决斗学院 - 权威核心卡牌清单

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Yu-Gi-Oh! Master Duel
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我的第三篇正式《游戏王》指南,将介绍一份基础卡牌与泛用卡牌库,非常适合新玩家了解! 简介 大家好!我是Beef,一名集换式卡牌游戏玩家和《游戏王:决斗链接》玩家。我运营着一个名为“Noble Knight”的社群,拥有超过一千名成员。虽然我不像以前那样频繁游玩,但偶尔还是会享受一下《游戏王》的竞技乐趣,我最喜欢的主流卡组包括闪光ABC、后手秘旋谍、自奏圣乐以及暗黑同步。 本指南旨在提供一份持续更新的游戏基础卡牌列表(或称卡牌库),按多个类别和优先级进行划分。这份指南非常适合那些对卡牌池不太熟悉的新玩家。 需要注意的是,某张卡牌优先级较低并不意味着它不好。这里的所有内容都至少在一种游戏环境中出现过,因此有必要收录进来。如何分配你的时间、尘和宝石,取决于你自己的决定。始终关注当前游戏环境的相关信息,并根据你想要组建的卡组,自行判断需要哪些内容。 本指南内容可能会发生变化,并会经常更新和扩充,这一点将在文末说明。本指南远未完成,我仍在尝试不同的格式,以找到最佳呈现方式。现在,请查看目录以获取你需要的内容! 手坑 - 高优先级 手坑通常被认为是《游戏王:大师决斗》中最强的……卡牌的效果不言而喻。它们是终极防御手段,能够在第一回合就限制对手的上限。以下列表按优先级排序,但你阅读时的环境和条件可能需要不同的选择。请务必先查看Master Duel Meta来考虑你的选项,我的目标只是创建一个明确的列表。 最高优先级手坑 【增殖的G】 游戏王中最强的卡牌,大师包UR。 快速效果丢弃,对手本回合每次特殊召唤时抽一张卡。

“增殖的G”无疑是游戏史上最强的卡牌——它彻底改变了OCG与TCG相比的卡组构筑。遗憾的是,它在《游戏王:大师决斗》中是合法的,并且投入3张是必不可少的。这不仅仅是一张能保护你免受组合卡组攻击的卡牌,还能彻底压制非主流和中速卡组的展开。 推荐合成: 灰流丽:游戏王中最通用的手坑,大师包UR(也可通过捆绑包获取)。 快速效果丢弃手牌,无效一次召唤、检索或从卡组将卡牌送入墓地的效果。

虽然“增殖的G”有潜在的自动获胜能力,但“灰流丽”同样重要,因为它能完全封锁多种起手卡片。降低对手手牌的上限至关重要,而适时发动的“灰流丽”就能做到这一点。这张卡与其他手坑或破场卡配合时,强度会进一步提升。你可以通过某个卡包获取它,建议集齐三张。(此外,它能在你的回合阻止“增殖的G”) 推荐合成: 无限泡影:效果无效化兼伪破场卡,大师包UR 可以选择并无效一只怪兽,当你场上没有卡片时可从手牌发动。

在游戏中,无限泡影是最强效的效果无效手段之一。尽管它偶尔会退出环境,但获取它仍然十分重要。它能让你在先手时拥有另一张强力手坑,在后手时也能提供多种选择来破解全能无效(或完全封锁怪兽无效效果),且无需占用关键的通常召唤。虽然其影响力不如其他手坑或解场卡,但它所具备的泛用性是关键所在。 推荐合成:原始生命态 尼比鲁。这张卡类似手坑版的激流葬,是外星人卡包中的UR。当对手在本回合召唤了5只或更多怪兽时,将场上所有怪兽解放,把这张卡特殊召唤到自己场上,并在对手场上特殊召唤1只衍生物,其攻击力和防御力等于被解放怪兽的合计数值。

我们的神圣救星——巨石强森·德韦恩登场了。这是一张高影响力的卡牌,仅凭其存在就能让组合玩家绕路而行,它可以从实体卡包中开出,因此比目前其他卡牌更容易获取。 合成或开包,除此外的异星卡包都是粉尘。 【小丑与锁鸟】 回合内关闭所有检索效果。大师包 超级稀有 当对手从卡组将卡加入手牌时,丢弃此卡可让双方在本回合剩余时间内无法进行检索。

