
Love achievements? Hate spoilers? Welcome to my chronologimafied mission-by-mission achievement guide to Dishonored, so you can get the hidden achievements without having to look up the entire game. This guide... I found Dishonored to have a lot of easy but also easily missable achievements. The following guide is meant as a chronological mission-by-mission help when you wish to hunt for achievements in Dishonored. When you start a new mission, you will only have to read through that mission's section of the guide, and thus avoiding learning too much about the story! Each mission can be loaded later. I've marked achievements with a * that can easily be done later by reloading the mission. A lot of the following info is from the Dishonored Wikia (http://dishonored.wikia.com/wiki/Dishonored_Achievements) - I've simply chronologimafied it :) You won't be able to get all in one run, but you can get most, especially if you don't mind saving and reloading a few times. Please don't hesitate if you have comments, corrections or additions. Full game achievements: For the following achievements, you will have to play a specific way throughout the entire game: Mostly Flesh and Steel: Purchase no abilities or enhancements besides Blink. You are not allowed to upgrade Blink either. Bone Charms are allowed. Ghost: Alerting no one but key targets. Shadow: Alerting no one, not even key targets. Clean Hands: Killing no one. If you wish to do these achievements, especially Clean Hands, read up further before you begin. There are known "bugs", where you by "accident" can kill people (like blowing up a wall near the beginning, killing two guards if you aren't careful). There are Community Guides or video guides on YouTube. Just Dark Enough: Complete the game in Low Chaos, meaning killing no one (or at least very few). or Dunwall in Chaos: Complete the game in High Chaos, meaning killing many human characters. Semi full game: Faceless: After escaping Coldridge Prison, complete a single mission without alerting anyone. Specter: After escaping prison, complete a mission without alerting anyone, and kill less than 5 people. Surgical: Play from the first mission through Kaldwin's Bridge killing fewer than 10 characters. Achievements throughout the game: Look out for the opportunity to do the following achievements, as they aren't mission based. I've put in bold what you need for easy overview: Thief: Pickpocket everyone before you take them out. Occultist: Collect 10 bone charms - this is very hard to miss. Inhabitant + Creepy Crawly*: Take possession of a rat and hide in a rat tunnel for 3 mins. The achievement won't pop until you leave the tunnel, so don't sit in it forever waiting like I did, while your significant other keeps looking over at your screen, thinking you're the most boring person in the world. Speed of Darkness*: Bend time + Blink spam. Big Boy: When you bump into a Tallboy, save and jump on him using Blink. Reload. Alive Without Breath*: Take possession of a fish. Wall of Sparks*: Rewire a Wall of Light and kill an enemy with it - I picked up an unconscious enemy and walked through it to get the achievement. Merchant of Disorder: Acquire 15 weapon upgrades - difficult to miss, pick up blueprints when you bump into them. Lethal/combat achievements: The following achievements are also not mission based, but you will have to go out of your way to get them, especially if you do a nonlethal playthrough. I won't go too much into detail with how to do all of them. The ones marked with **, I have added a place to do them throughout the guide. Note that most if not all of these are cumulative, meaning that you can't rinse and repeat, but will have to get everything in the same play. Rogue**: Assassinate 10 unaware enemies. Razor Rain**: Kill 5 characters with drop assassination. Manipulator**: Cause others to kill 5 of their own allies. Harm's Way**: Cause 5 unintentional suicides. Hornets' Nest**: Kill 4 enemies in one second with a crossbow. Bend Time and awaaay with the crossbow bolts! Tempest**: Kill 6 enemies in less than one second. I did this by making a neat little pile of 6+ unconscious enemies and then