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2026-02-20 01:00:16
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AI智能总结导读

这篇游戏攻略分享了阵营任务敌人关卡位置规律,1-6关有明确的位置模式逻辑,7-10关需记忆顶部部分;还介绍了职业分支对应世界、各职业技能获取与推荐,以及不同职业的适配角色,帮助玩家针对性刷装备和经验。

希望你不用翻表格也能知道东西在哪里。 阵营任务敌人 每个世界的每个关卡都遵循特定模式。1-6关不太明显,但7-10关会更清晰。每个模式包含5个位置,构成上半部分,下半部分是上半部分的倒置,且偶数关卡是奇数关卡的倒置,所以2关的位置总是与1关相反,4关与3关相反,以此类推。大型战斗遵循1关模式,秘密区域遵循5关模式。 你可能会问:“为什么要专门刷特定关卡而不是循环刷?” 因为我想刷特定装备,而且前期高关卡能获得最高经验。其实并没有太多理由去循环刷关。 阶段1(主要战斗)和阶段2的阶段1有5个激活的模式,底部部分是5个未激活,而阶段2则是5个未激活。所有主要战斗都是5个激活。

第三关的模式为全奇数。第四关的模式为全偶数。

第5关(秘密区域)和第6关 第5关的模式为3个开启,底部部分为2个底部。 第6关所有都在中间。 所有秘密区域均为3个开启,底部2个底部(待验证)。

第7关和第8关 我相信这些图案是有逻辑的,但我实在搞不懂,所以除了记住顶部部分外,我真的没有好办法去“记住”7到10关。 第7关顶部部分是先开2个,然后交替开关。 第8关顶部部分是先关2个,然后交替开关。

第九关和第十关:第九关顶部区域是位置2和5,或者偏移1,然后偏移2。第十关则相反。

职业变更书 从左到右共有10个职业分支: 变异者 圣骑士 战士 忍者 魔法师 修行者(为简洁起见,此处使用“道士”) 神射手(为便于理解,此处使用“游侠”) 机甲(驾驶员) 召唤师 医师 这些职业很难全部记住,但你可以准备好相关文本或图片随时查看。按世界分类列表 世界 4:圣骑士1、魔法师1 世界 5:战士1、召唤师1 世界 6:忍者1、机甲师1 世界 7:游侠1、医师1 世界 8:变异者1、道士1 世界 9:变异者2、游侠2、机甲师2 世界 10:战士2、道士2、医师2 世界 11:圣骑士2、魔法师2、召唤师2 世界 12:忍者2 我不是艺术家。我已尽力,但可能无法做得更好了。

按职业分类列表 我尝试制作一个美观的横向表格,但遇到了宽度限制…… 变异者 8 9 战士 5 10 法师 4 11 游侠 7 9 召唤师 5 11 圣骑士 4 11 忍者 6 12 道士 8 10 机甲师 6 9 医生 7 10 5级职业 原始神明 法师 圣殿教皇 天帝 超人类 暗影 不朽者 不朽位面行者 斗罗帝王 新人类 造物主 王牌飞行员 大师

