9.2.0 | PTB 更新说明

0 点赞
黎明杀机
转载

重要的新PTB流程 从9.2.0 PTB开始,我们将更改用户连接PTB的方式,简化将存档移植到测试版本的流程: 1. 所有通过Steam解锁的角色都将在PTB中解锁,包括本次更新中推出的任何新角色。 2. 若DLC内容是通过Steam以外的平台(包括游戏内商店)解锁的,则不会在PTB中自动解锁。此内容可使用提供的奥里金细胞解锁。 3. 访问角色血网时,角色将自动设置为50级和3级 prestige,将其技能解锁至3级,并获得此过程中通常会获得的所有物品。 4. 所有祭品、物品和附加品将预加载99个单位。每个新的PTB版本将发放12500个奥里金细胞和100万血点,可用于在商店中探索外观和角色。

新内容 新杀手 - Krasue 杀手能力:无体之躯 Krasue 脱离身体,以漂浮的头颅形态出现,身后拖着一串器官。 特殊能力:实体编织 按下能力键1可在身体形态与头颅形态之间切换。 身体形态拥有32米恐惧范围。 头颅形态拥有40米恐惧范围,移动速度稍快,但无法破坏木板,也不会获得嗜血状态效果。 杀手效果:被寄生 用肠鞭和呕吐攻击命中逃生者会增加其寄生计量条。当计量条充满时,逃生者将陷入一级寄生状态。 一级寄生:寄生计量条会随时间自动填充,直至达到二级寄生状态。 二级寄生:逃生者将陷入伤残状态。若处于健康状态,会变为受伤状态。特殊能力:肠道鞭击 头部形态下,按下攻击键可甩出内脏进行攻击。 被【寄生】状态影响的幸存者会受到肠道鞭击的伤害。 肠道鞭击会部分填充幸存者的寄生计量条,最高至寄生I级。 特殊能力:呕吐 身体形态下,按住能力键蓄力呕吐。蓄力完成后,点击攻击键喷出寄生腺体。 寄生腺体会完全填充幸存者的寄生计量条,最高至寄生I级。 特殊能力:俯冲飞行 头部形态下,按住能力键可在空中高速飞行。 特殊物品:发光真菌 幸存者可食用发光真菌来逐渐减少寄生计量条。被击中会终止该效果。新杀手技能: 贪婪 每当你首次挂上一名逃生者,获得1个代币,最多4个。 当拥有4个代币时,所有逃生者尖叫并进入【暴露】状态40/50/60秒。 游移之眼 每当你开始追逐一名逃生者,显示16/16/16米范围内所有其他受伤逃生者的气场,持续5/5/5秒。 此技能有40/35/30秒冷却时间。 诅咒:末日序曲 生成一个诅咒图腾,诅咒距离最远的发电机并以黄色显示其气场。 当逃生者修理被诅咒的发电机达5/5/5秒时,你获得【无法侦测】状态,且你的恐惧范围将作用于该发电机,持续20/25/30秒。 当被诅咒的发电机被修好后,下一个距离最远的发电机将被诅咒。新幸存者 - 薇·布尼亚萨克 新幸存者技能: 【公路人生】 当你处于受伤状态、未处于无法治疗状态且正在修理发电机时,每次成功完成常规完美技能检验将获得1/1/1个代币。 当拥有8/7/6个代币时,消耗所有代币,获得100%/100%/100%治疗速度,直至停止治疗。 当常规技能检验失败时,失去2/2/2个代币。 【一-二-三-四!】 站立并静止时按下能力键2,进入持续15/15/15秒的“表演”互动,为16/16/16米范围内的幸存者提供强化效果。表演期间将持续出现技能检验。若表演完成,效果将持续90/90/90秒。 增加20/20/20%获得治疗和修理技能检验的几率。当技能被取消或施放完成后,将进入110/100/90秒的冷却时间。 幽灵音符 当你处于精疲力竭状态时,你的划痕消失速度加快50/50/50%。 你从精疲力竭状态恢复的速度加快5/7.5/10%。

FeaturesTunneling Reduction Update Added Custom Match options to enable/disable this feature. Unhook Protections Update Survivors that are unhooked or unhook themselves receive Unhook Protections for 30 seconds, which include: 10% Haste status effect Endurance status effect Elusive status effect (new status effect that hides grunts of pain, aura, scratch marks, and pools of blood) No collision with other players Reveal the Killer's aura within 32 meters Immunity to Killer Instinct Immunity to AFK crows These effects linger for 3 seconds after being healed for a full health state. These effects are lost when performing a Conspicuous Action. These effects are disabled when all generators are completed, except for the Haste and Endurance status effects. The Survivor is still susceptible to attacks and powers. Hook Status Update When a Survivor is hooked, the hook's status is obscured for the Killer: The Killer cannot see the hook's status in the HUD The Killer can no longer see the hook's aura When a Survivor is unhooked: There is no loud noise notification The hook's status in the HUD is revealed 10 seconds later These effects are disabled when all generators are completed. Unique Hook Bonuses When hooking a Survivor that is different than the last hooked Survivor, the Killer gains the following effects: 20% bonus to the next damage generator action ("kicking" the generator) 10% Haste for 15 seconds Breaking a pallet or damaging a Survivor removes this bonus Reveal all Survivors outside of 40 meters that have less than or equal hook states for 4 seconds (think: basekit Barbecue & Chili) These effects can only be gained when the Killer performs the hook interaction themselves. The following Killers have a different set of bonuses: The Blight, The Dark Lord, The Ghoul, The Hillbilly, The Krasue, and The Nurse They get: 10% bonus to the next damage generator action 5% Haste for 10 seconds The