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在跳蚤市场精明销售

2026-02-18 13:00:18
发布在My Winter Car
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这是一份游戏内跳蚤市场精明销售指南,含跳蚤市场位置、租摊位、上架物品的分步操作,还详解定价逻辑、销售几率机制,附物品内部价格表,助你高效在游戏跳蚤市场卖货。

本指南将介绍跳蚤市场出售物品的基本逻辑,包括如何定价、了解销售几率以及充分利用每笔交易。还包含在跳蚤市场上架物品的分步指南。遵循这些技巧,你可以更聪明、更快速地出售物品。 跳蚤市场聪明卖货指南 大家好!今天我想讲讲跳蚤市场的物品销售机制。我们将探讨决定物品价格的主要逻辑、物品售出的几率以及再次尝试前需要等待的时间。本指南将帮助你更好地理解销售机制,让整个过程尽可能高效。 如何在跳蚤市场出售物品 1. 找到跳蚤市场 跳蚤市场位于PUB NAPPO附近如果你从高速公路过来,经过NAPPO酒吧后左转。

2. 租用摊位 在跳蚤市场内,你会看到一个坐在桌子旁的女人。 你可以向她租用一个为期7天的摊位,费用为150马克,用于出售你的物品。

如果您需要货架超过7天,可以再次租用,这将把租期再延长7天。 3.使用您的售卖货架 您的售卖桌必须是空的。您需要找到一张没有任何物品的桌子——这将是您的桌子。

旁边的衣柜架子也是你的,你也可以在那里放置待售物品。 要出售物品,需将其放在桌子上。确保物品放置妥当,不会掉落。 如果物品能留在桌子上,就会出现一张纸,你可以在上面输入物品价格。 【定价和销售机制的相关信息将在本指南后续内容中说明。】

设置价格后,物品将无法再被取回。这意味着该物品已成功上架出售。 你无需停留在跳蚤市场等待物品售出。 你不会实时看到物品消失。 4. 租赁期结束后 当租赁期到期时(遗憾的是,游戏不会显示剩余天数),所有未售出的物品都可以重新取回。 如果物品无法取回,通常保存并重新加载游戏可以解决此问题。 销售所得的金钱可以从女性角色桌子上的信封中领取。

