
新地图:诡术师的妄想 不眠街区将作为新领域加入
新幸存者:权泰永 新幸存者技能: 【心流状态】 每当完成一台发电机,获得1个代币,最多5个。 每个代币效果: 祝福和净化图腾速度提升8/9/10%。 治疗速度提升8/9/10%。 解救其他幸存者速度提升8/9/10%。 【我们的归宿】 当治疗其他幸存者时,你和被治疗者均获得“难以捉摸”状态。 每当你完成对当前 obsession的治疗,他们将获得20/25/30秒的“难以捉摸”状态。 审判开始时,你成为obsession的可能性降低。 【未雨绸缪】 当你处于杀手的恐惧半径内或被杀手追击时: 你可以看到5个最近的木板和窗户的气场。 放下木板的速度提升50%。 每次放下木板后,冷却时间为30/25/20秒。
Gameplay FeaturesKiller Updates Killer Update - The Trickster Summary The Trickster now gains Style Points by throwing Blades, injuring Survivors and performing distinct gameplay actions back-to-back. The Trickster goes up in Style Ranks by earning Style Points. Each Style Rank improves The Trickster's Blade throw and Locker Restocking speed. Main Event can now only be activated once reaching the highest Style Rank. Style Points and Style Ranks are tracked via a new user interface element custom-made for The Trickster. Basekit The Trickster's movement speed decreased to 4.4m/s (was 4.6 m/s). Blade count decreased to 36 (was 44). Decreased Terror Radius to 24m (was 32m). Decreased time to enter Throw State to 0.3s (was 0.35s). Decreased time to exit Throw State to 1.15s (was 1.25s). Increased time between Blade throws to 0.33s (was 0.3s). Decreased base Throw State movement speed to 3.68m/s (was 3.86m/s). After 8 consecutive Blade throws, Throw State movement speed is decreased to 3.53 m/s. After 16 consecutive Blade throws, Throw State movement speed is decreased to 3.16 m/s. Increase Blade throw rate per Blade thrown: After 8 consecutive Blade throws, the throw rate increased by 50%. After 16 consecutive Blade throws, the throw rate is increased by 100%. Laceration Laceration now only counted using whole numbers (previously decayed into decimals). Laceration Meter decreased to 6 (was 8). Laceration Meter decay delay decreased to 12s (was 15s). Increase Laceration stack decay time to 3s (was 2s). Laceration visual feedback updated. Now displayed on the Survivor directly, for both Survivors and Killer. Laceration cuts removed from Survivors' user interface. Style Points The Trickster performing combo actions generates Style Points. A combo action is triggered when two back-to-back gameplay actions are distinct. The following actions generate 1 Style Point: Hitting a Survivor with a Blade (first-hit only). Injuring a Survivor (from Laceration or basic-attack). Hooking a Survivor. Basic-breaking a Downed Pallet. Basic-breaking a Breakable Wall. Damaging a Generator. Snuffing a Boon Totem. The following actions generate 2 Style Points: Hitting a Survivor with 4 Blades from at least 4m (without missing or exiting the Throw State). Hitting a Survivor with a Blade from more than 16m away. Interrupting a Survivor. The following actions generate 3 Style Points: Hitting a Survivor with a Blade through small gaps. Style Ranks There are 6 Style Ranks: E, D, C, B, A and S-Rank. Style Ranks each have their respective bonus maximum throw rate and Locker restocking speed modifiers. Higher bonuses at higher ranks. Higher Style Ranks require more Style Points to reach. Higher Style Ranks feature progressively shorter combo timers. Ranks regress to previous in order if combo timer ever lapses. Earning Style Points refreshes the current Style Rank's combo timer. Style Rank combo timers are paused while The Trickster is performing interactions