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《收获日2》Update 242 更新日志

2025-12-18 13:59:38
发布在PAYDAY 2
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《收获日2》推出Update 242更新,大小150MB。更新补全了Wolf的全新语音内容,取消了武器单持与双持皮肤的使用限制,还优化了跨平台反作弊与DLC校验,同时在游戏玩法、UI、地图、武器及模组支持等多维度进行了修复与调整,另有圣诞相关内容。

Hello again heisters! To start with, we want to take a moment to express our gratitude and happiness for the warm welcome by everyone. Thank you guys! All the extra feedback we've been getting has been really useful in knowing what quality of life improvements players (and modders) actually want. Keep it coming, we're listening! We've taken a careful look at the anti-cheat and DLC checks for both Steam and Epic platforms and have been hard at work making sure you get what you own. If you have DLC issues still please make a bug report forum post so we can fix it. On-top of all that we got you a few holiday presents as well, so lets start with those! PAYDAY 2: Update 242 ChangelogUpdate Size: 150 MB Wolf has been released from custody Wolf has unfortunately been neglected for a while, with a lot of missing lines and even some obvious splices that have been joked about in the community for a long time. But it's time to change that a little bit! Ulf Andersson (With the help of Simon Viklund!) have agreed to pull out the mic one more time to give Wolf another shot. A massive thanks to both of them making this happen. Added new Wolf voicelines for marking and killing Medics, and also marking Turrets and Captain units Steam Inventory Ever had a skin you liked, but you only used its akimbo version which the skin wasn't available for? This arbitrary limitation has now been removed, letting you use a skin on both single and akimbo versions of guns. All previously akimbo-only weapon skins, can now be applied to their single-hand versions All previously single-hand only weapon skins, can now be applied to their akimbo versions General Zipline motors are now color coded based on their behavior: Orange motors are for lootbags, blue motors are for players. This change is in preparation for a future usability improvement. Improved the hair physics on Clover to not glitch out as often Implemented missing transitional animation when a player goes from Bleedout to Fatal states Fixed an unrolling loop shader issue that could lead to a GPU driver crash on parallax shaders In layman terms, VR players should crash less now Fixed Epic/Steam crossplay cheat detection for Alienware Alpha Masks and Melee items Fixed Epic Game Store players not being awarded items from the Official Soundtrack, the Tijuana Music Pack, and the Xmas Soundtrack Fixed the "Leaf" weapon color not unlocking correctly for Epic Game Store players Gameplay Medics (and Medic-Bulldozers) can no longer heal other medics, and can no longer heal while electrocuted Reverted enemy spawn cooldowns from 5 seconds to a range between 15-20 seconds They were mistakenly set to 5 seconds in a patch, which caused enemy groups to respawn extremely fast. Adjusted Captain Winters’ logic to prevent him from getting stuck Captain Winters will now announce he sees a heister once he considers the area unsafe Reworked civilian hostage path finding to be able to follow heisters more accurately Adjusted maximum hostage logic checks from 1 per second to 8 per second This should prevent civilians taking long breaks before running, becoming alerted, and many other actions Fixed civilians getting stuck in an idle pose when they have no spawn animation There's still a few known cases of specific civs getting stuck when the alarm goes off, such as sitting ones on Bank Heist. We'll continue to monitor their behavior. Fixed untied civilians sometimes getting stuck in an idle pose Fixed civilians skipping their "getting untied" animation Fixed completing certain actions causing civilians becoming trapped in a walking animation Fixed guards getting softlocked if they try to call the police while an ECM jammer is active Updated explosion filtering to prevent minor desync on which body part the explosion hit Fixed a rare crash related to enemy navigation Fixed the slow-motion effect to not being reset properly when dying, reviving, and dying again in the span of 3 seconds Fixed a crash that could happen with Graze or Explosions if the heist ends at the same frame UI Added search boxes to the Crew Management and Briefing Loadout menus Updated the lobby code icon on the CRIME.NET menu (thanks to soosh.exe from the community) Servers with invalid difficulties now get filtered out and don't appear on CRIME.NET Fixed weapon skins list showing too many page numbers when the player has a lot of duplicate skins Fixed the player health bar still blinking as a client Fixed the visuals on scrollbars being two lines instead of a single one Fixed a potential UI related crash on initial startup that was caused by it assuming there is a game session when there sometimes isn't Fixed a bug that lead to the creation of invalid weapon mods in the weapon customization menu Heists Big Bank - Fixed detection on sitting civilians acting as if they were standing Crude Awakening - Fixed crash when trying to mark the helicopter camera Weapons Enabled Helmet Popping perk card effect for fire weapons (Dragons Breath, Flamethrowers) The Shock and Awe aced skill for shotguns now once again rolls the shield knockdown chances for every pellet This was change was previously made on purpose, but it was very unpopular with the community. Shotgun knockdown is very strong like this however, so further changes to this interaction may be made. Tell us what you think! Added a safety check to prevent duplicate weapon mods with different DLC tags in the customization menu Fixed an oversight which caused the Bulletstorm skill in the Enforcer skilltree to have its unlimited ammo effect last for an extended duration when consuming the last bit of an ammobag. Instead it will now act as if you refilled both guns completely giving a full 20 seconds effect Fixed a crash related to weapon perks for weapons with invalid blueprints This issue mostly affected modded weapons Fixed Epic/Steam crossplay cheat detection for free versions of the 000 Buckshot ammo type Fixed Sniper rifles with the default scope equipped becoming locked if you did not own Gage Sniper Pack, or otherwise disabled it Fixed some faulty ownership checks for Legendary weapon skins, Legendary skin owners should no longer get marked as a cheater Fixed a mistake where the Akron HC would deal sniper rifle tier damage when equipped on Crew AI Fixed a mistake where the R700 having bolt action M60 stats when equipped on Crew AI Fixed incorrect materials on the "Midas Touch" Legendary skin Modding Allowed for more file formats to be overridden by [c]assets/mod_overrides[/c] folder: object cooked_physics environment scene movie shaders post_processor render_template_database decals camera_shakes world_sounds Disabled an unused weapon animation delay mechanic that could cause some reload animations to desync for akimbo weapons Custom weapons were also affected by this change, custom weapon modders please check for changes. Updates may be incompatible with the mods you may have installed. Even seemingly unrelated mods may cause unexpected issues. If you are experiencing any problems with the game; try removing any mods you may have installed and try again. If you are having issues with an unmodded game you can try to verify the integrity of the game files. In the Steam library; right-click on PAYDAY 2. Select "Properties" from the menu. Under the tab "LOCAL FILES" select "VERIFY INTEGRITY OF GAME FILES…". The process may take some time to finish. As always, keep those helmets flying! Sidetrack Games :chains:

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