
Star Trek Online







Below are the 166 questions and answers for the Path to 2409 daily trivia, available at Starfleet Academy from Commander Viala for “History 102: Alpha Quadrant Midterm” and Klingon Academy from Loresinger Ch'toh for “Learning the Lore of the Empire”. For clarity while reading the guide I've kept the answers broken up by volume the way it is in game. Also QUESTIONS ARE BOLDED, AND NUMBERED. ANSWERS ARE BOLDED AND UNDERLINED. This is for easy reference so that no question takes you too long to answer use the CTRL+F key combo to search for your particular answer. It also works IN GAME in the steam overlay for even easier use. As a note guys, I didn't copy and paste this from the wiki. The information is correct, therefor it looks like the wiki's information because it is also correct. I gathered this from a few different websites over a couple weeks period. I will be deleting any comments that try to say I just copied the wiki as that's not at all what's happened here. A guide is a guide, 20 different people could write the same information, and guess what? It's gonna look the same as long as it's correct. Volume 1 1 Who was the first praetor after Shinzon's death? Taris Tal'aura Donatra Tal'aura 2 Which ship was retrofitted in late 2379? U.S.S. Enterprise-E U.S.S. Voyager I.K.S. Quv U.S.S. Enterprise-E 3 Who led the Andak project on Cardassia Prime? Elim Garak Miles O'Brien Keiko O'Brien Keiko O'Brien Volume 2 1 Who led the Romulan forces fighting the Remans? Taris, Donatra Tomalak Tomalak 2 Who was the first empress of the imperial Romulan state? Taris Donatra Sela Donatra 3 With which planet did the Romulans in the Unification movement want to reconnect? Vulcan Remus Qo'noS Vulcan 4 Who did the Cardassian government turn over for prosecution? No one Hundreds of war criminals Elim Garek No one 5 On Stardate 58839.03, construction on a Starfleet ship began in San Francisco. What ship was it? U.S.S. Enterprise-F U.S.S. Comet U.S.S. Stargazer-A U.S.S. Stargazer-A Volume 3 1 What was in short supply on the Romulan homeworld? Weapons Transporters Food Food 2 Which family rejected Tal'aura's reorganization of the Romulan Senate? The Clan of Tomalak The Line of Tellus The House of Mogh The Line of Tellus 3 Which planet did the Klingons take from the Romulans? Khitomer Gamma Crateris Remus Khitomer 4 Who did the Klingons fight when they conquered Khitomer? The Romulans The Federation The Gorn The Romulans 5 Who argued against aid for the Unification movement on Romulus? T'Los of Vulcan Ambassador Sokketh Sela T'Los of Vulcan 6 What did the Doctor sue to keep from Starfleet? Mobile emitter Notes on Borg technology His holo-program Mobile emitter 7 How many Cardassians disappeared from Cardassia Prime in 2382? 326 447 472 472 Volume 4 1 Why did violence break out in the Romulan capital? Crackdown on the Unificationists Curfews Food Rationing Food Rationing 2 Who defected to join the Imperial Romulan State? Colonel Xiomek Sela Admiral Taris Admiral Taris 3 Which religious group became popular on Cardassia Prime? The Oralians Kolinahr The Prophets The Oralians 4 Who did Martok defeat in a duel of honor? Ambassador B'vat Ja'rod Councilor Qolka Councilor Qolka 5 Which group began work to develop a mobile emitter? Starfleet Corps of Engineers Klingon Intelligence Soong Foundation Soong Foundation Volume 5 1 Who was Tal'aura's new proconsul? Sela Colonel Xiomek Tomalak Sela 2 Who went to Romulus to speak for the Imperial Romulan State? Tal'aura Admiral Taris Donatra Admiral Taris 3 How did Tal'aura die? Assassinated as she slept Killed in a Klingon attack Killed by the destruction of Romulus Assassinated as she slept 4 Who attacked the I.K.S. Quv? A Gorn Ship The Borg U.S.S. Stargazer-A A Gorn Ship 5 Where did Odo and Laas meet? Koralis III Bajor The Gamma Quadrant Koralis III 6 Which organization was trying to restore B-4? Data The Remans Soong Foundation Soong Foundation Volume 6 1 Where did Jean-Luc Picard go during his final mission as captain of the U.S.S. Enterprise-E Khitomer Romulus Qo'noS Khitomer 2 Which ship was Beverly Crusher given when she was promoted to captain? U.S.S. Horizon U.S.S. Enterprise-E U.S.S. Pasteur U.S.S. Pasteur 3 Which former Enterprise-E officer helped unlock the Data Matrix? Beverly Crusher Wesley Crusher Geordi La Forge Geordi La Forge 4 Which organization did Seven of Nine join? Soong Foundation Think Tank Daystrom Institute Daystrom Institute 5 Who was the leader of the Tal Shiar? Sela Chulan Rehaek Rehaek 6 Who lost the campaign for Praetor after Tal'aura's death? Sela Donatra Chulan Sela 7 Who did Donatra ally with after Tal'aura's death? The Federation The Klingon Empire The Remans The Remans Volume 7 1 Which planet was overmined according to the Romulan Mining Guild? Romulus Praxis Remus Remus 2 (appears as 7.1) To which planet did the Remans relocate? Romulus Rator III Crateris Crateris 3 Whom did Rehaek blame for the assassination of Praetor Tal'aura? The Nobles The Klingon Empire The Tal Shiar The Nobles 4 Who convinced the praetor to commute Sela's death sentence? Chulan Donatra Colnel Xiomek Donatra 5 What position was Data given when he returned to Starfleet? Captain of the U.S.S. Enterprise-E Captain of the U.S.S. Hathaway Head of Starfleet Science Captain of the U.S.S. Enterprise-E 6 Who conquered Gila IV? The Federation The Klingon Empire The Gorn The Klingon Empire 7 How much did a protest permit cost on Ferenginar? 500 Energy Credits One bar of gold-pressed latinum Five slips of gold-pressed latinum One bar of gold-pressed latinum 8 Who was the First of the Alpha Jem'Hadar? Lamat'Ukan Kar'ukan Laas Lamat'Ukan Volume 8 1 Who designed the Jellyfish? Data Spock Geordi La Forge Geordi La Forge 2 Who killed Raimus? Hassan the Undying Slathis Worf Hassan the Undying 3 What proposal by the Grand Nagus was rejected in 2387? Ferengi alliance with the Federation Taxing the unemployed Free clothes for females Ferengi alliance with the Federation 4 Which planet did the Jem'Hadar occupy? Devros II[sic] Cardassia Prime Koralis III Devros II 5 Which group first detected radiation fluxuations in the Hobus star? Unificationists Federation Science Council Romulan Mining Guild Romulan Mining Guild 6 Who did Donatra order to return to Romulus? Spock Admiral Taris Sela Admiral Taris 7 How long did the Romulan military report it would take to evacuate the homeworld? Six weeks Forty-seven hours Eight days Six weeks 8 Who did Martok appoint to be a commander of the Klingon fleet? Ja'rod B'vat Worf Worf 9 Which ship was lost in the Hobus system with the Jellyfish? U.S.S. Enterprise-E Narada I.K.S. Kang Narada Volume 9 1 Which world was the first to claim the title of capital of the Romulan Star Empire? Rator III Cirini Prime Kevatras Rator III 2 Which faction refused to send aid to the Romulans? Cardassian Union Klingon Empire Ferengi Alliance Klingon Empire 3 Who led the faction of the High Council that blamed the Federation for the loss of the fleet? Ja'rod B'vat J'mpok J'mpok 4 What is the name of Worf's second son? K'Dhan Benjamin Ja'rod K'Dhan 5 How many planets withdrew their ambassadors to Vulcan? 47 8 19 19 Volume 10 1 How many Romulans attempted to take over as emperor in 2389? 11 8 5 5 2 Which faction allied with the Gorn? Federation Orion Syndicate Nausicaans Nausicaans 3 What was the name of B'Vat's son? K'das Mogh J'mpok K'das 4 Where did Gul Madred build a mining operation? Septimus system Devros II Cardassia Prime Septimus system 5 Who was the Federation Council representative from Vulcan? T'Los Spock Jean-Luc Picard T'Los 6 What happened to expand the Doctor's lawsuit? It was dimissed It was settled out-of-court It became a class-action suit covering all sentient artificial lifeforms in the Federation It became a class-action suit covering all sentient artificial lifeforms in the Federation Volume 11 1 Which group wanted protection from Nausicaan raiders? Gorn Hegemony Orion Syndicate Federation Transport Union Federation Transport Union 2 How many recommendations did the Klingon Defense Force have to improve their status? Three Four Five Three 3 Which Romulan colony requested Federation protection? Talvath Bacco Rator III Talvath 4 Who did the crew of the U.S.S. Pasteur work with to develop a treatment for Yarmin Fel Syndrome? Cardassian Ministry of Science Vulcan Science Academy The Bajorans Cardassian Ministry of Science 5 Which group sought to block the class-action lawsuit dealing with the rights of artificial lifeforms? Starfleet Federation Council Holonovel publishers and programmers Holonovel publishers and programmers 6 Which ship explored the McAllister C-5 nebula? I.K.S. Kang S.S. T'Los U.S.S. Enterprise-E U.S.S. Enterprise-E 7 Who met with the leaders of the Federation Transport Union? Aennik Okeg Melani D'ian Nan Bacco Nan Bacco Volume 12 1 Who met with leaders of the Federation Transport Union? Captain Jake Kurland Jean-Luc Picard Federation President Nan Bacco Federation President Nan Bacco 2 What was the name of the Klingon who planted the explosive at the peace conference? J'dah Toral Kural J'dah 3 Who did the Gorn talk to about an alliance? The Letheans The Federation The Orions The Letheans 4 Who led the Klingon invasion into the Zeta Pictoris system? Martok J'mpok J'dah J'mpok 5 Where did Sela and her followers settle? Makar Defera Beta Stromguard Makar 6 Who agreed to finance the reconstruction of the Cardassian industrial complex? Quark Gul Madred Grand Nagus Rom Grand Nagus Rom 7 What did the Soong Foundation want to add to the Federation Constitution? Open access to technology for all Prohibition of genetic manipulation Rights for artificial lifeforms Rights for artificial lifeforms 8 Which ship was successful with an extremely diverse crew? U.S.S. Federation U.S.S. Defiant U.S.S. Titan U.S.S. Titan Volume 13 1 Who won the election for Federation president? Aennik Okeg Sokketh Jean-Luc Picard Aennik Okeg 2 Where were the 2392 peace talks held? Ogat Earth Cestus III Cestus III 3 Which Great House was supporting J'mpok in 2392? The House of Martok The House of Mogh The House of Torg The House of Torg 4 Who did Gul Madred start exporting ore to? Romulans Deferi Klingons Romulans 5 What was the name of the new Romulan capital? Rihan Terjas Mor Pheben Rihan Volume 14 1 Who did J'mpok ban from the Great Hall? Drex Alexander Rozhenko Ambassador Worf Ambassador Worf 2 What is the name of the group that guards the Klingon chancellor? Yan-Isleth House Guards Order of the Bat'leth Yan-Isleth 3 Who was the Arbiter of Succession? Worf J'mpok B'vat B'vat 4 Which worlds joined the Federation in 2393? Bajor and Cardassia Bajor and Tama Prime Tama Prime and Kavatras Bajor and Tama Prime 5 Which ship met with a being claiming to be from the Metron Consortium? U.S.S. Horizon U.S.S. Stargazer-A U.S.S. Reliant U.S.S. Stargazer-A 6 Which group did Gul Madred hire to protect his mines? Alpha Jem'Hadar Orion Syndicate Klingon Empire Alpha Jem'Hadar 7 Who did Taris clash with over the role of the military? Hakeev Sela General Tebok General Tebok Volume 15 1 In what system does the House of J'mpok own property? Devron Pheben Ardana Pheben 2 On which planet did Melani D'ian settle? Kelmen Qo'noS Ter'jas Mor Ter'jas Mor 3 What happened to crime rates after Melani D'ian took control of the Orion Syndicate? Increased significantly Minor increase Decreased slightly Increased significantly 4 What was the new name for the Romulan capital city being constructed on Rator III? Nova Roma Al'thendor Algeron Nova Roma 5 Which photonic lifeform was declared sentient by the Federation Supreme Court? The Doctor Data Lore The Doctor 6 What was the name of Alexander Rozhenko's son? D'Vak D'Khan Ja'rod D'Vak Volume 16 1 Where was the U.S.S. Kelso when it was destroyed? Klingon space Devron Sector Rator System Devron Sector 2 How many members of Starfleet Security were court-martialed after the destruction of the U.S.S. Kelso? Six Two Eight Six 3What rank was The Doctor's Starfleet commission? Commander Lieutenant Lieutenant Commander Lieutenant Commander 4 What races rebuilt the monastery at P'Jem? Vulcan Human and Romulan Vulcan Tellarite and Andorian Vulcan Human and Andorian Vulcan Human and Andorian 5Where was Ja'rod when he was ambushed? Qo'noS Rha'darus Pheben Rha'darus Volume 17 1 Who developed a treatment for Bloodfire? Beverly Crusher Julian Bashir Leonard McCoy Beverly Crusher 2 How many warships were missing from Cardassia Prime? Less than 50 More than 100 At least 75 At least 75 3 Who was the leader of the Klingon Defense Force's Seventh Fleet? Drex D'ald Martok D'ald 4 Which House did Captain Klor owe fealty to? House of J'mpok House of B'vat House of Martok House of Martok 5 Who were trading ships and weapons for Sela's decalithium? Remans Ferengi Dopterians Dopterians 6 Who was the captain of the U.S.S. Cochrane? Tuvok T'Mira T'Vix T'Vix Volume 18 1 Which ship was Geordi La Forge given command of when he was promoted to captain? U.S.S. Enterprise-F U.S.S. Voyager U.S.S. Challenger U.S.S. Challenger 2 Who restored the House of Duras to legitimacy? Torg B'vat J'mpok J'mpok 3 Who moved to the former Orion homeworld in 2397? Hassan the Undying Melani D'ian Reimus Hassan the Undying 4 What did General Tebok refuse to do in 2397? Fire on civilians on Kevatras Overthrow the Romulan Senate Engage in combat with Starfleet Fire on civilians on Kevatras Volume 19 1 Which beings did the Federation Council exclude from the dual citizenship program? Artificial Lifeforms Romulans Changelings Artificial Lifeforms 2 Rhea was the first person granted dual citizenship in the Federation. Where else did she hold citizenship? Cardassia Prime Qo'noS Ferenginar Ferenginar 3 What bloc helped Aennik Okeg win a second term as Federation President? New voters with dual citizenship Starfleet officers Colonists near the boarder of Klingon Space New voters with dual citizenship 4 Which ship was Naomi Wildman assigned to? U.S.S. Hathaway U.S.S. Enterprise-E U.S.S. Kirk U.S.S. Hathaway 5 What kind of explosive was used in the attack on the peace conference in 2398? Ultritium resin Protomatter Spatial charges Ultritium resin 6 Who took command of the Romulan Second Fleet? General Velal Sela Hakeev General Velal Volume 20 1 Who inspired many Ferengi to apply to Starfleet Academy? Rom Quark Nog Nog 2 Which technology formed the basis of Starfleet's transwarp network? Borg, Romulan Dominion Borg 3 What did Tebok's crew think was causing the malfunctions on the Alth'lndor? Computer virus, Failing singularity Malfunctioning power coupling Computer virus 4 What did J'mpok call the Undine? Peta'Q, To'ba, Qa'meH quv Qa'meH quv 5 Who condemned the Klingon invasion of the Gorn Hegemony? Federation Council Starfleet Ferengi Commerce Authority Federation Council 6 Who was allowed to stay in the First City after Federation citizens were asked to leave? Worf Ezri Dax Alexander Rozhenko Worf Volume 21 1 What did the Federation do after the outbreak of war between the Klingons and the Gorn? Reinforced borders and outposts Blockaded Gorn space Declared war on the Klingons Reinforced borders and outposts 2 In 2400, what did the Federation Council declare to be illegal? Gorn-Klingon war Red matter research Genetic manipulation Gorn-Klingon war 3 Where was Harry Kim assigned in 2400? Starbase 11 Earth Spacedock Deep Space K-7 Starbase 11 4 Who was investigating the destruction of the I.R.W Alth'Indor? Taris Section 31 Sela Sela Volume 22 1 Where did Sela and General Velal meet in 2401? Rator III Hobus system Zeta Volantis Zeta Volantis 2 Who was elected to lead the Cardassian Union in 2401? Natima Lang Elim Garak Gul Madred Natima Lang 3 Who was revealed to be an Undine in 2401? Ambassador Sokketh Admiral Taris Councilor Konjah Councilor Konjah 4 In 2401, which ship attempted to aid the Gorn? U.S.S. Challenger U.S.S. Belfast U.S.S. Lindberg U.S.S. Lindberg 5 Who resigned his post after the Federation Council refused to change their position on the Gorn-Klingon war? Chakotay Worf Harry Kim Worf 6 Who was named head of Starfleet Corps of Engineers in 2401? Miles O'Brien Geordi La Forge Sonya Gomez Miles O'Brien Volume 23 1 Who blockaded the Gorn homeworld in 2402? Klingons and Nausicaans Klingons and Letheans Klingons and Orions Klingons and Orions 2 In 2402, Klingons attacked a Starfleet vessel during Cadet Miral Paris's senior cruise. Which ship did they attack? U.S.S. Archer U.S.S. Montgomery Scott U.S.S. Pike