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皇牌空战7:未知空域 终极(伪)新手指南

2026-02-18 16:00:09

AI智能总结导读

这是《皇牌空战7:未知空域》的新手指南,涵盖游戏基础玩法,包括专家控制模式操作、空中姿态控制、速度高度把控等通用技巧,还提供1-20号任务的专属攻略,以及速通、无伤、仅用机枪等挑战玩法的完成建议,助力玩家避开常见问题,提升游戏体验。

本指南涵盖了以相对舒适的方式游玩这款游戏的基础知识,帮助你避免那些看似最常见的错误和问题。本指南以游戏玩法为中心,不针对技术层面。它以一系列关于不同主题的建议形式呈现,包括通用建议和特定任务建议。 通用游戏概念 控制方案 首先需要选择的是控制方案。共有两种:标准和专家。游戏的预期游玩方式是专家模式。该模式允许你完全自由地控制飞机,而标准方案则将偏航和滚转混在一起,操作起来让人摸不着头脑。本指南默认基于以下两点: 你使用游戏手柄进行游玩 你使用专家控制模式和公制单位 尽管许多建议与上述两点无关,但部分建议会涉及,因此在此特别说明。 空中姿态控制 首先,在飞行时,你会经常听到一些术语。 飞机的姿态调整包括俯仰(使飞机机头上下移动)、偏航(使飞机机头左右移动)和横滚(使飞机围绕其中心轴旋转,导致一侧机翼上升、另一侧机翼下降)。

当喷气式飞机(或其他任何飞机)进行机动时,其改变偏航角的能力通常远弱于改变俯仰角的能力。因此,要快速向左或向右转弯,不应使用偏航,而是先向侧方滚转,然后再转弯。

这种操作应该成为你玩游戏时的本能,它是标准操控和专家操控之间唯一的根本区别。不过,掌握这种操作能让你的游戏体验丰富得多,我个人认为,只有当你因急转弯感到身体不适时,才应该考虑换回标准操控。 速度和高度 控制飞行的第二个重要部分是关注你的速度和高度。我假设你使用的是公制单位。在西方的实际空军中,速度大多用节来衡量,但在游戏之外,我们都习惯使用米和千米这些熟悉的单位。

