
剧透警告! 这是一份查看不同PGC perk的备忘单。 PGC 1-25的perk都在这里,还有一些补充说明。 图片。 图片。 (图片。)

PGC 1-12 PGC v1 (Nonomo): An easy start to the challenges, you do not need to go far yet, and you have a little boost to begin with. PGC v2 (Wabi): Remember to go to settings and hit the Chicken switch after you are done or your pets are clucked! PGC v3 (Turkey): ¯ _(ツ)_/¯ PGC v4 (Dymski): Double BS and CS is no huge deal but just a nice little boost. PGC v5 (Feythe): You can still get div from special fights, and adpoints. While I am not a big advocate of adpoints, it is a way to get around it. Use special fights or adpoints to get enough div to get the divgen running for a couple seconds+, then finish a special fight that you had almost finished from before (or adpoints again), savescum can be useful here. PGC v6 (Rykker): Nice challenge with some extra gp. You may want to prepare some extra bows ahead of time. You only need 1 bow per dungeon team. All GP campagin pets should have bows. PGC v7 (Unknown): You do not gain "twice as much god power" but +1 gp per god, if you have 25 PBC done for example, you get 3 GP for P.Baals instead of 2. PGC v8 (Kentouni): What a sham! You do not gain double GP from dungeons and campagins. PGC v9 (Doobag): The divgen auto-unlock is amazing at first unlock, and just a neat QoL in the subsequent rebirths. PGC v10 (Calcnerdm): OK ♥♥♥♥ YOU CALC. No seriously it is not too bad, but you will want to play a bit active to stack up some gp, you need to be able to get to the point where you can get to v10 within the 1hour+ rebirth. Some pointers: You only get gp from gods, and UBv2. You will be randomly rebirthed with a chance per tick after 1 hour, I had rebirths that lasted me roughly between 1 hour and 1:14:00 or so, for example. Gods will automatically be flicked before the auto-rb. You will not lose campagins or dungeons, nor use rebirth bacon when auto-rebirth happens. You will not lose rebirth multiplier by being auto-rebirthed, it keeps the highest you had. You cannot cheese it by going offline. UBv2 are much, much easier, each evil feed reduces their DR by 30%. Because they are much weaker, you can, and should, use a short loop, I found 1+2 worked fine. U I W E R I T V V (I believe this was the loop I ended up using, feedback appreciated.) The gp you get from UBv2 is multiplied by 1.1^(total UBv2 defeated in challenge) You can apparently get a max of 10k gp per UBv2, but honestly if you get that high you must be doing it for the luls, highest reward I got before I was done was about 700+, and I am no speedrunner. Ree. There may be a bug where the first UBv2 kill of its kind does not give the improved GP, this may hurt first time you kill GAA or ITRTG late in the challenge, unsure about details on this, but should only happen once in total, or once per UBv2. PGC v11 (Noobie): -------- NO REBIRTH -------- You don't need to do anything, not rebirth, no monuments, no ps, no nothing, the challenge is automatic, gods die on a timer. Challenge finishes in roughly (or exactly) 2.5 days, and pets get hungry twice as fast, but do not starve, just sit back and enjoy some campagins and dungeons for 2.5 days. It is worth noting that while pets cannot starve, that means they also do not reach 0 hunger. This means that if you restart a 12-hour campagin you only get 7 feeds in (for box, and for pets growth from feeds, this may result in a loss). If you do 12-hour camps you should instead of restarting the camp, finish it, feed all pets, wait 1 second, feed again, then send them. This gets you that 0.01 hunger you need for 8th feed. PGC v12 (One Man Army): A fun twist. You eventually cap out at 10 gp for 200k clones, and you get them all back each time you RB.(It seemed to be this way when I did it, but someone pointed out that you do not get to keep the clones, further proof needed) UB v2 killing themselves by might is disabled, and offline kills of v1 is disabled to force you to lose clones, and punish mobile users :) Additionally, you need your clones to tank v12: "Against last god, 500 unassigned clones dies per tick (so 500*33=16500 dead clones per second right?). If there is no clones left to be killed, fight stop. Can't start fight if no clones unassigned." PGC 13-24 PGC v13 (Furak): Fun as long as you get some clones going, easy to stack up some CP, not the best afk-challenge, active play is rewarded by UB, crystals and CP. PGC v14 (Notfromearth): The ability to gain some extra gp from making earthlike planets and destroying your ♥♥♥♥ seems to not be worth the effort in my eyes for how little it is worth. Perhaps just a thing to stop speedrunners from doing multible UB v2 kills? Either way the target god is not yet high enough to cause much trouble, entirely ok to just play "perkless". PGC v15 (Pakal): An ok challenge with a neat twist. The RB multi seems to only be from UB kills despite what the ingame text says. It's still great getting an extra god or two from PS though. PGC v16 (Kentorax): A welcome twist to the challenge that gives some rng and it just feels good to get the rewards. Gods can be savescummed, campagin cannot. You get gp normally from dungeons. Campagin seems to give 1x "whatever" per 10 gp, rounding up, so if you get 141 gp you should get 15x "whatever". PGC v17 (Robin the Infinite God): The 50% div penalty does not really matter much, even less so if you have done MQC beforehand. The 350k starter clones is of course VERY nice. PGC v18 (Onebadbrad): As v16, a nice challenge where you just get some extra boosts, and it feels good. PGC v19 (Seeress Salina): The CP feels amazing and just doing some 3h runs early on makes a huge boost to CS and BS, challenge flies by while you laugh at your CP-boosted speed while only spending GP on clones. PGC v20 (Mew): You need to do a