with Survivors or interactable objects. S-Rank When reaching of S-Rank Survivors within 44m of The Trickster are revealed via Killer Instinct for 4.4s. All Survivors are notified across the Trial. While in S-Rank: The Trickster gains a 44m Terror radius. Lullaby is disabled. Laceration Meters decay 50% slower. Blade throw and Locker restock speeds increased to maximum. Main Event can be activated. S-Rank has a 66s combo timer. S-Rank cannot be paused or refreshed (unlike lower Style Ranks). S-Rank always reverts to E-Rank (via timer, or once Main Event ends). Main Event Press the Secondary Ability button to activate Main Event Main Event lasts 8s (was 6s). The Trickster throws Blades at at 1.67x the default Blade throw speed. Note: not affected by Consecutive Blade Throw and Style Rank Blade Throw modifiers. Survivors near The Trickster are notified. While performing Main Event: S-Rank timer is paused. Each Blade hitting Survivors awards bonus Style Points. The Trickster can cancel Main Even via the Secondary Ability button. When Main Event ends: The Trickster's Power goes on cooldown for 4s. S-Rank resets to E-Rank The Trickster goes up in Style Ranks over time, based on bonus Style Points earned during Main Event. The Trickster's Add-Ons Memento Blades (Rework) Displays a reticle while aiming with Blades. Trick Pouch Increases maximum carried Blades by 4. Start the Trial with 4 extra Blades. Killing Part Chords (Rework) Increases time before Style Ranks from D to A decay by 20%. Inferno Wires (Rework) Decreases Showstopper's cooldown after Main Event by 10%. Ji-Woon's Autograph (Rework) Increases the duration of Main Event by 33%. Lucky Blade (Rework) On every eighth Blade Hit, an additional bonus is assigned at random: Increases Laceration by 100%. Gain 3% Haste for 3 seconds. Gain an additional Style Point. Caged Heart Shoes (Rework) Increases movement speed while in the Throw State by 1%. Tequila Moonrock (Rework) Increases Throw Speed by 10% for 8 seconds after gaining a Style Rank. Bloody Boa (Rework) Decreases the speed at which Laceration decays by 10%. On Target Single (Rework) Increases time before Laceration starts decaying by 15%. Fizz-Spin Soda (Rework) Increases the number of Blade Throws required to slow movement speed while throwing by 2. Waiting for You Watch (Rework) Survivors whose Laceration Meter fully decays are revealed for 4 seconds. Ripper Brace (Rework) For each Style Rank, you basic-vault Windows, basic-break Pallets or Breakable Walls, and damage Generators 3% faster. Melodious Murder Increases Blade reload speed at lockers by 25%. Diamond Cufflinks Reveals Survivors' auras for 6 seconds when their Laceration reaches one Blade hit from maximum. Edge of Revival Album (Rework) Blade Hits from more than 32 meters away deal 100% more Laceration. Cut Thru U Single (Rework) When reaching a new Style Rank, adds a stackable 1% Haste bonus. All stacks last until Style Rank decreases by any means. Death Throes Compilation (Rework) Refills Blades by 50% of the maximum when Main Event ends. Iridescent Photocard (Rework) Increases the duration of Main Event by 100%. When Main Event is activated, reveals your aura to all Survivors and blocks all generators for 6 seconds. ** Please note the Trick Blades add-on has been disabled.