Speed and altitude are shown to you all the time, so take care to watch both of them. Altimeter especially can save you from crashing into the ground, especially while in the clouds. The plane stalls (i.e, drops down like a rock) at speed around 250. Better avoid stalling, but if stalled - don't panic, immediately increase your speed (right trigger) to above 400 and pull up in a high-g turn if you are at low altitude, or with a normal turn if you have enough space not to hit the mother Earth. Note that if you miscalculate, you might stall again while getting out of stall. High-g turning Is a mechanic that was first introduced in Ace Combat 6. It allows the plane to turn around faster at the cost of higher loss of speed (you can stall easily while in high-g turn, so watch your speed). To do a high-g turn, just pull up or down with your left stick while holding both break and accelerate buttons (triggers). You will notice how much faster your turn is, but the speed will fall down frighteningly fast. Don't forget - you can roll to orient the way you want, and then turn to get the direction you need. As soon as you reach needed direction - just release the break button. Speed and turns You lose speed not just when high-g-turning, but at all times when making any manoeuvres, and when not holding the accelerate button. In last case you'll drop your speed to the 600 mark and keep it. The higher your speed is, the wider arc you will make while turning, both in high-g and normally. This means that really sharp turns are possible only at low speed, but you are very vulnerable at those speeds. This is a trade - you risk getting hit to position yourself the way you need. Fighting the fighters via fighter dogfighting Generally speaking, this game is about your plane positioning itself so that an enemy plane could not effectively avoid your missile fire. Normal missiles are heat-guided, so they fly towards the hottest thing around (as was proven by Ace Combat 5 mission 14). This means that the standard missiles do not target the planes, they target their engines. Considering missile's ability to turn is limited even more so than that of your plane, this is your job to provide the missile the starting trajectory to hit the target. So, set radar to the closest range and observe the enemy's course. To hit the target you need to: Be exactly behind them while they are not too far, or else they will turn away or use flares. Be literally on collision course in front of them and launch missiles from something like 500 meters or less Force the target to stall, and then hit an almost immobile plane Obviously, the same goes for you. If you hear the 'MISSILE MISSILE MISSILE' and beeping, look at the radar - missiles are marked as kind of white sticks. To dodge a missile, let it get close to you, and then, when beeping starts to accelerate, make a high-g turn. Flares Flares allow to distract heat-seeking missiles away from your plane. This means that radar-guided and unguided don't care much about flares. Flares have a specific range of effectiveness. Generally, to see whether they will fool a missile or not, look at missile indicator (a red square around your plane). If it is blinking - flares will work on that missile. Use flares sparingly. In most cases you can avoid missiles, but sometimes you have to keep your speed and trajectory. This is when flares come in handy. To use them click both sticks. Machine guns All planes have machine guns on them. those are useful in many cases. For one - they are ideal to take out low mobility targets without wasting missiles. For two - they allow you to keep your missiles ready to launch when needed. And for three - they can finish off damaged targets. To aim MGs close up to around 1000 m to the target, and a big circular reticle will appear. The MG will hit the target if it is in the middle of said reticle. You can get several upgrade parts that help a bit with aiming the MG. Misison specific advices (1-5) Mission 1This one is a tutorial, just do what you're told to. Mission 2This one is a tutorial, too. The only point for a nugget to remember - take anti-air special weapon to this, you'll have to fight a bunch of drones. Ground targets are pretty well dealt with by regular missiles and machine gun. Mission 3In this one you hit the first ally defence mission. Early stages are straightforward, just do what you're told to do. Then, when ordered to help the retreating allies, the insidious system kicks in - each ally who has a drone nearby seems to be on a timer. And the timer ticks faster if you are near an ally plane. So defend allies one by one. If you have QAAMs they'll help a lot. 4AAMs will do, too. Mission 4This mission is a scripted hell. Get air-to-air special weapon. Fly through the radar grid at about 100m altitude, there are almost no areas of wind. Just watch your radar, take it slow, and use yaw to turn. When doing it for the first time - just do not rush. Then, when MQ-101s arrive, and the ally target "Mother Goose 1" takes off, two drones will be constantly spawned to hunt it. So just keep your eye on Mother Goose 1 and ignore the drones that do not attack it. Finally, when Mother Goose 1 turns around, at 0:45 seconds left on the timer, kill the drone that flies around it. Mission 5 This one is infamous for being nugget-unfriendly, and I can certify to that. My arse was kicked, like, 8 times or so, before I've beaten it. But when you know what to do - this mission is actually laughably easy. So, to the tips: 1. Take HVAA, 4AAM, QAAM, anything anti-air, and use it only on the bombers 2. When the bombers come in groups, slow down to around 400-500 and follow them, while shooting rocket missiles and plasmaeing at them (c) 3. If you are hounded by enemy planes, accelerate and pull up until you are flying backwards upside down. let them pass you and then pull "up" further until you are back on course. 4. Check your high-range radar from time to time, find bomber groups closest to the control tower and attack them first. One special missile is enough to take down TU-95, two are needed for TU-160, so take that into account. As an example I provide a video on how to approach this mission. It is recorded on Normal, with F-16 using 4AAM special weapon and without upgrade parts. Mission specific advices (6 - 10) Mission 6This one is not cheatable. You just have to do it. Take 4AGM or bombs for the first part, bomb the base on the left, and definitely shoot the three bombers on the runway prepairing to take off. Then move to the next two bases, in any order. Try to hit grouped targets, switch weapons all the time and don't hurry. Don't forget you have a machine gun. When the drones arrive, you might want to switch to anti-air special weapon, to capitalize on drones and higher-value planes arriving to join the fun. Mission 7And another harsh mission. Take anti-air special weapons, the best option would be QAAM. On first stage the task is not that hard with the exception of furthermost radar and SAM - they are protected by the harshest enemy of the game - wind. Try to orient your plane so that wind would blow in your "back", climb at around 3 km, and slowly dive in to take out XSAM. As soon as missile locks on - immediately pull up and repeat with the radar. Second part is about protecting allies again. Work with them one by one, try to catch drones that are hit by lightning, and chase them from behind when they are themselves chasing an ally. Don't fly too close to the ground, or lightning strike will make you crash into the ground. Finally, when Mister X and crew arrive, your task is not to take him down. Prioritize dodging his attacks, and only put your missiles in when he's obviously vulnerable. You need to hit him at least 3 times to win, but between those hits at least 30 seconds must pass from what I've seen. Usually you are free to attack after story-related Mister X's messages. QAAMs are a godsend here, or try to buff standard missiles as much as possible. Mission 8This mission is double-tricky. What you want for it is large-area-damaging bombs, 4AGM or LAGM. If you feel desperate and have DLCs - take the DLC plane that has FAEB, those ones are legal cheat for this mission. Now, first part of this mission is actually simple, just needs planning and practice. You see, those oil tanks are all chain-blow up when hit. So you can take out whole areas of the base with a single well placed missile. But you have to choose targets carefully, watch your speed and altitude. Also, there are 4 tankers for 2000 points, and easily destroyed forward base in the other end of the map. Planes are to be ignored, attack them only if they slowly fly ahead of you with exposed back, no dogfighting allowed until you reach the point limit. Next, the truck chase. Oooooooofffff. Turn on your wide radar, pick the closest group and fly there, ignoring everything else. Bomb them or 4AGM them. Priority targets are groups in a small ravine close to the centre of the map, they are very hard to hit with MSL due to their position and WIND. Drones are to be ignored, they barely pick you up when you hide in sand clouds. Mission 9And another hard mission. Kinda sorta don't expect easy ones from this point on, okay? In this one you have to follow a more-or-less specific route through the ravines, under the clouds.

