【接触线】重大更新发布!

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《战争雷霆》2025年冬季更新【战线接触】现已发布! 本次更新亮点如下: 1. 全新游戏模式【步兵】即将开启封闭测试。 2. 新增多款载具,包括多国的装甲车辆和地空导弹系统,如Ajax、Terminator、M10 Booker,以及Chu-SAM、NASAMS 3和HQ11。 3. 为多个国家添加了三款配备有源相控阵雷达的台风战斗机变体。 4. 新增两架二战时期的飞机:FR-1 Fireball和DB-LK。 5. B-25轰炸机及其变体将拥有全新的驾驶舱。一些大型舰船也将加入游戏,包括斯大林格勒号和威尔士亲王号,此外波兰的冬季版本也已获得了精美的更新。最后,我们为机库添加了一些实用功能,9.3及以上权重的地面战斗阵容将额外获得一辆载具,并且严重损伤机制现已实装到海战中。

查看更新日志,了解本次重大更新中包含的所有改进、载具及其他功能。 在此留下你的反馈。 步兵:封闭测试即将上线!

《战争雷霆》步兵新模式封闭测试即将开启!以全新的步兵视角体验战争雷霆战斗,包括战术建筑清剿、紧张的狙击对决以及城市街道上的激烈枪战。 地面载具:轻型载具、地对空导弹系统以及终结者! 战线接触将加入可研发的终结者和终结者2高级包!两者外观都极具威慑力,炮塔两侧均配备两门30毫米机炮和反坦克导弹发射器。

现代的Ajax轻型坦克配备40毫米火炮和良好的机动性,加入英国轻型坦克线的末端,而美国的M10 Booker轻型坦克则拥有105毫米火力。这两款载具均具备侦察能力。

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日本在本次更新中获得了一款多车辆防空导弹车,该车配备有源相控阵雷达、垂直发射装置以及12枚威力强大的导弹!

本次更新新增三款地对空导弹系统:瑞典和美国的挪威/美国联合研制的NASAMS 3,配备主动雷达制导导弹;中国的HQ11,配备相控阵雷达和八枚导弹,两者均具备出色的防空能力。

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新增载具: 美国:M10“布克”、NASAMS 3 德国:“美洲豹”2 苏联:BMPT、BMPT-72(礼包)、道尔-M1 英国:“阿贾克斯” 日本:61式(B)(礼包)、03式 中国:M1A2T、HQ11 意大利:“弗雷西亚”OWS30(联队载具) 瑞典:NASAMS 3 以色列:“梅卡瓦”Mk.1 新增飞机:新型“台风”战机和现代喷气式飞机、一款独特轰炸机、印尼“鹰”式教练机以及全新轰炸机座舱! “接触线”版本为德国、英国和意大利各新增一款“台风”战机改进型。这些战机均配备八枚AIM-120“阿姆拉姆”导弹和新型CAPTOR-E有源相控阵雷达,能更有效地追踪敌方空中目标。

对于喷气战机爱好者来说,可不止有新型“台风”战机!在“接触线”中,美国将迎来F/A-18E“超级大黄蜂”,它拥有更多武器挂点、一部AESA雷达以及12枚主动雷达制导导弹。瑞典将获得JAS39E,该机型配备“硫磺石”导弹、AESA雷达和更多导弹挂点,相比C型有了显著提升。此外,苏联将迎来苏-30SM2,其搭载“雪豹-E”雷达并配备更强劲的发动机!

对于二战(或趣味飞机)爱好者,推荐关注FR-1和DB-LK!FR-1不仅配备一台发动机,而是两台——一台螺旋桨发动机和一台喷气发动机。DB-LK则采用独特布局,拥有两台发动机和两个驾驶舱,机翼形状十分有趣,其防御炮手舱还能原地旋转。

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一架印尼鹰式战机作为高级礼包来到日本,它拥有出色的速度和机动性,配备空对空导弹以及多种用于攻击地面目标的武器选择,是研发日本空中科技树的合适且多用途的选择!

