版本更新 | 纪念碑之战,新赛季「阿莎拉」内容概览

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各位玩家,我们将于11月18日为PC、主机及移动平台推出无需停机的更新,以开启全新赛季:阿莎拉! PC更新时间线: 1. 11月18日00:30 UTC+0:行动模式和战争排位赛将暂时无法进行; 2. 11月18日01:59 UTC+0:行动模式的进入权限和匹配功能将关闭,同时市场和拍卖行也将关闭; 3. 11月18日02:00 UTC+0:PC客户端更新正式上线。 请注意:此次PC更新需要下载18.5GB的内容,Steam更新包大小约为36.2GB。 如果在更新过程中遇到任何错误,请在更新完成后重启游戏,并确认客户端已完全更新。移动版更新时间线: 11月18日 00:30 UTC+0:行动模式和战争排位赛将暂时无法使用; 11月18日 01:59 UTC+0:行动模式入口和匹配系统将关闭,同时市场和拍卖行也将关闭; 11月18日 02:00 UTC+0:安卓和iOS更新上线。 请注意:此次移动版更新需要下载1.5GB内容。高清安装包约为33GB。 如果在更新过程中遇到任何错误,请在更新完成后重启游戏,并确认客户端已完全更新。主机端更新时间线: 11月18日 00:30(UTC+0):行动模式和战争排位赛将暂时无法使用; 11月18日 01:59(UTC+0):行动模式的进入权限和匹配功能将关闭,同时市场和拍卖行也将关闭; 11月18日 02:00(UTC+0):Xbox Series X|S和PlayStation 5版本更新上线。 提醒:本次主机版本更新需要下载46.54GB的内容。如果更新后遇到问题,请尝试重启游戏以完成更新。 本赛季新增内容: 新工程师职业干员:Gizmo,新战争地图:纪念碑,新行动模式迷你玩法:汇流点大坝,新热点区域地图,新MK4冲锋枪,新弹药,新消耗品,新注射器,赛季任务系统改进,大量游戏玩法优化及漏洞修复。新干员 ● 新工程师干员:拉希德·拉哈尔,代号:吉兹莫

干员职业:工程师 干员特性 - 防火墙:当位于自己的部署物附近时,会获得提升武器操作速度的增益效果。 战术装备 - 爬行机器人巢:部署一个包含三个爬行机器人的机械巢。爬行机器人会追踪敌人并在接近时爆炸,造成伤害并施加腐蚀效果,该效果会增加敌人受到的子弹伤害。被腐蚀的敌人会在智能烟雾中被标记。 战术装备 - 烟雾地雷:部署可附着在坚硬表面的智能烟雾。当敌人接近时烟雾激活,并使进入其中的任何人减速。被腐蚀的敌人进入智能烟雾时会被标记。 战术装备 - T.I.M(顽强拦截模块):投掷一个自行推进的机械T.I.M,它会沿指定方向进行巡逻。在巡逻时探测到敌人后,它会对其展开追击并发射束缚网,大幅限制敌人的移动能力,阻止其使用瞄准射击(ADS),并禁用干员技能。若敌人处于腐蚀状态,T.I.M会立即追踪他们。 解锁方式:可通过免费赛季通行证等级获取。 新地图 - 纪念碑(战争模式)

曾经繁荣的阿莎拉古城,如今因气象武器和战争的摧残而化为一片废墟。哈夫克已占据了这座曾经充满活力的大都市的空壳。 新武器 - MK4冲锋枪

三连发可瞬间消灭敌人! 行动 ● 全新迷你模式:零伤害-沉点

零号水坝的地下管道区域发生了意外洪水。情急之下,赛义德在关键设施处安置了大量炸药——危机已到了临界点! 开放时间

零号水坝 - 汇流点行动 进入所需:112,500 特尼奇合金 零号水坝 - 汇流点行动将偶尔出现黄昏天气,并伴有独特的视觉和音频效果。 零号水坝 - 汇流点行动新增了进入地下管道区域的梯子,使管道区域的进入更加便捷。其他零号水坝模式不受影响。 新行动 - 拆弹行动:接受拆除炸弹的任务,完成后可获得空投补给奖励。 赛义德已组建精英卫队在水坝内部巡逻。赛义德现在更加具有攻击性,请谨慎行事! ● 新热点区域地图

Added six new maps: Zero Dam AC, Space City Core Area, Tide Prison Core Area, Layali Grove Sparkling Empress Hotel, Brakkesh Market, and Brakkesh New Tower of Babel Top Floor. Hot Zone now allows active map selection, with a minimum of three maps required. ● Tide Prison - Hard Map Adjustments: Extraction points now have an overload mechanism, allowing only 5 people to extract at a time. When more than 5 people are at the extraction point, evacuation priority is determined by order of entry into the extraction zone. Relevant prompts will appear when overload prevents extraction. Affected extraction points: Helicopter Landing Area extraction point, Pipeline Gate 1/2/3 extraction points. ● New Consumables & New Syringes ○ Proteus Jammer: Season-exclusive consumable that reduces enemy soldier alertness for 45 seconds after use. The latest full-spectrum IFF signal jammer developed by G.T.I.'s technical department. When activated, this device automatically broadcasts communication signals with friendly characteristics, effectively disrupting specific targets' reconnaissance and search capabilities. ○ Tactical Gear Supply: Speeds up Tactical Gear recharge after use. Uluru, Shepherd, Tempest: Reduces Tactical Gear cooldown by 15%. Stinger: Restores two Hive-Tech Pistol rounds. Other operators: Reduces Tactical Gear cooldown by 20%. ■ Type I battlefield field supply device, pre-packaged with various common materials tailored to each Operator's Tactical Gear characteristics. Once opened, it accelerates Tactical Gear recharge. ○ Haavk Neurofluid - Ultra Form: For 180 seconds after use, when an enemy aims at you, the screen edge lights up in their direction; obtainable from Bosses or Special Classes, single-match