
📢 [PC] Compensation for Item Acquisition Error Greetings Berserkers, Compensation will be granted to players who were unable to acquire certain items properly due to an error that occurred on Steam between May 16 and May 17. For more information about the issue, please refer to the [PC] Known Issues – May 17 announcement. Compensation will be automatically distributed when the May 27 patch is applied. Details regarding compensation criteria and items can be found in the [PC] Compensation for Item Acquisition Error announcement. We sincerely apologize for any inconvenience this may have caused, and we will do our best to provide a more stable gaming environment. Thank you. Greetings from The First Berserker: Khazan. We would like to inform you of the changes coming with the May 27 patch. Please refer to the details below. 📅 Update Schedule May 27, 2025, 6:00 AM (UTC) Please note that the release schedule may vary by platform. 🎮 Update Version STEAM®: Ver. 510609 PlayStation®5: Ver. 01.009.021 Xbox Series X|S: Ver. 1.1.9.21 📌 Update Details Balance Adjustments UI/UX Improvements QoL Enhancements Bug Fixes [Balance Adjustments - Skills] Some of the unpopular skills for each weapon have been rebalanced, and their descriptions have been partially revised or updated accordingly. Common Please Note: The required Skill Points for learning certain skills have been changed, so all Common Skills have been reset. You can reassign the reset skills as you'd like. Phantom Form: Death’s Denial The Skill Point required for unlocking the skill is reduced from 7 → 3. Phantom Attack: Havoc The Phantom Form Gauge cost is reduced by 30% on skill use. Phantom Attack: Charge The Phantom Form Gauge cost is reduced by 30% on skill use. Phantom Form: Extension The Skill Point required for unlocking the skill is reduced from 5 → 1. The upgrade level cap has been increased from Lv.3 → Lv.5. The Phantom Form duration has been updated to reflect additional levels. Base (Unlearned): 20s Lv.1: 25s Lv.2: 30s Lv.3: 35s Lv.4: 45s (new) Lv.5: 60s (new) Brutal Attack: Phantom The Phantom Form Gauge cost is reduced by 70% on skill use. Dual Wield Tags for certain skills derived from Sprint or Dodge have been changed: Wind Chaser: Sprint Attack → Potent Blow Outrage: Sprint Attack → Potent Blow Nimble Blitz: Dodge Attack → Swift Attack Aggressive Action: Dodge Attack → Potent Blow Reversal: Not Tagged → Dodge Attack Blazing Assault If the 4th attack lands successfully, you can use Blazing Assault without consuming Stamina. Dragon Slayer If the attack lands successfully with Dragon Slayer, the following damage increase effects apply: When Dragon Slayer strikes an enemy, the next attack deals 5% more damage compared to the pre-update value. When Dragon Slayer: Intuition strikes an enemy, the next attack deals 10% more damage compared to the pre-update value. When Dragon Slayer: Chain downward attack strikes an enemy, the next attack deals 20% more damage compared to the pre-update value. Conditions The effects apply only if the last attack in each phase successfully hits. The effect lasts for 5 seconds and disappears upon the next attack. Does not apply to Dragon Slayer's own Skill Attack. Breeze Dash: Chain The activation condition has changed for the strike projectile of Breeze Dash. If the strike projectile is activated by nullifying damage, it will be activated automatically in subsequent phases. The window of damage nullification timing has become slightly more lenient. Ruthless Attack increases by 10% during the multi-hit section. Improvements