Hawk 209(印度尼西亚)(包) 最后,B-25J-20的全新驾驶舱,使其外观比以往任何时候都更加美观。

新载具: 美国:F/A-18E、FR-1火球(高级载具) 德国:EF-2000(AESA) 苏联:Su-30SM2、DB-LK(高级载具) 英国:台风(AESA) 日本:鹰209(印度尼西亚)(礼包)、Su-30MKM(马来西亚)、F/A-18D后期型(马来西亚)、MiG-29N(马来西亚) 中国:J-10C、Su-30MKK(礼包) 意大利:F-2000A(AESA)、MB-326B(高级载具) 法国:阵风M F3-R 瑞典:JAS39E 新驾驶舱: 美国:B-25J-20、PBJ-1H、PBJ-1J——已添加详细驾驶舱 苏联、中国:B-25J-30——已添加详细驾驶舱 法国:SB-25J——已添加详细驾驶舱 新飞行员模型: 苏联:Yak-141、Yak-38、Yak-38M、Su-33——飞行员模型已更新 直升机:新增损伤细节!本次重大更新中没有新增直升机,而是为部分旧直升机更新了模块,增加了更多损伤细节! 新增模块: 旧模块已添加更多细节,并新增了影响飞行器系统功能的模块: 美国:AH-1G、AH-1F、AH-1W、AH-1Z 日本:AH-1S、AH-1S 木更津、AH-1E 中国:AH-1W 法国:SA 316B 云雀III、IAR 316B 以色列:Tzefa A、Tzefa B、Tzefa D/E 海军舰队:威尔士亲王号、斯大林格勒号及其他大型舰船! “接触线”版本将引入部分大型舰船!包括斯大林格勒号、威尔士亲王号和南达科他号!

新载具: 美国:南达科他号战列舰、福雷斯特·谢尔曼号驱逐舰 德国:吕特晏斯号驱逐舰、帕契姆级护卫舰 苏联:斯大林格勒号巡洋舰 英国:斐济号巡洋舰、威尔士亲王号战列舰 日本:大淀号轻巡洋舰 意大利:阿曼多·迪亚兹号驱逐舰、仙后座号鱼雷艇 法国:科西嘉号巡洋舰(高级)、絮弗伦号巡洋舰 地图与任务:冬季波兰地图更新! 冬季版本的波兰地图在视觉上进行了优化和改进!我们更新了建筑、结构、环境元素和植被。现在这张地图上的所有事物都更加细致和生动,并添加添加了无数小细节。与以往的地图更新一样,地图的原始布局和路线基本保持不变,这意味着您在驾驶时不会遇到任何意外。由于内容无法识别,已删除。

更新后的机库功能! 你的机库有点像你的基地,我们都在这里花了很多时间。我们为导弹、火箭弹和炸弹添加了武器架,这些武器架会显示在你的飞机前方;对于地面载具,弹药会显示在侧面。你可以将鼠标悬停在每个物品上,查看其功能和使用方式!

当你在自定义菜单中点击机库内的载具时,它们现在会执行一些酷炫的动画!对于飞机,座舱盖和其他机械部件(如襟翼、减速板和方向舵)会移动,引擎会启动,螺旋桨开始旋转(直升机也是如此)。对于地面载具,炮塔和车顶机枪会旋转;对于舰船,炮架和甲板鱼雷发射管会旋转。 所有高级载具和活动载具现在都可以在细节丰富且设备齐全的机库内查看!只需点击载具或机库本身,你就会被传送到那里。在机库内,你会看到机械师正在维修载具。哦,不喜欢节日主题机库?如果你愿意,可以在设置中关闭它们。

