
《第一狂战士:卡赞》更新内容 更新时间:2025年4月22日 2:00(UTC) *请注意不同平台的更新时间可能有所差异。 各平台版本号: - Steam®:Ver. 501575 - PlayStation®5:Ver. 01.006.001 - Xbox Series X|S:Ver. 1.1.6.1 本次更新修复了以下问题: 对疲惫状态的敌人使用 Brutal Attack 时,反复按下 Phantom Form 键会导致游戏崩溃的问题。 为确保流畅的游戏体验,请在游玩前应用最新更新。对于由此带来的不便,我们深表歉意。 来自《第一狂战士:卡赞》团队的问候。更新版本 STEAM®:Ver. 500715 PlayStation®5:Ver. 01.005.018 Xbox Series X|S:Ver. 1.1.5.18 更新内容 1. 平衡调整 2. 系统变更 3. UI/UX改进 4. 便利性提升 5. 错误修复 【平衡调整】 幻影成长改进 幻影的成长速度现在与已解锁的幻影数量成比例增加。 幻影现在比以前成长得更快。在幻影选择上有了更多战略性和多样化的选择。 元素伤害调整 地图元素造成的元素伤害和状态效果现在会受到角色属性抗性的影响。 例如,地图元素如毒沼(毒属性)、火焰范围攻击(火属性)或混沌之石(混沌属性)会受到角色属性抗性数值的影响。技能点获取优化 技能点现在可以更顺畅地获取,无论玩家的游戏熟练度或风格如何。 武器精通等级调整:武器精通等级已调整,以更贴合游戏进度。 武器精通经验值调整(极限闪避):执行极限闪避时获得的经验值略有增加。 熟悉武器或依赖极限闪避的玩家现在也能获得更多技能点。 【系统变更】 装备系统 无法出售的装备将不再能被选为装备强化系统中的材料。❎ 以下装备不再能被拆解为材料: 罐子类: 空白罐子、快乐罐子、闪光罐子、迷恋罐子、眩晕罐子、痛苦罐子、晕眩罐子、骷髅罐子、可爱罐子、困惑罐子、恐慌罐子、困倦罐子、燃烧罐子、摇摆罐子、最特别的罐子 英雄套装: 英雄双持武器、英雄长矛、英雄巨剑、英雄头盔、英雄护腕、英雄肩甲、英雄护腿、英雄战靴 陨星套装: 陨星的决心、陨星的印记、陨星的伤痕、陨星的破布装、陨星的镣铐 幻影系统: 1. 新增当存在可解锁或升级的幻影时的通知显示。

2. 幻影系统指南已优化。 幻影等级经验值的位置已调整至更直观的地方。

加载界面新增了【幻影】关卡的描述。

首次进入幻影系统时,会出现一条系统消息。

3. 解锁、陪伴或觉醒幻影时的视觉效果已得到改进。 4. 幻影系统左侧设置文本的第一句已添加强调效果。

卡赞的回忆 1. 优化了卡赞的回忆的引导提示。 当卡赞的回忆完成或可使用复仇点数升级时,会显示通知。 卡赞的回忆完成后,其图标右下角会出现对勾标记。


完成卡赞的回忆后,进入用户界面将更新状态并授予所有复仇点数。 2. 为首次进入卡赞的回忆添加了教程。


3. 新增卡赞的回忆升级重置功能。


成就 “Standing Alone”成就的达成条件现已基于当前周目。 例如,只要你在二周目期间不召唤“辩护之灵”,即使一周目召唤过,也能获得该成就。 ⚠️本次更新将重置“辩护之灵”的召唤历史。 更新后,不召唤“辩护之灵”击败最终Boss即可获得“Standing Alone”成就。 若你已完成三周目,再次击败最终Boss也将获得该成就。 相机 系统锁定目标设置更加一致。 “设置 – 辅助功能”中新增锁定选项。现在你可以根据自己的偏好选择瞄准镜选项。

✅ 锁定目标优先级:设置屏幕上敌人和物体之间的目标选择方式。 ✅ 相机重置:设置在没有可锁定目标时是否重置相机。 制作 套装制作的套装列表中新增了主标签页。 套装会根据包含的武器分类到不同标签页中。 不含武器的套装会分类到【其他】标签页。

现在当新配方被添加时,会显示通知。

特殊食材的来源将以描述形式显示。

储物箱中可储存的消耗品数量现在将显示出来。储物数量已单独添加。

【UI/UX 改进】 1. 各区域过场动画底部已添加本地化字幕。首次在某区域开始主线任务时,会根据你的语言设置,在英文名称下方显示本地化的区域名称。不过,过场动画中的区域名称仍为英文。

2. 加载菜单中的存档数据现在将显示区域名称。 在【主菜单-加载】界面,存档数据中现在将同时显示任务名称和区域名称。

任务进度与目标显示 主菜单中新增了详细的任务进度。 战斗期间,你也可以通过以下显示在主菜单中查看详细任务进度: 灵魂石:显示已收集数量和完成任务所需数量。 丹金的罐子:显示已收集数量和完成任务所需数量。请注意,丹金的罐子数量将在完成支线任务【罐子爱好者】后显示。 失落泪晶:显示失落泪晶的总数。