have been made to the skill use. Movement distance increased from 2.25m → 2.5m. The duration has been increased so that the hitbox remains briefly after movement ends. Gust It takes less time to transition to the follow-up action after using Gust. Dragon Slayer: Momentum While Phantom: Sword Dance is active, attacking activates Phantom projectiles. On Momentum activation, 1 time Swift Attack during Momentum, 2 times Potent Blow during Momentum Normal use of Ascent, 2 times Charged use of Ascent, 3 times Fall Attack, 3 times Brink Dodge Attack during Momentum, 3 times Howling Blade: Resolve The finishing blow is enhanced based on the number of Swift Attacks chained with Howling Blade. 1 Swift Attack: No change 2 Swift Attacks: Attack Increase 37% and Stamina Attack Increase 30% 3 Swift Attacks: Attack Increase 97.5% and Stamina Attack Increase 45% 4 Swift Attacks: Attack Increase 115% and Stamina Attack Increase 70% When successfully countering an enemy attack during Invincibility, you can gain the Cold Blood: Stamina and Cold Blood: Spirit Skill effects. Spear Tags for certain skills derived from Sprint or Dodge have been changed: Dodge Attack: Dodge Attack → Swift Attack Quick Slash: Dodge Attack → Swift Attack Sprint Attack: Sprint Attack → Potent Blow Trance: Spirit The Spirit cost is reduced by 50% for Spirit Skills used after Trance hits. 50% of the Spirit consumed during the use of Trance is refunded over 8 seconds, but the effect does not stack. Trance: Resolve Attack increases only for Spirit Skills used after Trance hits. Attack increases as follows based on the Spirit Skill level: Lv.1: 20% Lv.2: 25% Lv.3: 30% Trance: Liberation When chaining Stamina Attacks such as Normal Attacks, Dodge Attacks, or Brutal Attacks with Trance, Trance Skill Attack decreases appx. 44%. Assault: Descent Assault: Descent can now be used only once on Exhausted targets. While active, the target's Exhaustion duration is temporarily paused. Assault: Skyfall The Spirit cost of Assault: Skyfall has been removed. Buster Spear The Spirit cost has been adjusted. Normal Use: 2 → 1 Charged Use: 3 → 2 It takes less time to transition from one action to Buster Spear. The normal use now has the same range as the charged use. Phantom: Whirlwind Using Phantom: Heatwave again while it’s active increases Counterstrike damage by an additional 30%. Using Phantom: Heatwave again while it’s active increases Guard Stamina Damage Decrease by an additional 25%. Phantom: Heatwave The projectile effect now applies to Quick Slash, Shadow Cleave, and Frenzied Cleave as well. Before: On use, Moonlight and Full Moon projectiles trigger 2 times for 30 seconds, with increased damage. Changes: On use, Moonlight, Full Moon, Quick Slash, Shadow Cleave, and Frenzied Cleave projectiles trigger 2 times for 30 seconds, with increased damage. Each skill's damage increase has been adjusted as follows compared to the pre-update value: Moonlight: Attack DMG Increase appx. 43% and Stamina DMG Increase 9% Full Moon: Attack DMG Increase appx. 22% and Stamina DMG Increase 15% Quick Slash: Attack DMG Increase 80% and Stamina DMG Increase 16% Shadow Cleave: Attack DMG Increase 40% and Stamina DMG Increase appx. 8% Frenzied Cleave: Attack DMG Increase 30% and Stamina DMG Increase appx. 12.5% Full Moon The window of cancel timing for the consecutive use of Full Moon has been adjusted. Stamina DMG decreases appx. 3%. The usability of the Full Moon chain skill has been improved. Potent Blows that follow Sprint Attacks, Vital Strikes, or Quick Slashes have been changed from