use only. A cutting-edge combat stimulant popular among elite Haavk soldiers. Significantly enhances crisis awareness during its active period, allowing instant identification of incoming enemy fire direction within a certain range. ○ Haavk Neuro-Analgesic: For 240 seconds after use, grants Pain Relief effect and suppresses the debuff that reduces maximum HP when injured; obtainable from Bosses or Special Classes, single-match use only. A cutting-edge combat stimulant popular among elite Haavk soldiers. Allows soldiers to ignore severe combat efficiency losses from bodily injuries during its active period, maintaining full operational effectiveness. ● New Limited-Time Mode - Neo Investigation ○ Mystic Neural Devices have flooded the black market. Ahsarah is shrouded in mystery. Use neural devices to decode buried secrets. ○ Purchase neural devices through events or Supply Stations. Explore scannable containers in battle to obtain hidden items, with chances to discover mysterious character voice lines. Neural devices also have additional functions—explore to discover them. ●Season Mission Update ○ S6 Season Mission Reset: All progress on Season 6 missions will be reset and cleared. Any Ultimate Safe Box Season Access from previous seasons, along with any Safe Box Trial Cards (used or unused), will expire and become invalid. ○ Interface improvements and usability optimizations: ○ Homepage display optimization: The season mission homepage panel will now more clearly display mission progress and Operation Directives. ○ Season mission list: Optimized the red dot display rules for side missions in the season mission list. ○ Fate Contracts and Collector progress indication optimization: The required quantities for Fate Contracts and Collector will now display progress requirements based on the current season mission stage (whether Ultimate Safe Box Season Access has been obtained). ○ S7 Season Mission Update: Season 7 kicks off with a brand-new mission line, bringing fresh Operation Directives and Fate Contracts challenges for operators to tackle, featuring the following experience improvements: ○ Difficulty optimization: Significantly reduced the number of missions with "extraction failure resets mission progress." ○ Mission path optimization: Increased the number of default open Operation Directive side paths, providing more route options from the season start. ○ Map selection optimization: Reduced the number of missions requiring visits to Tide Prison and any Hard maps. Main missions do not require these visits. ○ Neural device series story experience: Season missions now include neural device-related narrative content. Use the Mystic Neural Device Type I to become a psychic agent and explore the undercurrents surging across the Ahsarah continent and uncover the secrets of various factions. ○ Obtaining Mystic Neural Device Type I: Complete missions to acquire large quantities of neural devices. Supply Stations and corresponding event screens will continuously provide Mystic Neural Device Type I. ○ Short season mission compensation distribution: Following the S7 season update, compensation based on S6 season mission challenge progress will be gradually distributed to operators. ○ Compensation content will be distributed collectively via in-game mail after the S7 season version update. ○ Data processing is expected to