殖民地项目指南

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Warhammer 40,000: 行商浪人
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Colony Project rewards and requirements. Updates: Should be up to date as of patch 1.5. Janus Tier 1 Project Name Rewards Requirements Chem-Princes Apexalium Stimulant x5 Apexalium Stimulant x5 Repleneshing Security +1 Chemicals x4 Provisions x2 Blocks Project: Ultrequsitors Blocks Project: Sophocracy Ultrequisitors Tears of Repentance x5 (Debuff Grenade) Tears of Repentance x5 Replenishing Profit Factor +2 Kasbalica Mission +2500 RP Complacency +1 Blocks Project: Chem-Princes Blocks Project: Sophocracy Sophocracy Efficiency +1 Security +1 Provisions x4 Chemicals x2 Blocks Project: Chem-Princes Blocks Project: Ultrequistors Tier 2 Project Name Rewards Requirements The Reaping Profit Factor +3 Provisions x6 Efficiency +2 Complacency +2 Kiava Gamma Rank 2 Project Completed: Giants Mechanisms 1 Plasteel 3 Promethium 1 The Secret of the Winterscales Required for Vheabos VI Rank 2 project Extractium Metallica Contract: Blood and Nephium Chemicals x6 Promethium x6 Fellowship of the Void +2500 RP Security -1 (All Colonies) Profit Factor >= 25 Profit Factor Cost: 3 Reputation with Fellowship of the Void >= 8500 Security >= 3 A Cure For Sloth Rogue Trader gains Neuro-Supressants for the Rabble feature. (All allies gain +5 Athletics and suffer -10% less toxic damage. Heretical +10 Efficiency +2 Complacency +2 Chemicals 3 People 1 The Science of Virtue Profit Factor +3 Drusians Rep +2500 RP Dogmatic +10 Provisions x6 Reputation with Drusians >= 15810 Rose of Zamarkand Pollen of the Unreal x5 (Toxin Grenade) Pollen of the Unreal x5 Repleneshing Rogue Traider gains Poisonous Nectar feature. (Level of toxin inflicted by Rogue Trader or allies is increased by +3) Kasballica Mission Rep +2500 RP Reputation with Kasballica Mission >= 19700 People 2 Xenotech 1 Chemicals 1 Capella Biologis Chirurgeon Medkit x5 Chirurgeon Medkit x5 Replenishing Efficiency +2 Chemicals x3 Blocks Project: Dark Sages Reputation with Explorators >= 5650 Flogiston 2 Plasteel 3 Mechanisms 1 Dark Sages Gain Advice of Dark Sages Feature (all allies deal +5% damage to xenos) Profit Factor +1 Complacency +1 Security +1 (All Colonies) Blocks Project: Capella Biologis Reputation with Kasballica Mission >= 19700 Chemicals 2 Provisions 2 Xenotech 2 Tier 3 Project Name Rewards Requirements Forest Fortresses Star Blight x1 (Rifle) Rogue Trader gains Punisher feature.(+10% dodge against human enemies) Profit Factor +5 Security +3 Blocks Project: Monstrous Servants Blocks Project: Xenodefence One of the following Rank 2 projects completed: Capella Biologis, Dark Sages Adamantine 2 Plasteel 6 Weapons 2 Monsterous Servants Scorcher x5 (consumable) Scorcher x5 replenishing Explorators +5000 RP Rank 2 project must be completed: Capella Biologis Blocks Project: Forest Fortresses Blocks Project: Xenodefence Chemicals 2 Mechanisms 2 People 4 Xenodefence Seeker of the Weak (item) Complacency +2 Security +2 Weapons x6 Rank 2 Project completed: Dark Sages Blocks Project: Forest Fortresses Blocks Project: Monstrous Servants Flogiston 2 Promethium 4 Xenotech 2 Tier 4 Project Name Rewards Requirements Payment in Organs Chant of Stagnation (weapon) Profit Factor +3 Xenotech x3 Complacency -2 Any Rank 3 project completed. People 3 Secret Lair Required for Dargonus Rank 5 Project: Librarium Rogue Trader gains Aeldari Machine Taming feature. (All allies gain +10 (Xenos) Lore and +(Lore(Xenos) / 5)% Dodge reduction against xenos.) Kasballica Mission rep +5000 RP Security -2 Efficiency +1 Any Rank 3 project completed. Xenotech 3 Provisions 3 Xenos Intoxicant Required for Vheabos VI Rank 5 