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《军团要塞2》更新发布

2025-07-30 21:16:11
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《军团要塞2》发布更新,重启游戏即可自动应用。本次更新涵盖角色服饰、武器音效、地图、特效、赛事勋章等多方面优化修复,比如工程师嘲讽音效补全、多款地图调整玩法与性能、解决道具穿模和特效bug等。

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include: Added missing Engineer audio for the Taunt: The Final Score Fixed an issue with props and team colors when taunting with Australium weapons Updated the Le Morne Uniforme to fix some clipping problems Updated the Kapitan's Kaftan to hide the Heavy's bullets Updated the Fully Charged and Overcharged Unusual effects to fix a refraction bug Updated the Esprit De Corps to improve the rigging Updated the Blindin' Bonnett and Shady Shelby to adjust their team colors Updated/Added some tournament medals Updated the Fat Friar Improved rig Adjusted mesh to compensate for lack of bullets bodygroup Removed misplaced ambient occlusion and light generators from the texture Removed normal map artifacts Updated backpack icon to represent above changes Updated pl_citadel Adjusted payload collision Reduced radius of payload spawn exit explosion Updated various decorative particles to not render on low graphics settings Updated pl_odyssey Added 60 seconds to the round timer when the final control point is activated Fixed some projectiles colliding with the bounding box of func_brush entities Visual fixes and adjustments Updated koth_blowout Added Experimental Cage around the maps central Blowout Preventer This change aims to make the cover around the point feel more consistent and prevents players from shooting through small gaps or from behind unfair cover Improved Optimization Fixed kill trigger delay in finale sequence Fixed some Unintended Sightlines Improved Detailing and Visual Clarity in some areas Updated koth_boardwalk Fixed being able to smuggle enemy Spies into spawn Reduced ambient soundscape music Added new voice lines for the Barker Fixed a visible hall-of-mirrors error in the water by the Sawmill of Love Fixed visible nodraw under the shoreline boardwalk Updated cp_cargo Added bullet block to prevent Red from being able to shoot into blue spawn Added bullet block to the last point wires Fixed the setupgoal text Extended the fence next to red spawn slightly Updated cp_fortezza Added more cover to Last Added defensive hold for Engineer's holding valley between A and B Rebalanced pickups in some areas Lighting improvements Reduced file size of the map Updated koth_demolition Replaced pillars under the crane using the red texture with ones using the yellow texture Fixed the HDR so lights aren't super bright Replaced the helicopters with ones not using the Yeti Park logo Replaced the Coaltown frames with new ones using newspapers talking about story of the oilrig Added a decal showing the oilrig name (Fort Water Rig No. 2) next to the spawns Updated the luxel scale in multiple places of the map Replaced old blockbullets with new blockbullets for better footsteps sfx Replaced the health and ammo pack stands with new ones, metal for outdoors and wooden for indoors Added a mini ammo on the furnace rooms Added new clipping on top of the furnace rooms to avoid demos and soldiers spamming the point from far away Improved the clipping on the spawn platforms to not allow stickies to stick mid air Added a wooden sign pointing to the shortcut and long path Added new signs that toggle depending on the state of the shortcut to help players navigate the map Reworked the art pass inside the helipad platform Added a new catwalk behind the furnace buildings to give players more routes on the map Adjusted the stairs inside the office building Clipped the open window inside the office building so demos can lob pipes through it Moved a prop on BLU spawn to prevent it from clipping inside a floor light Changed the lights on the shortcuts to be more vibrant and have better illumination and fading

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