现在,大多数目标都能轻松被摧毁。在这个任务中,你最好的伙伴是防区外空地导弹(LACM),所以你需要选择“鹰狮”或“阵风”战机,但此时你可能还未解锁其中任何一款。在这里,我会展示雷达的接近方向,以便你能用中距空空导弹(MSL)相对安全地摧毁它们。注意屏幕上的雷达。第一个很简单:

第二个也不算太难。只要飞过那座山,尽量长时间待在云层里就行。

第三个有点棘手,因为你没有太多时间,而且云层很薄。在较低难度下你可以直接跳过它,在较高难度下则必须拾取它并从你来的地方返回。

从那里向北移动到这附近的某个地方

这样你就能安全到达最后两个雷达。第一个雷达可以这样接近:

先向后拉,然后迅速俯冲向云层,这个机动动作有风险。可以这样到达最后的塔楼:

如果你速度足够快,就能飞越山脉并抵达安全区域——如果导弹是冲着你来的话。但要是你真的够快,防空系统根本来不及发射导弹。 剩下的任务相当简单,主要就是躲避那些巨大的等离子球,经历了这么多之后,我相信你能搞定的。在这部分,把雷达调到近距离模式,这样就能清楚看到爆炸区域了。 任务10:这次带上QAAMs。这个任务分为两部分——保护飞机和击杀 boss。首先,尽可能多地摧毁地对空导弹。按照这条路线走,你就不会有问题。

第一批战斗机大约会在你到达第五座炮台时出现,所以只需向北飞行,击落途中遇到的两架敌机,获取战斗机支援,然后摧毁剩余的地对空导弹系统。此时,另一波敌人将从东方来袭,之后还会有两波敌人从两侧同时出现。尽量吸引尽可能多的敌机,因为战斗机对友机的威胁极大,会迅速将其击落。 boss需要攻击3到4次才能被击败,当它近距离露出喷气推进的尾部时,抓住机会攻击。当无人机向你飞来时,它会试图拦截你的导弹,但如果导弹速度够快,就能突破拦截。 任务特定建议(11-20) 任务11:这个任务简单直接。选择一架配备空对地导弹的飞机。击落那些舰船,面对反舰火力时,它们将无法抵挡你的魅力。通过补给线补充弹药,前往平台,让怀斯曼破解案件,当核心被标记后,从它们毫无防备的侧面飞过去,发射一枚空舰导弹。摧毁舰队以及1.5个平台就足以获胜。 任务12 好的,这个任务很棘手。第一次玩的话,真的非常棘手。