take 1-2 business days. Please be patient and check your mail promptly. ○ The S7 Season Ultimate Safe Box 1-Day Access Cards included in the compensation are only valid during the S7 season. In-Game Combat & Level Improvement ●All Modes ○ Now supports mantling and movement on high-speed moving platforms. ○ Operator gestures can now be interrupted by various actions. ○ Adjusted the character's animation amplitude when hit in the head to prevent balance issues caused by excessive body movement upon being struck. ○ Optimized weapon switching and holstering performance during fast swimming. ● Warfare ○ Warfare Vehicle Balance Adjustments: ■ LAV-G1 IFV: Fin-Stabilized Armor Penetration Round: Limb damage within 200m: 94 → 100, limb damage beyond 200m: 85 → 90. High-Explosive Shell: Limb damage within 75m: 95 → 100, limb damage 75m-125m: 72.5 → 75, limb damage beyond 125m: 59 → 60. ■ F-45A Fighter: Reduced hover mode yaw and pitch maneuverability. Mobile third-person view now displays speed and altitude information. ○ Trainwreck: ■ Adjusted cover positions and optimized vehicle traversal. ■ Made minor scene adjustments to certain areas for a more balanced match experience. Replaced some static cover with destructible cover. ■ Adjusted the Fixed Machine Gun position at Objective A in Attack and Defend mode. ■ Added F-45A Fighter in King of the Hill mode. Both attacking and defending sides each receive an additional LAV-AA, and faction-wide deployable ATVs are now limited to own-squad deployment only. ■ Removed some ziplines in King of the Hill mode. ○ Fault: ■ Objectives A1 and A2 have been merged into Objective A. ■ Adjusted the redeploy point location at Objective A. ■ Adjusted the combat zone boundaries at Objective A. ■ Optimized easter egg trigger locations and fixed floating issues on mobile platforms. ○ Ascension - Attack and Defend: ■ Adjusted the attackers' combat zone at Objective D. ○ Attack and Defend Mode Call-in Support - Airdrop Vehicle cost adjustments: ■ LAV-AA: Adjusted score cost to 6,500. ■ LAV-G1 IFV: Adjusted score cost to 10,000. ■ FSV Wheeled Tank Destroyer: Adjusted score cost to 8,000. ■ GTQ-35 Light Tank: Adjusted score cost to 9,500. ○ Wire-Guided Missile: Optimized mobile wire-guided missile one-touch firing logic. Missiles will now only fire after releasing the fire button while ADS, and can be continuously guided through the crosshair. ● Victory Unite ○ Added Commander Squad Assignment function to the pre-battle deployment phase: During the deployment phase, commanders can choose between two squad assignment modes: ■ Selecting Ace Squad will prioritize grouping all players with Gold-tier role abilities into the same squad; other players will be automatically assigned based on role distribution. ■ Selecting Total Assault will prioritize evenly distributing all players with Gold-tier role abilities across all squads; other players will be automatically assigned based on role distribution. ■ After selecting an assignment mode, commanders can adjust the squad assignment of non-grouped players. Pre-grouped squads entering the match will not be split by the assignment function. ■ Commanders can appoint squad captains during the assignment phase. ○ Call-in Support - Airdrop Vehicle cost adjustments: ■ LAV-AA: Adjusted score cost to 7,500. ■ LAV-G1 IFV: Adjusted score cost to 10,000. ■ FSV Wheeled Tank