在游戏中影响力最大的卡牌之一,「小丑与锁鸟」至关重要,因为它能封锁一整个机制。虽然这使得它的使用场景比「灰流丽」之类的卡牌更特定,但在某些对局中它会成为关键,并在游戏王连接世代中逐渐流行起来。这张卡对「龙辉巧」卡组尤其有效,而且作为SR稀有度,获取难度非常低。虽然它并非对所有卡组都完美适用,但被它针对的卡组会完全被其压制。 推荐合成: 「古遗物- lancea」:封锁本回合所有除外效果。古遗物卡包中的SR。在对手回合,从手牌解放此卡,可阻止双方玩家在本回合进行除外。

另一种高影响力但更小众的手坑, lancea 仍然是热门选择,因为它能移除卡组的大多数墓地利用手段。对娱乐卡组尤其具有惩罚性。作为一个相当优质卡包中的面闪稀有卡,它很容易获取,并且在恐龙族不可避免地获得加强时会变得非常宝贵。 【psy骨架装备·γ】 效果无效化与破坏,psy骨架/闪刀姬/IP伪装舞会莱娜/时间潜行者卡包中的ur 当对手在你不控制怪兽时发动怪兽效果,从你的手牌/卡组/墓地特殊召唤此卡和一只psy骨架驱动者来无效并破坏该效果。在结束阶段将这两只特殊召唤的怪兽除外。

在《游戏王:大师决斗》中,虽然“伽马”(Gamma)仅限投入2张,但它依旧保持着强大的实力。它能够无效对手的关键怪兽,同时还能保护你免受手坑的干扰。在那些依赖关键魔法卡(例如“三战之才”)的卡组中,伽马的作用至关重要。尽管伽马的发动条件可能有些麻烦,但这张卡具备广泛的泛用性,有潜力阻止“增殖的G”(Maxx "C")或“灰流丽”(Ash Blossom)这类可能直接终结你回合的手坑。 合成或抽取,卡包中包含不错的卡组核心以及强力泛用卡。 手坑 - 中等优先级 次要优先级手坑 幽鬼兔(Ghost Belle & Haunted Mansion):墓地控制,大师包UR。 快速效果,丢弃此卡可以阻止墓地的苏生、除外及复活效果。

对于那些比起手牌更依赖墓地的卡组而言,「幽鬼兔」的作用至关重要。「屋敷童」在多种环境中都是强力选择,但还没到必带的程度。不过,它始终值得考虑,尤其是在环境对局中,它能够无效掉单张关键问题卡。 推荐合成 效果遮蒙者 效果无效化,大师包UR。 在对手的主要阶段,丢弃此卡可以选择并无效对手1只怪兽的效果直到回合结束。

作为「无限泡影」的替代卡,可惜它在大师决斗(MD)中并不像在实体卡牌游戏(TCG)里那样拥有低费优势。因此,这张卡在大师决斗中的价值大幅下降。不过,在某些特定环境下它仍会出现,如果你抽到了,它仍是一个强力选择。但不建议合成。 不建议合成 DD乌鸦 墓地控制,大师包稀有度(SR)。 快速效果(QE):丢弃此卡,除外对手墓地中的一张卡。

“D.D.乌鸦”自2006年登场以来,一直是极具价值的强力选择。其用法与“幽鬼兔”类似,但在阻止关键卡牌方面具有不同的效果。根据环境进行投入(如果有多余的SR宝石,建议合成一组,以应对未来可能出现的“命运英雄 凤凰人”) 推荐合成: 【次元吸引者】:墓地封锁效果,大师包UR。 若你的墓地没有卡牌,将此卡送入墓地,直到下个回合结束前,所有被送入墓地的卡牌都会被除外。