project: Palaces for the Outcasts The Vial of Falstow (item) Profit Factor +5 Complacency +2 Any Rank 3 project completed. Xenotech 1 Chemicals 3 Rank 4 Colony Project Secret Lair must be completed. Death Cult of the Reaper Emperor Dogmatic +20 Provisions x6 Efficiency +3 Any Rank 3 project completed. People 3 The Lost Fang of Perdition x1 (item) Profit Factor +3 Fellowship of the Void rep +5000 RP Any Rank 3 project completed. Reputation with Fellowship of the Void >= 20250 Provisions 4 Great Fire Mistress of Flame (all allies deal +10% damage with melta and plasma weapons) Profit Factor +3 Provisions x6 Chemicals x6 Any Rank 3 project completed. Promethium 6 Chemicals 2 Tier 5 Project Name Rewards Requirements Shelter Merciful Saviour (When ally healed for first time in a round, damage dealt by that ally increased by 8% until end of combat. Stacks.) Profit Factor +3 People x12 Complacency +3 Blocks Project: Xenovivisectory Blocks Project: Pleasure World Rank 4 Project completed: Great Fire Dargonus Rank 4 Project completed: Charter of Minimal Rights Promethium 3 Provisions 3 Plasteel 6 Xenovivisectory Xenovivisectionist (All allies gain +12% dodge against xenos.) Wraithdancer Garments (armor) Kasbalica Mission +5000 RP Xenotech x3 Blocks Project: Shelter Blocks Project: Pleasure World Rank 4 Project completed: Great Fire Vheabos VI Rank 4 Project completed: Captive Xenos Chemicals 3 Mechanisms 3 Plasteel 6 Pleasure World Watcher From Above (one handed primitive sword) Profit Factor +5 Efficiency +3 Complacency +3 Security -2 (All Colonies) Blocks Project: Shelter Blocks Project: Xenovivisectory Rank 4 Project completed: Great Fire Foulstone Tier 1 Project Name Rewards Requirements Dominion of the Hammer The Hammer of Epiphany x1 (weapon) Drusians +2500 RP Security +2 Blocks Project: The High Throne Blocks Project: A Celestial Protector The High Throne The Emperor's Retribution (Voidship gains +5% crit chance against Chaos) Holy Gifts x5 Efficiency +2 Blocks Project: Dominion of the Hammer Blocks Project: A Celestial Protector A Celestial Protector Rogue Trader gains Benevolent Protection feature. (All allies increase wounds by +(Lore(Imperium) / 15).) Profit Factor +2 Complacency +2 Blocks Project: Dominion of the Hammer Blocks Project: The High Throne Tier 2 Project Name Rewards Requirements Touched by Holiness Voidship gains Shield of Faith feature. (+30 to prow shield sector) Efficiency +2 Drusians +2500 RP Profit Factor >= 20 Profit Factor Cost 3 Dirty Bureaucracy Profit Factor +3 Mechanisms x3 Weapons x3 Contract: Unquenchable Greed Profit Factor >= 25 Reputation with Drusians >= 15810 Indulgences for Sale Profit Factor +3 Fellowship of the Void rep +2500 RP Heretical +10 Rep with Drusians >= 18980 Complacency >= 4 Hallowed Railway Requiemator (Amulet) Explorators rep +2500 RP Complacency +2 Plasteel 2 Mechanisms 1 Promethium 1 Cemetery of the Faithful Blessing of the Fallen (Voidship gains +5% to evasion) Drusians rep +2500 RP Complacency +1 (All Colonies) Adamantine 1 Plasteel 2 Flogiston 1 Thousand-Faced Relic Drusians +2500 RP Dogmatic +10 Complacency +2 Efficiency +2 Chemicals 1 People 3 Promethium 1 Bonfires of Righteousness Infernical x1 (weapon) Security +2 Profit Factor +2 Blocks Project: Good Tidings People 2 Promethium 1 Weapons 1 Good Tidings Frequency of Faith (Allies gain +(3 x ally's Dogmatic rank)% crit chance) Profit Factor +2 Complacency +2 Blocks Project: Bonfires of Righteousness Plasteel 3 Adamantine 1 Tier 3 Project Name Rewards Requirements In Drusus's Footsteps Accuser of Sin (ring) Profit Factor +5 Complacency +2 All Colonies One of Rank 2 Projects completed: Bonfires of Righteousness, Good Tidings Blocks Project: Crusade Blocks