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《军团要塞2》更新内容

2025-12-09 19:53:09
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《军团要塞2》推出2025年Smissmas更新,活动持续至2026年1月7日。更新含6张社区新地图、冬季2025 cosmetic箱、3款新嘲讽动作、20种新Unusual特效等内容,还有曼恩公司商店冬季促销,同时修复大量游戏问题。

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include: Happy Smissmas 2025! All players who play TF2 during the event will receive a Stuffed Stocking as a gift! Stockings contain goodies for good little Mercenaries. Featuring 6 new community maps: Nutcracker, Sidewinder, Abbey, Winter Ridge, Matterhorn, and Gavle (pronounced yeah-vleh) Added the Winter 2025 Cosmetic Case Contains 23 new community-contributed items The Festivizer can be found as a bonus drop when opening the case Added 3 new community-contributed taunts to the Mann Co. Store Taunt: The Critical Fail Taunt: Dead Mann's Drink Taunt: Chairholder Added 20 new community-created Unusual effects 11 new effects for Unusual hats 9 new effects for Unusual taunts Added lots of weapons to the list that can be Festivized (community-created changes!) Added community-created Smissmas material for the beach ball All cosmetic and taunt cases will grant Smissmas 2025 Unusual effects instead of their normal Unusual effects during the event. This does not include crates. Mann Co. Store winter sale! Smissmas runs through January 7th, 2026 General Added 'No Bullets' style for The Gift Bringer Fixed The Accursed Apparition hiding the Scout's headphones Updated the Sizzling Aroma and Toxic Aroma Unusual effects to fix problems with DirectX80 Updated the Backbiter's Billycock backpack icon to reflect RED team version Updated the El Gigante's Gunbelt to fix a problem with the LODs Updated the Seamann's Stubble to fix an issue with the materials Updated/Added some tournament medals Updated cp_cowerhouse Updated some custom props with further optimizations Added playerclip "ladder" to both trucks' rear bed to make climbing more consistent/predictable Updated ctf_doublecross_event Fixed out of bounds bug (Thanks Dr.TwentyTwo!) Fixed a few minor visual glitches Updated cp_gravelpit_snowy Added a screenshake effect to the laser gun finale Adjusted holiday events to reduce edict count Fixed model panels not encoding pose parameter values (community fix from copperpixel) Fixed Halloween spell projectiles not adjusting to flipped view models (community fix from copperpixel) Network player's handedness preference to spectators (community fix from copperpixel) Fixed Ullapool Caber explosions not counting as melee kills and ignoring damage/radius attributes (community fix from Bitl) Fixed disposable sentries playing denial sound for useful wrench hits (community fix from AJMickey) Fixed Armageddon Pyro taunt not properly cleaning up all particle systems (community fix from Churkinator) Fixed logo spinner from breaking after prolonged rotation (community fix from Horiuchi) Fixed Minigun not spinning, or spinning very slowly, outside of first-person (community fix from wget) Fixed broken view model after switching from the Medi Gun while healing someone (community fix from Vlad) Allow server admins to change powerup mode convars without forcing cheats to be enabled (community fix from Pieter Bijl) Replaced bitwise or operator in CHealthAmmoKit (community fix from CosminPerRam) Fixed MoveableSubPanel showing in Sentry targetID panel while dead (community fix from Horiuchi) Fixed tracer rounds from rifles not being affected by cl_flipviewmodels (community fix from birchish) Fixed Pyrovision nullifying other voice pitch attributes (community fix from LizardOfOz) Fixed being able to throw the Gas Passer through walls (community fix from Bakugo) Fixed IncrementAmmo removing ammo if m_iClip1 was already at Max capacity (community fix from kingofings) Added TF-specific search path tags to TF mod gameinfo (community fix from Thomas Kain) Fixed view punch not being interpolated (community fix from ficool2) Fixed disguise_on_backstab not functioning for stab targets that become ghosts (community fix from FlaminSarge) Fixed chat input using chat_party instead of chat_say_party (community fix from gaelcoral) Fixed overlapping footstep sound when in the third person view (community fix from TheNotoriousFrogposter) Ensure no buffer overflows when sscanf to char buffer (community fix from Dmitry Tsarevich) Fixed players sometimes getting stuck in team unassigned when joining a server (community fix from Bakugo) Fixed sentry gun not performing rocket fire animation when Wrangler controlled (community fix from Horiuchi) Allow impulse 101 on The Ullapool Caber (community fix from alvei) Fixed disguise kit resetting multiple times in high ping situations (community fix from nosoop) Fixed Detonator jumps not being considered self-dmg jumps (community fix from mastercoms) Fixed Detonator making world-detonation sound when attempting to fire underwater (community fix from FlaminSarge) Removed knockback-attribute-specific animation overrides for CTFScattergun (community fix from FlaminSarge) Fixed net_graph not rounding interp to nearest tick (community fix from treacherousfiend) Fixed broken class select animation for The Soda Popper (community fix from Piogre) Fixed $envmap parameter using the wrong mask for The Solemn Vow (community fix from Churkinator) Fixed barbell prop not using phong (community fix from Churkinator) Fixed the Kill-a-Watt and Terror-Watt Unusual effects sometimes stretching (community fix from Ronald_D_D) Fixed Disco Beat Down Unusual effect growing in size when viewed from large distances (community fix from Ron Friedman) Fixed MatchMakingTooltip label using the wrong alignment setting (community fix from Squid-Eevee) Fixed training mode HIT! material alpha channel (community fix from DiskIntegrity) Fixed Bear Necessities not using its normal map (community fix from Churkinator) Fixed prediction errors with modified player gravity (community fix from ficool2) Fixed render box of tf_flame_manager using wrong vectors (community fix from by Hamn) Updated the Energy Orb Unusual effect (community fix from Cipherlock) Fixed particles being orphaned Fixed Medi Gun view model using the third-person particles

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