Extremely high impact, D Shifter is a must for the decks that can run it - a complete graveyard shutdown is no joke. Thankfully the amount of decks that fulfil the conditions of this card are niche. However it's a must have if you do. RECOMMENDED TO CRAFT ONLY IF PLAYING A DECK THAT MAKES USAGE OF IT, PULL OTHERWISE Hand Traps - Low Priority Lowest Priority Hand Traps (Images will be skipped here) Ghost Ogre & Snow Rabbit Field control, Master Pack UR. Quick effect discard to destroy a card on field when it activates an effect Ghost Ogre & Snow Rabbit is a strong card, don't get me wrong. But when those gems can go to something such as Ash Blosson, I just can't recommend seriously grinding for this card. Ogre sees play against continuous spell cards, commonly those of the Pendulum or Field variety. It won't directly negate these effects, but pseudo stop them. It's also used against Link decks that require specific materials to jump into stronger combos, such as Isolde against Infernoble. This makes it handy against particular rogue matchups and always a fine sidedeck choice, but too fringe to warrant grinding for. NOT RECOMMENDED TO CRAFT Ghost Mourner & Moonlight Chill Effect negation, Master Pack UR If your opponent SS a monster, discard to target said monster and negate. If it leaves the field, burn the OPP Effect Veiler is already niche enough in that it can only work on the opponent's main phase, unfortunately Mourner follows this trend. A medicore option if pulled, but ultimately outclassed by other craftables. May see fringe play against decks that summon on your turn (especially as midrange design trends follow cards like Orcustrated Babel and Tri-Brigade Revolt) but even then, boardbreakers are preferred. NOT RECOMMENDED TO CRAFT Skull Meister Graveyard control, Master Pack SR When a card effect is activated in your opponent's GY, negate that effect. Skull Meister is a niche but strong form of graveyard control that pops up from time to time. Whilst it isn't as commonly used as something like Ghost Belle or Crow, the card still has plenty of moments and is worth spare gems and spare gems alone. RECOMMENDED TO CRAFT Chaos Hunter Graveyard shutdown, Master Pack SR When your opponent SS a monster, discard one card to summon from hand. Your opponent cannot banish cards. A similar boat to Skull Meister, however the card has fallen out of dramatic favour during the Link Era. Still always worth considering for the low price and high impact of being a free QE floodgate. RECOMMENDED TO CRAFT Sauravis, the Ancient and Ascended Targeting prevention, Herald pack UR When your opponent targets a monster you control, discard to negate. Extremely niche, Sauravis can be used in decks that are completely terrified of Infinite Inperm and other similar targeting cards. It's from a pretty good pack and can be worth holding onto. Overall however there are much more effect hand trap preventives and extenders available. NOT RECOMMENDED TO CRAFT Ghost Ogre & Winter Cherries Deck shutdown, Master Pack UR If your opponent controls more monsters than you, discard to banish all copies of one card you share in the ED Ghost Reaper was heavily debated upon reveal, cited as a killer of Burning Abyss. In which PKFire would then continue to be one of the strongest decks. Ghost Reaper was then cited as a counter to the feared menace of ABC, which was completely dominating representation in OCG. Brilliant ABC would then continue to be one of the strongest decks. SPYRAL reached tier 0 status and Ghost Reaper was cited as a way to block the deck's crucial extra deck extender - Spyral Double Helix. SPYRAL would then dominate the TCG and OCG for months, then come back to play a going second build and then come back for one final hurrah at the end of Link Format to prove it's the scariest combo deck ever made. See a pattern? Ghost Reaper is a strong card if you have the space, but it's too inconsistent especially on an online ladder. If you particularly fear mirror matches, the better player will often win regardless. A solid pick up for weaker rogue decks, but not worth it for anyone using a tiered deck. Strong in a niche vacuum that is far too small to warrant the UR dust needed. NOT RECOMMENDED TO CRAFT Contact "C" Field control, Master Pack SR When your opponent summons, summon this card to your opponents field. They cannot Fusion/Synchro/XYZ/Link unless they use "C" as material. Contact is an interesting card. It's able to prevent crucial Extra Deck extenders from appearing and has popped up in sideboards from time to time. However the amount of strong extenders (and Link pool) a deck runs has expanded to the point where the niche this fills is better served by something like an Infinite Imperm to completely shut off the effect instead. NOT RECOMMENDED TO CRAFT Flying "C" Field control, Master Pack N When your opponent summons, summon this card to your opponents field. They cannot XYZ summon Another floodgate, Flying "C" has seen a variety of play against decks like Burning Abyss. Extraordinarily niche nowadays, but may see a resurgence if card design trends follow that of Virtual World. It's a normal, so you can easily afford it. RECOMMENDED TO CRAFT Retaliating "C" Graveyard shutdown, Master Pack N When your opponent activates a spell card that special summons a monster, summon this from hand. Any card sent to the GY is banished instead One of the most niche of the "C" cards, Retaliating can find uses in particular metagames (such as Zoo). At only a normal, this card is easily obtainable. RECOMMENDED TO CRAFT Gnomaterial Field control, Master Pack UR When your opponent SS a monster and you control no card, discard to target a monster your opponent controls - this turn it cannot be used as summon material This card saw a spike of play during mid 2019, but has failed to return to relevance since then. An interesting hand trap that can choke your opponent out of play extension. However there are far more effective options at doing so, reducing the card to being a fringe side option. Even worse in Master Duel. NOT RECOMMENDED TO CRAFT Board Breakers - High Priority Strong going second options, Board Breakers are reactive cards that dismantle your opponents board allowing you to play. Whilst they can't be used immediately like Hand Traps - they offer more value in particular formats. The two are simply different sides of the same coin, however some metagames may favour one or the other. Highest Priority Board Breakers Forbidden Droplet Versatile effect negation, Darklord pack UR. Send cards from hand or field to GY, negate and half attack of that many opposing monsters. Opponent cannot respond with cards of the same time you send

