
These are two, complete audio conversion mods for Star Trek Online. Both are total re-works to give the game an entirely televised and canon aesthetic. STO TNG: Intended for standard (25th century) Starfleet characters. Heavy focus on early seasons of TNG (lots of Ron Jones synth taken directly from the show), along with a complete UI replacement with more familiar sounds, and featuring the voice of Majel Barrett Roddenberry. STO TOS: Intended for TOS Starfleet characters ("temporal agents"). Not only does it replace the in-game music with tracks taken directly from the 1960's television series, but it also replaces many of the sound effects that Cryptic neglected to when they designed the original series UI. NexusMods download links I'm copying and pasting much of what I wrote on my NexusMods pages, including the instructions. To install one of these mods, simply download and grab whichever one you'd like to try out! You can download both, but only load one at a time. Installation of either of them is nothing more than a simple folder swap! It's super easy to switch them out whenever you want to change characters. STO TOS (Updated for "Unraveled," launched on 5/9/2023) https://www.nexusmods.com/startrekonline/mods/25 STO TNG (Updated for "Unraveled," launched on 5/9/2023) Version 2.0 is out now! Visit Nexus for complete patch notes! https://www.nexusmods.com/startrekonline/mods/23 What is STO: TNG? Star Trek Online: The Next Generation By Michael With the devastating news of Nichelle Nichols today, the tone of this upload has taken an extremely unexpected and sad turn. I’ve been working diligently on it for about a month or two, and had fully planned on releasing it this evening - having only just learned about her passing earlier in the day. Words cannot express how deeply saddened I am. I can only hope that an earnest, heartfelt project like this one serves to brighten someone’s day. Indeed, Star Trek itself has taken a somewhat dark turn these days, and the reason I began this project was in an attempt to bring back the feelings of optimism and hope that the shows originally presented. It was always a tremendous source of comfort to me, and my goal is to bring that comfort back in some form. This is a complete audio conversion meant to give standard (25th century) Federation captains a completely 24th century aesthetic. My goal was to focus primarily on the tone of TNG more than any of the other shows, and bring STO as close to a televised experience as possible. There are a couple of audio tracks from the other shows as well, but the main focus is late 80’s - early 90’s TNG. That means LOTS of Ron Jones synth, taken directly from TNG episodes - especially the earlier seasons. I didn’t just change the music, either. The standard Federation UI has been almost completely re-recorded with sound effects from the show that are much more familiar. The transporter now uses TNG beam in and beam out audio, instead of the default Voyager theme. And, as talented as the voice actress from Cryptic is (I believe it’s Lani Minella if I’m not mistaken), I wanted very much to return Majel Barrett Roddenberry to the ship’s computer. I’ve done this in several places so far, and plan to add more once I can clean up more usable sound clips from her. In total, 122 individual sound files have been re-recorded, heavily edited, and fully replaced - all by hand by my extremely amateur self. I own the rights to NONE of these music tracks or audio clips however, no matter how much painstaking editing I’ve done. I’m just a diehard Trek fan who wanted to release some beauty back into the world. More is planned in the very near future, but for now here is everything that I've completed so far. These cover just about everything for a standard 25c Fed character play-through - minus the cut-scenes, TOS, and Discovery content. (I WILL be adding those over time!) Be advised that other factions will not get to experience many of these changes. What this collection does NOT contain are tracks from Star Trek movies, games, or non-Star Trek franchises. I was pretty obsessive about keeping it as close to television as possible, and keeping the soundtrack as diverse as possible. That means no repeats! Installation Instructions The nice part about Cryptic is that they had the very rare foresight to structure their client to allow audio mods in the first place. That means whatever you place in this directory will be read from FIRST, and won’t be overwritten by patcher updates. Installation is a simple drag and drop. 1. Download STO TNG.zip and unzip it so that you only have a single folder left that says “sound.” 2. Assuming you installed STO via Steam, simply place the “sound” folder here: C: Program Files (x86) Steam steamapps common Star Trek Online Star Trek Online Live localdata Note: Please notice how there are TWO “Star Trek Online” folders within the file tree. This is NOT a typo. It’s imperative that you’re delving into the SECOND STO subfolder, not the first one. (The first one ALSO has a “localdata” folder, adding to the confusion for many folks.) I don’t know if the Arc version of this is handled the same way, but I suspect the directory tree is similar.



