《战争机器人》11.6版本更新内容

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活动:残酷暖冬 活动将于12月9日开启。活动期间,每日登录并前往机库中的活动中心即可领取免费奖励! 亚曼托山脉的群峰间寒风呼啸,但你的机甲引擎让驾驶舱始终温暖如春。稍作休整,享受这片刻宁静——很快,炮弹就将如雨点般砸向装甲: 【季节性亚曼托地图】 【全新机甲: Hastatus】 【全新机甲武器: Gladius(轻型)、Pilum(中型)】 【全新特别版:烈焰 Hastatus、Gladius、Pilum】 【全新泰坦: Princeps】 【全新泰坦武器: Venire(Alpha)、Vincere(Beta)】 【全新终极技能:黄蜂 Typhon】 【全新驾驶员:卢修斯·帕尔马(Hastatus专属)、沃伦·卡尔(Princeps专属)、丹尼·基贝里亚(Rex专属)】 【平衡性调整】

完成活动可获得一个可收集的称号:

HASTATUS:全新机器人机体 这是一款中距离伤害输出型机器人,它依靠一种新型防御机制来抵御强敌的压力。借助量子锁定效果提供的临时无敌状态,Hastatus能够保持暴露并维持足够长的视野,从而突破几乎任何抵抗。两台内置武器进一步增强了它的火力。

哈斯塔图斯 原则可以暂缓。我们会自己处理。 【停滞屏障】(被动):哈斯塔图斯携带数层停滞屏障防御效果,每层屏障在冷却后恢复。每层屏障会完全吸收触发它的攻击所造成的伤害,并激活量子锁定——该状态会暂时阻止除直接修复外的所有生命值变化。量子锁定结束后,下一次受到攻击时将触发下一层停滞屏障。 【高射弹幕】(主动):哈斯塔图斯启动内置火箭发射器并重新装填内置机枪。机枪还会获得短暂的伤害加成。武器槽位:1个重型,2个轻型 专精:攻击/防御/伤害输出 耐久度:270000 移动速度:58千米/小时 停滞屏障充能次数(充能速率):3次(12秒;3次充能同时恢复) 量子锁定持续时间:2.冷却时间:5秒 高射炮风暴冷却时间:10秒 高射炮风暴机枪伤害加成:20% 高射炮风暴火箭发射器伤害:7200 MK2额外加成:减少高射炮风暴冷却时间 MK3额外加成:增加静滞屏障充能次数 免责声明:以上数据为满级物品属性。所提供的游戏内物品信息(包括属性、技能及其他特性)仅供参考。实际游戏参数可能因升级、平衡调整或未来更新而有所变化。数据和描述可能会进行修正和调整。若存在差异,以游戏实际版本为准。短剑/重标枪 这是一个不错的组合技,可用于破除敌人的盾牌。

武器槽位:轻型(短剑)/重型(投矛) 特效:爆炸 伤害类型:爆炸(10米范围伤害) 射程:600米 每发弹丸伤害:3000(轻型)/10000(重型) 每发弹丸数量:1 射击间隔:0.137秒 弹药量:20 装填间隔:5秒 装填量:20 免责声明:以上数据为满级物品属性。所提供的游戏内物品信息(包括属性、技能及其他特性)仅供参考。实际游戏参数可能会因升级、平衡调整或未来更新而有所变化。数据和描述可能会进行修正和调整。若出现差异,以游戏的实时版本为准。 卢修斯·帕尔马 是的,这是一根 Pilum 弹 碎裂:激活高射风暴会为 Hastatus 提供短暂的破盾效果。 穿刺:Pilum 和 Gladius 会无视目标的部分防御值。

【PRINCEPS:全新泰坦机体】 作为与 Hastatus 同级别的泰坦级伙伴,Princeps 擅长中距离作战——尤其是装备推荐的 Venire 和 Vincere 武器时。这些武器对物理护盾和能量护盾均能造成额外伤害,使 Princeps 在其最佳作战距离下极具杀伤力。它的主要防御手段是停滞屏障,但若近距离敌人过于逼近,Princeps 还能通过次要技能将其击退。