Project: Shrine Reputation with Imperial Navy >= 5000 Plasteel 5 Provisions 2 People 3 Crusade Accusation of Heresy (Rogue Trader and allies gain +20% damage against daemons) Profit Factor +5 Security +2 (All Colonies) Blocks Project: In Drusus's Footsteps Blocks Project: Shrine Rank 2 Project must be completed: Bonfires of Righteousness or Good Tidings Mechanisms 4 Weapons 4 Promethium 2 Shrine Epiphany x1 (Sword) Drusiuns +5000 RP Complacency +3 Efficiency +3 Rank 2 Project must be completed:Bonfires of Righteousness or Good Tidings Blocks Project: In Drusus's Footsteps Blocks Project: Crusade Adamantine 2 Flogiston 4 Plasteel 4 Profit Factor cost 3 Tier 4 Project Name Rewards Requirements False Wonders Caligae of Saint Keefe (Boots) People x6 Efficiency +2 Complacency +2 Any Rank 3 project completed. Missionaries Light of Faith feature (All non-xenos allies gain +2 Deflection against xenos and daemons.) Profit Factor +3 Security +2 (All Colonies) Any Rank 3 project completed. Holy Ammunition Voidship gains Sanctified Projectiles feature (+4 macro-cannon damage against chaos and xenos.) Weapons x3 Promethium x3 Security +2 (All Colonies) Any Rank 3 project completed. Reputation with Drusians >= 35600 Lightbringers Imperial Navy Rep +5000 RP Security +2 Navigator's Insight +5 Any Rank 3 Project complete. People 2 Promethium 4 Plasteel 4 Rank 2 Vheabos VI project Warp Guides must be completed. Holy Prey Blessed Lamp of Petrakara (Plasma Weapon) Heretical +20 Efficiency +3 Security -1 (All Colonies) Reputation with Drusians >= 35600 Gracious Priests Hospitalant Medical Kit x3 Hospitalant Medical Kit (Replenishing) x3 Dogmatic +20 Complacency +3 (All Colonies) Provisions 3 Chemicals 3 Plasteel 4 Rank 4 Dargonus project Praising the Muses must be completed. Crucible Holy Woman (Gain +10% damage for 2 turns and +20 temp wounds when a character uses origin ability.) Holy Gifts x10 Profit Factor +5 Complacency +3 (All Colonies) Any Rank 3 project completed. Chemicals 2 Flogiston 3 Promethium 5 Tier 5 Project Name Rewards Requirements Holy Defenders Arbitrator Solomon Vhyr's Armour (heavy armor) Profit Factor +5 Drusians +5000 RP Security +2 Adamantine x3 Blocks Project: Sacred Comet Blocks Project: Relequary Rank 4 Project completed: Crucible Dargonus Rank 4 Project completed: Praising the Muses Plasteel 6 People 3 Sacred Comet Profit Factor +5 Drusians +2500 RP Explorators +2500 RP Security +2 (All Colonies) Complacency +2 (All Colonies) Blocks Project: Holy Defenders Blocks Project: Relequary Rank 4 Project completed: Crucible Kiava Gamma Rank 4 Project completed: Orbital Shipyard Flogiston 6 Weapons 3 Mechanisms 3 Relequary Blessing of Saint Cognatius feature (All non-xenos allies gain +5 to all characteristics and skills.) Piety's Charge (Two handed power hammer) Profit Factor +3 Blocks Project: Holy Defenders Blocks Project: Sacred CometRank 4 Project completed: Crucible Kiava Gamma Tier 1 Project Name Rewards Requirements Restoration Cursed Boots (Boots. What did you expect? Gloves?) Profit Factor +2 Efficiency +2 Blocks Project: Blessed are the Weaponsmiths Blocks Project: Calculating Holiness Blessed are the Weaponsmiths The Dark Marchesa (two handed plasma rifle) Mechanisms x1 Weapons x3 Security +1 (All Colonies) Blocks Project: Restoration Blocks project: Calculating Holiness Calculating Holiness The Hand of Xenocide (Two Handed tech priest axe) Complacency +2 Mechanisms x3 Weapons x1 Blocks Project: Restoration Blocks Project: Blessed are the Weaponsmiths Tier 2 Project Name Rewards Requirements Chapel of Enumeration Voidship gains Eye of the Omnisssiah feature. (Enemies suffer -10% to evasion.) Explorators +2500 RP Complacency +1 Security +1 Mechanisms 