作为TCG中最昂贵的卡牌之一,“滴溜溜”(Droplets)物有所值,它能应对你在特定卡组中设置墓地时原本无法处理的局面。由于其速攻魔法的特性,无论先手还是后手都极为强力,是必带的UR卡。 抽卡或合成,暗黑界卡包中有一些低稀有度的泛用卡。 闪电风暴:多用途的清场卡,大师包UR,可通过捆绑包获取。它相当于让你自行选择使用雷击或鹰身女妖的羽毛扫。

在《游戏王:大师决斗》中,雷击是最重要的核心卡牌之一,在一局定胜负的赛制中表现极为强力——它能在后手对抗组合卡组和控制卡组时提供极高的价值,因此是最推荐获取的卡牌之一。科乐美已推出包含一张雷击的捆绑包,获取另外两张并非难事。 推荐合成并从捆绑包获取: 暗黑统治者 禁止令:完全效果无效化,大师包UR。 能完全无效对方场上的卡牌效果并阻止怪兽响应,但会使玩家无法造成伤害。

The card your opponent will always topdeck, DRNM completely stuns most combo boards, as they will require non ED Omni-Negate points of interaction to play through this. DRNM is extraordinarily strong in combo centric metagames and a great pick up if you can. A small point to remember in combo mirrors however is that this card will shutdown any niche Cupid Pitch lines of your own. RECOMMENDED TO CRAFT Board Breakers - Medium Priority (I have run out of image uploads, my apologies. Each card will henceforth be linked) Dinowrestler Pankratops[yugipedia.com] Monster Pop, Monster, Dinowrestler & Gouki pack UR If your opponent controls more monsters than you do, you can Special Summon this card (from your hand). You can only Special Summon "Dinowrestler Pankratops" once per turn this way. (Quick Effect): You can Tribute 1 "Dinowrestler" monster, then target 1 card your opponent controls; destroy it. You can only use this effect of "Dinowrestler Pankratops" once per turn. A go-second powerhouse, Pankratops is a giant threat able to clear numerous forms of removal. He's big and can beat over plenty of cards, whilst able to sacrifice himself to destory anything on the field. Whilst it seems minimal in comparison to full boardwipes, the versatility he offers to play around different boards is vital. RECOMMENDED TO PULL OR CRAFT, PACK HAS AN OK DECK CORE Triple Tactics Talent[yugipedia.com] Jack of all trades extender, Spell Card, Master pack UR. If your opponent has activated a monster effect during your MP, choose from three banned card effects - Draw 2, control 1 opposing monster or look and shuffle one card from their hand into the deck The ability to choose between a draw 2, yoinking your opponents monster or ripping a card from their hand is extraordinarily strong. Don't let the restriction fool you, Tactics can come up more than you think. It offers vital counterplay against hand traps going first or boards going second. It's particularly strong against boards that focus on one big piece of negation, like Dragoon, Apollusa and Utopic Future Dragon. Best paired with decks that have strong extenders to maximise the draw's potential. RECOMMENDED TO CRAFT Forbidden Chalice[yugipedia.com] Effect Negation, Quick Play Spell Card, Darklord pack R Negate one monster's effects in exchange for giving it 400 attack A cheap alternative to cards like Imperm and Droplets, Chalice allows you to isolate and remove one key omni-negate monster from your opponent's combo board. Coming in at a rare, the card is incredibly high value for the price and is often a popular choice to be paired with other cards. RECOMMENDED TO CRAFT Evenly Matched[yugipedia.com] Banishing Board Wipe, Trap / Hand Trap, Master pack SR At the end of the Battle Phase, if your opponent controls more cards than you do: You can make your opponent banish cards from their field face-down so they control the same number of cards as you do. If you control no cards, you can activate this card from your hand. Whilst powercrept overtime, Evenly Matched is a strong equaliser card that packs value for only being an SR. Similar to Nibiru, this is a card that forces you to respect it simply by existing in the format. Particularly effective against wider boards that use numerous pieces of interaction, or to isolate a key boss monster and rid yourself of it through other means. RECOMMENDED TO CRAFT Interrupted Kaiju Slumber[yugipedia.com] Board Wipe, Spell, Kaiju / Danger pack UR Destroy as many monsters on the field as possible, then Special Summon in Attack Position, 2 "Kaiju" monsters with different names from your Deck (1 on each side), but they cannot change their battle positions, and must attack, if able. Another powercrept board wipe, Slumber can still pack a punch for also giving you free resources and follow-up, as it packs an extra graveyard search on the next turn to boot. RECOMMENDED TO PULL, REALLY GOOD PACK Gadarla, the Mystery Dust Kaiju[yugipedia.com] Monster Wipe, Monster, Kaiju / Danger pack R Tribute an opponent's monster to special summon to their field. Kaijus are the ultimate way to out big dumb boss monsters your opponents summon and a great