
[ General ] - Can now jump during slide - Dash jump grants a very brief period with increased air control (30% for 0.25s) - Shrine is now easier to kill for the first one and harder for the second. HP from 8100 to 5000/10000 (HP updates after the first one dies, like Walkers) - Shrines attack no longer hits heroes under the shrine - Super troopers bonus DPS increased from +40% to +60% (the upgraded troopers when Shrine dies) - Middle Lane troopers now gets upgraded when either of the shrines die, rather than only when both die - Killing a pair of base guardians now spawns a zipline boosted trooper wave to reinforce your push - Medic Troopers DPS grows by 3% per minute - Troopers now gain 7 HP regen when out of combat - Trooper wave interval increased from every 25s to every 20s starting at 35 minutes - Guardians bounty increased from 1000 to 1500 - Walkers bounty increased from 3500 to 4000 - Walkers Health rescaled from 6800/9350/11900 to 6000/9000/12000 - Walkers armor decay rescaled from "+75% -> -50%" to "+65% -> -65%", from over 20min to over 18min - Base Guardians bounty from 750 to 1000 - Shrines bounty increased from 0 to 2000 - Mid Boss base bounty increased from 2000 to 3000 - Mid Boss base HP increased from 11900 to 13000 - Mid Boss global announcement health threshold reduced from 70% to 50% - Mid Boss now has 35% Debuff Resistance - Rejuv drop duration reduced from 7s to 6s - Rejuv duration no longer refreshes when hitting a crystal later - Minimap now indicates if the Urn is a favored, neutral or unfavored - Added a neutral camp (2 Normal, 3 Weak) at Hidden King Park Walker - Added a neutral camp (2 Normal, 3 Weak) at Archmother York Walker - Added "0 Way" veils underneath the Shrine platforms in each base - Moved the mid lane bridge above the Hidden King Base entrance more to the middle of the two edges - Subsequent CC reduction increased from 8%/24% to 10/30% (window from 7s to 8s) - Move speed diminishing ramp now occurs around 11m rather than 10m - Fixed melee abilities not using conditional damage based on enemy state (close quarters, point blank, opening rounds) - Street Brawl: Removed item slot limit (don't need to sell items in the final round sometimes) [ Items ] - Added new T1 Spirit Item: Golden Goose Egg - Extended Magazine: Weapon Damage increased from +6% to +8% - High-Velocity Rounds: No longer grants +5% Fire Rate - High-Velocity Rounds: Now grants +8% Weapon Damage - High-Velocity Rounds: Bullet Velocity increased from +50% to +60% (these changes affect upgrades) - Long Range: Fall-off Range increased from +4% to +8% - Active Reload: You can now reload while already full when carrying this item - Opening Rounds: Spirit Power increased from +8 to +10 - Opening Rounds: Weapon Damage increased from +40% to +45% - Swift Striker: Fire Rate increased from 18% to 20% - Mystic Shot: Damage spirit scaling increased from 0.8 to 1.0 - Split Shot: Cooldown reduced from 32s to 24s - Split Shot: Now supports custom count and angles per hero - Split Shot: Enabled for Celeste (3 at 70 degrees) - Backstabber: Renamed to Stalker - Stalker: No longer procs based on angles of attack, but instead based on doing bullet or melee damage within 8m of a hero target - Stalker: No longer has a proximity requirement for the overtime bonuses (beyond the 8m proc proximity) - Melee Charge: Heavy Melee Bonus damage now works with heavy melee abilities - Spirit Shredder Bullets: Spirit Lifesteal increased from 8% to 12% - Weakening Headshot: Bonus health increased from +50 to +60 - Ballistic Enchantment: Weapon damage per stack increased from 18% to 20% - Ballistic Enchantment: Range reduced from 30% to 25% - Ballistic Enchantment: Non-hero weapon damage increased from 4% to 5% - Hunter's Aura: Solo hero multiplier reduced from 3x to 2x - Hunter's Aura: Bullet Resist Reduction increased from -8% to -10% - Hunter's Aura: Fire Rate Reduction increased from -11% to -14% - Weighted Shots: Now builds from Slowing Bullets. Has Slowing Bullets passive - Weighted Shots: No longer grants +16% Spirit Resist - Weighted Shots: Now grants -0.5m Move Speed - Weighted Shots: No longer grants -30% Bullet Velocity - Weighted Shots: Debuff Resist increased from 16% to 18% - Weighted Shots: Weapon Damage increased from 35% to 40% - Weighted Shots: Stamina Reduction reduced from -20% to -14% - Express Shot: Ammo consumed changed from -30% to 2 Ammo - Blood Tribute: No longer has healing reduction - Blood Tribute: Self damage increased from 40 to 50 - Spirit Rend: Cooldown reduced from 2.2s to 2s - Spirit Rend: Spirit Lifesteal increased from 8% to 12% - Crushing Fists: Heavy Melee Bonus damage now works with heavy melee abilities - Frenzy: Base Fire Rate increased from 8% to 10% - Frenzy: Base Spirit Resist increased from 10% to 15% - Frenzy: Conditional Fire Rate reduced from 28% to 25% - Frenzy: Conditional Spirit Resist reduced from 30% to 20% - Spiritual Overflow: Spirit Power increased from 30 to 40 - Spiritual Overflow: Now grants +20% Duration instead of +12% CD Reduction - Extra Health: Increased from 185 to 210 - Enduring Speed: Fixed slow resistance interaction with dash slows - Restorative Locket: Range increased from 30m to 35m - Restorative Locket: Max stamina regen increased from 3 to 4 - Restorative Locket: Now always restores at least 1 stamina - Return Fire: Returning damage now always hits the target's body (some amount would naturally miss before, and some would be headshots) - Return Fire: Bullet Damage Returned reduced from 60% to 50% - Weapon Shielding: Damage threshold increased from 150 to 250 - Weapon Shielding: Cooldown reduced from 45s to 35s - Bullet Resilience: Low Health threshold increased from 40% to 50% - Bullet Resilience: Low Health resistance reduced from 22% to 15% - Spirit Resilience: Low Health threshold increased from 40% to 50% - Spirit Resilience: Low Health resistance reduced from 22% to 15% - Lifestrike: Heal on melee hit reduced from 160 to 100 + 1.5/boon - Lifestrike: Heal on melee hit percentage reduced from 50% to 30% + 0.5%/boon - Majestic Leap: Barrier increased from 140 to 200 - Trophy Collector: Souls per minute increased from 22 to 25 - Dispel Magic: Cooldown reduced from 50s to 40s - Fortitude: Time to regen reduced from 13s to 10s - Spellbreaker: High instant damage reduction reduced from -75% to -65% - Diviner's Kevlar: Cooldown reduced from 64s to 40s - Inhibitor: Damage Penalty reduced from -35% to -30% - Inhibitor: Weapon Damage bonus increased from +22% to +25% - Cheat Death: No longer reduces movement speed by -2m during the death immunity phase - Colossus: Active now grants you an additional +30% Melee Damage - Siphon Bullets: Now steals 2.5% of enemy max HP per bullet instead of a fixed amount - Mystic Regeneration: Health bonus increased from +40 to +50 - Mystic Regeneration: Duration increased from 5s to 6s - Rusted Barrel: Cooldown reduced from 20s to 16s - Arcane Surge: Spirit Power increased from +15 to +20 - Slowing Hex: Now sets the gravity of an enemy to a fixed +20% (heavier) regardless of their own base values - Slowing Hex: Projectile speed increased from 53m/s to 80m/s - Slowing Hex: Cooldown reduced from 30s to 27s - Suppressor: Debuff duration increased from 4s to 5s - Spirit Sap: Spirit Power loss increased from -24 to -30 - Spirit Sap: Cooldown reduced from 32s to 18s - Decay: Healing Reduction increased from -45% to -50% - Silence Wave: Damage spirit scaling increased from 0.6 to 1.0 - Silence Wave: Cooldown reduced from 35s to 30s - Knockdown: Gravity increased from +50% to +100% when the stun hits the target (causes airborne targets to fall faster) - Radiant Regeneration: Health bonus increased from +65 to +90 - Radiant Regeneration: Duration increased from 5s to 6s - Radiant Regeneration: Healing on Ability Cast boon scaling increased from 1.5 to 2.0 - Tankbuster: Current Health Bonus Damage increased from 7.5% to 8% - Torment Pulse: Damage spirit scaling reduced from 0.28 to 0.25 - Torment Pulse: No longer hits sleeping enemies to avoid waking them up - Disarming Hex: Cooldown reduced from 20s to 16s - Magic Carpet: Duration increased from 8s to 12s - Magic Carpet: Bonus health increased from 75 to 125 - Ethereal Shift: Cooldown reduced from 45s to 35s - Cursed Relic: Damage penalty increased from -8% to -10% - Vortex Web: Now has a unit target option where it will vacuum enemies around that target [ Heroes ] - Abrams: Bullet damage reduced from 3.86+0.13/boon to 3.6+0.1/boon - Abrams: Siphon Life DPS reduced from 29 to 22 - Abrams: Siphon Life range reduced from 10m to 7.5m - Abrams: Siphon Life is now circular rather than just in front of him - Abrams: Siphon Life range no longer increases with Spirit Power - Abrams: Siphon Life visual range FX fixed to show larger than default radius values - Abrams: Siphon Life