
通知:由于我无法负担近期更新中的新载具/装备,也没有时间去刷取它们,更新将无限期推迟。 以下是我所知道的所有对抗暴君 Mk II 的方法。按难度递增、效果递减排序。以下列出的所有载具均假设内部有驾驶员/飞行员,且非佩加索斯载具已完全升级。 请注意本指南: 仅考虑对手驾驶暴君 Mk II 的情况(不包括对手步行、乘坐汽车等情况),且该摩托配备导弹。 假设金钱和解锁物品不成问题。如果无法负担以下任何对抗手段,请忽略对手并继续游戏。仅包含合法方法,以及Rockstar自身造成的未修复漏洞或利用手段,不包括第三方作弊程序。 不包含针对所列方法的应对措施,因此业余的暴君 Mk II 滥用者不会从本指南中获得太多收益。 不包含各方法的详细操作说明。 仅考虑自由瞄准模式。 内容严谨,不将“骑着意大利踏板车的两个法棍”或“被动模式的重型直升机吊运着由NPC驾驶且瞄准悬浮摩托的犀牛坦克”等(近乎)不可能的方法列为合适的应对手段。 仅提供对抗暴君 Mk II 使用者的知识,而非技巧。 提示 - 在设置-相机中启用第一人称载具引擎盖视角,以:在车内第一人称视角下抬高武器瞄准位置。移除遮挡视线的飞机内部结构,仅显示准星(除斯特林飞机外)。 - 徒步对抗暴君 Mk II 时使用【BST】 - 自杀以阻止刷KD玩家获得击杀 - 礼貌感谢并拒绝邻居赠送的任何物品索引 简单 轨道炮 游艇防御系统 满载毁灭者2000 斯特龙伯格 爆炸弹 复仇者 推进器 夜鲨 叛乱分子皮卡改装版 搬运者改装版 幻影改装版 威胁者 叛乱分子 半履带车 中等 暴君 Mk II 可汗贾利 装甲运兵车 犀牛坦克 恐霸 切尔诺伯格 防空拖车 激光战斗机 pyro 星椋战斗机 九头蛇战斗机 流氓战斗机 打击力量战斗机 莫洛托克战斗机 诺科塔战斗机 海风战斗机 困难 无爆炸弹的个人武器 弹道装备 德罗索 scramjet 压迫者 歼灭者 简单(1/2) 轨道炮 策略:当敌人在开阔地带时使用。【可选】利用漏洞对暴君 Mk II 滥用者 spam 轨道炮 优点:最简单的正当击杀方式 缺点:目标躲藏时无法击杀 不使用漏洞的情况下,每个游戏日仅可使用一次 对抗类型:进攻型 游艇防御系统策略:引诱毫无防备的目标前往游艇,并在敌人下摩托前启用防御系统 优点:精度高 可摧毁来袭导弹 锁定暴君 Mk II 几乎可随时使用 游艇不可摧毁 缺点:有经验的对手很可能会选择避开 射程有限 有时爆炸无法对目标造成伤害 击杀不会计入游艇所有者 对抗类型:防御型 旋风 RC:满载

策略:追击目标。【可选策略】启动隐秘版毁灭者2000任务后立即退出组织;其他玩家可使用自己的毁灭者2000迷惑敌人 优点: - 不错的最高速度 - 良好的刹车性能 - 装甲厚重:需约27-28枚导弹才能摧毁 - 拥有游戏中最精准的导弹追踪系统 - 无限导弹 - 任务期间免疫锁定 - 具备强力跳跃功能 - 可全方位瞄准 - 配备降落伞,便于滑翔和移动 - 无人乘坐时隐藏于雷达 - 被摧毁后,会在主办组织附近重新生成 - 主办组织有3分钟时间在计时器开始前上车 - 隐秘模式降低敌人察觉车辆为满载型号的可能性 缺点: - 像其他肌肉车一样经常过度转向 - 有经验的对手会知道如何应对 - 无法修复了【完全武装】任务开始时首辆【统治者2000】生成位置过远的问题。【统治者2000】仅在20秒内免疫锁定,之后有50秒冷却时间。【统治者2000】的隐形方法会导致作为主机的CEO无法重新注册为CEO或摩托帮首领。对抗类型:防御-进攻型【斯特龙伯格】

策略:在城市中利用建筑物作为掩护。靠近载具工坊/维修店 优点: - 相当不错的最高速度 - 耐用性尚可:约承受7枚导弹后被摧毁 - 导弹追踪精度很高 - 具备两栖能力 - 水下配备60枚鱼雷 缺点: - 在平坦地形上无法向上瞄准 - 容易被有经验的对手克制 - 需要在载具工坊/车库内补充导弹 - 被导弹击中时通常会起火 - 起火时无法维修 - 若窗户或车门破损,在水中发动机会失效 - 鱼雷发射器射速较慢 - 锁定范围明显短于【暴君 Mk II】 克制类型:攻击性爆炸炮弹 策略: - 保持在目标攻击范围外进行远程狙击 - 当目标靠近时使用霰弹枪 - 靠近武器工坊以便快速补充弹药【可选策略】:使用粘性炸弹并自杀以避免被击杀(尽量避免因连锁反应被敌人用自己的粘性炸弹击杀) 使用BST 优点: - 任何命中目标的射击都会将敌人击落 - 对载具造成伤害 - 敌人需要手动瞄准 缺点: - 导弹爆炸范围大,即使装备BST和护甲也会瞬间击杀玩家 - 需要精准操作 - 无法通过互动菜单购买弹药 - 玩家无法远程切换其他弹药类型 对抗类型:进攻型 复仇者

策略:启用自动驾驶,炮手进行攻击。若没有炮手,飞行员可操控飞机攻击目标。【可选】副驾驶可使用干扰弹偏转导弹 优点: - 生存能力极强:可承受约34枚导弹 - 配备3门威力强大、射程超远的爆炸加农炮 - 切换无人炮塔无需更换座位 - 炮弹尾迹在距离飞机约500米外的玩家视角中不可见 - 驾驶舱无人时无法被锁定 - 仅一个螺旋桨工作时仍能正常飞行 - 抗物理冲击能力强 - 被摧毁后无需莫尔斯维修服务 - 具备对抗措施 - 可携带炸弹 缺点: - 副翼和引擎易被摧毁,导致飞机失控并失去高度 - 炮弹飞行速度慢于常规水平,无法瞬间命中目标或在达到最大射程时立即爆炸 - 操控和爬升率迟缓 - 难以摆脱导弹追击 - 螺旋桨体积大,无法以飞机模式着陆 仅可在设施内维修 仅副驾驶可使用对抗措施 对抗类型:防御-进攻推进器

策略:全速飞离目标,使锁定的导弹撞击喷气背包后方的隐形墙后爆炸。耗尽“压迫者”的全部导弹储备,或使用干扰箔后进行反击。如果导弹无法击中目标,可考虑使用转轮机枪 优点:能规避来自暴君Mk II的所有锁定导弹;具备干扰措施 缺点:(若升级导弹发射器)导弹追踪能力极差;(若升级导弹发射器)仅携带30枚导弹;(若升级导弹发射器)只能在设施内维修和补充导弹;只能在高速状态下规避锁定导弹;仍会被非锁定导弹击中并受到伤害 对抗类型:闪避-进攻型 简单(2/2) 装甲卡车