same aura reveal bonus as above These effects are disabled when all generators are completed. Tunneling Penalties When a Survivor dies to a hook action or Mori before 6 total hook states, the remaining Survivors gain a 25% repair speed bonus. When a Survivor that was previously hooked is Killed or Sacrificed, the Killer loses the ability to block, damage, or regress generators by any means. Perks The following perks have been updated. See the Perk Updates sections below for more details: Killer: Barbecue & Chili, Eruption, Pop Goes the Weasel, Scourge Hook: Pain Resonance Survivor: Babysitter, Borrowed Time, Off the RecordSlugging Reduction Update Self-Recovery While in the Dying State, the Resolve bar appears below the Recovery bar. The Resolve bar takes 90 seconds to fill. Progress does not reset between downs. Once the Resolve bar is full, the Survivor gains the ability to pick themselves up from the Dying State after fully recovering. Added a custom game setting to disable full recovery. Note: Perks can allow a Survivor to pick themselves up before the Resolve bar has been filled, so long as their conditions are met. Quality of Life Improvements Survivors can now crawl and recover at the same time. Recovery is now automatic and no longer requires a button to be held. When full self-recovery is available, tap the Interact button to pick yourself up. Crawling speed increases over time when left in the Dying State, from 0.7m/s to 1.05m/s. Added a new scenario to the Abandon option: After recovering or being healed from the Dying State twice, the option to Abandon becomes available the next time you are downed. Perks The following perks have been updated. See the Perk Updates sections below for more details: Survivor: Tenacity, No Mither, Plot Twist Killer: Deerstalker, A Nurse's CallingPallet Density Quality of Life Update Updated various Realms to adjust the quantity and distribution of pallets, reducing the presence of "dead zones". Affected Realms: The MacMillan Estate, Autohaven Wreckers, Coldwind Farm, Crotus Prenn Asylum, Haddonfield, Backwater Swamp, Red Forest, Yamaoka Estate, Ormond, The Decimated Borgo

Content UpdatesKiller Rework - The Shape Summary The Shape now has three modes: Stalker, Pursuer, and Evil Incarnate. The Shape can swap between Stalker & Pursuer modes without needing to Stalk. The Shape must Stalk Survivors to unlock Evil Incarnate mode. While Evil Incarnate mode is active, The Shape has a new special attack: Slaughtering Strike. Updated most Add-Ons. Stalker Mode (Previously Evil Within I) The Shape is Undetectable and moves at 4.2m/s. Hold the Power button to Stalk nearby Survivors. When the Stalk meter is full, automatically enter Pursuer Mode. Stalker Mode becomes unavailable. Note: No longer decreases lunge range. Pursuer Mode (Previously Evil Within II) The Shape has a 24m Terror Radius and moves at 4.6m/s. Vault speed is increased by 15%. Lunge range, breaking speed, and stun recovery speeds are increased by 10%. Evil Incarnate Mode (Previously Evil Within III) When the Stalk meter is full, tap the Ability button to activate Evil Incarnate Mode. Evil Incarnate mode lasts 40 seconds. The Shape has a 40m Terror Radius and moves at 4.6m/s. Vault speed is increased by 15%. Unlocks a new special attack: Slaughtering Strike. Unlocks the ability to kill Survivors who have reached the final hook stage. This cannot be used on