How the sale chance work The key aspect of selling is the chance that your item will be purchased. It can be roughly described as follows: the more expensive the item is compared to the maximum price for that type of item, the lower the chance of it being sold. Every 30 seconds, a random item you have listed for sale is checked, and it may be sold according to the chance calculated by the formula below. This means that patience and consistent listing can help you sell items over time, even if the chance for each individual item is not very high. The formula looks approximately like this: Chance of sale ≈ 1 − (item price ÷ maximum price) To sell an item for the highest realistically possible price, you should set its price one unit below the maximum price. Setting the price at the exact maximum results in a zero sale chance, meaning the item will never be sold. By pricing it just slightly lower, you keep the chance above zero while still earning nearly the maximum profit. Example: Let’s say we are selling a piston, and its maximum price is 10. If we set the price to 15, the formula becomes: 1 − (15 ÷ 10) = -0.5 This results in a negative chance (-50%), which means the item will never be sold. If we set the price to 9, the calculation is: 1 − (9 ÷ 10) = 0.1 This gives a 10% chance that the item will be sold. If we set the price to 1, the result is: 1 − (1 ÷ 10) = 0.9 This means a 90% chance of the item being sold. This example shows how strongly the sale chance depends on the chosen price and whether the item exists in the internal price list. Maximum prices of items This list was extracted directly from the game’s internal price table used by the Flea Market. However, there is a small naming inconsistency between the list and some in-game item names. The Flea Market compares items using their internal item names. If an item’s name does not exactly match an entry in the price list, it is treated as an unlisted item. Examples of name differences: The list contains radio, but the actual item name in the game is car radio. The list contains gearbox, but in the game there are multiple gearbox variants: automatic gearbox 3spd, manual gearbox 4spd, manual gearbox 5spd. The list contains shock absorber front and shock absorber rear, but the actual item names are: front shock absorber and rear shock absorber. Because of these name differences, such items are not matched against the main price list. As a result, the Flea Market handles them using an alternative selling calculation instead of the standard one, so be careful when pricing these items. Price list: car jack: 95 gasoline: 20 diesel: 20 spanner set: 100 flashlight: 50 water bucket: 20 radio: 250 bucket lid: 5 bucket: 25 fish trap: 50 sledgehammer: 35 digging bar: 15 ax: 60 dipper: 30 basketball: 20 camera: 100 wood carrier: 15 wiring mess: 3 grill: 50 helmet: 150 notepad: 2 radar buster: 200 diskette: 5 tv remote control: 3 cd: 7 cd case: 30 lantern: 10 coffee pan: 60 coffee cup: 5 fireworks bag: 100 1st place trophy: 50 2nd place trophy: 30 3rd place trophy: 15 battery: 50 beer case: 8 booze: 100 brakefluid: 5 cigarettes: 3 juice concentrate: 3 coolant: 10 fire extinguisher: 80 fuse: 5 fuse package: 10 grill charcoal: 7 ground coffee: 5 light bulb: 2 car light bulb box: 8 macaron box: 3 pizza: 2 mosquito spray: 1 motor oil: 5 n2o bottle: 30 oil filter: 25 moose meat: 5 grilled moose meat: 80 rotten moose meat: 1 pike: 2 grilled pike: 10 rotten pike: 1 potato chips: 5 r20 battery: 2 r20 battery box: 9 sausages: 3 shopping bag: 4 spark plug: 6 spark plug box: 12 spray can: 5 sugar: 2 two stroke fuel: 6 yeast: 1 crankshaft: 50 piston: 10 main bearing: 5 crankshaft pulley: 12 oilpan: 30 timing belt: 8 timing belt cover: 16 aux sprocket: 12 aux shaft: 25 carburettor: 45 exhaust manifold: 60 camshaft: 20 camshaft sprocket: 12 rocker arm: 3 rocker cover: 70 rear plate: 8 flywheel: 40 clutch disc: 20 pressure plate: 10 gearbox: 150 fuel pump: 30 water pump: 20 water pump pulley: 10 thermostat housing: 15 thermostat: 4 starter: 65 distributor: 25 oil pump: 75 alternator: 23 headgasket: 2 air cleaner: 75 fan belt: 10 fan: 15 radiator: 50 radiator hose top: 10 radiator hose bottom: 10 fuel tank: 150 wiper motor assembly: 80 brake master cylinder: 90 brake lining: 20 clutch cable: 10 steering rack: 120 steering shaft: 15 ignition coil: 8 heater box: 85 heater hose inlet: 12 heater hose outlet: 12 gearbox crossmember: 30 front lower control arm: 40 front upper control arm: 40 spindle left: 11 spindle right: 11 front left brake assembly: 65 front right brake assembly: 65 front link left: 15 front link right: 15 rear lower control arm: 10 rear upper control arm: 10 shock absorber front: 25 shock absorber rear: 25 stock spring rear: 12 stock spring front: 12 rear light: 35 grille: 110 hubcap: 20 pedal box: 68 gear lever: 20 hand brake lever: 15 steering wheel: 40 instrument panel: 90 Radio: 10 column shroud left: 8 column shroud right: 8 parcel shelf: 18 fresh air duct: 35 ventilation box: 40 exhaust muffler: 30 Unlisted items (Items Not in the Price List) Not all items sold on the Flea Market are present in the internal price list. When an item is not listed, the game does not use the standard maximum-price formula. Instead, a separate fallback formula is applied: Chance of sale ≈ 1 − (item price ÷ 5.01) This means that unlisted items can still be sold, but only at very low prices. Any price close to or above 5 marks results in a zero or negative sale chance, meaning the item will never be sold. In practice, the highest reasonable price for unlisted items is 4 marks, which gives roughly a 20% chance of sale. Prices lower than that increase the chance, while higher prices make a sale impossible. End Thank you for reading! I hope this guide helps you sell items on the Flea Market more quickly and effectively. If you have any questions, feel free to ask in the comments. This guide will also be updated with new information over time.

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