第一阶段 - 降低碎语者第二阶段的计时器,从60秒减少至50秒。 - 幸存者的充能藤蔓攻击就绪音效提前播放。(充能0.33秒;音效在0.18秒时激活) - 杀手基础攻击突进速度从6.6米/秒调整为6.9米/秒,与所有杀手保持一致。 第一阶段的附加品 - 串珠迷宫:现在每有一名存活的幸存者,碎语者计时器增加2.5秒。 - 破碎腕部火箭:稀有度从普通调整为 uncommon。 - 血腥轮滑鞋:现在杀手在退出地下之门攻击后获得1.5秒的加速效果。 - 中世纪收音机:稀有度从 uncommon 调整为普通。伪造死亡证明:重做。通过藤蔓攻击成功将世界破坏者代币放置在逃生者身上后,获得【无法侦测】状态效果,直至下一次世界破坏者模式激活。 兔子残骸:稀有度从罕见调整为非常罕见。现在会施加10秒【疲劳】状态效果,并使颠倒技能冷却时间增加5秒。 破损滑板:重做。世界破坏者模式启动时,基础翻窗速度提升30%,且接下来65秒内,32米范围内的木板和窗户气场会向你显示。 披萨护目镜:稀有度从非常罕见调整为罕见。重做。地下之门攻击的作用范围缩小90%,冷却时间缩短25秒。执行地下之门攻击后的退出冷却时间减少80%。棋子:移除了增加颠倒世界技能冷却时间的负面效果,两次充能的攻击半径现在减少40%。
食尸鬼 调整了使用赫子抓取求生者时的准星粘性,从0.18秒改为0.05秒。 更新了赫子飞跃翻越结束时的自动命中检测机制,当求生者试图向杀手方向反翻越时,该机制将确保更高的一致性。
《黎明杀机》杀手动作更新 伴随之前在技能描述更新中加入的新术语(见下方用户体验部分),我们进一步区分了杀手的基础动作与特殊动作。 从9.5.0版本更新开始,以下术语将出现在杀手技能、附加品及 perk 的描述中: 1. 基础破坏:当杀手使用默认能力破坏木板或可破坏墙壁时。 2. 特殊破坏:当杀手借助自身力量赋予的特殊能力破坏已放下的木板或可破坏墙壁时。 3. 基础翻越:当杀手使用默认能力翻越窗户时。 4. 特殊翻越:当杀手借助自身力量赋予的特殊能力翻越窗户或已放下的木板时。 5. 破坏发电机:当杀手使用默认能力对发电机造成伤害并使其进度倒退时。发电机爆炸 当发电机因杀手的力量或技能所赋予的能力而失去进度时。 通过这些新术语,我们旨在更准确地表达特定游戏交互何时应相互配合使用。 特别是杀手的力量和杀手的技能。 多个游戏描述已更新,以呈现这些新的交互。以下杀手的技能描述已更新: 基础破坏: - singularity( singularity) 特殊破坏: - 迈克尔·迈尔斯(The Shape) - 乡巴佬(The Hillbilly) - 食人魔(The Cannibal) - 夺心魔(The Demogorgon) - 鬼武士(The Oni) - 枯萎者(The Blight) - 追踪者(The Nemesis) - 骑士(The Knight) - 黑暗领主(The Dark Lord) 特殊翻越: - 军团(The Legion) - 操纵者(The Mastermind) - 好家伙(The Good Guy) - 食尸鬼(The Ghoul) - Krasue(Krasue) 以下杀手附加品描述已更新: - 怨灵(The Wraith)-“毒蛇”煤烟 - 怨灵(The Wraith)-“暗影之舞”白色 - 怨灵(The Wraith)-“暗影之舞”血色 - 乡巴佬(The Hillbilly)-低阻链条 - 幽灵(The Spirit)-金继茶杯 - 军团(The Legion)-彩虹色纽扣 - 鬼脸(The Ghost Face)-奥尔森的钱包 - 夺心魔(The Demogorgon)-芭芭拉的眼镜 - 处刑者(The Executioner)-黑曜石酒杯 - 操纵者(The Mastermind)-实验室照片 - 骑士(The Knight)-掠夺的蜜酒 - 颅骨商人(The Skull Merchant)-地理读数 - 异形(The Xenomorph)-自毁螺栓 好人 - 安全帽 巫妖 - 念力戒指 巫妖 - 斩首剑 黑暗领主 - 怀表 黑暗领主 - 希尔芙羽毛 驯兽师 - 火药罐 食尸鬼 - CCG身份证 食尸鬼 - 红头蜈蚣 食尸鬼 - 彩虹色眼罩 电子玩偶 - 骨架CPU 飞头女鬼 - 腐烂的猪 飞头女鬼 - 神秘药剂 初代 - 破碎的腕部火箭筒 初代 - 彩色玻璃壁画 初代 - 破损的滑板 初代 - 电击项圈 以下杀手技能描述已更新: 野蛮力量 超载 火力全开 迷惑 心惊肉跳 怨灵狂怒(现为【摧毁】木板) 脉冲 痛苦之路 巨龙之握 压迫 爆发 天灾钩子:痛苦共鸣 盐水呼唤 溶解(现为摧毁木板 优越体能 无处可藏 游戏开始 重击! 机器学习 不羁 意外 功亏一篑 黑暗傲慢 招聘启事 时光倒流 恶咒:蜂巢思维 以下逃生者技能描述已更新: 警觉 爆破地雷 窃听装置 化学陷阱 砰砰作响
幸存者道具更新 迷雾药剂 重做了迷雾云的视觉效果和渲染方式。 其边界内外的不透明度现在在所有领域保持一致。 从外部观察时始终完全不透明。 会适应每个领域独特的光照和颜色。 以下重要气场现在将始终透过迷雾云显示: 当有幸存者被击倒时。 当有幸存者被挂上钩子时。 以下道具的充能次数从2次增加至4次: 学徒的迷雾药剂 工匠的迷雾药剂 维戈的迷雾药剂 迷雾药剂附加品 强效提取物(内脏): 将迷雾云的不透明度加成提升至100%(原为5%)。 注:提升的不透明度加成是相对于新的迷雾云视觉效果而言。
幸存者技能更新 同心协力 剧情反转不再能强制此技能效果在幸存者不受控制的情况下激活。 快速追踪(重做) 每当其他幸存者被挂上钩子,你获得1/2/3个代币,最多9个。 修理发电机时,每当你成功触发一次完美基础技能检验,消耗所有代币。每消耗1个代币,发电机获得2点永久进度。 自我保护(重做) 当其他幸存者被挂上钩子时,你获得20/25/30秒的灵巧状态。 技能图标已更新以反映此变化。 坚不可摧 每场试炼一次,当被杀手击倒时,你可以完全恢复。 倒地时,你的恢复速度加快25/30/35%。 注意:现在仅当杀手是导致幸存者进入倒地状态的直接原因时,才赋予幸存者恢复能力。
杀手技能更新 强制犹豫 剧情反转将不再强制此技能在杀手不受控制的情况下激活。 基因限制 更新为当识别到逃生者失去健康状态时,同时施加疲劳状态效果,而非之后。 恶咒:群体控制(重做) 逃生者首次中速或快速翻越窗户时,一个无力量图腾将被点燃。 逃生者最近4/5/6次中速或快速翻越的窗户将被封锁。 你翻越被封锁的窗户速度加快15%。 你可以看到24米内被封锁窗户的气场。 心惊肉跳 每当你挂上一名逃生者,接下来的35/40/45秒内,当你破坏发电机时,它会爆炸并额外损失15%的进度(原为当前进度的20%,现在仅为总进度)。【终点】已更新,现在会在发电机完成时更早触发,以阻止幸存者同时进行的治疗技能。
