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Megabonk 襼丁 #2

2025-09-28 23:38:42
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AI智能总结导读

这是游戏《Megabonk》1.0.4及1.0.7版本的更新公告,涵盖游戏机制调整、性能优化、BUG修复等内容。1.0.7版本修复了Kevin无敌、技能描述错误等问题,优化了多款道具的后期FPS,还对排行榜作弊问题给出后续修复计划;1.0.4版本则调整了最终BOSS战难度、角色与道具平衡性,新增多项游戏设置。

Yoo thanks again for the amazing feedback! I've worked a bit on a quick patch to fix some common issues and feedback. Version 1.0.7 Game - Kevin no longer makes you invincible (rip kevin abusers) - Leaderboard reset - Working on making the leaderboards more stable, currently cheaters are bricking them a bit. Update coming next week to properly address this. Other - Fixed dice description and upgrade description - Optimized FPS late game when using the following: Bananas, Chunkers, Axe, Flamewalker, Bloodmagic, Poison Flask, Black Hole, Frostwalker, Katana, and a bunch of items. - Shield recharge is no longer interrupted by Kevin or Leeching Crystal - Added a volume slider for xp and gold sfx - Bush's passive has been buffed. Also fixed an issue where it gave crit chance instead of crit damage. Bugs - Enery Core isn't loud AF anymore - Leaving final stage through teleporter now gives Rank xp for the character you played - Anubis lasers are now rendering properly with lava and water - Space Noodle no longer stunlocks boss if he steals it - Pressing escape while hovering skin now hides the menu properly - Tried fixing a bug where Speedboi slowed down time forever. Idk if it's fixed but I hope so, wasn't able to reproduce the issue D: - You no longer take damage when using Aegis while having a Shield Powerup active - Other small bugs Version 1.0.4 (Previous patch) Pink Textures - Some people had issues with pink textures, that should be fixed now Final Boss Fight - For every phase, the boss gives back one of your weapons. You only need to do the first phase with your starter weapon now. - Pylon zones are bigger, and heal the boss less - Orbs deal less damage, and blue orbs freeze you for only 1s, instead of the previous 3s - Orbs have slightly longer cooldown, so he doesn't spawn as many - Weapon range has been increased during the fight Balancing - Weapon and Tome slots are unlocked earlier now (25 and 35 for 3rd slots, 45 and 55 for 4th slots) - All characters are about 10% faster, and accelerate faster and snappier, and the slower characters are much faster in general - Athena now gains +2 Thorns per level. Also increases her attack speed by 150% when no shields are active. Maybe Quin can actually deal some damage now idk? - Ogre - More jump height and also axe spawns with 2 projectiles - Dicehead - Passive is stronger early game, but once you get really late game (lvl 100+) it falls off, so hopefully he's not the only character on the leaderboards anymore - Calcium - Passive deals more damage with speed now - Bush - spawns more marks and also gains crit damage per level - Chunkers - Increased base damage and damage upgrades - Dice - Fixed a bug where the dice was increasing crit chance for all your weapons, instead of just the dice itself - Cactus projectiles can no longer pierce Aegis, and can be evaded as well. Also they shoot less cactus projectiles - Clover has been slightly buffed - Shotgun range has been increased - Microwaves are cheaper - Exploding spiders deal less damage and have less HP - Refresh, Skip & Banish are cheaper early game Bugs - Fixed a bug where you could die while teleporting and become invincible - Music doesn't spam theme songs anymore, only 25% chance to play. But if you really want to hear the theme song you can select it with the boombox - Music doesn't randomly stop anymore - Enemies don't spawn on top of trees or castles anymore - Leaderboards are temporarily broken because of cheaters. It kinda works right now, but I'll try to get a proper fix out soon. - Fixed some UI bugs and issues - Camera shouldn't clip into walls anymore (hopefully idk i tried to fix it) - Tornadoes shouldn't abduct you anymore Game - Game Setting to choose how many of your projectiles you want to be aimed at random, and how many at the targeting mode. First projectile will always use targeting mode. - You can see the chest of prices in the HUD now (next to the level at the top right) - Added silver pots, that give you silver. (No there's not fewer normal pots, dont worry) - Setting to lock the minimap instead of having them rotate - Sandstorms are shorter and less obstructive - You can't knock bosses out of the map anymore lol Leaderboards - Leaderboards are cooked because of cheaters, will try to get it fixed soon - I'll add an all time leaderboard and a weekly leaderboard, but it's not in yet :/ Other - Claiming quests is faster now - Crit damage Mult displays properly now - Fixed some typos - Fixed an issue where falling out of bounds didnt teleport you back up to map - Adding a setting under "Video Settings" to allow you to zoom out more by default - Can disable numbered keys selection in upgrade screen - Shop in Menu now unlocks earlier - New Item: Quin's Mask Thanks guys, I will keep fixing stuff and adjusting things based on your feedback! :) Once the game is a bit more stable I'll get to making more content, and probably get a little roadmap together. I definitely wanna try to add multiplayer down the line, but that is a very time consuming task.

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