模组指南:无不可驯服生物

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ARK: Survival Evolved
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General information, FAQ, spawn codes, and configs for the mod No Untameables. Basic Info No Untameables is a small but extensive TLC mod for the normally non-tameable creatures, giving them the ability to be tamed and new abilities. This mod is balanced for vanilla gameplay and is highly configurable. Rather than making changes to a large amount of creatures, this mod alters in only a few creatures to have the highest quality and detail possible for those affected. Additionally, this mod also has a large focus on compatibility, with measures taken to ensure the least amount of conflict with other mods. Mod Features- Creatures reworked to have new, unique abilities - Large amount of ini configs including preventing remapping, disabling abilities, and converting creatures from this mod into creatures from any other mod (or to the vanilla form). - Compatible with most other mods, in some cases with direct interactions between certain mods to ensure compatibility. - Balanced for vanilla gameplay, designed for both PvE and PvP usage with configs for further adjustments. - Important QoL improvements, such as reworked Cnidaria stun buff, fixed color set & colorization on Reaper Queens, Nameless not spawning minions inside of players' bases, and more. https://steamcommunity.com/sharedfiles/filedetails/?id=1675895024 Questions and comments should be directed to the Discord Server[discord.gg] or to the modpage. FAQ "Is this mod compatible with..."Due to the amount of changes required in many creatures, remapping them was the only option, so this mod will conflict with other mods that attempt to remap the same creatures (mostly by one version of the creature failing to spawn naturally). The majority of mods will have no conflict with this one as this would only conflict with mods attempting to change the exact same creature. Additional compatibility with other mods exists, such as conversion of this mod's creatures to another mod creature and working with mods that alter the vanilla version of a creature through buffs. View the Mod Compatibility section for more. I can't tame _ / _ isn't working!Once the mod is added, you will need to do a wild dino wipe to force the new modded versions to spawn. Existing vanilla creatures will remain vanilla (for now) as so far my attempts to manually convert them all caused too much server stress. If you're trying to spawn one in, make sure you use the modded class name/blueprint path instead of the vanilla one, otherwise you will spawn a vanilla creature. I want _ but not _ / I don't like _Configs exist to prevent remapping or just prevent taming - with remapping prevented, the respective creature will spawn in its vanilla form rather than the modded version. Further configs exist for more personalized settings, and if the config you want doesn't exist feel free to add it to the suggestions page. Use prevent remapping when you want the creature to be entirely vanilla, and other configs when you want some of the modded features but not all. An example of this would be the Cnidaria changes - you can have them with colors and altered stun buff, but prevent them from being tameable or keep them from wandering around. What happens when I remove this mod?On mod removal all modded creatures disappear - this isn't something I can get around unfortunately as i'm unable to use the vanilla class name method (due to creatures being both child classes and needing different status components). However, you can convert creatures into vanilla form or to another modded creature - by default however the vanilla versions of most untameable creatures are fairly buggy as they were never meant to be tamed. Make sure not to have creatures any uploaded to an Obelisk when removing this mod or they may get stuck. "Can _ breed / Will be _ able to breed?" For many of them no - in the case of creatures like the Meganeura and Cnidaria it would require a larval stage for accuracy and I am not able to model and animate those (though if I ever get the chance i'd definitely consider it). For others like the Defense Units, being breedable wouldn't really fit. Some may be breedable only with an ini config in the future. "Will Scorched Earth/Aberration/Extinction/ect creatures spawn on other maps? No, the creatures added by this mod only replace vanilla versions with a tameable version and do not change spawns. You cannot get Jug Bugs on the Island, or Eurypterids on Scorched Earth, but you can upload them from other maps and download them there. If the vanilla version doesn't spawn in that location, then the modded version won't either. If you are a server owner or are playing on Single Player you can add them into the spawn container of whatever map you're playing in, which will cause them to spawn there, but I have no intention of making creatures spawn in places they wouldn't normally; mostly because they would be even more of a pain to remove from spawns than to add in the first place. The exception to this is the Extra Aberrants/Extra Genesis Variants which are added to spawns if a config is enabled. See the respective section for more info. "You should add..."All creatures that will be added into this mod are listed out within the guide - anything else will not be part of this mod or not done at all, excluding anything new added with a future DLC. "Why are you not adding _"The goal of the mod is to rework the non-tameable creatures to be more in line with ARK's vanilla tameable creatures - "untameable variant" creatures will mostly not be included in this mod as they already have a tameable counterpart, as well as many of the untameable variants being heavily unbalanced like the Alphas and Corrupt creatures. There are enough unbalanced variant mods on the workshop already. Alphas of Deathworms and Leedsicthys are remapped for the purposes of this mod (such as ini configs) but remain untameable. Certain bosses/event creatures may end up in a future "extras" mod, if I have enough time for them. "How do I tame _?"Look at the creature's section in the guide. "When will _ be added?"Whenever I have time. Many creatures will require a lot of editing and custom logic in order to be functional - slapping "can be tamed" on a creature doesn't fix any of the bugs that occur. And even after that, many still need to have entirely new abilities added from scratch - better to have it done right the first time than a rushed mess that crashes a server. Ammonite

状态:已添加 可繁殖:是(水生蛋) 可骑乘:是(无需鞍具) 驯服方式:被动驯服 食性:肉食 首选驯服食物:普通饲料 特性: - 可以游泳(而非固定在海底) - 背包内生成【菊石胆汁】(无需四处游荡) - 范围迷彩能力,可阻止水生生物从远处对你产生仇恨 - 与【Additional Aberrant Dinos】模组的菊石兼容(如果本模组在加载顺序中优先级更高,驯服版本将替换AAD的生成生物) 迷彩: 菊石拥有防止友方生物和玩家被野生水生恐龙锁定的能力。该能力可通过轮盘菜单启用,其范围可预览。激活状态下,范围内的盟友将获得一个类似驱虫剂效果的增益,但该效果适用于水生恐龙。只要你不攻击它们,或者尚未成为它们的目标,它们就会无视你。只有主动处于水中的生物(和玩家)才能获得该增益,离开水域后增益会立即失效。 诸如棘龙和巨蟹怪等两栖生物会受到此效果影响——当你在水中并带有该增益时,它们会无视你,但如果你离开水域导致增益失效,它们就会攻击你。 模组恐龙若不是其他水生生物的子类,则需要进行特殊添加;目前,来自“Better Dinos”“ARK Additions”和“Animals of Atlas”的所有相关生物均已被涵盖在菊石的伪装增益效果中。菊石的移动速度仍然极慢,因此该能力最适合用于水域围栏或小型安全区域,而非水下探索。不过,游戏中存在速度倍率配置项。刺胞动物

状态:已添加 可繁殖:是*(默认禁用,需通过配置文件启用) 可骑乘:否 驯服方式:被动驯服 食性:肉食 首选驯服食物:简易饲料 特性: - 可染色 - 随机体型(0.1倍至2.0倍,罕见情况下可达3.0倍) - 畸变版本实际使用正确的畸变材质 - 背包内生成生物毒素(无需漫游,体型决定生成速率) - 自然漫游 - 喂食后30秒内不会主动攻击,除非受到攻击。可通过配置文件禁用此特性。- 已驯服的水母可以用鱼篮移动(但无法困住野生水母) - 眩晕持续时间基于拖拽重量(生物体型越大,眩晕时间越短) - 眩晕不会使玩家从大型恐龙上被甩下来 - 可以切换发光强度 【改进的眩晕机制】 水母眩晕效果的持续时间由拖拽重量决定——恐龙体型越大,眩晕时间越短。此外,大型恐龙(拖拽重量300以上)被眩晕时不再会使玩家被甩下来。 【发光效果】 水母(包括原版)会自然发光。而本模组中的水母,其发光颜色基于颜色区域3(X水母则为区域5),并且可以通过轮盘菜单选项切换发光强度。 【其他说明】 水母的自然体型范围不包括2.0倍到3.0倍之间——3.0x本身与其他所有事物分离,重量极轻。 巨脉蜻蜓

状态:已添加 可繁殖:是*(默认禁用,需通过配置文件启用) 可骑乘:否 驯服方式:被动驯服 食性:食腐动物(食肉动物,偏好腐肉) 首选驯服食物:腐肉 特性 - 可通过轮盘菜单关闭持续的嗡嗡声。 - 可被捡起并放在肩上携带。 - 肩扛时可作为雷达使用 雷达功能 肩扛巨脉蜻蜓时,它可作为雷达使用。按下G键扫描区域。 巨脉蜻蜓会识别敌方玩家、敌方恐龙、野生恐龙、尸体和探险家笔记。每个可探测目标都有独特的颜色和图标。若你不想被附近的每具尸体通知,或只想追踪探险家笔记,可在轮盘菜单的【雷达设置】中禁用某些目标的探测。巨脉蜻蜓在识别敌对野生恐龙方面极为精准,它通过检查目标团队和AI行为树来判断,而非仅依据“是否为 carnivore(食肉动物)”标记。因此,不会错误标记非敌对食肉动物(如甲虫和窃蛋龙),而敌对食草动物(如镰刀龙)会被正确显示为敌对。对盟友产生仇恨的生物,无论其正常行为如何,都会显示为敌对。 巨脉蜻蜓无法侦测到隐藏的玩家/恐龙,例如伪装的 drake(飞龙)或埋在地下的生物。 玩家:红色 敌对恐龙:橙色 未认领恐龙:青色 野生恐龙:黄色 OSD 集群恐龙:紫色* 未打开的探险家笔记:浅蓝色 尸体:黑色

【背景:由轨道补给舱/元素矿脉生成的腐化恐龙将显示紫色标记,而非黄色,以帮助识别阻碍波次推进的“卡住”恐龙。普通腐化恐龙仍使用默认的黄色标记。】 【被喂食一次后,巨脉蜻蜓会在喂食者仍在附近时保持靠近,不会飞远。对其造成伤害会重置此状态。】 板足鲎

状态:已添加但待重做 可繁殖:是*(默认禁用,需通过配置文件启用) 可骑乘:否 驯服方式:暴力或和平(两种方式均可) 食性: carnivore 首选驯服食物:简易饲料 特性- 背包内生成 silica pearls 和 black pearls - 体型随机 - 自定义颜色组(并非仅复制蚂蚁的颜色) - 兼容 Additional Aberrant Dinos 广翅鲎(若本模组在加载顺序中优先级更高,驯服版本将替换 AAD 的生成) 物种:利兹鱼

状态:已添加 可繁殖:是(水生蛋) 可骑乘:是 驯服方式:特殊 食性: carnivore 特性- 可在嘴中运输最多5只生物,将它们以数据形式而非实际携带方式储存(类似低温舱/鱼篮)。野生和已驯服生物均可运输。 - 当前储存生物的HUD图标及总拖拽重量 - 普通及Alpha利兹鱼的多项木筏相关配置,包括伤害倍率、目标范围、仅忽略摩托艇以及完全禁用木筏目标锁定 控制 左键- 近战攻击 右键- 抓取 R- 切换槽位 C- 释放生物 X- 切换HUD新增内容的可见性 H- 显示储存生物的额外信息 空格键(近水面):跃出水面 驯服

利兹鱼无法正常驯服——你必须获取一枚受精卵。不过,利兹鱼不会筑巢,而是将卵含在口中。野生利兹鱼偶尔会在口中含着可见的卵,将其击晕后可从其物品栏中获取。杀死利兹鱼而非击晕它会破坏卵。 利兹鱼的卵是按时间间隔生成的,而非在生成时就有,因此原本没有卵的利兹鱼,你稍后回来时可能就会有卵。你也可以在利兹鱼附近挂机,它最终很可能会产出卵。 尽管利兹鱼属于仅可通过抚养长大的生物(类似于恐爪龙),但已驯服的利兹鱼可以繁殖,不过幼崽的成长需要相当长的时间。幼年利兹鱼(低于10%成长度)可由成年利兹鱼运输,但在此状态下不会继续成长。 生物运输: 利兹鱼可以用嘴运输体型较小的生物。野生和已驯服的生物均可通过这种方式储存,储存期间生物会像被低温舱或鱼篮收纳一样从世界中移除。只有友方已驯服生物可以被储存,其背景为绿色;野生生物背景则为红色。

右键点击会尝试抓取生物——若成功,该生物将被存储为数据。已装备的物品会随生物保留,其他所有背包物品将转移至利兹鱼。最多可存储5个生物,且存在生物总拖拽重量限制(因此不能仅存储5条鲨鱼)。

按C键可释放当前选中槽位的生物,按R键可切换选中的槽位。你也可以通过轮盘菜单选项释放生物。 利兹鱼在储存有生物时无法被低温舱收纳或上传。任何通过模组或其他方式强制收纳或上传利兹鱼的行为,都会触发已储存生物的紧急安全机制。 跃出水面 在靠近水面的位置跃出水面(空格键)会暂时吓退体型较小的水生生物。效果类似于羽暴龙的恐惧减益。 安全机制 储存在利兹鱼体内的生物完全以数据形式存在。为防止玩家丢失生物,游戏设置了多项安全机制。 如果利兹鱼被击杀,或通过作弊/模组被摧毁,所有储存的生物都会立即被释放。任何无法放生的已驯服生物(如放生后会生成在墙内、离开水会死亡、因世界设定更新导致放生功能异常等情况)将以低温舱形式掉落。 如果利兹鱼被击杀(且拥有物品栏),装有已驯服生物的低温舱会出现在其物品栏中;若利兹鱼被摧毁(尸体消失),低温舱则会直接掉落在利兹鱼所在的位置。野生生物不会以低温舱形式掉落,而是直接消失,以防止利用漏洞。 游戏提供了额外措施的配置项(DebugLeed=True),该配置允许手动激活基于低温舱的故障保护机制、清除已存储的生物(此操作会永久删除生物!)等功能。 泰坦巨蚁

状态:已添加 可繁殖:目前不可(未来更新可能更改) 可骑乘:是 驯服方式:被动驯服 食性:杂食 首选驯服食物:甜蔬菜蛋糕(首选)或巨型蜂蜜(次选) 基本特征 - 3种不同蚂蚁类型:工蚁、兵蚁和泰坦巨蚁蚁后 - 蚁后体型较大且可骑乘,拥有由Garuga123制作的自定义模型! - 野生蚁后在蚁丘中生成,工蚁/兵蚁在蚁丘附近活动 - 蚂蚁分为特定群体,由内部ID决定,并与特定蚁后关联- 已驯服的女王可以变回蚁丘形态,在此状态下可接受三种指令之一:【采集】、【修复】或【防御】 - 这些指令具备多种功能,例如自动收割作物、自动修复建筑、拥有多种目标选择的智能基地防御等!