U.S.S. Pike 3 To which race may the Lorians be related? Xindi, Changelings Kazon Xindi 4 To where did Jean-Luc Picard retire? France, Vulcan Mars France 5 Who was the leader of the True Way in 2402? Elim Garak Gul Macet Gul Madred Gul Madred 6 Who arrived to support General Velal after he rebelled against Praetor Taris? Obisek Xiomek Sela Sela Volume 24 1 What did the Klingons destroy to allow them to land on the Gorn Homeworld? Planetary power relay Planetary sensor grid Planetary force fields Planetary power relay 2 Which General was in charge of the Klingon force that invaded the Gorn homeworld? General Klag General Drex General D'ald General Klag 3 Why did the Klingons execute the Gorn prime minister and head of military intelligence? They were leading a resistance movement They were war criminals They were Undine in disguise They were Undine in disguise 4 Who did J'mpok give a non-voting seat on the High Council in 2403? Melani D'ian Tamash Slathis Slathis 5 What is the name of Emperor Kahless's ship? I.K.S. Batlh I.K.S. Azetbur I.K.S. Quv I.K.S. Batlh 6 Who captured Praetor Taris after the revolt in 2403? No One Obisek Sela No One 7 (appears as 24.6) Who was named leader of the Romulan fleet after the revolt in 2403? Sela Taris General Velal General Velal Volume 25 1 What did Starfleet open more of in 2404? Transwarp hubs Shipyards Starbases Transwarp hubs 2 What did the Soong Foundation want Starfleet to disclose in 2404? Mobile emitter specs Location and condition of all holograms Artificial life research Location and condition of all holograms 3 How long did J'mpok give the Federation to remove its citizens from the Hromi Cluster? Three days Three years Three months Three months 4 Where did Sela open a memorial in 2404? Hobus system Remains of the Romulan homeworld Rator system Remains of the Romulan homeworld Volume 26 1 What was the first Federation system attacked by the Klingons in 2405? Korvat Khitomer Hromi Korvat 2 Which ship was damaged defending Korvat? U.S.S. Hera U.S.S. Archer U.S.S. Montgomery Scott U.S.S. Montgomery Scott 3 Who signed a non-aggression pact with the Klingon Empire in 2405? The Nausicaans The Gorn The Letheans The Nausicaans 4 What did the Ferengi agree to share with the Federation in 2405? Gold-pressed latinum Financial data Technology and information Technology and information 5 Who was elected Federation president in 2405? Aennik Okeg Nan Bacco Jean-Luc Picard Aennik Okeg 6 What planet did the Gorn attack in 2405? Cestus III Sherman's Planet Bajor Sherman's Planet Volume 27 1 The Klingons attempted to conquer the Archanis Sector once before 2406. In which year did that happen? 2372 2172 2272 2372 2 In 2406, the Federation developed power cells that allowed for the creation of personal shields. Where were the power cells developed? Memory Alpha Jupiter Station Utopia Planitia Memory Alpha 3 What did the Carnegie colony provide for the Federation? Factories and replicator facilities Androids Holotechnology Factories and replicator facilities 4 Who was the head of Starfleet Intelligence in 2406? Chakotay Ethan Burgess Franklin Drake Chakotay Volume 28 1 Who rejected the idea of a Federation-Klingon cease fire in 2407? Chancellor J'mpok Jorel Quinn Aennik Okeg Chancellor J'mpok 2 In 2407, which species was struck by the virus that devastated the Carnegie colony? Phylosians Remans Dopterians Phylosians 3 What were the Romulans searching for in 2407? Sword of S'task Raptor of Romulus Crown of the Emperor Sword of S'task 4 Who sought an alliance with the Klingon Empire in 2407? Letheans Federation Remans Letheans Volume 29 1 Who is the mayor of Pike City in 2408? Jake Sisko Ruth Bacco Jae Aaron Jae Aaron 2 Who became the Romulan praetor after Sela was crowned empress? Velal No One Hakeev No One 3 What did Sela do at her coronation? Declared war on the Federation Took a blood oath to uphold the empire Abolished the Tal Shiar Took a blood oath to uphold the empire 4 Where did Starfleet send the U.S.S. Enterprise-E in 2408? Starbase 236 Qo'noS Utopia Planitia Starbase 236
This guide will explain the concept of Recruitment Events, and why and how newer players should participate in them. Introduction Welcome to Star Trek Online! Well, maybe you've been around for a while, but considering the theme of this guide... you might still consider yourself new, or maybe you're an older player returning after a long absence. In any case, let's get to it! I've phrased the rest as a Q&A. If you have any further questions after reading all the way to the end, please let me know. What is a Recruitment Event? A Recruitment Event is a time window (typically three weeks) during which newly created characters of the qualifying faction(s) become "Recruits". During this time window, the faction emblem will sparkle on the "Create a Character" button on the login screen. Recruits will be tagged with a special logo on the login screen, and provided with a special non-disposable inventory item via the tutorial. Clicking that item will open a special menu that displays a number of special tasks for which the Recruit character can earn rewards. Why Should I Participate? Well, in fact, I recommend participating in all events in STO, because the rewards are often unique and will never be available again for free... though that last part doesn't apply to Recruitment Events. But also, some of the Recruit's task unlocks, also unlock account-wide rewards. These rewards can then be picked up from the Temporal Agent NPC vendor at your factional home base. These rewards are claimable by every character on your account, now and future. There are three Temporal Agent NPCs: - Philip Crey (Federation), just outside Adm. Quinn's office at Earth Spacedock - Subcommander Kail (Romulan), near D'Tan in the back room at the Romulan Flotilla - Commander Q'on (Klingon), to your right as you enter the Great Hall How Do I Participate? In order to participate in a Recruitment Event, you simply need to: - create a new character of a participating faction - play that character until they complete the tutorial AND have received the Recruitment device - then finish the current mission and report to your faction's home base All of these must be completed during the timeframe that the Recruitment Event is active. While the Recruitment device menu is how you earn the event's rewards, it is actually permanently available; you do NOT need to complete all of the Recruit tasks (or, indeed, ANY of them) during the event timeframe. So, it sounds like there's more than one of these? Yes, there are, in fact, FOUR Recruitment events. What are they? By order of original event date: Delta Recruitment was the first Recruitment Event, originally run in 2015. - Participating Factions: Starfleet (standard / 2409 type only), Romulan, Klingon - Device: Tesseract Communications Receiver Temporal Recruitment was the second, originally run in 2016. - Participating Faction: Starfleet (Original Series / "TOS" type only) - Device: Temporal Transponder Gamma Recruitment was the third, originally run in 2018. - Participating Faction: Dominion - Device: Dominion Transponder Klingon Recruitment was the fourth, originally run in 2021. - Participating Faction: Klingon - Device: Encrypted Klingon Receiver Since 2021, the developers have re-activated each recruitment event once per year (spacing them out so that there is one in each quarter of the year). So, I need four Recruits? I would say, four is the bare minimum, but if you really want to maximize the Recruitment Event account rewards, you'll need six. Why, you may ask. The reason is that the Delta Recruitment reward device, includes a separate task with a separate reward for completing each "story arc" (the story episodes in each tab in the episode journal). All of the tasks of this type also unlock account-wide rewards. However, the three participating factions have access to different story arcs, so each have different reward tasks that the others do not have access to. Why not more? Recruits (except Delta in a very limited fashion, for the arc rewards mentioned above) can't claim the account-wide rewards from their own event. Also, the account rewards are a one-time unlock. Playing a second Recruit of the same event and faction, will not unlock a second set of the account-wide rewards. So if you're going to make more characters of a particular faction, it's actually better (for them, and pointless for your other characters) that they are NOT Recruits, if you already have any relevant Recruit types. There are some small exceptions: - Klingon Recruits have some Recruit-only rewards (such as a special bridge officer) that are potentially needed for certain types of builds. If you are, or plan to be, pursuing one of those builds, you might want to create an additional Klingon Recruit so that they have access to the Recruit-only rewards. - Klingon Recruits have Recruit-only rewards which contain a small number of Endeavour perk point tokens. Once applied, these have account-wide effect. - Temporal AND Gamma Recruits have a Recruit-only reward which contains an Experimental Ship Upgrade Token. The token itself is Recruit-only, but its effect (when used) is an account wide benefit. If it is worth your time to farm these, this would be a way to do it (but you can also get them via the Zen store, the Phoenix box system, and from the Exchange). OK, so six Recruits? Exactly. By the time you've finished all the Recruitment Events, you should have the following Recruits: - Starfleet Delta Recruit - Klingon Delta Recruit - Romulan Delta Recruit - TOS-Starfleet Temporal Recruit - Dominion Gamma Recruit - Klingon Klingon Recruit Note that these are by faction. You can play ANY character race, gender, and class, as long as you start within the participating faction, and thus are playing the event version of the tutorial. Also, be warned, the Temporal Recruitment device is not given until the end of the first post-tutorial story arc (Agents of Yesterday), which is effectively part of an extended tutorial. What else should I know about Recruits? i think you've probably gotten it by now. If there's further questions, please let me know and I'll expand this guide (if appropriate). What else should I know? In general? I would like to take this opportunity to share links to my other Steam guides. All of these should be quite useful to newer players. https://steamcommunity.com/sharedfiles/filedetails/?id=2735967242 https://steamcommunity.com/sharedfiles/filedetails/?id=2834935096 https://steamcommunity.com/sharedfiles/filedetails/?id=2735911494

Guide to all methods of acquiring new starships (both free and with cost). Starship Acquisition Guide "Look at all the pretty STARSHIPS! How do I get one?" ------------------------------------- This is a guide to all the different ways to obtain (and/or upgrade) a ship in Star Trek Online. Throughout this guide, 'Captain' is used to refer to your player character. After claiming the ships listed below, they will either be found in your Captain's active ships roster, or as an item in your Captain's inventory (which, when used, will produce a ship in your Captain's active ships roster). Your Captain will then need to visit a Starship Selection Officer (located near most Shipyards; there is also one located, independently of a Shipyard, at the Fleet Colony) in order to select it as their current ship, if that is desired. If your Captain's active ships roster is full, they can gain additional slots by levelling up, or by purchasing slots from the Zen store. You can also free up existing slots by visiting a Starship Selection Officer and either moving inactive ships to the Drydock, or dismissing/discharging inactive ships. Note that some ships (see below) cannot be reclaimed for free after being dismissed/discharged, so be careful! When you unlock the Admiralty system at Level 52, your Captain's will be rewarded a durable 'Admiralty card' for every ship currently in their active ships roster, and will gain one anytime that they claim a new ship after that (or return it to active ships roster from Drydock). These Admiralty cards can be quite valuable in generating experience, dilithium, and other resources. Due to this, it is advised that you DO NOT dismiss/discharge any ships before reaching Level 52. The ship that your Captain is currently flying may not be moved to Drydock or dismissed/discharged. Special note for Starfleet ships: class names (Galaxy-class, Intrepid-class, etc) are not included in the Shipyard main interface or in the active ship roster, but are shown elsewhere. They are included here for player reference and clarity. Cross-Faction Flying (NEW feature - 11th Anniversary / 2021) As of January 2021, if you have either purchased the "Cross-Faction Flying" unlock (from Zen store) OR have a Level 65 Klingon character on your account (must be Klingon faction, NOT allied Romulan or Dominion), which grants "Cross-Faction Flying" for free, most faction restrictions are removed. - EXCEPTION: The four Jem'Hadar Vanguard ships included in the Gamma pack (Vanguard Heavy Raider, Vanguard Warship, Vanguard Carrier, and Vanguard Dreadnought Cruiser), must be unlocked via their own Tier 6 Mastery mechanic. If you do NOT have "Cross-Faction Flying" unlocked, you can still access many ships outside of your own faction, as all Romulan ships, newer Dominion ships (excluding the four previously mentioned), and most non-Zen ships are factionless. The FREE sections of this guide are unaffected by "Cross-Faction Flying" (except the Recruitment Event Reward Ship section.) Upgrading Some (not all) Tier 5 ships can be upgraded to "Tier 5-U". This upgrade often requires a separately purchaseable "Starship Upgrade Requisition", but once applied, these are considered an 'Account Unlock' for that ship type. In some cases, the upgrade is already free with purchase of the ship. These tokens must be applied while visiting a Starship Selection Officer, usually found near each Shipyard. (There is also one located, independently of a Shipyard, at the Fleet Colony.) This upgrade adds some, but not all, of the additional benefits given to Tier 6 ships: level-scaling ship hull points, an additional Console slot, and four levels of Starship Mastery benefits. ------------------ Tier 5-U and Tier 6 ships can be upgraded to "Experimental" (T5-UX and T6-X). This upgrade often requires a separately purchaseable "Experimental Starship Upgrade Token", but once applied, these are considered an 'Account Unlock' for that ship type. These tokens must be applied while visiting a Starship Selection Officer, usually found near each Shipyard. (There is also one located, independently of a Shipyard, at the Fleet Colony.) This upgrade adds a Universal Console slot, an additional Device slot, and an additional Starship Trait slot. A second T6-X type upgrade may be purchased with an additional two "Experimental Starship Upgrade Token"s. -------------------- As mentioned, both types of starship upgrades are, themselves, an 'account-unlock'. This means that if you claim or purchase a ship, which you have already upgraded, *EVEN IF the ship itself is not an account unlock*, that ship will usually be delivered already upgraded. If you already possess the ship on other characters at the time of purchasing the upgrade, or the ship is delivered in a non-upgraded state, you will need to go to the shipyard and manually upgrade, but this upgrade will be free of charge. FREE: Starter Ships Your Captain will be automatically provided with a ship through the tutorial (or if you choose to skip the tutorial). With the exception of the Dominion (whose Captains start at level 60), these ships are considered "Tier 1" ships. The type of ship your Captain will receive is determined by your Captain's faction, as follows: 2409 Starfleet - Miranda-class Light Cruiser 23c Starfleet - Pioneer-class Utility Cruiser Discovery Starfleet - Malachowski-class Light Cruiser Romulan - T'liss Light Warbird Klingon - B'rel Bird-of-Prey Dominion - Jem'Hadar Escort (T-5U) Your Captain will also be provided with a faction-appropriate shuttlecraft, for use in the small number of missions that require their use. (23c Starfleet Captains can also claim a Class F shuttle for free; this must be done manually and is ONLY available while still in the 23c storyline.) FREE: Level 10, 20, 30, 40 Reward Ships As your Captain levels up, you will be able to claim additional ships for free, which are improved over those previously available. You will receive a "Promotion" mission when, or soon after, you reach levels 10, 20, 30, and 40. (Since they start at level 60, Dominion characters do not receive these.) This mission will direct you to return to your faction's 'base', where you will be able to claim the new ship from the Shipyard. It should be noted that, previously, the Romulan and Klingon selections were also tied to completion of certain storyline episodes. I'm not sure if this is still the case, but if you do not receive the "Promotion" mission popups at the proper time, this may be the reason. Level 10 - Choice of certain Tier 2 ships. Level 20 - Choice of certain Tier 3 ships. Level 30 - Choice of certain Tier 4 ships. Level 40 - Choice of certain Tier 5 ships. The available ships are also determined by your Captain's faction. Captains do NOT have the option of claiming allied/other faction ships. 