save/load (or restart game) to update the values UB will give, it seems it is a cumulative all monsters killed in current RB that counts. The values on the UB does not add up to insane amounts, this PGC is mostly vanilla. (The multi from UB may be bugged) PGC v21 (ElChorizo): The double might speed is really nice, it helps gain some total might and CoP+, but the challenge still takes some time, due to the target god being this high without any huge boosts to help reach it. I have received whispers that you need 1825 total might and not in current rebirth, seems a bit ridiculous since you get might so easy anyways, 1825 total might is super low as a goal. I have no way of testing this though. PGC v22 (Alphagemo): A welcome change after 2 sluggish challenges. You can input both codes 5 times each, per rebirth, after might unlock: Alphagemo - Gives 16 or 32 GP Omegahpla - Gives one out of the following: 35% CS 35% BS 350% CS 350% BS 1 CCYou can savescum the codes to get what you want. You can copy the code and paste it in the "Input Code" box in the Settings tab, you don't have to type it. PGC v23 (AngryFarmerPhil): -------- NO REBIRTH -------- - Since many seem to miss this. You start off with 99,999 clones on hand, then buy 1 clone for 1 gp, get +100k, and then have 200k clone cap. The 1+99,999 only works once sadly :^) Then you can let the clonefriends powersurge until might unlock. After might unlock you start training it, and 1 hour later, at 2:34:30 into the challenge, you get 1 GP for each might you have trained. The description may make it seem like you get gp based on average might, but that is not the case, you get filthy rich! The challenge will then give you each subsequent hour: Total might = GP (Not an average, you just get your total might at that point as gp, it gits gud.) Example I had 246 total might at 2:34:30, and got 246 gp, and at 3:34:30 I had roughly 380 total might, and got 380 gp. If you go offline, you get gp based on how long you were offline, and the timer is moved. There is no visible timer for when you get the GP PGC v24 (Risestorm): Pretty straight forward, extra gp, but takes time. PGC 25, The second coming of Rykker and his Bow So basically I was out of space and had to split up into another section anyways, this one is gonna take some more space anyways so I guess that works out fine. Here is what you do: Start challenge idk really a quest or something get a bow and kill rykker I guess How you actually do it: There may, or may not, be a secret code... that may or may not make the challenge a lot easier... Send Rykker's not so loyal pet, Archer, to mountain D3. (If you do not have the archer pet, scroll down to bottom. (This should not really need to be said but... he does not need to be alone, but he needs to be on the team.) You need to get Portal From Beyond event in the boss room, 17% chance, it may take a few attempts. There is a failsafe that gets you the bow if you get horrible RNG and do not get the event, not sure how long this takes but I would expect between 4-7 days. Input appreciated. Keep in mind that you do not swap out the wrong pet, you do need a mage and 2 neutral pets to clear the event. (I have not tested but I can only assume if you fail the event that is not gonna get you the bow recipe.) When you get the event in the boss room you get to craft the Celestial Bow Does not take long to craft. (Note: YOU DO NOT GET TO KEEP IT LOL) Craft is about 1-2 hours with a good pet. Equip Celestial Bow, and some wind gear to Archer so that his speed is above 2000. For reference, SSS Celestial Bow has 52% speed, and it counts as T4, so adding a tier 15 gem gives it +60% speed for 112% (Thanks BlueBiscuit/Loch Ness Turtle) Use Gems if necessary, remember you want his speed above 2000. As Aardvark commented below, you may need DL 100+ with good gear to get enough speed, for reference if you unlock archer just now you need 13.2 million exp to take it from DL 1 to DL 110. Remember, growth also gives more stats, speed included, so results may vary. Defeat gods normally up to v24. This may take some time of course, since no additional bonuses here. This should be a no-brainer but I reccomend no being stingy on pills and liquids. If there was ever a time to become an addict, it is now. If you start creeping closer to v24 you may want to just not rebirth, you do not need stats for v25. Send Archer, with his Bow, and over 2000 speed into Divinity camp. When Archer comes back from speedy celestialbowy divcamp, v25 loses 5% HP for every hour Archer spent in the campagin. If you think you will get v24 in current RB, even if overnight, just send Archer into 12 hour divcamp and just wait to complete it until v24 is dead, then you have a free -60% HP and just 8 hours left as soon as you get to that point. (I guess this is redundant now with 24h camps unlocked you can just send it for 20h in final RB) Enjoy the growth It's free real estate growth! If you do not have archer: Get Archer. (Just give it some free exp) If you should for some reason be doing PGC 25 and not even have Archer or enough petstones for a token... ugh... cmon... Seriously how do you not have archer I will start a fundraiser for you just wait we will get you archer. Maybe if you have little time just spend some money, get archer. AllWeaponsWorkInDungeonBut, BowsBeBest If you do divcamp without archer+bow+2k speed you can do 1% damage to v25 instead of 5%, making it 100 hours of campagin to beat him without the archer pet, which you should have, but just saying... Archer. Special thanks to an anonymous robot for sending me pictures

一位匿名朋友给我发了图片

无法识别内容,已删除。
我再也不想搞匿名那套了。 总之…… 感谢以下用户提供的补充信息: Balor64 talt Pakal Ryu(不完全是) super.aardvark Bluebiscuit/尼斯湖水龟
2026-02-15 01:00:07 发布在
无所事事地统治众神
说点好听的...
收藏
0
0