the second attack to the first one. The skill startup time is reduced. Afterimage Thrust When using charged attacks, Attack DMG increases by 11%. When using charged attacks, Stamina DMG increases by 100%. Frenzied Cleave Frenzied Cleave's Base Attack increases by 25% while in Moonlight Stance. Will now fill only 20% of the Spirit gained when Frenzied Cleave's projectile hits. Furious Drive When a weapon has an elemental infusion, the elemental damage accumulation increases significantly. Eagle Wind: Gale The skill use will apply upgraded effects based on the element infused with the weapon. Fire Attribute: Attack DMG Increase 15% Water/Lightning Attributes: Stamina DMG Increase 15% Poison/Earth Attributes: Attribute Accumulation Increase 30% Eagle Wind: Storm The skill use will additionally apply upgraded effects based on the effect of the active status effect damage. Fire Attribute Damage Accumulation: Attack DMG Increase 10% Water/Lightning Attribute Damage Accumulation: Stamina DMG Increase 10% Poison/Venom Attribute Damage Accumulation: Attribute Accumulation Increase 10% Chaos/Plague/Hallucination Attribute Damage Accumulation: Health and Stamina DMG Increase 10% Afterimage Attack increases by 15% for derivative skills used after a successful Brink Dodge. Derivative skills used after a successful Brink Dodge have no Stamina cost. Derivative Skills: Normal Dodge Attack, Vital Strike, Quick Slash Crescent Strike The amount of stagger during an attack increases from 3 → 4. Greatsword Tags for certain skills derived from Sprint or Dodge have been changed: Helm Break: Sprint Attack → Potent Blow Combat Cadence: Dodge Attack → Swift Attack Breakthrough, Breakthrough: Rising The skill startup time of normal use is reduced from 0.3s → 0.15s. Dash distance on Normal Use increased from 7.6 m → 9.1 m. The amount of stagger of charged Dash Attack increases from 3 → 4. Stamina DMG increases during Dash Attack. (If the strike hits during the entire dash section) For normal use, increased by 50% compared to the pre-update value. (If the strike hits during the entire dash section) For charged use, increased by 22% compared to the pre-update value. Your stance will not break during the Breakthrough attack. War Cry Skill mechanics have been added. You can now charge the use. If hit while charging, the attack will trigger. If the counter succeeds, Stamina DMG increases by 200%. Buff Enhancement (Basic) Damage Reduction increases from 7.5% → 15%. 15% Attribute Damage Reduction is added. Buff Enhancement (if acquired at Skill Lv.3): Damage Reduction increases from 15% → 30%. 30% Attribute Damage Reduction is added. Usable even during hit animations. Mad Dash Improvements have been made to the skill use. The skill startup time of normal use is reduced from 0.5s → 0.35s. The charge time is reduced from 0.5 - 0.75s → 0.35 - 0.75s. The charged Spirit cost increases from 2 → 3. Charged Attack DMG increases by 50% compared to the pre-update value. Charged Stamina DMG increases by 33% compared to the pre-update value. Ghost Arm Block Brink Guard timing increased from 0.2s → 0.3s. Guard or Brink Guard reduces Attribute Damage Taken by 100% compared to the pre-update value. On successful Brink Guard, grants a 10% Attack DMG Increase buff for 10s. The window to chain into Armor Breaker after using Ghost Arm Block is extended. Heart Piercer On charged use, grants a 20% Damage Increase buff for 5s. Poise increases from 7 → 8 while executing a charged attack. Titanic Descent: Eruption The Eruption attack has been improved to hit all enemies