Survivors with Endurance. Note: Survivors are no longer Exposed. Note: No longer increases lunge range. Special Attack: Slaughtering Strike Hold the Power button to charge a lunge, then press the Attack button to begin the attack. Holding the Power button longer extends the lunge's duration up to a maximum of 2 seconds. Slaughtering Strike has a base speed of 6.9m/s. Hits with Slaughtering Strike instantly down healthy Survivors. Slaughtering Strike can break pallets and breakable walls. Slaughtering Strike has a 6 second cooldown. Stalking The Stalk meter now takes 5 points to fill (was 3 for Tier 1, 6 for Tier 2). Increased the movement speed multiplier when Stalking a Survivor to 60% (was 20%). Stalk rate is decreased by 25% while moving. When the Stalk meter is not full, after 20 seconds of not Stalking, Stalk progress decays to 50%. Decreased the maximum Stalking range to 32m (was 40m). Note: Survivors no longer have a limited amount of Stalk points. Note: Stalk rate is no longer affected by distance. The Shape's Add-Ons Tacky Earrings: Increases movement speed while Stalking by 20% (was 10%). Memorial Flower (Rework): Increases movement speed in Stalker Mode to 4.4m/s. Boyfriend's Memo (Rework): Increases maximum Stalk range by 8 meters. Blond Hair (Rework): Scratch marks and pools of blood last 100% longer while in Stalker Mode. Reflective Fragment (Rework): Slaughtering Strike only deals a single health state of damage. Hitting a Survivor with Slaughtering Strike adds 20 seconds to Evil Incarnate's duration. Jewelry (Rework): Increases Stalk rate when Stalking stationary Survivors by 10%. Hair Brush (Rework): When Evil Incarnate is activated, the next pallet you break is destroyed 50% faster. Glass Fragment (Rework): Increases the movement speed of Slaughtering Strike by 5%. Decreases the charge speed of Slaughtering Strike by 25%. Dead Rabbit: Decreases Terror Radius in Pursuer Mode by 25%. Increases Terror Radius in Evil Incarnate by 25%. Mirror Shard (Rework): Increases the base duration of Slaughtering Strike by 0.25 seconds. Decreases the charge speed of Slaughtering Strike by 25%. Jewelry Box (Rework): Decreases Stalk range by 16 meters. Increases Stalk rate by 30%. J. Myers Memorial (Rework): While Evil Incarnate is active, your pickup and hook speeds are increased by 40%. Hair Bow: Increases the duration of Evil Incarnate by 20 seconds (was 30). Decreases Stalk rate by 20%. Vanity Mirror (Rework): When Evil Incarnate ends, you see the auras of all Survivors for 4 seconds. Tombstone Piece (Rework): When Evil Incarnate is activated, you become Undetectable for 20 seconds. Lock of Hair (Rework): While Evil Incarnate is active, hold the Ability button to end it prematurely and retain 50% of the remaining duration as Stalk progress. Judith's Tombstone (Rework): Hooking a Survivor during Evil Incarnate refreshes its duration. Limits the duration of Evil Incarnate to 40 seconds. Fragrant Tuft of Hair (Rework): Survivors become Exposed while Evil Incarnate is active. Your lunge range is increased by 50% while in Evil Incarnate mode. You can no longer use Slaughtering Strike.Killer Updates The Unknown Increased Weakened duration increase upon injuring a healthy Survivor with UVX projectile to 8 seconds (was 6 seconds). Reduced movement speed recovery time after teleporting to 1.3 seconds (was 1.4 seconds). Increased The Unknown's vertical camera