
上尉让我在你出发前把这个交给你。你知道的,他或许早就该把这个发给在你之前出发的那315个人了。 简报备忘录 ///备忘录开始/// 感谢你自愿参与行动。以下是你需要了解的事项。 基本信息 你和最多3名队友将通过多个关卡,直到发生以下三种情况之一: - 你们全部牺牲。(提前为你们默哀。) - 你们击败最终Boss并返回飞船。 - 你们选择在方尖碑处湮灭。 要进入下一关卡,你必须激活传送器,待在传送器的范围内将其充能至100%,并击败一个或多个传送器Boss。 每个关卡都在不同的环境中进行,有特定的敌人池,其布局会根据随机因素略有变化。难度会随时间推移而增加,所以要充分利用每一秒!进入下一阶段也会使难度大幅提升。可参考右上角的HUD显示。 地下的几乎所有事物都取决于运气——物品位置、传送门位置等。 物品 拾取物品可提高成功几率。白色物品为普通,绿色为稀有,红色为传说。黄色物品来自传送门 Boss。 橙色物品是你(通常)可以手动激活的装备。 蓝色(月神)物品同时具有正面和负面效果。 你可以从宝箱和其他可交互物体中获得物品,也可从 Boss 掉落中获取。 拾取多个相同物品通常会提升其效果。 许多物品有几率在每次命中或击杀时触发效果。例如,每把三尖匕首在命中时有15%的几率造成流血效果。 唯一的通用货币是月球币。它们会从敌人身上随机掉落,也可以通过通关游戏或湮灭来获取。其他所有物品都只能留在当前星球。 你可以标记物品来查看它们的信息或数量,也可以为队友标记物品。 关于下方区域的预期:你将降落到第一关。离开你的逃生舱并寻找传送器。建议寻找围绕传送器的发光粒子。查看这张卫星图像。

你需要信用点来购买物品、维修无人机等。获取信用点的方式包括击杀野生动物、打开桶或使用鲜血祭坛。 激活传送器以进入下一阶段。 所有人都应待在标记的范围内为其充能。 激活传送器后,会生成一个或多个 Boss。在传送器充能完成前,其他敌人也会持续生成,但当充能达到 99% 时,即使 Boss 仍存活,敌人也会停止生成。 不要在每个阶段花费过多时间,建议每个阶段控制在 4-5 分钟。 黄金神龛、山脉神龛和纽特祭坛只能在激活传送器之前使用。传送器充能完成后,再次激活即可进入下一阶段。所有信用点将转换为经验值,但如果在传送前立即激活桶或血祭坛,你可以将部分信用点带入下一阶段。 如果有可用的传送门,你也可以激活传送器附近的传送门前往隐藏领域。 任何死亡的幸存者将在下一阶段复活,但如果在任何时候所有人都死亡,即使已激活传送器准备离开,本次游戏也将结束。第2至4阶段重复此流程。 在第5阶段,有3条 progression 路径: 激活默认状态下的原始传送器将把下一阶段设置为月球,即最终阶段。在那里击败最终 Boss 并返回飞船将获得10 Lunar Coins 和一个认可的点头。