Lifesteal against heroes increased from 66% to 80% - Abrams: Siphon Life Lifesteal against non-heroes increased from 33% to 40% - Abrams: Siphon Life DPS spirit scaling increased from 0.5 to 0.6 - Abrams: Siphon Life T1 increased from -19s to -20s - Abrams: Siphon Life T3 now also increases radius by +3.5m - Abrams: Siphon Life T3 DPS reduced from 20 to 18 - Abrams: Shoulder Charge damage reduced from 37 to 30 - Abrams: Shoulder Charge wall stun duration reduced from 0.6s to 0.3s - Abrams: Should Charge spirit scaling reduced from 1.9 to 1.4 - Abrams: Shoulder Charge T1 changed from "+2.2 Weapon Damage for 8s" to "+40% Slow for 3s" - Abrams: Shoulder Charge T2 wall stun duration increased from 0.45s to 0.8s - Abrams: Shoulder Charge T3 cooldown increased from -18s to -20s - Abrams: Shoulder Charge T3 now also grants +1.5 Weapon Damage for 6s - Abrams: Infernal Resilience T2 increased from +150 Health to +200 - Abrams: Infernal Resilience T3 now also grants +20% Debuff Resistance - Abrams: Seismic Impact is a little faster to target the location when rising - Abrams: Seismic Impact damage increase from 75 to 100 - Abrams: Seismic Impact now allows you to use items during it - Abrams: Seismic Impact radius reduced from 10.5m to 9m - Abrams: Seismic Impact T2 changed from "Per Hero Hit: +100 HP and +14% Fire Rate" to "+0.6s Stun Duration" - Abrams: Seismic Impact T3 now also increases radius by 6m - Apollo: Fixed Riposte not leaving the ground when started on the ground - Apollo: Riposte no longer triggers from trooper or neutral damage - Apollo: Flawless Advance T2 no longer increases Apollo's lunge speed - Apollo: Flawless Advance now gets interrupted by stun and sleep - Apollo: Itani Lo Sahn base damage reduced from 225 to 190 and spirit scaling increased from 1.6 to 2.3 - Apollo: Itani Lo Sahn's hit width no longer scales with radius increases - Bebop: Hook can now be canceled - Billy: Bashdown radius reduced from 4.5m to 4m - Billy: Bashdown T2 changed from "+1.3m Radius" to "+1 Charge and +2m Radius" - Billy: Bashdown T3 now also reduces charge time by 2s - Billy: Rising Ram damage reduced from 55 to 40 - Billy: Rising Ram damage spirit scaling increased from 1.7 to 1.9 - Billy: Rising Ram cooldown reduced by 50% on impact - Billy: Rising Ram charge duration reduced from 0.51s to 0.3s - Billy: Rising Ram T1 changed from "On Impact: -50% Cooldown" to "On Impact: +25% Weapon Damage for 5s" - Billy: Rising Ram T2 changed from "On Impact: +35% Weapon Damage for 5s" to "+0.3s Charge Duration" - Billy: Rising Ram T3 increased from 6.5% Max Health to 8% - Billy: Blasted spirit scaling reduced from 0.8 to 0.6 - Billy: Blasted active duration no longer slows down the decay when doing bullet damage (melee still extends it though) - Billy: Blasted passive no longer reduces enemy fire rate by -14% - Billy: Blasted tooltip simplified - Billy: Blasted T3 now also increases spirit scaling by +0.6 - Billy: Chain Gang radius reduced from 13m to 12m - Billy: Chain Gang no longer grants +15% Spirit and Bullet Resist - Billy: Chain Gang cooldown increased from 125s to 150s - Billy: Chain Gang T1 changed from "-25s Cooldown" to "+40% Spirit and Bullet Resist" - Billy: Chain Gang T2 changed from "+15% Spirit and Bullet Resist" to "-50s Cooldown" - Billy: Chain Gang T3 changed from 2s Unstoppable to +1.3s Unstoppable for each hero pulled in - Billy: Chain Gang T3 no longer grants +90 damage - Billy: Chain Gang T3 now also increases the radius by +5m - Calico: Bullets no longer have gravity - Calico: Now fires an additional pellet right down the center (DPS is the same). The center pellet is now considered the primary pellet for headshots. - Calico: Gloom Bombs changed so the first grenade always lands in the middle - Calico: Gloom Bombs projectile sticky radius increased from 10 to 15 - Calico: Gloom Bombs cast delay reduced from 0.15s to 0.1s - Calico: Gloom Bombs T2 changed from +16.2 damage to +75 bonus damage vs barriers - Calico: Leaping Slash improved targeting of dash to end early if near enemy heroes - Calico: Leaping Slash can now dash vertically, even while on the ground - Calico: Leaping Slash T2 changed from +40 damage to +300 souls on hero kill - Calico: Leaping Slash T3 changed from -50% CDR on hit to -50% CDR and +60 damage - Calico: Leaping Slash radius reduced from 4.5m to 4m - Calico: Ava can no longer manipulate movement if meleeing while midair - Calico: Ava now uses healthbar modifier style for duration - Calico: Ava fixed camera not being centered around Ava - Calico: Ava melee attack delay reduced from 0.4s to 0.0s - Calico: Ava melee attack cooldown increased from 0.75 to 0.85 - Calico: Ava melee attack now goes the way you are looking - Calico: Ava now starts at a minimum speed, and increases to maximum speed over time, resetting on taking damage - Calico: Ava now gradually recovers speed over time after taking damage, rather than being slowed for the entire duration - Calico: Ava cooldown reduced from 45s to 30s - Calico: Ava duration reduced from 16s to 15s - Calico: Ava T1 duration increased from +14s to 15s - Calico: Ava T2 changed from +45% Speed to +45% Speed and +15 Health Regen - Calico: Ava T3 changed from -20s Cooldown and +35 Health Regen to a growing damage amp the longer you are transformed, up to 20% for 6s - Calico: Return To Shadows now allows for some vertical flight movement during channel - Calico: Return To Shadows now has new channel bar - Calico: Return to Shadows T2 reduced from 67.5 Damage to 65 - Calico: Return to Shadows T3 no longer grants +18% Damage Amp for 6s, but grants 350 healing instead - Celeste: Gravity reduced from -20% to -28% (less gravity) - Celeste: Air Control/Acceleration reduced from +50/18% to +38/12% (less air control and acceleration) - Celeste: Shining Wonder bounce range reduced from 17m to 15m - Celeste: Shining Wonder linger duration reduced from 4.5s to 3.25s - Doorman: Gun now pierces through targets at 50% reduced damage - Doorman: Call Bell time between charges increased from 4s to 6s - Doorman: Call Bell no longer has Impact Damage (was 40 with 1.0 scaling) - Doorman: Call Bell explosion damage increased from 55 to 85 - Doorman: Call Bell explosion damage spirit scaling reduced from 1.7 to 1.4 - Doorman: Call Bell T1 increased from +2m to +2.5m - Doorman: Call Bell T2 no longer has Impact Damage - Doorman: Call Bell T2 Explosion Damage increased from 40 to 75 - Doorman: Call Bell T2 now increases spirit scaling by +0.6 - Doorman: Call Bell T3 changed from "Impact causes half radius explosions" to "+1 Charge and +22s Lifetime. Causes the radius to continuously apply it's slow" - Doorman: Doorway now has a timer icon above the ability - Doorman: Doorway T1 duration increased from +10s to +15s - Doorman: Doorway T2 barrier duration increased from 8s to 12s - Doorman: Doorway T3 doorway distance now also scales with Spirit Power (0.25) - Doorman: Luggage Cart is now 20% larger (20% wider hitbox as well) - Doorman: Luggage Cart T1 changed from "-8s Cooldown" to "+60 Damage" - Doorman: Luggage Cart T2 increased from +15m Cast Range to +20m - Doorman: Luggage Cart T3 changed from "+45 Cart Damage and 117 Wall Damage and 1.2s Wall Stun" to "+1.5s Wall Stun and -15s Cooldown" - Doorman: Fixed issues where the cart would hit a target coming out of the hotel before they were supposed to be allowed to be hit, causing the cart to not properly drag the target - Doorman: Hotel Guest cast range increased from 6m to 7m - Doorman: Hotel Guest no longer goes on cooldown if the target dies during the cast - Doorman: Hotel Guest fixed enemies not always landing in the correct spot on return - Doorman: Hotel Guest now supports instant cast settings - Doorman: Hotel Guest returning guest now has a 100% time slow that decays to 0% over 1s - Doorman: Hotel Guest cost of stay damage reduced from 150 to 75 - Doorman: Hotel Guest failure to check-out damage reduced from 250 to 125 - Doorman: Hotel Guest T1 changed from "+2m Cast Range" to "-1 Stamina and -25s Cooldown" - Doorman: Hotel Guest T2 changed from "Unstoppable while channeling" to "+1.5s Stun On Failure To Checkout and 150 Damage" - Doorman: Hotel Guest T3 changed from "-50s Cooldown" to "Unstoppable while Hotel is occupied. 