within range, regardless of their size. Limit Break: Apex Deals an additional 33% damage to Exhausted targets. Mortal Blow The effects for each skill level have been enhanced. Lv.2: Stamina Cost Reduction changed from 5% → 10% Lv.3: Stamina Cost Reduction changed from 10% → 20% Mortal Blow: Nascence Improvements have been made to the skill use. The window to chaining into Mortal Blow is shortened by appx. 0.1s. The skill startup time for Mortal Blow is reduced by appx. 0.2s. Using Mortal Blow: Nascence to activate Mortal Blow: Bloodshed increases the charge speed. The required Mastery Level to learn the Mortal Blow series skills has been adjusted. Mortal Blow: Lv.2 → Lv.1 Mortal Blow: Nascence: Lv.10 → Lv.2 Mortal Blow: Bloodshed: Lv.18 → Lv.10 Furious Swipe The window to cancel after skill use is shortened by 0.2 sec. Combat Cadence The Stamina Cost is reduced from 150 → 75. Titanic Descent Deals 15% more damage to enemies whose stance is broken. Volcanic Wrath When a Greatsword skill's buff is activated, Damage increases by 5% for each buff icon. Applicable Skills Inner Fury: Charge Speed Increase Heart Piercer: Attack DMG Increase Furious Swipe: Return Spirit Counterstrike: Return Spirit Phantom: Night’s Veil: Aura Generation Solid Stance / Extreme Dodge (Brink Guard / Brink Dodge): Stamina Recovery Increase Spirit Boost: Spirit Recovery Ghost Arm Block: Attack DMG Increase War Cry: Damage Reduction and Poise Increase Scorching Earth On skill use, the lower your remaining Spirit, the more your Attack increases (up to 30%). The upgrade decreases by 6% for each remaining Spirit. 0: 30% 1: 24% 2: 18% 3: 12% 4: 6% After using Scorching Earth, Mortal Blow can be used without charging. If used right after Phantom: Night’s Veil, the second attack becomes immediately available. [Balance Adjustments - Gear] Gear Set Effects The properties of less effective existing gear sets have had their upgrades / orders / set effect locations adjusted. [Special] Frozen Mountain Set Set effects have been significantly revised. [2 Equipped] (Changed) Health Recovery Increase 20% → Brutal Attack: Health Recovery 10% [3 Equipped] (Changed) Bonus Endurance +10 → Bonus Vitality +10 [4 Equipped] (Changed) Unscathed: Received Damage Decrease 100% → Brink Dodge: Health Recovery 5% [5 Equipped] (Changed) Brutal Attack: Health Recovery 10% → Unscathed: Damage Multiplier Increase 20% [6 Equipped] (Changed) Unscathed: DMG Increase 30% → Unscathed & Attack: Damage Increase 10% for 15 sec (stacks up to 4 times) [Special] Soul Eater Set Set effects have been significantly revised. [2 Equipped] (Changed) Max Stamina +100 → Max Stamina +200 [3 Equipped] (Changed) Enemy Defeated: Health Recovery 5% → Potent Blow: Stamina Damage 15% [4 Equipped] (Changed) Stamina Recovery Rate Increase 15% → Enemy Exhausted & Attack: Damage Increase 6% for 30 sec (stacks up to 5 times) [5 Equipped] (Unchanged) Brutal Attack: Damage Increase 15% [6 Equipped] (Unchanged) [Phantom Judgement] Learned [Special] Fallen Lord Set The general direction of set effects remains the same. Some effects and order have been changed or enhanced. [2 Equipped] (Changed) Charged Attack: Damage Increase 10% → Stamina Recovery Rate Increase 25% for 15 sec [3 Equipped] (Changed) Brink Dodge: Stamina Recovery Rate 25% for 10 sec → Brink Dodge: Damage Increase 15% for 15 sec [4 Equipped] (Changed) Enemy Exhausted: Damage Increase 10% → Charged Attack: Damage Increase 15% [5 Equipped] (Unchanged) [Full Moon]: Damage Increase 15% [6 Equipped] (Changed) [Spiral Thrust]: Damage Increase 