catch up tool for decks that aren't on the tier list. Gadarla is currently the recommended of the bunch, as it is able to make it through the wind barrier statue. [yugipedia.com] This will change from format to format however, thus gaining access to the entire suite is recommended. Santa Claws[yugipedia.com] is also a downgraded option. RECOMMENDED TO PULL OR CRAFT, REALLY GOOD PACK The Winged Dragon of Ra - Sphere Mode[yugipedia.com] Monster Wipe, Monster, God Card pack UR Tribute three opponent's monster to normal summon to their field. A triple Kaiju, Sphere Mode carries a harsh restriction of occupying your normal summon. If your deck can afford that, this card is a strong option against combo decks. Lava Golem[yugipedia.com] is also a relevant sidegrade to this. RECOMMENDED TO PULL OR CRAFT, MEDIOCRE PACK Board Breakers - Low Priority Super Polymerization[yugipedia.com] Monster Wipe, Spell, Evil/Masked Hero pack UR Discard 1 card; Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from either field as Fusion Material. Neither player can activate cards or effects in response to this card's activation. Super Poly has always been one of the most feared cards in the game, as you simply can't respond to it. However it is currently limited to 2 in Master Duel and not overwhelmingly strong against top decks. It's a card worth holding onto when pulled, but not going out of your way to craft in the place of other cards. Exceptions of course being specific decks that can make great usage of the fusion it summons. Decide if it's for you and worth the price. The card will be relevant again one day, but currently your gems are better spent on something more versatile. RECOMMENDED TO PULL, GOOD PACK Mind Control [yugipedia.com] Monster Steal, Spell, Master pack UR Target 1 monster your opponent controls; until the End Phase, take control of that target, but it cannot declare an attack or be Tributed. Extremely strong in particular metagames, I remember paying $10 for a common copy at a YCS so I could sideboard it during SS Orcust format, around the time TOSS had been relatively solved. A great pull, but not so much a great craft. Brain Control is a decent sidegrade when you're extra worried about Monarchs. RECOMMENDED TO PULL Raigeki & [yugipedia.com] Dark Hole[yugipedia.com] Board Wipe, Spell, Free UR and Revival of Legends SR Destroy some guys or somethin Dark Hole and Raigeki are extremely strong at lower ranks and some fine budget options that can steal games, but ultimately outclassed by the cards higher on this list. They're very playable when you lack options, but upgrading to a better staple will take you a long way. I personally think Dark Hole is always worth keeping instead of crafting, as it can inch itself into occasional formats. Raigeki has been unlimited in the TCG, but we have no idea if Master Duel will follow this. RECOMMENDED TO PULL Alpha, the Master of Beasts [yugipedia.com] Wide bouncing, Monster, Master Pack UR Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) while the total ATK of all monsters your opponent controls is more than that of all monsters you control. You can target any number of Beast, Beast-Warrior, and/or Winged Beast monsters you control; return them to the hand, then, return face-up monsters your opponent controls to the hand, equal to the number of cards you returned to the hand, also for the rest of this turn, "Alpha, the Master of Beasts" you control cannot attack directly. You can only use this effect of "Alpha, the Master of Beasts" once per turn. In a vacuum, Alpha seems incredibly strong - able to come onto the board, swing and then return to hand with another. Making it more copies of Pankratops. Ultimately however it lacks much threat due to not being a quick effect and is easily disregarded by opposing threats, unable to impact the board. Whilst generically it can be lackluster, it can be strong in decks that follow the typing, such as Zoodiac[yugipedia.com], Tri-Brig[yugipedia.com] variants and more. RECOMMENDED TO PULL Spell / Trap Removal Lightning Storm[yugipedia.com] Versatile board wipe, Spell, Master pack UR. Available in a bundle. If you control no face-up cards: Activate 1 of these effects; ● Destroy all Attack Position monsters your opponent controls. ● Destroy all Spells and Traps your opponent controls. You can only activate 1 "Lightning Storm" per turn. One of the most important staples in Master Duel, Lightning Storm is extraordinarily strong in a best of one format - it offers a card that has