### perk描述更新 所有幸存者和杀手的perk描述已更新,采用更简洁统一的语言进行了修订。 除上述perk更新外,perk的游戏机制整体未发生改变。我们的目标如下: 缩短文本长度和字符使用量。 提升玩家理解度。 统一perk语言,以便未来更易于维护。 为实现这些目标,我们在用户界面中添加了扩展提示功能: 状态效果现在可单独展开以显示提示信息。 每个状态效果都有独特的颜色标签,标识其为正面或负面效果。 与perk激活效果相关的按键绑定现在会显示在perk的文字描述中。 例如:Dead Hard、Come And Get Me!、Dramaturgy等。
### 游戏更新内容 1. **气场自定义** - 气场颜色已更新 - 玩家可在测试标签页自定义部分气场颜色,包括: - 幸存者 - 杀手 - 上钩/濒死的幸存者 - 普通钩子 - 发电机 - 木板 - 窗户 2. **商店** - 新增【全部清除】按钮,可移除所有活动通知
新声望菜单与奖励系统 新增一种追踪和查看角色声望奖励的方式。 只需点击角色的声望等级,即可访问并追踪进度。 每个角色在声望25级、50级、75级和100级时将获得新奖励。 玩家卡片徽章菜单现在包含在单个徽章的不同变体之间进行选择的选项(目前用于声望徽章奖励)。
Bug FixesAudio Fixed an issue where Haddie's 'Silent Breach' outfit does not have its Lobby theme playing when equipped. Fixed an issue where outfits in the 'Moonrise' collection are missing their Lobby Themes when equipped. Fixed an issue where Junji-Ito' Lobby theme is missing when using the 'Soichi's Party Clothes' outfit for the Trickster in Lobby. Fixed an issue where The generator repair dialog between the Walking Dead characters no longer trigger. Fixed an issue where Reward Gauge Fill SFX is out of sync in Prestige Reward Menu. Fixed an issue where SFX from the Furin add-on plays from Killer POV when phasing with the Spirit. Fixed an issue where Cage of atonement music is not working properly.Bot Improvements Fixed issues causing Survivor Bots to not dodge the intended direction. Improved Survivor Bots' dodging against The Trickster. Survivor Bots now have as much control as players when speared by The Deathslinger. Tentative fix for Survivor Bots sometimes automatically revealing Ghostface from anywhere. Survivor Bots are now smarter with what they interact with when playing against The Plague. Survivor Bots now no longer use Plot Twist when infected by The Plague or The Krasue. Survivor Bots will now avoid taunting and blocking the path of other Survivors during chases. Fixed multiple navigation issues in Ormond Lake Mine.Characters Fixed an issue where The Animatronic no longer holds the side of the screen when performing Lobby animation. Fixed an issue where The Animatronic's animation could break when pallet stunned while using Axe Grab on a Survivor. Fixed an issue where Remove Axe could allow Survivors to walk through The Animatronic in some instances. Fixed an issue where The Nemesis could hit Survivors with Tentacle Strike after they exited the trial. Fixed an issue where The Trapper could bypass trap placement areas by flicking. Fixed an issue where The Trapper's Bear Trap had inconsistent hitbox detection. Fixed an issue where The Trapper could place traps in inaccessible locations by FPS glitching. Fixed an issue where The Cannibal's power could break during state changes. Fixed an issue where The Shape was unable to Tombstone Mori a Survivor while Bardic Inspiration was being performed. Fixed an issue where The Shape could kill a Survivor during the self-unhook animation