先激活原始传送器的外部尖塔,然后再激活传送器,将允许你继续游戏流程并循环到第一关的新版本。

激活复合生成器将把你传送到一个名为【壁垒藏库】的隐藏领域。完成该领域后,你将如上述般进入循环。

Each loop after the first progresses just like the first loop, except that the Celestial Portal will appear in each Stage 3 after the first loop. Activating the Celestial Portal will send you to a hidden realm that can be used to successfully end the run. Good luck and safe travels Cap / / / END OF MEMO / / / ADDENDUM: Survivors / / / BEGINNING OF ADDENDUM / / /Hey, it's me. Cap is a man of few words, so I threw together everything I could find out from the crew and logs. Hope this helps. Let's start with some notes on the Survivors. CommandoAlways the first to volunteer to drop. Carries his ukulele everywhere but only knows one song. You know, that Rainbow one. A standard soldier who's a jack-of-all-trades. Keep shooting, hopping, and moving! He does less damage the farther he is from his target. Recommend taking Phase Blast and Tactical Slide, both of which need to be unlocked. HuntressThe silent type. I get the impression that her arrows do most of the talking. Oh, and if you need to look her in the eye, just go for the bottom one. Don't like... rotate your head or anything. Fast and deadly, but fragile. (Don't tell her I said that.) Her primary attack is agile, meaning she can sprint while firing. Keep sprinting/hopping and use Phase Blink to fix mistakes. She locks onto targets and can turn away as soon as her firing motion starts. Phase Blink can be used to skip Laser Glaive's follow-through. Recommend Phase Blink (for flexibility) and Ballista (for single-target damage). BanditHe is one creepy guy. Always creeping around creepily. Pretty sure he's actually a stowaway. Ranged-melee hybrid who can turn invisible and always crits when attacking from behind. Both his guns hold 4 rounds and they reload fastest when empty, so use two double-taps (with a tiny pause in between) to balance damage and accuracy. Use Smoke Bomb to Backstab enemies. It also causes AOE damage and a small hop at the start and end of the invisibility, so it can also be used against groups or to boost a jump. Serrated Dagger/Shiv can be used to break falls or extend jumps. Recommend Burst (since Lights Out handles long-range), Serrated Dagger (for close-range AOE) and Lights Out (a.k.a The Wisp Whacker). Note that Desperado resets per stage. Hemorrhage is different than Bleed, but Backstab crit and normal crit are the same. MUL-TWhat's the difference between a utility bot and a battle bot? Where he points the nailgun. Tough and well-armed, but slow except in Transport Mode. Can switch between two primary attacks. This also switches between two equipment items. Transport Mode significantly reduces the damage he takes, including from falling. It also can be used to run over small enemies or ram big enemies. Auto-Nailgun is strong but only effective within medium range. Continuously firing and Retooling with double Rebar Punchers can be very effective. It's especially overpowered in early stages. EngineerNot sure how he sets up those turrets without carrying around a big toolbox or anything. Deploys two turrets that gain copies of his items, but he's slow and his primary attack can be hard to use. His turrets are either stationary with longer range or mobile with less range. Place Bubble Shields carefully since they block all incoming attacks regardless of source. When using Thermal Harpoons, hold LMB to target more than one missile at a time. Recommend Spider Mines and Thermal Harpoons. Bubble Shield loses a lot of value after the first few stages and Thermal Harpoons help proc bands and deal with air targets. ArtificerA mage with a jetpack. Steve calls her the "explodey floaty". Also tells me she's a klepto. She has massive damage potential, but she's fragile and slow. She can sprint while charging up her secondary attacks. Enemies frozen by Nano-Spear or Snapfreeze will instantly be executed at or below 30% HP. Ion Surge allows her to fly perpetually (when combined with the hover from ENV Suit), though she sacrifices the damage potential from Flamethrower. MercenaryThe grasshopper samurai. Always going on about grasshoppers and always hopping around. Highly mobile with agile melee attacks, but flying enemies can be a chore. Use animation canceling to maximize the value of the Expose debuff from the third Laser Sword slash. To do this, use Blinding Assault either as he's performing the third swing (for more damage) or after (to apply Expose to more targets). Hitting an enemy with Blinding Assault allows him to dash again (up to 3 times). This is his main tool against air targets early on. Using Blinding Assault at any time counts as combat. Eviscerate makes him invulnerable and can also be used to dash forward a short distance. It's possible to stand on top of many bosses (e.g. Wandering Vagrants). Recommend Whirlwind, Blinding Assault, and Eviscerate. REXSome kind of plant-robot hybrid. Still not sure if we're supposed to water it or not. Most of REX's abilities either hurt it or heal it. Bramble Volley and Tangling Growth heal more as you hit more targets. Both Utility skills can be used to launch REX in a given direction. Recommend Seed Barrage and Bramble Volley. LoaderShe suggested that we nuke the entire site from orbit. I had to remind her that this is supposed to be a rescue mission. Punches the bejeezus out of things and swings around on a grappling hook, but she can have trouble with spread-out air targets. Punching grants a barrier, so keep punching! Combine Gauntlet with Fist to swing around the map quickly. Recommend Spiked Fist and Thunder Gauntlet. AcridSteve told me that it's some kind of a dog.... That is a messed-up looking dog, Steve. Melee-ranged hybrid with poison attacks. Poison damages enemies over time but cannot kill them, so items that add lethal damage (e.g. Gasoline, Ukulele, or