
A quick guide to help new players pick a start that suits them, then a more detailed guide outlining all the game starts. I'm new, which one do I play? First you do the Flight School! X4 has some fancy movement controls that you'll at least want to know exist. Even if you've got a lot of experience in X3, it's worth doing the Flight School. If you want some more practice shooting things, you can do the Combat Scenario after Flight School. Second, I should point out that the start you pick isn't a big deal. This is not like picking a class in a role playing game! You are just deciding what ship you start with, who likes/distrusts you, and possibly a short, initial mission or three. Now let's get to your starting scenario. First, do you want to start out doing some fighting, or would you rather explore? Or maybe even do a little lightweight trading? I want to fight! Maximum Pew! OK, how much guidance do you want at the start? Nobody tells me what to do! (or you just haven't bought any DLC): you can start either as the Young Gun or the Dedicated Warrior. Pick whichever one has the ship you like most. Not much guidance, but a long term goal would be nice: either Split start. Spear of the Patriarch will give you a fighter to start out with while Fires of Defeat gives you a scout, but more races will let you land on their stations with the Fires of Defeat start. One faction of the humans will shoot on sight if you take the Spear start! This game is big, point me in a good direction for the opening hour: Terran Cadet will guide you through a military start. Stranded will aim you more toward learning the ways of a pirate.So much space! I need to see it all! If you want to fly around and see what there is to see, Untested Explorer is for you. (Also, it doesn't require any DLC.) Project Genesis in the Cradle of Humanity DLC gives you more guidance to start with, then hands you a station! Well, OK, it actually hands you a big rock to which you can attach a station. It also hands you a second scout pretty quick. {If you've got the Kingdom End DLC, this start is one of the slowest to get the HQ! See the note in the Kingdom End section. Also, I got a small fighter instead of a second scout when I tried it with the Kingdom End DLC active.} If you have Kingdom End, the Emergence start is very similar to the Untested Explorer start, but you begin very close to the plot to unlock Boron space.Make Money by Trading The Smuggler start in Tide of Avarice is the only one that starts you out in a trade ship. It's slow, it's small, but it has some decent cargo space.How should I know!? It's hard to tell how much fun you'll have in the various ways to play this game. Like I said earlier, though, it doesn't matter that much. I would say start with one of the exploration starts. It's good to have fewer enemies out of the gate. What NOT to sweatThere might be some things you are worried about but really don't matter in this game: What your character looks like. This game is almost all in first person. I outright forgot what I looked like until a cutscene played that got out of first person and I wondered what that one gal was doing just standing there! Gender does matter slightly: men will be called "sir" and women will be called "ma'm". (The Paranid is called "sir," but the gender is listed as "5th.") Character name. You can change that any time you like, as often as you like. Just press Shift-I and click the little crown in the upper left. Starting cash. Most starts begin with 5,000-10,000. Either way, it's nearly nothing in this game. For comparison's sake, the weak ship you'll get at the start of the game will be worth a few hundred thousand credits! (Note: as of 6.0, all the starts are open to all players. The ones that give you a lot of money to start with were originally meant for experienced players. I really don't recommend starting the game with one of those.) Some Hints for the New Folks When you select a start in the main menu, it will show you the ship you'll be starting with in the tiny video window while the main character speaks. If you are worried about how your ship looks, keep an eye on the video. (Don't worry about the color - that's something you can change with Shift-I as well.) You can pick from several logos whenever you want. So, if you start as the Paranid, you can quickly switch the logo to something less human-centered! (It's right next to where you change your name.) Factions that don't like you can be made more friendly by doing missions for them (if they are willing to give you any) and shooting enemies near their stations. The Scale Plate Pact (SCA) is an exception: they will always slightly dislike you no matter what you do to/for them (unless you do something REALLY spectacular for them). Also, the Xenon and Kha'ak will always hate you. This game is nearly a sandbox-style game. You might get some guidance when you start out, but it won't be long before you won't have enough cash or a strong enough ship to continue. You'll need to look around and decide what to do at that point. That could be missions, mining, trading, picking up and selling the junk floating around after a big battle, finding and opening lockboxes, and so on. Or you can just find other plots to do: there are several open to brand new players! That ends the quick start section. Now for the details...