1 Flogiston 1 Promethium 2 Mag-Trains Profit Factor +3 Mechanisms x4 Weapons x2 Efficiency +2 Plasteel 3 Flogiston 1 Promethium 1 Giants Required for Janus Rank 2 project: The Reaping Required for Vheabos VI Rank 2 project: Underground Workers Mobile Extractium x10 Mobile Extractium x3 Replenishing Contract: Tools of Righteousness Complacency +2 Efficiency >= 5 Adamantine 1 Mechanisms 2 Plasteel 2 Compassion for the Silent Mettle of Metal (Voidship gains +20 hull integrity) Iconoclast +10 Efficiency +2 Complacency +2 Promethium 1 Plasteel 1 Chemicals 2 The Motive Force Is Life Saturnine-Pattern Class 5 Engine x1 Profit Factor +3 Explorators Rep +2500 RP Complacency +2 Security +2 Reputation with Explorators >= 5650 Adamantine 1 Plasteel 1 Flogiston 2 Flawless Servitors Profit Factor +3 Efficiency +2 (All Colonies) Blocks Project: The Vigil of the Tech-Guards Efficiency >= 5 Mechanisms 1 People 2 Plasteel 2 The Vigil of the Tech Guards Wisdom of the Tech-Guards (Rogue Trader gains +10 Tech-Use) Explorators +2500 RP Security +2 (All Colonies) Profit Factor +2 Blocks Project: Flawless Servitors Reputation with Explorators >= 5650 Adamantine 1 Mechanisms 2 Weapons 2 Decree on Diligence Complacency -1 Efficiency +2 Provisions x2 Mechanisms x2 Weapons x2People 2 Kiava Gamma part 2 Tier 3 Project Name Rewards Requirements Inferno Armoured Prow (Voidship gains +4 to prow plating. Ram causes internal fires depending on target size. Profit Factor +5 Plasteel x6 Adamantine x2 Complacency -1 Blocks Project: Armoured Rage Blocks Project: Unwelcome Guests Rank 2 project must be completed: Flawless Servitors Chemicals 3 Promethium 3 Armoured Rage Fangs of Janus Macro-Weapon x1 (Voidship weapon) Profit Factor +2 Weapons x3 Security +2 (All Colonies) Blocks Project: Inferno Blocks Project: Unwelcome Guests Rank 2 Project completed: Vigil of the Tech Guards Adamantine 2 Mechanisms 1 Plasteel 3 Unwelcome Guests Instability Detonator (item) Heretic Trophies x5 Xeno-Artefacts x5 Xenotech x3 Blocks Project: Inferno Blocks Project: Armoured Rage Rank 2 Project completed: The Vigil of the Tech-Guards or Flawless Servitors Provisions 3 People 1 Flogiston 2 Tier 4 Project Name Rewards Requirements Brand of the Motive Force Profit Factor +3 Mechanisms x3 Security +2 Efficiency +2 Any Rank 3 Project completed. Adamantine 3 Plasteel 4 Flogiston 3 Orbital Shipyard Required for Rank 5 Foustone Project: Sacred Comet Voidship gains Fleet Overhaul feature. (+10% damage dealt by allied voidships and +30 to their hull integrity.) Imperial Navy +5000 RP Security +2 (All Colonies) Any Rank 3 Project completed. Adamantine 3 Plasteel 3 Weapons 6 Tools of Killing Required for Vheabos VI Rank 5 Project: Raider Base Arc Rifle Mindstorm x1 Fellowship of the Void +2500 RP Complacency +2 Security +2 Any Rank 3 project completed. Mechanisms 2 Sacred Flame Rogue Trader gains Sanctified Promethium feature. (RT and allies deal +15% more damage with flamers and grenades.) Promethium x6 Complacency +2 Any Rank 3 project completed. Flogiston 3 Chemicals 3 Dark Experiments Vulnerabilities of the Xenos (Voidship gains +5% crit chance against xenos) Titanforge Lance Weapon x1 Kasballica Mission Rep +2500 RP Any Rank 3 project completed. Reputation with Kasballica Mission >= 35880 Weapons 3 Xenotech 3 A mechanical Trade Memory of the Daring (Voidship armor) Profit Factor +3 Imperial Navy Rep +2500 RP Blocks Project: Dark Experiments Any Rank 3 project completed. Reputation with Imperial Navy >= 22500 People 3 Sacrilege of Creation Hungering Mind (boots) Heretical +20 Mechanisms x6 Weapons x3 Security -2 (All Colonies) Any Rank 3 project completed. Adamantine 3 Chemicals 3 Archive of the Expanse Eye of the