23c and Discovery Starfleet Captains, share the standard Starfleet selections. The available choices are as follows: Tier 2: Starfleet - Constitution-class (refit) Cruiser, Saber-class Escort, Nova-class Science Vessel Romulan - Dhelan Warbird Klingon - QulDun Bird-of-Prey, K'tanco Battlecruiser, Somraw Raptor (Note that the Starfleet Cruiser is the 'refit' version of the original 'Enterprise' as seen in the first three theatrical films, and as the 'Enterprise-A' in films 4-6.) Tier 3: Starfleet - Cheyenne-class Heavy Cruiser, Akira-class Heavy Escort, Olympic-class Research Science Vessel Romulan - Mogai Heavy Warbird Klingon - Norgh Bird-of-Prey, K't'inga Battlecruiser, Qorgh Raptor Tier 4: Starfleet - Galaxy-class Exploration Cruiser, Defiant-class Tactical Escort, Intrepid-class Long Range Science Vessel Romulan - Ar'kif Tactical Warbird, D'deridex Warbird Battlecruiser Klingon - Ki'tang Bird-of-Prey, Vor'cha Battlecruiser, Pach Raptor (Note that most Tier 4 choices are screen-canon ships from the 'The Next Generation' / early 'Deep Space Nine' era. The Starfleet Exploration Cruiser is the 'Enterprise-D' and the Starfleet LRSV is 'Voyager'.) Tier 5: Starfleet - Sovereign-class Assault Cruiser, Sentinel-class Star Cruiser, Prometheus-class Advanced Escort, Dervish-class Patrol Escort, Destiny-class Deep Space Science Vessel, Luna-class Reconnaissance Science Vessel Romulan - Ha'feh Assault Warbird, Ha'apax Advanced Warbird, Ha'nom Guardian Warbird Klingon - Hegh'ta Heavy Bird-of-Prey, Negh'Var Heavy Battlecruiser, Vor'cha Battlecruiser Retrofit, Qin Heavy Raptor, Vo'Quv Carrier (Note that some Tier 5 choices are screen-canon ships from the late 'Deep Space Nine' / 'Voyager' era; the Starfleet Assault Cruiser is the 'Enterprise-E' as first seen in the film 'First Contact'.) FREE: Episode Reward Ship ("Temporal Ambassador") Upon completing the episode "Temporal Ambassador", your Captain will be rewarded one faction-appropriate Tier 3 Cruiser. (Romulan and Dominion characters will receive the ship of their allied faction.) This ship will be in a Bound to Character box delivered directly to your Captain's inventory; when used, this box will produce the ship into your Captain's active ships roster. The box may also be stored in your personal Bank. Starfleet - Ambassador-class Support Cruiser ('Enterprise-C') Klingon - Kamarag Battlecruiser FREE: Level 61 Reward Ship As you finish levelling up, your Captain will be offered one more free ship choice from the Shipyard. This provides the cheapest (year-round) access to endgame-level ships. These specific Tier 5 ships are offered at Level 61: Starfleet - Galaxy-class Exploration Cruiser Retrofit*, Defiant-class Tactical Escort Retrofit, Intrepid-class Long Range Science Vessel Retrofit Romulan - T'varo Light Warbird Retrofit, Dhelan Warbird Retrofit, Mogai Heavy Warbird Retrofit, D'deridex Warbird Battlecruiser Retrofit Klingon - B'Rel Bird-of-Prey Retrofit, Kar'Fi Battle Carrier, Orion Marauder Flight Deck Carrier Romulan and Dominion Captains may also choose from the ships offered to their allied faction. These ships are otherwise Zen-purchaseable ships (see below). It should be noted that, when purchased by this method, these ships are a single purchase only, not an account unlock, and are not reclaimable. * Please note that I have also published a budget building guide for the Galaxy-class Exploration Cruiser Retrofit. FREE: Level 50 Reward Ship (Lifetime Subscribers only) Purchasers of the Lifetime Subscription will receive the T5 Zen ship reward twice, at Level 50 and at Level 61. (This does not apply when playing a Dominion captain.) FREE: Seasonal Event Ships From time to time, Star Trek Online offers special 'Seasonal Events' which often include the opportunity to earn, through targeted gameplay, a special ship. A new ship is created for each of these events. These ships are usually "factionless" (meaning that they can be used by any captain) and represent "minor" or "alien" races. These events have generally run 28 to 49 days, and required 20 to 30 progress (available once every 20 hours) to unlock the ship reward. These ships are now generally Tier 6 ships, but prior to October 2014 (Delta Rising expansion) Event Ships were Tier 5 ships. In most years, three 'Seasonal Events' rewarding ships are offered: Anniversary Event (February) Summer Event (usually July-August, but sometimes a bit earlier or later) Winter Event (December-January) Additional (unique) seasonal events which awarded a ship were run in September of 2019, 2021, 2022, and 2024, but there is no commitment from the developers that these will continue in later years. Players who previously earned an Event Ship can reclaim them at any time, through the Event Reputation Store. (Captains must be Level 50 or higher in order to reclaim the older Tier 5 Event Ships. Tier 6 Event Ships may be claimed at any level, but some equipment slots and some Bridge Officer ability slots will be temporarily locked out until the Captain reaches level 40.) FREE: Klingon Recruitment Event Reward Ship The M'Chla Bird-of-Prey Refit (Tier 6 Klingon Raider-class ship) is available as an account-wide reward for participating in the Klingon Recruitment Event. If you have unlocked this reward with your Klingon Recruit character, the ship may be claimed from the Temporal Agent NPC at your faction's home base. "Cross-Faction Flying" may be required for Federation (or allied) characters in order to fly this ship. Lifetime Subscription ("Veteran") Ships Purchasers of the Lifetime Subscription will immediately gain access to three unique ships (per faction, excluding Dominion), including a shuttle, Tier 5 ship, and Tier 6 ship. These specific ships are not available in the Zen store but are otherwise treated as if they had been purchased with Zen, and may be claimed from the Shipyard. These ships are also available, after a significant delay, to players with an active Monthly Subscription. However, new Monthly Subscriptions are no longer available. Starfleet Captains will receive access to the Captain's Yacht, Tier 5 Chimera-class Heavy Destroyer, and Tier 6 Manticore-class Heavy Destroyer. Romulan Captains will receive access to the Commander's Gig, Tier 5 Daeinos Warbird Destroyer, and Tier 6 Dinaes Warbird Destroyer. Klingon Captains will receive access to the DujHod General's Chariot, Tier 5 Peghqu' Heavy Destroyer, and Tier 6 Duvqu' Heavy Destroyer. Dominion Captains will receive access to only one unique ship, the Tier 6 Jem'Hadar Vanguard Heavy Destroyer. Captains of any faction, with the "Cross-Faction Flying" unlock, can access all of the listed ships. Purchaseable Ships (Dilithium) All ships mentioned in the "Starter Ships" and "Level Up Reward Ships (Levels 10-40)" may be claimed (or reclaimed) via any Shipyard for Dilithium, once the promotion token for that tier has been used. This method will also allow Romulan and Dominion Captains access to their allied faction's selections. Tier 2 ships require a minimum level of 10. Tier 3 ships require a minimum level of 20. Tier 4 ships (with one exception) require a minimum level of 30. There are additional ships available at a higher dilithium price at Tiers 1-4. - These ships were previously Zen-purchaseable ships (see below); if purchased during that period, they remain available as account-unlocks, as with other Zen purchase ships. - The Tier 1 "Constitution Cruiser" (sometimes labeled as "TOS Enterprise") is popular with newer players, both for nostalgia reasons (this is the Enterprise from the 1960s TV series), and because it comes with two special infinity-mark 'Retrofit Phaser Banks' (rare/blue quality). Infinity-mark weapons (when supplied at rarities other than common/white; these are rare/blue) will auto-adjust their stats to the equivalent of an appropriate mark for your Captain's level, until they reach level 50, at which point the weapon's stats will freeze at the equivalent of Mark 11. If you load them into the Upgrade Item screen once the Captain is at level 50+, they will be autoconverted to Mark 12 and are then further upgradable. These Retrofit Phaser Banks can be equipped on any ship. (They also have 1960s style artwork and sound effects. Retrofit Phaser Banks can also be acquired as episode rewards for "Everything Old Is New", but if sourced from the episode, are not infinity-mark.) * NOTE - the Tier 1 Constitution Cruiser can still be purchased for Zen as part of a bundle. - Romulan and Dominion Captains can also access most (not all) dilithium ships of their allied faction. - Romulan dilithium ships are available to everyone, regardless of faction. - Captains below level 30 may claim the Starfleet Walker-class Prototype Light Exploration Cruiser (Tier 4), but some equipment slots and some Bridge Officer ability slots will be temporarily locked out until the captain reaches level 30. Purchaseable Ships (Zen) A very wide variety of additional Tier 5 and Tier 6 ships can be purchased with Zen. (The list is too exhaustive to give here, and is constantly expanding.) These may be purchased from the Zen store interface or directly from the Shipyard. Some notes, however: - Zen purchase ships are considered 'Account Unlocks', meaning that once purchased, they can be reclaimed for free, even on other Captains, as long as the claiming Captain is of a proper level and faction. (To reclaim, visit any Shipyard.) As such, you need not 'save' them in your Captain's Drydock for later reclamation. - Tier 5 ships require a minimum level of either 40 or 50 (depending on the particular ship). - Captains below level 40 may claim Tier 6 ships, but some equipment slots and some Bridge Officer ability slots will be temporarily locked out until the captain reaches level 40. - Tier 5 ships are priced at either 2000 Zen or 2500 Zen; Tier 6 ships are priced at 3000 Zen. - Tier 6 ships offer a fifth level of Starship Mastery, which allows the Captain to earn a Starship Trait. Once earned, these traits may be used while flying any ship. - Romulan and Dominion Captains can also access most (not all) Zen ships of their allied faction. - Romulan Zen store ships are natively factionless (available to Captains of all factions). - The Temporal Raider, Temporal Multi-Mission Science Vessel, Temporal Dreadnought Cruiser, the Jem'Hadar Vanguard Temporal Warship, the Jem'Hadar Vanguard Support Carrier, the Legendary Jem'Hadar Vanguard Pilot Attack Ship, the Cardassian Intel Escort, Cardassian Intel Flight Deck Carrier, Cardassian Intel Science Dreadnought, and all of the Tier 5 ships included in the 'Gamma Vanguard' pack (Cardassian Galor Cruiser, Jem'Hadar Dreadnought Carrier, Jem'Hadar Heavy Escort Carrier), are natively factionless (available to Captains of all factions). - Starfleet, Romulan, and Klingon Captains can also access the Dominion's Vanguard Heavy Raider, Vanguard Warship, Vanguard Carrier, and Vanguard Dreadnought Cruiser ONLY AFTER the player has unlocked these by achieving their (unique) sixth level Starship Mastery on them with a Dominion Captain. - There are quite frequently sales on Zen ships. 20% off sales tend to happen once every two to three months, and a steeper discount is often available on "Black Friday" and sometimes on other US holiday weekends. If you also buy your Zen when it's on sale, you can buy ships for something close to half of the standard cash-to-Zen equivalency. During ship sales, a free Starship Upgrade Token is often included with the purchase of any Tier 5 ship that requires one. - Many Zen ships are also offered in bundles, which can offer a very large discount, and in some cases include non-ship items as well. In some cases, the bundle prices can be as little as half of the value of the ships if purchased individually. - The Tier 5 Galor-class Cruiser (not sold separately; included with the 3-pack Cardassian Tier 6 ship bundle or the Gamma Vanguard expansion bundle) comes with four free infinity-mark 'Spiral Wave Disruptor Beam Arrays' (purple quality), ONLY the first time that it is claimed by each Captain. - Several other ships also come with special infinity-mark weapons. Infinity-mark weapons will auto-adjust their stats to the equivalent of an appropriate mark for your Captain's level, until they reach level 50, at which point the weapon's stats will freeze at the equivalent of Mark 11. In such cases as these weapons are NOT white (common) quality, If you load them into the Upgrade Item screen once the Captain is at level 50+, they will be autoconverted to Mark 12 and are then further upgradable. Some (not all) of these can be equipped on other ships in addition to the one they come with. (Note: there are also some instances of infinity-mark ground combat items, which are NOT white (common) quality; these also autoconvert, but some autoconvert to other mark levels.) - In some cases, when claiming these ships, they will be delivered to your Captain's inventory in a Bound to Character box, and can be moved to your Captain's active ships roster by using the box. In other cases, they will be automatically unpacked into your Captain's active ships roster. Boxed ships may be stored in your Captain's personal Bank. - Players wishing to access these ships (and other Zen store items) without using real-world cash, may do so by purchasing secondhand Zen with refined dilithium. See the "Exchange" button in the dilithium section of your Captain's inventory Assets tab. - "Legendary" T6 ships also exist. These have, to date, only been sold in bundles, but are otherwise treated as Zen store ships. Each Legendary ship purchase includes all of the pre-existing skins, all of the consoles, and any non-white/common weapons available on the variants of its ship type released prior to the Legendary release. They also award (at Tier 5 Starship Mastery) all Starship Traits awarded by the previous variants, and (at Tier 6 Starship Mastery) a brand-new, account-wide Starship Trait as well. Purchaseable Ships (Phoenix Tokens) Many (but not all) former Seasonal Event Ships released between 2014 and 2020 can now be purchased in the Phoenix Store. They are all Tier 6 ships and are listed in the "Epic" tab and require an Epic token. These Tokens are randomly rewarded from opening Phoenix Prize Packs, and are the rarest form of Tokens (out of four) rewarded from these Prize Packs. Phoenix Prize Packs and Tokens are Bound to Account, so may not be transferred or sold to other players, but may be stored in your Captain's personal Bank or Account Bank. Phoenix Prize Packs may be bought in the Dilithium Store, for 4500 dilithium per pack, or 40,000 dilithium for a bundle of ten, with no purchase limit. These do not require a key to open. This method is intended to make these ships available to newer players who missed the ships' original events. It should be noted that, when purchased by this method, these ships are a single purchase only, not an account unlock, and are not reclaimable. Purchaseable Ships (Fleet Credits / Ship Modules) If your Captain is a member of a Fleet, they may have the opportunity to purchase Fleet variants of certain ships from the Shipyard. In order to do so, your Captain's Fleet must allow members at your Captain's current Fleet ranking to "Buy from Provisioned Fleet Vendors" (check your fleet's settings tab; this setting is customizable by the fleet leadership for rank 1-6 members, and is locked to "on" for rank 7 members) and have a non-zero number of Military Fleet Ship Provisions. While there are