蚁丘机制

Both wild and tamed Titanomyrma Queens can form an anthill. Unlike beehives however, the anthill is a separate state rather than a placeable structure, and as a result the queen remains active in the world, acting as a central control for the various anthill features and directives. The anthill has a separate health pool, which is based on the base health stat (tamed level-ups do not have any effect). Only health is visible on wild or enemy anthills, allied anthills will also show colony ID and current directive status. When enough damage is dealt, the anthill will break, and the queen cannot re-form the anthill enough time has passed (anthill health is slowly regained over time if not damaged for a period of time) While in "anthill mode", the queen cannot move, attack, be carried, or be cryopodded, and the weight of all items in inventory is decreased. Colony MechanicsTitanomyrma Workers (renamed from "Drone") and Titanomyrma Soldiers are spawned directly from the queen. Workers and Soldiers have the same colors, total level, and colony ID as the queen they are spawned from - seeing a group of level 50 bright red workers wandering around in the wild means the nearby anthill has a bright red lv50 queen. Colony ID is based on part of the dino ID of the queen and determines what colony a worker/soldier belongs to. On wild ants, colony ID will never change (as death of the queen results in the death of the colony), while on tamed ants set to permanent the colony ID can change if the queen is killed, uploaded, cryopodded, etc. For non-permanent temporary ants such as those spawned during the Harvest or Defend directives, they will die if the queen is killed and will despawn if the queen exits anthill state or switches directives (any items in their inventory will be transferred to the queen) Permanent Ants Tamed Titanomyrma Queens can have up to 5 "permanent" workers/soldiers (an option toggled by the player). These permanent ants can be cryopodded, picked up, etc. and generally act like a normal tame. However, if they do not have an active queen they will enter a "lost" state. A lost ant will ignore orders, wander randomly, cannot be picked up, and refuse to aggro anything. They will leave the lost state if they enter the range of any tribe-owned queens with less than max permanent ants and become a part of that colony (though original colony ID they spawned with is kept, and if they become "lost" again they will prioritize the original queen over a random nearby one). There is no range limit on how far a permanent ant can go from the queen as long as the queen remains valid. The reason for limitations on the number of permanent ants is to avoid "ant spam" by making mass amounts of permanent ants, without having transfer restrictions or creature deletion on any permanent player-owned ant. Permanent Worker/Soldier ants are an entirely separate creature from the normal temporary versions, selecting the toggle will change them between versions. This is to avoid issues with server performance and/or accidental tamed ant deletions. Permanent workers/soldiers when shoulder mounted will alert the player with a buff icon when near a wild or enemy anthill, allowing early detection of nearby hills. Bonus: If the Queen has a special buff from the mod "Shiny!" such as holographic or shinobi, the buff has a small chance of passing on to any workers/soldiers this queen spawns. Wild workers/soldiers will not be picked as random shinies (due to having taming disabled), so this is the only way to obtain a shiny version of the smaller ants. Taming & Wild MechanicsWild Titanomyrma Queens will always spawn as an anthill, and replace vanilla Titanomyrma spawns (except in certain caves). They cannot spawn too close to another wild anthill. In the wild, Soldiers and Workers will surround the anthill. Soldiers will stay close to the anthill and have a small aggro range, and are larger and stronger than workers. Workers will wander further from the anthill, but are neutral towards the player and will ignore anything other than corpses unless they or another colony member is attacked. Unless the anthill is attacked directly however they lose aggro quickly if you leave range. Attacking the anthill directly adds a buff on the attacker that causes all members of said colony to become hyper-aggressive towards them. The buff is persistent, and leaving render range and coming back will still result in the ants immediately aggroing again. The buff only aggros members of that colony specifically - any other wild ant colonies will ignore you. When attempting to destroy an anthill, indirect sources such as C4 or projectiles will still add a buff onto the attacker. Wild creatures cannot damage a wild anthill, so you cannot use wild creatures to destroy an anthill for you. Destroying the anthill is the only way to tame the queen - however, on destruction a large number of workers and soldiers are spawned, and all colony members gain a buff that increases their speed, damage resistance, and output damage. The buff, combined with the large number of ants, is enough to overwhelm even larger tamed creatures so this is not a situation to be taken lightly. The queen will flee for 30 seconds after the anthill is broken but will become aggressive normally afterwards. Once the rest of the colony has been dealt with, the queen can be passive tamed (though bug repellant or ghillie will likely be needed). Titanomyrma (Directives) A second section was needed due to the limit on the amount of text per section

每只泰坦蚁后在蚁丘形态下,可被赋予3种特定指令中的一种。更改指令的设置位于轮盘菜单中,并且当该指令处于激活状态时,额外的指令专属设置将显示出来。

收获指令 在收获指令中,会生成小型泰坦蚁工蚁,它们会尝试采集附近的资源。 指令设置: - 启用/禁用作物收获 - 启用/禁用漫游收获(尸体、资源等) 详细说明 如果有可收获的作物田,一些工蚁会从蚁丘生成并尝试走向作物田。到达作物田后,它们会携带物品并尝试返回蚁丘,将携带的物品送回蚁丘后,它们会要么消失,要么进入漫游收获模式。正在往返作物田的蚂蚁无法被设为永久存在,因为它们处于忙碌状态。 同一时间最多有3只蚂蚁处于漫游收获模式。漫游采集蚂蚁会四处游荡,并尝试采集附近的尸体、浆果丛、植物等。一旦采集到资源,它们就会返回蚁丘。 修复指令 在修复指令下,若蚁丘库存中有足够资源,将会修复附近部落拥有的受损建筑。 指令设置 - 启用/禁用自动修复资源提取 详情 若库存中资源不足,且启用了该设置,系统将从附近建筑中提取资源。建筑周围会出现“蜂群”视觉指示器,以显示蚂蚁正在与之交互。结构损坏冷却时间已生效(但可通过ini配置自定义覆盖,以设置蚂蚁与普通玩家互动不同的修复冷却时间),不过结构一旦被检测到就会立即进入【修复中】状态。若结构在修复时受到损坏,时间将重置。任何敌方玩家/驯服生物对蚁丘造成伤害,都会禁用结构修复功能5分钟。 将指令更改为其他内容或蚁丘被摧毁,都会取消所有结构修复。 防御指令

在【防御指令】中,将生成5只泰坦蚁士兵并在蚁丘周围盘旋。根据它们的设置,它们会根据某些实体是否具有敌意或潜在敌意来主动攻击这些实体。指令设置: - 防御等级0 - 中立/默认 - 防御等级1 - 仅敌对玩家 - 防御等级2 - 敌对玩家/已驯服生物 - 防御等级3 - 仅敌对恐龙(包括PvP模式下的敌对野生恐龙以及具有攻击性/以友方为目标的已驯服生物) - 防御等级4 - 敌对玩家/已驯服生物及敌对野生恐龙 - 防御等级5 - 所有目标(主动攻击) - 目标所有潜在敌对目标(任何潜在的敌对生物,而非仅针对已将友方设为目标的生物) - 设置低瞄准范围 - 设置中瞄准范围 - 设置高瞄准范围 详情 潜在敌对生物指可能在视线范围内攻击友方的生物,例如野生迅猛龙/镰刀龙或设为主动攻击状态的敌方已驯服生物。如果生物未对友方玩家或驯服生物产生仇恨,则被视为潜在敌对生物而非直接敌对生物,这意味着你可以命令蚂蚁攻击那些冲向你的渡渡鸟的双脊龙,而不会骚扰到范围内的其他任意生物。 看见玩家就逃跑的野生生物或非攻击性食肉动物(例如甲虫)不算作潜在敌对生物。 敌对生物是指正在攻击友方玩家或驯服生物的生物(无论该生物通常是否具有攻击性,或是因玩家/驯服生物攻击它而做出反应),或是属于以下列出的特定例外情况的生物。 目标范围基于与蚁穴的距离,而非与防御士兵的距离。离已驯服的蚁穴足够远会使士兵失去仇恨。士兵在某些情况下对目标范围有倍率加成(例如以友方为目标的敌人或附着C4的敌方恐龙)。 特殊情况(野生生物) 类型:正在驯服中 反应:处于眩晕值超过25%、有任何当前驯服进度或处于昏迷状态的野生可驯服生物,会被视为“正在驯服中”的生物,除非防御等级设为5(主动攻击),否则不会被 targeting。 类型:昆虫群 反应:自动被视为敌对目标并在视野内受到攻击(因为诸如炮塔等常规防御设施会完全忽略它们)。被视为高优先级目标,其 targeting 距离比普通目标更远。巨噬虫群:除非已锁定目标,否则会被忽略(因为未进入战斗状态时它们免疫伤害) 召唤者:如果处于“闭合状态”(未进入战斗)或护盾已激活,则会被忽略(在它们处于无敌状态时不要攻击,也不要主动发起战斗) 费洛克斯:野生费洛克斯只有在防御等级为5(具有攻击性)时才会被关注,因为它们在小型形态下会在视线范围内主动接近玩家(这就是它们“跑向你”的原因),并且与正常驯服过程中具有攻击性的大型形态存在冲突 被野生 Noglin 控制的生物:被野生 Noglin 控制的生物会被忽略,因为在控制效果结束前,它们会暂时被设定为“野生”状态(野生 noglin 自身会成为攻击目标,但它们所控制的受害者不会) 【隐藏生物】 处于隐藏状态的生物,如伪装的飞龙/影鬃,或埋在地下的死神/毒蜥,在脱离隐藏状态前会被忽略。 特殊情况(已驯服)(大多数仅适用于 PvP) 类型:反应 带有 C4 的敌方驯服生物:无论其驯服生物的攻击等级如何,均会被自动视为敌对目标,一旦发现就会遭到攻击。此类目标被视为高优先级目标,攻击距离比普通目标更远。被敌方 Noglin 控制的生物:如果该生物通常为友方,则不会被攻击;否则会正常做出反应。 未认领的幼崽:不会被攻击(但未认领的成年生物仍会被攻击)。 处于被动状态且无人骑乘的生物:如果防御等级低于5,则不会被攻击,除非该生物是 Noglin 或 Scout(因为它们无需骑手即可被控制)。 死亡蠕虫

状态:已添加 可繁殖:是*(默认禁用,需通过配置文件启用) 可骑乘:是(有鞍具) 驯服方式:被动(类似) 食性:肉食 首选驯服食物:死亡蠕虫角 特性: - 重建地下机制,减少错误问题(类似岩龙/死神) - 可在地下骑乘,埋入地下时不会消耗耐力 - 野生死亡蠕虫会对正在被使用的战争鼓产生仇恨,它们会优先攻击最近使用的战争鼓(但如果它们已在地面攻击其他目标,则不会对战争鼓产生仇恨) - 拥有伏击抓取攻击(地下时按C键激活),可将受害者拖入地下并造成大量伤害在大多数情况下,这会导致玩家立即死亡,对恐龙的伤害由其拖拽重量决定。野生死亡蠕虫默认无法抓取已驯服的恐龙,因为这会令人厌烦,但它们可以抓取未骑乘的玩家。阿尔法死亡蠕虫默认无法抓取任何东西。 - 冰蠕虫拥有外观皮肤(包括为确保准确性而调整的粒子效果),还有腐化变种皮肤(保留应用该皮肤的蠕虫的原始颜色)。冰蠕虫皮肤从野生冰蠕虫(瓦尔盖罗和仙境版本均可)身上掉落,腐化死亡蠕虫皮肤从野生阿尔法死亡蠕虫身上掉落。 - 可以佩戴帽子 战争鼓

战鼓只有一个用途,那就是烦扰你的邻居。 敲响战鼓会吸引死亡蠕虫,其吸引范围大于它们正常的目标锁定范围。死亡蠕虫会无视未被敲响的战鼓,并且会优先攻击最近被敲响的战鼓,而非其他目标。 如果死亡蠕虫已经在地面上攻击其他目标,它们会无视战鼓;若战鼓停止敲响,大约30秒后死亡蠕虫就会失去兴趣。攻击死亡蠕虫会使其更快地对战鼓失去兴趣。 死亡蠕虫对战鼓的伤害更高,因此在大多数情况下,战鼓会被一击摧毁。这种干扰虽然有效,但持续时间不长。战鼓不受此模组影响,原版战鼓以及任何作为原版战鼓子类的模组战鼓都能正常使用。鼓的目标选择完全由死亡蠕虫自身完成。 驯服 死亡蠕虫是一种“类似”被动驯服的生物,与托斯特巨鱿有一定相似之处——它们只能在特定情况下被喂食。就死亡蠕虫而言,只有在死亡蠕虫陷阱中时才能被喂食。 死亡蠕虫陷阱是一种超大号的捕熊陷阱,能将死亡蠕虫固定约30秒。只有当蠕虫在陷阱内从地下钻出时才会触发陷阱,仅仅从下方经过不会触发。 一旦被陷阱困住,死亡蠕虫会倒下,此时你可以靠近它的头部进行喂食。它的首选食物是死亡蠕虫角,每次会吃3个。死亡蠕虫在受到伤害时,其驯服进度或驯服效率不会重置。抓取

野生和已驯服的死亡蠕虫默认均可使用其【伏击抓取】攻击。死亡蠕虫有最低和最高拖拽重量限制,能够携带拖拽重量不超过700的物体(如雷龙或以下,包括飞龙等飞行生物),且无法抓取拖拽重量低于80的物体(不包括玩家)。 抓取攻击通过C键激活,且死亡蠕虫不在地下时无法使用。一旦激活抓取,无论成功与否,都会添加一个5分钟的冷却增益,在此期间无法再次使用该攻击。 某些自然生活在地下的生物会对死亡蠕虫进行反击,在此过程中对其造成伤害并受到较少伤害。这些生物包括:砂犷兽、无名者、毒蜥和死神。不同物种承受和造成的伤害量各不相同,但会同时考虑死亡蠕虫及其抓取目标的近战属性。对于某些生物,你可能会受到比它们更多的伤害(甚至完全无法对它们造成伤害),因此最好避免尝试抓取它们。 提示 使用潜水罐或类似物品可以防止玩家在骑乘死亡蠕虫在地下时窒息。 驯服死亡蠕虫时,它们和大多数被动驯服生物一样,会在食物达到最大食量的90%时进食——你可以使用望远镜模组观察它们,以避免浪费陷阱。 壶虫