如果安装正确,你会在登录界面听到完全不同的背景音乐。如果没有声音,请确保在设置中调高音乐音量。 推荐游戏内设置 为了充分体验此音效包,你可能需要调整音频选项以适应你的硬件配置。对我来说,以下设置能获得最佳整体音质: 总音量:100 音效音量:15 音乐音量:100 环境音量:75 界面音量:100 语音音量:90 通知音量:100

当然,如果你真的想模拟《星际迷航:下一代》的真实体验,一定要将用户界面配色方案更改为【TNG】。

Known Issues As much as I love Cryptic and their fantastic dedication to Star Trek, their file system is absolutely atrocious. There are a ridiculous amount of inconsistencies in their file naming scheme as well as when and how they're called upon. As a result, the music that plays is often unpredictable. Despite how the files are named, the game largely does not care what you're doing or what race you're fighting. It only cares about whether you're in combat, or out of combat. Everything else is largely randomized. Frankly, the randomization is incredibly frustrating. The game does not respect its own filenames. What should be suspenseful mission music is often peaceful exploration music. It recognizes combat, and SOME locations, but that's about all. There's no real way to tell the game when to play what. (Case in point, that darn New Romulus theme plays WAY too often. I really wanted it to be special, and only have it play when you're actually ON New Romulus. Hearing my pick for it trigger so often really takes the magic away.) Additionally, they have LOTS of duplicates - with one file stored in one fsb package often being called upon during scenes stored in a completely unrelated package. To put simply, their system is a mess. One has to be extremely careful about what you replace - otherwise you get weird tracks popping up in unexpected places. Apart from the randomness, right now, there are only two glaring issues that I haven't been able to fix, but there are acceptable workarounds for the time being. (I would love if someone could clue me in on a better solution!) First is Nukara. The planet music plays fine, but when you enter combat, the combat music plays at the same time as the planet music, and the two overlap each other. I believe the reason for this is because the music that plays on Nukara Prime is recognized as "ambient." So, to resolve this, you could probably set ambient to zero while on Nukara, or set music to zero - depending on which track you would rather hear. Second, whenever the next Starfleet Academy scanning event comes up, the same thing is going to happen. This is largely due to the trick I used to get music to play when you beam down to the Academy grounds. The same solution should work here, the next time there's a scanning event. If the event comes up and the music is getting in the way, just turn either ambient or music down while you're there. During all other times of the year, the Academy will work just fine as intended with the settings I listed with the installation instructions. Despite all the work I've completed, this project will absolutely continue to grow - and more weirdness is bound to crop up. If you've discovered any musical areas that I've missed, or if strange things are playing at strange times, please let me know! And be sure to stay tuned for updates, as I do plan on adding TOS music to those TOS-themed missions and tutorials. (In fact, once there is absolutely nothing left to replace in this project, I plan on starting a NEW one using the same methods to create "STO TOS"... ;-) ) Eventually I will also be doing a deep-dive into all cutscenes throughout the game, and doing my darnedest to make them play out like they would in an actual Star Trek TNG episode. This project is already pretty huge, but expect it to get even bigger! Final Words I would like to give a very special thanks to a couple of mod authors on here who provided me with some badly needed instructions on how to go through with a project of this magnitude. Thank you to Nexus users @BmcD73 and @409cleanstovesevryday who each have their own preferred style for STO