15% → [Spiral Thrust]: Damage Increase 25% [Special] Devourer of Darkness Set Set effects have been significantly revised. [2 Equipped] (Changed) Charged Attack: Stamina Damage 15% for 10 sec → Frontal Assault: Damage Increase 10% [3 Equipped] (Changed) Enemy Poison: Damage Increase 15% → Charged Attack: Stamina Damage 15% for 10 sec [4 Equipped] (Changed) [Ghost Arm Block]: Stamina Damage Increase 100% → [Ghost Arm Block]: Damage Increase 25% for 7 sec [5 Equipped] (Changed) Brutal Attack: Enemy Poison → Brutal Attack: Enemy Poison, Enemy Poison: Damage Increase 15% [6 Equipped] (Unchanged) [Ghost Arm Block: Overpower] Learned [Special] Furious Bandit Set The general direction of set effects remains the same. Some effects and order have been changed or enhanced. [2 Equipped] (Unchanged) Brink Dodge: Stamina Damage Increase 15% for 10 sec [3 Equipped] (Changed) Enraged: Damage Multiplier Increase 10% → Charged Attack: Damage Increase 20% [4 Equipped] (Changed) Potent Blow: Damage Increase 10% → Charged Attack: Grant Fire Attributes for 10 sec [5 Equipped] (Changed) Charged Attack: Grant Fire Attributes for 10 sec → Enraged: Damage Multiplier Increase 15% [6 Equipped] (Changed) Charged Attack: Damage Increase 20% → Enemy Exhausted: Damage Increase 20% [Special] Crushed Dreams Set Set effects have been significantly revised. [2 Equipped] (Unchanged) Confront: Damage Increase 10% [3 Equipped] (Changed) Lightning Attack DMG +15 → Lightning Attack DMG +20 [4 Equipped] (Changed) Enemy Electrocution: Damage Increase 15% → Brink Dodge: Grant Lightning Attribute for 15 sec [5 Equipped] (Changed) Brink Guard: Grant Lightning Attribute for 10 sec → Brink Dodge: Spirit Gain +0.3 [6 Equipped] (Changed) Guard: Gain [Counterstrike] for 10 sec → Brink Dodge: Damage Increase 10% for 15 sec (stacks up to 3 times) [7 Equipped] (Unchanged) Learn [Furious Drive] [Special] Drowned Witch Set The general direction of set effects remains the same. Some effects and order have been changed or enhanced. [2 Equipped] (Changed) Water Attack DMG +15 → Water Attack DMG +20 [3 Equipped] (Changed) Dodge Stamina Cost Decrease 10% → Ranged Attack: Damage Increase [4 Equipped] (Changed) Ranged Attack: Damage Increase 10% → [Eagle Wind] & Ranged Attack: Grant Water Attributes for 10 sec [5 Equipped] (Changed) Confront & [Javelin]: Damage Increase 100% → Enemy Frost: Damage Increase +0.15 [6 Equipped] (Changed) [Eagle Wind]: Damage Increase 15% → [Eagle Wind] & Ranged Attack: Spirit Gain +0.3 [7 Equipped] (Changed) Brink Dodge: Spirit Gain +0.25 → Learn [Tides of Fury] [8 Equipped] (Changed) Learn [Tides of Fury] → [Tides of Fury]: Damage Increase 2% for 15 sec (stacks up to 15 times) [Special] Fugitive Mage Set The general direction of set effects remains the same. Some effects and order have been changed or enhanced. [2 Equipped] (Unchanged) Charged Attack: Damage Increase 10% [3 Equipped] (Changed) Guard Stamina Damage Decrease 15% → Brink Guard: Stamina Damage Increase 15% for 10 sec [4 Equipped] (Changed) [Armor Breaker]: Stamina Damage Increase 15% → [Armor Breaker]: Spirit Gain +0.2 [5 Equipped] (Changed) Brink Guard: Stamina Damage Increase 15% for 5 sec → Brink Guard: Stamina Recovery +200 [6 Equipped] (Changed) [Heart Piercer]: Damage Increase 15% → [Heart Piercer]: Damage Increase 40% [7 Equipped] (Changed) Brink Guard: Damage Increase 15% for 5 sec → Brink Guard: Damage Increase 20% for 10 sec [8 Equipped] (Unchanged) [Heart Piercer: Fury] Acquired [Special] Flesh Ripper Set The general direction of set effects remains the same. Some