10s Cooldown on Failure to Check Out" - Drifter: Rend damage range reduced from 18m to 16m - Drifter: Rend cooldown increased from 13s to 16s - Drifter: Rend damage spirit scaling increased from 1.4 to 1.8 - Drifter: Rend "bonus" damage is now the melee range at close range (so you only do melee damage at close range and spirit is the default) - Drifter: Rend T1 bonus damage increased from +32 to +40 - Drifter: Rend T3 changed from "Gain 45% Bullet Lifesteal against affected enemies for 4s" to "Close range attack now silences enemies for 2.3s" - Drifter: Stalker's Mark duration reduced from 6s to 5s - Drifter: Stalker's Mark T1 changed from "+1% Bleed" to "-8% Bullet Resist" - Drifter: Stalker's Mark T2 changed from "+22% Fire Rate for 6s after ambush" to "+3s Duration and -8s Cooldown" - Drifter: Stalker's Mark T3 changed from "Enables 2 Charges and +2s Duration" to "+2% Bleed and -40% Healing" - Drifter: Bloodscent now grants Drifter the same amount of permanent bonus weapon damage when an isolated hero dies nearby, whether Drifter gets the assist or the kill - Drifter: Bloodscent permanent bonus weapon damage gained per isolated hero death reduced from 4% to 3% - Drifter: Bloodscent T2 changed from "Isolated kill reduces cooldowns by 15s and restores 3 stamina" to "Isolated death restores 18% Missing Health and restores 2 stamina" - Drifter: Eternal Night now makes the targets be considered as isolated - Drifter: Eternal Night Sprint reduced from +3m to +2m - Drifter: Eternal Night no longer has 7 spirit damage proc - Drifter: Eternal Night cooldown increased from 120s to 125s - Drifter: Eternal Night duration reduced from 7s to 6.5s - Drifter: Eternal Night T1 changed from "+6.3 Spirit Damage Proc" to "+10m Sprint" (kicks in immediately) - Drifter: Eternal Night T2 changed from "-30s Cooldown and +3m/s Sprint" to "-45s Cooldown" - Drifter: Eternal Night T3 increased from "+2s Duration and +1 Max Target" to "+2.5s Duration and +1 Max Target" - Dynamo: Bullet damage increased from 12.2+0.44 to 12.6+0.5 - Dynamo: Kinetic Pulse cooldown increased from 22s to 26s - Dynamo: Kinetic Pulse damage increased from 90 to 115 - Dynamo: Kinetic Pulse range reduced from 20m to 16m - Dynamo: Kinetic Pulse range no longer increases with spirit scaling - Dynamo: Kinetic Pulse spirit scaling increased from 1.7 to 2.1 - Dynamo: Kinetic Pulse T1 changed from "35% Move Slow and -30% Fire Rate" to "+1 Charge" - Dynamo: Kinetic Pulse T2 changed from "+30% Bullet Damage for 8s" to "Reduces enemy Bullet Resistance by -18% and Move Speed by -30% for 4s" - Dynamo: Kinetic Pulse T3 changed from "+104 Damage and +1 Charge" to "+135 Damage and +16m Cast Range" - Dynamo: Quantum Entanglement no longer grants +26% Fire Rate - Dynamo: Quantum Entanglement no longer reloads ammo - Dynamo: Quantum Entanglement base ability now restores 1 stamina - Dynamo: Quantum Entanglement ally distance increased from 10m to 13m - Dynamo: Quantum Entanglement range increased from 9m to 10m - Dynamo: Quantum Entanglement T1 increased from +4m Range to +6m - Dynamo: Quantum Entanglement T2 changed from "+22% Fire Rate" to "-6s Cooldown" - Dynamo: Quantum Entanglement T3 changed from "-5s Cooldown and +120% Ammo" to "Dispells non-ult debuffs for you and your allies" - Dynamo: Rejuvenating Aurora cooldown increased from 45s to 48s - Dynamo: Rejuvenating Aurora now has a 1s linger on allies - Dynamo: Rejuvenating Aurora now lets you jump while using it - Dynamo: Rejuvenating Aurora T1 changed from "+4 Move Speed for 8s after full channel" to "Aura provides +4 Move Speed during channel" - Dynamo: Rejuvenating Aurora T2 cooldown from -14s to -20s - Dynamo: Rejuvenating Aurora T2 now also increases duration by 1s - Dynamo: Singularity no longer does 1.5% Max Health DPS - Dynamo: Singularity DPS increased from 40 to 75 - Dynamo: Singularity DPS spirit scaling increased from 0.19 to 0.28 - Dynamo: Singularity T3 increased from 4% Max Health DPS to 5.5% - Graves: Grasping Hands is now set up to work through proper alternate cast methods and be more responsive - Graves: Grasping Hands Immobilize duration reduced from 1.5s to 1.25s - Graves: Grasping Hands cooldown reduced from 38s to 34s - Graves: Grasping Hands T2 changed from "+0.75s Immobilize Duration" to "+90 Damage and +10m Wall Length" - Graves: Grasping Hands T3 changed from "+15m Wall Length and -10s Cooldown" to "+1s Immobilize Duration and -12s Cooldown" - Haze: Spirit per boon reduced from 1.1 to 0.5 - Haze: Sleep Dagger Sleep move speed reduced from 2m/s to 1.5m/s - Haze: Sleep Dagger Wake Up delay no longer increases with spirit scaling - Haze: Sleep Dagger cooldown increased from 26s to 30s - Haze: Sleep Dagger Sleep duration reduced from 3s to 2.75s - Haze: Sleep Dagger T1 changed from "Removes 1 Stamina" to "-8% Bullet Resist Reduction for 6s" - Haze: Sleep Dagger T2 changed from "-12s Cooldown and -60% Stamina for 6s" to "-15s Cooldown" - Haze: Sleep Dagger T3 changed from "-12% Bullet Resist and -35% Fire Rate for 6s on wakeup" to "+0.75s Sleep Duration. -50% Move and Dash Slow for 2.5s on wakeup" - Haze: Smoke Bomb cooldown increased from 30s to 33s - Haze: Smoke Bomb duration spirit scaling reduced from 0.18 to 0.08 - Haze: Smoke Bomb no longer has base +2m Invis Sprint Speed - Haze: Smoke Bomb T1 increased from +5m Invis Sprint Speed to +7m - Haze: Smoke Bomb T2 changed from "+10% Bullet Lifesteal" to "Enables 2 Ability Charges" - Haze: Smoke Bomb T3 changed from "Enable 2 Charges and Grants +0.5s of Invincibility" to "Dispels non-ult debuffs and grants 30% Lifesteal for 5s" - Haze: Fixation reduced from +0.2 Weapon Damage per stack to +0.18 - Haze: Fixation T1 spirit scaling increased from 0.37 to 0.8 - Haze: Fixation T1 reduced from +50 Spirit Damage to +40 - Haze: Fixation T3 increased from +0.12 Weapon Damage to +0.14 - Haze: Bullet Dance Fire Rate bonus reduced from 30% to 20% - Haze: Bullet Dance base ability now has 60% Evasion - Haze: Bullet Dance duration spirit scaling increased from 0.06 to 0.08 - Haze: Bullet Dance Bonus Bullet Damage reduced from 10 to 7 - Haze: Bullet Dance T1 increased from +4 Bullet Damage to +7 - Haze: Bullet Dance T2 now also increases Fire Rate by +10% - Haze: Bullet Dance T3 no longer adds 60% Bullet Evasion - Haze: Bullet Dance T3 now also fires at an additional target - Infernus: Napalm damage reduced from 46 to 40 - Infernus: Napalm damage spirit scaling increased from 0.3 to 0.6 - Infernus: Napalm amplified damage taken reduced from 20% to 16% - Infernus: Napalm T2 lifesteal increased from 10% to 15% - Infernus: Flame Dash DPS spirit scaling increased from 0.8 to 1.0 - Infernus: Flame Dash T1 changed from "-25% Fire Rate" to "-12s Cooldown" - Infernus: Flame Dash T2 DPS reduced from +27 to +20 - Infernus: Flame Dash T2 DPS now also increases trail duration by 1s - Infernus: Flame Dash T3 no longer reduces cooldown by 15s - Infernus: Flame Dash T3 now also grants +1 Charge - Infernus: Flame Dash T3 time between charges reduced from 20s to 14s - Infernus: Melee can now buildup afterburn (20% for light melee, 35% for heavy) - Infernus: Afterburn T1 changed from "-20% Spirit Damage" to "+14 DPS" - Infernus: Afterburn T2 changed from +1s Burn Duration to -35% Spirit Damage - Infernus: Afterburn T3 changed from "+23 DPS" to "+3s Max Burn Duration" (Base duration is the same, but can buildup after igniting to grow to max burn duration, abilities only refresh up to the base) - Infernus: Concussive Combustion cast now causes camera to move back a bit - Infernus: Concussive Combustion delay increased from 3s to 3.25s - Infernus: Concussive Combustion radius reduced from 13m to 12m - Infernus: Concussive Combustion cooldown increased from 140s to 165s - Infernus: Concussive Combustion damage reduced from 150 to 125 - Infernus: Concussive Combustion T1 changed from "-35s Cooldown" to "+100 Damage" - Infernus: Concussive Combustion T2 changed from "+0.5s Stun and +3m Radius" to "-65s Cooldown and +65% Explosion Heal" - Infernus: Concussive Combustion T3 changed from "+94 Damage and Heal for 70% damage" to "+0.75s Stun and +10m Radius" - Ivy: Now has -10% Gravity - Ivy: Bullet damage reduced from 4.59+0.12/boon to 4.45+0.06/boon - Ivy: Kudzu Bomb renamed to Entangling Thorns - Ivy: Entangling Thorns Recharge Time reduced from 8s to 5s - Ivy: Entangling Thorns spirit scaling reduced from 0.65 to 0.55 - Ivy: Entangling Thorns T2 changed from "+2s Duration" to "+2m Radius and increases spirit scaling by +0.5" - Ivy: Entangling Thorns T3 changed from "+36 DPS and +2m Radius" to "Entangles enemies that remain in it for 2s. Lasts 1.6s" - Ivy: Watcher's Covenant renamed to Kudzu Connection - Ivy: Kudzu Connection Fire Rate spirit scaling reduced from 0.25 to 0.18 - Ivy: Kudzu Connection Bullet Lifesteal spirit scaling reduced from 0.19 to 0.15 - Ivy: Kudzu Connection T1 changed from "+8% Fire Rate" to "+2m Move Speed bonus" - Ivy: Kudzu Connection T2 changed from "+2m Move Speed Bonus" to "+8% Fire Rate and +8% Bullet Lifesteal" - Ivy: Kudzu Connection T3 changed from "+1 Tether Count" to "Ability is now always active" - Ivy: Stone Form cooldown increased from 37s to 40s - Ivy: Stone Form damage spirit scaling reduced from 1.5 to 0.8 - Ivy: Stone Form T1 changed from "-19s cooldown" to "+7% Max Health Heal" - Ivy: Stone Form T2 changed from "+68 Damage and +0.5s Stun" to "-25s Cooldown" - Ivy: Stone