D级人员与科学家全面指南

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SCP秘密实验室 / SCP: Secret Laboratory
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The Best Routes for Class-D and Scientists Alike, while also sharing alot of info about the game. The Entire Guide The Class-D Personnel have the hardest job in the game, while the scientists have the second hardest. As Class-D you will have nothing. Not even something like a coin or a cup. Therefore you will need to find the best keycards, be greedy, and book it. As a scientist you whill either start out with a Zone Manager Card, a Scientist Card, or a Janitor Card. The Fastest Way Get out of the cells, and try to notice what type of light containment you are in. As a scientist if you have a ZMC, get out of there. If not then get to SCP - 372, or SCP - 914. This guide will help you know where all the important rooms are. These are the rooms that you want to get to: SCP- 372 This little thing hase the things that would make you the king of LCZ. but the main things you want from here: - A Pistol - A Zone Mananger Card (blue one) Don't take the card from the drawer! The Checkpoints This will get you and your Class-D/Scientists out of LCZ. Heavy Containment In HCZ you shouldn't go to silo or anything other than the card room. The card room of HCZ (if you can open it) will have a commander keycard inside, which will get you out of the EZ. If the keycard is stolen, it's fine. Entrance The Entrance is where you will either die, survive, or be horified. In the drawer room there is a drawer where a leuitenent keycard spawns, get it as fast as possible. If it is stolen, and the only keycard you have left is the ZMC, wait until you hear drum sounds. Thats when Chaos spawns. If you're short of a card as a scientist, wait until you hear 'Mobile Task Force Unit Epsilon-11'. Extra notes for the fastest way If you encounter MTF, don't panic! You won't die, atleast if the MTF is not stupid. MTF can detain you and other Class-D to let them escape and you will become a MTF Scientist. As if you're a Scientist, Chaos will always kill you, so don't even try to befriend them. Speaking of Scientists, avoid them! Unless you're detained, don't go near them, as they can have a gun, and will most likely kill you. The Best Way This is where you're not going to just escape, but arm the nuke, kill scps, and win! It starts out the same, but this time you're not going for the ZMC, but for SCP-914. SCP-914 This machine will upgrade weapons, coins, grenades, but for the thing we're looking for is keycards! Now for this you will need a keycard, which can spawn in these rooms: The Bathroom The Bathroom has many things, which is: - Pistol - Scientist Cards But whill most likely have a ZMC or Janitor Card. SCP - 012 This is the worst way to get a card, as someone else needs to open the door for you to get it. SCP - 372 As i mentioned before, it has a ZMC, A SC, and a Pistol. You will be taking everything. Now that you have a card, you will have to find SCP-914, and upgrade it. First at 1:1, then fine. do this while you steal all the keycards from the scientists/Class-D. Beware of other Class-D/Scientists as the more people escaped, the merier. Then you will be going to the armory, and killing all the Class-D/Scientists in LCZ. Beware of Peanut however, as he can be your doom or your escape. Next is HCZ.HCZ has alot of stuff you will grab, and alot of SCPs that will try to kill you. The SIlo Room This is the most important thing in this game, as it lets you nuke LCZ, HCZ and EZ. There is a MTF Cadet card, a Epsilon-11 weapon, but the main thing here is the nuke switch. It is turned off at default and for the nuke to work you need to flip the lever. SCP - 106 might have a teleporter in there, so that the nuke will never explode. If that happens, go and .. Recontain SCP - 106 Larry's room is marked with red light on the door, os if you see red light on a door, head inside with another person who is willing to kill himself to contain Larry. Once a person is inside the hole, they will die, and someone will press the big red button to recontain larry. SCP - 049's room This room will need a card that has Epsilon-11 armory access, which is displayed while hovering on the card in your inventory. This room has a Epsilon-11 aswell as a medkit, which is really useful if doggo is around. Entrance Zone This isin't really an important zone, except for... Intercom Room This is for joking around as spamming music, while also making announcements about how you are going to kick whoevers butt you come across. Gate A Gate A is where chaos enters from, and is the closest to the nukeroom. Gate B Gate B is where MTF enters from, and is closest to The Escape. SCP's SCPs - ♥♥♥♥♥♥♥♥ STUPID ASS DOGGO SCP - 939 This ♥♥♥♥♥♥ doggo can only see by sound, and if shot, moves faster. It can also talk to the humans by pressing V. If you're Human, run. You shoudn't trick the doggo, as its better to just run and close doors on it. - SCP - 049 This is the plaque doctor. PD is slower than humans, but insta kills anyone who it clicks on. If you get chased by alot of SCPs, and you can't escape without teaming, let PD kill you, as PD can revive any dead corpse, and turn them into SCP - 049 - 2, which is a zombie that acts as the PD's bodyguards. - SCP - 173 SCP - 173 can move every 3 seconds, if there is anyone looking that is. If there isn't any eyecontact, Peanut will move quite fast, so all you need to do is look at him. Strats for Peanut: SCP - 173 and SCP - 096, this will make a deadly combination, as you need to make eyecontact, but also don't. - SCP - 096 This bad boi will only be a threat if someone is stupid enough to trigger him. If not, you can just run past him, or close doors on him. - SCP - 106 This will be the end of your Class-D life, or not. 106 can go through any doors, even if they require keycards to get through. You can most likely trick 106, but if you get in the pocket dimension, drop all your items except a medkit and keycard, and place those items in diferent doors, so that if you survive, you know where to go next time. Conclusion This has been the guide to all class-d and scientists, thank you for reading, and good night!