Additional vehicles in Ground Force lineups Ever wanted more vehicles in your lineup? At Battle Rating 9.3 and above in both Arcade and Realistic, an additional vehicle is now available in your ground lineups! There’s one for Arcade Battles and two (a tank and SPAA) for Realistic Battles. Check out all the details in the major changelog! Severe Damage For Naval The Severe Damage mechanic has now been added to naval battles to improve how damage works in the mode. Severe Damage is defined as the depletion of 50% of a ship’s crew survivability and gives you extra reward, which is equal to half the reward for destroying that ship. Check out all the details in the major changelog! There’s plenty more to see! Check out the full changelog for all improvements and additions! New locations and missions Poland (Winter) — the map has been completely graphically updated. In addition to the houses, each of which now has a detailed winter variant, the general environment of the location has also been updated: plants, ground textures, ice, and decorative objects. However, the landscape and the general layout of the location have remained largely unchanged, which will allow you to play and use the same tactics as before. The hangar has been overhauled. The hangars have been completely overhauled. All buildings now feature more detailed interiors and improved lighting, making the location more atmospheric overall. The hangars now include dynamic effects and maintenance animations, adding depth and realism. Additionally, there is a new feature that allows players to visually inspect all types of armament and the damage they can cause. The naval docks have also been revamped — the ship port is now more lively, making the environment feel more expansive and functional. Location and mission updates Carpathians (all missions) — the unintended path to the hill at D7/E7 has been blocked off. The landscape in D5, which previously allowed vehicles to easily get stuck, has been adjusted. In Naval Battles the mandatory choice of the “Airfield” spawn point in bad weather has been removed. Minimaps for locations in Naval Battles have been brought to a uniform appearance. The water on them now has the same color in all locations. The water surface displayed on the minimap in the corner of the screen in battles now has transparency to it. Aral Sea — a bug that caused graphical artifacts to appear around the shipwrecks has been fixed. (Report). Arctic — a bug that caused graphical artifacts to appear around the radar arrays has been fixed. (Report). An erroneous wind animation on tree stumps has been removed. Cargo Port — a previously missing building has been added to the minimap. Enduring Confrontation A bug where AI ground battles could occur in grid squares located on the other side of the map has been fixed. This bug also caused giant arrows to appear on the minimap. Ground Vehicle model, damage model, characteristic and weaponry changes: RDF/LT — smoke grenade launchers and the corresponding modification have been added to the model. M1A2 SEP V2 — the laser rangefinder modification has been replaced with LWS + laser rangefinder modification. Type 24 ICV (P), Type 25 RCV (P) — the Mk.310 HE-TF shell has been added. Type 90, Type 90 (B), Type 90 (B) “Fuji” — “trunnions” module has been added. Light AA Mk I — the camera in 3rd person view has been moved closer to the vehicle. Tetrarch I — engine power has been increased from 165 HP to 167.29 HP at 2850 rpm. (Report). IRIS-T SLM — the number of gears has been increased from 12 forward and 2 reverse to 14 forward and 4 reverse. Source: HX2 8x8 brochure by Rheinmetall; HX2 UTF brochure by Rheinmetall; Ungeschütztes Transportfahrzeug (UTF) by Bundeswehr web page; Transmission technology for armored special vehicles by ZF; EcoLife Offroad 2 web page Data sheet by ZF. IRIS-T SLM — the maximum speed has been reduced from 100 km/h to 80 km/h. Sources: Luftverteidigungssystem IRIS-T SLM by Bundeswehr web page; Ungeschütztes Transportfahrzeug (UTF) by Bundeswehr web page; HX2 by Rheinmetall web page. A13 (all variants) — the number of gears has been reduced from 5 to 4. Reverse speed has been increased from 6 km/h to 7.9 km/h. (Report). Churchill