【攻略】- 女王万岁

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魔法门之英雄无敌III-高清版
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《长命百岁女王》战役深度指南 返乡 - 介绍 本场景的目标是占领位于地下的泰拉努斯镇。在此场景中,你的英雄等级上限为6级,其中4位最强的英雄将晋级到下一场景。你可选择的初始奖励为:14名 pikemen、每种稀有资源各5个,或1个急救帐篷。 返乡 - 地图

Green - Friendly Town Red- Enemy Town Grey - Neutral Town Yellow - Underground Passage A# - Allied Towns O# - Opponent Towns (a,b,c,d,e,f,g indicates which enemy) N# - Neutral Towns M# - Mirror Entrances (a) and exits (b). two-way unless stated E# - Exit (a) entrance and (b) exit S# - Seer (a) and the location of the item (b) G# - Guard Tents (a) and the location of the Guard Tower (b) J - Jail X - Ambush Homecoming - Starting Out If you like using magic, then taking the resources as your starting bonus will be helpful in building higher level magic towers. If you're more combat oriented, take the Pikemen. I don't recommend taking the First Aid Tent since it didn't help me when I took it. Your hero starts out in the southeast corner surrounded by Pikemen and Archers. Don't worry as they will all join you for the greater glory. Homecoming - First Leg Head to your castle (A1) and hire an extra hero to climb into a boat and explore the water along the yellow path. The water has a lot of wood and gold which will help you build and hire troops. There are a few possibilities to get artifacts so I recommend doing this on the first day. I suggest upgrading all of the Archers to Marksmen (buy the building to do this), and then take the starting hero (Christian) along the green path. There are a few mines and places of learning up here, including a stone mine close to your castle that you should flag. At the very end of this path is a two-way portal (M1a) that leads to a snowy area in the northwest with unguarded artifacts. What I do is send up one or two heroes to M1a and have them retrieve the artifacts. Christian's troops are better used for capturing castles and since there are no wandering stacks, you can give these heroes a fast troop stack without fear of them being attacked. Another idea is to hire a Tower hero if one is available because they don't have any penalty when traveling on snow. Even if you want to just use Castle troops, you can dismiss the Tower hero(es) when you're done with them. During this time that Christian and the other heroes are exploring you should get the Citadel and then the Castle for the increased troop production. Then build as many of the unupgraded troop buildings as possible before the first week is up. After all, you can always upgrade them later and quantity is more important than quality at this time. At the start of the second week hire a hero, buy him some creatures, and have him travel along the purple path. There are a few mines in this area along with a school, a wandering teacher, and some artifacts that are guarded by creatures. This area isn't essential but it does provide some good resources along with a gold mine. Artifacts don't carry over to the next scenario, so it might not be worth the trouble to get some of them. I definitely recommend flagging the gold mine even if you don't want to get the artifacts. Having extra income is important, even more so on other maps where you won't have the luxury of having four towns producing income. Homecoming - Second Leg At the start of the second week, Christian should have gone to some places of learning along the green path and then moved on to the red path in order to take the first castle. There are two enemy castles in this area (O1a and O2a), but they should be quite easily overtaken, especially if the hero(es) who explored along the blue path came back with some artifacts for Christian. Hire troops in O1a, give them to Christian, have him continue on the red path to take over O2a and any other opponent hero he sees on the way. Just leave a hero in each of the towns to defend them as well as building and upgrading so that you can get access to the upgraded troops. If you see a hero, press option when your cursor is over them to get a rough idea of how many troops they have or use the Vision spell if you have it. If there are a lot of troops, stay in the castle because they are likely to attack it. If you build a Citadel or Castle, you will probably win because of the protection the walls provide. If the opponent hero has just a few troops, wait until they get close and attack them with Christian. You don't want them to wander around and flagging mines that belong to you. Give Christian as many troops as you can muster and send him along the brown path and then take O3a