教程开始 教程分为一系列较长的课程。你完全不必在开始游戏前逐一完成所有教程!那样会耗费大量时间,而且你会学到很多短期内用不上的内容。最好在需要的时候再学习那些内容。 基础教程值得立即完成。你会学习如何步行移动、与他人交谈、驾驶飞船、停靠飞船、使用枪炮/导弹射击以及拾取战利品。你可能很长时间都不需要进行射击,但必须立即学会驾驶飞船。建议在开始游戏前尽可能完成基础教程。 中级和高级教程则适合在游玩数小时后再进行学习。有些教程可能需要花费不少时间。 当你完成基础教程后,游戏可能会建议你游玩“时间线”模式。但我对这个建议持怀疑态度。 “时间线”是一系列短篇场景的集合。和教程一样,它们独立于主要游戏流程。在“时间线”中,你会以不同的身份进行游戏(拥有独立的存档文件)。这些场景确实是不错的练习,但难度会逐渐提升,而且大多数情况下,它们并非你购买这款游戏的初衷。选择一个起始点,直接开始游戏吧!当你想换个节奏时,再回来体验“时间线”也不迟。 (没错,“时间线”模式确实会奖励免费舰船。但严格来说,它只是将奖励舰船放置在特定星区,并告知你星区位置,却不会告诉你舰船在星区内的具体位置。)不查阅攻略的话,很难找到它们的位置,而且早期任务中获得的飞船也都不怎么样。 战斗场景 列表中的最后一个教程会让你挑战更有难度的内容。如果你在意战斗系统,建议尽快体验这个教程。不用担心在这个教程中被击毁——系统会直接给你另一艘飞船。 战斗场景会根据你拥有的DLC而变化。例如,如果你想以分裂者飞行员的身份体验该场景,可以通过主菜单的【扩展】选项关闭除分裂者DLC外的所有DLC,重启游戏后再开始战斗场景。这样你就会驾驶分裂者战斗机攻击特尔迪!战斗场景也能让杰斯·温格不再念叨他的飞行学校。选择那个场景(不要开始),他就会一言不发。 额外说明 空间站建造教程 - 当要求选择“码头”时,可能会有点 confusion,因为之前刚讲过船坞和码头,但唯一可用的码头名为“1号船坞”,你可能会以为码头就是船坞!(将鼠标悬停在上面,全名会显示为“1号船坞码头”)。另外,空间站模块不需要连接!这让放置大型太阳能板变得容易多了。 基础游戏开局 这些开局会让你直接进入游戏。这是你的小型飞船,这是你微薄的现金,这是再次提醒你去做飞行教程,现在开始玩吧!除非另有说明,公爵的海盗对你的好感度为-15,而耀旗对的好感度为-25。希昂与卡'克的好感度始终为-30,而鳞甲公约的好感度始终为-5。 【年轻枪手】 你将获得一架小型且几乎没有武装的战斗机,并从【黑洞之阳】(地图中心附近)开始游戏,初始种族为男性argon。 【忠诚战士】 此开局与年轻枪手非常相似,但你一开始就了解更多的 sector。此外,你的初始种族为 paranid(与左侧角色相似,但穿着不同的服装)。

未经验证的探索者 你将获得一艘小型、几乎没有武装但速度相当快的侦察舰。Terran和Zyart对你不太友好,但他们对谁都不太友好——至少Zyart会允许你探索他们的领土。你将以Argon女性的身份开始。 派系 年轻 专注 未经验证 Antigone Republic 50 0 Argon Federation 50 5 Boron Queendom 0 Duke's Buccaneers -15 -15 -15 Free Families -5 -5 -5 Godrealm Paranid 0 5 5 Hatikvah 0 0 0 Holy Order -15 -15 0 Ministry of Finance 0 0 0 Riptide Rakers 0 Segaris Pioneers 0 0 0 Teladi Company 0 0 0 Terran Protectorate -15 -15 -15 Vigor Syndicate -5 -5 -5 Yaki -25 -25 -25 Zyart Patriarchy -15 -15 -15 (感谢Nalgarryn提供部分专注战士的数值) 还有两个起始选项需要解锁,解锁方式是获取玩家总部。我猜这意味着你必须进入空间站并在那里设置好博索,而不仅仅是看到它或者简单扫描一下。这些开局本质上跳过了游戏的开场部分。 【6.0版本更新后,这些开局不再锁定!新玩家如果愿意,在开始游戏时就可以使用它们。不过我不推荐这么做,因为你会错过游戏提供的引导内容。但对于回归玩家以及在更换电脑前没有备份存档的玩家来说,这些开局还是很不错的选择。】 成就科学家 你从自己的个人总部开始!博索已经设置完毕,你可以直接进行研究。你拥有一架小型战斗机,配备了一些不错的武器和引擎。地图上已显示多个星系,并且每个星门附近都有一颗卫星。你还获得了能量电池和肉类工厂的蓝图,以及250,000信用点。 世界联盟与你的关系已达到+10。通常我不会列出他们,因为这是一个非常小的派系,似乎对所有人都很友好,但与他们保持+10的关系意味着你可以获得他们的派系福利。 【不值得的企业家】 你会得到一个生产日出油的小型空间站和制造它所需的蓝图(仅此而已)。你还会获得一艘中型贸易船和一艘侦察机。你需要找到水源和能量电池来开始生产你的产品!