状态:已添加 可繁殖:是*(默认禁用,需通过配置文件启用) 可骑乘:否 驯服方式:暴力驯服 食性:草食 首选驯服食物:Y型植物种子 特性: - 采用新的自定义配色方案,不同类型的壶虫配色不同 - 使用废弃的原版爆炸攻击,不同类型的壶虫爆炸效果不同- 可被拾取并随身携带 - 会生成油/水,且可像原版生物一样被采集 - 资源生成速度和最大资源量会随属性提升而增加 - 水壶虫会为其背包内的水壶/水袋等容器补充水分(补充量取决于其当前的水量) - 与【Additional Aberrant Dinos】的元素水壶虫兼容(若本模组在加载顺序中优先级更高,可驯服版本将取代AAD的生成生物) 爆炸 受到威胁时,水壶虫会释放其储存的所有资源并引发爆炸,爆炸效果取决于其储存的资源类型。 水壶虫仅在资源储存量达到最大值时才能使用爆炸攻击,且攻击后所有储存资源将清零。野生水壶虫只有在资源满且攻击者在范围内时才会爆炸——如果从远处被激怒或资源未达最大值,它们会正常逃跑。 水壶虫的爆炸攻击会随近战伤害而增强。 效果: 水——附近玩家会获得【潮湿】减益效果,该效果会大幅降低抗寒值并防止玩家被点燃,同时在生效期间降低最大耐力。恐龙不受影响。(此外,抗热值会提升,水分会缓慢恢复) 水属性水壶虫爆炸时不会造成实际伤害。 油——附近玩家/恐龙会被短暂点燃,造成少量伤害。对火焰飞龙或凤凰无效。 元素——附近玩家/恐龙会患上辐射病。危险套装可抵消此效果,且对天然免疫辐射的恐龙无效。 酸液(X型壶虫)- 附近玩家/恐龙会获得一个缓慢流失生命值并受到25%额外伤害的减益效果。危险套装可抵消此效果。 诱变剂(R型壶虫)- 泰克套装能力暂时失效。爆炸不会影响它们在野外被攻击时是否生成敌人,但会让这些敌人获得先发优势。 R型壶虫 这种壶虫变种在野外有几种独特机制 - 更多信息请参见【额外的X/R变种】部分。 荧光虫

状态:已添加,但可能会有后续更新 可繁殖:是*(默认禁用,需通过配置文件启用) 可骑乘:否 驯服方式:暴力驯服 食性:草食 首选驯服食物:Z植物种子 特性: - 正确的色彩渲染及新配色组 - 可像原版生物一样被采集电荷 - 可被捡起并放在肩上携带,只要无名怪未被挖出且未锁定你为目标,就能阻止野生无名怪的攻击 - 最大电荷容量和电荷再生速度随属性提升(不使用电荷半径) - 可给背包中的电池充电 - 可染色以改变颜色 染色效果: 当背包中使用原版染料时,萤火虫的5号区域颜色会变为该染料的颜色。这与它们自然的发光颜色相融合,使【萤火虫】能够呈现出原本无法获得的明亮色彩(即紫色)。使用肥皂会清除该区域的所有颜色。 小贴士 【萤火虫】是补充充电电池的优质来源,尤其是在其他地图中。 无名者

状态:待重做 可繁殖:是*(默认禁用,需通过配置文件启用) 可骑乘:否 驯服方式:暴力(特殊要求) 食性:食肉 首选驯服食物:卓越饲料 特性: - 可召唤临时随从 - 掩埋机制变更 - 野生状态下无实际交配加成,驯服后将拥有与普通个体相同的加成 - 地表无名者可被驯服,驯服后会自动转化为普通无名者 驯服: 无名者有两个特定的驯服条件——只有当前的阿尔法个体可被驯服,且充能光会重置其所有眩晕值。非阿尔法个体可被击晕,但无法打开其物品栏。要驯服群体中特定的无名者,需击杀当前的阿尔法个体以及周围的无名者,直到目标个体成为阿尔法。 阿尔法机制: 群体中等级最高的无名者会成为阿尔法,包括单独存在的情况,且仅同部落的无名者会被计入。处于地下潜伏状态时,阿尔法状态会被禁用。若出现等级更高的无名者,当前阿尔法会恢复为普通状态。 仆从机制: 被驯服的阿尔法无名者在战斗中可召唤野生无名者作为临时盟友。 - 召唤出的无名者仆从等级随机且低于召唤者,基础属性也较低,无法成为阿尔法,并有黑烟标记。它们会在一段时间后消失,或者在30秒内没有目标时消失。 - 它们不会攻击未被召唤者无名者锁定的目标。 - 如果没有友方非随从无名者,它们会消失;但如果召唤者被击杀且另一名无名者成为首领,它们会继续存在。 当存在10名友方无名者(包括临时召唤单位)时,首领可以召唤一名地下死神王作为临时盟友。此效果仅在当前首领已进入战斗至少60秒后触发。 - 被召唤的死神有特定的目标优先级:召唤者无名者正在攻击的目标优先级最高,其次是攻击召唤者同部落成员的野生攻击性恐龙。它们会忽略失去意识/死亡的恐龙或正在被驯服的恐龙,但如果服务器非PVE模式,它们会攻击对其造成伤害的玩家/恐龙(不过盟友无法对其造成伤害)。 - 若它们的生命值低于25%、60秒内没有目标,或召唤者被击杀/击晕/低温冷冻,它们会提前钻地消失。 被驯服的无名者召唤的仆从均为野生生物,通过脚本被视为盟友。它们无法伤害召唤者同部落的玩家/生物,也不会被同部落玩家/生物伤害,但同样无法被驯服、命令或放入低温舱/上传。 死神女王

状态:已添加 可繁殖:否 可骑乘:是 驯服方法:特殊(与原版死神国王相同,仅概率更低) 食性:食肉 特性: - 可染色 - 可在地下骑乘 - 可通过Ini配置颜色集 - 可使敌方玩家怀孕 - 与原版及模组死神国王均可获得交配加成 野生生物修复: 除一些小bug修复外,野生个体未做其他改动。- 修复了野生女王在放下玩家后偶尔会立即攻击玩家(通常发生在非专用服务器)导致玩家立即死亡的漏洞。 - 玩家在被植入后5秒内将免疫坠落伤害(以解决偶尔出现的随机死亡问题)。 - 如果玩家在被植入前被放下,女王将不会掩埋玩家并消失。 机制 野生死神女王的行为与原版基本一致,不同之处在于默认情况下会进行颜色渲染(可通过设置禁用)。驯服的死神女王获取方式与原版从死神女王处获取死神国王的方法相同,只是概率更低(默认1/5)。在NU中从野生死神女王处获得的任何死神国王均为完全原版,除了继承野生女王的颜色设置外,不受其他任何因素影响。与石化蜥蜴类似,被驯服的死神女王可以让骑手在地下移动。其挖掘动作通过空格键执行,而非跳跃;不过可以通过ini配置文件选择启用跳跃功能。 若通过ini启用跳跃功能,挖掘和跳跃动作将共用跳跃键(空格键),并可通过R键切换。切换状态时,快捷栏附近会显示一个小图标。 右键攻击为野生死神女王使用的致晕针刺,而非死神国王的酸性蛛网。不过其基础伤害相比野生状态有所降低,以避免失衡。野生和被驯服的死神女王均对该攻击的伤害和眩晕效果免疫。 按下X键将尝试抓取并感染敌方玩家。此攻击命中时会将玩家从坐骑上拉下来。盟友、恐龙、PVE模式下的玩家或已拥有某种怀孕增益效果的玩家无法被抓取。无论抓取成功与否,抓取尝试都有冷却时间以防止滥用,若成功抓取则冷却时间更长,为30分钟。 被植入的敌方玩家会在增益效果计时器结束时立即死亡。由此产生的幼年死神会在短时间内钻入地下并消失。 抓取玩家时再次按下X键会将其放下。 如果启用相关设置,已驯服的死神女王将生成原版死神国王,而非临时且会立即消失的版本。此版本的增益效果无法获得经验值,其野生属性等级是随机的(但与女王的基础等级保持一致)。此版本默认冷却时间更长,但仍可通过配置覆盖。启用此配置后,PVE模式下的玩家和盟友可以被抓取,且此版本在 buff 计时器结束时不会立即杀死玩家。 驯服的死神女王在靠近盟友死神国王时会产生配偶加成效果——这也适用于子类别,因此模组死神也可能受到影响。配偶加成效果由 buff 控制,功能上与原版相同。死神女王不会像死神国王那样受到羽暴龙恐惧咆哮的影响(尽管按理说两者本都不应受其影响) 颜色设置 在原版游戏中,通过常规方法驯服的死神国王与通过指令召唤的死神国王在颜色上有很大差异——通常前者的颜色变化远少于作弊召唤的个体。造成这一现象的原因是,死神国王的颜色数据继承自孕育它们的死神女王,而死神女王所使用的颜色集与死神国王原本应有的颜色集不同,这导致原版死神国王获得了错误的颜色选项。此模组修复了该问题(不过此“修复”可被禁用),但进行了两项调整:一是在“预期”颜色集中添加了“默认”颜色集中原本缺失的单一颜色【WyvernBlue1】;二是修改了区域5的权重,使棕色变体不再占多数。不过,可通过相应的ini配置文件使用未编辑的颜色集。颜色集配置不影响事件颜色。 阿尔法死神女王

阿尔法死神女王是可选新增生物,默认情况下不会生成。它们的生命值和伤害远高于普通死神女王和阿尔法地表死神国王,堪称小型首领,击败后可获得丰厚奖励:击杀后会掉落一件物品,能确保你下一次死神怀孕必定诞下女王而非国王!(这不会覆盖ini设置) 阿尔法死神女王无论设置如何均无法被驯服,其存在纯粹是作为阿尔法死神国王的对应生物。无论生命值如何,它们都不会尝试抓取玩家。 搜寻者

状态:已添加 可繁殖:是(妊娠) 可骑乘:否 驯服方式:半被动(特殊) 食性:肉食 首选驯服食物:充能光(Z植物手榴弹或充能灯笼) 特性 - 使用Z植物手榴弹或充能灯笼的独特驯服方式 - 肩扛时具备滑翔能力 - 野生个体无实际的配偶加成效果,驯服后将拥有与普通个体相同的加成效果 - 地表搜寻者可被驯服,驯服后会自动转化为普通搜寻者 驯服 搜寻者可通过充能光进行驯服,可投掷Z植物果实(撞击时释放充能光)或直接使用充能灯笼照射它们。注意在驯服过程中它们仍会对你表现出攻击性。被动充能来源(如发光宠物和放置的充能灯笼)不计入在内。 滑翔 肩载时,搜寻者的作用类似于始祖鸟和滑翔服的混合体。 R键切换悬停 空格键切换滑翔 G键关闭悬停(下落时不会自动悬停) 使用泰克胸甲时,你可以悬停,但不能滑翔。原因是两者都基于通过奔跑和跳跃键输入的 buff,结果会导致严重的 bug 问题。防御单位 状态:已添加 可繁殖:否 可骑乘:远程控制 驯服方法:制作(死亡时掉落蓝图) 食物:元素、元素粉尘、元素碎片 特性- 可像侦察兵或 Noglin 一样远程控制,也可像普通驯服生物一样自主行动 - 对腐化生物的伤害和抗性提升(与执行者类似为4倍伤害,拥有80%抗性,可通过ini配置) - 可在自身周围生成护盾,暂时免疫伤害,但在此状态下无法移动或攻击 - 与标准防御单位相比,拥有更高的属性,以弥补驯服后无法升级的不足 - 断开与远程控制的防御单位连接后,你将获得追踪 buff。按住 R 并选择【重新连接】即可远程重新连接到防御单位! 护盾

防御单元在开启护盾时免疫伤害,但护盾激活期间会持续消耗耐力。处于护盾状态的防御单元会成为敌人的优先攻击目标,因此它们是理想的诱饵,能在承受攻击的同时将敌人的注意力从较脆弱的宠物身上引开。 操作 左键 - 近战攻击 右键 - 护盾(按住) C键 - 翻滚/收起 野生行为 野生防御单元不会主动攻击玩家或宠物,除非自身先受到攻击。它们对野生腐化恐龙拥有更远的攻击范围和更高的攻击优先级。此外,如果你已吸引了侦察机的仇恨,防御单元也会对你产生敌意。 月球防御单元(仅在创世纪1的月球生物群系中野生存在)的行为与普通防御单元类似,且仅会攻击玩家或宠物。唯一的区别在于它们的野生AI,月球防御单位死亡时会掉落用于制作标准防御单位的蓝图。 发光颜色 防御单位会根据攻击等级(若已驯服)或是否锁定玩家/已驯服生物或野生恐龙(若野生)改变其发光颜色 红色:具有攻击性/锁定玩家(野生) 黄色:正在攻击目标/锁定其他野生生物(野生) 蓝色:中立 绿色:被动 白色:玩家控制 攻击无人机 状态:已添加 可繁殖:否 可骑乘:远程控制 驯服方法:制作(死亡时掉落蓝图) 食物:元素、元素粉尘、元素碎片

特性 - 可像侦查兵或 Noglin 一样进行远程控制,也可作为常规驯服生物自主行动 - 对腐化生物的伤害和抗性提升(与执行者类似,造成4倍伤害,拥有80%抗性,可通过 ini 文件配置) - 可以佩戴帽子! - 断开与远程控制的攻击无人机的连接后,你会获得一个追踪器增益效果。按住 R 键并选择【重新连接】即可远程重新连接到攻击无人机! controls 左键 - 基础投射物 右键 - 充能射击(按住进行充能,充能至100%后释放) 两种攻击对腐化生物均有伤害加成。 充能投射物还会造成【突袭击晕值】(对岩石巨像、雷龙、太空鲸等造成击晕值)野生行为 与防御单位类似,攻击无人机不会主动攻击玩家或已驯服生物,除非自身先受到攻击。它们对野生腐化恐龙的锁定范围有所扩大,且优先攻击此类目标。此外,若你已吸引侦察兵的仇恨,攻击无人机也会对你产生敌意。 月球攻击无人机(仅在《创世小记:第一部分》的月球生物群系中野生存在)的行为模式与普通攻击无人机相似,默认情况下只会攻击玩家或已驯服生物。但如果你启用了禁用月球无人机仇恨的ini配置,它们则会保持中立状态。 月球攻击无人机与普通攻击无人机的唯一区别在于野生AI,其死亡后会掉落用于制作标准攻击无人机的蓝图。发光颜色 攻击无人机的灯光颜色会根据其攻击状态(已驯服时)或是否锁定玩家/已驯服生物或野生恐龙(野生时)而变化 红色:具有攻击性/锁定玩家(野生) 黄色:正在攻击目标/锁定其他野生生物(野生) 蓝色:中立 绿色:被动 白色:玩家控制 额外畸变体 本模组中的部分生物拥有【额外畸变形态】,用于模组兼容性和/或进一步配置。它们不会正常生成,除非启用了相关配置或服务器上存在【Additional Aberrant Dinos】。 如果服务器上存在AAD,本模组的相关生物将取代AAD版本生成。唯一不会随AAD(额外畸变生物)生成的是油/水畸变虫和泰坦蚁后——下方列出了将它们添加到生成器的配置。请注意,这需要“无不可驯服生物”的加载顺序高于AAD。 当启用AddExtraAberrantSpawns配置时,此模组中所有具有非原版畸变形态的生物(如死亡蠕虫)都将被添加到生成器中。AAD与配置版本之间的生成位置有所不同(例如,元素虫会生成在辐射区而非肥沃生物群系)。 不建议在AAD存在时启用此配置选项,因为这可能导致生成数量超出预期(可能会双倍生成)。 畸变菊石