over. If you have played quickly, they shouldn't have very many troops and their hero should be of lower ability as compared to Christian. If you'd like to upgrade any of your troops that you haven't been able to, there is a Hill Fort that lets you do that just northwest of O3a. With O3a taken, you can breathe a big sigh of relief because the opponent is now heavily crippled. You should only see one hero appear from either E1a or E2a with a sizeable force so be ready for that by continuing to build and hire troops in O1a and O1b as well as returning Christian to the general area to help out if necessary. The next step is unnecessary but if you want to groom the four heroes you can take to the next level, there are many places of learning along the purple path including a colloseum and an acadamy. There is also a jail as indicated by the J on the map which has a hero with a sizeable army who will join you out of gratitude. You could also use this time to further build your towns to have a big force once you head underground. By this time, having enough coins and resources shouldn't be much of a problem. I like building mage towers in each town to get access to as many different spells as possible. Make your own decision about how much time, if any, you want to spend taking your heroes to these places of learning. Doing this will make future maps easier but if you like a challenge you can always head underground after conquering the surface. Homecoming - Finishing Up One of the underground entrances is by the red path and is indicated by E2a and the other is by the brown path and is indicated by E1a. Pick two heroes, get all of the troops that you can, and divide them between both. Send on hero in E1a and the other in E2a so that they can defeat any opponent hero they happen to meet. You shouldn't meet any sizeable force and should arrive in the middle of this cavern with no losses but this tactic is to prevent any enemy heroes from reaching the surface where they could easily take over any undefended town. There are a few mines in the paths leading of from the central area, but they should not be important at this point. Now put all of the troops on the hero of your choice and attack the last opponent town at O4a. Unfortunately, the ground is cursed so you can't use any magic spell above level 1. You should have so many troops that you should win easily; especially if you use level 1 spells such as Bless, Haste, Slow, or Shield at Expert level. There are no special tactics that you should use for this last fight. Just attack their ranged creatures with your flying and ranged troops and then attack the rest as they come over the castle walls while using your best level 1 spells. After you win, this scenario will be over. If you are playing just for time, you can just rush the underground castle with your starting troops and you can probably pull off a victory in little more than a week. However, the later maps might be tougher if your heroes aren't built up enough. Guardian Angels - Introduction To win, you must capture all enemy towns and castles and defeat all enemy heroes. Your Heroes will be limited to 12th level in this scenario, but your 8 strongest Heroes will travel with you to the final scenario of this campaign. Your choices for starting bonus are: 1 Angel, 3 Zealots, or a Prayer Scroll. Guardian Angels - Maps

Green - Friendly Town Red- Enemy Town Grey - Neutral Town Yellow - Underground Passage A# - Allied Towns O# - Opponent Towns (a,b,c,d,e,f,g indicates which enemy) N# - Neutral Towns M# - Mirror Entrances (a) and exits (b). two-way unless stated E# - Exit (a) entrance and (b) exit S# - Seer (a) and the location of the item (b) G# - Guard Tents (a) and the location of the Guard Tower (b) J - Jail X - Ambush Guardian Angels - Starting Out Definitely take the Angel as your starting bonus because that will make the entire level so much more easier, especially considering that Angels will make up the majority of your troops. The prayer scroll might be tempting but you will get ample opportunity to get it in a conquered opponent town and Angels always attack at maximum force anyway. Guardian Angels - First Leg Since this is a small map and the opponent has four towns to your none, you have to act fast before you get overwhelmed. The first step is to give just the Angel to a hero of your choice (Christian in my case) and have him follow the red path. You will see a wandering stack of angels who will join you and head north to N1, a neutral town. Hire the angels available and build a City Hall for gold. Have Christian