III, Churchill NA75, Churchill AVRE Petard, Pz.Kpfw. Churchill — the transmission gear ratios have been corrected. (Report). The maximum engine speed has been increased from 2200 RPM to 2550 RPM. (Report). Begleitpanzer 57 — the turret front material has been changed from cast homogeneous armor to rolled homogeneous armor. (Report). ELC bis — a bug where the tank did not have the “Artillery Support modification has been fixed. (Report). Wiesel (all variants) — the transmission gear ratios have been corrected. The maximum reverse speed has been increased from 29 km/h to 38 km/h. (Report). Source: Bundeswehr web site – Waffenträger Wiesel 1 MK; Bundeswehr web site – Waffenträger Wiesel 1 MELLS; Bundeswehr web site – Waffenträger Wiesel 1 (family overview); ZF 3HP-22 manual by ZF; 24 Automatic Transmission ZF - 3 HP-22 by ZF; Waffensysteme und Großgerät der Bundeswehr. TAM — vehicle mass has been reduced from 30.5 tons to 30 tons. (Report). TAM — the elevation speed has been reduced from 12°/s to 7°/s. Source: Nuevos vehículos de la familia TAM by TAMSE; Worldwide Tank Fire-Control Systems by CIA; C-71-345-000/MA-001, DATA SUMMARY TURRET, LEOPARD C2 TANK; CARRO ARMATO MEDIO "LEOPARD" Torretta e armamento. Bardelas/60mm HVMS — a bug that caused the tank’s front to be raised upwards has been fixed. (Report). BMD-4 (all variants), BMP-3 — the gun barrel thicknesses that were too low have been corrected. The 30 mm cannon barrel thickness has been increased from 5mm to 10mm, and the 100 mm cannon barrel thickness has been increased from 5mm to 35mm. (Report). ZBD04A — the thickness of the gun barrel has been adjusted as it was too low: the 30 mm gun barrel thickness has been increased from 5mm to 10mm. R400 — the FN MAG 60-40 machine guns have been replaced with MG3A1 machine guns. (Report). R400 — main gun ammunition amount has been reduced from 29 to 20 shells. (Report). T-28 (all variants) — the turret traverse speed has been increased from 15°/s to 24°/s. Source: Наставление автобронетанковых войск РККА. Книга первая. Часть 1 - Материальная часть, вождение, уход и регулировка танка Т-28. 1935. M4 748 (a) — the non-functional hull machine gun has been removed from X-ray. Namer 30, Namer Tsrikhon — a bug that caused 3rd person night vision to be missing without the NVD modification installed has been fixed. (Report). TOG II — a smoke grenade launcher has been added. Chieftain 900 — the top speed has been increased from 48 km/h to 52 km/h. (Report). Strela-10M (Italy) — the operator icon in the name of the vehicle has been replaced with Hungarian one. (Report). Khrizantema-S — the “Elevation Mechanism” modification has been removed. Mephisto — a bug where the engine compartment bulkhead did not produce fragments when penetrated has been fixed. AMX-10RC — a bug where damage to the ammunition rack in the turret could lead to a fire in the ammunition rack without destroying the vehicle has been fixed. (Report). BTR-82AT — a bug where the ATGM in the launcher caused pressure damage to the crew has been fixed. Challenger — the ammunition consumption has been corrected. A bug that caused the shells to appear in the X-ray even when all ammo was spent has been fix. (Report). Crusader AA Mk.II — a Vickers K coaxial machine gun has been added. M55 (all variants) — a bug that caused the lack of an armor plate near the cover of the drive wheel has been fixed.Aircraft and helicopter model, damage model, characteristic and weaponry changes:Weaponry EF-2000, Typhoon FGR.4, F-2000A — double pylons for all AIM-120 missiles have been added. As a result, the maximum possible amount of equipped AIM-120 missiles has increased from 6 to 8. F-15C Golden Eagle — MRML pylons have been added, maximum number of AIM-120 missiles has increased to 12. (Report). AH Mk.2 Apache, AH-64E (Japan), AH-64E (China), AH-64E (France) — Laser Directional Infrared Counter Measures (LDIRCM) have been added. JH-7A, JH-7 Prototype, J-10A, JF-17, J-11B — LS-6(IR) 250 guided bombs with IR+IOG+GNSS guidance have been added. MG 151 aircraft gun — a bug that caused the 20 mm Minengeschoß shells to deal less damage than other 20-mm HE shells has been fixed. (Report). A6M3 — a bug where the external fuel tank did not