生成地点:畸变生物发光水域 畸变广翅鲎

感谢Kraken提供此物品的发光贴图!(对原始贴图进行了小幅修改) 生成位置:畸变生物发光水域、瓦尔盖罗畸变水域 畸变壶虫

石油/水 生成位置:畸变地图 肥沃生物群系、瓦尔盖罗地图 肥沃生物群系 元素 生成位置:畸变地图 辐射区、瓦尔盖罗地图 辐射区 畸变死亡蠕虫

生成位置:畸变地表 畸变泰坦蚁后生成位置:畸变肥沃生物群系 (巨脉蜻蜓和水母为原版畸变生物,将正常生成) 仅添加油/水虫(供AAD用户使用): 配置添加NPC生成条目容器=(NPC生成条目容器类字符串="AB_DinoSpawnEntries_TwitchFertileLand",NPC生成条目=((条目名称="虫",条目权重=0.10,生成NPC字符串=("Jugbug_Water_Character_BP_Aberrant_Tameable_C","Jugbug_Oil_Character_BP_Aberrant_Tameable_C"),NPC生成偏移=((X=0.0,Y=0.0,Z=0.0),(X=0.0,Y=680.0,Z=0.0),(X=0.0,Y=-680.0,Z=0.0)),生成NPC百分比概率=(1.0,0.750),群体生成偏移=(X=0.0,Y=0.0,Z=35.0),手动生成点扩散半径=650.0,NPC生成限制=((NPC类字符串="Jugbug_Character_BaseBP_C",允许的最大期望数量百分比=0.额外的Gen-X/R变体

此模组中的大多数生物都拥有原版中不存在的“额外”变种。与额外畸变体不同,X/R变种默认即可获取,因为它们主要是替换现有生物的生成,而非在地图上添加新生物。它们与普通X/R变种完全相同,具有相同的经验值上限、野生伤害抗性等。 请注意,由于地图复用了创世纪的生成器,部分生物可能也会在菲尤尔及其他使用这些生成器的地图上生成。 X-菊石

在《方舟:创世》第一季的海洋生物群系中,取代普通菊石的生成。X-水母

在创世纪1的海洋生物群系中替换普通水母的生成。(与使用区域3作为灯光颜色的普通水母不同,X水母使用区域5作为灯光颜色。)X-利兹鱼

感谢Eclipse提供的纹理!替换了创世纪1海洋生物群系中普通利兹鱼的生成。R-巨脉蜻蜓

感谢Eclipse提供的材质!生成于创世纪2的伊甸园生物群系。R-广翅鲎

感谢Eclipse提供的纹理!在创世纪2的罗克韦尔花园生物群系中生成 X-泰坦蚁

感谢Garuga123提供的纹理!在创世纪1的火山生物群系中生成。R-Titanomyrma

纹理感谢Garuga123!生成于创世纪2的伊甸园生物群系 X-死亡蠕虫

感谢Eclipse提供的纹理!在创世纪1的火山生物群系中生成 X-搜寻者

感谢Eclipse提供的纹理!在创世纪1的月球生物群系中生成 R-Seeker

纹理素材感谢Giga Raptor!在创世纪2的罗克韦尔花园以及部分复用相同生成器的地图(如维京湾)中生成。R-荧光虫

感谢Eclipse提供的纹理!在《方舟:创世第二季》的罗克韦尔花园以及《方舟:维京》中因复用生成器而生成。R-Nameless

感谢Eclipse提供的纹理!生成于创世纪2的罗克韦尔增殖区 X-壶虫

感谢Scorching_Kami提供的纹理!R-Jug Bug生成于创世纪1的沼泽生物群系,以及部分复用相同生成器的地图(如Fjordur)。这些R-Jug Bug会被动产出生物毒素,驯服时偏好X植物种子和Y植物种子。

感谢Giga Raptor提供的纹理! 在《方舟:创世第二季》的罗克韦尔增殖区生成。这些壶虫会被动产出诱变凝胶,驯服时偏好植物R种子(植物Y也可使用,但效果低得多),并且具有一些独特的野生专属机制。 就像在该生物群系中拾取诱变剂的效果一样,野生R型壶虫在被采集或攻击时会生成召唤者来攻击玩家。这些召唤者是自定义变体,等级为最高等级加上壶虫自身等级。 需要注意的重要细节: 【驯服后的R型壶虫在任何情况下都不会生成召唤者。此特性旨在平衡被动诱变凝胶农场的收益。】野生R型壶虫无法被拾取或传送,且不能在罗克韦尔增殖生物群系之外生成召唤者(除非通过ini配置允许),以避免漏洞或滥用。 R型壶虫总共会生成3个召唤者,若这些召唤者被击杀,它将不会再生成更多。但如果任何召唤者是自然消失的,则不会计入被击杀数量限制,因此当击杀3个召唤者中的1个,另外2个自然消失后,若再次攻击该壶虫,它会生成2个召唤者。 若壶虫在10分钟内未被互动(攻击、采集、访问 inventory 等),所有召唤者将会自然消失。这些壶虫生成的召唤者会跟随壶虫移动,而非遵循生物群系中召唤者的常规路径(因此其游荡通常比普通召唤者更不稳定)。 野生R型壶虫不会受到召唤者或召唤者生成的任何生物的伤害——无需担心混乱中随机生成的召唤者恐龙会杀死壶虫。 野生R型壶虫不具攻击性,会无视玩家——只有采集其资源或攻击它们时,召唤者才会出现。 如果R型壶虫已生成召唤者,且这些召唤者处于非战斗状态(闭合并游荡),此时对壶虫造成伤害、采集其资源或(若其处于昏迷状态)打开其物品栏,会立即通知召唤者并使其对玩家产生仇恨。当召唤者生成并攻击玩家时,这也会吸引附近的普通召唤者(就像拾取诱变剂一样)。在召唤者生成后再吸引它们,不会引发其他附近召唤者的仇恨。如果你在攻击虫子时看到超过3个召唤者产生仇恨,很可能就是这个原因。 如果虫子被驯服后仍有召唤者残留,它们会立即消失。 如果虫子被杀死但未被驯服,且仍有召唤者残留,这些召唤者会正常产生仇恨,但在失去仇恨后会消失,因为此时已不存在虫子。普通野生召唤者不受此影响,仅虫子生成的召唤者会受影响。R-Jug虫召唤出的召唤者如果被引诱到其他地方,将会被传送回虫子的位置——它们与虫子之间的最大距离取决于它们是否对某物产生了仇恨。 R-Jug虫无法被克隆(之后可能会添加一个ini文件来覆盖此设置),繁殖ini配置默认处于禁用状态,但可以启用。 与拾取诱变剂不同,巨噬细胞不会被生成或吸引仇恨(只有召唤者会)。 物品、服装及更多内容 有关生成指令,请参见【生成代码】部分 结构 死亡蠕虫陷阱 70级可学习印痕,可在铁匠铺制作 鞍具 死亡蠕虫鞍 70级可学习印痕,可在铁匠铺制作 更高品质的死亡蠕虫鞍蓝图偶尔会从阿尔法死亡蠕虫身上掉落。 服装 冰蠕虫服装

【腐败死亡蠕虫外观】可从冰蠕虫(包括仙境和瓦尔盖罗版本)身上掉落。装备此外观的死亡蠕虫不仅会拥有冰蠕虫的配色,还会具备其特效(埋藏土堆、粒子效果等)。该外观与原版/其他模组的死亡蠕虫不兼容,因为实际更改是在死亡蠕虫自身上完成的,外观仅作为触发条件。

从阿尔法死亡蠕虫身上掉落。由于这是完整的模型替换,死亡蠕虫的原始颜色在服装下得以保留。因骨骼不同,与原版/其他模组死亡蠕虫不兼容。 额外的幽灵服装 从各自的幽灵变种身上掉落,这些变种在恐惧进化活动期间生成。 幽灵菊石服装

幽灵板足鲎服装

幽灵利兹鱼服装

幽灵泰坦蚁装束

幽灵死亡蠕虫服装

幽灵水壶虫服装

幽灵萤火虫服装

幽灵无名服装

幽灵收割者女王服装

幽灵探寻者服装

迷你宠物 大多数NU生物的迷你宠物会在任何活动期间从对应生物身上掉落,或者在配置启用的情况下掉落。 注意:来自DLC的生物(包括变种)的模组迷你宠物需要相应的DLC才能装备。这是WildCard的要求,我不会对此进行更改或规避。 迷你死亡蠕虫

- 迷你死亡蠕虫 - 迷你冰蠕虫(仅在冬日仙境活动期间从冰蠕虫身上掉落) - 迷你幽灵死亡蠕虫 注意,迷你死亡蠕虫会根据玩家是否移动进行埋土和出土。在地下时,会有一个小沙堆可见。 迷你壶虫