Destroyer: Adjusted score cost to 9,000. ■ GTQ-35 Light Tank: Adjusted score cost to 9,500. ○ Ascension - Victory Unite: ■ Adjusted the attackers' combat zone at Objective D. ● Operations ○ Adjusted rescue and medical item usage sound effects on different floors to make them more clearly distinguishable. ○ Door kicking sound effect propagation distance increased to 50 meters with slower volume falloff. ○ Ladder climbing sound effects are now affected by hearing range. ○ Slightly increased stamina consumption when repeatedly toggling sprint. ○ High-value Item Inspection: Added inspection animations for UAV, Ventilator, and Gridmeister. ○ Layali Grove: Layali Grove will no longer experience wildfires. System Improvement ●All Modes ○ New Controller Features: ■ Added left stick linear movement support; character movement speed is now determined by stick push amplitude. ■ Added right stick input smoothing support; right stick operation will now be smoother. ■ Added multiple reload/interact options: Prioritize Reload/Prioritize Interact/Tap Reload Hold Interact/Hold Reload Tap Interact. ■ Optimized sensitivity presets, changing from Low/Medium/High presets to 1-8 different sensitivity levels, giving players more options and making it easier to find their ideal sensitivity. ■ Improved combo key input performance, reducing key sticking and combo key trigger issues. ■ Added UI size settings under "Settings - Screen" (currently supports some UI elements, with continuous optimization ongoing). ■ Unified map cursor and menu cursor speed, with adjustable speed support. ○ Added Squad Code: Supports generating squad codes for direct squad joining. ○ PC voice notification optimization: Distinguished voice notification icon styles to quickly differentiate between squad channel and team channel. ●Warfare ○ Team Deathmatch map updates: Fault, Monument. ○ Strength to Spare mode update: Introduced Operator Sineva, who can use the Grappling Gun. Unlocked new maps: Knife Edge, Fault, Monument. ○ Arrow Clash mode update: Introduced Operator Hackclaw, who can use the Data Knife. Unlocked new maps: Knife Edge, Fault, Monument. ● Operations ○ New Collectibles ■ Red Quality: Prototype Fusion Power Unit, High-Energy Gas Canister, Ultrasonic Cutter, White Porcelain Vase, Golden Crocodile Head Statue. ■ Gold Quality: Hydraulic Breacher, Aviator Glasses. ■ Purple Quality: Damaged File, Elegant Coffee Cup, Gingerbread Man. ○ Stash interaction optimization: Moved stash backpack right-click menu drop button to the bottom; attachment details page now supports movement and sound effects; batch sell optimization: supports cursor sliding for quick selection/deselection. ○ Collection Room: Now supports batch submission of materials required for Collection Room upgrades. ○ Strategy Board tab: Added Sinkpoint Operation tab for playing Zero Dam - Sinkpoint Operation. ○ Gear Tickets: Season Mission Spec Ops Gear Tickets renamed to Season Mission Custom Gear Tickets; optimized weapon loadouts for some gear ticket presets. ○ Controller optimization: Added auto batch pickup function; virtual cursor optimization. Weapon Balance and Optimization ● All Modes ○ AS Val Assassin Premium Barrel: Now supports switching to single fire mode. ○ Ammo icons: Enhanced visual effects for multiple ammo icons. ○ Reload sound effects: Enhanced reload sound effects for M14 Marksman