Omnissiah (Voidship auspex) Profit Factor +5 Efficiency +2 Any Rank 3 project completed. Mechanisms 3 People 3 Tier 5 Project Name Rewards Requirements Sky Barrier Exalted Instruments of War (All allies gain +20% minimum damage to ranged attacks) Triumph and Fury (broadside macro-cannons) Mechanisms x3 Weapons x6 Blocks Project: The Power of Plasma Blocks Project: Warp Revelations Rank 4 project complete: Archive of the Expanse Plasteel 6 Chemicals 3 Adamantine 3 The Power of Plasma Sacrament of Light (plasma drive engine) Profit Factor +5 Mechanism x12 Complacency +3 Efficiency +3 Blocks Project: Sky Barrier Blocks Project: Warp Revelations Rank 4 project completed: Archive of the Expanse Vheabos VI Rank 4 project completed: Extractium Ignifera Reputation with Explorators >= 29000 Plasteel 6 Promethium 3 Flogiston 3 Warp Revelations Ethereal Visor (helmet) Profit Factor +3 Explorators +5000 RP Efficiency +3 (All Colonies) Security -2 Blocks Project: Sky Barrier Blocks Project: The Power of Plasma Rank 4 Project completed: Archive of the Expanse Reputation with Explorators >= 16075 Mechanisms 3 Provisions 3 Plasteel 6 Dargonus Tier 1 Project Name Rewards Requirements Restoration Valancius Restoration (+1 Efficiency, Complacency and Security) Profit Factor +2 People x4 Blocks Project: Ecstasiums for the Nobility Blocks Project: Emporium Provisions 1 Plasteel 3 Ecstasiums for the Nobility Profit Factor +2 Complacency +2 Efficiency +2 Blocks Project: Restoration Blocks Project: Emporium People 1 Plasteel 1 Flogiston 2 Emporium Jewellery x5 Ship Components x5 Profit Factor +3 Efficiency +2 Adamantine x1 Mechanisms x1 Plasteel x2 Blocks Project: Restoration Blocks Project: Ecstasiums for the Nobility Tier 2 Project Name Rewards Requirements Genetic Mercy People x6 Iconoclast +10 Security +1 Complacency +1 None. Doctrine of Rationality Dogmatic +10 Efficiency +2 Complacency +2 Security +2 Mechanisms 1 People 2 Plasteel 1 Sordid Goods Fellowship of the Void +2500 RP Mechanisms x2 Weapons x2 Xenotech x2 Reputation with Fellowship of the Void >= 8500 People 3 Kasballican Auction The Ashen Breath (Aldari two handed melta) Profit Factor +4 Kasballica Mission Rep +2500 RP Reputation with Kasballica Mission >= 16410 Adamantine 1 Plasteel 1 Weapons 2 Hallucinatory Chem-Thermae Crimson Haze x5 (stim) Crimson Haze x5 Repleneshing Profit Factor +2 Heretical +10 Complacency +2 Chemicals 2 Provisions 1 People 1 Shield of the Emperor Pirate's Bane (voidship gains +5% crit chance against pirates) Escort Ship (Flagship escorted by armed frigate) Imperial Navy Rep +2500 RP Security +1 (All Colonies) Blocks Project: Filth of the Expanse Profit Factor cost 3 Profit Factor >= 40 Imperial Navy Rep >= 10500 Filth of the Expanse Master Raider (Voidship gains +20% scrap for winning space battles) Escort Ship (Flagship escorted by pirate frigate) Profit Factor +3 Fellowship of the Void Rep +2500 RP Efficiency +1 (All Colonies) Blocks Project: Shield of the Emperor Profit Factor Cost 3 Profit Factor >= 40 Reputation with Fellowship of the Void >= 8500 Scriptorium Schools Efficiency +2 (All Colonies) People x4 Complacency +1 Profit Factor -1 Provisions 4 Tier 3 Project Name Rewards Requirements Guilds Frag Grenade Mk XVI x5 (grenade) Frag Grenade Mk XVI x5 Repleneshing Profit Factor +5 Efficiency +3 Complacency -1 Blocks Project: Adeptus Arbites Blocks Project: The Season of Wars One of these Rank 2 projects must be completed: Shield of the Emperor, Filth of the Expanse Complacency >= 4 Efficiency >= 4 Adeptus Arbites Zealot x1 (Voidship weapon) Profit Factor +3 Imperial Navy +5000 RP Security +3 Blocks Project: Guilds Blocks Project: Season of Wars Project completed: Shield of the Emperor