
NukaWorld is a fantastic addon for Fallout, but suffers from some bugs and gameplay problems. This guide can help you fix specific problems without having to search the internet for hours looking for a solution. Intro NukaWorld is a fantastic addon for Fallout, but suffers from some bugs and gameplay problems. This guide can help you fix specific problems without having to search the internet for hours looking for a solution. Giant Red Bottle Bug Symptom: You see giant sheets of curved red metal everywhere in NukaWorld (especially in the last part of the Gauntlet) , which end up being giant nuka-cola bottle statues. You can walk / shoot through many of them, but they make gameplay very difficult. I know Cola Cars, the entrance to the Jungle area, and the Power Plant in particular are bad, but they appear everywhere. Cause: A config variable bUseCombinedObjects has been set to 0. This is usually done by a scrapping mod, a prettyfying mod, or a tweak directly to the ini file. That variable determines how "merged grid objects" are displayed. When disabled, mods like ScrapAnything are able to select more objects for scrapping, and BetterTrees are able to add more branches and leaves. You also take a massive fps performance hit in some areas, and some textures (such as the bottle statues) go haywire, like we see here. Turning your scrapping/better tree mods off will NOT fix the problem, the damage is already done. Luckily there are three solutions, choose the one you like best: 1) If you are mostly playing in NukaWorld and will not be doing any scrapping in the Commonwealth for a while, simply go into your config files (see below) and look under [General] for the line "bUseCombinedObjects=0" and remove it. You can always add this back in later when you are wanting to build settlements again. Config files for the game you are currently playing can be found in C: Users YOURNAME Documents My Games Fallout4. The mod may have also changed the files in C: Program Files (x86) Steam steamapps common Fallout 4 although this is less likely. Note that this var can ALSO appear in several other places, and can even be buried inside the mods themselves, so if this fix doesn't work after checking the one in Documents My Games, maybe move on to the next item. 2) If you alternate between settlement building and visits to NukaWorld, a more permanent solution is to simply delete the giant cola bottles when you see them. Geet as close to the offending bottle as possible, open the console, click on the bottle, and type "disable". Close the console. If something other than the bottle has disappeared, fear not: immediately open the console without clicking on anything, and click "enable" and whatever it was will reappear. You can try rolling the mousewheel if you have one to search for the bottle if you need to. 3) There is a mod on Nexus that fixes the problem by replacing the broken meshes with similar, fixed ones. https://www.nexusmods.com/fallout4/mods/17853 is stable, albeit unsupported for 3 years. My only caveats to using it are that its written in the old format and thus eats a modslot (limit 255 mods, sounds like a lot, but it really is not) and modifies a LOT of cells, something I generally don't recommend, although granted, doing so is much safer in NukaWorld, which doesn't have as many broad game-changer mods as the Commonwealth. Preston hates me Problem: after joining both the Raiders and the Minutemen, Preston Garvey hates you, will not speak to you, and is no longer available as a companion. Two things have to happen to trigger this problem. First, you have to be General of the Minutemen, and second, you have to plant a flag in the Commonwealth in the name of a Raider faction. From Steam user DouglasGrave: "What he really hates is you raising a flag for the raiders (that's literally the in-game trigger for his hatred). You can be a bloodthirsty murderer slaughtering the innocent, you can even do it right in front of him and he'll still come around eventually. But the symbolism of marking a settlement as belonging to raiders is something he just can't handle" Cause: Game Designed that way. Face it, you're everything "Gravey" hates. It's just a pity you cannot tell him you were just lulling the Raiders into a false sense of security and planned to kill them all along... but fear not. Comment: Do you REALLY need Preston? He's annoying as a companion, calling you "Babe" and such, and hands out Radiant quests like candy, when you can simply tune into the Minutemen radio station and get them that way. Also, anyone who hands over the reins of a major political faction, to someone he met less than a day ago, is, well... delusional. Okay okay fine. Here's how to fix him. The approach depends on where you are in the story when you realize he hates you. Major spoilers ahead, but if you are reading this, you already know them. More or Less New Game? This is the only Lore Friendly/Non Console way to keep Preston as a companion. Despite what other folks say, you actually CAN visit Concorde, grab the power armor, and join the Minutemen! This works up to and