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《煎蛋烹饪大师》1.0版本现已发布!

2026-02-08 18:01:39
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《煎蛋烹饪大师》1.0版本正式发布,新增含最终对决的储藏室、最高难度“黑围裙”、5名助手与36项新成就,还优化了画面表现,调整了难度机制并修复诸多漏洞。同时公布抢先体验阶段亮眼数据,还预告了新作BIG DIG。

各位厨师们好! 《煎蛋你烹饪》1.0 正式版现已发布!经过 7 个月的 21 次内容更新,我们非常兴奋能让各位厨师们体验到我们为正式版精心准备的内容!

1.0版本新增了4个全新的初始储藏室,其中包含最终储藏室,你将在那里与克劳克校长本人展开最终对决。此外,还加入了最高难度“黑围裙”,完成故事后即可解锁。 除了故事内容外,我们还对一些我们认为略显静态的画面进行了优化: - 所有箱子均配备了自定义背景 - 食材现在会根据其稀有度显示相应的粒子效果

大家最爱的“垃圾狗”现在更兴奋地想要帮你吃掉那些你不想要的垃圾啦!

此外,还新增了5名助手和多达36项新成就,其中包括一些用于解锁长解锁分支末端食材的成就。如果你已解锁所有内容,在首次运行后将获得多项成就。

如果您已经和我们一起“烹饪”了很长时间,或者之前使用过“解锁全部”功能,我们强烈建议您在开始第一次游戏前重置存档数据。这样您可以获得全新的体验(而且您随时可以使用经过改进的“解锁全部”功能,该功能不会造成数据损坏,并且仍能让您继续朝着成就目标取得进展)。

我们再怎么强调抢先体验阶段对我们的重要性都不为过。在此,我们想回顾并分享一些令我们深感自豪的数据: - 672条评测,99%好评率 - 发布后111天内收获507条好评,才出现第一条差评! - 销量突破15,000份 - 愿望单数量超42,000份(发售前仅2,500份!) - Discord成员达1,346人,且数量还在增加 Hjalte和我在抢先体验期间付出了巨大努力,因为我们热爱《一起煎蛋吧》的开发工作,也喜欢看到各位厨师在游戏中享受烹饪的乐趣。我们平均每月推出3次内容更新!《胡闹厨房2》更新内容: 1. **新增21项以上内容更新**,具体包括: - **回合制模式**(最初仅“绿围裙”有静态传送带) - **无尽模式** - **中途存档功能** - **每周挑战** - **包装、金色、发霉、燃烧、粘性和蠕动机制** - **图鉴系统** - **92种新食材** - **46位新帮手** - **40位新顾客** - **8个新初始储藏室(以及25个每周储藏室,数量持续增加中)** - **80个新成就** - **Steam Deck验证** - **支持中文、日文、韩文和泰文本地化** - **大量生活质量、视觉和音频改进,以及漏洞修复** 2. 我们已经完成了许多工作,但远未结束!我们确定还想添加一些功能,例如可自选/随机的初始储藏室、重玩任意每周初始储藏室的功能,当然还有更多食材/帮手/顾客。我们也正与社区合作,将游戏本地化到更多语言! 我相信我们还会发现一些未解决的漏洞以及可以持续改进的地方。欢迎加入我们的Discord,告诉我们你希望我们接下来着手处理哪些内容! 我们同样兴奋地宣布我们的下一款游戏:BIG DIG!它基于我们在8月份制作的一个游戏 jam 作品,在我们继续开发《煎蛋大厨》的同时,它将作为我们一个不错的小副业项目。如果你喜欢《煎蛋大厨》中可爱的角色和氛围,或者想要支持我们,欢迎将其加入愿望单!

