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无尽更新

2025-09-29 16:15:26
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这是一款烹饪游戏的v0.9版本更新,核心推出无尽模式,设专属排行榜,还新增4种食材达101种、5位新助手、13个新成就。同时优化配料层级、配料选择等操作体验,新增每周挑战,当前游戏享20%折扣,后续将涨价。

各位厨师们好! 我们希望你们已经准备好加班了,因为今天我们将推出期待已久的**无尽模式**!

现在当你赢得一局游戏后,将可以选择继续游玩无尽模式。这意味着你可以一直玩下去(直到失败为止)。随着目标阈值的快速提升,你能坚持到多远呢?

在无尽模式中,使用食材获得的分数等数据将不会被记录,因为这些被视为不正当收益,但我们为那些追求高分的厨师们单独设立了排行榜,供他们竞争最高分。 本月早些时候我们已新增每周挑战,每周二更新!明天的挑战将包含一些新食材以及令人头疼的高利贷者。

我们进行了几项您可能会喜欢的便利性调整!**底层配料和装饰配料现在将始终保持在其所在层级**,这样您可以轻松调整那些生菜和普罗卧干酪,而无需重新排列所有东西。 此外,**我们让配料选择更加直观**,除非您通过QE键/方向键/鼠标滚轮手动选择其他配料,否则系统将始终优先选择鼠标悬停的最上层配料。

接下来是内容更新!我们新增了4种食材,使食材总数达到101种!(原本计划是100种,但葡萄和葡萄干在技术上确实有所不同) 我们的目标一直是达到100种食材,如今实现了这一目标,我们感到非常激动!为了确保这些新食材具有独特的机制特性,我对现有的食材代码进行了大规模的修改,过程十分艰辛。因此,可能存在一些我尚未发现的漏洞,请大家积极反馈,我将在接下来的几周内修复出现的任何问题。

(Hjalte 也抽时间美化了一些旧精灵,牛油果也有了新效果) 我们还将推出 5 位令人兴奋的新助手!其中一些助手的数值会随时间变化,或者会为每回合随机选择的标签提供增益效果。

我们还添加了一项玩家呼声最高的功能:可以在游戏进行中打开物品图鉴。通过右上角的汉堡菜单,你现在可以随时查看解锁进度所需的食材,以及特定补给箱中可能出现的食材。 最后,为各位成就猎人新增了13个成就!其中一些与无尽模式相关,一些需要完成食品储藏室,还有一些则要求你以特定方式完成挑战。

Thus marks our 2nd major update. With 12 total content updates over 4 months, Hjalte and I have been working hard delivering content to our loyal chefs! Now that we've reached the end of our clearly defined public roadmap, we'll be taking some time to recuperate and come up with a plan for upcoming updates. There's still some important features we plan to introduce throughout early access (including mid-run saves, black apron, and of course more ingredients/helpers/customers). But we need your help! Tell us what features you want most! What frustrates you? Any new content you'd love to see? We'll be listening to everything and discussing with our community here and on Discord to come up with an updated roadmap of sorts that we'll share in the coming weeks. If you have gripes with the game or strong desires now is the time to let us know! Join the Discord to: vote for upcoming Weekly Pantries share your best runs join dope free game giveaways discuss with other chefs what you want from Omelet You Cook! We're also on sale for 20% off! As noted on our roadmap, the price will increase slightly (to $12 USD) after this discount, so now is the cheapest it'll be for awhile! Go tell your friends to get it now! Happy cooking, -Chef Schu v0.9 Patch NotesContent Endless Mode Separate leaderboards for every existing leaderboard, toggle in Omelet Selection screen Open the Catalogue during runs (button in upper right) 4 new ingredients Avocado has new effect, Cauliflower replaces old effect This brings us to a total of 101 ingredients! 5 new helpers 13 new achievementsQuality of Life Underlappers/Garnishes will always stay on their assigned layer No more accidentally clicking on that graham cracker and ruining your perfect S'more This should help you extinguish burning fires since you can put them back more easily When hovering ingredients, it will always prefer the topmost ingredient unless you manually select a different one (with Q/E, arrows, or mouse wheel) It should feel much more intuitive which ingredient you have selected now. Previously if you hovered a lettuce and then hovered something overlapping it, the lettuce would stay selected You can now always play the Weekly Run, even if you haven't unlocked the ingredients Added tutorial for Fool's Gold Tweaked Customer X animation (upon entering shop, showing you defeated the last customer) The previous X that flashed the screen was straining for some users Oranges/Lemons/Limes show their increased value in pantry tooltips now Uploaded new demo build (v0.8.33)Balance Wannabe DJ no longer appears in Turn-Based mode While it doesn't impose a time pressure, some users reported feeling dizzy or stressed from this customer trait. So now it will only appear in the more chaotic real-time mode. Jackfruit and Watermelon now require touching Previously, you could just throw them on the omelet without any consideration and score 10+ easily. Every high-scoring ingredient should require some consideration, either in deckbuilding or placement. This required neither and was therefore poorly designed. Because they require touching now, their massive size is both a benefit and a detriment. Meatball has 4 in create instead of 5 Slight nerf to meatball builds so you need multiple crates/copies to really pop off Increased target thresholds on later rounds of Red Apron slightlyArt New art for Cabbage, Celery New art for Gordak the BurninatorBug Fixes Fixed bug where you'd still get random ingredients after firing Mystery Box Fixed bug where Sandra Squeaker didn't work Fixed bug where GO button wouldn't appear in shop when trashing quickly Fixed bug where Red Onion wouldn't show that it earns money for touching another Red Onion Fixed bug where game didn't pause while catalogue open Fixed Chanterelle typo Fixed typo where "Random Helper" button from Crate o' Helpers said "ingredient" Fixed bug where rounds tooltip wouldn't appear

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