Form T3 changed from "+13% Max Health Heal" to "+1s Stun and Increased Spirit Scaling (2.0)" - Ivy: Air Drop cast time removed. Instead, if you take damage the ability will be unable to be used for 3.5s - Ivy: Air Drop spirit damage scaling reduced from 2.3 to 1.0 - Ivy: Air Drop Cooldown reduced from 100s to 65s - Ivy: Air Drop duration increased from 16s to 21s - Ivy: Air Drop base/max speed increased from 11/18m to 10/22m - Ivy: Air Drop bomb radius increased from 14m to 20m - Ivy: Air Drop buff duration reduced from 12s to 8s - Ivy: Air Drop ally cast range increased from 14m to 18m - Ivy: Air Drop now grants you and your ally +20% Outgoing Damage after dropping - Ivy: Air Drop bomb no longer has a fast explode expanding behavior - Ivy: Air Drop bomb no longer causes a knockup - Ivy: Air Drop bomb no longer slows on explode by default - Ivy: Air Drop bomb no longer provides barrier by default - Ivy: Air Drop T1 changed from "-20% Bullet Resist on enemies hit for 8s" to "Grants you and ally 300 Barrier (+1.0 Spirit Scaling)" Lasts 12s. - Ivy: Air Drop T2 changed from "+200 Barrier and +5m Explode Radius" to "Explode applies 50% Slow for 3s" - Ivy: Air Drop T3 now also increases damage scaling by +1.5 and barrier scaling by +1.0 - Kelvin: Frost Grenade now impacts on Ice Path - Kelvin: Frost Grenade radius reduced from 6.5m to 6m - Kelvin: Frost Grenade cooldown increased from 20s to 30s - Kelvin: Frost Grenade now comes with 2 charges - Kelvin: Frost Grenade now heals in the base ability (60 + 0.9 Spirit Scaling) - Kelvin: Frost Grenade no longer has -40% Stamina regen reduction - Kelvin: Frost Grenade T1 changed from "+1 Charge" to "Increases damage and heal by +30" - Kelvin: Frost Grenade T2 changed from "Provides healing 80+1.5" to "Freezes stamina regen and -10s Cooldown" - Kelvin: Frost Grenade T3 changed from "+144 Damage and -30% Stamina Regen" to "Increases damage and heal spirit scaling by 1.0 and Radius by +2m" - Kelvin: Ice Path is now cancelled on Ability Button Press instead of Space - Kelvin: Ice Path cooldown increased from 46s to 50s - Kelvin: Ice Path incline/decline speed increased - Kelvin: Ice Path T1 changed from "+4 Sprint" to "+2 Move Speed and +35% Bullet Resistance on Ice Path" - Kelvin: Ice Path T2 increased from -17s Cooldown to -20s - Kelvin: Ice Path T3 now grants you +35% Spirit Power while on Ice Path - Kelvin: Arctic Beam visual clarity on VFX improved - Kelvin: Arctic Beam now lets you cast Frost Grenade and items while using it - Kelvin: Arctic Beam Max Fire Rate Reduction reduced from -35% to -20% - Kelvin: Arctic Beam Max Slow reduced from -40% to -20% - Kelvin: Arctic Beam spirit scaling reduced from 0.8 to 0.5 - Kelvin: Arctic Beam cooldown increased from 25s to 28s - Kelvin: Arctic Beam T1 changed from "-7s Cooldown" to "Increases Move Slow and Fire Rate Reduction by -25%" - Kelvin: Arctic Beam T2 changed from "+33 DPS" to "+20 DPS and +0.6 Spirit Scaling" - Kelvin: Arctic Beam T3 now also reduces cooldown by 13s - Kelvin: Frozen Shelter can now be canceled first without canceling Ice Beam - Kelvin: Frozen Shelter is now 8m unit target, creates the dome around the center of both heroes. Can be self casted to create it around yourself. - Kelvin: Frozen Shelter duration reduced from 5.25s to 5s - Kelvin: Frozen Shelter T1 changed from "-35% Enemy Fire Rate" to "-25s Cooldown" - Kelvin: Frozen Shelter T2 increased from +1s to +1.5s - Kelvin: Frozen Shelter T3 now also dispels non-ult debuffs on cast (affects you and allies) - Lady Geist: Essence Bomb self damage changed from 30 + 1.8 scaling to 30% of the damage (base is 90 + 1.2 scaling) - Lady Geist: Essence Bomb radius reduced from 9m to 7m - Lady Geist: Essence Bomb cooldown reduced from 14.5s to 14s - Lady Geist: Essence Bomb T1 increased from -4s to -5s - Lady Geist: Essence Bomb T2 also increases radius by +2m - Lady Geist: Life Drain cooldown increased from 30s to 34s - Lady Geist: Life Drain break range reduced from 30m to 28m - Lady Geist: Life Drain T1 DPS increased from +16.2 to +18 - Lady Geist: Life Drain T2 duration increased from +2s to +2.5s - Lady Geist: Life Drain T3 charges increased from +1 to +2 - Lady Geist: Life Drain T3 now also increases spirit scaling by +0.3 - Lady Geist: Soul Exchange cast time reduced from 0.2s to 0.1s - Lady Geist: Soul Exchange post cast hold time reduced from 0.7s to 0.2s - Lady Geist: Soul Exchange T1 cooldown increased from -35s to -60s - Lady Geist: Soul Exchange T2 changed from "On Cast: +35% Fire Rate for 8s" to "Silences enemies within 25m for 3s" - Lady Geist: Soul Exchange T3 changed from "Silences enemies within 25m for 3s" to "On Cast: +60 Spirit Power, +40% Fire Rate and +50% Spirit Resistance for 8s" - Lash: Increased Sparkles - Lash: Fixed Ground Strike against players brought down from mid air not doing damage - Lash: Grapple T2 weapon damage increased from +6 to +7 - Lash: Grapple T3 changed from "+20% Fire Rate" to "+60% Air Control and +1 Stamina on Usage" - Lash: Flog cooldown increased from 24s to 26s - Lash: Flog Attack Angle no longer increases with Spirit Power - Lash: Flog heal vs heroes reduced from 60% to 50% - Lash: Flog T2 increased from -12s Cooldown to -16s - Lash: Flog T2 now also reduces Fire Rate by 30% - Lash: Flog T3 no longer reduces Fire Rate - Lash: Flog T3 damage reduced from +86 to +80 - Lash: Flog T3 now also increases Attack Angle by 40 and Heal by +20% - Lash: Fixed Death Slam camera sometimes being obstructed - Lash: Death Slam throw distance no longer scales with Spirit Power (was 0.3) - Lash: Death Slam cooldown increased from 145s to 150s - Lash: Death Slam T1 throw distance increased from +8m to +12m - Lash: Death Slam T2 cooldown increased from -25s to -40s - Lash: Death Slam T3 now also increases cast range by +10m - McGinnis: Stamina speed bucket 3 to 2 - McGinnis: Bullet damage reduced from 6.72 + 0.2/boon to 6.0 + 0.16/boon - McGinnis: Mini Turret duration increased from 24s to 35s - McGinnis: Mini Turret base health and health growth reduced by 40% - McGinnis: Mini Turrets initial fading resist start value increased from 60% to 80% - McGinnis: Mini Turrets now have 35% melee resist - McGinnis: Mini Turret tracking, angle and projectile speeds significantly improved - McGinnis: Mini Turret on the minimap now flash/turn red when they are attacking - McGinnis: Mini Turret T1 changed from "Turrets apply 25% slow" to "+10m Attack Range and +10 DPS" - McGinnis: Mini Turret T2 changed from "+10m Attack Range and + 10% Fire Rate" to "+2 Charges" - McGinnis: Mini Turret T3 changed from "+38 Turret DPS and +14s Turret Lifetime" to "+30% Turret Fire Rate and +12s Turret Lifetime" - McGinnis: Medicinal Specter duration no longer scales with spirit power - McGinnis: Medicinal Specter radius no longer scales with spirit power - McGinnis: Medicinal Specter regen now scales with spirit power (+0.3) - McGinnis: Medicinal Specter cooldown increased from 48s to 50s - McGinnis: Medicinal Specter no longer provides +15% Stamina Recovery - McGinnis: Medicinal Specter T1 changed from "+30% Fire Rate" to "+40% Spirit Resistance" - McGinnis: Medicinal Specter T2 increased from -17s Cooldown to -20s - McGinnis: Medicinal Specter T2 now also increases Stamina Recovery by +100% - McGinnis: Medicinal Specter T3 regen reduced from 2.5% Max HP to 2% - McGinnis: Medicinal Specter T3 now also increases radius by 3m - McGinnis: Medicinal Specter T3 now also increases duration by 1s - McGinnis: Spectral Wall that is midcast will now fire when you are interrupted, rather than continue to expand outward - McGinnis: Spectral Wall segments can now be destroyed with 2 heavy melee hits (destroys an individual segment) - McGinnis: Spectral Wall min range reduced from 6m to 5m - McGinnis: Spectral Wall applies it's slow to enemies it passes through while being summoned - McGinnis: Spectral Wall T1 no longer drains 1 stamina - McGinnis: Spectral Wall T1 Damage Amp increased from 15% to 20% - McGinnis: Spectral Wall T2 also increases wall duration by +2s - McGinnis: Spectral Wall T3 changed from "0.75s Stun on Impact" to "Creates 2 Turrets for 8s and increases slow by 30%" (creates them on the side facing you spread along the wall) - McGinnis: Heavy Barrage duration reduced from 13s to 8s - McGinnis: Heavy Barrage minimum range reduced from 9m to 8.5m - McGinnis: Heavy Barrage T1 tooltip updated to clarify that it also reduces dash distance - McGinnis: Heavy Barrage T1 move slow reduced from 40% to 30% - McGinnis: Heavy Barrage T1 dash slow increased from 20% to 30% - McGinnis: Heavy Barrage T1 slow duration reduced from 2s to 1.5s - McGinnis: Heavy Barrage T2 cooldown reduction increased from -45s to -55s - McGinnis: Heavy Barrage T2 now also increases duration by 6s - McGinnis: Heavy Barrage T3 damage increased from +21 to +25 - McGinnis: Heavy Barrage T3 spirit scaling from +0.2 to +0.25 - McGinnis: Heavy Barrage T3 now also increases explosion radius by 2m - Mina: Stamina cooldown increased from 3.9s to 4.2s - Mina: Rake cooldown increased from 10s to 16s - Mina: Rake hero hit missing health as damage increased from 3% to 5% - Mina: Rake heal per kill reduced from 30 to 25 - Mina: Rake heal per kill spirit scaling reduced from 0.43 to 0.3 - Mina: Rake T1 changed from "+20 Heal Per Kill" to "+60 Damage" - Mina: Rake T2 changed from "+54 Damage and +1.0 Heal Per Kill spirit scaling" to "+30 Heal Per Kill and -8s Cooldown" - Mina: Rake T3 now also provides +1.2 Heal Per Kill spirit scaling - Mina: Sanguine Retreat cast range reduced 10m to 9m - Mina: Sanguine Retreat recast window increased from 3s to 3.5s - Mina: Sanguine Retreat T1 changed from "+3m Cast Range" to "+20% Fire Rate and 8 Bullets" - Mina: Sanguine Retreat T2 changed from "+25% Fire Rate and 8 Bullets" to "-10s Cooldown" - Mina: Sanguine Retreat T3 changed from "-12s Cooldown" to "+1 Recast" - Mina: Love Bites Cooldown increased from 8s to 10s - Mina: Love Bites damage reduced from 6 to 4 - Mina: Love Bites damage spirit scaling increased from 0.06 to 0.09 - Mina: Love Bites bonus damage reduced from 55 to 45 - Mina: Love Bites bonus damage spirit scaling increased from 1.6 to 1.85 - Mina: Love Bites T1 changed from "On Proc: +4 m/s Move Speed for 3s" to "On Proc: 30% Slow for 3s" - Mina: Love Bites T2 Damage/Bonus reduced from 3.6/50 to 3/45 - Mina: Love Bites T3 changed from "On Proc: -1 Stamina and 30% slow for 3s" to "-4s Cooldown and On Proc +25% Fire Rate for 5s" - Mina: Nox Nostra cooldown increased from 115s to 130s - Mina: Nox Nostra damage reduced from 6 to 5.6 - Mina: Nox Nostra T1 increased from +1.8 to +2.2 - Mina: Nox Nostra T2 cooldown increased from -40s to -55s - Mirage: Bullet damage reduced from 15.2+0.5 to 14.8+0.3 - Mirage: Fire Scarabs no longer have a limited duration to launch each one. Functions as a normal charged ability. - Mirage: Fire Scarabs collision and model size increased a bit - Mirage: Fire Scarabs base charges reduced from 4 to 2 - Mirage: Fire Scarabs spirit scaling reduced from 1.0 to 0.8 - Mirage: Fire Scarabs now immediately steal the health from the target - Mirage: Fire Scarabs Max Health steal increased from 45 to 70 - Mirage: Fire Scarabs changed from -8% Bullet Resist to +10% Damage Amp on that target from any damage you deal - Mirage: Fire Scarabs cooldown increased from 40s to 45s - Mirage: Fire Scarabs T1 changed from "-15s Cooldown" to "+50 Max Health Steal" - Mirage: Fire Scarabs T2 changed from "-8% Bullet Resist" to "+2 Charges" - Mirage: Fire Scarabs T3 changed from "+63 Max Health Steal" to "+10% Damage Amp and +1.2 Spirit Scaling" - Mirage: Fire Scarabs no longer has a reduced effect against non-heroes - Mirage: Tornado renamed to Dust Devil - Mirage: Dust Devil lift duration reduced from 1.0s to 0.4s - Mirage: Dust Devil spirit scaling reduced from 0.7 to 0.3 - Mirage: Dust Devil now slows affected enemies by 30% for 3s - Mirage: Dust Devil bullet evasion duration increased from 3.5s to 4s - Mirage: Dust Devil bullet evasion increased from 25% to 30% - Mirage: Dust Devil T1 changed from "+0.4s Lift Duration" to "+60 Damage" - Mirage: Dust Devil T2 changed from "-14s Cooldown" to "-8s Cooldown and +30% Evasion" - Mirage: Dust Devil T3 changed from "+20% Bullet" to "Can Recast within 5s. Increases spirit scaling by 1.0" - Mirage: Djinn's Mark cooldown increased from 2.6s to 3s - Mirage: Djinn's Mark multiplier duration increased from 4.5s to 5s - Mirage: Djinn's Mark reveal duration increased from 3s to 6s - Mirage: Djinn's Mark tooltip rewritten to be based on a "per stack" basis. A stack increases the damage by 200%. (this is just a tooltip change) - Mirage: Djinn's Mark T1 changed from "60% slow for 0.5s on 2x stack" to "Fading 60% slow for 0.5s" - Mirage: Djinn's Mark T2 increased from +8.1 Damage to +20 - Mirage: Djinn's Mark T3 cooldown increased from -0.75s to -1s - Mirage: Djinn's Mark T3 now also stuns for 0.5s at max stacks - Mirage: Traveler cooldown reduced from 155s to 145s - Mirage: Traveler can now be cast while on the zipline - Mirage: Traveler no longer channels. It now has a 3s delay before teleporting. Taking damage interrupts the ability and puts it on cooldown for 6s. - Mirage: Traveler now targets a location on the minimap rather than units. Places you at the ground level of that location. - Mirage: Traveler no longer grants +2m Move Speed and +26% Fire Rate - Mirage: Traveler T1 changed from "+2m Move Speed and -35s Cooldown" to "3m Move Speed for 12s" - Mirage: Traveler T2 changed from "Grants Traveler Buffs to Ally" to "400 Barrier with spirit scaling for 12s" - Mirage: Traveler T3 "Unstoppable for 3s" to "-80s Cooldown" - Mo & Krill: Scorn damage reduced from 56 to 50 - Mo & Krill: Scorn radius reduced from 10m to 9m - Mo & Krill: Scorn spirit scaling increased from 0.42 to 0.75 - Mo & Krill: Scorn T1 changed from "-3.75s Cooldown" to "+35 Damage" - Mo & Krill: Scorn T2 changed from "+21 Damage" to "-5s Cooldown and +1m Radius" - Mo & Krill: Burrow now lets you enter the tunnels - Mo & Krill: Burrow cooldown increased from 37s to 40s - Mo & Krill: Burrow T1 changed from "+3s Duration" to "+50 Spin DPS" - Mo & Krill: Burrow T2 changed from "+68 Spin DPS and +2 Radius" to "+2 Spin Radius and +4s Burrow Time" - Mo & Krill: Burrow T3 increased from +2 m/s Move Speed to +4 - Mo & Krill: Burrow T3 increased from -19s Cooldown to -20s - Mo & Krill: Sand Blast cooldown reduced from 42s to 40s - Mo & Krill: Sand Blast duration reduced from 3s to 2.5s - Mo & Krill: Sand Blast range reduced from 35m to 25m - Mo & Krill: Sand Blast T1 changed from "+1s" to "+50 Damage and +5m Range" - Mo & Krill: Sand Blast T2 changed from "-23s Cooldown" to "Slows targets Move Speed and Dash Distance by -25%" - Mo & Krill: Sand Blast T3 changed from "Slows targets Move Speed and Dash Distance by -40%" to "+1s Duration and -20s Cooldown" - Mo & Krill: Combo cooldown increased from 90s to 150s - Mo & Krill: Combo DPS increased from 35 to 60 - Mo & Krill: Combo T1 changed "+30% Bullet Resist During Combo" to "+100% Lifesteal" - Mo & Krill: Combo T2 changed from "+0.7s Duration" to "+60 DPS and +50% Bullet Resist" - Mo & Krill: Combo T3 changed from "+32 DPS and 80% Lifesteal" to "+0.7s Duration and -60s Cooldown" - Paige: Conjure Dragon renamed to Bookwyrm - Paige: Bookwyrm fixed initial location not starting where you click it - Paige: Bookwyrm cooldown increased from 30s to 33s - Paige: Bookwyrm T1 changed from "-5s Cooldown" to "+2s Trail Duration and +1m Width" - Paige: Bookwyrm T2 changed from "+2s Trail Duration" to "-8s Cooldown and +10m Travel Range" - Paige: Bookwyrm T3 Damage/DPS rescaled from 104/27 to 100/30 - Paige: Bookwyrm T3 now also grants +1 Charge - Paige: Defend and Fight! renamed to Plot Armor - Paige: Plot Armor barrier spirit scaling reduced from 1.6 to 1.3 - Paige: Plot Armor T3 now also increases spirit scaling (+0.3) - Paige: Captivating Read height area no longer increases with range bonuses - Paige: Captivating Read cooldown increased from 25s to 30s - Paige: Captivating Read immobilize duration reduced from 1.25s to 1s - Paige: Captivating Read T1 cooldown increased from -6s to -11s - Paige: Captivating Read T2 immobilize duration increased from 0.75s to 1s - Paige: Captivating Read T3 now also increases radius by 1m - Paige: Rallying Charge T2 now also reduces cooldown by 30s - Paige: Rallying Charge T3 now also increases Max Amp from +100% to +150% - Paradox: Pulse Grenade radius reduced from 6m to 5.5m - Paradox: Pulse Grenade radius increases by +1m per Pulse - Paradox: Pulse Grenade Amp Per Stack reduced from 6% to 4% - Paradox: Pulse Grenade cooldown increased from 28s to 32s - Paradox: Pulse Grenade spirit scaling reduced from 0.6 to 0.4 - Paradox: Pulse Grenade changed from -30% Move Speed for 2s to -20% Time Slow for 0.2s - Paradox: Pulse Grenade T1 changed from +0.8s Duration to -12s Cooldown - Paradox: Pulse Grenade T2 changed from "-8s Cooldown" to "+20 Pulse Damage and +0.5 Spirit Scaling" - Paradox: Pulse Grenade T3 changed from "+36 Pulse Damage and +0.8m Radius per Pulse" to "+4% Damage Amp Per Stack and +1.6s Duration" - Paradox: Time Wall duration reduced from 6s to 5.5 - Paradox: Time Wall no longer damages enemies going through it - Paradox: Time Wall now increases allied bullet speeds going through it by 100% - Paradox: Time Wall now increases adds +30% Weapon Damage to allied bullet damage (affects Carbine) - Paradox: Time Wall T1 increased from +2m Width to +3m - Paradox: Time Wall T2 changed from "+9% Max Health Damage" to "+2.5s Duration and +30% Weapon Damage" - Paradox: Time Wall T3 changed from silencing enemies to Allowing