Complacency >= 4 Imperial Navy Rep >= 10500 The Season of Wars Karkalla's honour x1 (sword) Bloody Underhive Leader (All allies gain +5% melee damage and +20% damage to attacks of opportunity) Security +3 Complacency +3 Blocks Project: Guilds Blocks Project: Adeptus Arbites Project Completed: Filth of the Expanse Complacency >= 4 Efficiency >= 4 Tier 4 Project Name Rewards Requirements Holy Profit Eyes of Joyeuse x1 Profit Factor +5 People x6 Any Rank 3 Project completed. Efficiency >= 5 Praising the Muses (Required for Foustone Rank 4 project Gracious Priests) (Required for Foustone Rank 5 project Holy Defenders) RT gains Remembered in Prayers feature. (All allies gain +5 Willpower and +1 Resolve) People x4 Complacency +2 Efficiency +2 Any Rank 3 Project completed. Plasteel 6 Adamantine 4 Pleasing the Tired RT gains Nobility is Perfection feature. (+5 all skills) Drusians +5000 RP Security +2 Any Rank 3 Project completed. Provisions 4 Mechanisms 3 Flogiston 3 Profit Factor >= 50 Profit Factor cost 3 Call to Arms Familial Power Armour x1 (POWER ARMOR!) Security +3 People x3 Weapons x3 Any Rank 3 Project completed. Charter of Minimal Rights (Required for Janus Rank 5 project Shelter) Rogue Trader gains Bestower of Freedom feature. +(3 X Iconoclast Rank) Fellowship Iconoclast +20 Efficiency +2 Security +2 Any Rank 3 Project completed. Complacency >= 5 Militia Navy Battle Mastery (Voidship gains +2 plating to all sectors.) Imperial Navy Rep +5000 RP Security +2 (All Colonies) Complacency +2 (All Colonies) Reputation with Imperial Navy >= 22500 Any Rank 3 Project completed. Mechanisms 2 People 4 Promethium 2 Weapons 2 Bastion Profit Factor +5 Ship Components x5 Jewellery x5 Xeno-Artefacts x5 Complacency -3 (All Colonies) Any Rank 3 Project completed. Security >= 7 Complacency >= 7 Efficiency >= 7 Profit Factor >= 60 Tier 5 Project Name Rewards Requirements Schola Progenium Loyalist Garb (Light armor) Profit Factor +3 People x6 Security +3 (All Colonies) Blocks Project: Librarium Blocks Project: Society of Cartographers Rank 4 Project completed: Bastion Vheabos VI Rank 4 Project completed: Pure Blood Provisions 3 Plasteel 6 Weapons 3 Librarium Echo of Victory (item) Profit Factor +5 Kasballica Mission Rep +5000 RP Efficiency +2 (All Colonies) Blocks Project: Schola Progenium Blocks Project Society of Cartographers Rank 4 Project completed: Bastion Janus Rank 4 Project completed: Secret Lair People 3 Plasteel 6 Xenotech 3 Society of Cartographers Woebringer (Drukhari two-handed sword) Profit Factor +4 Imperial Navy Rep +5000 RP Complacency +2 Security +2 Blocks Project: Schola Progenium Blocks Project: Librarium Rank 4 Project completed: Bastion Promethium 6 Mechanisms 3 Provisions 3 Vheabos VI Tier 1 Project Name Rewards Requirements Punishment of the Thinkers Enemy of Knowledge (+5% damage against psykers and navigators) Complacency +1 (All Colonies) Adamantine x4 Chemicals x2 Blocks Project: Punishment of the Outsiders Blcoks Project: Punishment by Calculation People 4 Punishment of the Outsiders Imperial Navy +2500 RP Adamantine x3 Chemicals x1 Efficiency +1 Blocks Project: Punishment of the Thinkers Blocks Project: Punishment by Calculation Imperial Navy Rep >= 10500 Mechanisms 2 Weapons 2 Punishment by Calculation Fellowship of the Void +2500 RP Security +1 (All Colonies) Adamantine x3 Chemicals x1 Blocks Project: Punishment of the Thinkers Blocks Project: Punishment of the Outsiders Fellowship of the Void rep >= 8500 Profit Factor >= 40 Profit Factor cost 2 Tier 2 Project Name Rewards Requirements Underground Workers Adamantine x2 Flogiston x6 Promethium x2 Complacency -1 Complacency >= 3 Kiava Gama Rank 2 project completed: Giants Dreamless Rogue Trader