名称 耐久度(摧毁所需导弹数量) 优点 缺点 克制类型 策略 夜鲨 22-27 优点: 1. 极高的耐久度 2. 可在所有工坊/维修店/车库修理 3. 地图上无特殊图标 4. 比列表中其他所有装甲卡车更快 5. 操控性良好 7. 出色的越野性能 8. 良好的冲撞能力 9. 体型紧凑 缺点: 1. (重量较轻)易被爆炸掀翻几乎无用的车载机枪 攻防一体 前往最近的载具工坊/维修店,使用粘性炸弹或其他武器进行攻击 叛乱分子皮卡改装版 27 优点: 1. 极高的耐久性 2. 可在任何载具工坊维修 3. 机枪手可防御导弹 4. 速度/加速度尚可 5. 操控性良好 6. 越野能力出色 7. 因重量大,爆炸时几乎不会翻车,侧翻后可快速恢复 8. 撞击能力良好 缺点: 1. 机枪手可能掉落 2. 无法在维修店维修空中敏感性高,容易侧翻(炮手坠落风险较高) 防御-进攻型:前往最近的载具工坊,炮手进行攻击,驾驶员可选择使用信号枪偏转导弹或使用武器进行攻击;引诱大意的敌人进入布满感应地雷的隧道 运输者改装版:约67 优点: 1. 极高的 durability 2. 加速良好,速度尚可 3. 被摧毁后无需莫尔斯的服务 4. 操控性良好 5. 转向优于幻影改装版 6. 爆炸时几乎不会翻车 7. 撞击能力出色 8. 转弯半径比幻影改装版更小 缺点: 1.仅可在地堡内维修 2. 越野能力有限 3. 冲撞能力弱于幻影改装版 防御-进攻型 追逐与攻击 幻影改装版 ~67 1. durability极高 2. 加速良好,速度尚可 3. 摧毁后无需莫尔斯维修 4. 操控性良好 5. 爆炸时几乎不会翻车 6. 冲撞能力强于搬运者改装版 1. 仅可在地堡内维修 2. 转向性不如搬运者改装版 3. 越野能力有限 4.转弯半径比搬运者改装版更大 攻防型 追击与攻击 威胁者 16-23 1. 极高的耐用性 2. 可在任何载具工坊维修 3. 炮手受导弹保护 4. 足够的扭矩和加速度以攀爬陡坡 1. 炮手可能掉落 2. 无法在维修店维修 3. 操控性差 4. 速度较慢 5. 车载机枪几乎无用 攻防型 使用载具工坊维修,炮手负责攻击,驾驶员可选择使用信号枪偏转导弹或使用武器攻击 叛乱分子 27 1. 极高的耐用性 21. 可在任意载具工坊维修 2. 速度/加速度尚可 3. 操控性良好 4. 越野能力出色 5. 因重量大,爆炸时几乎不会翻车,侧翻后可快速恢复 6. 冲撞能力良好 1. 无法在维修店维修 2. 空中稳定性差,容易侧翻 防御-进攻:使用载具工坊维修,使用粘性炸弹或其他武器进行攻击 半履带车:23-27 1. durability极高 2. 可在任意载具工坊维修 3. 加速度高,机动性良好 4. 冲撞能力良好拥有足够的扭矩和加速度来攀爬陡坡 1. 炮手容易被导弹击杀,也容易掉落,最好不要配备炮手 2. 无法在维修店修理 3. 操控性差 4. 速度相当慢 攻防策略:使用载具工坊进行维修,使用粘性炸弹或其他武器进行攻击 中等(1/3) 【暴君 Mk II】

Strategy: Chaff over smoke & flares, missiles over 2 other weapons. The rest depends on the user's skills Pros: Flies fast Has very accurate missile tracking Can carry 20 missiles (if bought) Can dodge/outrun all missiles (requires very high skills and a bit of luck) Can have countermeasures Very hard for biker to fall off, even when crashing hard into an obstacle Can be repaired and refilled with missiles (if bought) inside garage/Terrorbyte Can go upside down for advanced techniques Cons: Offers no resistance against missiles Lower speed when flying Diving into water instantly wrecks the bike 5' cooldown for spawning using MC ability after recently spawned or destroyed Counter Type: Evasive-Offensive Tanks Strategy: Camp inside a deep and small tunnel where the target can't escape easily. Lure them in, then surprise attack with a tank General Note: Most opponents won't dare going inside a tunnel with a tank inside, consider concealing it off the radar Type Of Counter: Defensive-Offensive List: Name Durability (missiles till destroyed) Pros Cons Note Khanjali 8 1. Good handling 2. Great offroad capabilities 3. Can have chargeable railgun 4. Has a high-caliber machine gun for front seat passenger 5. Can have grenade launchers for back seat passengers 6. Can have proximity mines 7. Hardly flipped over from explosions (heavy weight) 8. Crushing and running over cars don't cause them to explode, reducing self damage 9. Very hard to be flipped over 10. Excellent ramming capability 1. Low durability 2. Very low speed 3. Low acceleration 