axis to allow higher aim elevation with the UVX Projectile. The Unknown's Add-Ons Rabbit's Foot: Afflicts the Hemorrhage status effect to Survivors injured by UVX for 45 seconds (was 30 seconds). Blurry Photo: After Teleporting, regain full movement speed 7% faster (was 15%). Last Known Recording: Reduces the Hallucinations’ aura range visible to Survivors by 35% (was 25%). Slashed Backpack: Destroying a Hallucination with UVX decreases the time until the next Hallucination spawns by 65% (was 75%). The extra time should allow for more precise placement. Vanishing Box: Increases Hallucination spawn time by 120% (was 80%). Hypnotist’s Watch: Inflicts the Exhausted status effect for 15 seconds (was 10 seconds). Serum Vial: Inflicts the Exhausted status effect for 15 seconds (was 10 seconds). The Dark Lord Vampire Form: Reduced the cooldown of Hellfire to 9.5 seconds (was 10 seconds). Increased the number of Hellfire pillars to 8 (was 7). Reduced Hellfire charge movement speed to 3.68m/s (was 3.8m/s). Increased movement speed recovery time after activating Hellfire to 2.35 seconds (was 2.25 seconds). Wolf Form: Increased Pounce Attack charge time to 0.9 seconds (was 0.85 seconds). Increased Scent Orb spawn time to 6 seconds (was 5 seconds). Bat Form: Increased Bat Form flying movement friction to reduce sliding motion to 2.2 (was 1.6). The Dark Lord's Add-Ons Ruby Circlet: Reduces the cooldown of Hellfire by 5% (was 10%). Clock Tower Gear: Reduces the cooldown of Shapeshift by 5% (was 10%). Traveler's Hat: Increases Shapeshift speed by 5% (was 10%). Moonstone Necklace: Reduces the size of the Terror Radius in Vampire and Wolf Forms by 8 meters (was 4 meters). Blood-Filled Goblet: Increases the duration of Scent Orbs by 60% (was 50%). White Wolf Medallion: Increases Killer Instinct duration by 1 second while in Wolf Form after Survivors complete rushed actions (was 0.8 seconds) Killer Doll: Increases the cooldown reduction of Pounce Attacks from Scent Orbs by 30% (was 50%). Force of Echo: Increases the spawn rate of Scent Orbs by 10% (was 17%). Medusa's Hair: Survivors within 8 meters (was 12 meters) of your teleport destination suffer from an 8% Hindered status effect for 2 seconds (was 3 seconds). Warg's Fang: Reveals the auras of all Survivors whose Scent Orbs you have collected for 5 seconds (was 4 seconds). Lapis Lazuli: After teleporting to a window, it is blocked for 8 seconds (was 15 seconds). Ring of Vlad: Hellfire pillar reduction downside removed (was reduced by 1 pillar). The Clown Increased the time it takes for Afterpiece Antidote clouds to activate to 1.6 seconds (was 1). Increased the duration of the Hindered effect after leaving an Afterpiece Tonic cloud to 1.6 seconds (was 1). The Ghoul When grabbing a Survivor on the other side of a vault with Kagune Leap, the Survivor is released at the start of the vault instead of the end. The Oni Increased the number of Blood Orbs that spawn when hooking a Survivor to 5 (was 2).Survivor Perk Updates Babysitter (Rework): After unhooking a Survivor, you see the Survivor's aura and the Killer's aura for 8/10/12 seconds. Borrowed Time: Survivors you unhook retain their Unhook Protections for an additional 8/10/12 seconds. Clairvoyance: Increased aura reading duration to 10/11/12 seconds (was 8/9/10 seconds). Friendly Competition: Increased the bonus repair progress speed duration to 100/110/120 seconds (was 