基地正遭受来自三个方向的攻击。离你最近的敌人小队正在攻击6号巨石阵。迅速消灭他们,然后前往5号巨石阵。如果行动迅速,当你消灭大约5名5号巨石阵的敌人时,第一批轰炸机将会出现。此时,要全力集火这些轰炸机,其他所有飞机都无关紧要。 处理完轰炸机后,清理一下5号巨石阵的残余敌人,然后支援7号巨石阵。届时,几架A10C攻击机将会在附近出现,务必将它们击落,以免它们摧毁7号巨石阵。此时,第二波敌人将会出现并开始向友军推进。建议优先攻击那些瞄准6号巨石阵的敌人,因为6号巨石阵是防御最薄弱的据点。很快,另一波轰炸机将会在高空出现,去消灭它们。在解决他们之后,消灭剩余的地面部队,你有足够的时间,之后最终的轰炸机部队将会出现。会有两架TU-160,所以要尽快处理它们。 在你击落轰炸机的过程中,为了增加难度,会出现一群直升机和一群炮兵单位。迅速解决轰炸机,然后去攻击直升机(它们是更容易的目标)。一旦你消灭了它们,第一阶段就完成了。 现在,在第二阶段,只需消灭几架无人机,否则任务将会失败。 在第三阶段,靠近目标飞行器,锁定主螺旋桨,用你所有的武器向它们射击。如果我没记错的话,每个螺旋桨需要4枚导弹才能摧毁。期间会有猛烈的敌方火力,所以要垂直机动以躲避攻击。一旦两个主螺旋桨都被摧毁,你就可以脱离那只鸟并专注于无人机了。 任务13:这个任务很有趣。关键在于将机头对准目标并保持约5秒。看似简单,但会有“友谊列车”从后方发射导弹(所以要把干扰弹留到真正需要保持航线的时候再用)。以下是我认为的最佳路线:

有5个真实的发射井,其中两个始终是真实的,北边那个风特别大,所以接近时要注意别被风吹偏。即使没及时赶到也不会任务失败,但如果没摧毁所有目标地点,第二阶段会更难。 在这部分,你要摧毁三枚洲际弹道导弹(IRBM)以及上一阶段未摧毁的所有洲际弹道导弹(IRBM)。接近它们时,要刚好处于其锁定范围内的下方。每枚洲际弹道导弹(IRBM)需要三枚导弹才能摧毁,所以要预留时间,先发射两枚, reload,再发射一枚。 任务14:这关必须公平公正地完成。记住你要飞越的峡谷,放慢速度,在大多数探照灯密集的区域,直接俯冲到谷底。 到达基地后,优先攻击探照灯、高射炮和直升机。现在,棘手的部分在于三波敌人会攻击主力部队,你必须协助击退他们。首先,一群直升机将攻击登陆部队。你可以在它们起飞前将其击落。登陆后,一群地面单位会在基地中央生成,要迅速消灭它们。最后,一队战斗机和另一支类似的编队会从基地远端出现并分成两组,同样需要迅速将其消灭。炸弹在这个任务中非常好用,最好留着用于伏击。 任务15:场面宏大、火爆且直接。只需消灭所有敌人。在这个任务中,飞机是更有价值的目标,但消灭地面单位和船只也有帮助。之后,用与任务7相同的方法消灭X先生。别忘了你有补给线。任务第一阶段结束时切换至防空特殊武器。 任务16:在此任务中你需要识别目标。最佳方法是选择一个目标并按住【切换目标】按钮,你的视角会跟随该目标并实现最快识别。目标可轻松透过建筑物被识别,识别范围约为2.5公里。 任务17:此任务有一个主要难点,因此需携带性能良好的防空特殊武器。识别目标时,若周围有友军,对友军构成威胁的目标会被标记为红色,优先消灭这些目标。大约在12分钟时,会有一群轰炸机及大量护航机抵达,你将有约3分钟时间消灭它们,因此需迅速行动,识别目标并使用特殊导弹。这些轰炸机是5架TU-160,体型较大,每架需要两枚导弹才能击落。接下来的任务很简单,所以我觉得你不需要特别的建议。 任务18:如果直接推进的话,这个任务很简单。消灭地图上所有的红色目标。在这个过程接近尾声时,会出现几架敌机。消灭其中两架后,Boss就会出现。QAAMs(先进中程空对空导弹)会对你有帮助,但这场战斗中的攻击机会较少,而且Boss的生命值更高。要小心它的转身能力,它会近距离向你发射导弹。此外,它还有一门轨道炮,你需要全速飞行以脱离其弹道来躲避。轨道炮无法一击杀死你,它通常会先造成99%的伤害。 任务19:这个任务分为三个部分。第一部分,仅空中目标的点追逐。优先攻击苏-57和F-22,它们各能提供1000分,而且它们数量越少,其他敌人就会变得越笨拙。在最终阶段会有一阵导弹齐射,要做好准备。 接下来,“大鸟”会出现。在它的护盾被永久破除前,专注于生存。之后,你需要摧毁“大鸟”。以下是我个人对该任务的攻略: 1. 先清理一部分无人机,它们太烦人了。 2. 摧毁“大鸟”顶部的空对空导弹发射装置,这样就能阻止导弹 spam。 3. 飞到“大鸟”下方一点,瞄准其机翼上的脉冲激光炮。它们的伤害很高,你没有太多时间。 4. 飞得更低,几乎贴近水面,到“大鸟”的腹部下方。拉起机头并尝试攻击它的主激光炮,大约需要命中4次。 5. 之后,摧毁所有螺旋桨。 6.标记后,从背后攻击钩子,从下方攻击关节。 7. 最后,按照攻击激光的方式攻击APS单元。

