下载客户端

5月29日 - 平衡性更新

2025-05-30 15:27:37
发布在MARVEL SNAP
转载

导读

这是某卡牌游戏5月29日的平衡性更新公告,宣布6月仅5日、26日有OTA更新,7月恢复常规。本次更新对Strange Supreme、Time Stone等热门强势卡牌进行削弱,对Storm、Annihilus等弱势卡牌进行加强,还修复了Isle of Silence场地的BUG并重新启用,以此调整游戏环境。

Hey, it's been a while! We're glad to be back to the routine with an OTA this week, and aim to resume our regularly scheduled programming soon–we know everyone enjoys a consistent pace. However, we will be having a slight stutter in June as well, while our team works on some architectural updates under the hood. That means you can expect to see OTAs on June 5th and June 26th, and hopefully things will be back to normal for July. Metagame Refresh With a lengthy reprieve from OTAs, the metagame did settle into a more rigid structure than we'd like to see. To that end, we're making several nerfs to high-profile cards in our top decks, aiming to ensure some churn within the metagame. Strange Supreme [Old] 2/2 - Gains +2 Power from merging. End of Turn: Merge one of your created cards into this. [Change] 2/2 -> 2/1 Cap's Shield (Sam Wilson) [Old] 0/1 - Ongoing: This can't be destroyed. Give your Cap +2 Power when this moves to Cap's location. [Change] 0/1 -> 0/0 Time Stone [Old] 1/1 - On Reveal: Give Thanos -1 Cost. Draw a card. [New] 1/1 - On Reveal: Give Thanos -1 Cost. We're taking aim at the current metagame tyrant with a smattering of small changes that should weaken some of today's strongest cards, fostering additional competition in the midrange archetypes especially. An obvious candidate was Strange Supreme, who has proven to be a force alongside the Stones in Thanos. That's definitely a role we knew the card would play, but Supreme's strength has exceeded our expectations enough to merit a nerf. It may not seem that this Power update will have a big impact, but It's easy to remember the blowout games where Supreme got huge enough to force a retreat.There are plenty of close games that tend to be worth a lot more cubes! Our first swing at Sam Wilson was light, in part because we didn't want to make a huge shift. While very popular, Sam was a solid card in a lot of decks rather than being the best card in a very strong one, which is generally what we'd like to see. Since then, Sam's stock has continued to rise and fuel the metagame's strongest decks, so we're shifting our approach to better compensate for the consistency Sam affords by moving base Power to Sam. This weakens the Shield's impact on the early game, and specifically makes it worse fodder for Strange Supreme. Alongside these changes, we're taking more direct aim at Thanos by removing a draw from the Time Stone. A major strength of Thanos has become the deck's capacity to justify playing more "tech cards" with lower Power than other decks can sustain, because the Stones turn into Power without using slots via Strange Supreme while Thanos himself has become a very efficient play. We love to see that–we want Thanos in play! Time Stone has been the strongest Stone at enabling Thanos while adding access to all the tech cards, so this change should have a large impact. Hazmat [Old] 2/2 - On Reveal: Afflict all other cards with -1 Power. [Change] 2/2 -> 3/3 While Thanos has earned the majority of players' ire, the other candidate for "best deck" has quietly been an afflict-based deck leaning hard on Hazmat, by far the worst matchup for Thanos. Beyond supporting a very strong deck, Hazmat also constrains our design space by being arguably the best enabler for synergy designs–a similar challenge we've encountered with Luke Cage. We'd like to create more room for those cards to exist at a more diverse range of strength, so we're going to explore weakening Hazmat in this role and monitor how that impacts the performance of other designs. This will also make the one-two punch of Luke Cage and Hazmat more difficult to deploy. Sauron [Old] 2/2 - On Reveal: Remove the abilities from all Ongoing cards in your hand and deck. [New] 1/3 - On Reveal: Remove the abilities from all Ongoing cards in your deck. Backed by the relatively recent buff to 2/2, the Sauron deck has quietly positioned itself as one of the best decks in the metagame for a while. We've been fine to let it fly a little under the radar, but the changes above are aiming to create a lot of shifts at the top. We don't want to leave this heir apparent in the pole position, given all of its tough matchups are receiving nerfs and the deck itself is pushing out other midrange strategies that don't often deploy 20 power by turn 4. To that end, we're narrowing Sauron's effect to create more pressure on the drawbacks of cards like Ebony Maw and Starbrand, pushing players to navigate the downsides more often. Makkari [Old] 3/4 - End of Turn: Runs from your hand to a random location. (if possible) [Change] 3/4 -> 3/3 It's taken a while, but Makkari has begun carving