drop has been fixed. (Report). Su-25 (all variants) — separate launch of flares/chaff has been added. Su-7 (all variants) — external fuel tanks have been added. LaGG-3-4 — the number of rounds for the ShKAS 7.62 mm guns has been reduced from 800 to 650 rounds per gun. Source: Техническое описание самолета ЛаГГ-3. Книга 1. LaGG-3-4, LaGG-3-8, LaGG-3-11, LaGG-3-23, LaGG-3-35, LaGG-3-66 — the number of rounds for the 20 mm ShVAK cannon has been increased from 150 to 160 rounds. Source: Техническое описание самолета ЛаГГ-3. Книга 1. Su-9, Su-11 — the number of rounds for the NS-37 forward cannon has been reduced from 40 to 30. Source: Книга ОКБ Сухого, 2024; Вадим Шавров “История конструкций самолётов в СССР 1938-1950”. MiG-27 (all variants), Su-17/22 (all variants), Su-25 (all variants), Su-39 — the ammo reserve of the SPPU-22-01 gun pod with GSh-23L gun has been increased from 250 rounds to 260 rounds. Source: Flugzeug Su-22UM3K, Betrieb und Steuertechnik. A21A-3, A21RB — wingtip drop tanks have been added. (Report). EF-2000, Typhoon FGR.4, F-2000A, F-15C Golden Eagle — the AIM-9L missile and the corresponding modifications have been removed, Silver Lions and Golden Eagles spent on these modifications have been compensated. Part of the rest of the missile modifications have been moved one tier lower, making them easier to obtain. B.R.20DR — the nose turret elevation angles have been adjusted from +40°/-40° to +85°/-38°. Source: "Istruzioni sull'impiego della torretta Breda tipo H", Ministero dell'Aeronautica, 1938. DB-3B, DB-3A (China) — the maximum permissible weight of the suspended weapons has been increased from 2900 kg to 2980 kg. Source: Техническое описание самолета ДБ-3-2М-85. Книга 1. Hunter F.6 — a bug that caused the SRAAM missiles to have a maximum launch speed has been fixed. (Report). JH-7A, JH-7 Prototype, J-10A, JF-17 — LS-6 bombs with GNSS guidance no longer require the targeting pod to be installed. MiG-21 Bison (Great Britain) — a secondary weapon preset with 2 x ZB-500 incendiary bombs has been added. (Report). Tornado F.3, Tornado F.3 Late, Tornado ADV — a bug that caused the BOL countermeasure pylons to release countermeasures in turns, rather than synchronously like on all other aircraft with BOL pylons has been fixed. A21RB — the Secondary Weapons customization menu has been added. Other The operation of all TWS algorithms (TWS, TWS+, ESA TWS) — has been improved. The number of false target tracks appearing in TWS modes with a slow zone scan speed has been significantly reduced. Rafale C F3 — the interface of the HMD has been updated. (Report). F/A-18 (all variants) — the interface of the HMD has been updated. J-10A — the HUD interface has been updated. Report). AH-1Z — the RWR page on the MFD has been updated. F-2A ATDW — a bug where the central drop tank was always displayed in x-ray mode has been fixed. (Report). Jaguar GR.1, Jaguar GR.1A, Jaguar IS — a bug where the right underwing drop tank was not displayed in X-ray mode has been fixed. (Report). F-15C Golden Eagle — a bug that caused the IR page of the MFD to be missing when installing AN/AAQ-33 Sniper pod has been fixed. (Report). Gladiator Mk.I (China) — the metal 3-blade propeller has been replaced with a wooden 2-blade propeller. J8A — the wooden 2-blade propeller has been replaced with a metal 3-blade propeller. MB-326K — a bug where the machine gun pods were not visible when in cockpit view has been fixed. (Report). Ro.57 Quadriarma — armor for the pilot’s seat and armored glass has been added. Sources: Catalogo nomenclatore per velivolo bimotore da bombardamento a tuffo Ro. 57", 1943, Ministero dell'Aeronautica; I tuffatori di Crotone, genesi e impiego del controverso bimotore Ro. 57", F. Farina, Aerofan n.74, 2000 CF-188A — a bug where components of the targeting pod were constantly displayed in X-ray mode has been fixed. (Report). F-15E — a bug where components of the targeting pod were constantly displayed in X-ray mode has been fixed. (Report). OS2U-3 — the central fuel tank is no longer self-sealing. Source: OS2U-3 Airplane Characteristics and Performance (1 August 1943). Mosquito NF.Mk.II — radar module has been added. Sea Hawk Mk.100, Sea Hawk FGA.6, Sea Hawk Mk.50 — the front fuel tank has been split into two tanks, and the internal layout of the modules in the fuselage has been adjusted. (Report). J-10A — fuel dumping mechanic has been added. Flight Model changes: Yak-28B, MiG-21F-13, J-7II, MiG-21PFM, Su-7 (all variants), MiG-19 (all variants), J-6A, A-5C, Q-5 (all variants) — a bug that prevented the maximum thrust from being displayed in X-ray has been fixed. (Report). Re.2005 (VDM) — MW-50 water injection system has been added. Engine power in emergency mode has been adjusted (power in WEP mode has been increased). (Report). Boomerang Mk.1/2 — a bug that caused the engine to overheat too quickly during takeoff has been fixed. (Report). DB-3A/B — a bug that caused a constant roll to the left side regardless of the aircraft control type has been fixed. (Report). B-25 (all variants), PBJ (all variants) — flight model updated, fuel distribution across tanks streamlined, fuel consumption order clarified (performance characteristics remain unchanged) The altitude characteristics of jet engines for all jet aircraft near service ceilings altitude has been corrected. XP-55 — the flight model has been updated, maximum engine power has been corrected. (Report). Max power (100%) has been set to 1125 HP. Takeoff power (WEP) to 1275 HP. Fuel mass has been reduced to 300 kg. (Report). F-47N-25-RE (China) — flap deployment restriction system present on other P-47N aircraft has been added. (Report). OS2U-3 — empty mass has been increased from 1400 kg to 1937 kg. Source: OS2U-3 Airplane Characteristics and Performance (1 August 1943). P-26A-34, P-26A-34 M2 — the Pratt & Whitney R-1340-33 engine has been replaced with the Pratt & Whitney R-1340-27 one. (Report). P-26B-35 — engine power has been increased from 550 HP to 600 HP, engine mass has been increased from 327 kg to 360 kg. (Report). Ta 154 A-1 — combat flaps position has been removed. Source: Focke-Wulf Ta 154 Nachtjäger mit 2x Jumo 211 F oder N.- Vorläufige Bedienungsvorschrift. F-89B, F-89D — the simultaneous deployment of the flaps and air brake is no longer restricted. (Report). F-16I Sufa — the parasite drag of conformal fuel tanks has been reduced. (Report). Naval fleet model, damage model, characteristic and weaponry changes:Naval weaponry: HMS Iron Duke — a bug where the primary rangefinder was giving target designations for the auxiliary 152 mm guns instead of the primary 343 mm guns has been fixed. (Report). HMS Colossus — a bug with the torpedo launch trajectory that could cause torpedoes to swerve sharply to one side immediately after leaving the tube has been fixed. (Report). Sovetsky Soyuz, Kronstadt — the ship’s seaplane model has been replaced with the KOR-2. A bug that caused the shells of the 128 mm SK C/34 and C/41 cannons to be unable to fly at distances further than 10 kilometers away has been fixed. (Report).Naval characteristics, physics and damage model: USS Dealey — a bug that caused depth charges to be visible on the ship’s deck when selecting a preset without them has been fixed. Colbert — maximum speed has been reduced from 33 to 31.7 knots.Naval Visual models and visual parts: RN Corazziere — a bug that caused the depth charges to be displayed inside the launchers on the sides of the ship even when they were not selected has been fixed. (Report). MPK Pr.1331M — a bug that caused the radome on the mast to rotate has been fixed. (Report). Karlsruhe — a bug that caused the ship to disappear in 3rd person view when zooming in has been fixed. (Report).Interface The hangar tooltip for seaplanes in x-ray view now displays information about its model, type, and armament. Economy and research In Naval Battles, the system for calculating rewards (Silver Lions, research points, mission points and “Damage Caused” in the battle statistics) for damaging and destroying ships has been changed. All rewards are now calculated based on the percentage of depleted crew responsible for survivability (displayed in the status panel of the player’s ship and the enemy ship). Previously, rewards were given for damage to ship sections containing crew, and were not related to the depletion of the crew itself. Now, rewards more clearly and effectively correspond to the damage