4. Only repairable inside facility 5. Grenade launchers have limited capacity: 30 grenades each Make use of proximity mines so there's no need to chase target down with the tank APC 8 1. Good acceleration 2. Good handling 4. Excellent offroad capabilities 4. Amphibious 5. Can have either cannon or 6-launcher missile battery 6. Has a machine gun for back seat passenger 7. Can have proximity mines 8. Very hard to be flipped over 9. Good ramming capability 1. Low durability 2. Unrepairable at repair shops 3. Missile Launcher has limited capacity: 60 missiles, refillable only inside a vehicle workshop/garage 4. Only front seat passenger can use main weapon 5. Slow on water Make use of proximity mines so there's no need to chase target down with the tank Rhino 4 1. Good handling 2. Good offroad capabilities 3. Quickly obtainable by calling Pegasus 4. Doesn't need Mors' service when destroyed 5. Very hard to be flipped over 6. Great ramming capability 1. Very low durability 2. Unrepairable 3. Crushing and running over cars cause them to explode, dealing self damage 4. Very slow speed 5. Low acceleration None Terrorbyte Strategy: Use missile battery Pros: Very high durability: ~34 missiles till destroyed Decent handling Missile battery can lock on up to 5 targets at once Missile lock-on ignores chaff Can store an Oppressor Mk II Doesn't need Mors' service when destroyed Cons: Low top speed Launcher cannot be used by driver Very bad missile tracking Launcher's reload time is directly proportional to the amount of missiles fired each time Launcher is unusable when truck is flipped Only repairable inside nightclub Counter Type: Defensive-Offensive Chernobog Strategy: Stay out of the enemy's sight, go off the radar, attack from the high ground Pros: Good braking Decent missile tracking Has fast missiles, cannot be outrun by Oppressor Mk II (but still dodegable) Can fire 5 missiles after each reload Excessively long lock-on range Cons: Low top speed Extremely bad handling Offers no resistance against missiles Crushing and running over cars cause them to explode, dealing self damage Launcher only useable by passenger Launcher only useable in lock-down mode Launcher won't reload until exactly 5 missiles have been fired Limited launcher's effective angle Poor missiles' maneuverability, missiles can be evaded easily Missiles fly straight locked-on target no matter where the launcher is aiming at, effectively disabling the player from countering the poor maneuverability Missiles only align with target once fully locked on to it Big, easily noticeable Counter Type: Offensive Anti-Aircraft Trailer Strategy: Stay out of the enemy's sight, go off the radar, attack