Shipyard facilities located at some of the Fleet bases (notably the Starbase's Tactical level and the Spire), access to Fleet ships is also available at public-location Shipyard facilities. Some notes: - Your Fleet's current quantity of Military Fleet Ship Provisions is visible in two places: in your Fleet's starbase tab, under the provisions view, or in the cost section of the Shipyard interface. These can be generated by certain red starbase development projects. One Military Fleet Ship Provision is consumed by each Fleet ship purchase. - Fleet ships are considered a separate ship-type from their non-Fleet equivalent. As such, unlocks described in the "Upgrading" section of this guide will not carry over. - Fleet ships, when compared to their non-Fleet equivalent ship, have 10% higher shield and hull multipliers and an extra console slot. In a very few cases, they may also have a different Bridge Officer layout. Fleet ships also reward a separate durable Admiralty card from their non-Fleet equivalent ship. - Fleet ships do NOT include any special weapons or consoles which come included on their non-Fleet equivalent ship, but can use them. - Tier 6 Fleet ships do NOT offer a fifth level of Starship Mastery, so cannot be used to earn Starship Traits. - Ships which are sold for Zen in a three-variant pack designated by profession, are already of Fleet quality (the additional console slot is used to differentiate them), so therefore, Fleet versions of these ships are not available. - Fleet Ship Modules are required for most Fleet ships. These are available from the Zen store and from the Exchange. You may also earn a limited number of these (which, unlike the Zen store ones, will be Bound to Character) through the Reputation system. - The available selection of Fleet ships depends on your Fleet's development level. Although many Fleet NPC vendors will allow your Captain to bypass their own Fleet's development level restrictions, by shopping while visiting another fleet's bases as a guest (in these cases, the host fleet's development level is used to determine vendor item accessibility), this DOES NOT work for ship purchases. ------------------ Fleet variants of Zen ships ------------------ Many Fleet ships are improved variants of Tier 5 and Tier 6 Zen-purchasable ships. These ships may be purchased with a combination of Fleet Credits and Fleet Ship Modules. If you have purchased the equivalent Zen ship (see above), at the same tier, the Shipyard will apply a massive discount to the number of Fleet Ship Modules required (generally reducing it to one module). You do NOT need to currently have the Zen ship in your inventory to receive this discount. ------------------ Fleet variants of Event and Veteran ships ------------------ Fleet variants of the Veteran Starships and the Risian Corvette (2019 Summer Event) ship are available. The method of purchase is the same as the variants of Zen ships. However, since it is not possible to purchase these ships without previously unlocking their non-Fleet equivalent, the Fleet Ship Module discount always applies. It should be noted that, unlike other Fleet variants, the Fleet Risian Corvette has a markedly different Bridge Officer configuration and adds pilot maneuvers, but does NOT gain an additional console slot. ------------------ Fleet variants of other ships ------------------ Some Fleet ships are variants of ships not available in the Zen store at the same tier. Some of these are still sold for a combination of Fleet Credits and Fleet Ship Modules, while others have a cost solely in Fleet Credits. Purchaseable Ships (Energy Credits) A very small number of ships are available in the Shipyard for Energy Credits. Some of these ships do not become available until you reach or complete a particular storyline episode. For example, the Starfleet Type 8 Shuttlecraft requires completing "The Vault". Other Ships (Special Access and Player-to-Player Purchasing) The following ships, while originally available from various sources, are delivered in an unbound "Special Requisition" pack. Unbound "Special Requisition" packs can be resold (and therefore purchased) via the Exchange, for Energy Credits. Keep in mind that the Exchange is a player-to-player consignment (resale) shop. Availability and price is therefore affected by supply and demand economics. It may also be possible to purchase these ships from other players directly (without using the Exchange). MOST "Special Requisition" ships are "factionless" (meaning that they can be used by any captain) and represent "minor" or "alien" races. In some cases, however, they represent major-faction ships, and sometimes the "Special Requisition" will either be limited to being opened by the appropriate faction, OR will produce an alternate ship if opened by a different faction. (If you have "Cross Faction Flying" unlocked, the alternate ship requisitions will produce a menu to choose from.) Unbound "Special Requisition" packs may also be stored in your Captain's personal Bank, Account Bank, or Fleet Bank. Unbound "Special Requisition" packs may also placed in the Mail system as an attachment, or traded to another Captain directly by use of the Trade interface. Please note that once the "Special Requisition" is opened (and grants the actual ship), the resulting ship is completely non-transferrable and non-resellable. ------------------ Lock Box Ships ------------------ Many ships are available as the "big prize" item from Lock Boxes. A new ship (or multiple ships) will be introduced with each new Lock Box, and are delivered as a "Special Requisition Pack" bearing the name of the enclosed ship, or a "Special Requisition Choice Pack" from which multiple ships can be selected. New Lock Boxes are introduced about three to four times per year. Older ships may also be found in the Infinity Lock Box (which combines the items available through Lockboxes which have been retired for a significant time) by winning an "Infinity Prize Pack - T6 Ship" or "Infinity Prize Pack - T5 Ship". These Prize Packs are non-transferrable, but may be used to select a "Special Requisition" pack, which is transferrable, from a list of eligible ships. It should be noted that the chance of receiving a "Special Requisition" pack from a Lock Box is individually randomized and is quite low (while precise odds have never been officially released, most large-sample testers have reported results of 0.2% to 0.8%), and that opening Lock Boxes requires Keys (which are a Zen purchaseable item, though they may also be resold/bought on the Exchange). If you are on a budget, or prefer to avoid the risk inherent in randomness, it is advised that you purchase a "Special Requisition" pack for the desired ship directly from the Exchange, rather than trying to generate it by opening Lock Boxes. ------------------ Promotional Pack Ships ------------------ During special Research & Development or Duty Officer events, a promotional version of the appropriate Zen store purchaseable packs becomes available. Opening these Promotional packs grants a chance to win a "Special Requisition Choice Pack - Tier 6 Promotional Ship Choice Pack". These "Special Requisition Choice" packs are non-transferrable, but may be exchanged for the player's choice of a list of specific "Special Requisition" packs, which ARE transferrable. It should be noted that the chance of receiving a "Special Requisition" pack from a Promotional Pack is individually randomized and quite low (although precise odds have never been officially released). If you are on a budget, or prefer to avoid the risk inherent in randomness, it is advised that you purchase a "Special Requisition" pack for the desired ship directly from the Exchange, rather than trying to generate it by opening Promotional packs. ------------------ Lobi Crystal Ships ------------------ When opening Lock Boxes, Promotional Research & Development Packs, and Promotional Duty Officer Packs, if you do not receive a ship pack, you will instead be rewarded with an amount of Lobi Crystals. Lock Boxes generate a variable number of Lobi Crystals averaging between 4 and 5 Lobi Crystals per box. Promotional Packs generate 10 Lobi Crystals per pack. There have also been special (calendar) events that have allowed players to earn or purchase Lobi Crystals for a limited time and/or in limited quantity. Lobi Crystals are Bound to Account, so can be transferred to the owner's other characters via Account Bank, but are non-transferrable to other players (including via the Exchange). However, they can be exchanged for a wide variety of specialty items via the Lobi Crystal Store. While most Lobi Crystal Store items are Bound to Character, ships are an exception to the rule, and are delivered in an unbound "Special Requisition" pack. Generally, one or more new ships will be added to the Lobi Crystal store whenever a new Lock Box is released. Purchaseable Ships (Mudd's Market) Some ships included in other sections of this guide (Seasonal Event Ships and Special Access ships) are, or have been, also available via the "Mudd's Market" section of the Zen store. When purchased from "Mudd's Market", these ships are treated as if they are Zen-purchased ships (therefore being account-unlock and reclaimable), even if their other availability is single-purchase only. Event Campaign Rewards Since 2019, Star Trek Online has offered an annual "Event Campaign", in which cumulative progress is earned over a series of separate events. The rewards for the past Event Campaigns have included ships listed in the 'Special Access' portion of this guide, large sums of Lobi Crystals, and/or Zen ship coupons. The Event Campaign reward itself is a single-character claim only. However, the Zen ship coupons can be used to purchase a Zen ship, which is then an account unlock, so if you wish an account-wide option, this is it.
这是《星际迷航Online》维基百科的入口


A set of basic guidelines for designing an energy-weapons ship build. Introductory Notes These ten guidelines are designed to apply broadly to the most common types of builds, which use energy weapons as their primary damage source (and which may also include, optionally, a single projectile weapon). Energy weapons (in Star Trek Online) meaning both beam-type weapons and cannon-type weapons (cannons being energy-burst weapons; they do not fire a projectile). As you will see, this guide is very general, and there is still a lot of room for customization within these guidelines. Please note that many of these guidelines are NOT applicable to two less-common build types: 1) exotic damage based builds (focused on damage from Science BOFF abilities) 2) kinetic damage based builds (focused on damage from torpedoes) Both of these build styles will often use multiple projectile weapons and will not emphasize damage from energy weapons (if, in fact, they use any). Deliberately left out: any discussion of DOFFs, weapon mods, or power/cooldown management (including Aux2Bat), as those are more build-specific than this list is designed to be. Some of these guidelines can be bent or broken successfully, but think about it first. Following these (provided that the equipment is of an adequate mark and rarity level) will result in a ship that can easily produce the damage needed in any normal-difficulty and many advanced-difficulty situations. Guidelines #1 to #4 - Weapons 1. All energy weapons should have the same "damage type". (There are six: Phaser, Disruptor, Plasma, Antiproton, Polaron, Tetryon.) This is usually named in the item name, but some are deceptively named, so check the tooltips. NOTE: all six types share the same base damage scale, they just have different additional special effects, meaning that there is not one type that is inherently better than the others. Some ships have built-in (or console) weapons of a specific type, and in those cases, you should probably match that type. 2. All energy weapons should be EITHER beam-style OR cannon-style. (Turrets are cannons.) NOTE: This is due to the efficiency of Bridge Officer weapon mode skills; on ships that have extremely high amounts of tactical officer seating, it may not be necessary. NOTE: If using a T6 ship with Miracle Worker BOFF seating, it may be preferable to use one 360 aft weapon of the opposite style (a turret or an omni-beam), to trigger "Mixed Armaments Synergy". This is, however, not necessary if you are also using a projectile weapon. 3. 360-degree weapons, if used, should be used in aft slots only. NOTE: the tooltips on omni-directional beam weapons are deceptive. Although they say "one per ship", there are actually three categories, and you may use one of each. (Energy-type beams that are part of a set, energy-type beams that are NOT part of a set, and the Omega reputation kinetic beam.) FYI: The Morphogenic Polaron Energy Weapon from "Home" counts as an omni-directional beam weapon. 4. You should use only one projectile (torpedo) weapon, placed in the far right forward slot (they work slightly better there, due to a combination of the autofire game mechanic and the effects of different weapon styles), or none at all. This weapon should be part of a set with a useful bonus, the appropriate energy torpedo, the Wide Angle Quantum, or the Particle Emission Plasma. (Dark Matter qualifies as "set with a useful bonus" if you are also using the Discovery console listed below.) Guideline #5 - Weapon Damage Enhancement via Console Slots 5. All Tactical console slots should be used ONLY for Tactical consoles with weapon damage boosting effects. These include: (in order of preference) Limited to one (of each) per ship: - the Discovery reputation "Lorca's Custom Fire Controls" tactical console. (While it's not type specific, the +Critical Hit Chance is very good.) - the Counter-Command Tactical Console, Chronometric Capacitor, Morphogenic Matrix Controller, or similar (episode/reputation reward consoles which are specifically tactical AND part of a set AND include energy-specific weapon boosters). Unlimited: - Fleet Spire vendor Advanced Tactical consoles (Vulnerability Locator and/or Exploiter), with the appropriate energy weapon damage-type as the chosen mod. - Fleet Colony vendor Tactical consoles, with the appropriate energy weapon damage-type as the chosen mod. - Discovery reputation store Bellum Directed Energy Distribution Manifold (if using Beam style weapons) or Bellum Prefire Chamber (if using Cannon style weapons). - standard craftable/lootable energy-specific Tactical consoles (Phaser Relay, Disruptor Coil, etc.) for the appropriate energy weapon damage-type. Any energy-specific boosts (most of the consoles on this list) should be chosen to MATCH your chosen weapon damage type (for example, +Phaser type if using Phaser type weapons, +Disruptor if using Disruptor weapons, etc.). 5b. If you choose to use them, the (new) Advanced Engineering - Isomagnetic Plasma Distribution Manifold consoles can also be a very good option, especially if your ship has less tactical console slots than it does engineering console slots. You will want to use ones that have the appropriate energy weapon damage-type as the chosen mod. Note that these are incompatible with (cannot be slotted on the same ship as) the Advanced Tactical consoles mentioned above. They can be used with any other Tactical consoles listed above. 5c. Universal console slots should be used as additional Tactical slots, UNLESS you are using the Advanced Engineering consoles, in which case they should be used as additional Engineering slots. DO NOT put Universal consoles in Universal slots. Those consoles can be placed in any slot, so can be placed in Science slots, and in Engineering slots if you are not using Advanced Engineering consoles. Guidelines #6 to #8 - Bridge Officer Abilities 6. Tactical BOFF abilities should include Tactical Team. Your top two Tactical BOFF abilities should be some combination of: either Beam Fire at Will OR Cannon Scatter Volley (depending on chosen weapon style), and an Attack Pattern (Beta, Delta, or Omega). Third-highest should be Torpedo Spread, if you have chosen to use a torpedo and have room for four or more Tactical abilities. (If you are lacking in Tactical BOFF space, the Starship Trait "Entwined Tactical Matrices" can be used to add a Torpedo Spread effect to your energy-weapon BOFF skills.) 