辩护之灵升级通知 辩护之灵的升级通知现在更加醒目。 与达芙罗娜互动时,“辩护之灵升级”菜单中会显示通知。

如果存在可升级的【辩护之灵】,升级界面会显示通知。

拥有的循环泪晶数量将以黄色显示在屏幕上。

为守护之灵新增了升级重置功能。若守护之灵尚未升级,此功能将不会显示。若已升级,可选择重置升级以打开【守护之灵升级重置】窗口,并重置所有升级。


刀锋连接通知 “幻影技能”和“卡赞的回忆”的更新内容现在在刀锋连接菜单中更加醒目。

幻影技能 当存在可解锁或觉醒的幻影时,幻影技能和刃之枢纽菜单中都会显示通知。 卡赞的记忆 当存在已完成卡赞的记忆的区域时,卡赞的记忆和刃之枢纽菜单中都会显示通知。 丹津的罐子 靠近丹津的罐子时的震动和音效已增强。 已添加视觉效果,使丹津的罐子更显眼。 世界地图 世界地图现在显示详细的任务进度。 已完成的任务将在任务图标的右下角显示对勾。


消耗品界面与快捷方式改进 1. 消耗品分类已优化。

消耗品信息窗口的左下角现在会显示物品的类别,而非仅显示“消耗品”。 消耗品共分为8个类别:灯笼、特殊、恢复、泪石、净化、强化效果、投掷物、出售。 2. 当用已分配到其他热键槽位的消耗品替换已分配到某热键的消耗品时,这两个物品将互换位置。 3. 已分配到热键的物品名称会显示在热键注册界面上。

4. 无法将灯笼存入储物箱 当前已分配至快捷键栏的灯笼无法再存入储物箱。

不过,其他功能如自动存储或取回仍可使用。 5. 主要消耗品获取通知已优化。 首次获取【眼泪召唤石】和【原始回归宝珠】时,屏幕上会同时显示其名称和描述。


首次获取物品后,再次获取时屏幕上只会显示物品名称。 6. 调整物品数量的快捷键已更改。 增减键已从方向键更改为A/D键。 此更改适用于所有数量选择界面,包括购买菜单、仓库存取、消耗品买卖以及丢弃操作。 装备窗口 1. 装备排序菜单中新增【按性能排序】选项。

当按性能对装备进行排序时,各类装备将基于以下标准进行排序: 武器:总攻击伤害 armor:总防御力 项链:最大耐力 戒指:最大生命值 2. 装备窗口中新增了装备技能功能。


若技能通过固定或设定属性激活,现在可直接从装备窗口装备。 仅可装备带有可选指令的精神技能。 所有子技能必须先学习。 3. 装备窗口的工具提示中现在提供技能描述和视频。


当属性信息窗口带有【学习技能】属性时,技能描述和视频现在将显示在该窗口中。 4. 已拥有的套装装备图标可见性已得到改善。

如果您拥有与当前显示装备相同的套装,其图标将以白色高亮显示。这适用于您背包和仓库中的装备。5. 装备窗口中的部分文字已更改。“Compare Gear”和“Gear Info”已更改为“信息窗口”。“Help”已更改为“属性说明”。技能树:已添加指示已学习技能当前无法使用的图标。

在技能详情窗口中,【解锁条件】已更改为【激活条件】。

HUD 新增了一个选项,可在战斗HUD中以数字形式显示卡赞的生命值和耐力值。 启用此选项后,生命值和耐力值将以“当前值/最大值”的格式显示在计量条上方。


【便利性提升】 达芙罗娜的法典 - 达芙罗娜的法典中新增了属性弱点信息。 - 每个怪物的属性防御现在在达芙罗娜的法典中以图标形式显示。 - 效果分为四个等级显示:有效、略微有效、普通和免疫。 - 属性弱点包括火、水、雷、土和毒。