inflicted, as the number of crew members is a more concise and understandable indicator of a ship’s survivability. In Naval Battles, the rules for issuing the “Enemy Kill Assist” reward and its amount have been changed when the target is a ship. “Enemy Kill Assist” is now awarded to all players who have depleted at least 20% of the target’s survivability crew, regardless of when this occurred. The reward is now equal to 25% of the reward for destroying that ship, as for all other vehicle types. It’s important to note that the “Destruction of naval vehicles” section in the battle summary displays the total reward for the ship’s destruction, plus any additional reward for destroying the remaining crew. The reward for assisting in destroying a ship is calculated from the net reward for the destruction, excluding any incapacitated or remaining crew. In Naval Battles, the mission points awarded for losing your ship now include 30% of the mission points awarded to the enemy for destroying the player’s crew, rather than just 30% of the mission points for the destruction itself (which was only 9 mission points). A bug where mission points awarded for damaging naval targets were not dependent on the difference between the shooter’s and target’s Battle Rating, as is the case for all other events and all other vehicle types has been fixed. A bug where mission points awarded for damaging, destroying, and assisting in the destruction of a target with a Battle Rating of 1.0 were not calculated correctly has been fixed. Tiran 6 has been added as the second vehicle in the Sho’t/Tiran group. Customization The “Game updates (2024-2025)” decals collection has been added. Awards A new Battle Award called “Battered!” has been added to Naval Battles. This award is given for depleting 30% of the crew survivability on Light/Heavy cruisers, Battleships and Battlecruisers. Interface The designs of all aircraft action panel icons have been updated. Now they are done in the same, more minimalist style. The “Select all” button has been added to all filter menus. An IFF filter has been added to the aircraft radars. It can be configured to show either only friends or only foes or all contacts, as before. The filter can be switched on both with the cursor by clicking on the corresponding button or icon on the radar indicator and with a keybind. Information about enemy crew losses has been added to the tooltips for naval awards in the battle summary message. For the “Assistance in destroying the enemy” and “Destruction of naval vehicles” items, the “Crew losses” column indicates the percentage of the target’s crew destroyed by the player (the player’s total contribution to the destruction of that target). For the “Damage to the enemy” item, the “Crew losses” column indicates the percentage of the target’s crew destroyed by the hit. Tooltips for the “Damage to the enemy” and “Destruction of naval vehicles” naval awards in the battle summary message now include information about the damage inflicted on the enemy. The “Damage” column indicates the amount of “Damage to Naval Targets” the player incurred for this action, which is added to the corresponding column of the battle statistics table. The custom sight folder on PC has been relocated. When you log in for the first time after the update, a popup will display the new directory where your sights have been moved. The new location is: For Windows: Documents My Games WarThunder Saves <your user ID> production UserSights . For Linux: $HOME/.config/WarThunder/Saves/<your user ID>/production/UserSights/. For Mac: Users/<user name>/My Games/WarThunder/Saves/<your user ID>/production/UserSights/. You can find your user ID at any time on your user profile page in the Gaijin.net store The ability to switch between the default hangar and the festive ones has been added. This also allows players to disable the festive hangars. The option “Hangar scene” can be found in “Options > Main Parameters > Other Settings”. Game mechanics In Ground Arcade and Realistic Battles, players with vehicles with a Battle Rating (BR) of 9.3 or higher are now given an additional vehicle to respawn with after their spawn or to spawn with instead of using their own vehicle brought