Rifle, VSS Marksman Rifle, AS Val Assault Rifle, and SR-3M Compact Assault Rifle. ○ Weapon Calibration: Fixed an issue where MP7 Submachine Gun and M7 Battle Rifle stock calibration only had single-dimension adjustment. ●Warfare ○ Added MP7 Lunar Chrome Barrel: Range: +3m; Control: +3; Handling: +4; Stability: +3; Increases movement speed while holding weapon and reduces run-and-gun delay but significantly increases Hip Fire Spread penalty when jumping; ○ Added SG552 Hound Light Barrel: Control: +4; Stability: +4; Hip Fire Accuracy: -8; ○ Added ASh-12 Tomahawk Heavy Barrel: Control: +10; Handling: -4; Stability: +4; Hip Fire Accuracy: -16; Damage: 34 → 50; Fire Rate: 500 rpm → 400 rpm; Muzzle Velocity: 340 m/s → 500 m/s; Specialized body part damage multipliers: Head 1.5x, Chest 1.0x, Abdomen 0.7x, Limbs 0.5x. ○ Added SR-25 Dominator Handguard: Handling: +2; Flinch Resistance: +80%; Hip Fire Accuracy: -8. ○ Added Universal Stock: QR High-Performance Stock: Control: +2; Handling: -2; Stability: +2; Hip Fire Accuracy: +16. ○ Added Universal Stock: CT Enhanced Stock: Control: +2; Handling: +6; Stability: +2; Hip Fire Accuracy: -16; ADS Movement Speed: +8%; ○ Added Universal Foregrip: EC Universal Hand Stop: Control: -4; Handling: +4; Stability: +2; Hip Fire Accuracy: +16; ADS Speed: +8%; ○ Added G3 series Rear Grip: Sentinel Stable Rear Grip: Control: +6. ● Operations ○ S12K Shotgun: ■ S12K 24-Round Extended Drum Mag: Handling: -20 → -10; ■ S12K 10-Round Extended Mag: Handling: -10 → -5; ■ S12K Breakthrough Long Barrel Combo: Handling: -4 → -2; ○ Desert Eagle: Headshot damage multiplier: 2.2 → 2.8; Range: 35m/77m: 0.85x/0.6x → 15m/30m: 0.85x/0.6x; ■ Desert Eagle Rifled Long Barrel: Range: 23m/40m: 0.85x/0.6x; ■ Desert Eagle Competition Rear Grip: Control: +6 → Handling: +6. ○ AR SpecOps Integrally Suppressed Combo: Equipping this barrel will significantly change your hip fire accuracy and recoil experience; headshot damage multiplier: 1.9x → 2.5x. ○ Shotgun Vortex Choke: Handling: -7 → -5; ○ Added SG552 Hound Light Barrel: Control: +6; Handling: -2; Stability: +6; Hip Fire Accuracy: -8; ○ Added MP7 Lunar Chrome Barrel: Range: +6m; Control: +4; Handling: +4; Stability: +4; Increases movement speed while holding weapon but significantly increases Hip Fire Spread penalty when jumping; ○ Added ASh-12 Tomahawk Heavy Barrel: Control: +12; Handling: -4; Stability: +4; Hip Fire Accuracy: -16; Armor Penetration: 55 → 40; Damage: 56 → 75; Fire Rate: 500 rpm → 400 rpm; Muzzle Velocity: 340 m/s → 500 m/s; Specialized body part damage multipliers: Head 1.75x, Chest 1.0x, Abdomen 0.7x, Limbs 0.25x. ○ Added SR-25 Dominator Handguard: Handling: +2; Flinch Resistance: +80%; Hip Fire Accuracy: -8. ○ Added Universal Stock: QR High-Performance Stock: Control: +3; Handling: -2; Stability: +3; Hip Fire Accuracy: +16. ○ Added Universal Stock: CT Enhanced Stock: Control: +2; Handling: +6; Stability: +4; Hip Fire Accuracy: -16; ADS Movement Speed: +8%; ○ Added Universal Foregrip: EC Universal Hand Stop: Control: -4; Handling: +6; Stability: +2; Hip Fire Accuracy: +16; ADS Speed: +12%; ○ Added G3 series Rear Grip: Sentinel Stable Rear Grip: Control: +8. Operator Balance Adjustments ●Operator - Hackclaw ○ Both Modes: ■ Flash Drone: ➢ Yellow tracking line function: Tracking now only activates while holding the release button. ➢ Optimized tracking