有效:表示该元素用于攻击时效果显著。

轻微有效:表示用于攻击时属性效果较弱。

普通:表示属性效果无变化。

免疫:表示此属性用于攻击时效果甚微或完全无效。

Controls Khazan's Memories can now be controlled with the mouse and D-PAD. Other Improvements Ozma’s Diary is now available in the Crevice from your second playthrough. It is now possible to change the game difficulty from Easy to Normal. (However, the difficulty level cannot be changed during the final mission or in the ending area while playing.) [Error Fixes] These are major bug fixes from this update that directly affect gameplay. Common Fixed an issue where the achievements “The Hidden Laboratory” and “Undying Loyalty” could not be obtained Fixed an issue where achievements with multiple conditions could not be completed if you relaunch the game after completing some of the conditions. Fixed an issue where the ground would sink after interacting with Danjin’s Jar in certain areas. Fixed an issue where you could not exit outside if you fell off a certain terrain during the main mission “Palemion” Fixed an issue where if you activate all the tombstones during the main mission “Rephalan” and then proceed with another mission, the tombstones would be reset and you would be unable to use the Spirit of Advocacy Fixed an issue where elite enemies in certain locations could not destroy obstacles during the main mission “Nadin” Fixed an issue where the boss would get stuck in the terrain when using a specific skill during the side mission “Unrequited Love” Fixed an issue where the boss would not come down from the wall during the side mission “Escaping the Linon Mine” Fixed an issue where you could not return to the original area after moving through the boss area's Blade Nexus during the side mission “Transcendental Sword” Fixed an issue where Khazan's javelin would be blocked by a transparent wall when thrown in Embars Fixed an issue where the elevator in Embars would not operate in certain situations Fixed an issue where the “Ghost Hammer” item hanging from the ceiling of the Skoffa Cave would not drop Fixed the appearance of a door in a specific location in Vitalon to display normally Fixed an issue where the chandelier in the Great Temple would float in the air after being knocked down if you entered and returned from the Crevice Fixed an issue where you would be allowed to move to an unopened staircase upon moving to the Crevice after killing the Blade Phantom Fixed an issue where the boss' health gauge was displayed in a space where a boss fight was not in progress Fixed an issue where Trokka would get stuck outside the map in certain situations during the boss fight Fixed an issue where Elamein could not attack through barriers during the boss fight Fixed an issue where, even if Maluca's stamina gauge was depleted, Brutal Attack was not used and Maluca attacked immediately during the boss fight Fixed an issue where throwing the “Concentrated Poison Aura” item at Hismar while it is in the air during the boss battle would cause it to fall and take damage Fixed an issue where running would be canceled immediately in certain situations while Khazan was running Fixed an issue where skills unlocked through equipment set effects would not activate in certain situations Fixed an issue where, if maximum health was reduced when comparing equipment, the “Health” option would appear to not be applied Fixed an issue where you could obtain infinite gold and Lacrima by dismantling high-grade equipment and then crafting low-grade equipment Fixed an issue where the amount of stamina consumed per tick was affected by the “Dodge Stamina Cost Decrease” option effect in certain situations Fixed an issue where the charging speed increase effect of the “Overwhelm” and “Heavy Pressure” skills was not applied if the Greatsword skill “Indomitable” was not acquired Fixed an issue where, after acquiring the “Brutal Attack: Phantom” skill, the Phantom Form transformation effect is maintained and damage increases abnormally when the skill is activated in a specific situation Fixed an issue where you could not attack in Phantom Form until you recovered your stamina when you entered Phantom Form with all your stamina exhausted Fixed an issue where the item sorting function would not work when the focus (cursor) was on an item stored in the storage while using the storage Fixed an issue where if you purchase the “Coward’s Lantern” item multiple times, you cannot take the lantern out of the storage and a new item notification keeps appearing Fixed an issue where you could not move to the Blade Nexus when moving to the Crevice after interacting with the Blade Nexus in front of the Blade Phantom in the online demo or after defeating the Blade Phantom in the main game Fixed an issue where the game could not be played if you chose to continue with the latest data without updating in the Physical Edition Fixed an issue where if the game is terminated or crashes during loading, it returns to the previous mission and the number of clears accumulates, making it impossible to proceed with subsequent missions Fixed an issue where combat-related HUDs were not displayed properly on the screen Fixed an issue where lag occurred when slowly manipulating the camera with a controller PC Fixed an issue where settings could not be changed after the client was abnormally terminated on the PC Fixed an issue where the Xbox layout was displayed when using a PS DualSense controller on PC PS Fixed an issue where controller key inputs would occasionally not be recognized on PS5 Improvements Improved frame drop issue that occurs during certain patterns of Rangkus during the boss fight Improved the issue of characters being pushed back when hit by certain attacks near Viper during the boss fight Improved so that you cannot climb rope bridge railings while running in certain missions Increased the health of support characters in some missions Optimized some objects that cause frame drops during the main mission “Imperial Palace” Improved floating stones to move more naturally during the main mission “Imperial Palace” Improved to give a greater attack opportunity upon successfully attacking a specific pattern in Phase 2 of the final boss fight Improved the issue where cinematic cutscenes appear unnaturally when changing phases during the final boss fight Improved so that Phantom Form can still be activated while exhausted Improved the issue where the spear skill “Shadow Reversal” would restrain the target for an excessively long time Improved the duration of the staggered state upon destroying parts of the elite dragonkin Double-Edged Butcher enemy Lowered the difficulty of completing the Codex for the Pell Los Guardian Knight and Pell Los Trooper enemies Improved so that the damage taken by the Red-Eyed Boulder Bat enemy is not reduced, even when its outer shell is enhanced Improved the issue of some areas displaying in dark colors in the later stages of the game Improved the issue where the Ashen Wolf gear displayed abnormally in some cinematics Improved visual and sound effects for portals moving to the Crevice Improved visual effects when executing elite enemies in some missions Improved visual effects that appear during the buff of the spear skill “Moonlight Stance” Improved sound effects when hitting an enemy in the Frenzy state with a combo attack Improved so that Soulstones can be designated as lock-on targets We are constantly monitoring your feedback and will review and apply further improvements as quickly as possible. Thank you.




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