水可能有点棘手,地图的东南部是出了名的干旱。 派系声望: 安提戈涅共和国:0 阿尔贡联邦:5 杜克海盗:-15 自由家族:-5 神权帕拉尼迪:5 哈提克瓦自由联盟:0 圣临使者:-15 财政部:5 塞加里斯开拓者:0 泰拉迪公司:5 地球保护国:-15 丫aki:-25 Zyart Patriarchy:-15 我们时代最伟大的头脑 关于这个神秘的开局知之甚少,据说只在特定时间出现,当开发者认为我们足够优秀时。 规模板块公约:-5,希昂:-30。 圣言同盟、安提戈涅共和国、阿尔贡联邦、神权帕拉尼迪、圣临使者、哈提克瓦自由联盟、财政部和泰拉迪公司均为0。其他所有派系声望未知。 分裂者开局 两个分裂者开局都始于一场战斗刚刚结束之时。两者还会给你一个长期任务,完成后可获得成就。 【族长之矛】 你驾驶一架战斗机开始任务,此时一些自由家族的舰船正被摧毁。你的任务是为Zyarth夺取第11小时和引导星区域(两个部分)。你可以为自己夺取这些区域,也可以安排Zyarth夺取。无论哪种方式,都需要相当长的时间。 你的小型战斗机作为初始舰船还算不错,但Zyarth非常不受欢迎。实际上,Argon在一开始就是彻头彻尾的敌人(关系值-21),会向你的战斗舰船开火!令人惊讶的是,你刚刚帮助击落的自由家族的关系值为-5,这意味着你很容易就能修复关系!失败之火 Zyarth刚刚炸毁了你的飞船,所以你只能穿着太空服困在太空中!在窒息之前,你应该能找到一艘小型侦察机。你的长期任务是摧毁刚刚炸毁你飞船的舰队,以复仇雪恨。

派系声望:安提戈涅共和国-15,阿尔贡联邦-21,杜克海盗-15,自由家族50,神权帕拉尼迪0,哈提克瓦0,神圣秩序0,财政部0,激流掠夺者,塞加里斯开拓者0,teladi company0,地球保护国-15,活力辛迪加-5,八岐-25,zyart patriarchy10 人类摇篮开局 地球人的两个开局在开始时都有一些小型任务,这些任务会衔接成更大的任务。这是让你轻松进入X宇宙的好方法。如果你更希望直接进入沙盒模式,你可以选择基础游戏开局。 地球学员 你会得到一架不错的小型战斗机,并很快接到一个调查旧残骸的小任务,这会引发一场战斗。很快,你将防御空间站免受希昂的攻击,这是游戏中一个大型剧情的开端。除此之外,这个开局与“年轻枪手”类似——只是初期更多势力对你抱有敌意。甚至连联邦也不喜欢你!虽然只有特定势力会一见面就攻击你,但如果你想和所有势力成为朋友,还有很多工作要做。 起源计划 这个开局让你驾驶一艘侦察机,进行一些卫星部署工作和一些【咳咳】非法贸易。(提示:如果希昂攻击空间站,你可能会在太空中找到任务所需的某些物品!)这很快会发展成一个更大的故事:即获取玩家总部!这个开局与其他开局获取总部的方式不同,这会导致你错过一些成就,但能让你更详细地了解正在发生的事情。(如果你确实想要那些成就,一旦你知道该怎么做,用其他开局获取总部只需大约一小时。) 在这个开局中,你很快就会获得一艘侦察机和一艘小型战斗机(或者可能是另一艘侦察机),但你的第一艘船最终会出现在地图另一端的一个星区。

你需要雇佣一名飞行员,并派他/她/或任何你对帕拉尼迪人的称呼到你的飞船上进行远程控制。 与许多开局不同,总部将被放置在大交易所,即使你启用了王国之终DLC(见下文)。 派系 新手起源 安提戈尼共和国 -150 argon联邦 -150 杜克海盗 -15 -15 自由家族 -15 -5 神权帕拉尼迪 -150 哈提克瓦 -50 圣约军 -150 财政部 -150 激流帮 0 0 西加里斯开拓者 5 5 teladi公司 -50 地球保护国 10 5 活力辛迪加 -5 -5 八岐 -30 -20 zyart父权国 -15 -15 贪婪DLC开局 两个贪婪DLC开局都允许你选择性别。 走私者天堂 - 你作为辛迪加的一员,从一艘小型快递运输船开始。它不快也不大,但能让你立即开始贸易。 搁浅 - 你从一架小型战斗机开始。实际上,你一开始会在一间牢房里,但这种情况不会持续太久。这款战斗机有一个特别好的地方,就是它已经安装了Mk2对接电脑。只需撞上目标对接舱,让电脑来完成着陆就行!

派系走私者滞留 安提戈涅共和国 0 0 argon federation 0 0 杜克海盗 -15 -15 自由家族 -5 -5 神权帕拉尼迪 0 0 哈提克瓦 0 0 神圣秩序 0 0 财政部 0 -5 激流帮 -5 0 西加里斯开拓者 0 0 teladi company 0 0 地球保护国 -15 -15 活力辛迪加 5 -5 yaki -25? -25 zyart patriarchy -15 -15 王国之终开局 注意:如果你拥有王国之终DLC,大多数开局将不再能访问“总部剧情”。相反,当你前往某个扇区时,总部会直接出现。你甚至不需要为它建造船坞。“创世纪计划”和“资深科学家”开局的总部仍在原扇区,且“创世纪计划”还保留了总部剧情的后三分之二内容。 浮现 - 此开局是“未经验证的探索者”和“资深科学家”的混合体。你的飞船和初始资金都很薄弱,就像【未经验证的探索者】开局一样,但你会直接获得玩家总部。这对纯新手来说可能有点艰难,但也许能行得通。这个开局很适合回归玩家,以及喜欢探索但无法忍受被称为“小子”的玩家。 【女王信使】——扮演一名 boron(男性或女性),拥有一艘相当强大(尽管火力不足)的炮艇和相当多的资金。当你开始这个任务时,关于开启通往 boron 母星区域星门的整个剧情已经完成,所以我不推荐新手选择。和【资深科学家】一样,我认为这个开局更适合回归玩家。

FactionEmergenceHeraldAntigone Republic00Argon Federation00Duke's Buccaneers-15?-15?Free Families-5-5Godrealm Paranid00Hatikvah00Holy Order00Ministry of Finance00Queendom of Boron010Riptide Rakers00Segaris Pioneers00Teladi Company00Terran Protectorate-15-15Vigor Syndicate-5-5Yaki-25?-25?Zyart Patriarchy-15-15 (For most factions, meeting the Queendom of the Boron requires doing some work for them, so your faction level will likely get to 9 or 10 before they can really become interesting in your game.) Custom Starts These allow you to create your own start! You can pick your starting ship and its exact loadout, what sectors you know about, what sector you start in, what faction relations you have, or even give yourself a station! The budgeted start puts a cap on what you can get depending on how far you got in your previous game (you can look on Egosoft's wiki[wiki.egosoft.com] for exactly how you advance the budget). The creative start lets you use whatever you want, but your game will be marked as "modified" so you won't be