while Evil Incarnate was active. Fixed an issue where The Demogorgon would stutter when spamming M2. Fixed an issue where the Dire Crow could be missing from the Survivor POV during The Artist's mori. Fixed an issue where The Artist's Dire Crow's flight path did not behave consistently around small assets. Fixed an issue where the external icon was missing when the add-on "Geographical Readout" was active for The Skull Merchant. Fixed an issue where the Survivor Reveal distance was inconsistent between 15 and 32 meters against The Ghost Face. Fixed an issue where The Legion's power could break when blinded while vaulting. Fixed an issue where The First's Vine attack animation would frequently remain in the charged state after spamming Release Vine Attack. Fixed an issue where The First's Mind Break animation was missing when two or more Survivors were hit at the same time while the Mini-Mori requirements were met. Fixed an issue where the mend action could not be executed when two or more Survivors were hit at the same time while the Mini-Mori requirements were met for The First. Fixed an issue where The Houndmaster would rubberband when walking after successfully grabbing a Survivor with the Chase ability. Fixed an issue where the application could crash for Survivors and the Killer after The Houndmaster hooked a Survivor. Fixed an issue where the camera could get stuck in Charlotte's or Victor's head, making it difficult to control The Twins. Fixed an issue where The Lich could rarely keep the movement speed of "Fly" when stunned at the same time as casting the spell. Fixed an issue where the flashlight beam would reappear after The Dark Lord changed to Bat From after being previously blinded by the flashlight and the Survivor crafted a Flash Bang.Characters - The Mastermind Refactor done in the Virulent Bound power. This specifically tackles the desync issues found while using the power. Will also improve responsiveness for most of his power usage. As well changed how we detect a collision with other characters (Survivors, Killers, Zombies) while grabbing a Survivor. It will now properly detect the size of the character collision size. Fixed an issue where The Mastermind’s Virulent Bound could glide off a hill’s ledge when falling Fixed an issue where The Mastermind’s Virulent Bound Speed effect was displayed after vaulting and falling a ledge. Fixed an issue where Survivors were able to use their flashlight while being thrown with Virulent Bound by The Mastermind. Fixed an issue where The Mastermind could initiate a partial vault on a pallet near a hole while falling. Fixed an issue where The Mastermind could grab Survivors through vault locations when using Virulent Bound at a certain angle. Fixed an issue where The Mastermind would briefly float in the air when vaulting from a higher vantage point while using Virulent Bound. Fixed