Pros: Has 4 high caliber machine guns with good range and rate of fire Can have AA missile launchers with very good missile tracking No missile reload cooldown Can have flak cannon with second highest damage point ingame Cannons reload separately, not at the same time after both have taken a shot Cons: Requires a towing vehicle to move Offers no resistance against missiles Limited effective angle Occupant can fall off if it flips over Carries only 30 missiles (SAM) Can only fire 2 shots continually before a short cooldown (flak cannon) Counter Type: Offensive Medium (2/3) Fighter Aircraft:

Note: 274.32m/900ft above mean sea level (or higher) is considered the "ideal altitude" for planes to achieve top speed Outrunning methods: Circling Semi-circling Rudder turning Spiral maneuverAttacking methods: From below/above (out of Oppressor Mk II's standard aiming range) Head-on with chaff (for aircraft with countermeasures only; risks getting hit by free-aimed missiles)Counter Type: Evasive-Offensive List: Name Performance and Durability (missiles till destroyed) Pros Cons Note LAZER 1. Very high acceleration 2. Very high top speed 3. Excellent handling 4. Very high maneuverability 5. 2 missiles 1. Extremely powerful auto-cannons, assured one-hit-kill even on vehicle 2. Quickly obtainable by calling Pegasus 3. Can outrun missiles at any altitude 4. No navigation lights, harder to be spotted at night 5. Short take-off time 6. Long missile distance (10s) 7. Doesn't stall out during vertical climbs 1. Unupgradeable armor/performance 2. No countermeasures 3. Frequently "wobbles" in flight 4. Has missile cooldown None Pyro 1. High acceleration 2. Extremely high top speed 3. Great handling 4. Extremely high maneuverability 5. 3 missiles 1. One of the fastest aircraft ingame 2. Can outrun missiles at any altitude 3. Can have countermeasures 4. No missile cooldown 5. Flyable even without tail (more compact size) 1. Standard Smugglers' Run's non-explosive MG's damage 2. Unconcealable navigation lights None Starling 1. Extremely high acceleration with boost 2. Extremely high top speed with boost 3. Great handling 4. Extremely high maneuverability 5. 3 missiles 1. Fastest acceleration with boost among all aircraft ingame 2. Can outrun missiles at any altitude with booster 3. Can glide slowly for more time to aim 4. Can have countermeasures 5. No missile cooldown 6. Can have bombs 7. Short take-off time 8. Small 1. Standard Smugglers' Run's non-explosive MG's damage 2. Unconcealable navigation lights 3. Relies heavily on rocket booster 4. Highly vulnerable when booster runs out temporarily Make good use of the rocket booster Hydra 1. Acceptable acceleration 2. Extremely high top speed 3. Excellent handling 4. Low maneuverability 5. 