
你好,星际战士们, 9.0版本-优化更新现已在全平台上线。 本次更新包含PVP和PVE(包括攻城模式)的多项平衡性调整,同时致力于改善稳定性问题并修复崩溃故障。

以下是涵盖的主题,按顺序排列: 数据 vault 更新 游戏玩法和平衡性调整 PVE 近战武器 PVE 枪械武器 职业特长更新 枪械(仅限 PVE) 战斗 - 便利性优化 围攻模式 PVP AI 自定义 常规修复 技术

数据宝库更新 1. 围攻模式新增试炼 2. 数据宝库奖励界面更新,用户体验优化 3. 数据宝库的泰伦虫族标签页新增实体【Trygon】 我们正在调整数据宝库的用户界面和内部解锁逻辑,使其在未来具备可扩展性,这样添加新条目时就不会影响已发放的奖励。 ——德米特里·格里戈连科,游戏总监

游戏玩法与平衡性调整 突击职业地面猛击伤害: 链锯剑和动力剑的地面猛击伤害已提升至与动力拳套和雷霆之锤一致。 动力剑的地面猛击伤害在8.0补丁中已得到增强,但未列入之前的补丁说明。此改动将为突击职业的配装带来更多多样性,因为此前所有“一击秒杀”配装都意味着必须使用雷霆之锤或动力拳套。 ——游戏总监德米特里·格里戈连科

PVE近战武器 本次更新我们希望对所有近战武器版本进行重做。不同等级之间的属性分配过于复杂,且未遵循与枪械相同的规则,即遗物级武器应严格优于工匠级武器。 这是一次大规模的调整,许多热门版本的武器可能会变得不如以前有效,反之亦然。如有必要,我们将进行再次调整,但我们认为首先需要进行清理,以便继续推进。 ——德米特里·格里戈连科,游戏总监 PVE近战武器进度更新 所有近战武器的进度系统已更新,以优化游戏体验。近战武器的遗物版本现在将始终拥有比技工武器更好的属性,其属性分配将遵循以下原则: 平衡型武器拥有中等伤害和中等速度。 fencing武器拥有最快的速度,但伤害最低。 格挡型武器速度最慢,但伤害最高。