audio mods. It was only thanks to them that I learned how to do all of this on my own from scratch! Below is a complete list of all file changes for those who are curious. I've also meticulously kept notes about which FSB package contained which file, what each package and file was called, and what I replaced them with. I figured this could help anyone who might attempt something similar, as well as show you what I've discovered so far and where. Don't look at this if you want to keep my audio choices a surprise! I think you'll especially be in for a treat when you beam down to the Academy... ;-) I've also created my very own custom version of when you level up. As much as I love and miss Leonard Nimoy, there's one other particular actor/character I've ALWAYS wanted to hear in this game... This change has the additional (bonus?) effect of muting the very loud "chime" sound that you hear when other players and ship pets around you level up. Eliminating it was the only way to get my own mix to sound nice. Full list of file changes (Version 1.2) Version 1.2 additions: Earth Space Dock: AMB_Station_Sol_ESD2_Comram.fsb Sol_ESD2_Int_Rumble02 - Archer's Theme (Extended Edit by SGTBizarro) Fleet Starbase: AMB_FederationShip_PlayerStarbaseComram.fsb PlayerStarbase_Amb_Fed - Picard Theme (opening and ending) Suspense (mission): Music_S15_Discovery.fsb STO_Discovery_Ambient Explore 1 - Discovery Theme (two versions) Music_MirrorUniverse.fsb STO Mirror Universe Ambient 1 v2 - Suspense - Datalore (Image and Bad Champagne) Music_MirrorUniverse.fsb STO Mirror Universe Ambient 2 v4 - Suspense - DS9 - Soldiers Of The Empire Combat: Music_MirrorUniverse.fsb STO Mirror Universe Combat 1 - Combat - Best of Both Worlds (Intervention pt1) Music_MirrorUniverse.fsb STO Mirror Universe Combat 2 v1.1 - Combat - Best of Both Worlds (Intervention pt2) Music_S15_Discovery.fsb STO_Discovery_Combat 1 - Combat - The High Ground (Imperfect Solution) Boss Fights: Music_MirrorUniverse.fsb STO Mirror Universe Intro Sting Boss Intro - Datalore (Head Kick) Music_MirrorUniverse.fsb STO Mirror Universe Boss Boss Fight - Datalore (Knockout) Music_MirrorUniverse.fsb STO Mirror Universe Ending Sting Boss Defeated - Datalore (All Is Well) Transwarp: M_P_Player_Space_Transwarp.fsb Transwarp - TNG Transwarp M_P_Player_Space_Transwarp.fsb TranswarpCharge - TNG Transwarp (with computer voice) M_P_Player_Space_Transwarp.fsb TranswarpFlash - TNG Transwarp (with wormhole) Map Scanner: UI_COMRAM.fsb Scanner3 Map Scan (computer voice) Level Up Fixes: UI_COMRAM.fsb LevelUp_Fanfare - TNG Commercial UI_COMRAM.fsb Congrats - Picard Congratulations UI_COMRAM.fsb Admiral - Picard Congratulations UI_COMRAM.fsb Captain - Picard Congratulations UI_COMRAM.fsb Commander_2 - Picard Congratulations UI_COMRAM.fsb Lieutenant - Picard Congratulations UI_COMRAM.fsb Lieutenant_Commander - Picard Congratulations Full list of file changes (Version 1.1) Version 1.1 additions: Music_Battlezone.fsb STO Battle 1 2014 - Combat - We'll Always Have Paris (Countdown) Music_Battlezone.fsb STO Battle 2 2014 - Combat - We'll Always Have Paris (Touching Another Dimension) Music_Battlezone.fsb STO Battle 3 2014 - Combat - Evolution (System Failure) Music_X4.fsb DS9_Combat_1 - DS9 Combat - Shattered Mirror (Charge! pt1) Music_X4.fsb DS9_Combat_3 - DS9 Combat - Way of the Warrior Music_X4.fsb DS9 Ambient 1 - Suspense - Encounter at Farpoint (Picard's Plan) Music_X4.fsb DS9_Combat_2_Horror - Combat - Encounter at Farpoint (First Chase pt1) Music_X4.fsb DS9 Pastoral Space Ambient 1 - DS9 Exploration - For The Uniform Music_X4.fsb DS9_Ambient_2_Horror (Used during TFO Terran invasion of DS9) - DS9 Suspense - Shattered Mirror (Charge! pt2) Music_X4.fsb DS9_Ambient_3 - DS9 Suspense - Tacking Into the Wind Music_X4.fsb X4_Weyoun7 - DS9 Combat - The Die is Cast tng warping: UI_COMRAM.fsb