环境伤害防护/抗性

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灵魂面甲(Soulmask)
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This guide helps players counteract Poison, Radiation, Heat, and Chill in the game. It provides detailed item lists, equipments, and talents for each environmental challenge, Poison Item NameBuff TimeBodyResistProofDMG ReductionRoasted Mushroom (Fruits & Vegetables)10m-0.01/sMushroom Soup (Fruits & Vegetables)20m-0.02/sPsychedelic Pot (Fruits & Vegetables)30m-0.05/sJuice20m+10Yerba Mate (Beverage)30m+20Antidote (Medicine)10m+50-20%Poison Proof Mod 1/2/3Permanent+5%/+10%/+15%Fogfrog SetPermanent-3/m (-0.05/s)+20% (2 pcs)Adv. Fogfrog SetPermanent-3/m (-0.05/s)+25% (2 pcs)Fang Tribesmen - Poison Resist (Talent 1/2/3)Permanent+20/+25/+30Fang Tribesmen - Poison Immunity (Talent 1/2/3)Permanent-15%/-20%/-25% Combined Effects: 4 Mods = +20% / +40% / +60% 4 Mods + Set = +40% / +60% / +80% 4 Mods + Adv. Set = +45% / +65% / +85%Note: Fang Tribesmen can have either Poison Resist or Poison Immunity. Additionally, they can have one other resist depending on the location (Radiation/Heat or Chill), making them effective in two environments. Radiation Item NameBuff TimeBodyResistProofDMG ReductionStasis Dissipation Soup (Medicine)10m-0.02/sFruit Kebab (Fruits & Vegetables)20m-1.2/m (-0.02/s)Mixed Jam (Fruits & Vegetables)30m-3/m (-0.05/s)Anti-Radiation Essence (Medicine)Instant-50%Radiation Proof Mod 1/2/3Permanent+5%/+10%/+15%Tempest Griffin SetPermanent-3/m (-0.05/s)+20% (2 pcs)Adv. Tempest Griffin SetPermanent-3/m (-0.05/s)+25% (2 pcs)Tribesmen - Wasteland (Talent 1/2/3)Permanent+5/+10/+15Combined Effects: 4 Mods = +20% / +40% / +60% 4 Mods + Set = +40% / +60% / +80% 4 Mods + Adv. Set = +45% / +65% / +85%Note: No resist and damage reduction items are specified—are there really none? Body Radiation Reduction Foods (amount per item): Tomato, Papaya: 1 Pineapple, Banana: 2 Yerba Mate, Honey: 5 Heat Item NameBuff TimeResistProofDMG ReductionIce (Food)2m+50 (5 stacks)Iced Cocoa (Beverage)20m+10Stasis Dissipation Soup (Medicine)10m-20%Heat Proof Mod 1/2/3Permanent+5/+10/+20Fogfrog SetPermanent+25 (6 pcs)Adv. Fogfrog SetPermanent+30 (6 pcs)Tribesmen - Volcano (Talent 1/2/3)Permanent+5/+10/+15Combined Effects: 4 Mods = +20 / +40 / +80 4 Mods + Set = +45 / +65 / +105 4 Mods + Adv. Set = +50 / +70 / +110Note: Keeping the Ice buff up is not fun. Not sure if it’s a bug or intended that it adds Proof and not Resist, like Chilli for Chill. 4* Mod 2 is generally enough for the Volcano Region, but not for the Holy Ruin. For the Volcano Holy Ruin, 4 Mod 3 may be needed, possibly with a set (untested as of yet) Chill Item NameBuff TimeResistProofDMG ReductionChilli (Food)2m+6 (3 stacks)Hot Cocoa (Beverage)20m+10Excitant (Medicine)10m-20%Chill Proof Mod 1/2/3Permanent+3/+6/+12Mammoth SetPermanent+30 (6 pcs)Adv. Mammoth SetPermanent+36 (6 pcs)Tribe winter costumePermanent+40 (4 pcs)TorchWhile holding in second handTribesmen - Snow Mountain (Talent 1/2/3)Permanent+5/+10/+15Combined Effects: 4 Mods = +12 / +24 / +48 4 Mods + M. Set = +42 / +54 / +78 4 Mods + Adv. M. Set = +48 / +60 / +84 4 Mods + Tribe costume = +52 / +64 / +88Note: Tribe costume alone is good for the ice biome. For the first Mammoth, Tribe costume + 4* Mods 2, Hot Cocoa, and a Torch (when hit by the freeze) were sufficient. Max Load Item NameBuff TimeMax LoadRoasted Potato (Staple Food)10m+20Cooked Potato (Staple Food)20m+40Fried Potato Bun (Staple Food)30m+80Saber-toothed Predator Set / Adv.Permanent+40 / +50 (4 pcs)Fogfrog Set / Adv.Permanent+40 / +50 (4 pcs)Vajra Ape Set / Adv.Permanent+60 / +80 (4 pcs)Tempest Griffin Set / Adv.Permanent+100 / +150 (6 pcs)Mammoth Set / Adv.Permanent+60 / +90 (4 pcs)Camel Cow (Tribesmen Talent 1/2/3)Permanent+20%/+40%/+60%Bite the Bullet (Tribesmen Talent 1/2/3)10s / CD30s+20%/+30%/+50%