45/60/75 seconds). Hope: Decreased the Haste status effect gained when the Exit Gates are powered to 3/4/5% (was 5/6/7%). No Mither: Increased the volume reduction for grunts of pain to 100% across all tiers (was 25/50/75%). Off the Record: Removed the Endurance status effect. Removed the stipulation that it disables once Exit Gates are powered. Added a new effect: While active, you do not leave scratch marks while sprinting. Leader: Increased action speed bonus value to 20/25/30% (was 15/20/25%). Increased action speed bonus range to 10 meters (was 8 meters). Updated perk description to simplify linger effect. Lucky Star: Decreased cooldown to 35/30/25 seconds (was 40/35/30 seconds). Pharmacy: Unlocking chests is 75/100/125% faster (was 70/85/100%). The hearing distance for noises from unlocking chests is reduced by 12 meters (was 16 meters). Guarantees an Emergency Med-Kit upon completing the interaction. Plot Twist: Added a new effect: Increases recovery speed by 25% when used. Poised: Increased Killer aura reveal duration when repairing a generator for the first time to 8 seconds (was 6 seconds). Increased time where you leave no scratch marks after a generator is completed to 20/25/30 seconds (was 10/12/14 seconds). Quick Gambit: Decreased the cooldown when losing a health state to 40 seconds (was 60 seconds). Tenacity: Added a new effect: Prevents your aura from being read while in the Dying State. Decreased crawling speed bonus to 15/20/25% (was 30/40/50%). Vigil: Survivors can now only benefit from one Vigil perk's effect at a time (previously stacked with other versions of itself).Killer Perk Updates All-Shaking Thunder: Increased lunge attack distance increase duration to 15/20/25 seconds (was 8/12/16 seconds). A Nurse's Calling: Increased range to 28/30/32m (was 20/24/28). No longer affects Survivors who are in the Dying State. Barbecue and Chili (Rework): After hooking all Survivors once, increase the base generator damage by 3/4/5%. Dark Arrogance: Decreased the blind and pallet stun duration increase to 15% (was 25%). Dead Man's Switch: Decreased generator blocking duration to 25/30/35 seconds (was 40/45/50 seconds). Deerstalker (Rework): When a Survivor sees your aura, you see their aura. Every 40/35/30 seconds, reveal your aura to the Survivor with the lowest chase time for 3 seconds. Eruption: Decreased generator progress loss to 5/5/5% (was 10/10/10%). Hex: Ruin: Increased the generator regression to 100/125/150% (was 50/75/100%). Leverage: Decreased healing speed reduction value to 20/25/30% (was 30/40/50%). Increased healing speed reduction duration to 60 seconds (was 30 seconds). Monitor and Abuse: While in a chase, your terror radius is now increased by 5/10/15% (was 6/7/8 meters). Otherwise, your terror radius is now decreased by 15/20/25% (was 6/7/8 meters). Pop Goes the Weasel: Decreased generator progress loss to 15/15/15% (was 20/20/20%). Oppression: Increased random generator selection to 4 (was 3). Decreased cooldown to 45/40/35 seconds (was 60/50/40 seconds). Scourge Hook: Pain Resonance: Decreased generator progress loss to 8/10/12% (was 10/15/20%). Septic Touch: Increased the linger duration of the Blindness and Exhausted status effects to 20/25/30 seconds (was 6/8/10 seconds). Ultimate Weapon: Increased range when opening a locker to 40 meters (was 32 meters). Reduced cooldown to 55/50/45 seconds (was 80/70/60 seconds).