able to use the multiplayer functionality if/when that shows up. Creative starts are great for games that you don't intend to continue. For instance, you might have made a great looking station... or at least you think it's great looking. Is it? Well, you can save the build plan then do a creative start where you begin with the station already built and see just what it looks like! Or maybe you just want to see a station you've already got sitting in Litany of Fury or Matrix 79B. Make a racetrack station out of Terran hoops and quantum tube fabs, and race ships through it. (Too easy? Try turning on Newtonian flight!) Or maybe you want to try a ship loadout against a Xenon station? Easy enough with a creative start. The budgeted starts are not just a matter of money. Along the bottom, you'll see money, personnel, knowledge, and relations. Your crew choices add to your personnel count, knowing about what's out in the galaxy without exploring costs knowledge points, and getting good relations with normally nasty factions cost you relations points. Going over on any of them will block the 'start game' button. (Story states and research don't seem to cost anything. They're just listed for convenience.) The interface is mostly straightforward, but it can get a little bit tricky when it comes to placing things. When you click on the map, your starting ship will be moved to that location... most of the time. There are a bunch of standard stations, but any station you have exported (from inside a normal start or the station building start) can be loaded. If you are editing a station, there's a drop down list to select the sector it's in. You can place it more precisely by putting your cursor in the box to enter the station's name, then clicking the map with your mouse. (I haven't found a way to rotate the station or move it above/below the plane.) The same goes for ships? When you first look at the plot options, you'll only find the HQ option enabled, even if you've finished several plots. To enable them, you have to select the option to finish the HQ plot. If you haven't got Dal, you can't start several plots! Similarly, if you haven't got Boso, you can't have any research done. If you've got the headquarters, you can move it just like any other station! Feel free to drop it in the Oort Cloud or even a Xenon sector. If you've built a station based on the HQ, you can select that to be your headquarters. If you put a station with an administrative center into an unclaimed sector, you'll own the sector at the start of the game. You might be able to sneak a sector by being the second claimant, too. For instance, if you put an admin center in Second Contact 2, then the Paranid blow up the Ant's admin center, I expect you'll become the owner. I've never tried it, though. The caviar exploit still seems to work for getting money cheaply. If you want, you can spend your money allowance on spacefly eggs. When you start the game, immediately take the eggs to a crafting table, make a lot of caviar out of them, and sell them off. You can get up to 10,000 eggs, giving you well over 400,000,000 credits! I suspect the exploit will be plugged at some point, though - perhaps when the multiplayer system shows up again. Before you start your game, I strongly suggest you export your start for safe keeping. There always seems to be something you forgot