《游戏名》v0.7.2版本更新内容

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工业巨头 (Captain of Industry)
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Trains * Added per-wagon products filters which can be set directly on trains or in the train designer. * Doubled train station capacity. * Improved train alignment logic. Note: This may affect some of your lines. - Trains will now always align all wagons that have any compatible modules at a station. - Alignment now works for all wagons even if the station root building is in the middle of a station. - Trains now prefer earlier alignments if possible. - Wagons that are already in a fulfilled state (e.g. full wagons during loading operation) will be skipped during alignment. - Trains on bi-directional tracks that have finished servicing station but cannot find path to the next station will crawl forward to clear any intersection before the station. - Modules with no products assigned are ignored if there is at least one module with an already assigned product. - Trains will be able to align even if the station has the exact same length as the train * Level crossing now properly inherits track directionality when placed over existing track. * New models for train track ends to make improperly connected rails more visible. * Fixed that trains could break no-stopping zone rules when just leaving the station.* Fuel stations are no longer skipped when manually skipping stations. * Fixed possible self-intersection of long trains on loops and added a notification when it happens. * Fixed that path-planning tool was showing paths that were impossible for the train to take (e.g. reverse path when part of the train was already on a forward-directional track). * Fixed pasted train tracks to properly add no-stopping zones on overlapping sections. * Fixed that train was unable to navigate to the train depot to scrap when the scrap command was issued when train was paused. * Fixed a rare issue causing the entire train network to stop working until game restart. User interface * Clicking on a recipe in the toolbar menu popup will now open the entity placement flow with this recipe selected. * It is now possible to cycle through tiers or buildings (including transports) when placing them by holding CTRL + scrolling up / down. * Added placement clipboard: Pressing Ctrl+V recall last cut or pasted item, Ctrl+Shift+wheel cycles history of last 50 cut/pasted items. * Pressing the quick delivery tool shortcut while an entity window is open performs quick delivery / removal. * If quick build / removal fails, the construction is unpaused. * It is now possible to independently mute critical and non-critical alerts. * Added keybinds for Vehicle management and Train lines windows. * Allow to set key-binding for: Storage, Terraforming, and Train build menu. * List of asteroids is now scrollable. * Merged filter media research into Wastewater treatment. * Hydrogen burning in flare is now unlocked with the initial distillation. * Increased camera pan speed. * Improved tips on loading screen and have them cycle periodically. * Train station names are now propagated to all modules. Renaming a module now renames the entire station. * Improved train status reporting to be more concrete and helpful. * Improved train track laying tool to better match direction when attaching to other tracks. * Train lines no longer show an empty icon if no product is set. * Level crossing is now split in the toolbar per type, and was added to the vehicles menu. * Restored the ability to cycle through idle vehicles in the management window. * Added confirmation dialog to display settings change. * Fixed the crop picker that was not being closable with ESC key. Fixes * Added missing Uranium rod recipe for T2 robotic assembler. * Fixed a rare issue that was causing game freezing and required forced restart. * Fixed an issue that the 5th terrain material layer was missing from generated maps. In existing games, this layer will appear on all untouched tiles. * Fixed polygon area getting hidden when switching to a designation tool while editing. * Fixed diesel generator to not consume full maintenance when idle. * Fixed maintenance efficiency modifier that did not apply to newly placed depots. * Fixed fuel station that would not accept vehicles when placed in "disabled logistics for newly placed" mode. * Fixed cargo ship that did not restore its fuel saving option after its upgrade. * Fixed the ship modification pause button in the shipyard inspector that was not showing the right state. * Fixed missing rail icons in the blueprints window. * Clicking on "designations outside towers" notification now brings them into the view. * Fixed text overflow in research nodes. * The assigned vehicles panel in storage no longer jumps when assigning the first truck. * Fixed assigned buildings panel sometimes showing incorrect icons. * Fixed disappearing mining tower area when M/Z keys are pressed.