2 missiles 1. Extremely powerful auto-cannons, assured one-hit-kill even on vehicle 2. Quickly obtainable by calling Pegasus 3. Can outrun missiles at any altitude 4. One of the fastest aircraft ingame 5. No navigation lights, harder to be spotted at night 6. Has VTOL mode 7. Has a speed glitch 1. Unupgradeable armor/performance 2. No countermeasures 3. Low acceleration, harder to outrun missiles unprepared 4. Has missile cooldown Maintain a high speed to be able to outrun missiles; speed glitch can also be used: VTOL mode Throttle Up + Pitch Forward Throttle Down + Pitch Back Repeat step 2&3 (both 3-2 and 2-3 orders work) Rogue 1. Acceptable acceleration 2. Decent top speed 3. Average handling 4. Low maneuverability 5. 3 missiles 1. Can outrun missiles at any altitude 2. Can have countermeasures 3. Explosive (close-range incendiary) auto-cannons 4. Can have bombs 1. Weak, slow rate-of-fire cannons 2. Propeller blades block line of sight 3. Overly sensitive yaw inputs 4. Longer-than-average take-off time 5. Has missile cooldown 6. Unconcealable navigation lights 7. Very bad turning circle None Strikeforce 1. High acceleration 2. Acceptable top speed 3. Excellent handling 4. Very high maneuverability 5. 6 missiles 1. High durability 2. Has missile barrage 3. Missiles fired as a barrage fly faster than normal 4. Can have countermeasures 5. Explosive (close-range incendiary) auto-cannon 6. No missile cooldown 7. Good airbrake 8. Can have bombs 9. Short take-off time 1. Underpowered cannon 2. Very hard to outrun missiles at low altitude 3. Unconcealable navigation lights 4. Limited missiles supply: 30 missiles, only refillable insde hangar Only use at high altitude. If forced to fight at low altitude, stay far away from enemy Oppressor, combine rudder turning or circling with flares (if purchased) and obstacles to outrun missiles. Lure enemy to above idea altitude to outrun missiles more easily. Use cannon to knock the enemy off their bike (easier to hit, low chance of a kill), or use missile barrage (harder to hit, assured kill) Medium (3/3) Name Performance and Durability (missiles till destroyed) Pros Cons Note Molotok 1. High acceleration 2. Acceptable top speed 3. Excellent handling 4. Low maneuverability 5. 3 missiles 1. Can outrun missiles at any altitude 2. Can have countermeasures 3. No missile cooldown 4. Good airbrake 5. Short take-off time 1. Standard Smugglers' Run's non-explosive MG's damage 2. Unconcealable navigation lights 3. Worst turning among all fighter aircraft None Nokota 1. High acceleration 2. Very high top speed 3. Very good handling 4. High maneuverability 5. 