百夫长 当青年兵已力不从心时 【零域】(主动技能):百夫长携带有数层静滞屏障防御效果,每层屏障在冷却后会自动恢复。每层屏障会完全吸收触发它的攻击所造成的伤害,并激活量子锁定——该状态会暂时阻止除直接修复外的所有生命值变化。量子锁定结束后,下一次受到攻击时将触发下一层静滞屏障。 【重力推进】(次要技能):泰坦对选定目标启动重力装置,产生强大脉冲将敌人击退一定距离。该技能拥有多层充能。武器槽位:2个Alpha槽,2个Beta槽 耐久度:600000 防御点数:150 移动速度:50千米/小时 零域期间停滞屏障充能次数:6 零域持续时间:12秒 零域冷却时间:12秒 量子锁定持续时间:1秒 重力推进充能次数:2 重力推进冷却时间:9秒 免责声明:以上数据为满级物品属性。所提供的游戏内物品信息(包括属性、技能及其他特性)仅供参考。实际游戏参数可能会因升级、平衡调整或未来更新而有所变化。数据和描述可能会进行修正和调整。若出现差异,以游戏的实时版本为准。 VENIRE / VINCERE 通往胜利的坦途

武器槽 阿尔法(Venire)/贝塔(Vincere) 特效 对物理护盾和能量护盾造成额外伤害 伤害类型 爆炸(7米范围伤害) 射程 600米 每发粒子伤害 2250(阿尔法)/1925(贝塔) 每射击粒子数 1 射击间隔 0.2秒 弹药 弹药供应不间断。持续射击时会过热并失去精准度。 装填间隔 不适用 装填量 不适用 免责声明:以上数据为满级物品的属性。关于游戏内物品的信息(包括属性、技能及其他特性)仅供参考。实际游戏参数可能会因升级、平衡性调整或未来更新而有所变化。数据和描述可能会进行修正与调整。若出现差异,以游戏实时版本为准。 沃伦·卡尔 拥有更多护甲总不是坏事。 重力锁定:重力推进对受影响目标施加减速效果。 钢铁行军:百夫长获得移动速度加成。 停滞储备:虚无领域提供额外的停滞屏障充能次数。

黄蜂台风:全新终极构筑 改进的追踪能力和更快的弹道使这款台风在阻止敌人行动时更加可靠。在中距离,它甚至能在战斗开始前就阻止一名斗士的推进。 终极台风 熄灯

【断电V2.0】:台风向目标发射三枚能量电荷,造成伤害并暂时禁用机器人的子系统。 【EMP】:阻止敌人的技能和主动模块激活。 【锁定】:使敌人无法移动。 【压制】:降低敌人的伤害输出。武器槽位:4个中型 耐久度:283000 移动速度:70千米/小时 黑out冷却时间:8秒 黑out效果持续时间:7秒 MK2加成:减少技能冷却时间;使用技能时获得临时移动速度加成 MK3加成:进一步减少技能冷却时间;使用技能时获得临时武器伤害加成 免责声明:以上数据为满级物品属性。所提供的游戏内物品信息(包括属性、技能及其他特性)仅供参考。实际游戏参数可能会因升级、平衡调整或未来更新而有所变化。数据和描述可能会进行修正和调整。若存在差异,以游戏的实时版本为准。 终极黄蜂 带来终极一击

武器槽位:中型 特效:持续伤害(3秒;每秒500) 伤害类型:动能(7米范围伤害) 射程:600米 每发弹丸伤害:8320 每射击弹丸数:1 射击间隔:0.4秒 弹药量:24 装填间隔:10秒 装填量:24 免责声明:以上数据为满级物品属性。所提供的游戏内物品信息(包括属性、技能及其他特性)仅供参考。实际游戏参数可能会因升级、平衡调整或未来更新而有所变化。数据和描述可能会进行修正和调整。若出现差异,以游戏的实时版本为准。 格洛丽亚·普特南 师从大师:台风激活技能后,获得临时移动速度和伤害加成,并附带破盾效果。 独创发明:黄蜂的射速提升。