effects and order have been changed or enhanced. [2 Equipped] (Changed) Brutal Attack: 100% DMG Decrease from Next Attack → Potent Blow: Damage Increase 15% [3 Equipped] (Changed) Charged Attack: Damage Increase 15% → Charged Attack: Spirit Gain +0.3 [4 Equipped] (Changed) Received Stamina DMG Decrease 15% → Frontal Assault: Damage Increase 15% [5 Equipped] (Changed) Charged Attack: Stamina Damage Increase 15% → Charged Attack: Damage Increase 20% [6 Equipped] (Unchanged) Learn [Limit Break: Apex] [Special] Faded Memories Set The general direction of set effects remains the same. Some effects and order have been changed or enhanced. [2 Equipped] (Changed) Stamina Recovery Speed 20% → Brink Dodge: Spirit Gain +0.3 [3 Equipped] (Changed) Enraged: Stamina Damage Increase 10% → Rear Assault: Damage Multiplier Increase 15% [4 Equipped] (Changed) Max Stamina +200 → Enemy Exhausted: Damage Increase 15% [5 Equipped] (Changed) Rear Assault: Damage Increase 10% → Potent Blow: Spirit Gain +0.05 [6 Equipped] (Changed) [Shadow Strike]: Damage Increase 15% → [Shadow Strike]: Damage Increase 15% for 10 sec [7 Equipped] (Changed) Enraged & Potent Blow: Damage Increase 1% for 15 sec (stacks up to 20 times) → Learn [Frenzied Cleave] [8 Equipped] (Changed) Learn [Frenzied Cleave] → Potent Blow: For 15 sec, Damage increased by 1.5% (stacks up to 20 times) [Bonus] Ashen Wolf Set Set effects have been significantly revised. [2 Equipped] (Changed) Dodge Stamina Cost Decrease 10% → Health Recovery Increase 20% [3 Equipped] (Changed) Health Recovery Increase 20% → Spirit Skill: Damage Increase 10% for 15 sec (stacks up to 3 times) [4 Equipped] (Changed) Composed & Potent Blow: Stamina Damage Increase 10% → Potent Blow: Damage Increase 20% [5 Equipped] (Unchanged) Netherworld Energy Increase +1 [6 Equipped] (Changed) Potent Blow: Damage Increase 15% → Spirit Skill: Stamina Damage 30% for 15 sec [Bonus] Deep Shadow Set Set effects have been significantly revised. [2 Equipped] (Changed) Frontal Assault: Stamina Damage Increase 15% → Guard Penetration 90% [3 Equipped] (Changed) Frontal Assault: Damage Increase 10% → Enemy Exhausted: Damage Increase 15% [4 Equipped] (Changed) Guard Penetration 90% → [Assault]: Stamina Damage Increase 50% [5 Equipped] (Changed) [Assault]: Damage Increase 15% → [Assault]: Damage Increase 15% for 10 sec [6 Equipped] (Changed) [Afterimage Thrust]: Damage Increase 20% → [Afterimage Thrust]: Damage Increase 25% [Bonus] Devourer Set Set effects have been partially changed. [2 Equipped] (Unchanged) Confront: Damage Increase 10% [3 Equipped] (Unchanged) Rear Assault: Spirit Gain +0.15 [4 Equipped] (Unchanged) [Breeze Dash]: Damage Increase 15% [5 Equipped] (Changed) Brutal Attack: Health Recovery 10% → Rear Assault: Damage Multiplier Increase 20% [6 Equipped] (Unchanged) Learn [Breeze Dash: Penetrate] [Bonus] Dragonscale Set Set effects have been partially changed. [2 Equipped] (Unchanged) Confront: Stamina Damage Increase 10% [3 Equipped] (Unchanged) Brutal Attack: Damage Increase 15% [4 Equipped] (Unchanged) Brutal Attack: Spirit Gain +1 [5 Equipped] (Changed) [Reflection: Offense]: Damage Increase 30% for 10 sec → [Reflection: Offense]: Damage Increase 35% for 15 sec [Bonus] Great General Set Set effects have been partially changed. [2 Equipped] (Unchanged) Frontal Assault: Damage Increase 10% [3 Equipped] (Unchanged) Unscathed: Received Damage Decrease 100% [4 Equipped] (Unchanged) Frontal Assault: Damage Multiplier Increase 10% [5 Equipped] (Changed) On Successful Counterstrike: Damage Increase 20% for 15 sec → On