太刀介绍

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MONSTER HUNTER RISE
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太刀使用简明指南 开始之前 首先,我想强调使用手柄的重要性。因为本指南是从手柄玩家的视角撰写的。我不太清楚如何在《怪物猎人崛起》中用键盘鼠标玩太刀,卡普空又一次把操作设置搞砸了,相信我,崛起中的键盘鼠标操作体验很糟糕,和《怪物猎人:世界》完全不同。 其次,请确保你对手柄控制设置进行以下调整,因为我将使用Switch和旧怪物猎人游戏的默认控制方案(这样,B键将用于确认,A键用于取消)。

基础操作 让我们从基础开始。 你的锋利度槽旁边有一个【魂槽】。魂槽等级越高,所有攻击造成的伤害就越高。魂槽共有3个等级,从弱到强依次为白色、金色、红色。目标是将魂槽充能并尽可能长时间保持在红色等级。 X键为收刀。 Y键为拔刀。奔跑时按Y键会改为使出一记【 overhead slash( overhead slash)】。

B键施展突刺。 A键施展闪避(翻滚)。对于大多数攻击,你可以在动画结束后进行翻滚。闪避时按下方向键可向对应方向翻滚。 右扳机键(RT)施展居合斩。连续按下RT可施展连招攻击。如片段所示,居合斩连招会使角色略微向前移动,你有时可利用这一点攻击怪物的不同部位。注意,武器收鞘时也可施展居合斩I。 Y+B键施展横斩,同时角色会小幅向后跳跃。 看破斩 太刀有一个非常强力的招式名为看破斩(玩家间常简称为FSS),这已不是什么秘密。该招式首次出现于《怪物猎人:世界》。施展看破斩需以连招形式按下RT+B键。若时机把握得当,看破斩可以完全抵消即将到来的攻击伤害,并将气刃槽完全充满。此时,在初始斩击后按下RT键,即可立即衔接气刃斩III,提升气刃等级。 看破斩无需命中发动攻击的怪物即可充能气刃槽并衔接气刃斩III,命中任何怪物均可。 请注意: 1. 施展看破斩会立即清空气刃槽的充能。 2. 当气刃槽充能不足时,看破斩无法抵消攻击,也无法填充气刃槽(但仍可施展该动作)。 3. 若未能用该动作成功反击,气刃槽将保持为空。对于《怪物猎人:世界》的老手来说,你可能会注意到【看破斩】的反击时间和判定范围都大幅缩减了。这一改动能防止你在角色躲开即将到来的攻击时,反击那些原本会命中你的攻击。如果你是从《怪物猎人:世界》过来的资深太刀玩家,你需要一些时间来调整使用【看破斩】的方式和时机。 【看破斩】只能在大多数招式之后衔接使用,也就是说,你不能在没有进行攻击的情况下直接发动【看破斩】。某些招式有相当长的后摇动画,在这段时间内你也无法使用【看破斩】。 【看破斩】不仅能对怪物的攻击做出反应,还能对怪物的吼叫做出反应。你可以利用这一点,在与怪物刚接触时就提升你的练气槽等级。(大多数怪物在你首次在某个区域与其交战时,都会发出震耳欲聋的咆哮)。需要注意的是,在《怪物猎人:崛起》中,并非所有咆哮都是震耳欲聋的,而且如果你使用看破斩,可能会失败并因此失去所有的气刃槽能量。 下面的片段完美展示了如何使用看破斩来提升气刃槽等级。注意在第二次看破斩中,我成功 counter 了攻击(有声音和特效),但由于斩击没有命中怪物,气刃槽仍然是空的。 特殊收刀 在《怪物猎人:世界 冰原》中,Capcom 为太刀添加了另一个非常有趣的招式,名为特殊收刀。要施展特殊收刀,在连招中按下 RT + A 即可。 这个收刀动作的主要作用是取消大多数攻击的后摇动画,让你能够比平时更快地衔接招式。有两个动作只能从特殊收刀状态派生,分别是居合斩和居合气刃斩。我习惯称它们为小居合和大居合(注意这里是大写的I,不是小写的L)。处于特殊收刀姿势时,按下B键会使出小居合,按下RT键则会使出大居合。 在《怪物猎人:世界》中,小居合若时机把握正确会获得超级 armor(超级盔甲),这意味着你受到的伤害会比平时少,且不会被击退。 而在《怪物猎人:崛起》中,小居合完全不会提供超级 armor,它唯一的作用就是取消重置动作以及充能你的气刃槽。当你用小居合命中怪物时,气刃槽会变成略带蓝色的状态,并且会缓慢上升(上升速率可以改变)。