- 迷你水壶虫(水) - 迷你水壶虫(油) - 迷你X水壶虫 - 迷你幽灵水壶虫 - 迷你水壶虫(元素) - 迷你R水壶虫 迷你无名者

- 迷你无名者 - 迷你R无名者 - 迷你幽灵无名者 - 迷你兔子无名者 迷你探索者

迷你搜寻者(飞行型) 迷你R型搜寻者 迷你幽灵搜寻者 迷你萤火虫

- 迷你萤火虫 - 迷你幽灵萤火虫 迷你利兹鱼

- Chibi-Leedsichthys - Chibi-Ghost Leedsichthys Chibi Ammonites - Chibi-X-Ammonite - Chibi-Ghost Ammonite Chibi Cnidarias - Chibi-Cnidaria (Same as vanilla, but has colors.) - Chibi-X-Cnidaria Chibi Reapers - Chibi-R-Reaper Queen - Chibi-Ghost Reaper Queen Chibi-Defense Units - Chibi-Defense Unit Ini Configs: General Ini configs go under the header [NoUntameables] in the GameUserSettings.ini file Config Name Description Default AddExtraAberrantSpawns= Adds "extra" Aberrant creatures (Jug Bugs, Deathworms, ect.) to Aberration spawns. False PreventExtraGenesisSpawns= Prevents the "extra" X/R-creatures (X-Cnidaria, R-Jug Bug, etc.) from spawning. False EnableVanillaConversion= Allows creatures to be converted into their vanilla version. Not yet available on Deathworms or Nameless as they will despawn. False PreventRemappingAmmonite= PreventRemappingCnidaria= PreventRemappingEurypterid= PreventRemappingDragonfly= PreventRemappingLeedsichthys= PreventRemappingAnt= PreventRemappingDeathworm= PreventRemappingJugBugs= PreventRemappingLightbug= PreventRemappingChupacabra= PreventRemappingXenomorphQueen= PreventRemappingPteroteuthis= PreventRemappingDefenseUnit= PreventRemappingDrone= Prevents a creature from being remapped, meaning that only the vanilla version will spawn. Any previously existing WILD versions of the creature will be either converted to its vanilla form, or destroyed if it does not have one. False ModConversionClassAmmonite= ModConversionClassAmmoniteAberrant= ModConversionClassAmmoniteOcean= ModConversionClassCnidaria= ModConversionClassCnidariaAberrant= ModConversionClassCnidariaOcean= ModConversionClassEurypterid= ModConversionClassEurypteridAberrant= ModConversionClassDragonfly= ModConversionClassDragonflyAberrant= ModConversionClassLeedsichthys= ModConversionClassQueenAnt= ModConversionClassAnt= ModConversionClassDeathworm= ModConversionClassDeathwormAberrant= ModConversionClassJugBugOil= ModConversionClassJugBugAberrantOil= ModConversionClassJugBugWater= ModConversionClassJugBugAberrantWater= ModConversionClassJugBugElement= ModConversionClassJugBugBog= ModConversionClassJugBugRockwell= ModConversionClassChupacabra= ModConversionClassLightbug= ModConversionClassXenomorphQueen= ModConversionClassXenomorphQueenGen2= ModConversionClassPteroteuthis= ModConversionClassDefenseUnit= ModConversionClassDrone= Enter a class path to allow all creatures of that type to be converted into whatever creature specified. See Mod Conversion for more info. Blank except for Cnidaria, Meganeura and Eurypterids which will default to the Better Dinos version if nothing else is entered and BD is on the server. DisableTamingAmmonite= DisableTamingCnidaria= DisableTamingEurypterid= DisableTamingDragonfly= DisableTamingLeedsichthys= DisableTamingQueenAnt= DisableTamingDeathworm= DisableTamingJugBugOil= DisableTamingJugBugWater= DisableTamingJugBugElement= DisableTamingJugBugBog= DisableTamingJugBugRockwell= DisableTamingLightbug= DisableTamingChupacabra= DisableTamingXenomorphQueen= DisableTamingPteroteuthis= DisableTamingDefenseUnit= DisableTamingDrone= Prevents the creature from being tamed. Does not affect existing tamed creatures, and does not prevent DoTame command from working. ("Can be tamed" is still set to true but the method of taming, such as KO or passive, is disabled. This is to prevent bugs with existing tamed creatures in the world.) False DisableCloningAmmonite= DisableCloningCnidaria= DisableCloningEurypterid= DisableCloningDragonfly= DisableCloningLeedsichthys= DisableCloningQueenAnt= DisableCloningAnt= DisableCloningDeathworm= DisableCloningJugBugOil= DisableCloningJugBugWater= DisableCloningJugBugElement= DisableCloningJugBugBog= DisableCloningLightbug= DisableCloningChupacabra= DisableCloningXenomorphQueen= DisableCloningPteroteuthis= Prevents the creature from being cloned. False DisableBreedingAmmonite= DisableBreedingLeedsichthys= DisableBreedingPteroteuthis= EnableBreedingDragonfly= EnableBreedingChupacabra= EnableBreedingEurypterid= EnableBreedingCnidaria= EnableBreedingDeathworm= EnableBreedingJugBugOil= EnableBreedingJugBugWater= EnableBreedingJugBugElement= EnableBreedingJugBugBog= EnableBreedingJugBugRockwell= EnableBreedingLightbug= Makes the creature unbreedable, or allows it to be breedable if the config is to enable. Any existing eggs or babies will be unaffected. False DisableGenderAmmonite= DisableGenderDragonfly= DisableGenderEurypterid= DisableGenderLeedsichthys= DisableGenderChupacabra= DisableGenderPteroteuthis= DisableGenderJugBug= DisableGenderLightbug= EnableGenderCnidaria= EnableGenderDeathworm= Removes gender from specified creature, preventing it from getting Mate Boost, or adds gender to it if the config is to enable. Note that Mate Boost has no effect on WILD Nameless or Seekers regardless, they will still give and receive normal damage despite the icon showing up. False DisableColorizationCnidaria= DisableColorizationJugBug= DisableColorizationXenomorphQueen= DisableColorizationWildXenomorphQueen= DisableColorizationLightbug= Prevents the creature from using colorization, meaning they will all have the "default" colors with no variation. False AllowAberrationDownloadingAmmonite= AllowAberrationDownloadingEurypterid= AllowAberrationDownloadingLeedsichthys= AllowAberrationDownloadingQueenAnt= AllowAberrationDownloadingAnt= AllowAberrationDownloadingDeathworm= AllowAberrationDownloadingJugBugs= Allows the normal (non-aberrant) version of the creature to be downloaded onto Aberration without requiring allowed foreign dinos False DisableAutoConversion= Prevents Alpha Deathworms and Alpha Leedsichthys from being converted to a mod version on spawn to fix a bug with world settings. False DisableTamedConversion= Removes the option to convert vanilla creatures into the counterparts from this mod. False DisableExtraEventChibis= EnableChibisNoEvent= Disables mod Chibi dino drops during events Allows mod chibis to drop regardless of evens False ColorSetOverrideAmmonite= ColorSetOverrideAmmoniteAberrant= ColorSetOverrideAmmoniteOcean= ColorSetOverrideCnidaria= ColorSetOverrideCnidariaAberrant= ColorSetOverrideCnidariaOcean= ColorSetOverrideDragonfly= ColorSetOverrideDragonflyAberrant= ColorSetOverrideEurypterid= ColorSetOverrideEurypteridAberrant= ColorSetOverrideLeedsichthys= ColorSetOverrideQueenAnt= ColorSetOverrideDeathworm= ColorSetOverrideDeathwormAberrant= ColorSetOverrideJugBugOil= ColorSetOverrideJugBugWater= ColorSetOverrideJugBugAberrantOil= ColorSetOverrideJugBugAberrantWater= ColorSetOverrideJugBugElement= ColorSetOverrideJugBugBog= ColorSetOverrideJugBugRockwell= ColorSetOverrideChupacabra= ColorSetOverrideLightbug= ColorSetOverridePteroteuthis= ColorSetOverrideXenomorphQueen= ColorSetOverrideXenomorphQueenGen2= ColorSetOverrideDefenseUnit= ColorSetOverrideDrone= Overrides color set (not event colors). See Color Set Overrides section for more info. None Ini Configs: Ammonite, Cnidaria, Eurypterid Ini configs go under the header [NoUntameables] in the GameUserSettings.ini file Ammonite Config Name Description Default DisableAmmoniteItemGeneration= Prevents the Ammonite from generating Ammonite Bile in its inventory. False AmmoniteCamoRange= The range of the Ammonite's camo AoE effect when active. Can be previewed through the radial wheel options. 5000.0 DisableAmmoniteCamo= Prevents Ammonites from using their AoE camo effect.. False AmmoniteSpeedMultiplier= Multiplier on the Ammonite's base speed. Affects both wild and tamed Ammonites. Min is 0.1, Max is 20.0 1.0 EnableCarryingAmmonite= Allows the Ammonite to be picked up by other creautres (eg. Tusoteuthis) False PreventAmmoniteAggro= Ammonites no longer get startled and flee from players just from seeing them (which causes everything else nearby to go after the player) False AmmoniteItemsRequireWandering= Wandering must be enabled to generate Ammonite Bile. False AmmoniteItemGenerationInterval= Interval between generation of Ammonite Bile in inventory. 180.0 Cnidaria Config Name Description Default DisableCnidariaItemGeneration= Prevents the Cnidaria from generating Bio Toxin in its inventory False DisableCnidariaRandomSizes= Prevents Cnidaria from having random sizes. False CnidariaTargetingRange= Natural targeting range of wild Cnidaria 2750.0 (Vanilla: 5500.0) CnidariaAggroNeighborsRange= Range at which other nearby wild Cnidaria are notified when one is aggro'd 3750.0 (Vanilla: 7500.0) CnidariaSpeedMultiplier= Multiplier on the Cnidaria's base speed. Affects both wild and tamed Cnidaria. Min 0.1, max 10.0 1.0 CnidariaPreventWandering= Prevents the Cnidaria from wandering around. False CnidariaAttackInterval= Duration between Cnidaria's ability to attack. The default value is the vanilla interval. Values greater than 4 will prevent stun-locking from a single Cnidaria, though large groups can be more problematic. (Max value: 30) 0.15 DisableCnidariaFeedingDeaggro= Prevents the 30-second deaggro on wild Cnidaria after being fed. False PreventCnidariaAggro= Cnidaria no longer aggro onto the players without being hit first False UseVanillaCnidariaStun= Uses the vanilla Cnidaria stun buff rather than the altered one. False CnidariaItemsRequireWandering= Wandering must be enabled to generate Bio Toxin False CnidariaItemGenerationInterval= Interval between generation of Bio Toxin in inventory 60.0 AllowWildTrappingCnidaria= Allows Cnidaria to be tamed with Fish Baskets. Note that they will NOT gain bonus taming effectiveness levels this way and will have the same bugs that the normal fish basket tames do. False AllowBigJellyShock= Allows 3.0x sized Cnidaria to use an AoE stun attack that takes a few seconds to charge up. Has a long cooldown, disabled by default. False Eurypterid Config Name Description Default DisableEurypItemGeneration= Prevents the Eurypterid from generating pearls in its inventory. False DisableEurypRandomSizes= Prevents Eurypterids from having random sizes. False PreventExitingWaterEurypterid= Stops Eurypterids from being able to leave water. Any existing Eurypterids above water will be unable to move - cryopods can be used to transfer them back into the water. False DieIfLeftWaterEurypterid= Requires Prevent Exiting Water to be enabled otherwise this setting does nothing. This will make Eurypterids act like most other aquatic creatures and kill them if they get too far above water. You cannot release Eurypterids from cryopods outside of water if this is enabled. THIS SETTING WILL KILL ANY EXISTING EUYRPTERID THAT IS OUT OF WATER WHEN IT IS ENABLED. False EurypteridItemsRequireWandering= Wandering must be enabled to generate pearls. False EurypteridPearlGenerationInterval= Interval between generation of Silica Pearls in inventory 180.0 EurypteridBlackPearlGenerationInterval= Interval between generation of Black Pearls in inventory 900.0 AllowWildTrappingEurypterid= Allows Eurypterids to be tamed with Fish Baskets. Note that they will NOT gain bonus taming effectiveness levels this way and will have the same bugs that the normal fish basket tames do. False Ini Configs: Meganeura, Leeds, Titanomyrma Ini configs go under the header [NoUntameables] in the GameUserSettings.ini file Meganeura Config Name Description Default DisableDragonflyRadar= Disables the Meganeura's radar ability while shoulder mounted. Can still be picked up. False Leedsichthys Config Name Description Default PreventLeedsichthysRaftTargeting= Prevents Leedsichthys (both normal and alpha) from targeting rafts, motorboats, or any other "vehicle". False LeedsichthysWildRaftDamageMultiplier= LeedsichthysTamedRaftDamageMultiplier= LeedsichthysAlphaRaftDamageMultiplier= Extra damage multiplier against rafts/motorboats. Calculated differently from the vanilla multiplier.1.0 1.0 2.0 LeedsichthysDisableMotorboatAggro= AlphaLeedsichthysDisableMotorboatAggro= Leedsichthys no longer targets motorboats (will still go after rafts) False LeedsichthysTargetingRange= AlphaLeedsichthysTargetingRange= Natural targeting range of wild Leedsichthys 21000.0 LeedsichthysAggroNeighborsRange= Range at which other nearby wild Leedsichthys are notified when one is aggro'd 10000.0 DisableLeedsichthysDinoTransport= DisableLeedsichthysWildDinoTransport= Leedsichthys can't trap dinos (releasing existing is fine) Leedsichthys can only trap allied tames, no wild dinos. False LeedsichthysGrabWeightMaximum= Maximum drag weight of creatures that a Leedsichthys can trap. 350.0 LeedsichthysTotalWeightMaximum= Maximum total combined drag weight of all stored creatures. Leedsichthys cannot pick up anything that would set the total over this limit. 800.0 AllowTamedLeedsichthysHarvesting= Allows tamed Leedsichthys to be harvested for fish meat. False DebugLeed= Various debug options False Titanomyrma Config Name Description Default DisableAntDirectiveHarvest= Disables the Harvest directive for Titanomyrma. False DisableAntDirectiveRepair= Disables the Repair directive for Titanomyrma. False DisableAntDirectiveDefend= Disables the Defend directive for Titanomyrma. False DisablePermanentTamedAnts= Prevents players from having permanent worker/soldiers. False AntRageBuffResistanceMultiplier= How much of a damage resistance wild Titanomyrma workers/soldiers get when the anthill is destroyed. Value is a multiplier, so lower values means higher resistance. 0.5 AntRageBuffDamageMultiplier= How much of a damage multiplier wild Titanomyrma workers/soldiers get when the anthill is destroyed. Value is a multiplier, so higher values mean higher damage. 2.0 AntStructureRepairCooldownOverride= Manual override to ignore the server default Structure Repair Cooldown time and use a custom time instead for the Repair directive. If blank, they will use the server's normal structure repair time. Vanilla server default is 180.0 (None) MaxPermanentAntsPerColony= Changes the maximum number of permanent ants that can be tied to one queen. 