gains Absolute Efficiency feature (All allies gain +5 Commerce and +4% hit chance) Flogiston x2 Promethium x2 Efficiency +2 Mechanisms 1 Plasteel 1 Warp Guides Required for Foulstone Rank 4 project Lightbringers Iconoclast +10 Security +1 Complacency +2 Navigator's Insight +3 Security >= 4 Lair in the Void Iron-Eye Grenade x5 (grenade) Iron-Eye Grenade x5 Replenishing Profit Factor +2 Fellowship of the Void Rep +2500 RP Security +1 (All Colonies) Reputation with Fellowship of the Void >= 8500 Provisions 1 Plasteel 3 Weapons 1 Holy Servitude Vigilance (ring) Drusians Rep +2500 RP Profit Factor +2 Complacency +1 Reputation with Dusians >= 18980 People 1 Extractium Metallica Adamantine x4 Plasteel x4 Flogiston x2 Efficiency +2 Security -1 Janus Rank 2 Project must be complete The Secret of the Winterscales Reputation with Explorators >= 5650 Promethium 2 Chemicals 2 Promethium 2 (listed twice in game. Probably bug, but will leave in guide for now) Enviro-Dome I Will Fear No Poison (All allies gain +5 Carouse and suffer -10% toxic damage) Complacency +2 Security +2 Blocks Project: Ergonomics Flogiston 2 Mechanisms 1 Adamantine 1 Ergonomics Profit Factor +2 Efficiency +2 Blocks Project: Enviro-Dome Chemicals 2 Plasteel 2 Tier 3 Project Name Rewards Requirements Test of Wills Unerring Shots (voidship torpedoes deal +15% more damage) Imperial Navy +5000 RP People x4 Security +2 Blocks Project: Blood Sports Blocks Project: Killing Fields One of these Rank 2 projects must be completed: Enviro-Dome, Ergonomics Weapons 1 Provisions 1 Blood Sports RT gains Cutthroat feature (All allies gain +10% crit damage) Wrath of the Vile Rabble (Two handed chain axe) Profit Factor +3 Complacency +2 (All Colonies) Blocks Project: Test of Wills Blocks Project: Killing Fields Rank 2 Project completed: Enviro-Dome or Ergonomics Plasteel 2 People 2 Promethium 1 Killing Fields Superior Munitions (All allies gain +5 Ballistic Skill and +5% ranged damage) Profit Factor +2 Promethium x6 Chemicals x2 Blocks Project: Test of Wills Blocks Project: Blood Sports Rank 2 Project completed: Ergonomics or Enviro-Dome People 3 Provisions 2 Tier 4 Project Name Rewards Requirements Earthbreaker Wych's Last Cry (armor) Flogiston x6 Xenotech x2 Any Rank 3 Project completed. Mechanisms 3 Promethium 3 Pure Blood Required for Dargonus Rank 5 Project: Schola Progenium Profit Factor +5 Iconoclast +20 Complacency +2 Efficiency +2 Any Rank 3 Project completed. Extractium Ignifera Required for Kiava Gamma Rank 5 Project: The Power of Plasma Chemicals x3 Plasteel x3 Flogiston x6 Efficiency -1 Any Rank 3 project completed. People 6 Captive Xenos Required for Janus Rank 5 Project: Xenovivisectory Imminent Torment x1 (sword) Kasballica Mission +5000 RP People x6 Security -2 (All Colonies) Any Rank 3 project completed. Profit Factor >= 60 Profit Factor cost 3 Purification by Death Adamantine x6 Plasteel x6 Xenotech x2 Efficiency +2 Any Rank 3 project completed. People 3 Mechanisms 2 Navy Whips Craven's Bane (two handed chain sword) Complacency +2 Efficiency +2 Security +2 Any Rank 3 project completed. Reputation with Imperial Navy >= 22500 Penal Battalion Diligent Cannoneers (voidship gains +10% crit chance with macro-cannons) People x3 Security +2 Any Rank 3 project completed. Promethium 3 Provisions 4 Weapons 3 Tier 5 Project Name Rewards Requirements Raider Base Freedom and Vengeance (gloves) Profit Factor +3 Fellowship of the Void Rep +5000 RP Security +3 (All Colonies) Blocks Project: Palaces for the Outcasts Blocks Project: Repentance of the Lost Rank 4 Project completed: Penal Battalion Kiava Gamma Rank 4 Project completed: Tools of Killing Provisions 3 Promethium 3 Weapons 6 Palaces for the Outcasts Mistress