out some significant space in decks, whether that's as a bonus 3-Cost in Silver Surfer or extra Power in decks that rarely fill locations or play their entire hand. However, she's also become one of the highest-performing cards in those decks, with a winrate on par with Silver Surfer himself! That's a bit too extreme for a card that's as random and "free" as Makkari, so we're taking away a little Power here. Tidying Up These aren't the spiciest changes, but we're making a couple minor quality of life updates. Text Update: Kahhori [Old] 4/6 - On Reveal: Each card in your hand gives one of your cards in play +1 Power. [New] 4/6 - On Reveal: Each card in your hand gives one of your other cards in play +1 Power. This is just a text update to clarify that Kahhori ignores herself for her buff effect. Location Enabled: Isle of Silence Ongoing effects are disabled here. We disabled Isle of Silence (oh, the irony) due to a VFX bug occurring with a few cards, especially Iron Patriot. We've addressed that issue and are simply adding this location back to the pool. Buffing Cards Beyond the updates targeting metagame balance specifically, we've got a variety of updates for aiming to push some underperforming cards into limier lights, and a few small changes for clarity. Storm [Old] 4/5 - On Reveal: Flood this location. Next turn is the last turn cards can be played here. [Change] 4/5 -> 3/2 Flooding This is the last turn cards can be played here. Functional Change: Flooding no longer "combos" with Legion Flooded Cards can't be played here. (No change) We previously changed Storm to 4/5 primarily to weaken her synergy with Legion, as a War Machine + Legion deck was proving popular and frustrating. That gave us the opportunity to explore different potential executions on the way Storm worked, but along the way we also decided to evaluate how Legion should work with similarly timed locations, as Flooding itself was inconsistent. We built it that way in part because so many playtesters expected Legion to flood the board in a single turn. In the end, rather than change the explicit functionality of Storm, we decided that copies of locations would not inherit the turn timing status of the original. This will weaken the interaction with Legion by delaying the copies of Flooding for another turn, meaning we can safely move Storm back to 3-Cost. Toxie Doxie [Old] 2/1 - On Reveal: Give 2 cards in your hand +2 Power. You can't play them next turn. [New] 2/3 - On Reveal: Give 2 characters in your hand +2 Power. You can't play them next turn. Toxie Doxie was aimed to be a novel addition to cards that benefit from "handbuff" effects, like Sebastian Shaw and Mister Sinister. However, the card released a touch on the weak side, and hasn't been able to earn its slot in those decks. We're taking the soft and simple approach here with a buff to Toxie's own Power, along with a text correction to make it clear that Toxie ignores skills. Hercules [Old] 3/5 - The first time another card moves here each turn, move it to another location. [New] 3/5 - The first time another one of your cards moves here each turn, move it to another location. This is a fairly minor change, but we've seen a surprising number of pleas to limit Hercules to your own cards. We're happy to try it out and see what happens, especially with more automated movers like Xorn, Batroc, and Topaz in the game now. Annihilus [Old] 5/7 - On Reveal: Your cards with Power below 0 switch sides. Destroy those that can't. [Change] 5/7 -> 5/8 The story is almost completely opposite for Annihilus, who immediately joined the metagame in a big way before sliding into obscurity. With players filling locations a bit more often and additional disruption like Strange Supreme weakening "Clog" strategies, Annihilus has room to receive some more strength. Electro [Old] 3/3 - On Reveal: +1 Max Energy. Ongoing: You can only play 1 card a turn. [Change] 3/3 -> 3/4 The Power will continue to increase until morale improves! Electro is a card that tells a great story and has a lot of interesting potential synergy options, such as War Machine and Blink. We don't want to disrupt the card's base function, as it's a pretty satisfying card–we just want it to win a bit more. To that end, we're once more increasing its Power. Cerebro [Old] 2/0 - Ongoing: Your highest-Power cards have +2 Power. [New] 3/0 - Ongoing: Your highest-Power cards have +3 Power. Cerebro saw a small surge when we shifted from 3/0 to 2/0, but has since then had a rough go of things. Some of that is the "splash damage" it takes from cards that are targeting Ongoing, but there's also a stronger metagame and more cards that threaten to impact Cerebro. So we're going to try something a little stronger for one of our favorite deckbuilding challenges. — That's all for this week. Until next time, happy snapping!

