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《Block Fist》10.3版本更新公告(更新日期:08.10.25)

2026-02-14 02:31:28

AI智能总结导读

这是《Block Fist》10.3版本的壁垒Bulwark玩法指南,基于困难攻城模式37波经验,介绍了适配的Build,以及应对各类泰伦虫族、混沌单位的近战与枪械战斗技巧,还讲解了护盾取消等核心操作,助力玩家提升战斗表现。

本指南汇编了一系列视频,展示了作为壁垒(Bulwark)时,敌人与你的拳头(以及等离子手枪)之间的所有重要互动。 简介 本指南旨在帮助普通玩家更好地理解主流的壁垒(Bulwark)Build。它基于我在困难攻城模式(Hard Siege)中打到第37波的经验,队友的技术水平也与此相近。 相关Build如下:

唯一可以互换的是倒数第二列。这3个特长都很不错。

掠夺者(Ravener) 3段连击

Grab into Unburrow Lunge into Unburrow into 3 piece combo Least threatening tyranid extremis. Don't follow their toxic trail. Watch out for the constant grab attempts. Lictor Running attack into sidestep Running attack into unblockable Jump Swipe into sudden Upsweep Swiping combo into Claws Claws into 2 unblockable Jumps Lictor's grab is dealt with in the same way as the Ravener's. I didn't find a way to recreate it in the testing arena. Perfect dodge -> couple charged shots -> gunstrike Zoanthrope Balls 1 Balls 2 Double beam Double Zoanthrope Most of the time you'll have teammates that are better equipped to deal with these. Engaging with your fist is risky if there are other threats on the field because there is a chance of missing. Biovore Approaching the Biovore Chain jumps into Unblockable Claw into Unblockable into jump Shield cancel to stop charging and shoot the spore mines Unblockable mid punch dodged by Shield canceling Biovores should be top priority in Siege. Let them live for too long and the whole field will be covered in spore mines. The other extremis exist to stop you from getting to them. Melee Terminator Any blockable attack is immediately punishable by execution Unblockable jump into Grab attempt Grab into unblockable jump This is the least threatening extremis for a Bulwark. Ranged Terminator Any blockable attack is immediately punishable by execution Soulreaper minigun Targeted missile barrage A non-targeted missile barrage (Terminator leans back and explodes everything around it) is also possible. Getting far enough away is tricky, so the best course of action is to spam charged plasma shots until the Terminator is executable. The Ranged Terminator should be top priority in Siege. Their missile barrages cover vast distances and come at the most inconvenient times. And the minigun that barely tickles your shield will be ravaging your teammates. You should use their minigun to recharge your banner (with the appropriate prestige perk, Masterful Defence). Sorcerer The Sorcerer is defenseless The Sorcerer's main weapon is the legion of Rubricae he resurrects. Make attemps to interrupt him with plasma. Their blue flying skulls damage you through your shield while you block the Terminator's minigun. Be aware they may teleport away at ANY moment after you break their shields. 3 Raveners (Thrice) The ravener's main weapon is its assault on your mental fortitude with how often it evades you by burrowing. Do not lose patience, do not waste your adrenaline surge onto nothing. Shield cancel your attack if you know it won't land. 3 Lictors (Thrice) Lictors on the other hand do have potential to end your life. They test your reaction time and stunlock evasion. Know which attacks knock you back and which you can tank through. Keep your plasma pistol ready to recover (as shown in the last clip). 3 Raveners + 3 Lictors (Twice) In these situations it is hugely important to block/evade attacks that knock you back. If you don't have armor - any attack will knock you back unless you're charging the fist (before letting go of the charge). Be patient with throwing punches. If in doubt - block. Intimidating Aura will do its part of the job. Warrior horde Treat tyranid majoris as cattle for the slaughter. In this clip I take more risk than needed to optimize time to kill. Executions are plenty, take one whenever needed. Absolute breakpoints for all majoris (assuming no adrenaline surge): 3 Segments on the lock-on indicator - full charge punch to execute 2 Segments on the lock-on indicator - half charge punch to execute 1 Segment on the lock-on indicator - uncharged (+followup sometimes needed) punch to execute With even 1 charge of adrenaline surge you can start taking shortcuts in the breakpoints. Never use light attacks or running attacks if your situation is tense. Chaos spawn horde + Terminators (Twice) Make sure to punish the terminator to death if you get to block his attack. For clearing the horde - block twice into half-charge punch is your best friend. Chaos Legion Prioritize ranged Terminators. Keep plasma pistol ready to recover health. Rubricae and Enlightened Tzangor melee attacks are way overtuned in damage, avoid them hitting your health at all costs. Bonus: Shield canceling This technique allows you to cancel most animations you find yourself in. Simply hold your shield button to interrupt whatever your character is doing. This is most useful in 2 scenarios: 1) Canceling charging your fist without dodging, in case you want to keep your current position. 2) Canceling the recovery after throwing a punch, nullifying your vulnerability period, so you can dodge in the middle of meleeing the enemy. This is extremely important. Shield cancel into dodge gets you out of most sticky situations. NOTE: this does not work in the pvp-arena in the battle barge, you'll have to load into a mission to try it. Have fun! With the sweatlord knowledge you now possess, hopefully you'll be reaching this kind of melee damage numbers soon!

我的个人最佳成绩 为了帝皇,尽情挥拳吧!

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