其他新增内容 丹尼·基贝里亚 爆发:雷克斯在失去一层持续伤害效果时获得临时伤害加成。 激怒:埃洛克斯和穆里克斯的精准度提升。

BALANCE CHANGES T3 WEAPONS Blaze / Igniter / Ember Damage per particle: ▸ Light: 718 → 600 ▸ Medium: 1,050 → 920 ▸ Heavy: 1,362 → 1,150 Shot interval: 0.05 → 0.07 s Ammo: 200 → 230 AoE: 7 → 8 m Marquess / Hussar / Dragoon Damage per particle: ▸ Light: 6,765 → 3,800 ▸ Medium: 8,690 → 4,900 ▸ Heavy: 19,250 → 13,500 Reload interval: ▸ Light: 1.5 → 1.25 s ▸ Medium: 1.5 → 1.25 s ▸ Heavy: 3 → 2.5 s Horizontal dispersion: +33.33% Vertical dispersion: +33.33% Avalanche Damage per particle: 3,940 → 4,300 Reload interval: 2 → 4 s Reload threshold: 15 → 7 (ammo) Ammo: 24 → 12 Redeemer Damage per particle: 7,122 → 5,030 Burst interval: 0.9 → 1.2 s Burst duration: 4 → 5 (particles) Ammo: 32 → 35 Reload amount: 32 → 35 Horizontal dispersion: +33.33% Vertical dispersion: +33.33% Shocktrain Damage per particle: 5,426 → 5,620 Ammo: 5 → 4 Reload amount: 5 → 4 Maximum charge: 5 → 4 (ammo) Reload threshold: 4 → 3 (ammo) Puncher Damage per particle: 3,395 → 4,200 Shot interval: 0.08 → 0.12 s Ammo: 40 → 20 Lock-down accumulation on target: +45% Viper Shot interval: 0.1 → 0.16 s Acceleration: -50% Damage per stack of DoT: 134 → 170 TITANS Atlas Frontal shield effective duration: 12 → 7 s Built-in weapon damage per particle: 50,000 → 65,000 Heavy Plating (Chef Broil) durability threshold: 15% → 40% Heavy Plating (Chef Broil) cooldown: 20 → 30 s Mauler Durability: 825,000 → 660,000 Movement speed: 42 → 40 km/h Dark Light Slowdown power: +25% Dark Light Deathmark power: +12.5% Dark Light cooldown: 15 → 13 s Hook cooldown: 15 → 20 s Damage to DoT conversion duration: 4 → 2.5 s Resistance to DoT: 30% → 25% Amount of DoT stacks removed by Stabilization (Nina Kessler): 20 → 10 Bersagliere Durability: 552,500 → 650,000 Defense Points: 200 → 220 Fatigue Shot damage: 20,250 → 17,300 Fatigue Shot damage bonus: 20% → 10% Bonus damage for long-range shots: 60% → 20% Eiffel Bonus damage for the slots activated by Canonnier: 25% → 10% Bonus Durability from Canonnier: 225,000 → 240,000 Indra Durability: 674,784 → 600,230 Movement speed: 48 → 50 km/h Electrical Lasso radius: 260 → 200 m Electrical Lasso cooldown: 14 → 17 s Electrical Lasso Slowdown power: +25% Vipassana cooldown: 14 → 17 s Luchador Reduced jump distance Nodens Bonus Defense Points from Active Support: 60 → 70 Sharanga Phase Exile cooldown: 17 → 15 s TITAN WEAPONS Void / Chasm Damage per particle: 1,600 → 1,700 Particle dispersion (0 / 300 / 500 m): +100% / +50% / +36% Damage interval while in reload mode: 0.4 → 0.6 s Damage bonus to primary mode after reload: 10% → 20% Muninn / Huginn Damage per particle: ▸ Alpha: 4,600 → 2,570 ▸ Beta: 3,060 → 1,950 Reload amount: 60 → 30 Reload interval: 7 → 6 s Ammo: 60 → 30 Bounce count: 5 → 3 Equalizer / Arbiter Damage per particle: ▸ Alpha: 4,000 → 3,650 ▸ Beta: 2,400 → 2,100 Damage bonus at maximum range: 100% → 60% Shot interval: 2 → 1.8 s Overheat accumulation: 12 → 9 s Cooling time: 4 → 5 s Vajra / Maha Vajra Damage per particle: 3,600 → 2,980 Reload amount: 15 → 17 Reload interval: 5 → 4 s Horizontal dispersion: +50% Vertical dispersion: +25% Ammo: 15 → 17 Striker Damage per particle: 5,297 → 3,480 Ammo: 6 → 8 Maximum charge: 6 → 8 Reload interval: 2 → 8 s Reload amount: 5 → 7 Evora / Veyron Damage per particle: ▸ Alpha: 1,672 → 1,720 ▸ Beta: 1,267 → 1,570 Particle dispersion: +43% Shot interval: 0.07 → 0.1 s Reload interval: 8 → 7 s Anguisher / Ruiner Horizontal dispersion: +33% Vertical