Tri-Tip Dagger) are critical. Early on, Neurotoxin is the best choice for finishing air targets, but he can spread Epidemic among air targets more reliably by aiming at nearby surfaces instead of directly at them. While poison ticks can't proc on-hit effects, each individual spread of Epidemic can. To reliably leap on bosses at melee range, look straight up first. Recommend Poison and Neurotoxin. CaptainI know Cap told you that he has to stay back and command the ship, but come on. The guy has a shotgun for a hand. Of course he'll drop with you if you ask. Charging Vulcan Shotgun narrows its spread and increases knockback (but not damage). The shotgun does less damage at longer ranges. Defensive Microbots are effective against projectiles (e.g. Lemurian attacks) but do nothing against hitscans (e.g. Lesser Wisp attacks). The number of attacks per second that they can cancel scales with attack speed. Any drones he recruits will receive their own Defensive Microbots. Beacon: Hacking can dramatically reduce farming needs in earlier stages, but it becomes obsolete in later stages. HereticBeware that, when fighting monsters, you yourself do not become a monster... for when you gaze long into the abyss, the abyss gazes also into you. Can be activated during a run by collecting all Heresy Lunar items. Hold Slicing Maelstrom before releasing to throw it farther. Jump during Shadowfade to fly. Use Slicing Maelstrom to build up Ruin effect stacks on enemies and then blast them by activating Ruin. Good Ruin timing is essential because Ruin has an 8s cooldown and the effect cannot be applied to enemies during it. They innately have three jumps, and each one benefits from Waxed Quail. ADDENDUM: Advanced Mechanics Almost all items improve as you stack (i.e. collect more copies of) that item. Most items stack linearly. Cautious Slug increases regen by 3 health/s. Three copies would increase regen by 9 health/s. Most on-hit items can stack to the point where there's a 100% chance for a proc (at which point 57 Leaf Clover and Purity will no longer affect the outcome). Some items stack exponentially. Shaped Glass doubles your damage but halves your HP. Three copies would result in 8x damage and 1/8 HP. A few items stack hyperbolically. Tougher Times increases your block chance by 15%, so three copies would give 31% block. It's impossible to reach 100%. Some items have multiple effects that stack differently. Fuel Cells provide +1 equipment charge (linear) and +15% cooldown reduction (exponential) per stack. Use Scrappers, 3D Printers, and Cauldrons to swap out unwanted items. Scrappers take up to 10 copies of a chosen item and convert them into scrap of the same color. Be careful! It will take all of a given item if you have 10 or less copies. Each 3D Printer displays an image of the item it will print (you can ping it to check what it is). Activating the printer gives you one of that item in exchange for one of your existing items of the same color. 3D Printers always take scrap first, but if you have no scrap of the right color, it will take a random item of that color. Cauldrons (in the Bazaar Between Time and before the Final Boss) give you the item shown in exchange for multiple lower-grade items. Green items cost 3 white items and red items cost 5 green items. Cauldrons take scrap first when possible. Status effects can appear above HP bars in your HUD for you and all other characters. Most effects have some kind of duration, and many can stack. For instance, Bleeding is an effect that causes damage over time. More stacks increase this damage, but if Bleeding isn't reapplied for ~3s, it will stop. Specific items or abilities can cause specific effects. For instance, Tri-Tip Dagger causes Bleed and Chronobauble causes Slow. All attacks have an innate Proc Coefficient (PC) that affects the chance for or effectiveness of on-hit procs. Faster attacks tend to have lower PCs to balance proc-related damage. For instance, MUL-T's Rebar Puncher has a PC of 1, while his Auto-Nailgun has a PC of 0.6. This means that Auto-Nailgun has a 40% lower chance to proc on hit, but it hits more often. Most attacks that come from procs have their own PCs and can trigger their own procs. There are two types of HP: health (green) and shields (blue). Health and shields are effectively the same except that health can be regenerated by items and effects. Shields only regenerate after you take zero damage (of any type) for a continuous span of 7 seconds. The regeneration is rapid but stops if you take damage. Generally, this means that shields are more viable on Survivors with higher mobility who can avoid all sources damage more reliably. Fall damage is based on health only, so Transcendance (which replaces all but 1 health with shields) will effectively prevent fall damage. You can also have a temporary barrier (yellow) up to your current HP, effectively doubling it. Certain abilities and items provide the barrier. If your HP is at least 90% of your max HP (ignoring barrier), a single instance of damage cannot kill you. We call it one-shot protection (OSP). However, Shaped Glass and Artifact of Glass disable OSP, and attacks that do more than one instance of damage (e.g. those of Greater Wisps or burning attacks) may still be able to kill you in a single attack. Thus, shields can be detrimental to OSP for Survivors who are less mobile and tend to take damage more often but are able to heal rapidly. Characters (including enemies) have a certain amount of armor that reduces all damage (including fall damage but excluding Blood Shrines). Items/abilities can grant more armor. Some weapons (e.g. Commando's Double Tap and MUL-T's Auto-Nailgun) do less damage beyond a certain range ("damage falloff"). ADDENDUM: Interactibles Apart from the Teleporter and Portals, here are some other things you can activate down there:




木桶:提供 credits 小型宝箱:80%白色 大型宝箱:80%绿色,20%红色 传奇宝箱:必定红色,必定红色




分类宝箱 缩小范围至单一物品类型 适应性宝箱 像嘉年华游戏一样循环切换物品 装备桶 必定包含一件装备物品 月神舱 包含一件月神物品;可能是装备




多商店终端 你可以从现有物品中挑选1件 装备商店 与多商店终端相同,不过这里只出售装备 生锈的宝箱 使用生锈钥匙可免费开启 隐秘宝箱 如果你能找到我,就可以免费打开我




废料回收机 将不需要的物品转化为废料,供3D打印机使用 净化池 将不需要的月神物品转化为珍珠 3D打印机 用物品交换显示的物品;如有可能,优先使用废料 定时安全箱 若在10:00内打开,在 Rallypoint Delta 可获得 Preon Accumulator




命运神龛:花费信用点,有55%的几率获得一件随机物品 鲜血神龛:用生命值换取金钱,就像现实中一样 战斗神龛:生成具有挑战性的敌人,供你击杀并获取战利品 森林神龛:最多可支付3次,以创建尺寸逐渐增大的治疗圈




秩序神龛 将你的物品同质化,纯粹为了搞笑效果 山地神龛 在传送前使用,可面对更难的 Boss 并获得更多 Boss 掉落物 黄金祭坛 在传送前使用,前往镀金海岸挑战【奥雷利安】 纽特祭坛 在传送前使用,前往时间集市