Successful Counterstrike: Damage Increase 30% for 20 sec [Bonus] Pilgrim Set Set effects have been significantly revised. [2 Equipped] (Changed) Potent Blow: Damage Increase 10% → Potent Blow: Damage Increase 15% [3 Equipped] (Changed) Potent Blow: Stamina Damage Increase 10% → Brink Dodge: Damage Increase 10% for 15 sec (stacks up to 2 times) [Bonus] Warrior Set Set effects have been partially changed. [2 Equipped] (Unchanged) Brink Dodge: Spirit Gain +0.25 [3 Equipped] (Changed) [Wind Piercer]: Damage Increase 20% → [Wind Piercer]: Damage Increase 30% [Bonus] Mercenary Set Set effects have been significantly revised. [2 Equipped] (Changed) Ranged Attack: Damage Increase 10% → Ranged Attack: Stamina Damage Increase 15% [3 Equipped] (Changed) Ranged Attack: Stamina Damage Increase 10% → Ranged Attack: Damage Increase 3% for 10 sec (stacks up to 10 times) [Bonus] Temple Knight Set Set effects have been significantly revised. [2 Equipped] (Changed) [Phantom: Heatwave]: Damage Increase 20% → Learn [Phantom: Absorption] [3 Equipped] (Changed) Learn [Phantom: Absorption] → [Ghost Strike]: Damage Increase 30% for 20 sec [Default] Guardian Set The locations of 3-piece and 4-piece gear set effects have been swapped. [2 Equipped] (Unchanged) Attack Damage +50 [3 Equipped] (Changed) Chaos Resistance +250 → Health Recovery Increase 15% [4 Equipped] (Changed) Health Recovery Increase 15% → Chaos Resistance +250 [5 Equipped] (Unchanged) Unscathed: Damage Increase 30% [Default] Slayer Set The 3-piece and 4-piece gear set effects have been swapped, and the 5-piece gear set effect has been enhanced. [2 Equipped] (Unchanged) Dodge Stamina Cost Decrease 10% [3 Equipped] (Changed) Poison Resistance +250 → Swift Attack: Damage Increase 20% [4 Equipped] (Changed) Swift Attack: Damage Increase +20% → Poison Resistance +250 [5 Equipped] (Changed) Brink Dodge: Stamina Damage Increase 15% for 10 sec → Brink Dodge: Stamina Damage Increase 25% for 10 sec [Default] Dragon Knight Set The locations of 3-piece and 4-piece gear set effects have been swapped. [2 Equipped] (Unchanged) Attack Damage +50 [3 Equipped] (Changed) Fire Resistance +250 → Enemy Exhausted & Attack: Spirit Gain +0.1 [4 Equipped] (Changed) Enemy Exhausted & Attack: Spirit Gain +0.1 → Fire Resistance +250 [5 Equipped] (Unchanged) Brutal Attack: Spirit Gain +1 [Default] Crusader Set The locations of 3-piece and 4-piece gear set effects have been swapped. [2 Equipped] (Unchanged) Stamina Damage Increase 8% [3 Equipped] (Changed) Lightning Resistance +250 → Brutal Attack: Health Recovery 10% [4 Equipped] (Changed) Brutal Attack: Health Recovery 10% → Lightning Resistance +250 [5 Equipped] (Unchanged) Unscathed: Received Damage Decrease 100% [Default] Nomad Set The 5-piece gear set effect has been enhanced. [2 Equipped] (Unchanged) Disease Resistance +250 [3 Equipped] (Unchanged) Critical: Received Damage Decrease 30% [4 Equipped] (Unchanged) Max Health +500 [5 Equipped] (Changed) Critical: Damage Increase 30% → Critical: Damage Increase 40% [Default] Shredder Set The 5-piece gear set effect has been enhanced. [2 Equipped] (Unchanged) Against Undead: Damage Increase 10% [3 Equipped] (Unchanged) Guard Penetration 75% [4 Equipped] (Unchanged) Against Undead: Damage Increase 15% [5 Equipped] (Changed) Enemy Guard: Stamina Damage Increase 10% for 15 sec (stacks up to 3 times) → Enemy Guard: Stamina Damage Increase 20% for 15 sec (stacks up to 3 times) [Other Balance Adjustments] Mission Difficulty Difficulty levels in certain segments of main and side missions have been adjusted