3 QueenAntSpawnRadiusLimit= Changes the radius that existing wild ant queens will block new ant queen spawns. Higher numbers = more distance between ant spawns. Minimum 5000, maximum 100000. 25000.0 DisableQueenAntFlightRestrictions= Allows Titanomyrma Queens to fly while on Aberration. If false, they can be ridden but cannot fly. False ForceEnableQueenAntFlightRestrictions= Enables flight restrictions on all maps. Titanomyrma Queens will be unable to fly, but can still be ridden. False MaxNumNearbyAnthills= How many tamed ant queens can be in anthill form within a certain radius 10 NearbyAnthillCheckRadius= How far to check for other tamed anthills when determining if a queen can turn into an anthill. Goes with above config to check amount. 8000 DebugAnts= Enables various debug options for Titanomyrma. False Ini Configs: Scorched Earth Creatures Ini configs go under the header [NoUntameables] in the GameUserSettings.ini file Deathworm Config Name Description Default EnableWildDeathwormDinoGrab= DisableTamedDeathwormDinoGrab= DisableWildDeathwormPlayerGrab= DisableTamedDeathwormPlayerGrab= EnableWildDeathwormRiddenDinoGrab= DisableTamedDeathwormRiddenDinoGrab= Allows wild Deathworms to grab tamed dinos Prevents tamed Deathworms from being able to grab dinos Prevents wild Deathworms from being able to grab players Prevents tamed Deathworms from being able to grab players Allows wild deathworms to grab tamed dinos that have riders Prevents tamed deathworms from being able to grab tamed dinos that have riders False EnableAlphaDeathwormGrab= Allows Alpha Deathworms to use their grab attack. Respects the other wild Deathworm settings. False DeathwormGrabWeightMinimum= DeathwormGrabWeightMaximum= Prevents Deathworms from picking up dinos below this drag weight Prevents Deathworms from picking up dinos above this drag weight 80.0 700.0 DeathwormTargetingRange= Natural targeting range of wild Deathworms. 19400.0 DeathwormAggroNeighborsRange= Range at which nearby wild Deathworms are notified when one is aggro'd 3500.0 DeathwormTamedGrabWildOnly= Tamed Deathworms can only grab wild dinos (not other players/tames). Automatically enabled on PvE, this is a recommended setting for "PvE" servers that use PvP settings. False DeathwormAllowWandering= Allows wild Deathworms to wander randomly False DeathwormSpeedMultiplierWild= DeathwormSpeedMultiplierTamed= Speed multiplier for wild Deathworms. (Min 0.1, max 10.0) Speed multiplier for tamed Deathworms. (Min 0.1, max 10.0) 1.0 1.0 Jug Bug Config Name Description Default DisableExplodingWildJugBugs= DisableExplodingTamedJugBugs= Prevents wild Jug Bugs from exploding Prevents tamed Jug Bugs from exploding False PreventJugBugResourceScaling= Prevents Jug Bug resource maximum/generation amounts from scaling with stats False DisableBugSummoning= DisableBugSummoningBiomeRestrictions= Disables the ability for wild R-Jug Bugs to spawn enemies when attacked Allows R-Jug Bugs to spawn enemies when attacked regardless of location (normally can only spawn enemies while in their natural spawn location) False Ini Configs: Aberration Creatures Ini configs go under the header [NoUntameables] in the GameUserSettings.ini file Nameless Config Name Description Default ForceAllowChupacabraBaseSpawning= Allows wild Nameless to spawn on structures* False DisableChupaMinionSummoning= Prevents tamed Nameless from summoning other Nameless allies when AI Special Attack is enabled. Does not have any effect on wild Nameless, does not stop Reaper summons False DisableChupaSuperminionSummoning= Prevents tamed Nameless from summoning Subterranean Reaper King once a certain amount of allied Nameless are present and AI Special Attack is enabled. Does not affect wild Nameless. False DisableChupaSuperminionAggro= Prevents Reapers summoned by tamed Nameless from being set to aggressive by default. This option is automatic on PvE servers. False DisableDefaultChupaAISummoning= Prevents AI Special Attack from being set to enabled by default False EnableChupaVenomHarvesting= Allows tamed Nameless to be harvested for Nameless Venom False ChupacabraDeathItemDropChance= Odds of Nameless dropping venom when killed. Values 0 to 1. 0.15 *(Context: Vanilla Nameless will spawn other Nameless in a random location nearby, including through solid walls and into bases. The result is Nameless randomly appearing in enclosed spaces if an alpha is aggro'd nearby, and causes a mess especially when they get stuck in structures, so the NU Nameless will automatically despawn if a wild one is freshly spawned directly on top ot a structure. Since I like options, this can be disabled.) Glowbug Config Name Description Default DisableColoringLightbug= Prevents glowbugs from being dyed various colors. They will not react to soap/dyes/ect. used in their inventory. False DisableLightbugBatteryCharging= Prevents glowbugs charging batteries in their inventory. False Seeker Config Name Description Default DisableGlidingPteroteuthis= Allows the Seeker to be picked up by players but prevents gliding or hovering False DisableCarryingPteroteuthis= Prevents the Seeker from being picked up entirely. False DisableStaminaGlidingPteroteuthis= Removes the stamina drain & requirement for diving False PteroteuthisChargeHealingMax= Maximum amount of health per second Seekers can regain while under charge. (Normally 5% of max health, ini is a cap) 250.0 PteroteuthisAllowAllHats= Allows Seekers to equip ANY hats without restrictions False PteroteuthisPreventHats= Prevents Seekers from wearing hats at all False Reaper Queen Config Name Description Default XenomorphFemaleOdds= Odds of getting a Reaper Queen from wild queens (vs the vanilla reaper kings). Values from 0.0 (0%) to 1.0 (100%), values above 1 will revert the odds to default (0.2). 0.2 (20%) DisableXenomorphMateBoost= Prevents Reaper Queens from being mate boosted with Reaper Kings False DisableXenomorphQueenImpregnation= Prevents tamed Reaper Queens from being able to impregnate players. Overrides other related configs. False XenomorphQueenImpregnateBuffNonTemporary= Reaper Kings spawned from tamed Reaper Queens will not despawn. This also changes the cooldown buff time default. False XenomorphQueenCooldownBuffTimeOverride= Overrides the cooldown buff time. Default time differs if the above config is enabled (1800.0 if false, 604800.0 if true, 43200.0 if true & on singleplayer) - EnableJumpingXenomorphQueen= Allows Reaper Queens to use the same jump mechanics as the Reaper Kings. When enabled, both jumping and burying are on the spacebar input with the R key toggling between them. When toggled on, a small icon will show near the hotbar. False XenomorphQueenDamageResistanceMultiplier= Damage resistance multiplier for tamed Reaper Queens when not affected by Charge Light. Vanilla default is 0.2 for the tamed version and 0.05 for all wild versions. Min 0.0, max 1.0 0.2 XenomorphQueenBaseHealthMultiplier= Base health multiplier for tamed Reaper Queens. Min 1.0, max 10.0. Values under 1 will default to 1 to avoid issues with negative health. 1.14 XenoBuffUseLevelScaling= Scales max experience on the Reaper pregnancy buff by the server's max difficulty level (eg. max +75 levels for 5, 90 for 6). Reaper Kings are affected by the level offset but will still spawn as vanilla creatures. False XenoBuffNonTemporaryIncludeFemale= Allows players to get more reaper queens from tamed queens False XenomorphFemaleOddsFromTamed= Odds if above config is active 0.1 XenoBuffNonTemporaryPreventReroll= Prevents the stat reroll on the non-temporary pregnancy buff False Ini Configs: Defense Unit & Attack Drone Ini configs go under the header [NoUntameables] in the GameUserSettings.ini file Attack Drone Config Name Description Default DroneCorruptedDamageMultiplier= How much extra damage Defense Units deal against Corrupted dinos. Default is the same as Enforcer (4x damage). 4.0 DroneCorruptedIncomingDamageMultiplier= How much less damage Defense Units take from Corrupted dinos. Default is 20% damage taken (80% damage reduction) 0.2 DisableExtraDroneSpawns= Removes the additional Attack Drone spawns from Extinction and Genesis 2, leaving only the Genesis 1 Lunar biome spawns. False DisableLunarDroneAggro= Makes the Genesis 1 attack drones neutral rather than aggressive False Defense Unit Config Name Description Default DefenseUnitCorruptedDamageMultiplier= How much extra damage Defense Units deal against Corrupted dinos. Default is the same as Enforcer (4x damage). 4.0 DefenseUnitCorruptedIncomingDamageMultiplier= How much less damage Defense Units take from Corrupted dinos. Default is 20% damage taken (80% damage reduction) 0.2 Ini Configs: Color Set Override Options Note that the color set override is ignored for creatures that received event colors. They will not conflict with color events, just the "natural" colorset is replaced. Option Desc (Nothing Entered) Same as normal Default Forces the creature to use its normal color set only (excluding event colors), preventing the Genesis biome colorsets from taking effect. Bog Bog Biome Colorset Arctic Arctic Biome Colorset Ocean Ocean Biome Colorset Volcanic Volcano Biome Colorset Lunar Lunar Biome Colorset Vanilla Option available on the Cnidaria, Eurypterid, Glowbug, and Reaper Queen. Uses whatever the vanilla colorset is rather than the mod's edited one. Natural Bland version for those who hate bright colors. Available on the Jug Bugs. Unmodified Optional colorset for the Reaper Queen that is the actual vanilla intended colorset rather than the mod's version (missing color ID 52 and no color weighting adjustments) None Optional colorset for the Reaper Queen that forces no color data unless an event is active - reapers obtained from them will have randomized colors from their natural colorset unless they spawned with event colors (colors will not be randomized if queen spawns with event colors). This means that unlike vanilla R-Reapers, they can have event colors without disabling the randomization (though the option is available for both variants). Ini Configs: Vanilla Extras e Color Sets A list of all custom color sets that I have worked on for this mod can be found here[docs.google.com], along with colorsets I designed for other mods Spawn Codes (Dinos) Sorted alphabetically. How to use Using cheat summon, gmsummon, or summontamed requires the class name which normally something like dino_Character_BP_C. Using cheat SpawnDino, SpawnActor, SpawnActorSpread, and such require the full blueprint path which is what is listed below the class name. AmmoniteNormal Ammonite_Character_Tameable_C "Blueprint'/Game/Mods/NoUntameables/Ammonite/Ammonite_Character_Tameable.Ammonite_Character_Tameable'" Aberrant Ammonite_Character_Aberrant_Tameable_C "Blueprint'/Game/Mods/NoUntameables/Ammonite/Ammonite_Character_Aberrant_Tameable.Ammonite_Character_Aberrant_Tameable'" X-Ammonite Ocean_Ammonite_Character_Tameable_C "Blueprint'/Game/Mods/NoUntameables/Ammonite/Ocean_Ammonite_Character_Tameable.Ocean_Ammonite_Character_Tameable'" Ghost Event, Untameable Ghost_Ammonite_Character_C "Blueprint'/Game/Mods/NoUntameables/Ammonite/Ghost_Ammonite_Character.Ghost_Ammonite_Character'" CnidariaNormal Cnidaria_Character_BP_Tameable_C "Blueprint'/Game/Mods/NoUntameables/Cnidaria/Cnidaria_Character_BP_Tameable.Cnidaria_Character_BP_Tameable'" Aberrant Cnidaria_Character_BP_Aberrant_Tameable_C "Blueprint'/Game/Mods/NoUntameables/Cnidaria/Cnidaria_Character_BP_Aberrant_Tameable.Cnidaria_Character_BP_Aberrant_Tameable'" X-Cnidaria Ocean_Cnidaria_Character_BP_Tameable_C "Blueprint'/Game/Mods/NoUntameables/Cnidaria/Ocean_Cnidaria_Character_BP_Tameable.Ocean_Cnidaria_Character_BP_Tameable'" Ghost Event, Untameable Ghost_Cnidaria_Character_BP_C "Blueprint'/Game/Mods/NoUntameables/Cnidaria/Ghost_Cnidaria_Character_BP.Ghost_Cnidaria_Character_BP'" DeathwormNormal Deathworm_Character_BP_Tameable_C "Blueprint'/Game/Mods/NoUntameables/Deathworm/Deathworm_Character_BP_Tameable.Deathworm_Character_BP_Tameable'" Aberrant Deathworm_Character_BP_Aberrant_Tameable_C "Blueprint'/Game/Mods/NoUntameables/Deathworm/Deathworm_Character_BP_Aberrant_Tameable.Deathworm_Character_BP_Aberrant_Tameable'" X-Deathworm Volcano_Deathworm_Character_BP_Tameable_C "Blueprint'/Game/Mods/NoUntameables/Deathworm/Volcano_Deathworm_Character_BP_Tameable.Volcano_Deathworm_Character_BP_Tameable'" Alpha Untameable MegaDeathworm_Character_BP_T_C "Blueprint'/Game/Mods/NoUntameables/Deathworm/MegaDeathworm_Character_BP_T.MegaDeathworm_Character_BP_T'" Ghost Event, Untameable Ghost_Deathworm_Character_BP_C "Blueprint'/Game/Mods/NoUntameables/Deathworm/Ghost_Deathworm_Character_BP.Ghost_Deathworm_Character_BP'" Iceworm Untameable Iceworm_Character_BP_T_C "Blueprint'/Game/Mods/NoUntameables/Deathworm/Iceworm_Character_BP_T.Iceworm_Character_BP_T'"* Doesn't spawn naturally - only exists as an alternative to the buggy abomination that is the vanilla Iceworms, as people often want to put them into ini spawns or something. Iceworm Untameable Deathworm_Character_BP_Corrupt_T_C "Blueprint'/Game/Mods/NoUntameables/Deathworm/Deathworm_Character_BP_Corrupt_T.Deathworm_Character_BP_Corrupt_T'" EurypteridNormal Euryp_Character_Tameable_C "Blueprint'/Game/Mods/NoUntameables/Eurypterid/Euryp_Character_Tameable.Euryp_Character_Tameable'" Aberrant Euryp_Character_Aberrant_Tameable_C "Blueprint'/Game/Mods/NoUntameables/Eurypterid/Euryp_Character_Aberrant_Tameable.Euryp_Character_Aberrant_Tameable'" R-Eurypterid Euryp_Character_Rockwell_Tameable_C "Blueprint'/Game/Mods/NoUntameables/Eurypterid/Euryp_Character_Rockwell_Tameable.Euryp_Character_Rockwell_Tameable'" Ghost Event, Untameable Euryp_Character_Tameable_C "Blueprint'/Game/Mods/NoUntameables/Eurypterid/Ghost_Euryp_Character.Ghost_Euryp_Character'" GlowbugNormal Lightbug_Character_BaseBP_Tameable_C "Blueprint'/Game/Mods/NoUntameables/Lightbug/Lightbug_Character_BaseBP_Tameable.Lightbug_Character_BaseBP_Tameable'" R-Glowbug