Drones/Turrets Friends you can buy! Drones can protec but also attacRadio Scanner Gives you the log entry for that level, if you're into thatPressure Plates Step on both at once to open a door on Abandoned AqueductAlloy Vulture Nest Destroy these to get an optional boss who drops reds Oh, and you may want to save up 10 Lunar Coins to pay for Artificer's shoplifting fine. The newts are using her as a mannequin in their shop. Poor thing. ADDENDUM: Hidden Realms & Artifacts Time (and difficulty) do not progress in hidden realms. Entering a hidden realm will void all manufacturers' warranties. Activating a Newt Shrine will cause a Blue Portal to appear after the teleporter event. This leads to the Bazaar Between Time, where you can purchase Lunar Items, upcycle items in Cauldrons, save poor Artificer, or pick the next environment. A Celestial Portal will appear after the teleporter event in every Stage 3 after the first loop. Activating it will send you to the realm called "A Moment, Fractured". Activating the Obelisk at the end will obliterate you and successfully end the run in exchange for 5 Lunar Coins. Alternatively, if you approach the Obelisk and then drop down to the right, another portal will appear that continues the run. If the party has Beads of Fealty, activating the Obelisk will send you to "A Moment, Whole". There, defeating a Scavenger boss will cause him to drop 10 Lunar Coins. However, note that the coins must be split between party members, so Beads yield fewer Lunar Coins total to parties. Also, dying to the Scavenger counts as a failed run (and not as an obliteration), even if the Scavenger dies before you do. There is a Null Portal below the Bazaar that leads to the Void Fields. You can use this once per run, and you can leave the Void Fields at any time by using the portal on the other side. Activating a Gold Shrine will cause a Gold Portal to appear after the teleporter event. This will take you to Gilded Coast, where you can fight and potentially recruit Aurelionite. Correctly activating the Compound Generator in Sky Meadow will open an Artifact Portal to Bulwark's Ambry, where you can complete an event to unlock a particular Artifact. The Generator requires one of a set of 3x3 shape codes. These codes can be found in each environment, printed on a tablet like the one standing next to the code array. After entering the code by interacting with each contraption in the array, activate the laptop nearby. ADDENDUM: Team Item Prioritization Certain items often provide exceptional value to specific Survivors. Use this to prioritize who gets what when you're in a team. Commando Everything's pretty good on him, though he gets above-average value from on-hit items (like Ukulele) due to his high PC and fire rate. Huntress On-sprint items (Energy Drink, Rose Buckler, Wax Quail, Little Disciple) provide exceptional value. Same with Backup Mags and Crowbars, which are perfect for Glaive. Flurry needs at least 30% critical chance to match Strafe's primary damage output. Alien Head, Brainstalks, and Bandolier are valuable for reducing cooldowns. Transcendance, Shaped Glass, and Brittle Crown are viable since she's elusive. Let Survivors without agile attacks have Paul's Goat Hoof. Bandit Harvester's Scythe and Predatory Instincts are highly valuable due to his Backstab crit. Energy Drink is valuable for sprinting behind enemies while invisible. However, Paul's Goat Hoof has only normal value because enemies track too fast to stay behind them for long. Crowbars are valuable for boosting Lights Out and Desperado. A few Backup Mags can be valuable for spamming Serrated Dagger out of Smoke Bomb. On-hit items have better-than-average value when using Burst due to its high PC per burst. Shattering Justice provides excellent value with Burst since each burst fires 5 shots. Transcendance and Hardlight Afterburner synergize with Smoke Bomb. MUL-T Crowbar works well with Rebar Puncher. MUL-T desperately needs mobility items, especially Paul's Goat Hoof. When using double Rebar Puncher, combining Blast Shower, Gesture of the Drowned, Fuel Cells, and Kjaro's/Runald's Bands is overpowered because Blast Shower clears the cooldown on band procs. However, attack speed items have no effect on Retool and should be forgone. Alien Head has below-average value. Engineer Dio's Best Friend is fantastic for keeping turrets up. With Gauss Turrets, stack Bustling Fungus with N'Kuhana's Opinion (and optionally Rejuvenation Rack and Aegis) and place the turrets next to each other. Then take a nap. Stacking Razorwire with a Hellfire Tincture, Gesture of the Drowned, a few Fuel Cells, and some Leeching Seeds can be effective with Carbonizer Turrets because it causes 3 times more Razorwire procs than with any other character. Brainstalks reset turret cooldowns, allowing him to freely drop turrets. Turrets