PVE FIREARM WEAPONS [table equalcells="1" colwidth=""][tr][td] Our stats show that all of the firearms balance is in a good spot right now and all weapons are Absolute viable. While some of the weapon archetypes are more popular and more effective than the other ones, with this patch we wanted to focus on actual versions' balance. Some of the versions within archetype were underpicked and thus we would like to do a big pass on those, obviously. But in addition to that we feel like some of the versions didn't stand out much from their counterparts. Therefore, we wanted to increase the stats difference to make sure that the choice is more meaningful. - Dmitry Grigorenko, Game Director.[/td][/tr][/table] Master-Crafted Bolt Rifle (02): Spread reduction increased from 15% to 30%. Recoil reduction increased from 20% to 40%. Headshot damage coefficient increased from 1.5 to 2 (~33%). Salvation of Bakka Artificer Bolt Rifle (03): Spread reduction increased from 30% to 45%. Recoil reduction increased from 40% to 60%. Headshot damage coefficient increased from 1.5 to 2 (~33%). Gathalamor Crusade Relic Bolt Rifle (04): Spread reduction increased from 55% to 70%. Recoil reduction increased from 60% to 80%. Headshot damage coefficient increased from 1.5 to 2 (~33%). Drogos Reclamation Artificer Bolt Rifle Alpha (03b): Clip size increased from 30 to 40 rounds. Reserve ammo increased from 150 to 280 rounds. Ophelian Liberation Relic Bolt Rifle Alpha (04b): Clip size increased from 32 to 45 rounds. Reserve ammo increased from 160 to 315 rounds. Drogos Reclamation Artificer Bolt Rifle Beta (03c): Base damage coefficient increased from 1.4 to 1.5 (~7%). Ophelian Liberation Relic Bolt Rifle Beta (04c): Base damage coefficient increased from 1.8 to 1.9 (~7%). Stalker Bolt Rifle Versions: Master-Crafted Stalker Bolt Rifle Beta (02a): Headshot damage coefficient increased from 2 to 2.3 (15%). Drogos Reclamation Artificer Stalker Bolt Rifle (03a): Headshot damage coefficient increased from 2 to 2.3 (15%). Ophelian Liberation Relic Stalker Bolt Rifle Alpha (04a): Headshot damage coefficient increased from 2 to 2.3 (15%). Ophelian Liberation Relic Stalker Bolt Rifle Beta (04b): Rate of fire increased from 180 to 220 shots per minute. Bolt Carbine Versions: Master-Crafted Marksman Bolt Carbine (02a): Spread reduction increased from 15% to 30%. Recoil reduction increased from 20% to 40%. Headshot damage coefficient increased from 1.5 to 2 (~33%). Salvation of Bakka Artificer Marksman Bolt Carbine (03a): Spread reduction increased from 30% to 45%. Recoil reduction increased from 40% to 60%. Headshot damage coefficient increased from 1.5 to 2 (~33%). Gathalamor Crusade Relic Marksman Bolt Carbine (04a): Spread reduction increased from 55% to 70%. Recoil reduction increased from 60% to 80%. Headshot damage coefficient increased from 1.5 to 2 (~33%). Drogos Reclamation Artificer Marksman Bolt Carbine (03c): Clip size increased from 20 to 30 rounds. Reserve ammo increased from 140 to 270 rounds." "Ophelian Liberation Relic Marksman Bolt Carbine (04c): Clip size increased from 20 to 35 rounds. Reserve ammo increased from 140 to 315 rounds." Occulus Bolt Carbine Versions: Master-Crafted Occulus Bolt Carbine Alpha (02): Headshot damage coefficient increased from 1.5 to 2 (~33%). Salvation of Bakka Artificer Occulus Bolt Carbine Alpha (03): Headshot damage coefficient increased from 1.5 to 2 (~33%). Gathalamor Crusade Relic Occulus Bolt Carbine Alpha (04): Headshot damage coefficient increased from 1.5 to 2 (~33%). Drogos Reclamation Artificer Occulus Bolt Carbine (03b): Base damage coefficient increased from 1.4 to 1.5 (~7%). Ophelian Liberation Relic Occulus Bolt Carbine Alpha (04b): Base damage coefficient increased from 1.8 to 1.9 (~7%). Meltagun Versions: Master-Crafted Melta Rifle Alpha (02): Influence of Damage efficiency over distance increased from 1 meter to 3 meters. Salvation of Bakka Artificer Melta Rifle (03): Influence of Damage efficiency over distance increased from 2 meters to 4 meters. Gathalamor Crusade Relic Melta Rifle (04): Influence of Damage efficiency over distance increased from 3 meters to 5 meters. Ophelian Liberation Relic Melta Rifle Beta (04b): Rate of fire increased from 50 to 60 shots per minute. Base damage reduced by 12.5%. Las Fusil Versions: Drogos Reclamation Artificer Las Fusil (03b): Influence of charging speed reduction increased from 15% to 40%. Ophelian Liberation Relic Las Fusil Beta (04b): Influence of charging speed reduction increased from 30% to 55%. Bolt Sniper Rifle Versions: Master-Crafted Bolt Sniper Rifle Beta (02a): Headshot damage coefficient increased from 2.5 to 2,7 (8%). Drogos Reclamation Artificer Bolt Sniper Rifle Alpha (03a): Headshot damage coefficient increased from 2.5 to 2,7 (8%). Ophelian Liberation Relic Bolt Sniper Rifle Alpha (04a): Headshot damage coefficient increased from 2.5 to 2,7 (8%). Drogos Reclamation Artificer Bolt Sniper Rifle Beta (03b): Rate of fire increased from 60 to 80 shots per minute. Ophelian Liberation Relic Bolt Sniper Rifle Beta (04b): Rate of fire increased from 70 to 100 shots per minute. Instigator