Lightbug_Character_BP_Rockwell_Tameable_C "Blueprint'/Game/Mods/NoUntameables/Lightbug/Lightbug_Character_BP_Rockwell_Tameable.Lightbug_Character_BP_Rockwell_Tameable'" Ghost Event, Untameable Ghost_Lightbug_Character_BP_C "Blueprint'/Game/Mods/NoUntameables/Lightbug/Ghost_Lightbug_Character_BP.Ghost_Lightbug_Character_BP'" Jug BugsWater Jugbug_Water_Character_BP_Tameable_C "Blueprint'/Game/Mods/NoUntameables/JugBug/Jugbug_Water_Character_BP_Tameable.Jugbug_Water_Character_BP_Tameable'" Aberrant Water Jugbug_Water_Character_BP_Aberrant_Tameable_C "Blueprint'/Game/Mods/NoUntameables/JugBug/Jugbug_Water_Character_BP_Aberrant_Tameable.Jugbug_Water_Character_BP_Aberrant_Tameable'" Oil Jugbug_Oil_Character_BP_Tameable_C "Blueprint'/Game/Mods/NoUntameables/JugBug/Jugbug_Oil_Character_BP_Tameable.Jugbug_Oil_Character_BP_Tameable'" Aberrant Oil Jugbug_Oil_Character_BP_Aberrant_Tameable_C "Blueprint'/Game/Mods/NoUntameables/JugBug/Jugbug_Oil_Character_BP_Aberrant_Tameable.Jugbug_Oil_Character_BP_Aberrant_Tameable'" Element Jugbug_Element_Character_BP_Tameable_C "Blueprint'/Game/Mods/NoUntameables/JugBug/Jugbug_Element_Character_BP_Tameable.Jugbug_Element_Character_BP_Tameable'" X-Jug Bug Bog_Jugbug_Character_BP_Tameable_C "Blueprint'/Game/Mods/NoUntameables/JugBug/Bog_Jugbug_Character_BP_Tameable.Bog_Jugbug_Character_BP_Tameable'" R-Jug Bug Jugbug_Character_BP_Rockwell_Tameable_C "Blueprint'/Game/Mods/NoUntameables/JugBug/Jugbug_Character_BP_Rockwell_Tameable.Jugbug_Character_BP_Rockwell_Tameable'" Ghost Event, Untameable Ghost_Jugbug_Character_BP_C "Blueprint'/Game/Mods/NoUntameables/JugBug/Ghost_Jugbug_Character_BP.Ghost_Jugbug_Character_BP'" LeedsichthysNormal Leedsichthys_Character_BP_Tameable_C "Blueprint'/Game/Mods/NoUntameables/Leedsichthys/Leedsichthys_Character_BP_Tameable.Leedsichthys_Character_BP_Tameable'" X-Leedsichthys Ocean_Leedsichthys_Character_BP_Tameable_C "Blueprint'/Game/Mods/NoUntameables/Leedsichthys/Ocean_Leedsichthys_Character_BP_Tameable.Ocean_Leedsichthys_Character_BP_Tameable'" Alpha Untameable Alpha_Leedsichthys_Character_BP_T_C "Blueprint'/Game/Mods/NoUntameables/Leedsichthys/Alpha_Leedsichthys_Character_BP_T.Alpha_Leedsichthys_Character_BP_T'" Alpha Leedsichthys Ghost Event, Untameable Ghost_Leedsichthys_Character_BP_C "Blueprint'/Game/Mods/NoUntameables/Leedsichthys/Ghost_Leedsichthys_Character_BP.Ghost_Leedsichthys_Character_BP'" Spawn Codes (Dinos) 2 MeganeruaNormal Dragonfly_Character_BP_Tameable_C "Blueprint'/Game/Mods/NoUntameables/Dragonfly/Dragonfly_Character_BP_Tameable.Dragonfly_Character_BP_Tameable'" Aberrant Dragonfly_Character_BP_Aberrant_Tameable_C "Blueprint'/Game/Mods/NoUntameables/Dragonfly/Dragonfly_Character_BP_Aberrant_Tameable.Dragonfly_Character_BP_Aberrant_Tameable'" R-Meganerua Dragonfly_Character_BP_Eden_Tameable_C "Blueprint'/Game/Mods/NoUntameables/Dragonfly/Dragonfly_Character_BP_Eden_Tameable.Dragonfly_Character_BP_Eden_Tameable'" Ghost Event, Untameable Ghost_Dragonfly_Character_BP_C "Blueprint'/Game/Mods/NoUntameables/Dragonfly/Ghost_Dragonfly_Character_BP.Ghost_Dragonfly_Character_BP'" Nameless Normal ChupaCabra_Character_BP_Tameable_C "Blueprint'/Game/Mods/NoUntameables/Chupacabra/ChupaCabra_Character_BP_Tameable.ChupaCabra_Character_BP_Tameable'" Surface ChupaCabra_Character_BP_Tameable_Surface_C "Blueprint'/Game/Mods/NoUntameables/Chupacabra/ChupaCabra_Character_BP_Tameable_Surface.ChupaCabra_Character_BP_Tameable_Surface'"* If spawned as tamed, will immediately convert itself to the normal tameable version (ChupaCabra_Character_BP_Tameable_C) R-Nameless ChupaCabra_Character_BP_Rockwell_Tameable_C "Blueprint'/Game/Mods/NoUntameables/Chupacabra/ChupaCabra_Character_BP_Rockwell_Tameable.ChupaCabra_Character_BP_Rockwell_Tameable'" Ghost Event, Untameable Ghost_ChupaCabra_Character_BP_C "Blueprint'/Game/Mods/NoUntameables/Chupacabra/Ghost_ChupaCabra_Character_BP.Ghost_ChupaCabra_Character_BP'" Reaper QueenUse the variant labelled Wild for custom wild spawns Tamed Xenomorph_Character_BP_Female_Tamed_C "Blueprint'/Game/Mods/NoUntameables/NamelessQueen/Xenomorph_Character_BP_Female_Tamed.Xenomorph_Character_BP_Female_Tamed'" Gen-R Tamed Xenomorph_Character_BP_Female_Tamed_Gen2_C "Blueprint'/Game/Mods/NoUntameables/NamelessQueen/Xenomorph_Character_BP_Female_Tamed_Gen2.Xenomorph_Character_BP_Female_Tamed_Gen2'" Wild Untameable Xenomorph_Character_BP_Female_Wild_C "Blueprint'/Game/Mods/NoUntameables/NamelessQueen/Xenomorph_Character_BP_Female_Wild.Xenomorph_Character_BP_Female_Wild'" Gen-R Wild Untameable Xenomorph_Character_BP_Female_Wild_Gen2_C "Blueprint'/Game/Mods/NoUntameables/NamelessQueen/Xenomorph_Character_BP_Female_Wild_Gen2.Xenomorph_Character_BP_Female_Wild_Gen2'" Ghost Event, Untameable Ghost_Xenomorph_Character_BP_Female_Wild_C "Blueprint'/Game/Mods/NoUntameables/NamelessQueen/Ghost_Xenomorph_Character_BP_Female_Wild.Ghost_Xenomorph_Character_BP_Female_Wild'" Alpha Untameable MegaXenomorph_Character_BP_Female_Wild_C "Blueprint'/Game/Mods/NoUntameables/NamelessQueen/MegaXenomorph_Character_BP_Female_Wild.MegaXenomorph_Character_BP_Female_Wild'" Gen-R Alpha Untameable MegaXenomorph_Character_BP_Female_Wild_Gen2_C "Blueprint'/Game/Mods/NoUntameables/NamelessQueen/MegaXenomorph_Character_BP_Female_Wild_Gen2.MegaXenomorph_Character_BP_Female_Wild_Gen2'" Seeker Normal Pteroteuthis_Char_BP_Tameable_C "Blueprint'/Game/Mods/NoUntameables/Pteroteuthis/Pteroteuthis_Char_BP_Tameable.Pteroteuthis_Char_BP_Tameable'" Surface Pteroteuthis_Char_BP_Tameable_Surface_C "Blueprint'/Game/Mods/NoUntameables/Pteroteuthis/Pteroteuthis_Char_BP_Tameable_Surface.Pteroteuthis_Char_BP_Tameable_Surface'"* If spawned as tamed, will immediately convert itself to the normal tameable version (Pteroteuthis_Char_BP_Tameable_C) R-Seeker Pteroteuthis_Char_BP_Rockwell_Tameable_C "Blueprint'/Game/Mods/NoUntameables/Pteroteuthis/Pteroteuthis_Char_BP_Rockwell_Tameable.Pteroteuthis_Char_BP_Rockwell_Tameable'" X-Seeker Lunar_Pteroteuthis_Char_BP_Tameable_C "Blueprint'/Game/Mods/NoUntameables/Pteroteuthis/Lunar_Pteroteuthis_Char_BP_Tameable.Lunar_Pteroteuthis_Char_BP_Tameable'" Seeker Ghost Event, Untameable Ghost_Pteroteuthis_Char_BP_C "Blueprint'/Game/Mods/NoUntameables/Pteroteuthis/Ghost_Pteroteuthis_Char_BP.Ghost_Pteroteuthis_Char_BP'" Titanomyrma Queen QueenAnt_Character_BP_Tameable_C "Blueprint'/Game/Mods/NoUntameables/Ant/QueenAnt_Character_BP_Tameable.QueenAnt_Character_BP_Tameable'" Aberrant Queen QueenAnt_Character_BP_Aberrant_Tameable_C "Blueprint'/Game/Mods/NoUntameables/Ant/QueenAnt_Character_BP_Aberrant_Tameable.QueenAnt_Character_BP_Aberrant_Tameable'" X-Queen Volcano_QueenAnt_Character_BP_Tameable_C "Blueprint'/Game/Mods/NoUntameables/Ant/Volcano_QueenAnt_Character_BP_Tameable.Volcano_QueenAnt_Character_BP_Tameable'" R-Queen QueenAnt_Character_BP_Eden_Tameable_C "Blueprint'/Game/Mods/NoUntameables/Ant/QueenAnt_Character_BP_Eden_Tameable.QueenAnt_Character_BP_Eden_Tameable'" Queen Ghost Event, Untameable Ghost_QueenAnt_Character_BP_Event_C "Blueprint'/Game/Mods/NoUntameables/Ant/Ghost_QueenAnt_Character_BP_Event.Ghost_QueenAnt_Character_BP_Event'" Workers (Tamed Permanent) Ant_Character_BP_Tamed_C Ant_Character_BP_Aberrant_Tamed_C Volcano_Ant_Character_BP_Tamed_C Ant_Character_BP_Eden_Tamed_C Workers (Temporary) Ant_Character_BP_Minion_C Ant_Character_BP_Aberrant_Minion_C Volcano_Ant_Character_BP_Minion_C Ant_Character_BP_Eden_Minion_C Ghost_Ant_Character_BP_C Soldiers (Tamed Permanent) FlyingAnt_Character_BP_Tamed_C FlyingAnt_Character_BP_Aberrant_Tamed_C Volcano_FlyingAnt_Character_BP_Tamed_C FlyingAnt_Character_BP_Eden_Tamed_C Soldiers (Temporary) FlyingAnt_Character_BP_Minion_C FlyingAnt_Character_BP_Aberrant_Minion_C Volcano_FlyingAnt_Character_BP_Minion_C FlyingAnt_Character_BP_Eden_Minion_C Ghost_FlyingAnt_Character_BP_C Defense UnitNormal Defender_Character_BP_Tameable_C "Blueprint'/Game/Mods/NoUntameables/Tank/Defender_Character_BP_Tameable.Defender_Character_BP_Tameable'" Lunar (Wild Only) Defender_Lunar_Character_BP_Tameable_C "Blueprint'/Game/Mods/NoUntameables/Tank/Defender_Lunar_Character_BP_Tameable.Defender_Lunar_Character_BP_Tameable'" Attack DroneNormal Drone_Character_BP_Tameable_C "Blueprint'/Game/Mods/NoUntameables/Drone/Drone_Character_BP_Tameable.Drone_Character_BP_Tameable'" Lunar (Wild Only) Drone_Lunar_Character_BP_Tameable_C "Blueprint'/Game/Mods/NoUntameables/Drone/Drone_Lunar_Character_BP_Tameable.Drone_Lunar_Character_BP_Tameable'" Spawn Codes (Items) StructuresDeathworm Trap PrimalItemStructure_DeathwormTrap "Blueprint'/Game/Mods/NoUntameables/Deathworm/Trap/PrimalItemStructure_DeathwormTrap.PrimalItemStructure_DeathwormTrap'" Saddles Deathworm Saddle PrimalItemArmor_DeathwormSaddle "Blueprint'/Game/Mods/NoUntameables/Deathworm/Saddle/PrimalItemArmor_DeathwormSaddle.PrimalItemArmor_DeathwormSaddle'" Costumes Iceworm Costume PrimalItemCostume_Iceworm_C "Blueprint'/Game/Mods/NoUntameables/Costumes/PrimalItemCostume_Iceworm.PrimalItemCostume_Iceworm'" Corrupted Deathworm Costume PrimalItemCostume_Corrupted_Deathworm_C "Blueprint'/Game/Mods/NoUntameables/Costumes/PrimalItemCostume_Corrupted_Deathworm.PrimalItemCostume_Corrupted_Deathworm'" Ghost Ammonite Costume PrimalItemCostume_GhostAmmonite_C "Blueprint'/Game/Mods/NoUntameables/Costumes/PrimalItemCostume_GhostAmmonite.PrimalItemCostume_GhostAmmonite'" Ghost Deathworm Costume PrimalItemCostume_GhostDeathworm_C "Blueprint'/Game/Mods/NoUntameables/Costumes/PrimalItemCostume_GhostDeathworm.PrimalItemCostume_GhostDeathworm'" Ghost Jug Bug Costume PrimalItemCostume_GhostJugBug_C "Blueprint'/Game/Mods/NoUntameables/Costumes/PrimalItemCostume_GhostJugBug.PrimalItemCostume_GhostJugBug'" Ghost Leedsichthys Costume PrimalItemCostume_GhostLeedsichthys_C "Blueprint'/Game/Mods/NoUntameables/Costumes/PrimalItemCostume_GhostLeedsichthys.PrimalItemCostume_GhostLeedsichthys'" Ghost Nameless Costume PrimalItemCostume_GhostChupacabra_C "Blueprint'/Game/Mods/NoUntameables/Costumes/PrimalItemCostume_GhostChupacabra.PrimalItemCostume_GhostChupacabra'" Ghost Reaper Queen Costume PrimalItemCostume_GhostReaperQueen_C "Blueprint'/Game/Mods/NoUntameables/Costumes/PrimalItemCostume_GhostReaperQueen.PrimalItemCostume_GhostReaperQueen'" Ghost Titanomyrma Queen Costume PrimalItemCostume_GhostAnt_C "Blueprint'/Game/Mods/NoUntameables/Costumes/PrimalItemCostume_GhostAnt.PrimalItemCostume_GhostAnt'" Ghost Eurypterid Costume PrimalItemCostume_GhostEurypterid_C "Blueprint'/Game/Mods/NoUntameables/Costumes/PrimalItemCostume_GhostEurypterid.PrimalItemCostume_GhostEurypterid'" Ghost Glowbug Costume PrimalItemCostume_GhostLightbug_C "Blueprint'/Game/Mods/NoUntameables/Costumes/PrimalItemCostume_GhostLightbug.PrimalItemCostume_GhostLightbug'" Ghost Seeker Costume PrimalItemCostume_GhostSeeker_C "Blueprint'/Game/Mods/NoUntameables/Costumes/PrimalItemCostume_GhostSeeker.PrimalItemCostume_GhostSeeker'" Spawn Codes (Items) 2 Chibis Chibi X-Ammonite PrimalItemSkin_ChibiDino_Ammonite_Ocean_C "Blueprint'/Game/Mods/NoUntameables/Chibi/PrimalItemSkin_ChibiDino_Ammonite_Ocean.PrimalItemSkin_ChibiDino_Ammonite_Ocean'" Chibi-Ghost Ammonite PrimalItemSkin_ChibiDino_Ammonite_Ghost_C "Blueprint'/Game/Mods/NoUntameables/Chibi/PrimalItemSkin_ChibiDino_Ammonite_Ghost.PrimalItemSkin_ChibiDino_Ammonite_Ghost'" Chibi-Cnidaria (Remapped vanilla) PrimalItemSkin_ChibiDino_Cnidaria_C "Blueprint'/Game/Mods/NoUntameables/Chibi/PrimalItemSkin_ChibiDino_Cnidaria.PrimalItemSkin_ChibiDino_Cnidaria'" Chibi X-Cnidaria PrimalItemSkin_ChibiDino_Cnidaria_Ocean_C "Blueprint'/Game/Mods/NoUntameables/Chibi/PrimalItemSkin_ChibiDino_Cnidaria_Ocean.PrimalItemSkin_ChibiDino_Cnidaria_Ocean'" Chibi-Leedsichthys PrimalItemSkin_ChibiDino_Leedsichthys_C "Blueprint'/Game/Mods/NoUntameables/Chibi/PrimalItemSkin_ChibiDino_Leedsichthys.PrimalItemSkin_ChibiDino_Leedsichthys" Chibi-Ghost Leedsichthys PrimalItemSkin_ChibiDino_Leedsichthys_Ghost_C "Blueprint'/Game/Mods/NoUntameables/Chibi/PrimalItemSkin_ChibiDino_Leedsichthys_Ghost.PrimalItemSkin_ChibiDino_Leedsichthys_Ghost'" Chibi-Deathworm PrimalItemSkin_ChibiDino_Deathworm_C "Blueprint'/Game/Mods/NoUntameables/Chibi/PrimalItemSkin_ChibiDino_Deathworm.PrimalItemSkin_ChibiDino_Deathworm'"* Equip requires SE Chibi-Iceworm PrimalItemSkin_ChibiDino_Iceworm_C "Blueprint'/Game/Mods/NoUntameables/Chibi/PrimalItemSkin_ChibiDino_Iceworm.PrimalItemSkin_ChibiDino_Iceworm'"* Equip requires SE Chibi-Ghost Deathworm PrimalItemSkin_ChibiDino_Deathworm_Ghost_C "Blueprint'/Game/Mods/NoUntameables/Chibi/PrimalItemSkin_ChibiDino_Deathworm_Ghost.PrimalItemSkin_ChibiDino_Deathworm_Ghost'"* Equip requires SE Chibi-Corrupted Deathworm PrimalItemSkin_ChibiDino_Deathworm_Corrupt_C "Blueprint'/Game/Mods/NoUntameables/Chibi/PrimalItemSkin_ChibiDino_Deathworm_Corrupt.PrimalItemSkin_ChibiDino_Deathworm_Corrupt'"* Equip requires SE Chibi-Jug Bug (Water) PrimalItemSkin_ChibiDino_JugBug_C "Blueprint'/Game/Mods/NoUntameables/Chibi/PrimalItemSkin_ChibiDino_JugBug.PrimalItemSkin_ChibiDino_JugBug'"* Equip requires SE Chibi-Jug Bug (Oil) PrimalItemSkin_ChibiDino_JugBug_Oil_C "Blueprint'/Game/Mods/NoUntameables/Chibi/PrimalItemSkin_ChibiDino_JugBug_Oil.PrimalItemSkin_ChibiDino_JugBug_Oil'"* Equip requires SE Chibi-Jug Bug (Element) PrimalItemSkin_ChibiDino_JugBug_Element_C "Blueprint'/Game/Mods/NoUntameables/Chibi/PrimalItemSkin_ChibiDino_JugBug_Element.PrimalItemSkin_ChibiDino_JugBug_Element'"* Equip requires SE Chibi X-Jug Bug PrimalItemSkin_ChibiDino_JugBug_Bog_C "Blueprint'/Game/Mods/NoUntameables/Chibi/PrimalItemSkin_ChibiDino_JugBug_Bog.PrimalItemSkin_ChibiDino_JugBug_Bog"* Equip requires SE Chibi-R-Jug Bug PrimalItemSkin_ChibiDino_JugBug_Rockwell_C "Blueprint'/Game/Mods/NoUntameables/Chibi/PrimalItemSkin_ChibiDino_JugBug_Rockwell.PrimalItemSkin_ChibiDino_JugBug_Rockwell'"* Equip requires SE Chibi-Ghost Jug Bug PrimalItemSkin_ChibiDino_JugBug_Ghost_C "Blueprint'/Game/Mods/NoUntameables/Chibi/PrimalItemSkin_ChibiDino_JugBug_Ghost.PrimalItemSkin_ChibiDino_JugBug_Ghost'"* Equip