to set up. Having your start saved makes it easy to import, tweak, and start again. Station Designer You'll appear next to a console. Click it, and you'll be on the map window looking at a station plot. Edit the plot to your heart's content. You've got every station module in the game. If you zoom out the map view, you'll also see a headquarters station that you can edit, too! Having every possible module is a blessing and a curse. On one hand, there's no limit to your creativity. On the other hand, if you are trying to design a station for your main game, there's a real good chance you'll pick some module that you don't own yet. If you do, your main game will block you from loading the station plan and tell you what you're missing. Honestly, though, I think it's easier just to make the plan in your main game - you can do it while in the pause menu. If you are making a station for a budgeted start, you'll need to pay for every blueprint you use as well as the parts for the module. Try to keep the variety to a minimum! Also, if you're trying to set up a station with a Paranid administration center, be careful which one you pick. There's a normal one plus another that's used in the Paranid's plot. The latter costs FAR more than the former, even though it looks exactly the same. Remember that custom starts require you to export your plan. Simply saving it to your drop-down list isn't enough. An Example - Budgeted Start with Custom HQ This assumes you've gotten fairly far into the game - far enough that you've gotten the headquarters and gotten fairly rich as well. I'm assuming a budgeted start, here, so modified games don't count. (You can always do a creative game start instead of budgeted.) https://youtu.be/w3W-AwCXFcs 1. Start the game and select the Station Designer start. Click the console table in front of you but, instead of clicking the continue button, pan back and select the HQ plot instead. (00:45) 2. Customize the station the way you want it. Try to keep the number of blueprints you use to a minimum as you'll have to pay for every one of them! Unless you've gotten very far into the game, don't expect to be able to make an HQ that can build Advanced Electronics from silicon, methane, and helium. If you haven't gotten all that far into the game, you can create a trade station from a docking bay and a container storage module. 3. Export the station. Give it a name you'll recognize. (10:18) 4. Exit the game to the main menu and start again, this time picking budgeted start. 5. Pick your player model, name, starting balance, a starting inventory, and so on. Changing these affects your "Money" budget in the lower left. (11:06) 6. Set up your starting ship. (11:58) Again, this comes out of your money budget... mostly. At 12:45, I go set up the crew for the ship. That exacts a cost of personnel. 7. Next I move my starting ship by selecting the Universe editor, zooming/panning the map on the right, then simply clicking where I want the ship to go. (13:04) It's also possible to pick the sector by name from the dropdown list for the starting sector. Note that the original starting sector of Argon Prime is still known because I didn't bother to remove it. 8. Next I add a few sectors to my list of known sectors. I set them so I know what stations are in all of them and add satellites to one of them. The satellites add almost a million to my money budget! Having both satellites and knowledge of all stations is likely a waste of knowledge points, but I suppose some stations way above/below the plane could get missed by the satellites. 