into battle. In Arcade Battles, one additional random tank is available, while in Realistic Battles one random tank and one random SPAA are available. The vehicle depends on both the player’s BR and the BR of the session: vehicles with the maximum BR for the session cannot be provided by this mechanic. For example, in a battle with a BR of 9.7-10.7, if the maximum BR of the player’s own vehicle is 10.7, the player will receive a vehicle with a BR between 9.7 and 10.3 as an additional vehicle. If the maximum BR of a player’s vehicle is 9.7, the additional vehicle will have a BR between 9.3 and 10.0. If there is no vehicle in the research tree that matches the BR, then vehicles with lower BR will be used in the selection. In Naval Battles, the previous mechanic of randomly assigning additional aircraft has been replaced with the new mechanic, similar to the one described above for Ground Battles. This means that players will immediately see the specific aircraft they have received in their crew slot bar and can change its armament if there are different options available. The possible aircraft options have also been significantly expanded, so players will receive additional aircraft with a higher Battle Rating than before that are relevant to the current battle. The “Severe Damage” mechanic has been added to Naval Battles, similar to the mechanic for aircraft. Severe Damage is defined as the depletion of 50% of a ship’s crew survivability. When damage is inflicted, the player receives a reward (Silver Lions, research points and mission points), equal to half the reward for destroying that ship and +1 to the “severe damage” column in the battle statistics window. If any ally finishes off this target, the severe damage in the player’s battle statistics will be replaced by a complete destruction credit of the target. The player who finishes off this enemy will also receive their “destruction” and the full reward for it. If players finish off their severely damaged target, they will receive the remaining half the reward. Severely damaged ships, unlike aircraft, are not written off at the end of the battle and are not converted into complete destructions. The requirements for completing Battle Tasks to destroy and assist in the destruction of ships in Naval Battles have been increased due to changes in these mechanics, which will lead to an increase in the number of these actions in battles. A new mechanic that has a chance of disabling various onboard electronic systems when an aircraft fuselage is damaged by a single high-damage for rank VII-VIII aircraft and their variants at rank VI has been added. The chances of systems getting disabled vary from system to system and depend on the type and amount of damage received. The maximum radius for damaging armored vehicles by blast wave, which depends on the mass of the explosive in TNT equivalent, has been recalculated. Previously, these values were unrealistically overestimated for higher explosive masses, and unrealistically underestimated for low explosive masses. So, for example, large bombs could destroy vehicles with a blast wave at distances where in reality they could not even hit infantrymen, while small-caliber HE shells, due to their underestimated damage radius, often inflicted too little damage. The fragmentation fields of HEAT, HE, and AP shells have been recalculated. The number of fragments and the fragmentation field density have been significantly increased. Sound By popular demand, the sound of the M2 Browning aircraft machine gun has been improved. It now sounds more vibrant and powerful. Controls Now in 3rd person view when using the head-tracking software (TrackIR, OpenTrack, etc.) the camera moves around the vehicle, similar to how it is when using the “Mouse look activation” control. Matchmaking A new matchmaking feature has been permanently turned on for all game modes: it now takes into account the match history of all players in the queue when choosing the mission. It reduces the chances of the same mission occurring twice or more in a row by order of magnitude. The history only works over the course of one game session - when players restart the game, it resets the player’s match history.