of the Shadowy Expanse (Rogue Traider gains +10 Intelligence, Fellowship, and Willpower) Profit Factor +5 Provisions x6 Weapons x3 Complacency +3 Blocks Project: Raider Base Blocks Project: Repentance of the Lost Rank 4 Project completed: Penal Battalion Janus Rank 4 Project completed: Xenos Intoxicant Plasteel 6 People 3 Flogiston 3 Repentance of the Lost Voice of Paduvian (Two handed power sword) Profit Factor +3 Security +3 Efficiency +3 Blocks Project: Raider Base Blocks Project Palaces for the Outcasts Rank 4 Project completed: Penal Battalion Reputation with Drusians >= 45230 Projects that give character buffs. Janus Rank 2 Dark Sages (All allies deal +5% damage to xenos) Rank 2 Cure for Sloth (All allies gain +5 Athletics and suffer -10% less toxic damage) Rank 2 Rose of Zamarkand (Level of toxin infliced by RT or allies increased by +3) Rank 4 Great Fire (All allies gain +10% damage with melta and plasma weapons) Rank 4 Secret Lair (All allies gain +10 Lore(Xenos) and +(Lore(Xenos) / 5)% Dodge reduction against Xenos) Rank 5 Shelter (When ally healed for first time in a round, that ally gains 8% damage buff until end of combat. Stacks.) Rank 5 Xenovivisectory (+12% dodge for all allies against xenos) Foulstone Rank 1 A Celestial Protector (All allies increase their wounds by +(Lore Imperium / 15)) Rank 2 Good Tidings (All allies gain +(3 x ally's Dogmatic rank)% crit chance) Rank 3 Crusade (+20% damage against daemons) Rank 4 Missionaries (All non-xenos allies gain +2 Deflection against xenos and daemons.) Rank 4 Crucible (+10% damage for 2 turns and +20 temp wounds when character uses origin ability) Rank 5 Reliquary (All non-xenos allies gain +5 to all characteristics and skills.) Kiava Gamma Rank 2 The Vigil of the Tech-Guards (Rogue Trader gains +10 Tech-Use) Rank 4 Sacred Flame (RT and allies deal +15% more damage with flamers and grenades.) Rank 5 Sky Barrier (All allies gain +20% minimum damage on ranged attacks) Dargonus Rank 3 The Season of Wars (All allies gain +5% melee damage and +20% damage to attacks of opportunity.) Rank 4 Praising the Muses (All allies gain +5 Willpower and +1 Resolve) Rank 4 Pleasing the Tired (+5 all skills) Rank 4 Charter of Minimal Rights (Rogue Trader gains +(3 X Iconoclast Rank) Fellowship) Vheabos VI Rank 1 Punishment of the Thinkers (+5% damage against psykers and navigators) Rank 2 Dreamless (All allies gain +5 Commerce and +4% hit chance) Rank 2 Enviro-Dome (All allies gain +5 Carouse and suffer -10% toxic damage) Rank 3 Blood Sports (All allies gain +10% crit damage) Rank 3 Killing Fields (All allies gain +5 Ballistic Skill and +5% damage to ranged attacks) Rank 5 Palaces for the Outcasts (Rogue Trader gains +10 Intelligence, Fellowship, and Willpower) Projects that give ship buffs. Janus None. Foulstone Rank 1 The High Throne (+5% crit chance against Chaos) Rank 2 Touched by Holiness (+30% to prow shield sector) Rank 2 Cemetery of the Faithful (+5% bonus to evasion) Kiava Gamma Rank 2 Chapel of Enumeration (Enemies suffer -10% to evasion) Rank 2 Compassion for the Silent (+20 hull integrity) Rank 3 Inferno (+4 to prow plating. Ram causes internal fires depending on target size.) Rank 4 Orbital Shipyard (+10% damage dealt by allied voidships and +30 to their hull integrity.) Rank 4 Dark Experiments (+5% crit chance against xenos) Dargonus Rank 2 Shield of the Emperor (+5% crit chance against pirates. Armed Frigate escort ship.) Rank 2 Filth of the Expanse (+20% scrap for winning space battles. Pirate Frigate escort ship.) Rank 4 Militia Navy (Voidship gains +2 plating to all sectors.) Vheabos VI Rank 3 Test of Wills (Torpedoes deal +15% damage) Rank 4 Penal Battalion (+10% crit chance with macro-cannons)