to reduce excessive challenge or aspects that got in the way of completing the missions. These changes aim to alleviate frustration in the problematic sections and allow smoother completion of missions through a broader range of strategies. ✅ Affected Missions Main Missions: Heinmach, Stormpass, Embars, Nadin, Aldevir, Vaisar, Rovelion, Vitalon, and Imperial Palace Side Missions: Kaleido, Final Conquest, Last Command, and Birth of Evil Phantom Form 1. The Phantom Form has been enhanced to grant stronger gear set effects against Chaos enemies. Damage dealt to Chaos enemies increases. Damage taken from Chaos enemies decreases. The duration of the Phantom Form increases with every time you defeat a Chaos enemy. 2. Phantom Form information has been added in the Daphrona's Codex, alongside the tips on monsters' attribute weakness.

### 怪物 调整了任务中部分怪物的战斗范围。现在你可以更轻松地脱离与怪物的战斗。 之前:当你进入怪物当前的战斗范围时,怪物会攻击角色。离开该范围即可退出战斗。 之后:战斗范围现在根据怪物的当前范围和玩家进入战斗时的起始位置计算。离开该区域即可结束战斗。 开发者说明: 你不再需要击败沿途的每个敌人。现在更容易从敌人身边跑过去了。 ### 属性上限 为卡赞的属性添加了属性上限。所有属性抗性:最高750 闪避耐力消耗降低:最高75% 格挡耐力伤害降低:最高75% 受到的耐力伤害降低:最高75% 下一界面将显示各项属性的最大升级值。 【百科】>【属性】部分现在将包含最大数值指南。 在状态界面,已达上限的属性将以黄色高亮显示。 在属性升级预览中,已达上限的属性也将以黄色高亮显示。 【用户界面/用户体验改进】 背景 所有任务区域中昏暗或不协调的光照和色调已得到改善。 之前

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【便利性提升】 传送 1. 现在可以通过刃之枢纽在同一任务内的刃之枢纽点之间传送。 刃之枢纽菜单中新增【传送至刃之枢纽】功能。 【传送至刃之枢纽】菜单中仅显示激活的标准刃之枢纽。 破损的刃之枢纽以及位于裂隙中的刃之枢纽不会显示。 列表不会显示没有刃之枢纽的起始点。 当前所在的刃之枢纽会出现在列表中,但无法选择传送。 完成主线任务【风暴通道】后,海因马赫和风暴通道的刃之枢纽无论激活状态如何都将始终显示。 2. 新增两种消耗性传送道具。炉石 在任务中,你可以使用炉石前往裂隙。 它只能在任务内使用,并会将你传送到该任务的灵魂之门。 刀锋枢纽碎片 你将返回任务中最后一个互动过的刀锋枢纽。 仅可在任务内使用。 信息:物品说明 以下情况会取消炉石和刀锋枢纽碎片的使用: 当物品确认窗口出现时,角色受到攻击或死亡 在物品确认窗口中选择“取消” 以下区域无法使用炉石或刀锋枢纽碎片。裂缝 法典训练场 奥兹玛的住所 首次通关主线任务【弗劳格】后,可从NPC杜伊穆克处购买旅行道具。 开发者说明: 该道具原本计划设为永久物品,但由于需要开发一些额外功能,目前暂时作为消耗品推出。我们将在未来的更新中添加永久版本。 首领战重试 提升了每次游玩中首次击败首领后重试的便利性。 重试首领时,完成任务后将返回裂缝(冥界)。 重试将从已完成任务的灵魂之门开始。 训练场 1.1. 物品使用性提升: 现在提供9种训练物品并自动注册至快捷栏。 已分配快捷栏:虚空石、特殊净化药剂、大型灵魂矿石、活力球、火焰强化剂、大地强化剂 未分配快捷栏:水流强化剂、闪电强化剂、毒素强化剂 2. 训练场设置优化: 优化了训练场引导说明。 准备状态下,【重新开始训练】更改为【更换训练场】。 训练状态下,【重新开始训练】更改为【召唤训练对手】。 【训练设置】功能已优化。

【选择训练对手】现已合并至【设置训练对手】中。 【自动恢复】标签已更改为【生命恢复】。 【选择训练场地】功能已移除。 【训练召唤设置】功能已优化。 在【自动召唤】中,现在可以设置是否自动召唤训练目标。 新增【卡赞资源设置】。 可配置资源包括:生命恢复、耐力恢复、精神恢复以及幻影形态能量恢复。 幻影形态能量恢复需在习得幻影形态技能后才能使用。 现在可以从达芙罗娜的法典进入训练场地。 训练场地的用户界面/用户体验可读性已提升。 训练场地教程已优化。 相机

新增了允许在战斗外进行相机缩放的新模式。 相机缩放功能仅在相机模式下可用。 通过从主菜单选择相机模式来激活此功能。 相机模式功能:放大、缩小、退出模式以及显示/隐藏HUD ⚠️ 但在遇到以下战斗相关操作时,你将立即退出相机模式: 受到敌人攻击时(不包括无命中动画的攻击,例如状态效果造成的伤害) 受到坠落伤害时 成功防御时 卡赞成功对敌人造成攻击时 进行互动时 完成无需玩家控制的互动时(例如死亡、获得泪晶等)其他 移除了刀锋枢纽附近区域无法与怪物交互的限制。 [错误修复] 以下是本次更新中直接影响游戏体验的主要错误修复。已修复的常见问题:战斗中与怪物战斗时出现间歇性冻结和崩溃问题 已修复问题:在线试玩版的存档数据无法在正式版游戏中加载 已修复漏洞:在支线任务【最终征服】中,未与希伦斯对话就击败 Boss 会导致无法完成【卡赞的回忆】 已修复漏洞:在支线任务【最后的哨兵】中,在特定位置掉落楼梯下方会导致玩家被困 已修复漏洞:【卡赞的回忆】中的未完成内容在某些支线任务开始时提前出现 已修复漏洞:在瓦伊萨尔使用长矛技能【突击】可能导致地形碰撞问题 已修复漏洞:Boss 战中的贝莱里安在阶段转换期间受到中毒伤害时会停止攻击完成最终 Boss 的所有阶段后,达芙罗娜的法典中增加了第二次击败计数。 修复了以下 Bug: 1. 双持状态下成功闪避偶尔仍会导致被击中。 2. 使用双持技能“狂风:末日”后接“野蛮攻击”偶尔会减少角色生命值。 3. “战斗饥渴”效果未应用于某些技能。 4. 在大神殿中被狂暴野兽怪物击中可能会将角色推到界外,导致无法继续游戏。 5. 裂隙 spectral 传送门中的某些 Blade Nexus 点显示不正确。 6. 即使完全完成“拥护之灵”升级,持有多个“循环泪晶”时升级通知仍会持续。修复:视觉故障导致龙鳞头盔在搭配吞噬者肩甲佩戴时显示异常 修复:特定条件下未完成首次通关即可进入【终极挑战】的问题 修复:【大将军试炼场】模式中,战斗开始时 Boss 怪物偶尔会保持静止的问题 修复:仅首次进入【终极挑战】代币兑换商店时才显示套装效果信息的问题 PlayStation 系统更新:PS5 和 PS5 Pro 的性能模式现在支持更高的显示器刷新率 ※ 注意:必须关闭帧率限制选项。改进内容 优化了支线任务【超凡之剑】的路径指引,使其更加直观 改进了长矛技能【突击:滑翔】的操控和连招流畅度 更新了长矛技能【 trance:解放】的描述,补充内容:使用不消耗怒气的技能后可获得 trance 状态。与衔接怒气技能后相比,此状态下造成的伤害降低【技能描述】长矛技能“鹰风:狂风”的描述现已体现基于状态效果伤害的附加效果。为保持技能描述的一致性,部分文本已进行修订。 【界面调整】已调整已装备技能HUD,使其在完成技能教程前不会显示。部分幻影形态技能现在会在HUD中显示图标。 【环境优化】风暴通道中部分刃之节点周围的环境视觉效果已改进,以方便导航。




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