World Currencies USD: 3, 7, 12 Coin: 4, 11 That is to say, don't buy entries from the following worlds: 7, 11, 12 It's that simple. Skills and Combat Characters Part 1(Fighter) I haven't looked into min-max for this game, so for end game skills, I use Steam Author, RefresherOrb,'s guide for reference: https://steamcommunity.com/sharedfiles/filedetails/?id=3417113629 However, he only included END GAME FIGHTER's skills in his guide, so we're going to have to wing it for the rest. How to Read this sectionBefore the Skill, I'll put a number to show which order you should get the skills in, because some skills require an empty slot(for pre-req) in order for you to get them. I'll input the Skill Name, as shown in English, which class can use it, followed by the World number, then FACTION. Faction order is * for town, 1 for the first faction as shown in your "Plane Agent" list, 2 for the second, and 3 for the third, if there is one. Following Faction number is the SKILL number, as shown in the faction's skill learning page. Each faction teaches 6 skills, and the Odd skills are pre-req from 1 > 3 > 5, and Even skills from 2 > 4 > 6. So if a skill has the number 6, then you have to get 20 levels in skills 2 and 4 before you can get skill 6, and then you May delete skills 2 and 4 if you don't want them. FighterI'm going to priortize SPEED for the early game. There are some skills that give more Attack, but I'm just going to go for highest speed. You'll delete some of these when you upgrade to Emperor. Order Skill Class Speed + Stat World Faction Skill # Faction Name 1 Trifecta ALL 0.34 0.34 Atk 1 * 5 town 2 Dragon Reg Warrior 0.34 0.34 Atk 2 * 5 town 3 Maze Step Warrior 0.35 2 2 2 Huashan 4 Huashan 9S Warrior 0.27 0.41 Atk 2 2 5 Huashan 5 Awake Lion ALL 0.35 3 1 2 Banshan 6 Iaijutsu Warrior 0.29 0.2 Atk 6 * 2 town 7 Sky Burn Palm Fighter 0.27 0.41 Atk 10 2 1 Muran 8 Blazing Fist Fighter Combat Skill 10 2 5 Muran 11 Demon Claws Fighter 0.27 0.41 Atk 13 1 1 Demon 12 Soul Cleave Fighter 0.38 0.58 Atk 13 1 3 Demon 9 Army Sweep Fighter 0.48 0.48 Atk 13 1 4 Demon 10 Ultimate Strike Fighter Combat Skill 13 1 6 Demon Fighter AdjutantsFollowing the Above Guide, you'll only get 6 skills to start, 4 are Ranger skills, and 2 are Treasures. Skill Class World Faction Skill # Faction Name Catch Drag Warrior 2 * 6 town Avert Qi Warrior 2 2 6 Huashan All Swords Warrior 5 * 6 town Advance B Ranger 7 2 4 Germany Deadly Sn Ranger 7 2 6 Germany Grenade Launch Ranger 9 2 5 Viss Death Star Ranger 9 2 6 Viss Phoenix Strike Fighter 10 2 6 Muran Soul Cleave Fighter 13 1 3 Demon Inferno Rush Fighter 13 1 5 Demon Nine Heaven???? ALL? Book Lv? ?? Treasure War God???? ALL? Book Lv? ?? Treasure Fighter CharactersPersonal preference, but here are the notable ones, imo.Seems like talents make a Huge difference, which means that other characters that can't have 4 offense talents will hit way below MC. WARNING: This section is not up to date for God's Realm DLC. Character AreaWorld # MC Xiao Chen (adj)town 10 Yan Muran (adj)Karma 10 Lei Ze (adj)Karma 10 Zhan LingerMuran 10 Sun WukongMajor Battle 170 13 Image will be worked on later Skills Part 2(Medic) RangerI don't know if you'll stay Marksman long enough to use the passives, I just grab the combat skills. I don't know any Mecha skills, because I don't use that class. Skill Class World Faction Skill # Faction Name Pre-War Incentive ALL 1 * 4 town Rain of Arrows Archer 1 3 6 Wu Grenade Launch Ranger 9 3 5 Viss Death Star Cannon Ranger 9 3 6 Viss DoctorYou'll want Pre-War Incentive early, and May delete it after getting the +2 energy drain offhand. Order Skill Class Speed + Stat World Faction Skill # Faction Name 1 Pre-War ALL Combat Skill 1 * 4 town 2 True Mart Doctor 0.41 0.27 Hp 2 3 6 Wudang 3 Yama Life Medic Combat Skill 5 2 6 Spirit 4 Lighthouse Doctor 0.34 0.34 Def 7 * 4 town 5 Star Strip Doctor 0.38 0.58 Mst 7 * 6 town 13 Source Restore Doctor 0.41 0.27 Mag 10 * 1 town 6 Spirit Source Doctor Combat Skill 10 * 2 town 7 Cloud Revival Doctor Combat Skill 10 * 6 town 10 Vajra