throwing a grenade at them (horrible but effective). The Escapist**: Elude 5 persuers without killing them or leaving the map (after Coldridge Prison). Cleaner**: Fight 5 enemies at once and none survived. Back Home**: Grab a grenade thrown by an enemy, and throw it back and kill the enemy. Food Chain**: Assassinate an assassin. Big Boy**: When you bump into a Tallboy, save and jump on him using Blink. Reload. Story-based: You can't miss these even if you want to: Dishonored Excommunication Child Care Capturing Genius and Madness Long Live the Empress Resolution Missions: Returning Home No achievements. Dishonored Vanished: Escape the prison and sewers without being detected. High Overseer Campbell Wall of Sparks*: Now is an excellent time to do rewire a Wall of Light and kill an enemy. Gentleman Caller: Do the two sidequests for Granny Rags - the last will come later. Back Home*: Overseers like throwing grenades, so you can attempt this achievement: Grab a grenade thrown by an enemy, and throw it back and kill the enemy (remember to save first if you're doing nonlethal). Art Dealer: Campbell's secret chambers - "The Isometry of High Overseer Thaddeus Campbell". Bodyguard: Do the optional sidequest to protect Callista's uncle, Captain Curnow. Poetic Justice: Neutralise High Overseer Campbell through indirect means (the nonlethal, optional way). House of Pleasure Street Conspiracy: Do the sidequests for Slackjaw - the last will come later. The Art of the Steal: Empty the safe before giving Slackjaw the combination. Poetic Justice: The nonlethal way to dispose of the twins includes doing the above optional quests. Versatile: The plans for the Incendiary Bolts are in the Distillery, behind the rolling metal door. An Unfortunate Accident: Nonlethal: Save. Kill Morgan Pendleton with steam. Reload. Art Dealer: Art Dealer's Apartment - "Light Along the Inverse Curve, Sokolov's Self Portrait"; "Daud and the Parabola of Lost Seasons"; "Custis, Morgan and the Postulate Child". The Royal Physician King of the World*: Reach the top of Kaldwin's Bridge. Art Dealer: First floor of Sokolov's House - "The Obtuse Arguments of Lady Boyle". Lady Boyle's Last Party Harm's Way*: Cause 5 unintentional suicides. The following is from the wikia: "The guests in Lady Boyle's Last Party can be forced into the Wall of Light by possessing them, walking to just in front of the wall of light, and then ending the possession. The resulting stagger will then cause them to walk into the wall of light, thus "committing" suicide. Make sure to take out the nearby Overseer or he will prevent Corvo from using magic with his second attempt." Well Mannered: You can do the mission the lethal or nonlethal way, but cause no disturbances or disruptions at the party whatsoever. Versatile: The blueprint for the Sticky Grenades can be found in the security office at the entrance to the Boyle Mansion. Art Dealer: Top floor of the Boyle Mansion - "Vera Moray and the Affix of Her Skin"; "The Spymaster's Axis of Asymmetry". Poetic Justice: Neutralise Lady Boyle in the optional nonlethal way. Return to the Tower Versatile: The blueprints for Explosive Bullets are in General Tobias' office. You are now ready to do Versatile! If you missed some of the blueprints, you can find them in the next mission. When you find an area with a lot of enemies (e.g. The Loyalists, two missions from now), save and kill a (conscious!) enemy with: * Spring Razor * Bullet * Crossbow Bolt * Sword * Grenade * Sticky Grenade * Incendiary Bolt * Explosive bullet (according to the wikia, it may require the enemy to be killed with the blast rather than the bullet - shoot at the surface near the enemy) Regicide: When you reach the Lord Regents room, save. Kill the Lord Regent. Reload. Political Suicide: Nonlethal completion of the mission - sleepdart, get the confession, and go back to the announcer. Poetic Justice: Doing the nonlethal completion mentioned above. Art Dealer: 2nd floor of Dunwall Tower, beside the Lord Regent's room - "The Empress and the Empty Seat". The Flooded District Food Chain*: Excellent chance to save, then assassinate an assassin for this achievement, then