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如何在百慕大生存

2026-02-20 07:00:18
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AI智能总结导读

这是游戏《如何在百慕大生存》的生存技巧攻略,核心介绍百慕大岛屿生存的关键要点:包括需优先建造篝火、水果篮等必备建筑,开局要刷出合适的角色特质,合理利用飞机资源,注重角色关系搭配提升效率,还有资源收集、地图互动的诸多细节,助力玩家顺利度过前期生存危机。

岛屿生存必备技巧 游戏小贴士 游戏中最困难的部分是度过危机时刻,此时飞机上的补给和已探索的附近区域资源开始耗尽,而你尚未建造好所有必要的建筑。 【最需要建造的必要建筑包括】:篝火、睡眠区、采集工具、水果篮、鱼竿和烹饪锅。 (作者注:每一天都很重要,水果篮能防止你因缺水而死亡。请密切关注前两周的所有情况。)注意,在建造锅之前,你需要大量木材来烹饪食物,并且还需要建造它。(作者注:暂时只靠生肉和生鱼生存或许是个明智的选择。) 为了有时间完成所有这些事情,了解一些要点很重要: 1. 开始新游戏 【重要提示】开始新游戏后,请仔细查看所有角色的所有特质。 如果有增加抑郁或食物消耗的负面特质,不要犹豫,重新开始游戏。 (总的来说,我建议你多尝试几次,因为合适的特质会让你的生存轻松很多。)例如,像【食欲不振】或【乐观主义者】这类优秀的特性适用于任何角色,但如果特性更具体且与特定技能相关,那么最好将它们分配给那些技能等级较高的角色。因此,不要犹豫,反复重新开始,直到在初始阶段获得一个还算不错的特性组合。