great value going second against both combo and control decks, making it one of the most recommended pickups. Konami already offers a bundle deal with one, so obtaining your next two isn't very difficult. RECOMMENDED TO CRAFT AND GET FROM BUNDLE Cosmic Cyclone[yugipedia.com] Single Removal, Quick Play Spell, Master pack SR. Pay 1000 LP, then target 1 Spell/Trap on the field; banish it. The best single S/T removal in the game, Cosmic does one job perfectly - the one trap you banish is completely gone. This makes it invaluable against cards like Artifact Scythe[yugipedia.com], Eldlich's Golden Land[yugipedia.com] traps and other recurring cards. RECOMMENDED TO CRAFT Twin Twisters[yugipedia.com] Double Removal, Quick Play Spell, Master pack / Stalwart Force SR. Discard 1 card, then target up to 2 Spells/Traps on the field; destroy them. Always a strong option, Twin Twisters is great for decks that will pair multiple floodgates or multiple interruptions at the same time. However, the discard one can hurt significantly in the simplified game states these decks aim for. But hey, when they always open double Skill Drain - might as well take out both. RECOMMENDED TO CRAFT OR PULL Harpie's Feather Duster[yugipedia.com] Board Wipe, Spell, Harpie pack UR Destroy all Spells and Traps your opponent controls. The GOAT, Harpie's is a fantastic power card to supplement other S/T removal staples. I would never recommend just running the one copy available, but putting it with at least three of another is rather strong. RECOMMENDED TO CRAFT OR PULL, FINE PACK Hey, Trunade![yugipedia.com] Board Wipe, Spell, Master pack SR Return all Set Spells and Traps on the field to the hand. Not the most universal option, Trunade finds it's way into particular metagames due to the high impact nature. It's especially strong in decks that aim to kill on the turn, blowing out non-tiered control decks like Altergeist and Traptrix. If you're desperate to get through a set 5 on a budget and can't risk even one interaction, this is your top choice. RECOMMENDED TO CRAFT Night Beam[yugipedia.com] Single Removal, Spell, Master pack SR Target 1 Set Spell/Trap your opponent controls; destroy that target. Your opponent cannot activate the targeted card in response to this card's activation. Night Beam isn't exactly the best card - but it does have a cult following who swear by it, for good reason. It's able to isolate exactly one dumb set card you probably have a good read on. Reactive traps like Salamangreat Roar[yugipedia.com] and other searchable problems all fall to it. However, the card is low in versatility and extremely weak to floodgates, as a Skill Drain can simply be flipped well before it. NOT RECOMMENDED TO CRAFT Hand Trap Preventers Hand Traps are strong. However there is always stronger on the food chain. Called by the Grave[yugipedia.com] Direct Negation, Quick Play Spell, Master pack UR. Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name. CBTG is one of the most important cards to craft in Master Duel, as it will prevent Maxx "C" at no cost. It is an urgent pick up that is practically mandatory. Whilst in TCG decks often play without it, it is rather critical for most here to prevent automatic losses. RECOMMENDED TO CRAFT Crossout Designator[yugipedia.com] Direct Negation, Quick Play Spell, Master pack UR. Declare 1 card name; banish 1 of that declared card from your Main Deck, and if you do, negate its effects, as well as the activated effects and effects on the field of cards with the same original name, until the end of this turn. You can only activate 1 "Crossout Designator" per turn. The return of GOAT format's legendary Nobleman of Crossout[yugipedia.com], this Knight will prevent any card in the game. Nibiru, Ash, Imperm, Maxx C. However his guard comes at the steep cost of deck space. This card is critical in decks that automatically lose to a particular Hand Trap such as Nibiru, whilst also being important to main against Maxx "C". RECOMMENDED TO CRAFT PSY-Framegear Gamma [yugipedia.com] Effect negation & destruction, Monster, Hand Trap, Psy/S-Force/IP Masq/Time Thief pack UR Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect. When your opponent activates a monster effect while you control no monsters (Quick Effect): You can Special Summon both this card from your hand and 1 "PSY-Frame Driver" from your hand, Deck, or GY, and if you do, negate that activation, and if you do that, destroy that monster. During the End Phase, banish the face-up monsters Special Summoned