Warp_SpoolUp_DSC - TNG S1 Warp Out M_P_Player_Space_Warps.fsb Warp_In5 - TNG Warp In tng weapons: M_P_Player_Space_Torpedo.fsb Ship_torpedo_photon (&2,3,4) - TNG S1 Photon Torpedo Full list of file changes (Version 1.0) M_P_Transporter_Fed.fsb - TNG transporter (Beam Out and Beam In, file names are reversed) Music_Login.fsb - TNG Theme Music_New_Romulus.fsb - The Inner Light Music_DS9.fsb - DS9 theme (early seasons) Music_X4.fsb DS9_DS9 Ship_loop1 - DS9 ambiant music (Battle Lines intro and Cardassians) AMB_StarfleetAcademy_Stream.fsb StarfleetAcademy_Amb - Faith of the Heart (Full Version) Music_ST_Fanfare.fsb Fanfare_2 - Conclusion - Night Terrors (Pleasant Dreams) Music_ST_Fanfare.fsb ST Space Conclusion - Night Terrors (Pleasant Dreams) Music_ST_Fanfare.fsb STO_Theme_Fanfare - Conclusion - Back in Order UI_COMRAM.fsb Beam_out_Voyager - TNG Beam In UI_COMRAM.fsb STO_Continue - LCARS - confirm UI_COMRAM.fsb STO_Cancel - LCARS - confirm UI_COMRAM.fsb STO_Inventory - LCARS - confirm UI_COMRAM.fsb admiral - blank UI_COMRAM.fsb captain - blank UI_COMRAM.fsb commander_2 - blank UI_COMRAM.fsb congrats - blank UI_COMRAM.fsb lieutenant - blank UI_COMRAM.fsb lieutenant_commander - blank UI_COMRAM.fsb LevelUp - blank UI_COMRAM.fsb LevelUp_Fanfare - Level Up (TNG commercial + Picard grats) UI_COMRAM.fsb STO_ButtonSmall - TNG Touchpanels UI_COMRAM.fsb STO_ChatMsg - combadge (incoming) ((Must check if conflict with door in custscenes.)) UI_COMRAM.fsb Fleet_Transfer - fleet transfer (tng voice) UI_COMRAM.fsb Crafting_Collect - replicator UI_COMRAM.fsb Crafting_Start - voice computer library UI_COMRAM.fsb Boatswain Whistle - TNG Boatswain UI_COMRAM.fsb STO_Mailinbox2 - TNG Mailbox VOICE_Notifications.fsb Combat_Space_003_Notif ("fore shields failing") TNG Voice Shields Down VOICE_Notifications.fsb Combat_Space_003_Sugg (longer version) TNG Voice Shields Down VOICE_Notifications.fsb Combat_Space_004_Notif ("rear shields faling") TNG Voice Shields Down VOICE_Notifications.fsb Combat_Space_004_Sugg (longer version) TNG Voice Shields Down VOICE_Notifications.fsb Combat_Space_005_Notif ("right shields faling") TNG Voice Shields Down VOICE_Notifications.fsb Combat_Space_005_Sugg (longer version) TNG Voice Shields Down VOICE_Notifications.fsb Combat_Space_006_Notif ("left shields faling") TNG Voice Shields Down VOICE_Notifications.fsb Combat_Space_006_Sugg (longer version) TNG Voice Shields Down VOICE_Notifications.fsb Combat_Space_007_Notif ("hull < 75%") Hull Breach 1 VOICE_Notifications.fsb Combat_Space_007_Sugg (longer version) Hull Breach 1 VOICE_Notifications.fsb Combat_Space_008_Notif ("hull < 50%") Hull Breach 2 VOICE_Notifications.fsb Combat_Space_008_Sugg (longer version) Hull Breach 2 VOICE_Notifications.fsb Combat_Space_009_Notif ("hull < 25%") Hull Breach 3 VOICE_Notifications.fsb Combat_Space_009_Sugg (longer version) Hull Breach 3 VOICE_Notifications.fsb Combat_Space_001_Notif ("warning: ship is under attack") Tac Alert VOICE_Notifications.fsb Combat_Space_001_Sugg (longer version) Tac Alert VOICE_Notifications.fsb Combat_Space_010_Notif ("ship is under attack. engine disengaged.") Tac Alert2 VOICE_Notifications.fsb Combat_Space_010_Sugg (longer version) Tac Alert2 VOICE_Notifications.fsb Combat_Space_002_Notif ("target shields have failed") TargetShieldsDown (sfx) VOICE_Notifications.fsb Combat_Space_002_Sugg (longer version) TargetShieldsDown (sfx) ______ Exploration Music_Explore1.fsb - Exploration - Booby Trap (Ancient Warship) Music_Explore2.fsb - Exploration - Darmok Music_Explore3.fsb - Exploration - Encounter at Farpoint Music_Explore4.fsb - Exploration - Family Music_Explore5.fsb - Exploration - Skin of Evil Music_Explore6.fsb - Exploration - The Pegasus Music_Explore7.fsb - Exploration - Hollow Pursuits (pt1) Music_Explore8.fsb - Exploration - Evolution (Double Star) Music_Explore9.fsb - Exploration - Where No One Has Gone Before (Talk With Mom) Music_Sector.fsb - Exploration (Sector Space?) - Where No One Has Gone Before Music_New_Romulus.fsb STO_Romulan Anbient 1 2013 - Exploration - Desert Trek Music_New_Romulus.fsb STO_Romulan Anbient 2 2013 - Suspense - Can't Go Back Music_Delta_Quadrant.fsb STO_Delta_Quadrant_Theme_Extended_Sector (Delta Sector Space?) - VoyagerThemeExtended Music_Delta_Quadrant.fsb STO_Delta_Quadrant_Theme_Extended - Voyager Exploration - Caretaker (Set Course for Home) ______ Mission (suspense) Music_Mission1.fsb - Suspense - All Good Things pt1 Music_Mission2.fsb - Suspense - All Good Things pt2 Music_Mission3.fsb - Suspense - The Defector (The Stand-off) Music_Mission4.fsb - Suspense - Yesterday's Enterprise Music_Mission5.fsb - Suspense - Unification - In Case You Forgot Music_Mission6.fsb - Suspense - Unification pt1 Music_Mission7.fsb - Suspense - Unification pt2 Music_Devidian_Ambient.fsb - Creepy - Night Terrors (The Morgue) Music_Devidian_Ambient2.fsb - Creepy - Night Terrors (Feeling Fear) Music_Tholian.fsb - Tholian_Ambient01 - Nukara - We'll Always Have Paris (New Coordinates) Music_Tholian.fsb - Tholian_Combat01 - Nukara Combat - We'll Always Have Paris (Countdown) Music_CRDBattle4.fsb (Why the hell is a mission track in this??) - Suspense - Night Terrors (Vessel of Death) ______ Combat Music_Devidian_Combat - Creepy Combat - Datalore (Knockout) Music_BorgBattle1.fsb - Combat - The Best of Both Worlds (pt4) Music_BorgBattle2.fsb - Combat - The Best of Both Worlds (pt5) Music_BorgBattle3.fsb - Combat - Q Who (The Nursery) Music_RomulanBattle1.fsb - Combat - All Good Things pt3 Music_RomulanBattle2.fsb - Combat - Booby Trap (Steer Clear) Music_RomulanBattle3.fsb - Combat - Conundrum (pt1) Music_RomulanBattle4.fsb - Combat - Night Terrors (Circles) Music_New_Romulus.fsb STO_Romulan Battle 1 2013 - Combat - 11001001 (Auto-Destruct) Music_New_Romulus.fsb STO_Romulan Battle 2 2013 - Combat - 11001001 (Stealing the Enterprise) Music_New_Romulus.fsb STO_Romulan Battle 3 2013 - Combat - Shades of Gray (Final Intensities) Music_New_Romulus.fsb STO_Romulan Battle 4 2013 - Combat - Booby Trap (Human Factor) Music_GenericBattle1.fsb - Combat - The Battle (Destroy the Sphere) Music_GenericBattle2.fsb - Combat - Brothers (Cascade Sequence) Music_GenericBattle3.fsb - Combat - The Nth Degree (Probe Threat) Music_GenericBattle4.fsb - Combat - Q Who (Attacked) Music_GenericBattle5.fsb - Combat - Q Who (Out of Your League) Music_GenericBattle6.fsb - Combat - The Emissary (Exercise Program) Music_GenericBattle7.fsb - Combat - Tin Man (Romulans) Music_GenericBattle8.fsb - Combat - The Naked Now (Exploding Star) Music_Gorn1.fsb - Combat - The Battle (Past Relived) Music_Gorn2.fsb - Combat - The Battle (No Response) Music_KlingonBattle1.fsb - Combat - Heart of Glory (Klingon Sting) Music_KlingonBattle2.fsb - Combat - Heart of Glory (Let's Make a Phaser) Music_KlingonBattle3.fsb - Combat - Heart of Glory (Making Demands) Music_KlingonBattle4.fsb - Combat - Heart of Glory (Moment of Decision) Music_KlingonBattle5.fsb - Combat - Where Silence Has Lease (Exercise) Music_KlingonBattle6.fsb - Combat - Where Silence Has Lease (Fake Attack) Music_KlingonBattle7.fsb - Combat - A Matter of Honor (Riker Takes Command) Music_CRDBattle1.fsb - DS9(CRD)Combat - Sacrifice of Angels Music_CRDBattle2.fsb - DS9(CRD) Combat - The Changing Face of Evil (Defiant Ending) Music_CRDBattle3.fsb - DS9(CRD) Combat - The Emissary (The Sisko Kid) Music_Delta_Quadrant.fsb STO_Delta_Quadrant_Combat_1_Extended - Voyager Combat - Caretaker (Prologue) Music_Delta_Quadrant.fsb STO_Delta_Quadrant_Combat_2_Extended - Voyager Combat - Scorpion (pt1) Music_Delta_Quadrant.fsb STO_Delta_Quadrant_Combat_3_Extended - Voyager Combat - Scorpion (pt2)
2026-02-19 10:00:30 发布在
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