an issue where The Mastermind's supply crate could be climbed on when forcing collision with other players. Fixed an issue where the chase music would end after successfully hitting a healthy Survivor with the Virulent Bound as The Mastermind. Fixed an issue where Survivors could be stuck in rocks after being charged by The Mastermind on Thompson House. Fixed an issue where a Survivor could lose control of their character if The Mastermind used Virulent Bound as they entered a locker. Fixed an issue where players could escape a trial when grabbed by The Mastermind under high latency conditions. Fixed an issue where the collision box was too large when using Charge Bound on a Survivor towards another Survivor as The Mastermind.Environment/Maps Fixed an issue in the Disturbed Wall where there`s not enough space to interact in front of a hook. Fixed an issue in the Treatment Theater where the Plague's Vile Purge was blocked by an invisible collision. Fixed an issue where The Mastermind could bound off a balcony on The Sanctum of Wrath Fixed an issue where The Nurse could blink into the caged bathroom stalls in Midwich Elementary.Perks Fixed an issue where the Phantom Fear perk could trigger during the mori animation for The Shape with the Tombstone add-on. Fixed an issue where Survivors held item's rarity would increase when using Blast Mine and the Exultation perk on a cloaked The Wraith. Fixed an issue where Face The Darkness did not activate with Claw Traps and For The People. Fixed an issue where the Recover bar could appear reduced after interacting with a generator while Invocation: Weaving Spiders was active. Fixed an issue where the wolf form pounce special attack did not remove Play With Your Food tokens for The Dark Lord. Fixed an issue where Turn Back The Clock's ability button was briefly visible when several Killers used their power. Fixed an issue where Low Profile could activate more than once per match. Fixed an issue where Off The Record failed to activate when unhooked by Shoulder The Burden. Fixed an issue where Thrilling Tremors would trigger Secret Project's Undetectable effect after all generators were completed.UI Bottom Navigation menu buttons now display their input prompts for Controllers. Fixed an issue where the Survivor HUD would update whenever a Survivor used a locker against The Lich.Misc Fixed an error preventing Tutorial Bot matches from starting. Fixed an issue where Survivor could unhook themselves in the Tutorial, softlocking them. Fixed an issue where Survivors were unable to use Fog Vials near ledges. Fixed an issue where the Potent Extract Fog Vial add-on had no effect on the duration.
已知问题 1. 自定义游戏比赛管理设置仅在向大厅添加机器人或玩家时才会显示更新。注意:这只是视觉错误,功能正常。 2. Mori预览已禁用。 3. 在“骗术师”的段位提升界面中,S级特效很少会闪烁,并且在S级结束后仍然存在。 4. 当快速双击能量按钮时,“主谋”的充能会在没有玩家输入的情况下保持激活状态。




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