flight path to significantly reduce wall collisions and getting stuck in corners. ➢ Increased hit volume size. ➢ Flash Drones can now shatter glass while in flight. ● Data Knife: ➢ Enemy operators marked by the Data Knife will see a warning indicator. ➢ Operators inside smoke cannot be marked by the Data Knife. ○ Operations: ● Data Knife: ➢ Hitting downed enemy operators will only trigger the friendly position marker once; this resets after they're revived. ➢ This restriction doesn't apply when hitting standing or knocked-down enemy operators. ●Operator - Tempest ○ All Modes: ● Drill Charge: ➢ Temporarily disabled after being hit by Data Knife, EMP Grenade, or EMP Launcher. ➢ Added voice line when damaging enemies. ○ Operations: ● Emergency Evasion Device: ➢ Self-revive time penalty after using self-revive increased from 1s to 2s, with a maximum penalty of 16s. ➢ Each enemy operator you knock down while the device is active reduces the penalty by 2s. ●Operator - Nox ○ Both Modes: ● Silent Assault: ➢ Removes Wing Cam effects from you when activated. ➢ You won't be detected by Wing Cams while active. ○ Operations: ➢ Silent Assault: Won't leave footprints visible to Raptor while active. ● Operator - Raptor ○ Both Modes: ● EMP Grenade: Increased electric shock stun duration. ● Silver Wing: EMP Grenade explosion range carried by UAV: 8m → 10m, consistent with operator-thrown EMP Grenades; mobile flight speed: 7.6m/s → 10m/s, consistent with PC. ● Wing Cam: Improved visual effects when viewing a Wing Cam being captured and destroyed by enemies from the camera's perspective. ○ Operations: ● Container traces now disappear after 5 minutes (same as footprints). ● Trace Investigation and Wing Cam: No longer display enemy player names—now show operator codenames instead. ● Other Improvement: ○ Added unique voice lines when Tempest interacts with Luna and Desmoulins. Bug Fixes & Optimizations ● Fixed an issue where Silver Wing's UAVs could fly out of bounds. ● Fixed an issue where Silver Wing's EMP Grenades provided no hit feedback. ● Fixed an issue where Hackclaw's Flash Drone had incorrect warning times and abnormal trigger behavior in certain scenarios. ● Fixed an issue where Sineva's Grappling Gun had an incorrect hitbox, making it impossible to cut. ● Fixed an issue where Sineva's EOD Set fatigue effect stacked with equipment slow effects, causing extremely slow movement speed. ● Fixed certain unbalanced positions in Brakkesh. ● Fixed an occasional issue where the global vehicle limit in Warfare mode didn't work properly. ● Fixed an issue where using infinite scroll wheel mice occasionally caused abnormal stamina consumption. ● Fixed a camera clipping issue when using the carry action. ● Fixed an occasional issue where the F-45A Fighter's 30mm Autocannon failed to damage fast-moving targets. ● Controller-related bug fixes and optimizations: ○ Fixed an issue where some interface button shortcuts didn't respond in cursor navigation mode. ○ Improved icon display for long-press and simultaneous button press shortcuts. ○ Enhanced focus visual effects and fixed missing focus on certain controls. ○ Fixed scroll bar malfunctions. ○ Optimized controller navigation logic across interfaces. System Configuration

建议与反馈 我们很乐意听取您的意见!您可以通过以下任一渠道与我们联系: ● 官方客服邮箱:service@playdeltaforce.com 本次公告到此结束! 感谢各位操作员的响应!我们在阿萨拉战场见! 祝您游戏愉快! 三角洲特种部队团队