Big Iai is a game changer for MHR. Back in MHW, failure to counter monster attack with this move will instantly drop your spirit gauge level, and the time window for a successful counter is so small most people do not bother using it at all. In MHR, it is changed so that failing a big Iai slash will not drop spirit gauge level, and the ease of use is increased. As a result, always try using a big Iai slash, not only because it is very cool looking, but also because it can level up your spirit gauge level when successful. Please Note: 1. Same as Foresight Slash, Big Iai slash cannot counter multi-hit attacks. If you use it to counter attack with multiple hits, most likely you will get hit as a result. 2. If you fail to land a big Iai slash, you can press X to sheath your weapon quicker. 3. You can control the direction to which your small and big iai slashes will attack. Use it to your advantage to chain combo and hit different monsters etc. 4. To help timing your attack, try to rotate the camera angle so that your character's side faces your instead. This way you can see when the monster collides with your character (which is when you should use a big Iai slash) 5. Both Iai slashes DO NOT require a charged spirit gauge to function. The following clips demonstrate how to use Big Iai to counter roar and attacks. Silkbind Moves In MHR, wirebugs are added as both movement and offensive assets. You can perform different moves if you have wirebugs available. Serene PoseThe first move is Serene Pose. This move costs 2 wirebugs and the function is also to counter attacks. The downside to using serene pose is that it costs 2 wirebugs, they recover slower. It also has a rather long counter window, during which you cannot do anything else. So if the monster do not target you, you are stuck at Serene Pose for the entire duration. To perform Serene Pose, press LT + B. For Serene Pose: 1. You can initiate it with no previous combo. 2. After a successful counter, you can chain many moves, but mainly special sheath or spirit slash III. 3. If you succeed in using Serene Pose to counter an attack, your spirit gauge level WILL DROP as a result. 4. It is more likely to stagger monsters than any other moves. Use this to your advantage. The following clip showcases how to chain Serene Pose. Soaring Kick Soaring Kick is the default move for Long Swords. To perform this move, press LT + Y. Soaring Kick comes in 2 parts. One part is a plunging thrust, another part is Spirit Helm Breaker. By default, without any additional input, when you kick a monster, the game will perform plunging thrust. This attack will charge your spirit gauge, much like a small Iai. If you have at least 1 spirit gauge level (white spirit gauge), you can press RT when you kick a monster. This will chain a very powerful move called Spirit Helm Breaker instead. When performing soaring kick and spirit helm breaker, note that you can change the direction you are facing when: 1. You perform the initial soaring kick (Move your analog stick when presing LT + Y) 2. During spirit helm breaker (Again, analog stick) You will lose 1 spirit gauge level regardless of whether your spirit helm breaker lands hits on monsters. Silkbind Sakura SlashSilkbind Sakura Slash is an alternative to Soaring Kick. It has to be unlocked by completing your first rampage quest. Sakura Slash is unique in a way that it does not use your spirit gauge level, unlike Spirit Helm Breaker. Instead, it will level up your spirit gauge when it lands hits. As with any attacks, you can change the direction when you perform the move. The downside is wirebug recovery is slower than when using Soaring Kick. The attack is also horizontal, making it much harder to target weak points of monsters. [/preview] Switch Skills Apart from Silkbind Sakura Slash, there exists 2 other switch skills for Long Sword, each replacing a vanilla move. Spirit ReckoningThis replaces Spirit Slash III. Spirit Reckoning allows you to move to different positions from which you initiate the attack, and continue your combo. This will also affect how foresight slash combos. It takes 1 less move to finish the combo, and I recommend using this if you find spirit slash III too slow. Drawing Double SlashThis replaces the step slash (pressing Y when moving). This is basically a small Iai without the spirit gauge charging effect. Which of these should I use?It's up to you. For me, I use Drawing Double Slash, Spirit Reckoning and Soaring Kick. But YMMY. Try each of them, mix and match, and see which move allows you to combo smoothly. After all, Long Sword is all about combos. Combo and Fight The goal of Long Sword is: 1. Charge the spirit gauge towards Red (3rd level) 2. Repel attacks with Foresight Slash and Big Iai slash 3. Continue attacking monsters while evading attacks. To achieve the above goals, you must chain normal moves with FSS and Iai slashes as well as silkbind moves. A common approach to start a fight is to counter a roar with either FSS or a Big Iai slash, as demonstrated above. This will instantly give you 1 level of spirit gauge(white). After this, you can chain special sheath and a small Iai to charge your spirit gauge. Thereafter, you can chain and initiate different combos as you see fit. Note that you can initiate an attack before the spirit gauge is full enough to perform spirit slash III or spirit reckoning, as any normal attacks will charge the spirit gauge. You do not need to wait until the spirit gauge is full to initiate the spirit slash combo set. Reckless use of Serene Pose and Foresight Slash is ill-advised, because: 1. Serene Pose leaves you with 1 to 0 wirebugs regardless of whether you successfully performs a counter attack. If you are hit with a strong and powerful combo attack which requires you to dodge evading with wirebug, you will be unable to escape said attack, and usually carts as a result. 2. Serene Pose will immediately downgrade your spirit gauge, the potential damage except a Red Gauge is low. 3. Foresight Slash will use your entire spirit gauge charges to initiate the move. If you cannot counter the attack, you have to charge the gauge a bit before you can use spirit slashes or another foresight slash. An example of opening a fight An example of a full fight in Demo version Equipment and Skills Basically, you want to aim for Quick Sheath 3. This is a core skill for Long Sword in Rise. Because quick sheath significantly affects how fast you can perform a special sheath. Level 3 allows you to special sheath almost instantly, giving you an edge when initiating combo and during fight. Other player's attacks may also make you flinch. I recommend 1 level of Flinch Free. Flinch Free allows you to negate most attacks from teammates, preventing them from stopping your combo. Note that Long Sword has a high tendency to attack teammates due to the wide reach of its attacks. Equipping Flinch Free will prevent you being affected by a Long Sword user's attacks. Master's Touch along with Critical Boost and Weakness Exploit is also great for Long Swords. Master's Touch prevents sharpness from dropping whenever the hit is a critical hit. Critical Boost increases damage from critical hits. Weakness Exploit increases affinity for hits that land on a monster's weakspots. Razor Sharp can also be considered. It simply halves your sharpness loss. As with other melee weapons, Attack Boost, Critical Eye, Agitator is very useful to increase raw damage output. Credits, License, Non-Sense I wrote this guide to demonstrate basics of Long Sword. The content (text, images and video) used in this guide is released under WTFPL[www.wtfpl.net], please visit the link for the full license. The clips in this guide is cut using Kdenlive[kdenlive.org]. Try it, it's amazing. If you want to help improve this guide, please leave a comment on what I should include, or explain better. I appreciate any feedback!