9. At 14:07, I start working on the factions. I make it so everybody is moderately nice to me, though the Buckaneers aren't listed for some reason. I also add some extra faction points to the Ministry and the Alliance of the Word because those are such a bother to advance. I turn on knowledge of a few factions, which I expect is another waste of good knowledge points (if you haven't even seen a ship from a faction, why gain knowledge of them?). 10. Now it's time to place the custom HQ. Go to the Property section, add a station, look in the drop down list, and - disabled entries for my custom HQs! Why? Because I haven't done anything with the Story section yet, so I don't have an HQ to customize! 11. OK, over to the Story section, add the headquarters. For this game, it doesn't matter if Dal is there or not. 12. Now (15:07) I select Property again and you can see that I have the HQ already added. (It's going to cost me 325,454 credits, too.) Select the drop down for station options. This time, only the HQ options appear, and they are all enabled. I select the expensive one I exported back in step 3. 13. Next, I go in and give the HQ a name. Before letting my cursor out of the name box, I go to the right and place it where I want in the sector. 14. Now I give the manager some quick skills so somebody can run the station and add a subordinate M trader. 15. I check things over to make sure I have cash (I really hate it when I forget to give myself cash - though it might be fun to see how long it takes to get a big station working when you've got no cash to feed it). 16. I did forget something! Research. At 18:48, I set some of those. 17. At 19:25 I export my save. You really want to do that, in case you mess something up! 18. Finally, I start the game! At 21:00 I pop out of the pilot's seat and promote somebody to captain of the ship. I've never found a way to assign a good captain to the player starting ship directly, but you could add a cheap ship with a great pilot and transfer the pilot to your ship. 19. I set the logo (you folks know about custom logos, right?), have the captain dock the ship, and get out to go talk to the manager. Except I recorded this with the Beta for version 6.0 and slammed into the elevator bug. Had I managed to get to the manager, I would have found that I had given her the engineering skill instead of management! It's always something. Exit game, give the manager some management skill, start again.

一些我自己的自定义开局 自定义开局就是用来分享的,所以我也来分享一些!方法如下: 1. 点击链接。你会看到一些XML代码。 2. 右上角应该有一个下载按钮,用于下载文件。 3. 将文件保存到你的customgamestart文件夹,该文件夹就在你的存档文件夹旁边。对于Steam用户,它位于文档区域的Egosoft X4(带一些数字)customgamestart中。 4. 启动游戏,选择预算开局。导入该文件。 5. 稍微调整一下设置,毕竟你是PC玩家,肯定会这么做的。记得将自定义开局重新导出为另一个名称。 6. 启动游戏,然后就可以开始了!不过恐怕开局不会有精彩的小剧情。 小型矿工

此开局无需任何DLC或前置游戏经验。不知为何,Egosoft并未提供从采矿船开始游戏的选项,而你可以通过此开局实现这一点。默认情况下,你将扮演一名Teladi,与一些Paranid伙伴在宇宙地图的“南部”区域进行小规模采矿。你会拥有一艘小型采矿船(一艘快递级矿物采矿船)和8000 credits,还配备了一些卫星和资源探测器来协助你。

此任务需要【王国之终】DLC,但不需要其他DLC。它也符合新玩家的预算。你将作为一名迷路的硼族,从宇宙的东南角开始。好消息是,你的飞船速度很快,升级引擎后会更快。但不幸的是,硼族飞船需要硼族升级部件,而你不知道其他硼族在哪里!我已在你的地图上标记了你需要前往的扇区,但你得自己想办法到达那里。
2026-02-18 07:00:21 发布在
X4: Foundations
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