by this effect. Whilst limited to 2 in Master Duel, Gamma is still as strong as ever. Able to negate your opponents key monsters as well as protect you against hand traps. Very pivotal in decks that utilise a key spell card such as Tri-Brigade. Whilst Gamma's condition can be rather annoying - the card offers wide versatility with the potential to stop a Maxx "C" or Ash Blossom that would otherwise end your turn CRAFT OR PULL, PACK HAS OK DECK CORES AND A STRONG STAPLE Triple Tactics Talent[yugipedia.com] Jack of all trades extender, Spell Card, Master pack UR. If your opponent has activated a monster effect during your MP, choose from three banned card effects - Draw 2, control 1 opposing monster or look and shuffle one card from their hand into the deck The ability to choose between a draw 2, yoinking your opponents monster or ripping a card from their hand is extraordinarily strong. Don't let the restriction fool you, Tactics can come up more than you think. It offers vital counterplay against hand traps going first or boards going second. It's particularly strong against boards that focus on one big piece of negation, like Dragoon, Apollusa and Utopic Future Dragon. Best paired with decks that have strong extenders to maximise the draw's potential. RECOMMENDED TO CRAFT Pots & Draws These cards I didn't want to split into niche categories, hence they all go here. Alternatively, you can call this category pots and pans! Upstart Goblin[yugipedia.com] Single Draw Card, Spell, Master pack UR Draw 1 card, then your opponent gains 1000 LP. In Yu-Gi-Oh!, life is viewed as an abundant resource, where how to best spend it is up to the player. Whilst it can be spent taking attacks to buy time, it can also be spent elsewhere - such as Upstart Goblin. Referred to as Upstart Hoban by the community, named after top player Patrick Hoban[yugioh.fandom.com]. Upstart will passively boost the consistency of a deck, acting as a filler card to reduce your deck count. In Modern YGO, consistency has reached a point where this isn't as mandatory as it used to be. However if you have the deck space, it's always a nice option. But for the price of a UR, this card is far from worth it today. NOT RECOMMENDED TO CRAFT Pot of Desires[yugipedia.com] Double Draw Card, Spell, Master pack SR Banish 10 cards from the top of your Deck, face-down; draw 2 cards. You can only activate 1 "Pot of Desires" per turn. Extremely powerful, Desires is two free cards that excels in decks that want to end the game quickly, or decks that run all of their cards in multiples. Often seen in Tri-Brigade[yugipedia.com] and Virtual World[yugipedia.com]. Whilst the banish 10 can be seen as a minus, decks that otherwise wouldn't need to see those cards view this as free. Not only that, but it also baits out an Ash Blossom[yugipedia.com] to secure your further plays. Of note, this card was recently limited in TCG and semi-limited in OCG, so invest at your own risk. RECOMMENDED TO CRAFT Pot of Prosperity[yugipedia.com] Single Draw Card, Spell, Master pack SR Banish 3 or 6 cards of your choice from your Extra Deck, face-down; for the rest of this turn after this card resolves, any damage your opponent takes is halved, also excavate cards from the top of your Deck equal to the number of cards banished, add 1 excavated card to your hand, place the rest on the bottom of your Deck in any order. You can only activate 1 "Pot of Prosperity" per turn. You cannot draw cards by card effects the turn you activate this card. Prosperity is one of the strongest cards in the game, as it boosts your consistency dramatically. Able to secure you the starter you need, the extender you want or the strong staple to get through a board. Incredibly great value for only being an SR, it will win you more games than the banish cost will lose. RECOMMENDED TO CRAFT Pot of Extravagence[yugipedia.com] Single/Double Draw Card, Spell, Master pack SR At the start of your Main Phase 1: Banish 3 or 6 random face-down cards from your Extra Deck, face-down; draw 1 card for every 3 cards banished. For the rest of this turn after this card resolves, you cannot draw any cards by card effects. A consistency tool for decks that don't require their extra deck, often found in control decks. A must have draw card that has found uses in Subterror[yugipedia.com] (Guru Control), Dinosaurs[yugipedia.com] and much more. RECOMMENDED TO CRAFT Pot of Avarice[yugipedia.com] Double Draw Card, Spell, Master pack SR Target 5 monsters in your GY; shuffle all 5 into