including where you meet Preston and escort the Concorde survivors ("When Freedom Calls") to Sanctuary, and through MOST of his next quest "The First Step" right up to that very last stage, before you turn it in to him and he calls you "General". Simply put, complete, but do not turn in, "The First Step", because that is when he calls you "General" and become available as a companion. Now feel free to run around doing stuff in your new Power Armor, and helping other settlements to join your cause, until you feel strong enough to go to Nuka World (it says level 30, but honestly it was a cakewalk at level 13. Do your Raider stuff, including Home Sweet Home, get 8 Raider outposts going so you have access to that tribute chest (which works even after you betray them) and ONLY THEN go talk to Garvey (or the doctor in the Nuka Marketplace) to pick up the "Open Season" quest, go KILL all the raider leaders, and blammo, Preston will talk to you again, turn in "When Freedom Calls"... its business as usual with him. And you get all that cool raider stuff in some of your settlements. After "When Freedom Calls"? If you have already become a raider, and have already progressed beyond When Freedom Calls and are now General of the Minutemen, simply do not talk to Preston Garvey until you are ready to betray the Raiders and do "Open Season". If you do talk to him, its all over and you need to use console commands on him to fix him. This includes HIM talking to YOU, so avoid him like the plague once you have completed "Home Sweet Home" for the Raiders. Very important: You MUST pick up Open Season from Preston and NOT the doctor in the Nuka World Market, because if you do anything Raider related after Open Season, he won't talk to you even if you complete it. Once you are ready to destroy the raiders, talk to him. He will yell at you about it, and do NOT defend your actions, just agree to immediately kill them. And then go into Nukaworld guns blazing, because if you do any more quests for them, even talk to some of them its all over and you lose Preston, even if you complete Open Season. Its too late, he already hates your guts Your choices are now console commands, or mods. There are several mods to address this issue: Faction Editor: https://bethesda.net/en/mods/fallout4/mod-detail/2842581 Dont need to raid settlement: https://www.nexusmods.com/fallout4/mods/18121/? But really, the easiest way is to simply remove him as a companion, and then immediately add him back in: If you remove him from the companion table: Click on Preston with the console: removefromfaction A1B85 After the questline is completed you can add him back: addtofaction A1B85 1 ...And he just seems to forget and forgive your actions. Crash when I Exit Power Armor in NukaWorld Symptom: You get a hard crash (CTD) when you exit Power Armor anywhere in NukaWorld, or if you exit it inside a room then try to go outside. Cause: Not sure WHY, but it's the KeyNuker mod, or any other mod that tries to de-clutter your MISC tab by hiding your keys on a keyring or whatnot. Note that a few mods secretly include keynuker, so if you don't think you have keynuker, just look in your MISC tab... if you don't see keys, yeah, you probably have it. Fix: Disable the mod while you are in NukaWorld. Its actually fairly safe to turn KeyNuker on/off as you need, unlike many other mods. Cannot Reclaim Raider Settlements after "Open Season" Solved: Cannot Reclaim Certain Settlements after NukaWorld Open Season Problem: After completing NukaWorld's Open Season (where you kill all the bosses and can start reclaiming settlements), some Settlements cannot be reclaimed even after killing all the raiders in them. This usually happens with Settlements that have a specific NON-Radiant quest to claim them, such as Egret Tours Marina, Spectacle Island, County Cross, etc. but sometimes happens to "normal" settlements as well. (This bug often coincides with the ones Shank won't let you take without "going there first") YAY!!!! SOLUTION: There are many causes and many fixes, I am enumerating them here, from most lore friendly to most hacky. If all else fails, or if you are in a hurry and just don't care... look at the very last section, which is the console command to just fix it. If the settlement is STILL showing a Raiders icon: This is almost always due to something still needing to be killed that isn't necessarily a raider. 1) Automatron Robots created while the settlement was owned by raiders, still count as raiders. Kill them. If one is assigned to a trade route, you can either hunt them down in the wild, or simply use an addon like Instabell[www.nexusmods.com] to summon them to the site, and kill them. This may also happen with Brahmin...cull the herd. 2) Likewise, Settlers added via mods during the time it was a raider outpost also need to be killed. Depending on your settings you might have to make them provisioners and kill them when they are out in the wild. 3) All turrets need to be damaged to the point they do not work. And see below, there's more on this. 4) There is a bug where the turrets lock at 1hp, so they are inactive, but still show up as enemies (red dots on your scanner). If this happens, use the console to toggle god mode on ("tgm") and enter workshop mode by holding down V (yes, it actually works!!!). Scrap all the turrets. Fast travel to a distant location, save and reload the game. When you travel back, the settlement should be back to normal. (Note: the godmode scrapping trick also works to fix a similar bug in Covenant). 