7. Science BOFF abilities should always include Polarize Hull and if you have room for them, Hazard Emitters and/or Science Team. 8. Engineering BOFF abilities should always include Engineering Team and, if you have room for it, Emergency Power to Weapons. Guideline #9 - Other Ship Equipment 9. Seek out equipment (universal consoles, science consoles, engineering consoles, deflectors, shields, impulse engines, warp engines) which have some of the following boosters: +All Damage, +Damage for your chosen weapon types, +Critical Hit Chance, +Critical Severity, +Turn Rate, + Power Transfer Rate, +All Damage Resistance, +Hull Capacity, +Shield Capacity, -Weapon Energy Cost, +Weapon Firing Speed, -Bridge Officer Cooldown. In some cases, these stats can also be found as 2-piece or 3-piece set bonuses. Of special note: Fleet Colony deflectors, and any warp core with a +Power Transfer Rate modifier. NOTE: STO thrives on synergy. There is not a single piece of equipment, a single ship, etcetera, that is "the best". For best results, you will want to find the things that contribute the most to your build choices. For example, a +Phaser Damage bonus is not useful if your weapons are not Phaser type, but could be rather useful if they are... Guideline #10 - Bridge Officers 10. All active BOFFs should have a "space" personal trait. (Bridge Officers have four personal traits, but many have four ground traits... these are not desirable for use on your ship, but may be retained for Away Team duties.) The best such traits offer stat bonuses for critical hits. These are "Superior Watcher Operative" and "Superior Romulan Operative" ("SRO"). Both are stackable. "Superior Watcher Operative" is found only on Watcher Operative lockbox BOFFs, which can also be resold via the Exchange. (+3 Critical Hit Chance and +3 Critical Severity per officer) "Superior Romulan Operative" is sometimes (not always) found on Romulan BOFFs. (+2 Critical Hit Chance and +5 Critical Severity per officer) Romulan captains can easily get enough Romulans with SRO to run an all-SRO bridge crew through normal BOFF recruiting methods (level-up rewards, DOFF assignments, or the Exchange). However, for non-Romulan captains, they must be obtained from a Fleet Embassy vendor. There are two other space traits which offer stat bonuses for critical hits, but at lower quantities: "Engineered Soldier" (Space), found only on Jem'Hadar Vanguard BOFFs (from the Gamma expansion pack) which is effectively a combination of half-strength SRO (+1 Critical Hit Chance and +2.5 Critical Severity per officer) and a weapon-only damage boost. NOTE: this trait is not found on standard Jem'Hadar officers (the episode reward one and the ones given to starting Jem'Hadar characters), which only have ground traits. "Authority of the Founders", which is unique to the Weyoun clone science BOFF awarded by the Dominion Captain bundle, is identical to "Engineered Soldier" (Space) with an additional ground ability added. Other useful space traits include: - "Pirate". Klingon captains can easily get many of these, as Nausicaans always come with this trait; Federation captains may get one Nausicaan BOFF as a reward for reaching 100,000 Diplomacy duty officer points. There is also an episode-reward officer, the Hierarchy Science officer (Delta episode "Alliances") who has both "Pirate" and "Efficient", making him the best free Bridge Officer in the game (for non-Romulan captains). (As such, I recommend that Federation captains use the diplomacy reward to claim a Nausicaan Tactical or Engineer.) - "Kentari Ferocity". Available only on Kentari BOFFs, purchased from Fleet Colony, not stackable (so only get one). - "Temporal Engineering", "Temporal Applied Sciences", "Temporal Tactics". Found on profession appropriate Krenim BOFFs, purchased from Fleet Research Lab. (That is not a complete list.) Other BOFFs with an assortment of other space traits are available via duty officer recruiting assignments (random BOFFs with "Efficient" are available for both factions, and Human Fed officers come with "Leadership") or via fleet vendors (especially at the Embassy, K-13, and Colony), and also via the CStore (individually or included in purchasable expansion packs). NOTE: K-13 Human officers come with "Leadership", while other K-13 officers do not. --------------------------- My recommendations are as follows: Romulan-faction captain: Use Romulan faction officers with SRO only. Klingon-faction (or allied Dominion) captain: Use Romulan faction officers with SRO (purchased at Fleet Embassy) OR Watcher officers if/when available. Remaining seats should first be filled with Jem'Hadar Vanguard (and/or Weyoun clone, if available), then the Hierarchy Science Officer. Fill all remaining seats with Nausicaans. Federation-faction (or allied Dominion) captain: Use Romulan faction officers with SRO (purchased at Fleet Embassy) OR Watcher officers if/when available. Remaining seats should first be filled with Jem'Hadar Vanguard (and/or Weyoun clone, if available), then the Hierarchy Science Officer. If you have a remaining Engineering seat, use the diplomacy-reward Nausicaan Engineer. If any seats remain vacant, then look for officers with other useful space traits.

A Starters guide to the world of STO Introduction So you wanna start playing Star Trek Online. but you have no clue as to the universe, characters or gameplay. That's fine, and this is where this guide comes in. Firstly you need to decide what faction you wish to represent either 25th Century Federation, Klingon Empire, The Romulan Republic or the Newly added 23rd Century Federation Then comes your choice of Captain, either Tactical: Uses Martial arts moves, Grenades and party buffs like battle strategies and overwatch Engineering: Uses Turrets, Fabricated Med Stations or Shields plus a variety of Bombs Science: Uses Medic based heals, Debuffs and support powers and i'll expand on these later on. Once you have chosen this you get to choose your race, unlike most games STO gives you a massive choice when it comes to race (for the 25th Century federation especially) and each one has bonuses to a certain class or field. that's not to say you cannot pick any race / class combination, it's just that some are better assigned to certain paths than others Class Archetypes So you want to know what each class does before you choose one, fair enough. Tactical Tactical Captains are the DPS (damage per second) class of STO, much like a rogue in WoW or a Ranger in Neverwinter, your job is to inflict as much damage as possible in the shortest amount of time. and you gain the following abilities from rank to rank At Lieutenant you gain the following 2 Abilities, 1 Ground, 1 Space Target Optics (Ground) A visor appears around you characters head and grants bonuses to Dmg, Critical Chance and Critical Severity, generally lasts 15 seconds and has a cooldown of around 1 minute. your first power as a tactical captain cements what this class is about it increases all the things that make a Tactical Captain great, better at doing basically everything related to dealing damage for a short time. Attack Pattern Alpha (Space) A Red Triangle with the Greek letter for alpha appears over your vessel and grants bonuses to Dmg, Critical Chance, Critical Severity and Flight Turn Rate, Lasts 30 Seconds and has a cool down of around 1 Minute. This makes it easier to destroy enemy ships and also the added turn rate makes it easier to perform Hit and Run tactics, which later on if you choose an escort class ship with be a speciality. Engineering Engineer Captains are the tanks (Defensive) class of STO, you could compare them to a Paladin in WoW or a Warrior in most other MMO games, there sturdy and are designed with survivability in mind, and it's your job to increase the defensive abilities of those around you. at Lieutenant you gain the following 2 abilities Reroute power to shields (Ground) your captain brings up a display and taps into it, then you or the character you selected to receieve the buff glows yellow and there shield power regenerates unlike the tactical abilities, most engineering ones can be used on other party members as well as yourself reroute power to shields, gives to a shield regeneration buff, reduces dmg to the character you applied it to and sometimes although it's rare can place the expose debuff on the enemy targetting you. this can be very useful if you have a tactical officer who can take advantage of the exposed trait and increase the damage against them. Rotate Shield Frequency (Space) Your ship gains a floating 2nd shield which spins a few times then vanishes, this ability as a engineering captain is priceless, it grants for a time of 30 seconds, a damage reduction of 20% and a shield recharge boost this is very useful against a lot of enemies that use energy based weaponary that damage shields directly and can save your life often. Science Science Captain are an unusual choice in this game and are generally harder to play as in space than on ground, depending on how you build your science captain you can be any of the following Mage Type Focuses on Damage over Time powers that reduce the effectiveness of your current target while inflicting Damage Medic Type Focuses on Heals and buffs to health and health regeneration, and generally keeps people alive longer Warlock Type Focuses on Debuffs to reduce enemy effectiveness The science captain probably has the widest range of kits available to them and is considered a support class, they also gain there own science specific vessels that can disable certain sections of an enemies ship over time. The 2 Abilities you gain at Lieutenant are Tricorder Scan (Ground) Your science captain pulls out his / her tricorder and scans the enemy, granting a perception bonus to yourself and inflicting a dmg resistance penality and stealth penality to the enemy you used it on much like most of the science abilities they act in a dual fashion, buffing yourself , while debuffing your foes while it only lasts around 12 seconds, it recharges very fast so you can keep debuffing enemies around you Sensor Scan (Space) Sensor scan is the space equiv of tricorder scan, and it does exactly the same function as tricorder scan, however there are times as a science captain where this will be very useful to use, against certain enemies like Klingons, the Romulans and the Borg. Ship Archetypes Federation and Klingon Ok so you have decided on what type of Captain you wish to place as, great now you need to decide what sort of ship you'de like, although you don't get to choose your ship until rank 10 / 11, till then you get given that factions starter ship to ease you into the gameplay These are For Federation players you get a Miranda Varient a Light Cruiser which can be configured into either a Miranda, a Centaur or a Shi'Karr class frigate Klingons get a B'rel class Bird of prey type raider with a cloaking device and finally the Romulans get a T'liss type warbird, with a battle cloak and a singularity generator which when charged releases a plasma wave. all 3 starter ships gain a similar layout of 2 forward firing weapons, and 1 aft and you can configure what weapons go where as much as you like. moving on though. there are 3 Types of Federation ship, 7 Types of Klingon ship and 4 Types of Romulan ship which seems a lot, but each one comes with it's own unique bonuses and abilitys so lets start off with the Federation Ships Escorts Escorts are generally a tactical captain choice, that's not to say you cannot play one as Engineer or Scientist, in fact as a noob I played through my entire Engineering Captains Career using only Escorts which in theory proves it doesn't matter what type of ship you pick as long as you enjoy it Escorts are the fastest ship type, they all gain a bonus to weapon power and are easy to play, they have lower armour and defenses than most other types, but make up for this by hitting hard Pros Fast Easy to Turn Can Equip the most variety of weapons Cons Lower Defense Weaker Shields Cruisers Cruisers are a defensive choice of ship, they have stronger hulls and take a lot more to destroy, they all gain a balance to all power lvls and are considered a safe choice for new comers, in a recent patch they gained 3 powers to help increase there usefulness these are (Will fill these in once I have researched them properly) Pros Tough Best Defense Cons Slow Harder to turn Restrictions on certain weapons Science Vessels Science vessel are a balanced choice of starship, they have an average amount of armour, but wicked strong shields, there easier to turn than cruisers, but are slower than escorts, all science vessels gain a bonus to Auxillary power and 4 Disable subsystem powers which can target Weapons, Shields, Engines or Aux Pros Strong Shields Subsystem Targetting Balanced Abilities Cons Weaker Armour Restrictions on certain weapons Moving onto the Klingon Empire The Klingons have the most variety of ships at there disposal, however a lot of these can only be bought with Zen or real money and I will go through which ones these are so lets start with the most basic of ships the Bird of Prey Raiders The raider class of ship is much like a scout, it's very fast, can turn on a penny and has a cloaking device Pretty much all Raiders are bird's of prey, there are some exceptions such as Breen Heavy Raider which plays more like an escort The raider class is the first type of ship you fly as a klingon warrior, and it's easy to see why there a lot of fun, Pros Fast Cloak can be used for ambushes Can equip a lot of weapons Cons Weak Armour Weak Shields Raptors Raptors are the true escort class for the Klingons, they have a similar play style as the Fed escorts with the exception of being able to cloak before battle. Pros Fast (though not as fast as a Raider) Can equip all weapon types Cons Cannot Cloak mid battle Weaker Armour Battle Cruisers Battle cruisers are the klingon tanks, they can equip all weapons types, unlike there Federation counterparts, there incredibly tough, but move very slowly and turn like a tank, this can be ofset slightly with the right consoles equiped to increase turn rate. but they are a good choice for a starter klingon player Pros Tough as Hell All Weapons Available Cons Moves like a Slug Can take ages to get to where you want to Now we move into the Pay for section of the Klingon Arsenal. Destroyers (Zen Purchase Generally) Destroyers in the Klingon Navy are a fun ship to fly they gain bonuses to weapon power and engine power and a faster than most cruisers, while being a cross between a Cruiser and an Escort, the first Destroyer you can buy is the Vandal Destroyer a Nausicaan ship which costs 1000 Zen (about £10) all pay for ships gain bonus one off consoles and this one has the plasmodic leech, which drains an enemies power and shields and adds it to yours, while i'm generally against buying ships in game the consoles from any ones you do buy can be transferred generally to any other ship, so you don't just gain that ship for 10 lvls then that's it Pros A Balance between Escort and Cruiser Cool Consoles Cons You gotta pay for em Worth it?? Support Vessels (Zen Purchase Generally) The support vessels are the science ships for the Klingons, and this is where you have a problem if you want to play a science captain as the Klingons, all your specialist ships from rank 20 Onwards you have to buy. If I had know this when I had first started my science captain I would have changed it's career, and why, well the Klingon science vessels are much like the Federation Vessels, they share the same abilitys and the same lvl of use the only difference is you have to buy them the first of these is the Gorn Phalanx Support ship, it costs 1000 Zen (£10) and looks a lot like a tampon it does have a cool console which is the barrier field generator, which throws up an energy shield that nothing can get through for a limited time Pros Science Vessel for the KDF Balanced Cons You gotta pay for it looks like a tampon Flight Deck Cruiser (Zen Purchase Generally) The flight deck cruisers are mostly of Orion design and unlike the standard cruisers have a balance of power levels for the klingons and one of the best abilitys ever, a hanger bay this is by far the coolest ability your ships can have, and you can change what fighter craft you can launch by changing the respective fighter ship console, this ofsets the cruisers sluggishness greatly, as having a squadron of fighters attack can also fill in some gaps in you offense and unlike the