dispersion: +50% Damage per stack of DoT: 600 → 920 Basilisk Damage per particle: 3,157 → 2,920 Damage per stack of DoT: 100 → 70 PILOTS Yang Lee (Titans) Special skills won’t work on Titans released after 11.5 Otto Schreyer Special skill now works on ARM L-83, ARM M-80 and their ultimate versions ULTIMATE TITANS Ultimate Arthur Durability: 600,000 → 430,000 Defense Points: 180 → 80 Repair per second (Ultimate upgrade branch): 40,000 → 10,000 Movement speed: 53 → 43 km/h Blast Wave damage: 61,003 → 40,000 Blast Wave cooldown: 7 → 10 s Blast Wave impulse: +33% Ultimate Grom Shot interval: 1 → 1.5 s Ammo: 14 → 16 Reload threshold: 13 → 15 (ammo) ULTIMATE ROBOTS Ultimate SWORD Durability: 357,500 → 370,000 Sword attack duration: 6 → 3.5 s Built-in cannon damage per particle: 11,500 → 12,500 Movement speed: 55 → 60 km/h Ascending acceleration: 50% → 60% Descending acceleration: 200% → 220% Ultimate Leech Durability: 260,400 → 200,000 Repulse redirected damage: 50% → 38% Repulse bonus Defense Points: 900 → 600 Repulse duration: 10 → 7 s Repulse cooldown: 14 → 12 s Iron Will (Einarr Stálsson) cooldown reduction: 15% → 10% Ultimate Griffin Dazzling Jump damage bonus: 20% → 10% Damage bonus duration: 7 → 5 s Counter Blind duration: 5 → 3 s Dazzling Jump cooldown: 14 → 12 s Ultimate Destrier Durability: 220,000 → 245,000 Bonus movement speed in Annihilation Mode: 60% → 120% Ultimate Fujin Aegis capacity: 125,000 → 145,000 Ultimate Spectre Descend Stealth duration: 4 → 5 s Descend cooldown: 14 → 12 s Ultimate Invader Movement speed: 47 → 50 km/h Incursion bonus Defense Points: 50 → 60 Ultimate Mender Durability repaired per pulse of Support: 9,630 → 10,250 Support cooldown: 15 → 13 s Damage bonus from upgrading to MK2: 15% → 30% Ultimate Ares Absorber duration: 4 → 5 s Built-in weapon effective duration: 4 → 5 s ULTIMATE WEAPONS Ultimate ARM L-83 / Ultimate ARM M-80 Damage per particle: ▸ Light: 4,526 → 4,100 ▸ Medium: 7,077 → 6,150 Ultimate Shredder Damage per particle: 5,900 → 6,100 Particle dispersion: +61% Ultimate Tulumbas Damage per particle: 8,500 → 7,500 Shot interval: 0.23 → 0.55 s Maximum damage bonus for consecutive shots: 200% → 150% Ammo: 10 → 12 Reload threshold: 9 → 11 (ammo) Ultimate Scourge Damage per particle: 1,400 → 1,100 Reload interval: 3 → 6 s Ammo: 50 → 55 Reload amount: 50 → 55 Ultimate Havoc Damage per particle: 4,000 → 4,200 Shot interval: 0.4 → 0.5 s Horizontal dispersion: +28% Vertical dispersion: +100% Ammo: 32 → 36 Reload threshold: 32 → 36 (ammo) Ultimate Hussar / Ultimate Dragoon Damage per particle: ▸ Medium: 9,200 → 8,700 Shot interval: 0.5 → 0.7 s Ammo: 12 → 14 Reload threshold: 11 → 13 (ammo) Ultimate Avenger Damage per particle: 1,300 → 950 Particle dispersion: +17% Ultimate Vortex Damage per particle: 26,755 → 28,300 Shot interval: 6 → 5 s Reload interval: 6 → 5 s Ultimate Ion Damage per particle: 4,380 → 3,750 Ultimate Taran Damage per particle: 8,100 → 5,700 Ultimate Redeemer Damage per particle: 12,000 → 10,000 ROBOTS Teth Forcefield durability: 335,000 → 150,000 Time without incoming damage required to recharge Forcefield: 10 → 15 s Physical shield durability: 150,000 → 95,000 Physical shield replacement time: 20 → 45 s Sandstorm cooldown: 15 → 13 s (Scarabeus) Physical shield durability: 250% → 200% (Scarabeus) More Damage for EMP: 25% → 28% SWORD Durability: 325,000 → 280,000 Movement speed: 55 → 58 km/h Sword base damage: 8,000 → 3,000 Skyfall Slash cooldown: 15 → 13 s (Miharu