3 missiles 1. Can outrun missiles at any altitude 2. Can have countermeasures 3. No missile cooldown 4. Short take-off time 1. Standard Smugglers' Run's non-explosive MG's damage 2. Unconcealable navigation lights 3. Propeller blades block line of sight 4. Can tip to either side if turning during take-off None Seabreeze 1. High acceleration 2. High top speed 3. Good handling 4. Very high maneuverability 5. 3 missiles 1. Can outrun missiles at any altitude 2. Can have countermeasures 3. Amphibious 4. Resilient to physical impact 5. Can have bombs 1. Standard Smugglers' Run's non-explosive MG's damage 2. Unconcealable navigation lights 3. No missiles None Hard Personal Weapons Without Explosive Shells Strategy: BST for more damage, M134/sticky bombs/Up-n-Atomizer for close range and sniper for long range situations. [Optional] Use sticky bomb and suicide to deny kill (try not to get killed by enemy with own sticky bomb through chain rule)


优点:敌人需要手动瞄准 缺点:导弹爆炸具有大范围杀伤效果,即使装备了BST和护甲,处于爆炸范围内的玩家也会被秒杀;需要命中通常高速移动的目标中仅为整体一半大小的部位 克制类型:进攻型 弹道装备 策略:搭配BST使用【可选策略】:待在深水区附近可更快自杀以避免被击杀 优势: - 使用BST时玩家可承受约6枚导弹 - 爆炸不会将玩家震飞 - 敌人必须手动瞄准 劣势: - 导弹爆炸具有大范围效果 - 需要命中高速移动且体型仅为整个目标一半大小的敌人 - 玩家无法使用自身零食 - 移动范围非常有限 - 意外落入深水区会导致玩家死亡 - 仍可能被碾压 对抗类型:防御-进攻型 载具:德罗索

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优点:下方有隐形墙,导弹击中墙壁爆炸不会对载具造成伤害;拥有游戏内第二精准的导弹追踪能力;可飞行和悬停;悬停模式下引擎接触水面也不会失效;可全方位瞄准 缺点:对导弹攻击毫无防御能力;悬停和飞行模式下速度较低;只能在载具工坊/车库内补充导弹;经验丰富的对手很可能知道如何应对 对抗类型:闪避-进攻型 scramjet

策略: 方法一:在平坦地形上,朝着与敌人相反的方向移动,保持高速以躲避导弹,经过敌人后立即转身。将强力跳跃和火箭推进器有效结合使用。 方法二:当处于敌人下方使其无法瞄准的位置时,跳跃并抬头开火。【可选操作】如果敌人位置足够低,且发射的导弹仍未命中目标,可以使用推进器升至高于敌人的位置后开火。一个惊慌失措、试图躲避 scramjet 导弹的敌人很可能无法反击。利用建筑物作为掩护。将动力跳跃与助推器结合使用,避开 oppressor mk ii 的锁定范围以安全逃脱。 优点: - 加速性能良好(使用助推器时极高) - 最高速度不错(使用助推器时非常高) - 操控性良好 - 制动性能良好 - 配备火箭助推器 - 拥有游戏内第二精准的导弹追踪能力 - 具备动力跳跃功能 - 可全方位瞄准 缺点: - 对导弹攻击毫无抵抗力 - 方法一仅在平坦地形有效 - 一旦在空中且未使用助推器,极难躲避导弹 - 只能在车库内补充导弹 - 导弹射速较慢 对抗类型:闪避-进攻型 vigilante 策略:在平坦地形上,朝着与敌人相反的方向行驶,保持高速以躲避导弹,通过后立即折返。撤退时利用建筑物作为掩护 优点: - 加速度高(使用推进器时极高) - 最高速度高(使用推进器时非常高) - 操控性良好 - 制动性能良好 - 配备火箭推进器 - 拥有游戏内第二精准的导弹追踪能力 缺点: - 在平坦地形无法向上瞄准 - 对导弹无防御能力 - 由于缺乏装甲,仅能在平坦地形作为反击载具使用 - 一旦在空中且未使用推进器,极难躲避导弹 - 只能在载具工坊/车库补充导弹 - 射速慢 对抗类型:规避-进攻型 压迫者策略:与 scramjet 类似,但具备滑翔能力和火箭推进器 优点: - 加速度高(使用推进器时极高) - 最高速度良好(使用推进器时非常高) - 操控性极佳 - 制动性能极佳 - 拥有非常精准的导弹具备追踪功能 配备火箭推进器 拥有可滑翔的机翼 可瞄准正上方或正下方目标 缺点: 对导弹攻击毫无防御能力 仅能在平坦地形上作为对抗【暴君 Mk II】的反制手段 导弹追踪性能欠佳,难以轻松击中垂直方向上的【暴君 Mk II】 在空中未开启推进器时,极难规避导弹 反制类型:闪避-进攻型歼灭者 策略:与敌人保持距离。向上飞行以规避导弹。始终保持略高于敌人的高度以躲避导弹,但不要飞得过高以免被下方攻击。 优点:锁定判定范围较小;通过呼叫佩加索斯可快速获取。 缺点:对导弹无抗性;速度慢;体积大、笨重且沉重;迷你 guns 火力非常弱;4 门迷你 guns 的弹道不会收敛到准星指示位置;比暴君 Mk II 更难爬升;很难躲避来自上方或下方远处的导弹。 对抗类型:闪避-进攻型
2026-02-16 18:01:31 发布在
Grand Theft Auto V 传承版
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