the Deck, then draw 2 cards. A Pot that dominates the simplified gamestate, Avarice offers decks a recycle tool when they're low on cards and in a grind. If you already have a recycling tool in your deck, I would skip this. However it's a decent option for others - but the biggest weakness will always be how useless it is on your first turn. RECOMMENDED TO CRAFT Pot of Duality[yugipedia.com] Single Draw Card, Spell, Master pack SR Excavate the top 3 cards of your Deck, add 1 of them to your hand, also, after that, shuffle the rest back into your Deck. You can only activate 1 "Pot of Duality" per turn. You cannot Special Summon during the turn you activate this card. Pot of Prosperity but from a far earlier time in the game. Not insanely high impact, but a solid boost for decks that need it. Best used in conjunction with other draw cards, but your SR gems can get you more worthwhile things. NOT RECOMMENDED TO CRAFT Card of Demise[yugipedia.com] Triple Draw Card, Spell, Master pack SR Draw until you have 3 cards in your hand, also for the rest of this turn after this card resolves, your opponent takes no damage. During the End Phase of this turn, send your entire hand to the GY. You can only activate 1 "Card of Demise" per turn. You cannot Special Summon during the turn you activate this card. Whilst not used by control decks such as Altergeist[yugipedia.com] and Eldlich[yugipedia.com], Demise does find a home in decks like True Draco[yugipedia.com], where being able to filter into more cards you can freely set (or tribute) is a huge bonus. Drawing up to three is never any joke, this card serves as a large equaliser for the slowest of control to stop even the mightiest of combo decks. An important note however, is that it has fallen out of favour in the last few years as many compatible decks would rather Extrav. NOT RECOMMENDED TO CRAFT Chicken Game[yugipedia.com] Single Draw Card, Field Spell, Master pack UR The player with the lowest LP takes no damage. Once per turn, during the Main Phase: The turn player can pay 1000 LP, then activate 1 of these effects; ● Draw 1 card. ● Destroy this card. ● Your opponent gains 1000 LP. Neither player can activate cards or effects in response to this effect's activation. Currently banned in the TCG, Chicken Game is unlimited for OCG and Master Duel. Strong in FTK decks, it also saw usage as extra copies of Upstart Goblin, further powered by being a Field Spell at a time they were strongest. Unfortunately it now suffers the same problems and is a viable option, but far from a must-have with the price. NOT RECOMMENDED TO CRAFT Magicians' Souls [yugipedia.com] Single / Double Draw Card, Monster, Dark Magician pack UR You can send up to 2 Spells/Traps from your hand and/or field to the GY; draw that many cards. If this card is in your hand: You can send 1 Level 6 or higher Spellcaster monster from your Deck to the GY, then activate 1 of these effects; ● Special Summon this card. ● Send this card to the GY, then, you can Special Summon 1 "Dark Magician" or 1 "Dark Magician Girl" from your GY. You can only use each effect of "Magicians' Souls" once per turn. One of the strongest extenders in the game, Souls will not only summon itself for free - but freely draw cards and provide graveyard set-up. Whilst not something that will see widespread play, the decks it supports receive an insane power boost and hence it's worth mentioning. The card becomes further accessible when Illusion of Chaos[yugipedia.com] is released and fantastic to hold if you pull. RECOMMENDED TO PULL Conclusion & Future Additions That's all for now! Thank you so much for reading. If you're new to the game and see terms like "Starter" and "Extender" thrown around check out my other guides, they're listed on my profile and explain a lot of interesting theory behind deckbuilding for YGO! This guide is an ongoing list that is subject to change, I plan to add the following categories in my free time and continuously update this guide. I'll change the icon every time I do, so make sure to follow and check back regularly! I plan to add the following over time: Trap Cards - Interaction Trap Cards - Floodgates Staple Synchros - High Priority Staple Synchros - Low Priority Staple XYZ - High Priority Staple XYZ - Low Priority Staple Links - High Priority Staple Links - Low Priority Engines - High Priority Engines - Low Priority Let me know what particular categories you want to see, or if there's any cards you think should be added to the list! Thank you and duel on.