Sharpe) Masterful Miharu Sharpness execute threshold: 15% → 7% (WARD) Damage bonus duration while in flight: 10 → 6 s (WARD) Built-in weapon damage per particle: 1,800 → 1,300 Samjok Durability: 230,000 → 250,000 Autonomous weapon damage per particle: 7,800 → 5,000 Autonomous weapon shot interval: 0.15 → 0.12 s Autonomous weapon target lead accuracy: -50% Sunstorm fuel consumption: +100% Sunstrom cooldown: 7 → 10 s (Chongue) Repairs upon exiting Phase Shift: 4% → 1% Condor Durability: 300,000 → 320,000 Movement speed: 55 → 57 km/h Celestial Voice flight duration: 14 → 10 s Celestial Voice cooldown: 15 → 18 s Celestial Voice repairs: 15% → 17% Built-in weapon damage per particle: 2,400 → 2,100 Built-in weapon shot interval: 0.1 → 0.2 s Built-in weapon particle dispersion: +15% Raptor (Gina Bertini) Gina's Manipulation repair bonus: 15% → 10% (Gloria Earhart) Gloria's Confidence EMP duration: 5 → 3 s (Hawkeye) Built-in weapon damage per particle: 800 → 400 (Hawkeye) Bonus Durability: 7% → 10% Ravager (Cliff Debusse) Cliff's Sanctuary Durability regeneration: 1% → 0.8% per tick (Cliff Debusse) Cliff's Sanctuary Durability bonus: 15% → 5% (Moderator) Lock-down duration: 5 → 3 s (Moderator) Bonus damage per stack (while in Stealth): 5% → 3% (Moderator) Maximum amount of bonus damage: 5 → 6 stacks Dux (Willa Owe) Puppet Master combat bot damage bonus: 10% → 7% (Webby) Slowdown stack limit: 15 → 5 (Webby) Slowdown cooldown: 10 → 15 s (Webby) Rust duration: 5 → 7 s Mender Durability: 196,200 → 210,000 Support movement speed bonus: 33% → 60% Support bonus Defense Points: 175 → 185 Weyland Support Mode repairs per pulse: 2,184 → 2,580 Support Mode bonus Defense Points: 46 → 50 Support Mode movement speed reduction: 33% → 15% Nightingale Movement speed: 58 → 62 km/h Air Support repairs per pulse: 11,989 → 12,450 Air Support Suppression power: 75% → 60% Air Support damage per particle: 5,964 → 6,250 Demeter Repairing Cover effective range: 500 → 650 m Repairing Cover cooldown: 16 → 14 s Repairing Cover single-time repairs: 68,125 → 70,350 Repairing Cover repairs per pulse: 3,374 → 4,350 Fafnir Built-in weapon damage per particle: 1,355 → 1,500 Absorber bonus damage accumulation: +20% Shapeshift cooldown: 20 → 18 s Hawk Reflected damage: 50% → 60% Built-in weapon firing duration: 8 → 10 s Seraph Durability: 213,100 → 230,000 Built-in weapon damage per particle: 1,240 → 1,380 Skyward bonus to movement speed: 50% → 60% Mars Aegis capacity: 106,430 → 120,000 Turret damage per particle: 2,511 → 2,750 Remote Assault bonus to movement speed: 15% → 25% Stryx Durability: 400,000 → 420,000 WEAPONS Hedjet / Deshret / Pshent Damage per particle: ▸ Light: 5,750 → 4,300 ▸ Medium: 8,625 → 6,450 ▸ Heavy: 9,298 → 8,600 Ammo: 8 → 7 Reload amount: 8 → 7 ARM L-83 / ARM M-80 Damage per particle: ▸ Light: 4,310 → 2,380 ▸ Medium: 6,740 → 3,570 Shot interval: 0.3 → 0.4 s Ammo: 20 → 15 Reload amount: 20 → 15 Gangil / Mogwan / Kirin Damage per particle: ▸ Light: 1,330 → 1,000 ▸ Medium: 2,000 → 1,500 ▸ Heavy: 2,660 → 2,000 Reload interval: 0.8 → 1.2 s Horizontal dispersion: +14% Vertical dispersion: +26% Ammo: 96 → 118 Reload threshold: 95 → 117 (ammo) Howler / Growler / Screamer Damage per particle: ▸ Light: 3,830 → 4,100 ▸ Medium: 5,750 → 6,150 ▸ Heavy: 7,650 → 8,200 Damage bonus for subsequent shots: ▸ Medium: +30% → +25% ▸ Heavy: +50% → +40% Particle dispersion: +3% Ammo: 24 → 30 Regulator Damage per particle: 3,150 → 2,430 Damage bonus for long-range