5) Did all this, but still belongs to raiders? Open console, make sure nothing is selected in it, and type "tcl" to enter ghost/fly mode. Look BELOW the settlement, there might still be an npc raider who's spawned underneath the world. This happened to me in Nordhagen Beach. A more lore friendly solution again would be to use the InstaBell mod from Nexus, or simply to go somewhere else and sleep for two hours, hoping they might respawn in a place where you can get them. If the Settlement is Free but workshop won't work This happens a lot in Settlements that require interaction with a named NPC (eg Phyllis in Egret Tours) or defeating a specific boss (Mirelurk Queen in the Murkwater Construction Site), when you've already done the quest... basically the questgiver either isn't there or wont give you the quest again. Resetting the questgiver doesn't work, btw. 1) Simply Wait. There's a good chance a radiant quest will pop up (tune to Minutemen Freedom radio if Preston Garvey still hates you) which will allow you to reclaim the settlement eventually. HOWEVER for this to occur, there must be at least one settler in the settlement already, so turn off the raider beacon and turn your settler beacon back on. Note: Sometimes you will get a "Clear the Ghouls|Raiders|Mutants" radiant quest from a nearby settlement if the settlement in question has zero settlers. But yeah, you have to wait a bit for this and hang out in the nearby settlements. Don't want to wait and forgot to build a beacon before handing it over to the raiders? See below. 2) Go to another settlement and simply try to assign a Provisioner to the broken settlement. If it appears in the list, this will fix it. This also fixes broken icons in the Map, where the free settlement shows up as Raider or Unoccupied. 3) Open up the console and type "tgm" while in the broken settlement. Exit console and hold down V key to active workshop mode. You can now manually add a beacon. Now wait for a radiant quest to reclaim it (see 1). OR, IF ALL ELSE FAILS: Finally, the super-easy Brute force fix!!! Go into the console, target the Workshop in the broken town, and type "setpv OwnedByPlayer True". Close the console, fast travel away (or otherwise move to a distant location), save and reload the game. Travel back, and e) activate the Workshop (holding down the V shortcut might not work right away). Problem fixed. If the settlement icon doesn't reappear after doing this, simply assign a Provisioner to go to or from the broken settlement, this will cause the icon to reappear. Nuka World Red Rocket - Provision Routes to Commonwealth Problems 1) The Raiders are dead, and 2) power is restored to NukaWorld, and 3) you took over the one Red Rocket Settlement there... but you cannot get Provisioners to go to the Commonwealth for supplies. There's actually several bugs going on here. For most of you, it's just a stupid visual bug... you can assign a Provisioner, but the trade route line on the map never actually draws (unlike Far Harbor, which does work properly) and the guy you assigned might actually just hang around the place sometimes with a Brahmin and sometimes without. In this case, don't worry, 90% of the time your supply line is actually working, and if you try to build stuff, it will work regardless. 10% of the time however, the glitch is real... you either cannot assign settlers to go to the Commonwealth, or even if you can, the Workbench remains unsupplied. Don't worry, there are solutions. 1) Some users have reported that you MUST be General of the Minutemen for the route to open in either direction. I cannot verify, but yeah, it seems reasonable. 2) If a NWRR to Commonwealth route can be assigned, but isn't still isnt supplying your workbench, do the opposite: go to a Commonwealth settlement and send a Provisoner from there to the Nuka Red Rocket. This sometimes does the trick. 3) If neither direction works for humans, or worse, you cannot even assign NWRR from/to the list of Trade Routes, and you are lucky enough to have the Automatron DLC, build a robot workbench at NWRR, make a robot and try to assign him to be your Provisioner. Robots use different AI than humans and are apparently unaffected by this bug. This is the official fix according to Reddit. 4) If none of the above work, it's probably a mod conflict. Try playing with LOOT or the auto-sort feature in Vortex, and if you find another solution, please post here. WORKAROUND: Shipments. Money in FO4 is super easy to come by (see below), so just buy shipments of supplies, which are weightless, and carry them to NW instead of lugging along physical supplies.
2026-03-02 23:01:28 发布在
Fallout 4
说点好听的...
收藏
0
0