Bolt Carbine Versions: Master-Crafted Instigator Bolt Carbine Alpha (02): Headshot damage coefficient increased from 1.5 to 1.8 (20%). Salvation of Bakka Artificer Instigator Bolt Carbine Alpha (03): Headshot damage coefficient increased from 1.5 to 1.8 (20%). Gathalamor Crusade Relic Instigator Bolt Carbine Alpha (04): Headshot damage coefficient increased from 1.5 to 1.8 (20%). Master-Crafted Instigator Bolt Carbine Beta (02a): Clip size increased from 27 to 30 rounds. Reserve ammo increased from 162 to 210 rounds. Salvation of Bakka Artificer Instigator Bolt Carbine Beta (03a): Clip size increased from 30 to 36 rounds. Reserve ammo increased from 180 to 252 rounds. Gathalamor Crusade Relic Instigator Bolt Carbine Beta (04a): Clip size increased from 32 to 42 rounds. Reserve ammo increased from 192 to 294 rounds. Drogos Reclamation Artificer Instigator Bolt Carbine Alpha (03b): Base damage coefficient increased from 1.4 to 1.5 (~7%). Ophelian Liberation Relic Instigator Bolt Carbine (04b): Base damage coefficient increased from 1.8 to 1.9 (~7%). Heavy Bolter Versions: Master-Crafted Heavy Bolter Beta (02a): Clip size increased from 475 to 525 rounds. Salvation of Bakka Artificer Heavy Bolter Beta (03a): Clip size increased from 500 to 550 rounds. Gathalamor Crusade Relic Heavy Bolter Beta (04a): Clip size increased from 525 to 575 rounds. Master-Crafted Heavy Bolter Gamma (02b): Influence of heating speed reduction increased from 10% to 30%. Influence of venting speed increase increased from 10% to 30%. Drogos Reclamation Artificer Heavy Bolter (03b): Influence of heating speed reduction increased from 20% to 40%. Influence of venting speed increase increased from 20% to 40%. Ophelian Liberation Relic Heavy Bolter Alpha (04b): Influence of heating speed reduction increased from 30% to 50%. Influence of venting speed increase increased from 30% to 50%. Ophelian Liberation Relic Heavy Bolt Rifle Beta (04c): Base damage coefficient increased from 1.8 to 1.9 (~7%). Heavy Meltagun Versions: Master-Crafted Multi-Melta Alpha (02): Influence of Damage efficiency over distance increased from 1 meter to 3 meters. Salvation of Bakka Artificer Multi-Melta (03): Influence of Damage efficiency over distance increased from 2 meters to 4 meters. Gathalamor Crusade Relic Multi-Melta (04): Influence of Damage efficiency over distance increased from 3 meters to 5 meters. Master-Crafted Multi-Melta Gamma (02b): Rate of fire increased from 40 to 50 shots per minute for blind shot. Rate of fire increased from 80 to 90 shots per minute for minizoom shot. Drogos Reclamation Artificer Multi-Melta Beta (03b): Rate of fire increased from 44 to 55 shots per minute for blind shot. Rate of fire increased from 87 to 100 shots per minute for minizoom shot. Ophelian Liberation Relic Multi-Melta Beta (04b): Rate of fire increased from 47 to 60 shots per minute for blind shot. Rate of fire increased from 94 to 110 shots per minute for minizoom shot. Plasma Incinerator Versions: Master-Crafted Heavy Plasma Incinerator Alpha (02): Heating per common and charged shot decreased by 20% Influence of venting speed increase increased from 20% to 40%. Salvation of Bakka Artificer Heavy Plasma Incinerator Alpha (03): Heating per common and charged shot decreased by 20% Influence of venting speed increase increased from 40% to 60%. Gathalamor Crusade Relic Heavy Plasma Incinerator Alpha (04): Heating per common and charged shot decreased by 20% Influence of venting speed increase increased from 60% to 80%. Master-Crafted Heavy Plasma Incinerator Gamma (02b): Charge speed reduction effect increased from -0.15 sec to -0.3 sec. Drogos Reclamation Artificer Heavy Plasma Incinerator (03b): Charge speed reduction effect increased from -0.3 sec to -0.45 sec. Ophelian Liberation Relic Heavy Plasma Incinerator (04b): Charge speed reduction effect increased from -0.45 sec to -0.6 sec. Bolt Pistol Versions: Ophelian Liberation Relic Bolt Pistol Beta (04b): Base damage coefficient increased from 1.8 to 1.9 (~7%). Heavy Bolt Pistol Versions: Drogos Reclamation Artificer Heavy Bolt Pistol Beta (03b): Base damage coefficient increased from 1.4 to 1.5 (~7%). Ophelian Liberation Relic Heavy Bolt Pistol Beta (04b): Base damage coefficient increased from 1.8 to 1.9 (~7%). Plasma Pistol Versions: Master-Crafted Plasma Pistol Alpha (02): Heating per common and charged shot decreased by 20% Influence of venting speed increase increased from 15% to 30%. Salvation of Bakka Artificer Plasma Pistol (03): Heating per common and charged shot decreased by 20% Influence of venting speed increase increased from 30% to 45%. Gathalamor Crusade Relic Plasma Pistol (04): Heating per common and charged shot decreased by 20% Influence of venting speed increase increased from 45% to 60%. Ophelian Liberation Relic Plasma Pistol (04b): Charge speed reduction effect increased from -0.2 sec to -0.35 sec. Inferno Pistol: Master-Crafted - Alpha (02): Reserve ammo increased from 18 to 27 rounds. Salvation of Bakka (03): Reserve ammo increased from 21 to 30 rounds. Gathalamor Crusade (04): Reserve ammo increased from 24 to 33 rounds.