Federation who don't get there Carrier Based cruisers till later you can gain this as early as Captain (Rank 30) But there had to be a downside and it's again that you have to pay for it, and again like most early game ships it's 1000 Zen (£10), but in comparison to a destroyer I would and have bought this and it's a lot better for your money Pros Has Fighters Tough Beats most Early or Equiv Fed Vessels Con's You gotta pay for it Doesn't last as long as you'de like Carriers (Zen Purchase Generally) The Carrier class of ship is the Largest ship class in STO and for good reason they support 2 hanger bays of fighters and are by far the toughest ship in STO to destroy Carriers aren't available till rank 40 (Admiral / General) and they cost a lot while some can be purchased for dilithum (About 120'000) ,most cost between 1'500 Zen (£15) to 2'500 Zen (£25) and it's here that you move into end game territory and the costs mount Are carriers worth it? in my opinion? no. there slower than flight deck cruisers which makes aiming at anything hard, there slow to turn which can be a nightmare and having more fighters doesn't generally make it easier Pros Toughest ships in the game has lots of fighters Cons Expensive to buy Slowest ships available Takes a lot of practice Ship Archetypes Romulan which brings us to Romulan ships. Romulans have the smallest selection of ships available that are romulan in design, however at rank 10 / 11 you get to ally with either the Federation or The Klingon Empire and you can also buy the ships from those factions the romulans don't gain any diversity in there ships till Commander (Rank 30) and all before that are of the Warbird / Escort Variety So lets start Warbirds All warbirds are equipped with Cloaks, and singularity generators, everytime a warbird fires it's weapons, gets hit or uses a power generates singularity, and the meter can build to 5 levels which increase the power and duration of the singularity ability you use with it at first you only have the plasma wave on the T'liss but you gain more and more singularity abilities with each new ship threshold so at Lieutenant you have 1, Centurion 2, Sub Commander 3, Commander 4 and finally Admiral 5 and all are very useful, and it lends a certain flair to when playing as the Romulans, the warbirds themselves are easy to manuvere, and are as fast as a Federation escort this makes the romulan faction very easy to play as, plus you have a battle cloak, which unlike the Klingons can be used mid fight to get away. Pros Fast Singularity Abilities Battle Cloak Cons Average Armour Armour Shields No Diversity Romulan Battle Cruisers There are very few romulan ships in this class but the most iconic one is the first one you can get which is the D'Deridex or Big D to most people, the big D is bigger than a galaxy class starship and is very much a cruiser ship, while you don't get one till Commander (Rank 30) this is the first true Romulan engineer ship and it's a beast it has very high armour and decent shields plus for the first time as a romulan player 7 weapon slots, while it's turn rate and speed are terrible it lends itself more so than federation cruisers to the term Broadsiding, if you have ever played Empire Total war you'll know what I mean, as you have to use the sides of your ship to inflict the most damage by lining up both your forward and rear weapons so they over lap creating a killzone in the middle where you can be firing all 7 weapons at once. It's not an easy class of ship to fly and most people who have been used to using escort style warbirds will hate having to adjust,but it's very cool to use and rewarding if used correctly Pros Tougher than 10 Day old meatloaf Heavy Armour Battle Cloak on a cruiser (Genius) Cons Slow to Turn Will find Haters Sluggish Romulan Destroyers (Pay with Zen or Lobi Crystals) Romulan Destroyers play much like there klingon counterparts, there a cross between Escorts and Cruisers, but with a power bonus instead to Weapons and Aux there's not a lot to say about this type of ship as there are only 3 in the romulan force and the first you can get your hands on is the Talveth Temporal ship, it's a nice ship handles well and has a cost of 800 lobi crystals (unsure of how much this works out to) and the only way to acquire Lobi crystals is to open lock boxes or compete in special events that give you them as a reward You get a special console called the Mainheim device which creates duplicates of you to fight for you, which is nice but considering you cannot get hold of this till at least rank 40 (Sub Admiral) your best off focusing elsewhere. Pros Nice Balance Good Alternative to Warbirds Cons Uses a funny currency to buy it Not Worth it which brings us finally to romulan science vessels Romulan Science Vessels You picked a romulan science captain only to find that for most of your career you have had to A. Use Federation Science vessels (Fed Allied only) or B. Go without, unless your willing to buy them (KDF Aliied) but fear not by the time you hit rank 40 (Sub Admiral) you now have a Romulan science vessel YAY, the first of these is the Ha'Nom and it's a Beaut, it's combines a Fed science vessel with romulan escort abilitys, what you get is a fast science vessel that can target sub systems, cloak and has reasonable armour. Pros Fast Cloak Sub System Targetting Cons You have to wait forever to get one Might be best sticking with escorts at this point while there are other ship types I will cover them when I have the time. Weapons and Energy Types Through out your career in STO you'll get to fly lots of different starships, meet loads of different races and customise to your hearts content the things you will change most often on your crew members and starships are the weapons, each weapon type has a specific function depending on how you want your characters to work for example Tetryon weapons do more damage to shields, an put your opponent at a disadvantage sooner, the downside is that they do less damage to everything else. so lets look at the energy types standard weapons Phaser Phaser energy is the standard for all Federation Vessels, it's bonuses are to accuracy and to disable random subsystems Disruptor Disruptors are more common on Klingon ships, there bonuses are to lower the targets resistance to dmg by 10% over time Plasma The Romulan choice, plasma weapons do damage over time, even though they appear to weaker than most Tetryon Found on ships belonging to the Tholians, Tetyron weapon do more damage to shields Polaron The weapons of the Dominion, have a chance to lower all power levels by 25 Antiproton Anti Borg and Voth weapons, increase the chance to do more damage per critical hit however these only apply to the energy weapon such as Beams and Cannons Torpedoes are different in nature and sometimes cooler, torpedo features are Photon 50% chance of - 20 able crew, less crew = less hull repair and systems repair Quantum 10% chance of -10 able crew, see above They also deal significantly more damage, or so I am told Plasma chance to inflict fire damage to hull and cause damage over time Transphasic Increased shield penetration, useful against science vessels and the Voth Chroniton -100% flight speed and turn rate for 10 seconds, a good torpedo type to use if your up against faster ships i.e. a cruiser against an escort Tricobalt A slow moving heavy torpedo that can disable a target for 2 secs, it also stacks if other people hit at the same time Hargh'peng An unguided radiation filled torpedo that cause radiation damage for 15 seconds, radiation is brilliant against most living creatures, but terrible against tholians and borg. Weapon Strategies So you had a look at all the weapons available, but are unsure of what build is best for you never fear I have some you might want to try and see how they work for you 1. The All One Type Build Quite often you'll see many high lvl players using just one weapon type, be it Phaser or Plasma or any of the above, why do that you may be wondering? Well it all comes down to the consoles you have on your starship, in the early lvls of 1 - 30 your buffs to using certain combinations aren't as noticable so you can have that rainbow firing starship and be ok, later on however you'll find that enemies seem tougher and that you die more, this is to be expected as after a while the game does get harder so going back to the question why 1 energy type?, well lets take into account a mid lvl ship like the Galaxy Class Cruiser you gain it as a Federation player at the rank of Captain (Rank 30) it has 4 forward weapon slots and 3 Aft and the standard layout is 2 forward phaser arrays, 2 Forward Photon Torpedo Launchers and 2 Aft phaser arrays and 1 aft torpedo which is a nice balance between energy and kinetic weapons, and this is where consoles come in to make it better A Galaxy Class Cruiser has 2 Tactical console slots, to make the most of your phaser damage you could fill these slots with Phaser Relays. at captain lvl the Mk VIII common phaser relay increases the potency of your phasers by 16.9%, and that just one of them so instead of doing your normal 100% Damage you doing instead 116.9% say we add another Mk VIII common phaser relay, most people would think tha it justs adds another 16.9% percent, it actually doesn't it adds the 16.9% to your existing (at this point anyway) 116.9% and this is where a bit of maths is involved 16.9% added to 116.9 isn't 133.8% like most people would think because 10% of the new figure is 11.69 not 10 which means your closer to 150% than that (sorry couldn't work it out in my head) which means your weapons are doing nearly 50% more damage than before, and if all your weapons are of the same type, well you get the idea. 2. The fire and forget build This is a nice build I use on my escorts, it's a quick way to swap between targets and do a modest amount of damage to them all for this build i'm using an Akira Class Heavy Escort which you gain at Commander (Rank 20) and you can add more weapons as wanted on later escorts down the line this build specifically works well in both PvP and PvE what you'll need 2 Plasma Torpedo Launchers, 1 Plasma Mine Launcher, 1 Tetyron Dual Cannon, 1 Tetyron Turret All rank VI as that's the highest rank a Commander can equip, firstly place the dual cannon and both Plasma Torpedoes in your Fore weapons slots and the Plasma Mine Launcher and Tetyron turret in the Aft Slots you'll also need to place 2 Tetyron Pulse Generators in 2 of the Tactical slots and a Plasma Infuser in the last the way this build works is it uses 1 of the aft slots to work at a forward firing weapon, so instead of firing 3 forward you have infact 4 forward the Tetyron Damage helps lower the shields quicker so your dual Plasma torpedoes can rip through the hull, plus with 2 plasma torpedo you have a greater chance of getting a DoT fire going and killing your foe quickly, but why mines you may ask well mines should be left of autofire, so that as you pass you enemy, you can drop them right on them, plus as there a plasma weapon they take advantage of the extra damage gained by the plasma infuser while you could do this with 1 Tetyron Pulse Generators and 2 Plasma Infusers, the extra Tetyron Pulse generator is there to make sure you open a window in his shields for both the torpedos and the mines. Currencies and things to buy with them (Part 1) If you've been playing a while, you'll notice you have earned a lot of different types of money, the mains ones you'll gain while playing are Energy Credits Dilithium Latinium Lobi Crystals Marks Zen So what does each Currency do, and how best to spend it Energy Credits (EC) Energy Credits will be the stuff you get the most of and will have to spend to upgrade weapons, shields and parts of both your ground officers and your starship, and you earn it from doing everything, Selling Unwanted Items Completing Missions Trading on the Exchange (more on that a lot later) Generally everything you can do normally in the game will earn you EC at some point, so how best to gather it for that 1 Mk (pick a number) console that you really need. well the best ways of gathering EC really quickly are farming missions, you'll find these under the Foundry section of the mission logs and most of these will be listed as not allowing any bonuses, this shouldn't worry you as your not playing them to earn anything but EC. A typical farming mission will last about 15 Mins, less if you have pimped out your Starship right and you'll have to destroy waves and waves of static enemies that while have there shields down (usually), they will fight back. and to do them quickly you'll want to place Torpedo launchers and nothing else on all your fore weapon sockets, this will cause massive amounts of kinetic damage, which to an unshielded foe makes it all the easier. However for all the people that doubt using this method, and i'm sure there will be lots, your gaining gear which you can sell either to a merchant on the exchange or using the replicator and who know's you might get lucky and get the console that you wanted to buy in the first place. but best places to spend EC are on the exchange, you can usually (and i use this term loosely) find what your looking to buy at a reasonable price, although there are some people that think it's ok to sell a Mk IV Photon Torpedo Launcher for over 100,000 EC. Dilithium Dilithium is a premium currency in Star Trek Online and don't let anyone else tell you different, it's used to buy the most expensive early and mid game items, want that extra starship well it's gonna cost you, to illustrate this point well lets look at the starship prices in Dilithium At Lieutenant (Rank 1) a starship costs 8'000 Dilithium At Lieutenant Commander (Rank 10) a starship costs 15'000 Dilithium At Commander (Rank 20)a starship costs 40'000 Dilithium At Captain (Rank 30) a starship costs 80'000 Dilithium At Admiral Lower Half (Rank 40) a starship costs 120'000 Dilithium At Admiral Upper Half (Rank 45) a starship isn't available to buy as it's only a small shift At Vice Admiral (Rank 50) a starship costs 2'000 Zen or 200'000 Fleet Credits (if your in a fleet) which as you'll have probably noticed if you can only refine 8'000 Dilithium a day, (9'000 if your in a fleet with that ability) it's going to take a while to buy a better starship, which is 15 days of earning 8'000 and then refining it but very few people earn 8'000 consistantly every day, because the ways you earn Dilithium are few the best ones are doing a spotlight foundry mission, this can earn you around 2'000 if you haven't done any foundry missions that day, or doing any of the following Complete a Exploration Mission (Fed only) Do a Empire Defense Mission (Kdf only) A Daily Mission, such as Tau Dewa Doing an Academy Event (These are awesome and can net upto 3'000) Doing a Lore Mission (try to do these when the bonuses apply) Asteroid Mining (Can earn around 1'500 if you good at the minigame) Duty Officer Missions (After Rank 11, some of these can earn 150 Dilithium a time) Turn over Contraband (a good mission to keep rolling as every 4 hours you gain 2'000 Dilithium) Currencies and things to buy with them (Part 2) Gold Pressed Latinum (GPL) Latinum is one of the more unusual curries in the game, you aquire it through various duty officer missions which you can get after reaching rank 11 or by playing Dabo at the various Stations and Planets that offer it GPL is spent mainly on cosmetic items such as Holographic Projectors, Trophies and one shots, its a fun, but generally useless commodity in the STO game and you won't be able to buy anything particularly useful with it Lobi Crystals Lobi on the other hand is very much a Premium currency, you gain Lobi through featured missions and unlocking Lockboxes, Lobi can be traded in for special duty officers, ships and equipment and is well worth it To cash in your Lobi crystals, you must travel to the Drozana station located in the Eta Eridani sector block Zen Zen ahh wonderful zen, there are only 2 ways to aquire this lovely stuff, the first is to actually buy it or recieve it through a monthy membership to the game. The second is to trade in your hard earned Dilithium through the Exchange at a very steep ratio Zen buys all the lovely things in STO, from Vice Admiral level ships, to extra character slots and the rarest items, while I believe that F2P shouldn't have a currency such as this, as it generally