《游戏名》1.7版本更新内容:程序化地图、爆炸物制作台、新枪械及更多内容!

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Deadside
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《游戏名》1.7版本更新内容 1. **服务器维护通知**:更新部署期间,服务器将因技术维护暂时关闭,预计维护时长为90-120分钟,需更新游戏客户端。 2. **服务器调整**: - 多个低流量服务器将更换为 procedural map(程序生成地图)。 - 6个官方服务器将关闭。 3. 有关服务器组织的详细信息,请查看我们之前发布的Steam公告。

《Deadside》更新内容 由于对米尔尼地图和安全区机制的改进,官方服务器将进行部分数据重置。具体如下: 1. **基地和安全区存储将被删除**,但角色的背包物品、声望和金钱将予以保留。 2. 私人服务器可选择是否进行此次重置。 我们的社区经理Boots已准备了一段更新概览视频,方便大家在更新安装期间了解相关内容! https://youtu.be/MS5IoqeTyQ0 此次重大更新包含丰富的全新内容,从新武器到基地装饰应有尽有。而其中影响最为深远的功能,无疑是** procedural map generation(程序化地图生成)**。我们从头构建了一套系统,该系统利用全新定制的兴趣点,只需点击一个按钮,就能生成全新的Deadside地图。通过这一系统,每次地图重置和每台服务器都将拥有独特的故事。 我们在这些新的兴趣点(POI)上投入了大量精力,旨在打造充满动态且乐趣十足的PvPvE区域。你将看到众多全新的资源、建筑、任务以及大型地标。例如,下方的废料场将提供大量密集堆放的废金属,既可以作为掩体,也能提供战利品。此外,我们还设计了金字塔——一座古老的火箭工厂,这里将产出高等级战利品。

每张地图的布局由一串名为“种子”的数字生成,地图尺寸从1x1到4x4不等。目前有超过200万种不同的可能种子,提供了近乎无限的地图体验! 米尔尼也将新增一些全新的 procedural map 兴趣点!具体包括工厂、金字塔和仓库兴趣点。以下是米尔尼的金字塔:

本次更新还将推出一款新武器:十字向量!这款标志性武器发射.45口径弹药,射速高,其独特设计的偏轴枪机行程使其后坐力易于控制。如图所示,它被安装在我们的全新装饰之一——武器展示架上!

既然我们谈到武器,本次更新将对爆炸物进行小幅调整。现在,若要制作任何爆炸物,你必须先在基地建造一个爆炸物工作台。建造完成后,你还需要一种新的制作材料——火药,才能制作爆炸物。火药可通过在工作台分解弹药获得。火药可以被制作成爆炸物,或者我们的新物品——简易手榴弹!这种小型手榴弹的伤害虽不及真正的手榴弹,但仍是一种实用的随身工具。

随着新年的临近,我们即将开启新年活动!本次活动将以下内容加入游戏: 1. **在战利品池中新增节日主题武器皮肤** 2. **对安全区进行节日装饰** 3. **添加可供收集的全新装饰物品** 此外,地图上的部分区域(如卡缅斯克)将出现大型圣诞树,树下会有战利品箱和可食用的拐杖糖!

除了节日装饰外,本次更新还新增了大量基地装饰!其中包括我们之前提到的武器展示架、装饰性围栏、木杆、全身狼和鹿标本、2盏台灯、3盏壁灯、8种新旗帜样式以及22个壁挂式路牌!总计42种全新方式,助你打造独一无二的专属基地。

我们也在持续为模组工具提供支持并添加新功能。在1.7版本中,你将获得期待已久的添加模组物品的功能!我们现在拥有一个系统,可为你的模组物品注册专属GUID,以避免此前尝试添加时可能遇到的复制问题。此外,我们还新增了对自定义聊天指令、自定义聊天消息的支持,扩展了空投模组功能,并添加了调整玩家金钱的节点。官方维基上提供了教程,供有意尝试模组制作的玩家参考。我们迫不及待想看到模组制作者们用这些新功能创造出什么作品!