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Thank you to every chef who's supported us throughout with positive reviews, constructive feedback, lively balancing discussions, idea brainstorming, and more. We feel incredibly grateful for the community we've built around Omelet You Cook. We're excited for 1.0 to help us reach even more chefs and to keep building on what has made this game special. Thanks for cooking with us chefs. Let us know what you think of 1.0 over on Discord! Happy cooking, -Schu and Hjalte v1.0 Patch NotesContent 3 new starter pantries a 4th new Final Story starter pantry containing the true ending Black Apron 5 new helpers (including 3 Mythic) 36 new achievementsBalance All leaderboards have been reset - have fun building the new ones! When trashing, 5 ingredients are dispensed by default instead of 3 On Red/Black Apron, spending $1 just to get 3 items you want to keep felt incredibly frustrating. Now you should more reliably be able to trash something you actually want to trash and lose money for nothing less often. The ingredient number in the pantry no longer goes down when trashing This might be confusing at first for experienced chefs but it makes it more clear at a glance Unlock All is now a non-destructive toggle. Meaning you can turn it on and off as you please, and you'll still earn progress towards truly unlocking ingredients and earning achievements. We highly recommend not using this option so you gradually unlock more complex content, but we want to offer it for people who want to experience everything in a shorter timespan Aprons reworked again Blue has "Max 1 Dispense" instead of "no free trashing", and is 12 Rounds instead of 9 We found through playtesting that the no free trashing felt tougher so we saved it for Red Apron Red has Max 8 Helpers instead of Max 12 This was done to further distinguish the aprons and provide a difficulty where making decisions on which Helper to keep feels more agonizing All of these changes (and the introduction of Black Apron) are an effort to make each apron playstyle distinct. Some players felt it frustrating that Red Apron had become so restrictive but with these changes the Blue Apron should now feel much closer to that experience. These changes are mostly aimed at experienced chefs who want challenging runs while still preserving more chill experiences at lower level aprons. Stats earned in Endless now count towards Catalogue stats and unlock progress Some chefs were confused that they could score 100 pts with a Pineapple they got in Endless and the catalogue still said they had 0. This was explained in-game but not clearly enough so I decided to just make it work how players expect Moldy won't appear for first 3 rounds Moldy customers give 35% chance of Moldy (instead of 40%) Matches start burning/igniting other ingredients after a short delay after landing/being grabbed Added tutorial step explaining how ingredients score + other minor tutorial tweaks Helper Hater gives -1pts per reroll (instead of -2pts)Art New Sunny animations New trash screen Each crate now has distinct backgrounds during ingredient selection New particles for crate, helper, and ingredient selection New Sticky particles Updated some old pre-Hjalte helpers Updated Processed tag icon Added alternate Principal Clucker quotes for losing in endless Added visual effect for firing helpers Added animation for Severance Package Lobster Claw follows cursor less rigidly when grabbing it New credits screenSFX New music tracks, each customer trait now has a unique track! New SFX for fools gold New SFX for selecting legendary helpers Different SFX for losing money, getting bullied Better thunderstorm ambience Added some missing button SFX, new SFX for changing menu tabsLocalization Added support for Simplified Chinese, Japanese, Korean, Thai, and Traditional Chinese We'll be working with our community on new languages soon. Join the Discord to get involved!Bug Fixes Fixed bug where your save data could get deleted Fixed bug where game could softlock during transition to shop Fixed bug where chefs could steal ingredients from the trash screen Fixed Mysterious Flash Drive so it does what it says Fixed bug where everyone earned Weekly Run achievement for completing any run Fixed bug where Wrapped ingredients wouldn't go transparent off omelet Fixed bug where losing on the last round could count as a victory for various achievements Fixed bug where FPS would drop when new music started playing Abandoned runs are now submitted to the leaderboard Maybe fixed bug where transition screens lagged Fixed lag in omelet selection screen by resetting leaderboards We'll have an actual fix for this later since it will be a problem again in the future Heads up we will be temporarily disabling the demo while we focus on the 1.0 build. We'll put it back up in about a week when we have time to get it updated with all the 1.0 changes and fixes.

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