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单人荣耀流派 - 暗影刺客

2026-03-06 17:06:56

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这是专为《神界:原罪2》独狼模式设计的暗影刺客单人荣耀流派构筑,适用于费恩或精灵潜行者,含1-22级属性加点、技能、装备符文搭配等内容,还附不同阶段战斗演示视频,核心主关键词为暗影刺客流派,独狼模式构筑

★ 适用于费恩或任何精灵的潜行者构筑。此构筑专为独狼模式的 solo 体验设计。(未针对终极版更新) ♦ 我的其他作品: ♦ 用于增加战斗挑战性的难度模组: • 怪物等级+2:敌人等级始终比玩家高2级。 • 敌人随机化:敌人会获得随机增益,有时甚至会获得冠军增益(类似 Boss 的状态) ★ 演示视频

Late game fights against Adramahlihk and Final Battle Early game fights against Dallis in Fort Joy and on Lady Vengance ✎ Stats Progression Level 1: 2 Warfare, 2 Scoundrel, 16 FIN, Lone Wolf Level 2: 1 Polymorph, 18+2 FIN, 12 Memory Level 3: 4 Warfare, 24 FIN, Executioner Level 4: 2 Aero, 26 FIN, 14 Memory Level 5: 6 Warfare, 30 FIN Level 6: 2 Necromancer, 34 FIN Level 7: 8 Warfare, 38 FIN Level 8: 10 Warfare, 42 FIN, All Skilled Up, 2 Polymorph, 16 Memory Level 9: 3 Polymorph, 48 FIN Level 10: 12 Warfare, 52 FIN Level 11: 14 Warfare, 56 FIN Level 12: 16 Warfare, 60 FIN Level 13: 18 Warfare, 64 FIN, Bigger and Better, 68 FIN Level 14: 20 Warfare, 70 FIN, 12 WIT Level 15: 4 Polymorph, 18 WIT Level 16: 5 Polymorph, 22 Memory Level 17: 4 Scoundrel, 22 WIT Level 18: 6 Scoundrel, 26 WIT, Hothead Level 19: 8 Scoundrel, 30 WIT Level 20: 10 Scoundrel, 34 WIT Level 21: 12 Scoundrel, 38 WIT Level 22: 14 Scoundrel, 42 WIT ♦ Academy Lessons:Lesson in Finesse: +5 FIN / -5 Memory Lesson in Memory: +5 Memory / -5 STR Lesson in Wits: +5 WIT / -5 CON Lesson in Con: +5 CON / -5 INT ♦ Spider Kiss Talent: Dragon (+2 WIT -2 CON) ♦ Civil: Thievery → Bartering next ✎ Gear | Runes | Frames | Artefacts Gear: Look out for chest / head / amulet with +FIN +Warfare or +Scoundrel, Belts have rare RNG rolls to have Dual-Wielding opt on them so keep an eye out. Use the Unique Glove Second Skin found in Act 1. Why use a level 6 gloves you might ask? Only glove with Offensive Opts: +1 Finesse, +1 Huntsman, both contribute to damage dealing. Only glove with a rune slot: +3 Finesse from Power Framed - Giant Venom Rune. Most RNG gloves have +Wits/Critchance which is not really crucial because daggers can Backstab for crit attacks. Having low armours rating does not matter when enemies can't hit you or busy getting knocked down or killed before they get to act. There are a lot of uniques for Rogue in Act 4 that you can use: Nazad Hunola (Chest): +5 Finesse, +2 Scoundrel,... (below Sanguinia Tell basement) Lord Ruaney's Boots: +7 Finesse, Set Erratic Wisp,... Lord Ruaney's Britches: +3 Wits, +2 Scoundrel, +1 Sneaking, +6 Initiative (below Adramahlihk basement) Use Rings with +Warfare +Scoundrel For Weapons, look out for +Finesse +Dual Wielding. And preferably ones with rune slot. Once you are in Arx, an unique dagger Domoh Dumora is hidden in Arhu place (shown at 4:34 in Showcase Video above). It's a good dagger for level 20-21, but once you hit level 22 → switch back to leveled dagger. Runes: Amulet: Venom Rune (+9/12/15% Accuracy) Armour Venome Rune(+9/12/15% Poison Resistance) Weapon: Masterwork Rune (+9/11/13/15% physical damage) Frames: Amulet: Power Venom (+2/3 Finesse) Armour Power Venom (+2/3 Finesse) Weapon: Mystical Masterwork(+2/3 Wits) Eternal Artefacts:It can't be REMOVED once plugged and they are also LIMITED, so only use when you know for sure that piece of gear is going to be with you for a looong time. Helmet: +2 Finesse, +1 Huntsman Belt: +2 STR , +1 Warfare Rings: +1 Scoundrel, +10% Poison Resistance ✎ Abilities Setups Early Game (1~9) Backlash: Dealing damage to targeted enemy then land right behind it back. Battle Stomp: pretty decent aoe radius in a straight line, dealing 90% dmg and set knockdowns on enemies, also clear surfaces. Battering Ram Rush foward to your target, can use as a gap closer as well as to set knockdown on your enemies. Adrenaline: Gain 2 AP for this turn but lose 2 AP on the next turn ( a tradeoff), use it when you need to confirm a kill to trigger Executioner talent or when you really want to setup some defensive buffs or just simply want to finish off some high threat targets. Cloak: Grants Invisible status, temporarily safe-guard you from all enemies. Teleportation: use this to gather enemies close together to hit multiple targets with Cripple Blow or just simply want to gather enemy close for AoE clearing. Cripple Blow: Sweep attack deal damage to all characters near it. Strong single target attack, but can also use to hit multiple targets, because the aoe range is small → enemies have to be very close to each other (use Teleportation) Sawtooth Knife: Does Piercing Damage, deal damage straight into enemy HP and ignores Physical Armour. Combo with Skin Graft to get double Sawtooth Knife, allowing you to kill enemy without breaking it armour. Whirlwind: big aoe attack. You can use it to quickly soften enemy physical armours around you then follow with a Battle Stomp next for guarantee knockdowns. Uncanny Evasion: Grants you 90% dodge and cause most attacks to miss except magic spells. So kill the mages, then this spell is pretty much safe-guard you from all harm from any physical threats. Death Wish (situational): boost damage based on missing max HP (e.g: 1HP = 99% dmg boost) Haste (scrolls): +1 Start/Recovery AP. You can pre-cast it to get 7AP starting AP, then combine with Flesh Sacrifice and you have 8 AP in the beginning of the battle. Cloak n Dagger: a mobility skill that available to your kit early in the game when needed. It also does not break Invisibility/Sneak. Throw Knife (situational): Finish enemy from afar, especially useful when fighting against "bombers" who explode on death such as: Bloody Corpses or Eternal Stalkers. Frost Armour (scrolls): Boost Magic Armour, remove many debuffs Fortify (scrolls): Boost Physical Armour, remove many debuffs. Mid Game (9~16) Skin Graft: reset all cooldowns. Sleeping Arms (situational): apply Atrophy, use to disable enemy who use weapons such as Knight, Archer, Assassin..etc Daggers Drawn: A combo of 5 stabs dealing strong single target attack. Fan of Knives (situational): Throw knives to every targets in range,use to finish multiple targets from range. It is also can be used as a powerful single target attack when cast it from the rear while standing super close behind an enemy > (watch video at 9:35 in Showcase Video to see performance) Living on Edge (situational): you cannot die for 2 turns, health can't be reduced below 1HP. Late Game (16~22) Peace of Mind: Great Wits boost and decent Damage boost. Apotheosis: SP Cost -3 for all source powers. You can use Source powers with no Source cost for 2 turns. You will also get a small boost on all stats like Finesse and Wits. Mortal Blow: Powerful single target attack as Damage is doubled (x2) when you attack from Stealth. You can combo it with either Cloak or Invisiblity Potion then follow up with Mortal Blow to deal double damage Overpower: Strong single target attack, can set knockdown.

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