visit each of the Portals of Glory to the left and right of N1 and flag them which does require battling the defenders. You shouldn't suffer any losses with your larger force and the blessed ground gives you expert status in every spell you know. Now have Christian follow the yellow path and have a second hero travel with him to pick up any of the chests and visit other places of learning. This hero should be one that's ready for combat so definitely don't use a level 1 hero. Their goal is S1b and the artifact that is there. At this time, the other heroes should be flagging mines and visiting places of learning. I put all of the troops on my best magic user and used her for clearing out wandering stacks to get artifacts, flag mines, and defeating any hero that appeared from either E1a or E2a. I had the heroes take experience from the chests unless the amount offered was just 500 or so. Even though angels cost a lot of money, you won't be using any for the construction of buildings so I think it's better to improve your heroes than get gold. Guardian Angels - Second Leg By this time, Christian and the secondary hero should have arrived at S1b and picked up the Angel Wings artifact. Have Christian give them to the other hero and have him fly over the trees to S1a to give them to the seeker for 10 Angels. I divided them into two stacks of five Angels each and sent the hero on the green path into E2a. Likewise, I sent Christian with his Angel army along the blue path into E1a. Their mission is to conquer all of the towns underground as well as defeating any opponent hero they happened to meet. I recommend taking O1a, O2a, and O3a (not necessarily in that order) and leaving O4a for last. If you get underground quickly, the resistance will be small and your Angels will easily be able to defeat everything in your path with no losses at all. Just as with Homecoming, this step is optional but it will make the next map a lot easier. What I did was leave Christian just outside O4a with his army so the opponent didn't dare leave his town. I then took my other heroes and had them visit all of the places of learning, the tree that gives a free level, and the Learning Stones. I also hired four more Castle heroes and did the same thing with them. In the conquered towns I built their magic towers to level 5 to get access to as many different spells as possible and had all of my magic heroes visit every one of them. I also build an Altar of Fire in the Inferno towns to get +1 power and had every hero visit them to get this bonus. At the end of this, I had four heroes at level 12 and four heroes at level 6. Guardian Angels - Finishing Up When you're ready to complete this map, give one of your heroes all of the Angels you have already and those you can hire from N1. Then simply attack the final opponent town. Just as with the other opponent towns, this battle should be extremely easy and you shouldn't lose a single Angel. If you are playing just for time, you can skip training your heroes and just take all four opponent towns with two heroes, being sure to get the 10 free Angels from the Seeker. Griffin Cliffs - Introduction To win, you must locate and flag all 7 Griffin Towers. Your choices for starting bonus are: Golden Bow, Lion's Shield of Courage, or Endless Sack of Gold. Griffin Cliffs - Maps

绿色 - 友方城镇 红色 - 敌方城镇 灰色 - 中立城镇 黄色 - 地下通道 A# - 盟军城镇 O# - 对手城镇(a、b、c、d、e、f、g代表不同敌人) N# - 中立城镇 M# - 镜像入口(a)和出口(b),除非另有说明,否则为双向 E# - 出口(a为入口,b为出口) S# - 先知(a)和物品位置(b) G# - 守卫帐篷(a)和守卫塔位置(b) J - 监狱 X - 伏击 狮鹫崖 - 初始区域 勇气之狮盾能为装备它的英雄所有属性+4,比其他两个选择珍贵得多,因此选择它并交给你在前两张地图中培养的力量型英雄。你不需要无尽黄金袋,因为有很多城镇将在你的指挥下,但它们不生产部队。黄金弓是一件很棒的神器,但勇气之狮盾明显更胜一筹。 狮鹫崖 - 第一段路程 这是另一张敌人初始城镇数量比你多、活动空间也更大的地图。最有效的战术是先消灭橙色敌人(O1b、O2b、O3b),他们的城镇位于地下。这正是你在前几张地图中花时间培养英雄所带来的回报。 将所有初始部队集中起来,分配给你最强的两位英雄。让一位英雄走紫色路线,占领O1a,然后继续前往E1a。让另一位英雄走橙色路线,占领O2a,接着前往E2a。占领O1b、O2b和O3b的顺序无关紧要,但要确保将它们坚守一周,并阻止橙色英雄占领任何其他城镇。E2b处有一口井,当你追击逃跑的橙色英雄时,可以在此补充魔法值。如果行动迅速,且你的两名主力英雄足够强大,无需额外部队,那么在第二周就能击败橙色势力。 狮鹫崖 - 第二阶段 现在大部分威胁已被消除,你可以稍作放松。棕色敌人在O3a和O4a仍有两座城镇,但他们只会偶尔派出侦察兵,很容易被击败。不要急于占领它们,因为它们受到极其强大的伏兵保护,这些伏兵包括60个魔宠、50个地狱穴居人、30个鹰身女巫、30个玛各、20个脑魔、20个邪眼,以及5个蝎尾狮或5个火精灵苏丹。我建议在准备好占领地图末尾的狮鹫塔楼之前,不要尝试这样做。这样做的好处是,你可以消灭G3a和G3b下方的两个非常强大的固定敌对英雄。 占领矿场并建设所有城堡,以便招募尽可能多的部队来对抗保护狮鹫塔楼入口的驻军。你肯定会有足够的金币(尤其是如果你在每个已征服的城镇都建造了市政厅的话),而且资源非常丰富,你绝对不会耗尽。有两个先知任务同样要求你前往【钥匙大师帐篷】,以便通过【边境守卫】,获取先知想要的神器。你会在S1b找到【感知之鸟】,将其带到S1a可获得【专家级鹰眼术】;在S2b找到【幸运瓢虫】,将其带到S2a可获得50只狮鹫。实际上,【专家级鹰眼术】并非必需,因为没有英雄需要学习法术,但50只狮鹫非常有价值。 狮鹫崖 - 收尾工作 当你拥有足够的生物后,将它们分配给你一到两位最强的英雄,让他们击败驻军,然后占领【狮鹫塔楼】。你需要前往G3a的【钥匙大师帐篷】,打开G3b的【边境守卫】,以进入三个【狮鹫崖】。战斗应该不会太艰难,因为你的主力英雄拥有足够的魔法力量,能够独自击败大多数敌人,且自身部队不会遭受太多损失,甚至可能毫发无损。