Charges and Granting +1 Charge (4s Charge Time) - Paradox: Kinetic Carbine cooldown increased from 27s to 30s - Paradox: Kinetic Carbine speed spirit scaling increased from 0.09 to 0.13 - Paradox: Kinetic Carbine base damage scale increased from 100% to 125% - Paradox: Kinetic Carbine T2 changed from "-8s Cooldown and +2s Charge Hold" to "-12s Cooldown" - Paradox: Kinetic Carbine T3 now also increases charge hold by 2s - Paradox: Paradoxical Swap cooldown increased from 75s to 95s - Paradox: Paradoxical Swap no longer has 80% Spirit Lifesteal - Paradox: Paradoxical Swap damage changed from 115 (0.6 spirit scaling) to 10% Current Health - Paradox: Paradoxical Swap T1 changed from "-15s Cooldown" to "+200 Barrier (1.5 Spirit Scaling)" - Paradox: Paradoxical Swap T2 changed from "+81 Damage" to "+13m Cast Range and -35s Cooldown" - Paradox: Paradoxical Swap T3 changed from "+15m Cast Range" to "Swaps additional enemies in 7m radius and +10% Current Health Damage" - Pocket: Barrage projectile speed increased by 15% - Pocket: Barrage now lets you use stamina during the ability - Pocket: Barrage now lets you use Flying Cloak during the ability - Pocket: Barrage T1 increased from +12.6 Damage Per Projectile to +16 - Pocket: Barrage T2 cooldown increased from -14s to -16s - Pocket: Barrage T3 increased from +2m Radius to +3m - Pocket: Flying Cloak cooldown reduced from 32s to 26s - Pocket: Flying Cloak damage reduced from 70 to 60 - Pocket: Flying Cloak duration increased from 3.4s to 3.8s (travels slower, same total distance) - Pocket: Flying Cloak T1 changed from "-14s Cooldown" to "+70 Damage" - Pocket: Flying Cloak T2 changed from "+76 Damage" to "+5 Weapon Damage upon cast for 8s" - Pocket: Flying Cloak T3 changed from "+7 Weapon Damage after teleporting for 10s" to "+1.6s Travel Time and -14s Cooldown" - Pocket: Enchanter's Satchel spirit scaling increased from 0.61 to 0.9 - Pocket: Enchanter's Satchel T3 now also reduces movement speed by 40% - Pocket: Enchanter's Satchel T3 Fire Rate slow increased from 35% to 40% - Pocket: Enchanter's Satchel T3 Escape duration increased from +0.5s to +1.5s - Pocket: Enchanter's Satchel T3 now also increases radius by 4m - Pocket: Affliction no longer applies 12% Current Health Damage - Pocket: Affliction DPS increased from 28 to 32 - Pocket: Affliction spirit scaling increased from 0.17 to 0.2 - Pocket: Affliction cooldown increased from 140s to 150s - Pocket: Affliction T1 increased from -25s Cooldown to -40s Cooldown - Pocket: Affliction T2 no longer reduces healing by 40% - Pocket: Affliction T2 now also increases radius by 4m - Pocket: Affliction T3 no longer increases radius by 6m - Pocket: Affliction T3 now prevents all healing on targets - Pocket: Affliction T3 increases spirit scaling by +0.1 - Rem: Lil Helpers trooper base healing changed from 10/s to 8/s. The delay between heals has been reduced so the frequency of healing is more constant. (overall reduction) - Rem: Lil Helpers trooper healing spirit scaling increased from 0.125 to 0.14 - Rem: Naptime sleep move speed reduced from 2m/s to 1.5m/s - Rem: Naptime sleep duration decreased from 4.25s to 4s - Rem: Naptime radius decreased from 20m to 17.0m - Rem: Naptime T2 changed from "unstoppable and -35% Damage resist while channeling" to "+0.5s Sleep Duration and +3m Radius" - Rem: Naptime T3 now also grants +50% damage resist while channeling - Seven: Move Speed no longer scales with spirit power - Seven: Sprint speed increased from 0.6m to 1.8m - Seven: Lightning Ball slows down less vs non-heroes (previously was 2m/s for all, now 3.5m/s for non-heroes) - Seven: Lightning Ball fixed now doing damage if another ball was already hitting a target - Seven: Lightning Ball T2 now also increases lifetime by 1s - Seven: Static Charge damage reduced from 38 to 35 - Seven: Static Charge cast range reduced from 16m to 15m - Seven: Static Charge cast range no longer increases with spirit power - Seven: Static Charge T1 increased from -19s Cooldown to -20s - Seven: Static Charge T2 now also increases cast range by +5m - Seven: Static Charge T3 now also increases damage by +160 - Seven: Power Surge duration no longer scales with spirit power - Seven: Power Surge cooldown increased from 48s to 50s - Seven: Power Surge max jumps increased from 3 to 4 - Seven: Power Surge T1 increased from -15s to -18s - Seven: Power Surge T2 changed from "-10% Spirit Resist for 6s" to "+3m Move Speed, +8 Damage and increased Spirit Scaling (+0.23)" - Seven: Power Surge T3 changed from "+11 Shock Damage, scaling and +3 max jumps" to "-15% Spirit Resist for 8s and +12s Duration" - Seven: Storm Cloud allows movement in the base ability (1.5m) - Seven: Storm Cloud bullet resistance reduced from 20% to 0% - Seven: Storm Cloud T1 bullet resist increased from 35% to 55% - Seven: Storm Cloud T3 increases move speed by +3m (was +3.8m before) - Shiv: Stamina reduced from 3 to 2 - Shiv: Stamina movement speed reduced from 6.7 to 6.5 - Shiv: Bullet damage growth increased from 0.154 to 0.165 - Shiv: Serrated Knives no longer has impact damage - Shiv: Serrated Knives Bleed DPS per knife increased from 4 to 10 - Shiv: Serrated Knives Bleed DPS spirit scaling increased from 0.13 to 0.15 - Shiv: Serrated Knives T1 changed from "+1 Charge" to "+2s Duration" - Shiv: Serrated Knives T2 changed from "+2s Duration" to "+2 Charges" - Shiv: Serrated Knives T3 no longer has +30 Impact Damage - Shiv: Serrated Knives T3 DPS increased from +5.5 to +12 - Shiv: Serrated Knives T3 increases spirit scaling by +0.10 - Shiv: Slice and Dice cooldown increased from 15s to 16s - Shiv: Slice and Dice Impact damage reduced from 75 to 60 - Shiv: Slice and Dice reduces Spirit Resistance by 6% for 16s. Multiple instances stack. - Shiv: Slice and Dice T1 increased from -3s Cooldown to -6s Cooldown - Shiv: Slice and Dice T2 changed from "+50 Impact Damage" to "-8% Spirit Resistance and +2m Dash Range" - Shiv: Slice and Dice T3 now also grants +50 Impact Damage - Shiv: Killing Blow is no longer unit targeted, you jump in the direction forward with some small control - Shiv: Killing Blow Damage Amp reduced from 15% to 14% - Shiv: Killing Blow T2 changed from "+5% Enemy Health Threshold and +6% Damage Amp" to "+8% Damage Amp" - Shiv: Killing Blow T3 now grants you 20s to recast the ultimate, rather than removing the cooldown - Shiv: Killing Blow T3 now also increases enemy health threshold by +5% - Silver: Mauling Leap damage scaling reduced from 1.9 to 1.5 - Silver: Fixed Tail Whack being considered a movement ability - Silver: Tail Whack disarm duration reduced from 2.5s to 2s - Silver: Tail Whack slow duration increased from 1.5s to 2s - Silver: Tail Whack T3 changed from "+1s Disarm Duration" to "1.5s Debuff Duration" - Silver: Lycan Curse cooldown increased from 35s to 50s - Silver: Lycan Curse base health bonus reduced from 100 to 75 - Silver: Lycan Curse no longer grants +14% Bullet and Spirit Resistance - Silver: Lycan Curse no longer grants +2m Move Speed - Silver: Lycan Curse T1 resist increased from +14% to +15% - Silver: Lycan Curse T2 bonus health increased from 125 to 150 - Victor: Bullet damage increased from 12.3 to 12.5 - Victor: Pain Battery now starts charged - Victor: Pain Battery range increased from 20m to 28m - Victor: Pain Battery reduced randomness on the projectile paths - Victor: Pain Battery bolt count from 5 to 7 - Victor: Pain Battery T2 increased from +36 to +50 - Victor: Pain Battery T3 now also increases spirit scaling by +0.6 - Victor: Jumpstart cooldown increased from 23s to 30s - Victor: Jumpstart Move Speed reduced from 4m to 3m - Victor: Jumpstart spirit scaling reduced from 1.8 to 1.2 - Victor: Jumpstart T1 increased from +1.5m to +3m Move Speed - Victor: Jumpstart T2 now also reduces cooldown by -8s - Victor: Jumpstart T3 now also provides +1 Charge - Victor: Jumpstart T3 no longer reduces cooldown - Victor: Jumpstart T3 now also increases spirit scaling by 0.8 - Victor: Aura of Suffering time to max DPS reduced from 10s to 6s - Victor: Aura of Suffering radius increased from 7.7m to 10m - Victor: Aura of Suffering toggle cooldown reduced from 2.5s to 2s - Victor: Aura of Suffering Min DPS reduced from 16 to 12 - Victor: Aura of Suffering Min DPS spirit scaling reduced from 0.18 to 0.135 - Victor: Aura of Suffering Max DPS reduced from 70 to 54 - Victor: Aura of Suffering Max DPS spirit scaling reduced from 0.9 to 0.67 - Victor: Aura of Suffering T2 Min/Max DPS reduced from 8/36 to 6/26 - Victor: Aura of Suffering Text Progress bar indicates time to Max DPS - Victor: Aura of Suffering T3 reduced from +13% Damage to +15% - Victor: Shocking Reanimation radius reduced from 13m to 12m - Victor: Shocking Reanimation rebirth health reduced from 60% to 50% - Victor: Shocking Reanimation T1 changed from "+3m Radius and +90 