don't gain copies of Rusted Key, Lepton Daisy, or Halcyon Seed. They hold a copy of any equipment but cannot activate it. He gets low value from Backup Mags (only 1 more mine each), Warhorn (turrets don't get equipment), and Alien Head. Avoid items that give shields (including Wake of Vultures). Artificer Backup Mags are essential for boosting her secondary attacks. Crowbar is valuable, too. Primordial Cube is a good choice for grouping up enemies to blast. Alien Head, Brainstalks, and Bandolier provide exceptional value for reducing cooldowns, especially when paired with Soldier's Syringe or Predatory Instincts to reduce her charge times. Purity can also be viable, though it severely reduces the value of on-hit items unless the proc is guaranteed (e.g. on bands) or she can offset the Luck with 53-Leaf Clovers. Hardlight Afterburner is nice, though others (e.g. Mercenary) get more value from it. Mobility items are valuable since Artificer is fragile but also slow. Leeching Seed and Harvester's Scythe are less valuable since they don't scale with damage. Mercenary Gets more value out of Hardlight Afterburner than anyone else. Like Huntress, he gets great value out of on-sprint items since he has agile attacks. He gets max value out of Wax Quail because it applies to all his jumps, not just the first one. Backup Mags, Alien Head, Focus Crystal, Frost Relic, and Mired Urn are also valuable. Transcendance can be viable, especially when paired with Old War Stealthkit. Primordial Cube and Sentient Meat Hook can help bring enemies closer together. REX N'Kuhana's Opinion, Rejuvenation Rack, and Tougher Times are excellent because they boost healing and help negate HP costs. However, due to lack of overheals, forego Aegis. Shaped Glass has a lower downside on REX because OSP often isn't active anyway. Primordial Cube and Super Massive Leech are good equipment choices. Avoid Wake of Vultures, Corpsebloom, and shields (especially Transcendance) since they can negate healing. Also avoid Brittle Crown. Loader Attack speed items are unusually valuable due to Scrap Barrier. Unsurprisingly, Focus Crystal, Frost Relic, and Mired Urn are also valuable. Having a couple Backup Mags can add flexibility and allow you to sucker-punch lots of airborne enemies into the oblivion they so richly deserve. Primordial Cube and Sentient Meat Hook can help keep enemies close. Mired Urn is viable even in teams. Acrid On-hit and on-kill damage items are essential. Even one Gasoline provides enormous utility. Ceremonial Dagger is unusually strong on Acrid due to its potential for chaining procs despite each dagger's low damage. Alien Head, Brainstalks, and Bandolier can be valuable for reducing Epidemic's cooldown. Offensive drones provide good value since they can help him finish enemies. Using The Back-up with Gesture of the Drowned and Fuel Cells or Soulbound Catalyst works well. A few Backup Mags can be helpful for taking out multiple air targets or applying poison to straggling enemies. Visions of Heresy is great on Acrid since melee becomes risky for him in later stages. Adding Transcendance and two Strides of Heresy can add synergy: his poisons continue to work; it allows shields to refill; and it lines up well with his Epidemic cooldown. When going this route, forego attack speed and melee-focused items. Captain Hardlight Afterburner, Brainstalks, Bandolier, Alien Head, and Primordial Cube provide good value since they synergize well with Orbital Probes. Shattering Justice is superb because he can proc it in a single shotgun blast. Attack speed items are valuable because they also improve his Defensive Microbots. On-hit items have decent value due to his shotgun's high PC. The Back-up is a great choice on Captain because the Strike Drones receive their own Defensive Microbots. This also applies when he gives The Back-up to Equipment Drones. Heretic Transcendance is essential on Heretic because it removes their degen, provides them with incredible amounts of HP, and synergizes with Strides of Heresy. Stack as many as possible. Note that when using Transcendance, practically all healing items are useless. Backup Mag is extremely valuable for spamming Slicing Maelstrom. Alien Head and Brainstalks are excellent for managing cooldowns. Purity may also be viable, though it may significantly reduce DPS from on-hit effects unless offset by 57 Leaf Clovers or 100% chance stacks. 2 Strides of Heresy can almost guarantee shield recharge, but more will just reduce DPS since Shadowfade cannot be canceled. Don't pick up more than 1 Hooks of Heresy. That's it. Please stay safe down there. And please come back to me in one piece, my love. / / / END OF ADDENDUM / / // / / END OF TRANSMISSION / / /Some images from Fandom[riskofrain2.fandom.com]under CC BY-NC-SA 3.0[creativecommons.org]
2026-02-18 07:00:14 发布在
雨中冒险 2
说点好听的...
收藏
0
0