requires SE Chibi-Nameless PrimalItemSkin_ChibiDino_Chupacabra_C "Blueprint'/Game/Mods/NoUntameables/Chibi/PrimalItemSkin_ChibiDino_Chupacabra.PrimalItemSkin_ChibiDino_Chupacabra'"* Equip requires AB Chibi-Ghost Nameless PrimalItemSkin_ChibiDino_Chupacabra_Ghost_C "Blueprint'/Game/Mods/NoUntameables/Chibi/PrimalItemSkin_ChibiDino_Chupacabra_Ghost.PrimalItemSkin_ChibiDino_Chupacabra_Ghost'"* Equip requires AB Chibi-Seeker (Flying) PrimalItemSkin_ChibiDino_Pteroteuthis_C "Blueprint'/Game/Mods/NoUntameables/Chibi/PrimalItemSkin_ChibiDino_Pteroteuthis.PrimalItemSkin_ChibiDino_Pteroteuthis'"* Equip requires AB Chibi-R-Seeker PrimalItemSkin_ChibiDino_Pteroteuthis_Rockwell_C "Blueprint'/Game/Mods/NoUntameables/Chibi/PrimalItemSkin_ChibiDino_Pteroteuthis_Rockwell.PrimalItemSkin_ChibiDino_Pteroteuthis_Rockwell'"* Equip requires AB Chibi-Ghost Seeker PrimalItemSkin_ChibiDino_Pteroteuthis_Ghost_C "Blueprint'/Game/Mods/NoUntameables/Chibi/PrimalItemSkin_ChibiDino_Pteroteuthis_Ghost.PrimalItemSkin_ChibiDino_Pteroteuthis_Ghost'"* Equip requires AB Chibi-Glowbug PrimalItemSkin_ChibiDino_Lightbug_C "Blueprint'/Game/Mods/NoUntameables/Chibi/PrimalItemSkin_ChibiDino_Lightbug.PrimalItemSkin_ChibiDino_Lightbug'"* Equip requires AB Chibi-Ghost Glowbug PrimalItemSkin_ChibiDino_Lightbug_Ghost_C "Blueprint'/Game/Mods/NoUntameables/Chibi/PrimalItemSkin_ChibiDino_Lightbug_Ghost.PrimalItemSkin_ChibiDino_Lightbug_Ghost'"* Equip requires AB Chibi-R-Glowbug PrimalItemSkin_ChibiDino_Lightbug_Rockwell_C "Blueprint'/Game/Mods/NoUntameables/Chibi/PrimalItemSkin_ChibiDino_Lightbug_Rockwell.PrimalItemSkin_ChibiDino_Lightbug_Rockwell'"* Equip requires AB Chibi-R-Reaper Queen PrimalItemSkin_ChibiDino_ReaperQueen_Rockwell_C "Blueprint'/Game/Mods/NoUntameables/Chibi/PrimalItemSkin_ChibiDino_ReaperQueen_Rockwell.PrimalItemSkin_ChibiDino_ReaperQueen_Rockwell'"* Equip requires AB Chibi-Ghost Reaper Queen PrimalItemSkin_ChibiDino_ReaperQueen_Ghos_C "Blueprint'/Game/Mods/NoUntameables/Chibi/PrimalItemSkin_ChibiDino_ReaperQueen_Ghost.PrimalItemSkin_ChibiDino_ReaperQueen_Ghost'"* Equip requires AB Mod Compatibility: Remaps, Default Buffs, Child Classes, and how things work A "Remapped" creature is when the vanilla creature is replaced by a modded creature. Any time a vanilla creature is spawned, if it is set to be "remapped" by a mod the modded version will spawn instead. What happens when two mods attempt to remap the same creature? The result is that one version doesn't spawn - you can't just fuse two Dodos from different mods into one creature so as a result the mod highest in the load order takes priority and the second mod's version of the Dodo doesn't spawn at all. However, it can still be summoned through admin commands and such, it's only natural spawns that are affected. The reason why buffs are more compatible is that any amount of buffs can apply onto a creature - if mod A adds a buff that makes Dodos larger than normal and mod B adds a buff that makes Dodos explode when killed, as long as the two buffs don't interfere with eachother the end result is a large, explosive Dodo. Buffs make things much easier in terms of mod removal as well, since when the mod is removed only the buffs disappear rather than the entire creature (though there are methods to remap creatures and keep them persistent on mod removal, it's ultimately still better to use buffs). Unfortunately, not everything can be edited through a buff. Large changes, particularly those that involve a creature's own internal mechanics, can be impossible to make without using a modded version of the creature. Just imagine trying to apply everything i've done on the Deathworms but without being able to reference anything the worm is actually doing in vanilla - even if you could get part of it to work, it would end up being a complete mess. As a result, No Untameables resorts to remaps - however only the few creatures that are advertised in this mod are actually remapped. This means that with mods that use remaps of dinos, but don't specifically edit the dinos edited by this mod, will have little to no compatibility issues. There are also several other things done to increase compatibility with other mods. Child Classes When mods attempt to make a reference to another dino (such as checking if it's X species) often they'll include Child Classes of the original creature. A creature that is a Child Class is in short a version of the creature that "inherits" properties from the original - when the original has changes made, the changes apply onto all of the "children". There are many child classes in vanilla, such as Aberrant Raptors being a child class of the normal Raptor. Child Classes will be counted the same as vanilla for a lot of external references - for example, if you have a modded Dodo that does increased damage against Raptors, Aberrant Raptors would also count as a "Raptor" and take increased damage. All creatures in No Untameables are a Child Class of the vanilla version, so they are easily referenced - they also have the same variables, so if another mod wanted to check if a Deathworm was "underground" the Deathworms from this mod would properly return as "underground" or "not underground". There are other methods such as Tags (which is more reliable for checking mods since many don't use child classes of the original), but child classes are the easiest to check and in many cases are automatically counted. Most creatures in this mod have the same tag as their vanilla counterpart. Default Buffs Buffs are by far the best method for editing creatures, but in most cases remapped creatures won't be affected by the buffs from other mods even if they are intended to be identical to vanilla. This is because Default Buffs don't actually apply to any "child class" or copy of a creature, which all remaps are. Only the vanilla version can actually get the buff. However, I use a workaround for this by adding Default Buffs from other mods onto the creatures directly. Creatures in NU will search the game's data for default buffs that should apply to the vanilla version(s) and apply them onto themselves. An example would be if someone used a buff to make Cnidaria burst into flame the moment they spawned. The NU Cnidaria would spawn, check if there are any default buffs for the vanilla Cnidaria, apply any found buffs, and as a result burst into flames just like the vanilla one would. Certain buffs that break functionality are blocked though this has to be added manually from my side. Other Since not everything is perfect, there are a few other things i've done for specific mods to make sure everything works smoothly. This includes adding non-child classes of aggressive water dinos to the Ammonite's camo buff list and swapping some things around if certain mods are detected. Compatibility issues that are reported can often be dealt with depending on if the other mod's author is willing to discuss it (since I usually have no idea what's going on from their side, and some issues just can't be fixed from my end). Mod Compatibility: Vanilla Conversion & Mod Conversion Class Vanilla Conversion Allows most creatures to be converted into their vanilla counterpart. Stats and EXP will be kept, imprinting is kept if it exists. Please note that most creatures will be heavily bugged (many do not have inventories) as the vanilla version was never meant to be tamed. The option to convert is found under the "Options" category on the radial wheel. Mod Conversion Class Allows creatures to be converted into another mod's version of it. The default option for the Cnidaria, Eurypterid, and Meganeura is the Better Dinos version (if the mod is currently running), you do not need to use this if attempting to convert them to the BD version. Conversion transfers all stats, items, EXP, and imprinting if any exists. Requires a full class path in the format of /Game/Mods/ModName/ect, look at the Spawn Codes page of the mod. Example: ModConversionClassDragonfly=/Game/Mods/BetterDinosTest/Fish/BDDragonfly_Character_BP.BDDragonfly_Character_BP The option to convert is found under the "Options" category on the radial wheel. The option to convert does not appear if nothing is entered into the config (unless Better Dinos is on the server, in which the few of the mentioned creatures are affected), if the class path is entered incorrectly, or if the class path is from a mod not currently running on the server. Note that there are no restrictions on this, so blame your sever owner if they change it to something ridiculous like the Overseer and break something as a result. Mod Compatibility: Mod Interactions Most creatures from this mod can also be converted into another mod's creature by using the Mod Conversion Class ini config. This retains base stats, colors, EXP, imprinting, and more, and works in the same way as vanilla conversion. There are no restrictions to what can be entered on this ini config so blame your server admin if they set it to something ridiculous like the Overseer and break the game. There are also some other interactions with specific mods listed below: Extra QoL ItemsConverters All creatures with variants are added to the mod's conversion lists. Better DinosMeganeura, Cnidaria, Eurypterid, and Ammonite These 4 creatures will cause a remap conflict with Better Dinos, however both mod versions can exist on the server at the same time safely. Which mod's version spawns is dependent on what mod has higher load order. Additionally, both mods have a config option to prevent remapping of a specific creature - in this case, the next mod in line would take priority for spawns. For the Cnidaria, Eurypterid, and Meganeura, can be converted from the NU version into the BD version and back through the Options menu if both mods are present on the server. This is simply just defaulting the Mod Conversion Class to the BD versions, so if something else is manually entered there this will not apply. The BD Ammonite is not tameable, so the NU Ammonite does not have the option to convert to it by default, though it can be added by putting it into the mod conversion class ini config. Ammonite Camo All BD equivalents (including the Liopleurodon) of vanilla water creatures are included in the Ammonite's camo buff array and will be affected by the targeting prevention. Deathworms Deathworms will use a modified drop inventory consisting of both the possible drops from this mod and the BD edited loot table. Loot is not swapped if the prevent better deathworms option is enabled for that mod or if they currently have the Event inventory (random chance of chibi-deathworm dropping) Misc NU Cnidaria are harvestable by the BD Carbonemys Baby Reaper Queens share the same milk preference as baby Reaper Kings See AAD section for anything relating to AAD-BD-NU compatibility. Additional Aberrant DinosCreatures in AAD with an Aberrant counterpart have a NU version that will spawn in place of the normal AAD one if this mod is in higher load order - note that this also requires NU being in higher priority than Better Dinos if that is also added (excluding the Jug Bugs). NU Aberrants can be converted to "vanilla" if AAD is present and the option is enabled (the vanilla class being the AAD aberrant creature), and the modded class default is the Better Dinos version if one exists. Only the Element Jug Bugs are in AAD, the Aberrant Oil/Water versions in this mod are still considered "extra" regardless and require manual addition to spawn containers. Dino StorageCnidaria, Eurypterids, Ammonites, Jug Bugs, and Nameless can passively generate resources as long as their ini configs are not disabled. (Thanks Lethal!) Shiny!Buff Transfers Wild Reaper Queens will transfer any "special" buffs (eg. Holographic) onto any reapers obtained from them. This does NOT apply to tamed queens, only wild, and buff transfer is guaranteed. Enraged is excluded from transferring. Both wild and tamed Titanomyrma Queens have a 10% chance of passing on any "special" shiny buff (eg. Holographic) onto any Workers/Soldiers they spawn. Enraged is included as it prevents taming (avoiding any oddities with the enraged buff on tames). Structures PlusMutator Exclusions Reaper Queens are immune to the S+ Mutator's allow breeding/gender addition/ect buffs like the vanilla Reaper Kings. I have no intention of changing this. (I'm not sure what's up with the Nanny and Reapers so that isn't something I can control - possibly related to how they manually set the imprint player.) ARK: AdditionsAmmonite Camo All relevant amphibious or aquatic creatures are added to the Ammonite's prevent targeting buff. This applies to both the individual mod and collection versions. Animals of AtlasAmmonite Camo All relevant amphibious or aquatic creatures are added to the Ammonite's prevent targeting buff. Immersive TamingReaper Queens tamed through Immersive Taming are the "wild" variant and behave differently (same as vanilla forcetamed ones), however an option to convert them to the "tamed" variant in this mod is included. Nameless are only aboveground while targeting something, so you may need to adjust some of IT's configs to allow them to be immersively tamed properly. Seekers are currently incompatible with IT due to their taming logic (taming % will slowly decrease). No Untameables BetaMost creatures will not be deleted when switching between mod versions as long as at least one version of NU exists on the server. Anything exclusive to the beta however will be removed - this includes creatures, items, and any new features. There is no reason to run both versions at the same time, unless for some reason you're just seeing how many mods you can add to a server before it crashes on startup. OtherMost things that are dependent on some part of a vanilla creature or item (such as Deathworms aggroing onto War Drums, or Reaper Queens being mateboosted with Reaper Kings) also count all child classes of the original.