Plane 2. Regarding the crashed plane: The game says that food on the plane will spoil quickly. This is nonsense. It's just that each next trip to the plane will bring fewer resources, but it doesn't matter when it happens. ❕❕ Therefore, I would recommend not to go on the plane at all on the first day. Hunger is already at zero for everyone, and there will be a lot of delicious food that will simply disappear. ❕❕ After that go to the plane once a day. Also, go to the plane with characters with the maximum level of gathering, that is either Alexander or Yuri. Relationships 3. Relationships between the characters This is a very important aspect of the game that you need to pay attention to! ❕❕ The fact is that when distributing tasks between characters, you dont need to only check points from their skills. Very often, good relationships between characters are more effective than high skills. (For example, right at the start of the game, choose to make a fire and put Yuri and Alexandro at the workbench. Their relationship with each other is zero, this will be indicated as 2.5 hearts. The first will have a craft level of about 50, the second will have about 40, well, that is, 90 for two. Next, point at the machine and you will be shown the efficiency of their work and it will be around 1.6. Now we take and replace Alexander with Illyana, whose craft level is around 20. That is with Yuri only 70. But point at the machine and you will see that the efficiency of work will be around 1.75, which is higher! And all because their relationship with each other is almost 100.) -- ❕❕ In addition, each pair action adds or decreases the relationship every turn, and the higher it is initially, the more likely it is that it will be added more, and often significantly. Therefore, if you have made any relationship, then constantly go for it. (That is, let's say Bob and Jacob have the highest fishing skill and in the future they will fish together, so it's a good idea to constantly put them together on different tasks, so that by the time of fishing they have already grown up in friendship, which will give a serious profit.) -- And here is another important thing. As you can see, it's important to try to increase positive relationships in order for a team to work more effectively, but this will often also depend on depression! The less depression, the greater the chance of adding relationships to a plus in general and a big plus in particular. Try to keep the depression at zero for all characters working in pairs. Stats and skills 4. Stats and skills When characters are given a level, they will be given points for distribution, the number of which will depend on intelligence. It seems very logical to pump more intelligence during the first lessons, so that later they get more points, but that's not right. Rather, upgrade gathering/scavenging and constitution. They will get tired more slowly and lose more fatigue when resting. This is critically important, because otherwise they'll need to rest more. Pump intelligence at the beginning only to Bob. Miscellaneous 5. Other miscellaneous: You will have to live on fruit from the plane, as well as water and fruit found on the island. But these will be one-time things, so don't eat fruit. Without water, a game over comes immediately. ❕(Writer's note: Try not to over-feed people before day 10. Around day 10, there's a chance that the fat man will eat all your food, raising hunger for everyone else. That can ruin everything if your plane is empty at that point. Don't feed the fat man much before the event and start fixing others' hunger after the event. After the event, it's safe to start hoarding food.) -- ❕5.2 Regarding the collection of resources on the island: Try to do it always with one chosen character. (Writer's note: it depends heavily on stealth + other skill, so Julia is a good option for interacting with event items. This will also put injuries on one character which is smarter to avoid overhealing.) -- ❕5.3 In general, until the end of the construction of vital buildings, do not rush to clear the map. You will have time to collect later, but a bunch of injuries will prevent you from doing everything as efficiently as possible, so collect only when necessary. -- 5.4 //WRITER EDIT: Answering a user comment: "I can't keep from starving to death by day 16-17 -- Can't get the fruit basket and fishing rods up until day 13-14. Forget the cooking pot." -- Answer: Had the exact same problem for the longest time on my second run. I noticed especially depression affects the workstation results a lot. Fatigue too. Possible solutions: 1) I started to rotate best talkers (Conversation skill = depression recovery) with workers who have started to gain even the tiniest bit of depression (5-20%). Which means that I normally have 2 workers in a station: > One takes a break 1-1 talk at the campfire and loses a bit of fatigue too as a bonus. *Don't be afraid to replace the worker during their break if needed, just borrow a worker from exploration or something --- 2) Also ditched the idea to make the cooking pot until mid-game cause I didn't have enough luck with wood. Just feed them with raw meat and fish, they can handle it :,D There's always an excess of herbs from gathering and herbs = sickness cure --- 3) I cannot emphasize enough how important the meals from plane (and meal loss during night) is at the beginning. You can skip the daily food run to plane if you have excess food that day. I didn't let the hunger and fatigue go over 25% since it affects depression and working results, but I drove them HARD after making the fruit basket and before the fishing rod trying to hurry it up :,D Just cause I knew I'll be getting a approx 3-6 fishes a day after that with Jacob-Bob combo and it's easier to fix the hunger and give everyone a big break after that. Objects of interest on the map ❕In the menu around the things you can interact with on the island, you will see functions in different colors. Some options will be red and others will be white. Red means that the object of interest will disappear later. So first use the white ones. (For example, first we collect fruit, and only then we cut down the tree.) -- 6. Objects of interest on the map Many things you will meet on the island can be interacted with in different ways. ❕(For example, you will find scales and you will be asked to collect stones or a weapon from them. After selecting any option, other will disappear and you will get one thing. And here you will either get 5 stones OR +20 ATK to the one who collects the weapon... The choice seems obvious here.) ❕The first person on the map will be the antenna grandpa. Don't talk to him right away. The fact is that the next night after the conversation, he will throw 10 depression off to all the characters. It is worth using wisely. ❕The third fat man on a pile of grapes will throw off hunger to zero to the one who talks to him. Do not feed the person who will do this, you will save on food. ❕Do not search the Virgo shell. Apart from injuries, you will not get anything. ❕(Writer: However, search the giant clam which is another item.) ❕Let the raft be dismantled. Wood and ropes are more important than anything else in the beginning. ❕Loot the fish cage when you run out of food. There are a lot of fish in it, and the basket will be needed for fruit basket. //Writer's note: ❕Search the hanging vines and hunt the monkeys. ❕Harvest hanging clothes into fabric, you'll get camo cloak. ❕Decorate the sandcastle and then search it. ❕You can get some fatigue up with the price of small amount of depression at the skeleton sofa. ❕Hunt the spider's den. Hunt the small animal. ❕Collect fruit from fig tree, search it and cut it. *// ❕When you find the fountain, there will be five attempts to drink. It reduces all negative states such as depression, injury, hunger, etc. but only the first two attempts, and then vice versa. So drink twice, collect bottles for diseases and do not touch it anymore. ❕There is no need to sacrifice anything on the altar. You will only get depression, but the head of a bull gives meat.

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