Damage" to "While on Cooldown: +15% Fire Rate and +6 Spirit Damage Per Bullet (0.06 scaling)" - Victor: Shocking Reanimation T2 rebirth health increased from 40% to 50% - Victor: Shocking Reanimation T3 changed from "While on Cooldown: +18% Fire Rate and +9 Spirit Damage Per Bullet (0.06 scaling)" to "+6m Radius, +1s Stun and -50s Cooldown" - Vindicta: Fire Rate no longer scales with Spirit Power - Vindicta: Bullet damage now scales with spirit power (0.022) - Vindcita: Ammo reduced from 22 to 19 - Vindicta: Bullet Velocity increased from 557 to 660 - Vindicta: Stake damage reduced from 55 to 40 - Vindicta: Stake damage spirit scaling increased from 0.37 to 0.5 - Vindicta: Stake projectile speed increased from 20m/s to 25m/s - Vindicta: Stake T1 changed from "-35% Fire Rate" to "+65 Damage" - Vindicta: Stake T3 Tether Duration increased from +0.5s to +0.75s - Vindicta: Stake T3 capture radius increased from +1m to +2m - Vindicta: Flight now allows you to use melee - Vindicta: Flight now allows parry to be used - Vindicta: Flight now grants you +50% Item Cast Range - Vindicta: Flight spirit damage scaling reduced from 0.22 to 0.18 - Vindicta: Flight duration reduced from 15s to 13s - Vindicta: Flight T2 duration increased from +8s to +10s - Vindicta: Flight T3 Spirit Damage Per Bullet reduced from 12.6 to 10 - Vindicta: Flight T3 now increases spirit scaling by 0.1 - Vindicta: Flight T3 now also refreshes duration on hero kill - Vindicta: Crow Familiar now releases a swarm of crows in a cone forward, hitting all enemies along the path - Vindicta: Crow Familiar debuff duration no longer scales with spirit power - Vindicta: Crow Familiar debuff duration increased from 4s to 5s - Vindicta: Crow Familiar bleed damage reduced from 2.7% to 2.2% - Vindicta: Crow Familiar damage increased from 37 to 40 - Vindcita: Crow Familiar cooldown increased from 28s to 32s - Vindicta: Crow Familiar T1 changed from "Ricochet up to 2 times" to "Reduces healing by -35%" - Vindicta: Crow Familiar T2 now also increase bleed damage by +0.5% - Vindicta: Crow Familiar T3 now also increases debuff duration by 2s - Vindicta: Assassinate while scoped no longer un-scopes when using items - Vindicta: Assassinate now has a 4s buffer on impact for bonus credit - Vindicta: Assassinate while scoped now plays a sound for you when the it is fully charged - Vindicta: Assassinate weapon damage bonus increased from 5% to 6% - Viscous: Splatter bounces once by default - Viscous: Splatter cooldown reduced from 30s to 26 - Viscous: Splatter spirit scaling reduced from 1.77 to 0.8 - Viscous: Splatter ground effect now increases slide distance by 60% for you and your allies - Viscous: Splatter multiple hit damage value reduced from 50% to 50/38/26% - Viscous: Splatter T1 radius increased from +1m to +2m - Viscous: Splatter T2 cooldown increased from -12s to -14s - Viscous: Splatter T3 spirit scaling increased from +0.4 to +1.3 - Viscous: Splatter T3 still adds 2 bounces - Viscous: The Cube now has a very brief period where allies cannot cancel to prevent accidental cancels - Viscous: The Cube healing spirit scaling increased from 0.14 to 0.3 - Viscous: The Cube T3 increased from -21s Cooldown to -25s - Viscous: Puddle Punch now grants +30% Air Control when affecting yourself or allies - Viscous: Puddle Punch Charge Time increased from 1.5s to 1.7s - Viscous: Puddle Punch Slow increased from 15% to 20% - Viscous: Puddle Punch now acts as if its close range with respect to item procs (like Point Blank) - Viscous: Puddle Punch radius reduced from 4.5m to 4m - Viscous: Puddle Punch T2 changed from "+27 Damage and -15% Move Slow" to "+1.5m Radius and +30 Damage" - Viscous: Goo Ball no longer can carry Urn - Viscous: Goo Ball turn rate improved a bit - Viscous: Goo Ball can now use abilities and items (rather than being locked behind T3) - Viscous: Goo Ball cooldown increased from 115s to 130s - Viscous: Goo Ball duration increased from 9s to 10s - Viscous: Goo Ball Bullet and Spirit resist reduced from 60% to 35% - Viscous: Goo Ball T1 changed from "+5s Duration" to "-30s Cooldown" - Viscous: Goo Ball T2 reduced from +72 Damage to +70 - Viscous: Goo Ball T3 changed from "Can now use abilities and items" to "+6s duration and +0.3s Stun Duration" - Warden: Bullet growth per boon reduced from 0.44 to 0.38 - Warden: Alchemical Flask Weapon Damage reduction reduced from -30% to -25% - Warden: Alchemical Flask T2 damage increased from +36 to +40 - Warden: Alchemical Flask T2 now also increases Weapon Damage Reduction by -20% - Warden: Alchemical Flask T2 no longer increases radius by 1m - Warden: Alchemical Flask T3 cooldown increased from -6.5s to -7s - Warden: Alchemical Flask T3 now also increases radius by 2m - Warden: Willpower duration reduced from 7s to 5s - Warden: Willpower cooldown reduced from 42s to 40 - Warden: Willpower barrier now scales with spirit power in the base ability (+0.5) - Warden: Willpower T2 cooldown from -19s to -22s - Warden: Willpower T2 now also increases duration by +2s - Warden: Willpower T3 changed from "+150 Barrier Health and improved scaling (3.7)" to "+40% Debuff Resistance and improved scaling (2.5)" - Warden: Binding Word cast range reduced from 20m to 15m - Warden: Binding Word cooldown decreased from 37s to 34s - Warden: Binding Word T1 changed from "+1s Immobilize Duration" to "+20% Bullet Damage to Trapped heroes for 5s" - Warden: Binding Word T2 changed from "-19s Cooldown" to "+0.75s Duration and +12m Cast Range" - Warden: Binding Word T2 now increases trap duration by 0.75s - Warden: Binding Word T3 changed from "+20% Bullet Damage" to "-18s Cooldown and Silences enemies until they escape or are trapped" - Warden: Last Stand Channeling bullet and spirit resist increased from 30% to 60% - Warden: Last Stand radius reduced from 13m to 12m - Warden: Last Stand T1 increased from +3m Radius to +4m - Warden: Last Stand T3 no longer grants +50% Bullet and Spirit Resist - Warden: Last Stand T3 duration increased from +2.5s to +3s - Warden: Last Stand T3 now also grants you Unstoppable while channeling - Wraith: Card Trick cards now have specific suites with special bonuses. - Card Types: - Spades: +70% Damage - Diamond: Cuts enemy resistances by -8% for 5s. Does not stack. - Hearts: Heals you for 75 HP (1.25 spirit scaling, half heal on non-heroes) - Clubs: 30% Slow for 3s - Joker: Has all of the above effects and bounces to an additional enemy within 20m. (Has 1/9th chance) - Wraith: Card Trick base charge count increased from 1 to 2 - Wraith: Card Trick base damage reduced from 60 to 45 - Wraith: Card Trick spirit scaling reduced from 1.0 to 0.55 - Wraith: Card Trick buildup now takes 20% longer - Wraith: Card Trick cooldown reduced from 0.75s to 0.5s - Wraith: Card Trick post cast time reduced from 0.2s to 0.1 - Wraith: Card Trick now highlights the card that will be throw next. - Wraith: Card Trick now has unique sounds for each card suite that is summoned. - Wraith: Card Trick T1 increased from "+1 Charges" to "+2 Charges" - Wraith: Card Trick T2 changed from "+35 Damage" to "+40 Damage and increased spirit scaling (+0.4)" - Wraith: Card Trick T2 changed from "+50% Card Summon Rate and 30% slow for 1s" to "Improves Card Suites and increased joker chances" (new totals are Spades: 2.5x, Diamond: -13%, Heal: 150/2.0, Clubs: 50%, Joker: 1/5th chance) - Wraith: Fixed Project Mind interaction with stuns - Wraith: Full Auto no longer affects allies (previously gave half fire rate to allies) - Wraith: Full Auto duration no longer scales with Spirit Power - Wraith: Full Auto cooldown reduced from 48s to 45s - Wraith: Full Auto base ability now deals +2 Spirit Damage Per Bullet (0.03 Spirit Scaling) - Wraith: Full Auto T1 increased from -14s Cooldown to -20s - Wraith: Full Auto T2 changed from "2.52 Spirit Damage per Bullet" to "+10% Fire Rate and +3s Duration" - Wraith: Full Auto T3 changed from "+15% Bullet and Spirit Lifesteal and increased spirit scaling" to "Unlimited Ammo and increased spirit scaling (+0.06)" - Wraith: Telekinesis cooldown increased from 110s to 120s - Wraith: Telekinesis cast range reduced from 20m to 14m - Wraith: Telekinesis cast time increased from 0.1s to 0.3s - Wraith: Telekinesis no longer has a projectile, it now instantly lifts the target for 0.75s and gives you a location target on the ground. After the 0.75s is over, it'll throw the hero towards that location up to 15m away. The target will take 100 Damage, 40% move slow and prevent stamina/movement-item and ability usage for 3s. - Wraith: Telekinesis T1 changed from "-25s Cooldown" to "+100 Damage" - Wraith: Telekinesis T2 changed from "+0.75s Silence and Disarm Duration" to "-50s Cooldown" - Wraith: Telekinesis T3 changed from "Bounces to nearby target" to "+1.5s Debuff duration and +6m Throw and Cast Range - Yamato: Power Slash being held down no longer automatically fires it - Yamato: You can now cast Parry directly while channeling Power Slash to fire the Power Slash and parry - Yamato: Power Slash base ability now has +60% Bullet Resist while channeling - Yamato: Power Slash cooldown increased from 10.5s to 12s - Yamato: Power Slash Slash Length reduced from 25m to 22m - Yamato: Power Slash T1 changed from "+60% Bullet Resist while channeling" to "40% Slow for 3s" - Yamato: Power Slash T2 changed from "-2s Cooldown and 40% slow for 3s" to "-4s Cooldown" - Yamato: Power Slash T3 now also grants +8m Range - Yamato: Flying Strike renamed to Flying Slash - Yamato: Flying Slash is now light melee damage rather than spirit - Yamato: Flying Slash slow increased from -30% to -50% - Yamato: Flying Slash cooldown increased from 21s to 36s - Yamato: Flying Slash range increased from 20m to 25m - Yamato: Flying Slash T1 changed from "25% Slow" to "-18s Cooldown" - Yamato: Flying Slash T2 changed from "+20m Cast Range" to "+20m Cast Range and gain +40 Spirit for 6s" - Yamato: Flying Slash T3 changed from "Can Grapple to ally heroes and +6 Weapon Damage for 10s" to "Can Grapple to ally heroes. Becomes Charged and grants +2 charges (3s between charges)." - Yamato: Fixed Flying Slash T3 ally cast stopping too soon before reaching the player - Yamato: Crimson Slash cooldown increased from 15s to 16s - Yamato: Crimson Slash Fire Rate reduction increased from -18% to -30% - Yamato: Crimson Slash T1 changed from "-26% Fire Rate" to "On Hit: +30% Melee Damage for 4s" - Yamato: Crimson Slash T3 increased from -9s Cooldown to -10s - Yamato: Crimson Slash T3 now also increases spirit scaling (+0.6) - Yamato: Shadow Transformation cooldown increased from 110s to 130s - Yamato: Shadow Transformation Bullet and Spirit Resist reduced from 40% to 30% - Yamato: Shadow Transformation T1 changed from "+14% Fire Rate" to "+5 Weapon Damage" - Yamato: Shadow Transformation T2 now also reduces cooldown by 25s - Yamato: Shadow Transformation T3 increased from +20% Bullet and Spirit Resist to +30% 03-07-2026 Patch: - Golden Egg Goose: Souls Per Minute increased from 75 to 90 - Torment Pulse: Pulse Damage reduced from 27+0.25 to 25+0.23 - Doorman: Hotel Guest T3 late checkout cooldown increased from 10s to 13s - Ivy: Entangling Thorns spirit scaling reduced from 0.55 to 0.45 - Paradox: Pulse Grenade spirit scaling reduced from 0.4 to 0.3 - Paradox: Time Wall slow duration increased from 1.25s to 2s - Paradox: Time Wall T1 now also increases duration by +2.5s - Paradox: Time Wall T2 no longer increases duration by +2.5s - Paradox: Time Wall T2 now also silences enemies for 2.3s - Paradox: Paradoxical Swap damage changed from 10% Current Health to 125 with 1.1 spirit scaling - Paradox: Paradoxical Swap T3 changed from 10% Current Health to 10% Max Health - Paradox: Paradoxical Swap can now be alt casted to swap only a single target with the T3 - Silver: Lycan Curse base health bonus increased from +75 to +125 - Silver: Lycan Curse T2 increased from +3m to +4m - Viscous: Splatter T3 spirit scaling reduced from 1.3 to 1.1 - Viscous: Puddle Punch scaling reduced from 1.1 to 1.0 - Wraith: Card Trick Spade reduced from +70% to +60% - Wraith: Card Trick Heart scaling reduced from 1.25 to 1.0 - Wraith: Card Trick T3 Heart scaling increased from 0.5 to 0.75 - Wraith: Fixed Card Trick Heart heal doing full value for non-heroes (instead of half) - Wraith: Telekinesis debuff duration reduced from 3s to 2.75s 03-10-2026 Patch: - Base Guardians HP reduced from 5500 to 4000 - Zipline can now be captured a little bit more forward towards the enemy base - The minimum always captured zipline distance in your base is now reduced a little bit inwards - Super troopers (when a lane shrine is down) now have 15% less bounty - Hero base health increased by 40 - Hero health increased growth by +4 and 8% - Vitality investment bonuses increased by 12% - Golden Goose Egg: souls per buff improved from every 200 souls to every 150 - Vortex Web: Will now only unit target when used with alt cast - Apollo: Flawless Advance T3 now also increases Apollo's attacking lunge speed - Calico: Move speed reduced from 7.2 to 6.8 - Calico: Fixed Gloom Bombs T2 giving an extra +15 flat bonus (released a couple days ago) - Calico: Leaping Slash scaling reduced from 1.5 to 1.2 - Calico: Leaping Slash T2 reduced from 300 Souls to 225 - Celeste: Gravity from 28% to 25% (was 20% previous patch) - Celeste: Air Control increased from 38% to 44% (was 50% previous patch) - Celeste: Light Eater on hit damage reduced from 25 to 20 - Celeste: Dazzling Trick barrier spirit scaling reduced from 1.1 to 0.8 - Celeste: Shining Wonder no longer refunds half cooldown on miss - Celeste: Shining Wonder linger time reduced from 3.25s to 3s - Doorman: Call Bell now has Impact Damage (40+1) and Explosion Damage (55+1.7) as separate components again (previous values for impact/explosion) - Doorman: Call Bell T2 is now "+30 Impact Damage and +40 Explosion Damage" - Doorman: Call Bell T3 now also increases slow by 15% - Drifter: Fixed Quicksilver Reload dealing bonus multiple times with Rend - Ivy: Bullet damage growth increased from 0.06 to 0.08 - Ivy: Kudzu Connection now only gives you half the bonus if you aren't connected to an ally - Ivy: Air Drop damage spirit scaling reduced from 1 to 0.7 - Ivy: Air Drop T1 barrier spirit scaling reduced from 1 to 0.7 - Ivy: Air Drop T2 slow reduced from 50% to 40% - Lash: Death Slam throw range increased from 12m to 14m - Lash: Death Slam throw range now scales with spirit range (+0.14) - Lash: Death Slam T3 cast range reduced from +10m to +6m - Lash: Death Slam T3 stun increased from 1s to 1.2s - McGinnis: Heavy Barrage radius reduced from 5m to 4.5m - McGinnis: Heavy Barrage T1 slow duration reduced from 1.5s to 1s - McGinnis: Heavy Barrage T3 spirit scaling reduced from +0.25 to +0.2 - McGinnis: Heavy Barrage T3 damage reduced from +25 to +22 - Mirage: Fire Scarabs cooldown reduced from 45s to 35s - Mirage: Traveler T1 now also increases Fire Rate by 20% - Mo & Krill: Scorn heal vs non-heroes reduced from 0.5x to 0.35x - Mo & Krill: Scorn cooldown increased from 12.5s to 13s - Mo & Krill: Combo DPS reduced from 60 to 45 - Mo & Krill: Combo cooldown reduced from 150s to 140s - Mo & Krill: Combo T2 changed from "+60 DPS and +50% Bullet Resist" to "-35s Cooldown and +50% Bullet Resist" - Mo & Krill: Combo T3 changed from +0.7s Duration and -60s Cooldown" to "+0.7s Duration and +60 Damage" - Paradox: Pulse Grenade does half damage to objectives - Pocket: Affliction duration reduced from 12s to 11s (overall total damage is reduced slightly) - Pocket: Affliction DPS increased from 32+0.2 to 34+0.22 - Pocket: Affliction T2 duration reduced from +4s to +3s - Pocket: Affliction T3 DPS increased from 16+0.1 to 18+0.11 - Seven: Lightning Ball charge time reduced from 8s to 7s - Seven: Storm Cloud T3 increases speed from +3m to +4m - Shiv: Alt fire knockback increased by 10% - Shiv: Serrated Knives cooldown increased from 16s to 18s - Shiv: Killing Blow range increased from 13m to 18m - Shiv: Killing Blow travel speed increased a bit - Silver: Lycan Curse cooldown reduced from 50s to 40s - Silver: Lycan Curse T1 increased from 15% Resists to 18% - Victor: Pain Battery T3 reduced from 18% Missing Health to 15% - Victor: Jumpstart T3 spirit scaling reduced from 0.8 to 0.6 - Victor: Aura of Suffering can now be activated on the zipline - Victor: Aura of Suffering radius reduced from 10m to 9.5m - Victor: Aura of Suffering Base and T2 Max DPS and scaling reduced by 10% - Victor: Shocking Reanimation cooldown increased from 190s to 210s - Victor: Shocking Reanimation T3 increased from -50s Cooldown to -70s - Vindicta: Fixed not gaining bonus damage if a proc bonus was the killing blow - Viscous: Fixed Puddle Punch T3 giving an extra +60 melee damage (released a couple days ago) - Viscous: Puddle Punch scaling reduced from 1 to 0.8 - Warden: Last Stand Bullet and Spirit Resist while channeling reduced from 60% to 50% - Warden: Last Stand T3 now also increases Bullet and Spirit Resist while channeling by +30% - Wraith: Card Trick cooldown increased from 0.5s to 0.6s - Wraith: Card Trick Joker no longer bounces to other targets - Wraith: Card Trick gaining charges (AP or shop) no longer automatically builds them up - Wraith: Card Trick can now be alt casted to fire from the inverse order - Wraith: Card Trick T3 Spade bonus reduced from +50% to +40% - Wraith: Card Trick T3 Heart healing scale reduced from +0.75 to +0.5 - Wraith: Telekinesis cast range reduced from 14m to 13m - Wraith: Telekinesis throw range reduced from 14m to 13m - Wraith: Telekinesis cast delay increased from 0.3s to 0.35s
2026-03-06 21:37:00 发布在
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