职业特长更新 突击职业特长更新: “翼之狂怒”:该特长已重做,新版本效果为:冲刺或突进时发动的近战攻击伤害提升100%。在7米半径内造成范围伤害。冷却时间为5秒。 【注:此特长的范围效果目前无法正常生效,将在下个补丁中修复】 “防御机制”:该特长已重做,新版本效果为:受争议生命值衰减速度降低50%。 “消耗战术”:伤害从10%提升至15%。技能更新: - 【审判天使】:伤害加成从10%提升至25% - 【愤怒之锤】:该技能已重做,新版本效果为:使用跳跃背包后,受到的远程伤害降低30%,承受重击时不会失控,且15秒内无法被击退 - 重型技能更新: - 【热能强化】:该技能已重做,新版本效果为:当远程武器过热50%或弹匣内弹药量为50%时,远程伤害提升15%

枪械(仅PVE) 辅助榴弹发射器: 从拾取物中获得的榴弹发射器弹药数量从50%增加至75%。 地狱火手枪: 基础伤害提高15%。 枪袭伤害提高20%。 枪袭伤害和击退范围提高100%。 修复了“激励近战” perk描述中的拼写错误(该perk在弹匣为空时触发,而非弹药储备为空时)。 我们希望将地狱火手枪打造成专门的群体控制武器,而非枪袭伤害输出型武器,因为重型爆能手枪已经填补了这一 niche。话虽如此,目前该 niche 过于特定,我们希望确保地狱火手枪在该 niche 之外也能有足够的表现。- 德米特里·格里戈连科,游戏总监。 爆能手枪: 枪袭伤害提升25%。 新爆燃手枪: 争夺状态下的生命恢复量大幅提升,现在与其他手枪保持一致。

战斗体验优化 1. 新增防眩晕连锁重击衰减机制:若玩家短时间内连续受到多次重击,下一次重击的持续时间将减少至80%,第三次及后续重击的持续时间将减少至60%。 2. 突击者在地面猛击的"落地"动画期间现在处于无敌状态 3. 突击者职业在本次更新中获得了多项增强,在此我想进一步说明。我们收到了关于突击者职业过于弱势的反馈,我们在一定程度上同意这一观点。正确游玩该职业所需的操作量与其带来的收益不成正比,这种情况是不应该出现的。然而,突击职业在最高难度下可以一击秒杀大多数敌人,对付泰伦虫族时已经非常强大,但对付混沌势力时却颇为吃力。因此我们认为,问题并非出在突击职业本身,而是混沌军队的组成,这一点很快就会得到调整。 这些 buff 将使突击职业变得更强,玩起来也更有趣,但核心问题将在下次内容更新中解决。 ——德米特里·格里戈连科,游戏总监 修复了动力剑姿态在特定动画期间发生变化的若干问题。 目前的表现应与8号补丁之前非常接近。然而,我们无法做到1:1匹配,因为某些行为的正常运行是由于我们必须修复的一个漏洞,同时也因为下一个补丁将引入一些很酷的新功能。 ——游戏总监德米特里·格里戈连科 1. 等离子焚烧炉的充能进度在重型单位进入重型姿态时将不再重置 2. 对战斗中控制的整体响应性进行了大量小改进