第二十关 这是最后一场强化版的X先生战斗,但你知道该怎么做。接下来,进行隧道飞行。如果你有QAAM(先进中程空对空导弹),在最后一架无人机从柱子后面出来之前将其击落。两枚就足够了。盘旋并使用常规导弹摧毁中继器。 现在是精确操作部分。减速至约500速度,等待带有红灯的桥梁出现。进行高G转弯以沿着桥梁飞行,并将飞机调平。此时你将面向出口。稍微加速,然后拉起。上升的同时用偏航控制修正轨迹。稍微调整俯仰以避开电梯吊舱。

挑战速通建议(通用、速通) 你可以尝试四种挑战玩法。最有挑战性的方式是在王牌难度下进行,但据我理解,即使在简单难度下完成也算数。这四种挑战分别是:速通(4小时内完成)、无伤通关(每个任务的每个检查点均以0%伤害完成)、仅用机枪通关(仅使用主机枪和MGP特殊武器),以及任务S级评价。 这三种挑战需要你完整游玩整个战役,因此请开始新游戏并通关。如果完成任务时任何要求未满足,你将不得不重新开始整个挑战,所以请密切注意挑战条件。 速通:完成此挑战可获得Photon Blitz成就。在这种情况下,你需要与时间赛跑。你有4小时(240分钟)来完成20个任务。你可能会认为这意味着每个任务有12分钟,但这里有几个隐藏的注意事项。首先,有些任务有固定时长——比如任务6和任务11。有些任务本身就很长——比如任务12。通过在网上搜集信息,我整理出了以下框架: 任务 大致时长(分钟) 1 5 2 5 3 10 4 11 5 6 6 15 7 8 8 9 9 7 10 11 11 15 12 20 13 5 14 8 15 20 16 20 17 10 18 10 19 17 20 10 总计 222/240 实际上,一旦你了解每个任务的运作方式,达到这些时长目标并不难。你看,每个任务都有标准时间,完成任务时达到这个时间就能获得最高积分奖励。所以,如果你在最终任务评分中看到了相当可观的时间奖励,那你可能做得还不错。 现在来说说关键部分。在尝试完成这个挑战时,你必须考虑到,当你使用“从检查点重新开始”选项时,之前尝试所花费的时间会被累计。这基本上意味着,你只能在距离检查点几秒钟的范围内使用这个选项。也就是说,如果你死亡了,就必须重新开始整个任务。 不过剩下的部分就没那么难了。要尝试这次通关,你需要考虑以下几个要点: 1. 始终只瞄准目标。除非是积分冲刺任务,否则你获得多少积分根本没人在乎。1. 你需要快速行动。 2. 一旦死亡,你就得重新开始任务。 3. 到达检查点后立即重启。如你所知,从检查点重启时,你的弹药和机体生命值会恢复。所以,一旦到达检查点(右上角出现【CHECKPOINT】文字),就立即暂停并从检查点重启。虽然这会损失几秒钟时间,但能避免死亡或陷入无弹药的困境。 4. 在主线流程中尝试任务前,先在【自由任务】模式中试玩。确保你能稳定达到该任务的时间要求。 5. 在本次流程中,多联导弹通常很有用,但在有 boss 的任务中,你通常需要【QAAMs】(先进中程空对空导弹)。一些任务提示: 任务4:在第一个向左的大转弯处,右侧有一个狭窄的通风区域,几乎可以直接通往电梯。你实际上可以从那里挤过去而不会导致任务失败。