There have been a lot more changes included in this version, so we encourage you to read the full patch notes! As for our plans now that 1.7 has been released, we have a few things that we have already started working on. We plan to add a bunch of new weapon attachments like canted red dots, foregrips, lasers and more. There are two new weapons in the works; the Rsh-12 revolver and the improvised Mosin-K grenade launcher. Of course we plan to continue supporting our existing projects like the modkit, procedural generation, while also improving and adding upon existing features. Let us know what you would like to see next on our Nolt! It's the best place to send your ideas to us. Thanks for reading, enjoy update 1.7! 1.7 Patch Notes: New Features: New procedural map generation system Added the factory, pyramid, and warehouse POIs to the Mirny map New weapon: Cross Vector New craft component: Gunpowder (created from disassembling ammo at a workbench, used to craft explosive) New base module: Explosives Workbench (required to craft explosives) New craftable grenade: Improvised Grenade New tripwire with Improvised Grenade Added the ability to quickly jump over balconies using space New Base Decorations: Wooden and Metal Weapon Displays Decorative Fences, short and long Wooden Pole 3 types of Wall Lamps 2 types of Desk Lamp 8 new flag variants 22 road signs Full body wolf and roe deer taxidermy New Years Event: Added holiday weapon skins and base decorations into loot pools Added large Christmas trees with gift loot boxes, check the Kamensk town square! Decorated the safezones Loot Changes: Loot spawners will no longer trigger if a player is nearby Explosives were removed from car trunks and bags Electronics were removed from bags Gunpowder has been added to loot spawners that contain Dynamite Sticks The amount of Scrap Metal and Rebar in Metal Piles has been reduced by approximately 25% New Crafting Recipes: 20 Nails can be converted into 1 Scrap Metal if you have a Workbench at your base 1 Fabric can be disassembled into 2 Rags The Electronic Repair Kit and some electrical appliances can be disassembled at the Workbench Hunter Vest, Field Vest and Tactical Vest can be disassembled at the Workbench into 2 Rags Electronic Repair Kits and Flasks can be converted into 1 Scrap Metal at the Metal Planer Game Balance Changes: Bots have a revised vision system If a player places an assault ladder belonging to another player on their base, the raid block for the base owner will no longer trigger even after the ladder is destroyed. The same behavior now applies to beds and sleeping bags. Other objects (structures and modules) still trigger the raid block like normal Bases now block airdrop and helicrash spawns to occur within their claim Placed additional construction blockers in some POIs on Mirny AI spawns on the Mirny airfield will now trigger farther away from players Removed shallow areas of the ocean on Mirny to prevent base construction Inventory Improvements: Improved drag and drop logic for weapons and clothing across various inventory types Improved item auto stacking logic Huge weapons (M99) can now be carried in the inventory Large weapons (such as Mosins, SVDs, etc.) can now be carried in more backpacks in larger quantities. Clothing and vests can now store other clothing items or backpacks. Ammo Stack Size Changes: 12x70: 500 -> 150 7.62x39: 500 -> 300 5.45x39: 500 -> 300 5.56x45: 500 -> 300 .45: 500 -> 300 Bug Fixes & Minor Changes: The server will now remember the last tab an admin/moderator had open after logging out Players now hear the correct concrete footstep sounds when walking inside the building near “Khimmash” in G8. The game no longer freezes when entering via the “Continue” button if the player doesn’t have the required mod installed on the client. Fish now correctly appear in the player’s inventory after being caught from a boat Item sprites on the workbench now update after being painted Items now stack correctly after being removed from a machine Fixed a bug that caused water bottles to incorrectly display 20 water when empty Fixed muzzle brake misalignment on the UAG, P900, UMR45, and BB-19 Fixed incorrect material sounds for footsteps in a handful of various buildings Fixed a bug with the scorp that prevented the player from aiming for several seconds after reloading New Modkit Features (will be available on release): You can now add custom modded items using the ModRegistry, allowing for fully functional modded items The airdrop manager is now moddable. You can now change drop interval, height, speed, loot, and more Removed the actor placement error that displayed cyrillic text when placing some objects Tweaked fast travel mechanics to prevent possible mod errors Added the OnChatMessage event to ModRegistry, allowing the creation of custom chat commands You can now directly edit the amount of money in a players account Bad Pixel Join other survivors:

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