评论

共0条评论
face
inputImg
相关阅读
最新更新

2024年12月19日 OTA公告

尼克·弗瑞

2024-12-19 10:410赞 · 0评论

《逆战未来》挂机脚本封杀力度如何?官方封号机制解析,输出爆率奖励机制优化建议,游戏环境能否改善

【视频内容仅供娱乐,官方封杀挂机脚本是好事,非常支持,但是矫枉过正也带来了一些问题,本期视频简要总结】 《逆战未来》开服仅一周,脚本挂机泛滥成灾,根源在于官方缺…

2026-06-18 16:530赞 · 0评论

《完美世界》CS国服炸鱼和作弊怎么办?给官方的优化建议与反外挂讨论

《完美世界》CS国服如何应对FPS炸鱼和作弊问题?本视频分享个人看法与建议,旨在促进游戏环境优化,欢迎大家理性讨论,共同为净化国服环境出谋划策。

2026-06-03 14:050赞 · 0评论

卡拉彼丘S10赛季喷漆CD取消了吗 卡拉彼丘喷漆太吵怎么办 卡拉彼丘准备阶段现状

《卡拉彼丘》S10赛季取消喷漆CD后,准备阶段现状如何?虽然无限喷漆很好玩,但真的太吵了!建议官方还是把喷漆冷却时间加上吧,既能保留趣味性,又能优化游戏环境。

2026-05-27 00:080赞 · 0评论

战术小队击杀提示怎么关闭?战术小队服务器积分价格太贵?战术小队游戏环境优化建议

《战术小队》服务器积分价格太离谱了!某服务器38块钱才10000积分,这跟抢钱有什么区别? 游戏本应是大家的娱乐方式,建议官方关闭这个烦人的击杀提示,恢复干净纯…

2026-06-02 16:310赞 · 0评论

难蚌,守望先锋居然成了现在更新最勤快的游戏

难蚌,守望先锋居然成了现在更新最勤快的游戏

2026-01-29 20:007赞 · 0评论

《卡拉彼丘》鼠标宏算外挂吗?官方封号机制解析,游戏环境优化建议

《卡拉彼丘》外挂和鼠标宏真的不封号吗?希望游戏环境越来越好,官方能加强反作弊力度,让玩家们都能公平竞技,卡丘加油!

2026-06-11 19:080赞 · 0评论

策划面对面|游戏环境问题,我们想认真聊聊。

各位幸运鹅,大家好。

2026-06-01 08:181赞 · 0评论

香肠派对游戏环境差怎么办 打完就开鞭怎么举报 恶意玩家应对方法 游戏体验优化

香肠派对游戏环境怎么这么差?打完就开鞭,sm崽一堆,严重影响游戏体验。遇到恶意玩家怎么办?如何举报和应对?分享你的经历和解决办法,一起净化游戏环境!

2026-05-21 09:000赞 · 1评论

超自然行动组 超自然环境越来越好了

-

2026-05-08 01:380赞 · 0评论
暂无更多

最新更新

  • 新赛季:X战警:末日降临 — 世界危在旦夕。斯特莱夫已集结他的天启四骑士,其目标即将达成。谁将在为时已晚前阻止他?让我们快速浏览一下精彩的网络商店奖励,然后深入了解我们的最新赛季!
  • 新赛季:X战警:天启起源 — 准备好,因为恩·沙巴·努尔已经降临,并且他刚刚给他的天启四骑士下达了新的任务目标。没错,还有一个新关键词!展望未来,我们将迎来团队冲突和高压:过载模式的回归,同…
  • 隐形无人机指南(匈牙利语版) — 隐形无人机
  • M.O.D.O.K 指南(匈牙利语版) — 魔多客(M.O.D.O.K.)
  • 技巧、窍门与策略——新手完全指南 — 刚接触《漫威 Snap》?难以跟上当前的游戏环境?想知道为什么即使你的卡牌比对手好,还是会输掉游戏?那你可来对地方了,因为这里包含了你需要了解的关于《漫威 Sn…
  • 新手简易指南 — 哪些卡牌不应该加入卡组。 角色 那么,新手建议,不要将没有技能的角色加入你的卡组,因为他们对你没用。例如:
  • (过时)《漫威 Snap》:2023年1号卡池无限段位个人经验与卡组 — 上个月,我成功在1号池达到了《漫威 Snap》的无限段位。我个人认为,在我玩过的卡牌游戏中,《漫威 Snap》依然非常独特,写下这篇攻略是为了纪念我的游戏经历,…
  • 1-2池移动套牌 — 我为新手(起始卡池、1到2阶卡池)玩家创建了这套卡组,希望能帮助低分段的玩家提升整体表现。 简介 《漫威 Snap》有多种游戏风格可供你利用。获胜的基本要素之一…
  • 10件每个人都应该知道的事!《漫威 Snap》新手入门指南 — 《漫威 Snap》十大实用技巧,助你提升游戏体验!本指南非常适合想要学习玩《漫威 Snap》的新手。你将了解如何进行“瞬间移动”、最佳的卡牌升级方式、如何更快收…
  • 个人资料统计与追踪器 — 为您呈现常见问题解答,包括是什么、怎么样以及为什么。在哪里下载,如何运行。 指南 一切都相当简单,只需为您的电脑/苹果电脑下载程序,并在该资源上查看统计数据,从…