reload (if nonlethal playthrough). Art Dealer: In the first area after escaping, climb up the chain, cross the catwalk and find the weeper where the painting is - "The Commutative Rats and the Weeper". This Is Mine: Optional side-quest to go recover your belongings. Mercy is the Mark: Spare Daud's life. Versatile: In case you missed the plans for the Incendiary Bolts, it can also be found in Daud's chest. Art Dealer: In the Chamber of Commerce, on one of the floors when climbing down the chain after Daud - "The Torturer's Quaternionic Groan". Versatile: In case you missed the plans for Explosive Bullets, it can also be found in an abandoned rail cart. Versatile: In case you missed the plans for Sticky Grenades, it can also be found in the looters' warehouse. Art Dealer: In Granny Rags' room beneath the whale corpse - "The Outsider and the Circumscribed Void" (Ding! Achievement :) ). Gentleman Caller and Street Conspiracy: When you meet Granny Rags and Slackjaw, save. Here's what I did to get both achievements and not kill anyone: - Do Granny Rags' quest, get achievement, reload. - You can steal the last painting needed before reloading, as this will get you the achievement. - Do Slackjaw's quest, get achievement, learn your escape route, reload. - Steal Granny Rags' key and RUN!! Get up there, steal the painting if you haven't yet, and get down the drain. The Loyalists There are a lot of enemies here, so this is an excellent time to save and get your lethal on: Big Boy*: When you bump into a Tallboy, save and jump on him using Blink. Reload. Rogue*: Assassinate 10 unaware enemies. Razor Rain*: Kill 5 characters with drop assassination. Hornets' Nest*: Kill 4 enemies in one second with a crossbow. Bend Time and awaaay with the crossbow bolts! I did this here on top of Piero's Workshop, shooting two crossbow bolts at each enemy. Tempest*: Kill 6 enemies in less than one second. I followed the Wikias advice, being: Knock out six guards/modify the Arc Pylon and render all enemies unconscious. Then, pile 6+ up, save, and throw a grenade at the pile (I had to hold the grenade and throw it just before it exploded). Manipulator*: Make others kill five of their own allies. I also got this by stacking up five unconscious guards, standing on the pile and have a tallboy shoot at me with explosives arrows. The Escapist*: Elude 5 persuers without killing them or leaving the map (after Coldridge Prison). Cleaner*: Fight 5 enemies at once and none survived. Versatile: If you haven't done it yet, now's the time - you can go to Piero and buy the upgrades/ammo you need. (Save and) kill a (conscious!) enemy with: * Spring Razor * Bullet * Crossbow Bolt * Sword * Grenade * Sticky Grenade * Incendiary Bolt * Explosive bullet (according to the wikia, it may require the enemy to be killed with the blast rather than the bullet - shoot at the surface near the enemy)

终点之光 熄灯:关闭至少5个安全系统。 顿沃之锋 完整游戏成就: 无悔:以高混乱度完成顿沃之锋,即击杀大量人类角色。 或 救赎之路:以低混乱度完成顿沃之锋,即极少击杀人类角色。 低语之道:在不引起任何人警觉的情况下完成顿沃之锋。使用窒息粉尘似乎不会惊动敌人。 洁净之手:完成顿沃之锋且不击杀任何人。 注意: 布里格莫女巫有一个成就:"足够的钱消失:以低混乱度在布里格莫女巫中存活并拥有10000金币。"根据维基资料,在布里格莫女巫中最多可获得约7700金币。如果希望在完成顿沃之锋后将存档导入布里格莫女巫,请确保在完成游戏时至少拥有3000金币(当然,金币越多,该成就越容易达成)。否则,你将不得不开始新游戏,因为新游戏会给你3000金币的初始钱包。 游戏过程中: 【老鼠与灰烬】:将电弧地雷附着在老鼠身上并杀死它。如果你在完成【Cleaner Hands】成就,记得存档并重新加载。 【工业巨头】: 【人脉广阔】:购买所有恩惠:第一个任务有3个。注意,你不必在任务中实际完成这些恩惠——只需购买它们(如果你像我一样懒的话)。 【只是生意】:获取你需要的信息。 【老鼠与灰烬】:逃离屠宰场后,我存档并在一只随机老鼠身上放置了电弧地雷,然后等待。为了【Cleaner Hands】成就,请重新加载。 【征用权】: 【人脉广阔】:为你的成就购买最后两个恩惠。当你开始任务时,成就就会解锁。铁石心肠:在蒂姆什庄园的顶层,你会找到黛利拉的雕像。与雕像对话。如果你从10号公寓的阳台进入,雕像就在右边。如果你开启了视觉能力,它会以黄色高亮显示。

失落碎片:完成塔莉娅的请求。 迸发 女皇的留言:从女皇雕像顶端执行下落暗杀。如果要达成“清白之手”,记得保存并重新加载。 耻辱:布莱格摩尔的女巫 全游戏成就: 万物皆毁:在高混乱状态下完成布莱格摩尔的女巫 或 改邪归正:在低混乱状态下完成布莱格摩尔的女巫 沉默是金:完成布莱格摩尔的女巫且不引起任何人警觉。 清白之手:完成布莱格摩尔的女巫且不杀死任何人。 足够远走高飞的金币:在低混乱状态下带着10000金币存活过布莱格摩尔的女巫。 根据相关信息,在布莱格摩尔的女巫中最多可获得约7700金币。因此,如果你像我一样在《耻辱:界外魔之死》中投入了大量资金,那么重新开始游戏可能是最佳选择,因为这样你将带着3000金币开始DLC。 成就Deal Maker:在《耻辱:布莱格摩尔女巫》中购买至少八个恩惠——只需在每个任务前购买所有恩惠即可。 无法错过的剧情成就: Parting Shot Breakout Gangs of Dunwall 游戏过程中: Wall of Flesh*:使用【牵引】技能举起敌人作为盾牌。此成就不绑定任何任务。将【牵引】升级至2级,举起一个敌人的同时盯着另一个敌人。如果你在追求【最干净的手】成就,请重新加载存档。
2026-02-14 19:00:08 发布在
Dishonored
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