promotes a Pay to Win attitude, Zen is easy enough to aquire to not make this so much of a problem. Currencies and things to buy with them (Part 3) Ok so far we have covered the basic currencies, the ones that are easily obtained, these next ones however are much harder, and grant the best bonuses and gear So ladies and Gentlemen, we come to the Marks, I'll split them into Fleet Based and Individual based for reference Fleet Based Marks Fleet Marks upon joining a fleet, you gain the option through various starbase tasks and fleet events to earn "Fleet Marks", are earned through STF's PVE quests and help with the upgrade, of various Starbase, Embassy or Dilithium Mine projects, most events involve defending a Starbase, Escorting a Convoy or Defending Territory from the opposing faction. Fleet Credits Fleet credits are what you earn, by donating resources to your fleets projects, for example if you donate 10,000 Dilithium then you might end up with around 5,000 fleet credits. But what are they used for?, well once a fleet gains a Starbase and a Shipyard or other special attachments, you can spend these credits on Purchasing special enchanced versions of your factions starships that have increased armour and hulls or other special bonuses, so I emplore you guys, find a group of people that you like to play with and think about creating a fleet as you'll end up being able to get some of the best stuff in the game. Individual Marks Individual marks don't come into play for most players until they reach rank 50 with there respective faction/s and are considered all to be End Game Currencies, so you've got to rank 50, so what now? well this is where you gain the most benefits and coolest stuff Omega Marks Omega marks are earned through completing tasks for Task Force Omega, which you gain an invitation to join around rank 44, most involve stopping the Borg from taking over or changing the past Omega marks can then be used, once the reputation system unlocks at rank 50, to start Omega projects, which give you borg themed weapons and gear for both your Captain and your Starship and are well worth the effort. Nukara Marks Nukara Marks are earned from taking on the tholians on the planet Nukara, a demon class world where you'll need an enviroment suit or be burned to a crisp, Nukara marks are quite easy to come by the missions are repeatable with no cooldown and you'll find tholians to be very easy targets on the planets surface So why get them?, Nukara marks gain you access to Nukara projects, which also unlocks at rank 50, and some of these are genius, on average it will take a few days worth of grinding Nukara Marks to gain a Cryo Launcher or an armoured enviromental suit, or even Tholian based Tetyron weapons for your starship which are awesome for a science captain or science starship. Romulan Marks Romulan marks focus on missions that take place in the Tau Dewa sector block, you get two daily missions, one to take on tholians or borg in red alert events, (of which I never seem to get) and two to complete tasks for the various planets in the sector while I've heard the Red Alert event is very good at gaining marks, I would need somebody to tell me how many as like I've said I have never managed to get one, The Second Mission however grants you 60 to 75 (on a Bonus Marks Event) and generally involves doing around 5 to 8 Missions for the various planets in Tau Dewa, these are quick to complete and will only take you around 1 hour to do the amount you need to gain the marks So why bother with Romulan marks?, well the romulan and remans offer some nice gear and the ability to call in re-enforcement squads of either romulans or remans or can be spent on romulan projects to gain bonuses to your captain and starship and some cool gear for your ship. Dyson Marks Dyson marks arrived with the advent of season 8, and focus on the dyson sphere gateway located in the Tau Dewa sector block, this gateway warps you to a Dyson sphere in the Delta Quadrant thats currently under siege from a dinosaur like race called the Voth. All missions in the area grant Dyson marks, and there's a lot of missions in this area, from basic defense to cargo scanning and everything in between, there's also a cool battlefield where captains can with the help of some of there bridge officers fight the Voth on the ground to capture areas and earn even more marks So why bother with Dyson Marks?, Dyson marks grant Mark XII gear from the off, which makes getting other Marks, such as Omega, Nukara and Romulan that much easier, but that's not all Dyson marks can also be traded in for Dyson commendations, and it's these that are very useful Ever had that 2nd or 12th character that you really don't want to have to aquire marks over and over for, well never fear, Dyson Commendations, unlike the other marks can be traded between characters, this means that you can use your Primary character or Main to level other Alternate characters that you might want to End Game with and want a jump on getting better gear from the start. Walkthroughs Introduction Hi LB here writer of this guide, and if you've got this far please leave comments at the bottom, as they help both my Ego and with points I might have missed The way i'm going to go about writing the walkthrough's will seem weird to most of you, but I'll try to explain it the best I can The layout will typically be a synopsis of the mission i.e. tasks to do, items to grab, and special sections that are class specific which I will mention at the time they appear like so Tactical Only Objective these are to help new people, who might be completionists like myself to know when to give up trying to complete an objective that you just can't as your class, such as an early on which involves trying to revive crew members as an engineer, when you really need to be a science captain. Also will cover what upgrades, you should want at certain points and what equipment might be helpful So lets go Boldly forth, to seek out new life and new civilizations, and generally have a good time Federation Walkthrough from Rank 1 to 10 We are going to start as the Federation, so get ready with the character creator and lets get started Your class is really important as a Fed player, as the choice of powers, ships and equipment will either bolster your choice or cover any weaknesses. Starfleet Academy Cadet Welcome to the year 2409, your a fresh faced cadet who's done extremely well on his/her studies and are now ready to accept your first commission For the most part this will involve walking around the grounds, talking to the new graduates and following the mission guide, nothing too hard At some point you will get to speak to the captain, you need to ring the doorbell then walk in, and shock horror to be told your going to be offered a position on his bridge crew, but you didn't do the firing range task to qualify so you'll need to speak to elise flores to continue. She will be stood outside the building ,so you won't have to look far, she will then talk to you about life at the academy, then will offer to race you to the administration building. Klingon Walkthrough from Rank 1 to 10 Playing a Klingon is generally all about war, honor and generally killing things YAY after character creation you start your career in the Klingon Defense Force aboard a B'rel class Bird of Prey as the captains 2nd and are on a routine prisoner transfer mission to Kronus Bird of Prey Romulan Walkthrough from Rank 1 to 10 Playing a Romulan is all about stealth, suprise attacks and generally being sneaky, you start on the Romulan colony of Virinat as one of the Colonists, but adventure and betrayal are soon to come calling Virinat United Federation of Planets Circa 23rd Century Walkthrough When I first started this Era I squee'd, your brought back to where Trek first began in the 23rd century where women's skirts were tiny and you ended up generally having a fist fight in some sand. You start your career as the first officer of Captain Isaac Garrett, his right hand and trusted friend. Rank 11 and the Duty Officer System So you have reached rank 11 and have been told to go back to your home planet to collect your duty officers, fair enough for Both Fed and KDF you have to go to your respective Acadmies and speak to either For the Federation it's who can be found near the daily dilithium mission giver For the KDF it's Lieutenant S'tass (Maybe, Need to check) and he can be found in the academy building near the Warrior Recruiter The Romulans have Centureon Velaar and she is in the right hand area of the main command centre on New Romulus. Once you have recieved your first compliment of duty officers, what do you do? well once you have them I suggest talking to the personnel officer for your Fed / KDF contact and start earning more, you have 5 duty missions you can accept to earn general, tactical, operations, science and civilian officers and for the romulans you can earn your own faction and your allied faction which means Romulans can easily get the jump on the DoFF system. Joining a Fleet and getting the most out of STO **** Coming Soon **** End Game and Beyond So you've been playing for a while and you've reached Vice Admiral, Lieutenant General or Sub Admiral II, what now? well if you were like me and did a lot of foundry missions instead of the main quest path, then you will still have a lot of these to do, you don't have to complete all the story episodes but you do get the chance to build sets of faction specific items and some of these are very useful for the next tasks. Task Force Omega While you can start this at Rank 44, Task Force Omega doesn't come into it's own until rank 50, ay this point by clicking on the PvE button you'll get a list of Special Task Force missions of STF's that you can compete in. The Omega ones are funnily enough the ones that reward Omega Marks, these will help you earn reputation with this faction. For space missions ideally you want to be building towards getting a full set of MkXII space gear in blue or better For ground missions you can get away with the Jem'Hadar gear for a very long time, but again eventually you'll want to get gear MKXII. You can also go to the Defara system to stop a borg invasion, this will award small amounts of Omega Marks, for decent amounts stick to the STF's Nukara Chances are you read Nukara marks, and was thinking but how do I get these?, well unlocked at lvl 50 you get a mission called "Hot Lead", this involves you travelling to the Nukara system in the Eta Eridani system. upon which you will need to beam down. Note: You cannot do Nukara without an enviroment suit, the planet is demon class and you burn to death without one. Nukara as a rule is a very easy to do, it mainly involves Tholian bashing, good gear involves getting an armoured enviromental suit and either a cryo or sonic weapon and before you know it, you'll have around 200 marks in about an hour (I have actually done this, before people say it isn't possible) Romulan Romulan marks are some of the hardest to acquire, don't belive me, try , you get given 2 mission to get these Tau Dewa Sector and Tholian Red Alert Tau Dewa Sector You get given a percentage bar and have to complete task in this sector to earn a percentage to build it eventually to 100% the easist mission I have found is Japori, it involves blowing up 5 waves of Narcissican Ships, it can be done at any Tier 5 ship and drops a good amount of lockboxes and gear as well. This can be repeated 5 times to get you your 100% Tholian Red Alert This mission is hard to find, hard to acquire and doesn't give that many romulan marks for your trouble, to be honest, your best off avoiding this one. Season 8 Additions and Onwards Season 8 The Dyson Sphere While most of you will have played this now, there are some of you that are still leveling to 50 so you can try this, Season 8 sets you against the reptilian foes The Voth who if you watched star trek voyager should be familar. The Voth are a race of Dinosaur like humanoids that use advanced technology and cybernectics, and most of there missions take place on the Dyson Sphere, to unlock this you'll first need to do the special mission involving Worf, the romulans and an Iconian gate Dyson The dyson sphere is a massive battleground for both space missions and a ground arena where you fight off against the Voth to stop them from stealing Omega Particles. Your currency here is Dyson Marks and Voth Cybernetics and these are both very easy to acquire very quickly Season 9 A New Accord Ahh the Undine or Species 8472 if you prefer.. telepathic, Telekinetic and out to destroy everyone in our universe Undine Battleground As a section available in the Dyson sphere you fight as part of a group using your starships to fulfil various tasks such as restart Klingon weapons, Bring a Romulan Singulary to a generator and restart Federation Technology. It's a fun little diversion and once all of the battlefield has been changed to blue, you face off against three planet killers to earn Isomorphic Injectors and Undine Marks Your Build for this section is more important as you can (And Will) be destroyed more often, so defensive builds are better. Season 10 Iconian War For many years in Trek the Iconians were rumoured to be the boogey men the great evil should they return, and that's roughly what we got instead of a new battleground or area, which is a shame Iconia would have been perfect.. we got 1 ground PvE and 2 Space PvE's in which to earn Iconian Marks and Datacore.. Not my favourite one.. but oh well Season 11 A New Dawn And we come back to our favourite Enemies The Mirror Universe.. they made changes to the Badlands to allow for the Mirror Universe Invasion point, helping out the commander of the Defiant, to push back the Terran Spacedocks and there Allies You Earn Mostly Terran Marks here and the usual secondary object for reputations these days The weapons are withering Phasers or Disruptors which cause weakening radiation and a small damage over time Season 12 Agents of Yesterday A new season a new section, helping out Agent Daniels and the Temporal Investigations, we have 2 New Space PvE's to earn Temporal Marks.. (Anyone else spot a theme here?) It's interesting as these take place in the 26th Century Alongside Chekov and co Rank 52 and the Admirality System Starting at Rank 52, your captain (Admiral in this case) Can unlock the admirality system, this plays very similar to the Doff system, but instead of using Duty Officers that you gain at every tier, you use copies of every ship your captain possessed during there time levelling to Rank 52 So how does this work?, well each ship has a rank and amount of points as per determined by it's tier so the tier 1 ships you have will have much lower scores than say a tier 5 battle cruiser Each ship also has higher scores depending on what it's role was, so a Science ship has a higher Sci score, Cruisers tend to have higher Eng scores, while Escorts have Tac there are also the composite ships that have higher scores in two areas, such as the Ferengi Nandi, which has decent Tac and Sci scores. It's a fairly simple system, you pick a mission say protect the fleet and you get given 3 totals such as Eng 30 Tac 50 Sci 30 In this case you'll want more Tactical based ships than the others, if you succeed there is chance your ship won't be put into maintenance, this doesn't happen often, but it's nice when it does. As you progress through the campaign you will get tour of duty Missions, these are a seperate resource that you can use once per day to increase your tour bar Federation Tours grant Energy Credits Whist Klingon Empire Grants Dilithium Rank 52 and the Admirality System Cont' Now the problem with this system is, if you play F2P you will progress very slowly, sure you can gain extra ships as a critical success, and these are only for this system So if you earn a [T6] Intel Escort, you don't actually have that ship in your shipyard to use normally, you still have to acquire it with Zen or through the Delta Pack. Now as you level a new Character or Toon, (Depends on your MMO playing) You might actually want to not go with the ships that are for your class, so you get a wide range of ships for use when you reach Rank 52, and thus make the system easier.. also any Zen ships you own will be added once you have them in your shipyard at least once. Again this encourages a Pay 2 Win playstyle now.