shots: 30% → 10% Particle dispersion: +50% Ammo: 20 → 22 Reload amount: 20 → 22 Magnetar Damage per particle: 2,160 → 2,260 Reload interval: 5 → 4 s Ammo: 24 → 10 Prisma Damage bonus for long-range shots: 100% → 50% Reload interval: 1 → 2.4 s Ammo: 50 → 60 Reload threshold: 49 → 59 (ammo) Reaper Damage per particle: 7,457 → 5,450 Shot interval: 0.25 → 0.4 s Trickster Damage per particle: 60 → 75 Particle dispersion: -11% Ammo: 30 → 36 Reload amount: 30 → 36 Status effect accumulation rate: +12.5% Deceiver Particle dispersion: -11% Ammo: 30 → 36 Reload amount: 30 → 36 Shatter / Splinter / Brisant Damage per particle: ▸ Light: 405 → 445 ▸ Medium: 558 → 615 ▸ Heavy: 837 → 920 Horizontal dispersion: -12% (252 m) Vertical dispersion: -15% (252 m) Horizontal dispersion: -6% (265 m) Vertical dispersion: -12% (265 m) Boom / Bash / Pow Reduced the shaking effect on the target DRONES Aopo Built-in weapon damage per particle: 1,340 → 1,000 Built-in weapon particle dispersion: +33% Required flight duration to activate Aegis shield upon landing: 4 → 7 s Cleanse stacks can only be accumulated from Lio and Nuo buffs. Hiruko Bonus Durability upon activating a module: 30,000 → 15,000 DoT stacks upon activating a module: 25 → 5 DoT upon activating a module: 240 → 120 → 600 (per stack) Ability 4: No longer provides permanent 5% damage bonus (1% per DoT stack remains) Built-in weapon damage per particle: 715 → 830 Built-in weapon particles per shot: 30 → 15 Shai Bonus Defense Points stack limit: 5 → 2 ORBITAL SUPPORT Frederick Damage bonus: 90% → 50% Movement speed bonus: 100% → 70% Stack decay rate: 1 → 1.5 s Avalon Repairs: 15% → 8.5% Cleanse stack limit: 5 → 3 Bifrost Defense Point accumulation duration: 5 → 7 s Duration retaining maximum Defense Points: 2 → 4 s Bonus Defense Points: 45 → 65 Beholder Beam damage: 25,200 → 13,000 Blast is now applied correctly Mute Blind and EMP duration: 7 → 9 s TITAN SPECIALIZATIONS Self-fix Reactor Repairs: 30,000 → 15,000 Titan Repair Amplifier Repairs: 20% → 15% Gray damage repairs: 30% → 20% Ultimate Specialization Permanent Effect Damage and Durability bonus: 2% → 1% Ultimate Plated Armor Kit Bonus Durability: 40% → 42% Ultimate Antimatter Reactor Bonus damage: 30% → 32% Ultimate Grand Balanced Reactor Bonus Durability: 18% → 20% Bonus damage: 20% → 22% Titan Last Stand Last Stand duration: 7 → 9 s Titan Immune Amplifier Bonus Durability: 3% → 4% Bonus movement speed: 3 → 4 km/h ROBOT SPECIALIZATIONS Robot Accelerator and Overdrive Unit Module slots swapped Beacon Operator Beacons capture bonus: 15% → 35% Robot Accelerator Movement speed bonus: 11 → 22 km/h TECHNICAL FIXES Fixed icons missing in the info tooltip of the Extermination game mode and some other UI elements. Fixed the upgrade recommendation in the main hangar view displaying an incorrect current level. Fixed minimap markers for squadded teammates displaying at incorrect coordinates. Fixed the delay before the robot appears on the map when spawning your first robot. Fixed the delay in beacon capture progress when entering an enemy beacon. Fixed neutral beacons reverting to the previous owner when not contested. Fixed Blitz receiving an Aegis with unlimited capacity from Avalon. Fixed the DoT effect applied by Roulette not dealing damage. Fixed Deft Survivor not working on Jesse. Fixed brightness issues on Springfield. Fixed Defense Boosters not providing a movement speed bonus. Fixed certain issues affecting the availability of ads.