《Reforged Eden 2》测试版 Build 30 更新说明

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Empyrion - Galactic Survival
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Detailed change notes for the Build 30 update to Reforged Eden 2. Build 30 For information updating the scenario for Epic players, updating the PDA, or updating dedicated servers, please see here. Project Eden 2 Courier Missions: Reworked Courier Missions (was called delivery contracts) between Distribution Headquarters and Distribution Centers. Now gives reputation for completion. Visit a Distribution Headquarters in a Trading Station sector in Trade Federation space in Tranquility to get started. Due to this update, Distribution Headquarters and Distribution Centers in already visited star systems will no longer offer courier missions, and some existing Large Sealed Packages you have in your cargo will decay. You will need to visit unexplored star systems to get courier missions. Uses a new dialogue method to allow using cargo containers for mission items. (Massive thanks to RexXxuS for the original dialogue code examples used) Rewards are a work in progress and started low, please give constructive feedback on the new system. (New star systems only, requires PDA update to fix Expedition: The Forge mission) Deprecated traders and items used for old delivery contracts. Please do not report finding these in-game as they will still appear in any star systems that had already been generated before this update. Blocks and Devices: Added new Waterfall and Lavafall effect projectors. Their style can be adjusted via the Effect Selector setting on the multitool. Updated visuals of deco shuttles and added custom icons for the blocks. Removed voxelization from Industrial Water Extractors to mitigate issues with ghost blocks. (You can no longer place blocks within the bounding box of them) Geothermal generators now automatically detect if the planet type is suitable without having to perform a survey. You still need to drill for the rock sample to upgrade them. Updated visuals of warp drive explosions. Updated visuals of scanning station and science station to fix some visual issues and improve the look of their holographic projections. Updated beam visuals and audio for automated ice, rich asteroid, and excavator drill turrets. Removed CPU cost for science station and scanning station. Deprecated or replaced old ore shipment bundles used for old mining missions. Added one way forcefield block for POI use. Green side allows you to walk through, red side stops you from going back. Forcefield effect can be placed precisely within normal (not armored) doors. Can be turned off via signal. Size adjustable with debug multitool 100 damage mode from 1x1, 3x3, 5x5, 7x7. Removed several unused assets from asset bundles and compressed more assets to reduce overall size. Merged the assets from the eden_projectiles bundle into the rg_projectiles bundle to save space. Removed eden_projectiles bundle files from the scenario. Servers and Nexus Mods players: Please make sure you have no eden_projectiles file in the SharedData/Content/Bundles folder of the scenario after updating. If you have custom content that uses @eden_projectiles/xxxx models you'll need to change it to @rg_projectiles/xxxx in the configs. Sectors and Galaxy: Added new crystal desert class planet as a rare variation of desert planet. Has a one time per planet mission to construct gold mines if in neutral territory. (New star systems only, requires PDA update for mission) Added new D-BH class stars to the edges of the galaxy and D-N class stars randomly as rare star types. (New save games only) Stopped Tesch stars from spawning outside of their region. (New save games only) Added 2 new exploration sites (Class 2 and Class 4). (New star systems only) Added 4 new mining sites (Class 1 through class 4). (New star systems only) Added new crystalline based NPCs to crystal desert planets and promethium and pentaxid rich crystalline moons. (New star systems only) Added sector wide background ambient shuttles to trading station sectors. These shuttles will randomly warp in, fly for a bit, then warp out to give the appearance of a busy sector. They are clientside, purely visual, and cannot be interacted with. (New star systems only) Added new wreckage field sector visuals for exploration sites. Added new rock cloud visuals for mining sites. Updated visuals for space lightning. (Does not apply to POI decals) POIs and NPCs: Replaced placeholder POI blueprints with a new empty generic construction site as some of the old placeholder POIs had various problems due to not being updated for RE2. (New playfields only) Tweaked POI setup of Akua moon (also used for Omicron, Roggery, and Ningues) to make it easier for players to approach the teleporter for the story. Also changed the T1 Zirax POI into a starter Zirax POI. (New save games only) Adjusted POI detection ranges on Desert Canyon Moon. (New star systems only) Removed Kriel satellites from neutral territory. (New star systems only) Removed old Zirax Electronics Factory from playfields. The new one can be found spawning along with other Zirax POIs. (New star systems only) Added new upgradable Colony POI to most temperate-like planets and moons at a 50% chance, with 100% chance inside Colonist galactic territory. (New star systems only) Added one way forcefield to the final exit of the Derelict Station. Misc: Updated UI localization text for planet resource info for better clarification. Updated localization text on blueprint factory to clarify that only RE2 blueprints should be used and where to find completed blueprints. Added new tutorial message the first time you finish building a structure using the blueprint factory directing you to look at the top of the blueprint library to spawn it. Can be turned off in the Project Eden Settings menu under the Tutorial tab of the PDA. Added death visual marker and "code red" audio warning when a player dies within render range. The visual marker lasts 4 seconds. The audio warning won't be heard by the dying player or other players within 5 meters of the dying player. Misc fixes. Reforged Galaxy 2 Renamed and updated the Zirax Electronics Factory. Fixed shield. Moved Zirax Electronics factory from its own group into the XenuAuxT2 POI group. Renamed Zero Horizons Manufacturing's display name from Manufacturing Plant to the factory's actual name (Zero Horizons Manufacturing). Updated Abandoned Powerplant to fix spawners producing Zirax instead of Infected Zirax. Replaced blocks with bad colliders (game bug). Added extra info pads on how to destroy the reactor and changed reactor room spawners to prevent confusion. Updated Abandoned Assembly Yard to lock side hangar doors since these are signal-only doors. Changed signal logic for elevator. Reduced enemy spawns from biopods. Updated Abandoned Drone base with improved signal logic and doors. Updated Tovera-Class Dreadnought with not-pink quantum computers, new deco and different turret options. Updated Corruptor with boss battle instructions and a puzzle guide. Removed duplicates from the Localization file. Added Inverted Curved Deco Console to match with the one added in the last update. Replaced the texture on the back of the chairs on curved deco console with one that takes coloring better and has little lights on it. Also changed the center screen from targeting "Europe" (should be Europa) to a star system selection screen. Energy Walkways are now available for HV/SV use. Increased the range of the HV 120mm cannon to compensate for the lost ballistic trajectory in the previous update. Reduced the block height set on the SV Open Cockpit 1 to match Open Cockpit 2 allowing better placement of windows and blocks inside HV/SV Cockpits. Added Canopy Forcefield for HV/SV that can be placed over an existing cockpit to provide additional protection. Added a Heavy Vulcan Cannon for CVs. This is not available for players yet. (WIP) Increased number of bones dropped by bone-dropping creatures. Reduced amount of Magmacite used in Heavy Railgun ammunition. Changed Legacy Spherical Forcefield to more clearly show when it's in "invincible mode". Updated Ahax Fruit and related mission with new name, description and a higher payout. Heavy Lasers no longer produce visible beams when shot. Laser tracers are fired at higher speeds. Same DPM. Still hitscan. No janky beam. Updated Laser Rifle and Laser SMG models to remove Bolt and Curved magazine. Replaced with energy cells. Reduced durability loss of handheld drills. Changed the Model of the SV 10 and 13-long T2 Plasma/AntimatterJet Thrusters to fix a game bug with the existing models. Added Colony-Building system (only one model available at this time) that will allow you to supply materials to an undeveloped colony to accelerate its development. (PDA update required) Bugfixes