Budget building guide and improvement ideas for the Galaxy Exploration Cruiser Retrofit (T5 / L61 token ship). Opening Comments Welcome to this guide! We will be discussing budget-friendly ideas for equipping and using the Galaxy Exploration Cruiser Retrofit. This ship is a Tier 5 Zen store ship, which (if you are playing Federation) you can claim for free with your Level 61 reward token. (Lifetime Subscribers can also use their exclusive Level 50 reward token.) The ship can be upgraded using a "Starship Upgrade Requisition" (700 Zen, resulting in T5-U) and (after that) an "Experimental Ship Upgrade Token" (1000 Zen, resulting in T5-X). (Both types of upgrades may also be bought in bundles, on the Exchange, and in the case of the second token, from the Phoenix store during certain events.) This guide will present options for using the additional slots, but does not assume they are available. As a budget guide, this guide assumes that you are a relatively new player. I have limited the build to items currently available via episodes, reputations, looting/crafting, and in some specific cases, fleet vendor, Exchange, and Phoenix Store items. (Some of the improvement ideas involve starship upgrades, which may require a Zen purchase.) Any episode names or locations mentioned are the source of the item in discussion. Part One: Weapons * This build will be an all-beam energy weapons build. You can pretty much choose any of the six standard weapon types (phaser, disruptor, plasma, antiproton, polaron, tetryon). 4 Forward Weapons: All four should be Beam Array weapons of the chosen energy type. (improvement idea: re-engineer weapons to [CrtD] and/or [Dmg] mods to taste.) 4 Aft Weapons: Two Beam Array weapons of the chosen energy type. One (crafted / non-set-piece) Omnidirectional Beam Weapon of the chosen energy type. One set-piece Omnidirectional Beam Weapon of the chosen energy type. (see suggestion list below) Suggested weapons: Phaser: Quantum Phase Beam Array ("Sunrise"), Trilithium Omnidirectional ("Beyond the Nexus") Terran Task Force Phaser Beam Array (Terran reputation). Disruptor: Nausicaan Beam Array ("Echoes of Light"), House Martok Omnidirectional ("Brushfire"), Terran Task Force Disruptor Beam Array (Terran reputation). Plasma: Experimental Romulan Plasma Beam Array (Romulan reputation), Piezo-Plasma Beam Array (Lukari reputation). (No set-piece Omnidirectional Beam Weapon is available (on budget); the only available one is a lobi store purchase. Substitute with an additional Beam Array weapon.) Antiproton: Ancient Omnidirectional ("Sphere of Influence"). Polaron: Chronometric Omnidirectional ("Time and Tide") OR Morphogenic Energy Weapon ("Home"), Piezo-Polaron Beam Array (Lukari reputation). Tetryon: Antichroniton Omnidirectional ("Butterfly"). (improvement idea: swap in reputation-set Beam Array weapons to replace standard Beam Array weapons as they become available, such as the Experimental Romulan Disruptor (Romulan reputation tier 6).) * If you do not yet have the quoted set-piece Omnidirectional Beam Weapon, you can substitute a standard Beam Array weapon until it is available. Remaining slots (after adding any of the Suggested weapons you have) should be filled with generic / other Beam Arrays (and one generic Omnidirectional) of the chosen energy type. Part Two: Space Equipment Deflector: Elite Fleet Intervention Protomatter Deflector (Fleet Colony, requires Tier 3) (improvement idea: you may re-engineer and/or upgrade, but DO NOT remove the [ColCrit] mod.) * This is the area where we'll be pushing the budget just a little. This deflector is really JUST THAT GOOD. The [ColCrit] mod adds +4 Critical Hit Chance and +15 Critical Severity, making it the largest single source of critical hit damage in the game. Warp Core: Plasma-Integrated Warp Core, with [AMP] mod if possible. (improvement idea: there is an Elite Fleet Plasma-Integrated with both [AMP] and [W->E], sold at the Fleet Spire, 2nd from bottom of list.) Shield / Impulse: * I list these together because it's a good place to use a 2pc set. Suggested sets based on weapon energy type choice (for 2pc +Damage bonus): Phaser / Disruptor / Plasma: Bajor Defense ("Scylla and Charybdis"). Polaron: Jem'Hadar (various episodes in the "Lost Dominion" arc, Available tab). Antiproton / Tetryon: Nukara Reputation. Other alternatives for increased survivability: Discovery reputation Competitive reputation Kobali ("Dust to Dust") Sol Defense ("Midnight") Preeminent ("Melting Pot") Aegis (craftable / Exchange) various other sets are also available. Part Three: Consoles This ship has the following console slots: 4 Engineering 3 Science 2 Tactical (3 with T5U upgrade) (1 Universal with T5X upgrade) Keep in mind that Universal consoles can be placed in any slot (and the Universal slot, if unlocked, will accept any console). Suggested consoles: 1. Set and tactical consoles should be chosen based on chosen weapon type: Phaser: Quantum Phase Converter ("Sunrise"), Reinforced Armaments ("Beyond the Nexus"), Phaser Relay (generic). Disruptor: Nausicaan Siphon Capacitor ("Echoes of Light"), House Martok Defensive Configuration ("Brushfire"), Disruptor Coil (generic). Plasma: Zero-Point Energy Conduit (Romulan reputation), Piezo-Electric Focuser (Lukari reputation), Plasma Infuser (generic). Antiproton: Antiproton Mag Regulator (generic). Polaron: Chronometric Capacitor ("Time and Tide") OR Morphogenic Matrix Controller ("Home"), Piezo-Electric Focuser (Lukari reputation), Polaron Phase Modulator (generic). Tetryon: Temporal Disentanglement Suite ("Butterfly"), Tetryon Pulse Generator (generic). * note that you can use multiple of the generic consoles, which I have listed last in each type. * each of the suggested non-generic consoles have a 2-pc set bonus with one of the weapons recommended above. * any of the listed consoles which are "Universal" should be placed in a Science or an Engineering slot. (improvement idea: replace any generic consoles with reputation set consoles or Vulnerability Locator [(energy type)], which are sold at your Fleet Spire.) 2. Remaining Engineering and Science console slots may be used either for those types or Universal consoles. * There are several Universal consoles that offer +(energy type) Damage bonuses, such as the Crystalline Absorption Matrix, Voth Phase Decoy (both in Phoenix store) and Polymorphic Probes (Exchange) for Antiproton. * Engineering: Trellium-D Plating ("Ragnarok"), Polaric Modulator ("Delta Flight"), Conductive RCS (crafted/Exchange), Neutronium Alloy (generic), EPS Flow Regulator (generic), RCS Accelerator (generic). * Science: Temporally Shielded Datacore ("Temporal Reckoning"), Emitter Refocuser ("The Renegade's Regret", use with Tetryon damage only). * Discovery reputation box/store consoles may be available with "Pax" or "Bellum" versions of the above generic consoles. * Assimilated Console (Omega reputation). * the Conductive RCS console can have a mod on it. The most useful for this build would include [EPS], [Turn], and [ResAll], each of which would mimic one of the generic consoles listed (separately from the console itself which is already an RCS console). Part Four: Officers Officer Skills: - Lt Tac: Tactical Team I Beam Fire at Will II - Cmdr Eng: Engineering Team I Auxiliary Power to Emergency Battery I Emergency Power to Weapons III Reverse Shield Polarity III - LtCmdr Eng: Emergency Power to Engines I Auxiliary Power to Emergency Battery I Directed Energy Modulation II - Ens Eng: Emergency Power to Shields I - Lt Sci: Science Team I / Hazard Emitters I Polarize Hull II * note on Engineering skills: You won't be able to use all three of the Emergency Power skills, but this gives you the option of using Shields or Engines as appropriate. * note on Science skills: use Hazard Emitters only when fighting against enemies with plasma weapons. Duty Officers: To make the above work, you will NEED three Technician DOFFs equipped with the skill "Recharge of bridge officer abilities reduced after Auxiliary to Battery". Higher quality is better but any will do. Bridge Officers: If possible, use Romulans with "Superior Romulan Operative" trait (Fleet Embassy) OR "Watcher Operative" BOFFs (lockbox/exchange item, introduced in January 2023). If those are not yet available or affordable, use: - Science: Hierarchy Science Officer ("Alliances"). - Engineering: Nausicaan Engineering Officer (Diplomacy reward). - remaining seats: any officers with space traits (note that all Human officers will have "Leadership", which is... better than nothing). Part Five: Fighting Instructions * Set power settings to maximize weapons power. Adjust shield and engine power to taste, auxiliary power to minimum. * Activate Beam Fire at Will, Emergency Power to Weapons, then Auxiliary to Battery. * when cooldown expires, activate Beam Fire at Will, Emergency Power to Shields or Engines, then the second Auxiliary to Battery. * Rinse and repeat. * Use other abilities as needed. Update Log Update 1 : September 2022 : Bridge Officer recommendation updated to reflect changes to Fleet Embassy vendor. Update 2 : May 2023 : Bridge Officer recommendation updated to add Watcher BOFFs (January 2023 lockbox item).


在本指南中,你将了解如何在《星际迷航Online》中创建角色。从选择阵营、种族和职业,到招募活动的优势,这里涵盖了优化游戏体验所需的一切知识! 简介 各位《星际迷航Online》社区的朋友们,大家好! 你是《星际迷航Online》的新手,还是想优化自己的游戏体验?那么你来对地方了!在本文中,我将向你展示如何创建角色以及需要注意的事项。无论你是新手还是资深玩家,都能在这里找到所有重要信息。 第一步:选择阵营 角色创建从选择你的阵营开始。这里有两个主要派系: - 星际舰队 - 克林贡防御部队 此外,还有四个次要派系可供选择: - 发现号星际舰队 - 自治同盟 - TOS星际舰队 - 罗慕伦共和国 为什么派系选择很重要? 虽然星际舰队和克林贡等主要派系提供丰富的内容,但次要派系最初只有有限的任务。不过一段时间后,你会加入一个主要派系,从而使内容趋于一致。对于休闲玩家来说,任何派系都适用。但如果你想进行极致优化,罗慕伦共和国是不错的选择。特别是对于罗慕伦外星人,他们拥有额外的优势,例如一个额外的属性槽。选择的困境:种族与职业 选择阵营后,你可以挑选一个种族。可选种族包括: - 人类 - 安多利人 - 贝久人 - 克林贡人 - 罗慕伦人 - 外星人(可自定义) 关于极致优化的建议 对于追求终局游戏最大性能的玩家,罗慕伦外星人是绝佳选择。他们拥有额外的太空和地面任务属性。此外,他们在外观上更具自定义性,并且能以更低成本获得部分高端物品。 职业 每个阵营提供三种职业选择: - 技师 - 科学家 - 战术家 在休闲游戏体验中,职业选择并不重要,因为每个职业都能驾驶任何飞船。对于极致优化玩法,战术家职业尤为推荐,因为他们在科学流派的配装中也表现出色。 角色创建:你的创造力不受限制 《星际迷航Online》的角色创建系统在同类游戏中堪称最为丰富。虽然人类角色的自定义选项有限,但外星种族则拥有大量的定制选择。你可以调整发色、脸型及其他细节,为你的角色打造独一无二的外观。招募活动:每位玩家的必备内容 每年会举办四次招募活动: - 德尔塔新兵 - 克林贡新兵 - 自治同盟新兵 - 时间特工 新兵的优势 - 账号级奖励:完成一次的任务适用于你账号下的所有角色。 - 专属舰船和物品:例如具有【毁灭性弹幕】能力的K6猛禽舰,对于火炮流玩家非常有用。 - 无时间限制:一旦创建新兵,你可以按照自己的节奏完成任务。 猛禽舰尤其有价值,因为它是火炮流玩家DPS构筑的必备舰船。总结:你的个人冒险正等待着你 《星际迷航Online》为你提供了无限可能,让你可以按照自己的想法塑造角色。无论你是想轻松游玩,还是想登上DPS排行榜的顶端,通过在阵营、种族和职业上做出正确的选择,你都将为自己的成功奠定基础。 你会选择哪个阵营和职业?

Basic Science Guide (no races, factions or anything) Barest of bare-bones, just the basics with no fluff First thoughts on (totally not Mad) Science! Right, so you chose to go Science Officer? Why? For science! Science officers are considered the middle child of the three classes to begin with. Hard to get right, but mighty in the right hands. On the ground, you get a fantastic array of heals and buffs for you and your allies, and horrific debuffs to devastate the poor, poor space aliens. In space, you can deploy anomalies, buff allies, summon minions and generally be an obnoxious pain. To the enemy. Yes, the enemy. Anomaly detected at bearing 031 by 210 In the spacial arena, unlike the Engineer, a Science Captain on its own does fairly well solo due to buffs, debuffs and, later, summoning minions to evaporate them-there pesky space aliens. Baby's first space skill, Sensor Scan, arrives at level 7 and gives you the ability to learn all your enemy's secrets. This also gives enemies less Stealth and less resistance to damage too! You can also cast it on yourself to buff your ability to see Stealthy enemies, but don't do that. After all, you already know all your allies' secrets. On a 90 second cooldown, this is a go-to in every fight. Subnucleonic Beam is a nasty surprise for your foes once you get it at level 17. Any enemy hit by it has their crew stunned: removing buffs, increasing cooldowns on weapons fire and skills AND knocking all their weapon emitters askew, reducing their damage by a whopping 75%. And all of these effects last for 30 seconds! Ouch. The two minute cooldown and Science Team removing the effects is the only thing stopping this one ability dominating everything. Hit the enemy flagship and giggle as their pathetic science matches not against your genius! Scattering Field arrives at level 27 and is another incredibly useful ability. Every three minutes, you drag the old lightning rod out and expel a 3km AoE that increases damage and resistances and make you immune to teleportation abilities. Damage resistance is huge, and the damage buff is nothing to sneeze at either. You essentially tell your ship and others nearby to be better through science. As they should be! You get to summon disposable meat-shields minions with Photonic Fleet at level 37. You create three AI (insert faction here) ships of up to Battleship class that then proceed to wreck face on your behalf. They're mostly there to be ablative health as they do good damage but it's unfocused. They last up to 60 seconds if there's enemies still alive and there's a four minute cooldown. Science Fleet is your mandatory team-wide buff at level 47 and it's quite nice. A major boost to shield resistance, max shields, and Drain and Control Expertise, this is mostly helpful to other Science Captains, but everyone gets some use out of it. The five minute cooldown hurts a lot, though, and it only lasts 30 seconds. On the plus side, you can't overwrite another Science Fleet. Despite yours being obviously superior. Last, and seriously not least, you get your biggest, nastiest debuff, the monstrous Co-opt Energy Weapons at level 63 and hoo-boy was it worth the wait. On a two minute timer, you hack the enemy's energy weapons for much hilarity. You then have a 15 second window of absolute invulnerability to enemy energy weapons fired within a 5km bubble around you. Not only that, those weapons heal their target for 10% of the damage they'd normally do. So, they can't hurt you with their death-beams and instead heal you while you cackle insanely. All in all, Science Officer emphasises your ability to control your enemies on the battlefield. If an enemy is far away, it gives you time to probe debuff them or to buff/heal your allies. If they're in close, they're getting a summon in the face while you laugh at their inability to hurt you. Play smart, let the hard knocks go to the Engineer and the single-target DPS go to the Tactician while you quietly play puppetmaster. Tricorder is detecting strange readings On the ground, it's a similar story. Like in your ship, your Captain has few major tools to go for area denial or damage. You heal and buff your own team and debuff enemies. This in no way makes you weak. You will, however do that to your foes for daring to face the might of your mind! Tricorder Scan is your first tool, coming in at level 4. It is a deceptively simple ability. If used to invasively scan enemies, they have their defences reduced and can't use stealth easily, and there's a small (10%) chance of becoming Exposed. If used on yourself, if buffs Perception, so you can see your enemies pathetic attempts to hide more easily. A useful tool that you'll use in every fight, just drop it on the nastiest enemy before you alpha-strike them. The mere 18 second cooldown means you should have this up at all times. At level 14, you gain the lovely Neural Neutralizer ability. This is a 5m AoE on a 60 second cooldown, centred on a evil space alien that mind controls Placates up to 10 enemies, with a 10% chance to Expose them too. So now the Big Blob o' Baddies (tm) can't shoot you. This is your NOPE button if you find something jumping you while you're unprepared. You set your Bridge Officers to non-violent, pop this and you've got 10+ seconds of respite to heal and buff or laugh at their unbelieving faces. It's also an interrupt that can stop non-bosses from doing a Bad Thing to your side. Dampening Field is up at level 24 and is a double-edged sword if you play a certain way. For everyone else, it's gravy. With a two minute cooldown, it's an absolutely devastating decrease in energy damage to your foes, from a very nasty 50% up to a massive 75% at max rank, all in an AoE around your target. This is crippling to non-melee enemies. However, if you use Environmental effects from Kits (flames, radiation and many AoE puddles are often Environmental damage), it also decreases Environmental Damage by 75% in the radius, so point them at different foes from Dampening Field's target. This can actually come in handy if your foes mix melee and Environmental effects, just use Dampening Field on the melee idiot and the puddle of magma won't burn so hot while you perform science bludgeon them with a Lirpa. Your bestnastiest-sounding ability is Nanoprobe Infestation, and you get it at level 35 and will never stop using it off its three minute cooldown. It's also your first non-AoE, kinda. Like Tricorder Scan before it, it strips defences. But it does this by forcibly introducing Borg Nanoprobes into your enemies, who merrily chew on them and their armour at the molecular level. If they find another tasty enemy within range, they'll happily infest them too until they can't find any more targets. This can hit an entire floor if the enemies are clumped close enough. It also has a 2.5-5% chance to Expose the enemy every time they're hit. Scientific Aptitude is the same team-wide buff all Captains get at level 44. Your flavour of buff is a surprisingly-powerful ticking heal and a resistance to a variety of bad things for a whopping 60 seconds. Root, Disable, Slow, Stun and Knock to be precise. You'll use this if you run into nastier or more annoying enemies, or before a boss. It's 60 seconds buff, two minutes wait, then brought back up immediately. it almost brings lesser minds your allies up to your level. All-in-all a pretty nice suite of skills. All are useful in every fight. Some thoughts Science Captains are not the most focused of the three careers, DAKKA takes that prize, but only barely. Their more unified approach fits them better than the Engineer, who tries to wear too many hats (because the Tactical idiot Captain has run screaming into a Hadean Vortex while the Science Captain watched and recorded it for later study). Science Officers excel at area denial in space. Your Captain skills only increase your ability to deploy more doom-bubbles. As most area effects run on Auxiliary power, that's your exclusive domain. Batteries, skills and buff to Control and Drain will help your black holes, tears into the quantum realm, aenoic storms, implosive warp bubbles and all the other things science was never meant to have wrought do more bad things to bad space aliens. On the ground, they can be merely healbots at low levels but come into their own as mobile debuffers who can also buff and heal. You can legitimately make it impossible for your team to die despite their pleas. My preferred style in space with a Science Captain is to focus on pets, minions and clones like any good scientist should in a Warbird and overwhelm enemies with anomalies and numbers. Fascinating. In summation, in space combat your Captain skills focus on massive and wide-ranging buffs to yourself and your team with equally massive and wide-ranging debuffs to the enemy. On the ground, you're a mobile ball of annoyance for your foes. You have tools that make you difficult to kill and impossible to pin down. Your combat style is fluid, able to switch from close-combat to brawling to range at will. Just remember to scan ALL THE THINGS! LLAP














