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V2.3 实验版本现已发布!

2025-08-15 02:15:02
发布在7 Days to Die
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AI智能总结导读

《V2.3实验版本现已发布!》,该版本对生存装备、生物群系机制、敌人特性等多方面进行更新,比如生物群系挑战可任意顺序完成以解锁生存装备配方,还优化了感染机制、AI行为等,同时提供了Steam端参与实验版本的方法,建议玩家备份存档。

Hey Survivors! Today we have V2.3 experimental for you all. We have a lot of changes that were talked about in the Town Hall Stream with more to come at a later date. Disclaimer: While we worked hard to make sure save games continue without issue, please make a back up of your current save before starting the game in V2.3 We've also added a runtime function that will automatically convert the old badges to the new survival gear. Some challenges will remain completed, while others will be optional for those that choose to complete them. If the badges were previously unlocked, the recipes for the new survival gear should also be unlocked. Highlights: Biomes and their Challenges can be explored and completed in any order to unlock Survival Gear recipes Recover from biome hazard effects while sheltered allowing players to explore deeper into each biome Recover from biome hazard effects in any other biome Smoothies were updated with unique names and icons Biome Badges have been changed to Survival Gear with updated icons to look more thematic to the game's style Survival Gear will be dropped on death with those settings enabled Players are allowed to craft additional gear items in the case of death or even for other players Even without Survival Gear, storms no longer require players to escape the biome they are in while taking shelter Plague Spitters no longer cloak Lower chance of infection from Plague Spitter Insect Swarm Tree stump bees have been changed to a non-infecting version Tree stump harvest event has been updated to guarantee honey "IF" bees are spawned Several zombie types will now target animal or player corpses that were previously ignored Added a 2nd column of icons to use for custom map waypoints Several tweaks to zombie AI Dew Collectors have a lower activity heat value Here is how you participate: [olist] Right click on the game in steam Click on properties Click the “betas” tab The drop down menu will have latest_experimental available <— you want THAT Select that and wait for the game to download[/olist] Have fun! Here's what changed since V2.2 stable: Added Bee Swarm entity variant for tree stump game event Bee Swarm hand item with non critical debuffs Updated icons for Biome Survival Gear WornItemMods min effect requirement HonkEvent for vehicles to allow game events to fire based on honking the horn. AI wander and look are more active while alert AI randomly turns during look while alert Second column of icons to use for custom map waypoints Changed Removed erroneous second set of tags from ammoCrossbowBoltExploding Disabled biome Wear, Loot, and Time challenges Biome Badges are now separate weather items per biome. Removed RepairItemsMeshDamage property from jail doors since they don't have a door frame stage Taking shelter without survival gear will recover biome hazard effects All biome hazards now have 3 minutes of survival time without gear Survival gear is now dropped on death with drop on death settings Updated icons for biome hazard reducers Removed food and water stats from Black Lung Serum and Fallout Flush Increased food, water, and health stat on Scorcher Stew to be inline with other stew stats Increased water stat on Sunstroke Tonic Updated the recipe for Scorcher Stew Tree stumps now roll once for honey, then again for bees. Bees always come with honey, but not all honey comes with bees. Reworked buff weights for a lower chance of infection from Plague Spitter Insect Swarm Reduced dew collector activity value Replaced plague spitter fade with a low rate of wandering Storm messages will no longer say to leave biome Biome Hazards recover in any other biome Improved AI wander position variety Increased AI alert time after investigation point reached Increased rate AI interest distance returns to the default value Updated shotgun shell icon to match other shotgun ammo icons Fixed AI ranged projectile attacks would start when the target was dead Frostclaw, plague spitter, spider, cop, mutated and demolition zombies would not eat animal corpses Water is not visible through glass Distant water seam if near water is to the side Underwater distortion could be clipped at certain angles Trader Bob VO Trade 17 line cuts off Air drop marker still shows when setting has it off NRE when spawning insects after destroying tree stump using vehicle Icon background textures not cleared when switching between containers - second issue AI wander random range was 1m too short and only used 1m increments Biome spawned AI move speed increase from storms did not happen at night

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