Awaken Doctor 0.41 0.27 Def 13 * 2 town 8 Purity Heal Doctor 0.38 0.58 Mag 13 * 3 town 11 Samsara Chant Doctor 0.58 0.38 Mst 13 * 4 town 9 Eight Treasures Doctor 0.4 0.94 Mag 13 * 5 town 12 Lotus Salv Doctor 0.81 0.54 Mag 13 * 6 town Doctor CharactersI prefer to use MC. Otherwise, Doctors don't need any stats except Speed, so get the highest Speed. Or Speed, Con, and Ment if you want them to front line, which is basically a tank character. Given that all these characters are in the latter worlds, you'll want to use some throwaway character for early game(or MC). WARNING: This section is not up to date for God's Realm DLC. Character AreaWorld # Mav's ShadowMajor Battle 150 11 NezhaMajor Battle 170 13 Summons/TaoistI don't believe that they're important to focus on until you get to Immortals Class. I would just get their Combat Skills. You DO want to get the Taoist skill and switch your Class to that for single target. I'm not sure if there's any difference to the "Divine" buff between the different skills or not. Skill Class World Faction Skill # Faction Name Pre-War Incentive ALL 1 * 4 town Yama Life Medic 5 2 6 Spirit Yellow Cmd Summon 5 1 5 Ghost Dreamrift Summon 11 2 6 Warband Heavenquake Taoist 13 2 2 Buddhism Divine Thunder Taoist 13 2 4 Buddhism Thunder God Taoist 13 2 6 Buddhism Magic AdjutantsThis section will be worked on later. Summon/Taoist CharactersPersonal Preference. Here's the ones I believe to be noteable. These are in the latter worlds, and Only Xin Shisiniang(World 5 Spirit) is decent before that. WARNING: This section is not up to date for God's Realm DLC. Character AreaWorld #Nie Xiaoqian (adj)Ghost 5Kel'garde (adj)Major Battle 150 11 Crimson Nightmaretown 12 Pale PhoenixMutant 12Chang'e (adj)Buddhism 13 Image will be worked on later Skills Part 3(Tank) MutantYou'll want Pre-War Incentive early. May not need it later... Common Life, I also don't really feel it's necessary. At All. But, there are only 9 speed skills for Mutant, so you would have space for both. I don't use Paladin at all, so I can't make any recommendations for That. Order Skill Class Speed + Stat World Faction Skill # Faction Name 1 Pre-War ALL Combat Skill 1 * 4 town 2 Trifecta ALL 0.34 0.34 Atk 1 * 5 town 3 Drakewhisper Guard Combat Skill 1 1 4 Wei 4 Dharma Stf Guard 0.2 0.29 Atk 2 1 4 Shaolin 12 Collapse ALL 0.21 0.14 Atk 3 1 1 Banshan 5 Awake Lion ALL 0.35 3 1 2 Banshan 6 KatyushaB Guard 0.48 0.48 Hp 7 1 5 Soviet 7 Common Life Mutant Combat Skill 8 1 6 Xuantian 8 Force Thrust Mutant 0.41 0.27 Atk 9 1 3 Cosmic 9 Saber Combo Mutant 0.58 0.38 Def 9 1 3 Cosmic 11 Corequake Mutant 0.38 0.58 Hp 12 2 3 Mutant 10 Stoneheart Mutant 0.67 0.67 Hp 12 2 6 Mutant Tank AdjutantsThis section will be worked on later. Tank CharactersTanks want Speed, Con, and Ment. Zhen Fu(World 1 Wei) is a weak throwaway for early game. MacArthur(World 7 town) can also be an okay throwaway for early game, if necessary.Actually I have found "tanking" with stats to not be very necessary from my current play through. The whole concept of "tanking" itself seems like a nub trap. I would not follow any advice calling for con and ment atm. Thus, a "tank" adjutant is also wholly unnecessary. Instead, you may put a swap characeter in there. Take it with a grain of salt. I may update this later. WARNING: This section is not up to date for God's Realm DLC. Character AreaWorld # Zhao Yun6666 redeem code Ying ZhengMajor Battle 70 3 Rage Colossus (Adj)Major Battle 70 3 There may be more. I'd have to look into it. Image will be worked on later XXXXX Skills Part 4(Rank 5 Classes)XXXXX Currently Not in Progress These sections will be worked on later: I'd only use Primal God as Magic Adjutants. Refer to Part 2. Heaven Emperor Immortals Emperor Creator Secret Area This will be worked on later tier levelsthis will be worked on later. Future References? Considering adding Secret Area stones, but not sure. They aren't very necessary. I'll Possibly add a section for each department's workers.

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