围攻模式 围攻模式商店平衡性调整: - 守护者圣物价格降低:300→200 - 护甲包价格降低:60→30 - 无畏机甲价格降低:1500→1250 - 卫兵价格调整: - 1级:100→100 - 2级:125→125 - 3级:150→150 - 4级:200→175 - 5级:250→200 - 卫兵生命值和伤害提升: - 普通难度:+50% - 困难难度:+100% - 无畏机甲持续时间延长:3分钟→5分钟 - 优化第16波后终点敌人的生成逻辑: - 每3波可生成1-2个终点敌人 - 每5波可生成2-3个终点敌人此前的逻辑过于复杂且依赖于区域,有时会导致30+波次比20+波次更容易。此改动不应影响游戏难度,而是让难度更具可预测性。 - 德米特里·格里戈连科,游戏总监。 修复了多个敌人生成相关问题。 修复了多个敌人在生成点卡住的问题。 修复了多个无法进入下一个区域的问题。 修复了大量攻城关卡几何结构和碰撞的小问题。 使用突击职业完成波次现在将解锁地狱火手枪皮肤。

PVP PVP可用武器扩展列表: 战术:战斗 knife | 等离子手枪 | 重型爆弹手枪 | 突击:动力剑 | 等离子手枪 | 狙击:煽动者爆弹卡宾枪 | 重型爆弹手枪 | 神射手爆弹卡宾枪 | 先锋:神射手爆弹卡宾枪 | 重型爆弹手枪 | 爆弹卡宾枪 | 支援:重型爆弹手枪 | PVP进度: 经验值重新计算 - 获得奖励所需的经验值数量已减少,使进度更快且更有成就感 新增等级 - 我们扩展了进度系统。新的最高等级为44级 私人大厅游戏修改器的大量小修复。

修复:神经灵能者的光束攻击在部分罕见情况下造成过高伤害 修复:利卡特在部分罕见情况下生成时处于无敌状态 修复:教徒狙击手在部分罕见情况下会进行两次射击 对多种敌人进行了大量轻微的动画修复

自定义 - 还原了导致无法在护膝几何体下方放置贴花的修复 - 对盔甲部件和徽章的自定义进行了多项其他小修复

通用修复 1. 修复:在某些罕见情况下,完美格挡后可能不会出现枪击提示 2. 修复:在某些罕见情况下,战斗专注特长不会被完美格挡或完美格挡触发 3. 修复:在某些情况下,格挡武器不会对敌人施加“完美格挡后受到的伤害增加”的减益效果 4. 修复:在某些罕见情况下,爆炸和烟雾的视觉效果会以大球体的形式显示给玩家 5. 修复:加载屏幕上显示的机器人与舞台上出现的机器人不匹配 6. 大量玩家的小动画修复 7. 一些PvP私人大厅修复 8. 小的用户界面和声音修复与改进 9. 本地化修复

技术方面 1. 修复了崩溃问题并提升了整体稳定性。 2. 修复了匹配和网络稳定性问题。 遗憾的是,此补丁尚未修复目前在围攻模式中困扰社区的头号服务器崩溃问题。这对我们来说是一个很难定位的问题,自8.1补丁以来我们就一直在努力寻找解决方案,并将继续致力于修复,一旦解决会尽快部署。我们知道这非常令人沮丧,请原谅我们,我可以向大家保证这是我们目前的首要任务。——游戏总监德米特里·格里戈连科 3. 进行了小幅性能和内存优化。 4. 改进了游戏模组功能。
2025-07-29 09:02:06 发布在
战锤40k: 星际战士2
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