Mission 5Snipe the bombers with HVAAs, SMAA or EML to make this mission ridiculously fast. Misison 9Boost your main missiles to take out the enemy planes in final part fast, for ground targets use LACM. If you take improved fuel tank + fire extinguisher, on Rafale you can take up to 4 missiles, so use this to your advantage and take in some damage to take out the radar sites fast. Misison 10The enemy drone goes down with 2 QAAMs. If you are lucky enough, you can take it out literally within the first 10-20 seconds of the fight. Misison 12The course of action from the main part of the guide is the fastest non-speedrunner way to beat this mission. But to make it faster, take anti-air special weapons, to destroy the bombers and choppers faster and gain those couple of minutes this will provide you with. Misison 13The bunkers are selected randomly when you load the map. So, start the mission, find out the real bunker locations, memorize them and restart. Now you can rush to them and take them out within 3 minutes or so. Misison 14Just use bombs on ground targets. Air units will retreat as soon as there are no ground forces. Canyon should be done fast, too. A good indicator that you did it right is the enemy ace spawn. Misison 16Memorize all the stops Labarthe makes, and try to remove the obstacles causing them as soon as they spawn. When the second part of the mission starts, fly closer to the edge of the map, where the liaison plane spawns, and the attackers will spawn right in front of you. As soon as you identify them, attack. Challenge run advices (Machine Gun Only, No-Damage) Machine Gun Only Okay, this one might be harsh. But surprisingly not as harsh as one'd expect. The best planes to do this run are MiG-21bis and ADF-11F Raven. MiG-21 is able to dish out insane MG damage, because it is the plane with SW that actually counts as a machine gun. MGP is essentially a double machine gun, which allows you to fire triple-damage MG fire if you press both MG fire and SW buttons. The problem with MiG is its fragility. This plane holds damage very poorly, so it has to be reinforced with bulletproof fuel tank and automatic fire extinguisher, and even in this case it's far too easily shot down. But, say, in Mission 10 you can eliminate the boss drone when it tries to attack you with MG face-to-face literally within a second, while taking around 50-70% of hull damage. ADF-11F is a DLC plane, which, if reinforced properly, becomes almost unkillable. It is able to take up to 3 missiles in Mission 9, more if you wait for hull points to regen, for 1 missile takes its health down to in-between 32% and 39%. Plus its machine gun is replaced with pulse laser, able to hit targets from 2000m range, which is almost broken (though, its DPS will still be lower than on MiG). Note that PLSL as a special weapon, unlike MGP, does not count as machine gun only! Only Raven's main PLSL, which replaces its MG, is excempt from this rule! Now, there is not much else to say on this run: you have to do what you did with missiles using only MG. So, you have to better plan your routes and more effectively eliminate targets in score run misisons. "Pipeline destruction" is a nightmare, 'cause certain targets are hidden in ravines in the second part of the mission, and those areas are brutally windy. MG autolockon does not help much in scenarios like this. If using it, try aiming so that your MG would overshoot the target, in that case autolockon will have more chances to hit the mark. Bosses, like Mister X or the final boss, are not as easily taken down. You have to chip down their health and catch them when vulnerable to dish out as much as you can while you have an opening. Arsenal Bird fights are generally easy with MG, for you can just fly behind it and do your BRRRRR-ing as much as you want. Finally, again, you launch a missile or use any special weapon except MGP - you lost the run, immediately restart from checkpoint. If flying MiG-21, immediately switch to MGP after refuelings and takeoffs, or you can just make a mistake and launch a missile. On Raven or any other plane, just forget that missile launch button even exists. The rest boils down to your ability to deal damage with MG, and that arrives only with practice. This run awards you with Machine Gun Maniac medal. No-Damage runThis one gives you the Not a Scratch medal. In my opinion this run is the hardest. It's simple - your damage meter should not rise above 0%. 1%? That's it, you're toast. Always check if you are damaged before checkpoints. If you restart from checkpoint to restock on ammo and miss the fact you were scratched - you'll have to restart the entire run. Now, in this run your priorities and enemy danger rating will change dramatically. Missiles are like kitten. You can dodge those. What you can't dodge is AA gun fire. So take out AA guns from as far away as you can. Same goes for AD tanks and CIWS systems. Try to pass them as fast as possible if you have to get close. Again - one scratch equals restart. Another dangerous aspect is enemy plane MGs, so no face-to-face rundowns and no enemy planes closer than 2000 m, otherwise their MG fire might scratch you. Finally, you might not have even noticed that, but there are machine gun turrets on the bombers! Get closer than 1,5 km to them - and they'll almost definitely damage you. So, watch carefully when attacking bombers, say, on missions 5 and 12. And the main problem with this run is randomness. You will get minor damage at random from time to time. Like from lasers in final mission, or from enemy drones passing by when fighting Arsenal Bird. If you hear that specific sound of MG damage or if a missile hits you - immediately restart from checkpoint. Some missions might take up to 20 attempts, so be patient.

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