Bug FixesAudio Fixed an issue where the Pharmacy perk would remove chest SFX. Fixed an issue where The Dark Lord's Wolf Form would be silent. Fixed an issue where The Twins' chase music was missing for survivors when chased by Victor. Fixed an issue where The Twins' chase music would not stop when switching from Victor to Charlotte in a chase. Fixed an issue where The Good Guy's Trial win voiceover would trigger every time a Survivor died. Fixed an issue where the "Geralt of Rivia" outfit voiceover at the start of a Trial would not trigger when playing against The Animatronic. Fixed an issue where Rick and Michonne Grimes' voiceover at the start of a Trial would not trigger when playing against The Animatronic. Fixed an issue where The Houndmaster's stunned voiceover would not play.Bots Improvements Fixed an issue where bots were unable to move when a player disconnected in specific locations. Fixed multiple issues where bots would vault at undesired times. Survivor bots will now crawl toward pallets instead of toward other Survivors.Characters Fixed an issue where certain VFX wouldn't play when switching between cosmetics. Fixed an issue where The Trapper's "Iridescent Stone" add-on would not arm the last trap. Fixed an issue where generators would not be highlighted white for The Knight when ordering a guard to break them. Fixed an issue where certain Killer power icons would not become transparent during cooldown. Fixed an issue where dying Survivors would be missing animations and movement from other players' perspectives after being discovered by The Knight's Carnifex. Fixed an issue where status effects belonging to The Twins' Charlotte would be displayed while controlling Victor. Fixed an issue where The Knight's Guard would not de-spawn when a Survivor picked up the Standard. Fixed an issue where certain Nightfall VFX would not display from the Spectator POV when watching The Dredge. Fixed an issue where The Nemesis' Tentacle Strike could hit Survivors crouching behind windows. Fixed an issue where The Knight's Guards would struggle to navigate between tables and chairs in the Freddy Fazbear's Pizza map. Fixed an issue where The Hillbilly could completely turn around when breaking a door while using the LoPro Chains add-on. Fixed an issue where The Animatronic would slide toward the hook from another Survivor's perspective when hooking a Survivor. Fixed an issue where The Knight's Jailer would have a delay before beginning to chase a Survivor. Fixed an issue where The Animatronic's Fire Axe would disappear from a Survivor upon entering and leaving a locker. Fixed an issue where Security Doors would not be highlighted in yellow if The Animatronic entered one while a Survivor was teleporting. Fixed an issue where The Lich would display unselected spells after quickly choosing several. Fixed an issue where smoke color would display incorrectly in the Spectator's HUD when watching The Clown. Fixed an issue where The Lich's Dispelling Sphere could become stuck on his model. Fixed an issue where The Knight's Guards would take a longer-than-intended path when a Survivor vaulted. Fixed an issue where Broken Keys obtained from The Lich's Treasure Chests would not work. Fixed an issue where The Executioner's Punishment of the Damned trail VFX would appear off-centered. Fixed an issue where Survivors afflicted with The Animatronic's Fire Axe could not unhook other Survivors.Environment/Maps Fixed an issue in the Badham Preschool map where players could not drop through a hole. Fixed an issue in The Underground Complex map where invisible collisions blocked the navigation of players.Perks Fixed an issue where Knock Out would remain inactive after dropping a Fragile Pallet. Fixed an issue where the first wiggle skill check after being grabbed off a generator by a Killer with Unnerving Presence would be smaller than intended. Fixed an issue where Finesse would not go on cooldown if a vaulted pallet was destroyed by a Killer's power. Fixed an issue where Survivor auras were not revealed to the Killer when Blood Warden was equipped. Fixed an issue where leaving a locker with Head On could be blocked by another Survivor. Fixed an issue where players could get stuck when using Plot Twist at the same time they were grabbed by The Animatronic.Platforms Fixed an issue where input settings were incorrectly applied to newly created accounts.UI Fixed an issue where the "Lisa Garland" outfit was missing an earring in her in-game portrait. Fixed an issue where the fire wings would not show up on The Wraith's "Phantom of Vengeance" outfit in the Store icons. Fixed an issue where quest tooltips would still show their prerequisite quest needs despite being already unlocked. Fixed an issue where declining a party join request would not send a confirmation popup to the requesting player. Fixed an issue where the virtual keyboard would not load when adding a friend on Xbox touch interfaces. Fixed an issue where the matchmaking popup would display the wrong text. Improved animated smoke shader on tooltips.Miscellaneous Fixed an issue where the game could softlock on the Tally Screen. Fixed an issue where spamming the ready button could result in a connection error message. Fixed an issue where the Fragile Pallet animation would not transition from the downed to upright position. Fixed an issue where certain Survivors would not play voiceover related to crows when surrounded by AFK crows. Fixed an issue where Fog Vial VFX would display incorrectly when falling after use. Fixed an issue where some users could not unlock the Lost All Hope achievement.

已知问题 1. 当使用 Krasue(娜迦幽灵)的第三人称头部视角时,摄像机可能会穿模进入环境,导致一些不舒适的镜头移动或部分视野被遮挡。 2. 当逃生者从钩子挣扎阶段进入献祭状态时,会触发防穿模惩罚。这些惩罚本应只在通过钩子交互献祭逃生者时才触发。