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《AS:RD》2025年11月1日更新内容:【火力范围】

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《AS:RD》2025年11月1日“火力范围”更新,新增SynTek Residential主题主菜单背景,优化简报背景摄像头画面,修复枪械南北与东西方向后坐力差异问题,多把枪械蹲射精度提升,还对多个任务地图的场景、AI、性能等问题进行修复优化。

Highlights Added a SynTek Residential themed main menu background. The camera feeds that display behind briefing have less static and are less distracting. Many guns are now more accurate while crouching. Weapons Weapon recoil has been changed on several guns. A coding error was previously causing "flattened" recoil to work differently when aiming north or south versus east or west. 22A3-1 Assault Rifle: Normal spread: 03° (wide) × 03° (tall) → unchanged. Crouch spread: 03° × 03° → 01° × 01°. 22A4-2 Combat Rifle: Normal spread: 03° × 03° → unchanged. Crouch spread: 03° × 03° → 01° × 01°. 22A5 Heavy Assault Rifle: Normal spread: 15° × 03° → unchanged. Crouch spread: 06° × 03° → 06° × 01°. 22A7-Z Prototype Assault Rifle: Normal spread: 03° × 03° → unchanged. Crouch spread: 03° × 03° → 01° × 01°. 50CMG4-1: Normal spread: 20° × ~2.5° (broken!) → 20° × 10°. Crouch spread: 20° × ~2.5° (broken!) → 10° × 05°. IAF Medical SMG: Normal spread: 15° × ~2.5° (broken!) → 15° × 03°. Crouch spread: 06° × ~1.5° (broken!) → 06° × 01°. IAF Minigun: Normal spread: 15° × ~2.5° (broken!) → 15° × 03°. Crouch spread: 06° × ~1.5° (broken!) → 06° × 01°. K80 Personal Defense Weapon: Normal spread: 03° × 03° → unchanged. Crouch spread: 03° × 03° → 01° × 01°. M42 Vindicator: Normal spread: 22° × 22° → 22° × 12°. Crouch spread: 22° × 22° → 16° × 06°. Model 35 Pump-action Shotgun: Normal spread: 22° × 22° → 22° × 12°. Crouch spread: 22° × 22° → 16° × 06°. PS50 Bulldog: Normal spread: 15° × ~2.5° (broken!) → 15° × 03°. Crouch spread: 06° × ~1.5° (broken!) → 06° × 01°. S23A SynTek Autogun: Normal spread: 07° × 07° → 07° × 03°. Crouch spread: 07° × 07° → 04° × 01°. Mission Improvements Jacob's Rest: Cargo Elevator: Made the ceiling of the elevator slightly transparent to help with camera rotation. Jacob's Rest: Cargo Elevator: Fixed some flickering on the exit door of the elevator. Jacob's Rest: Deima Surface Bridge: Fixed some drone spawn locations on the bridge that resulted in stuck aliens. Jacob's Rest: Deima Surface Bridge: Improved Onslaught spawning around the end of the bridge. Research 7: Illyn Forest: Removed parasites from out-of-bounds eggs to improve performance. Improved alien navigation around first biomass. Fixed marines may get stuck there as well. Research 7: Jericho Mines: Removed parasites from out-of-bounds eggs to improve performance. Tears for Tarnor: Abandoned Maintenance Tunnels: Fixed aliens getting stuck around the laser. Tears for Tarnor: Oasis Colony Spaceport: Fixed a xenomite spawn location in the control room that wasn't working. Fixed harvester moving to unreachable area near map end. Tilarus-5: Arctic Infiltration: Fixed misleading collisions around the first airlock. Tilarus-5: Communication Center: Fixed some rare crashes and improved visuals. Lana's Escape: Lana's Maintenance: Fixed there sometimes not being enough hackable panels to fix the bridge. Lana's Escape: Lana's Bridge: Minor performance improvements. Improved visuals of out-of-bounds cannon. Paranoia: Hostile Places: Minor visual improvements. Paranoia: High Tension: Fixed some instances of the ground flickering. Paranoia: Crucial Point: Reduced terrain complexity that did not affect gameplay or visuals for slightly faster load time. Nam Humanum: Platform XVII: Fixed onslaught aliens spawning in midair along the platform track. Nam Humanum: Groundwork Labs: Fixed marines after the first eight (in special game modes with more than eight marines) getting stuck at the start. Nam Humanum: Groundwork Labs: Fixed a performance hitch when approaching the central area in multiplayer. Reduction: Fallen City: Fixed a fire near some eggs at the end of the mission being very slow to ignite. DM Desert: Fixed obstacles being tinted dark blue. Reduced networking traffic by optimizing prop_ragdoll on the following maps:Jacob's Rest: Landing BayJacob's Rest: SynTek ResidentalNam Humanum: Platform XVIIParanoia: Close ContactParanoia: Crucial PointResearch 7: Jericho MinesTears for Tarnor: Insertion PointTilarus-5: Arctic InfiltrationTilarus-5: Syntek Hospital

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