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《战地6》社区更新:假日总结

2025-12-19 16:14:35
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《战地6》发布假日总结,回顾2025年成果:推出游戏本体、REDSEC大逃杀模式、Season 1等,公布17亿场对局等数据,感谢玩家支持。同时预告2026年将优化核心玩法、开发新地图武器、推进BR Solos等内容。

Hey everyone, As we head into the holiday season and say goodbye to 2025, we wanted to take a moment to reflect on everything we have accomplished together and share a little about what is coming next for Battlefield 6 in the new year. It has been an incredible year for the team. We introduced Battlefield Labs, launched Battlefield 6, brought Battle Royale to the franchise through REDSEC, and kicked off Season 1. This is only the beginning, and we remain committed to continuing to build Battlefield 6 with the community in the year ahead. Thank You Whether you’re reading this between matches, on the way to see family, or taking a well-deserved break from the battlefield, thank you for being here. Your support throughout launch, your energy during Season 1, and all of your Only in Battlefield moments have made this year unforgettable. We have seen players of every kind jump into the game. Battlefield veterans grinding Multiplayer and PTFO. REDSEC players chasing the perfect drop. Portal creators building experiences we never imagined. You have each left your mark on the game in your own way. Your reports and thoughtful discussions have helped us iterate quickly and focus on the things that matter most. We will continue to build on this collaboration as we move into the new year. Battlefield 6 & REDSEC by the Numbers Let’s take a quick look at some of the incredible results from the all-out warfare you’ve created together: Played over 1.7 billion matches and logged 383.5 million gameplay hours Delivered 12.4 billion kills and 871 million revives Deployed classes across all modes as: Engineer: 28% Support: 27% Assault: 26% Recon: 19% Scored over 300 million shotgun kills and more than 2 million players with defibs Destroyed 102 million helicopters and jets, with engineers alone turning over 18 million tanks into scrap Team Highlights We also asked a few folks on the team for their favorite Battlefield 6 memories this year: One of my favorite moments was an animation bug with the sledgehammer that accidentally made the MP5 deploy animation look like a hidden easter egg. Watching the community clip it and react to it as if it were intentional was hilarious. https://x.com/DRUNKKZ3/status/1989256562268099060 - Florian Le Bihan, Principal Game Designer In one Breakthrough match on Empire State, an attacker knifed me on the basketball court, spotted my developer tag, and immediately started yelling in All Chat for everyone to hunt me down. That turned into a match-long manhunt, full of melee duels and sledgehammer bonks, with both sides laughing and spamming love in chat. We still defended Manhattan, but my belly hurt from laughing so much. - Oli Zielinski aka spacebarisdefect, Technical Designer I was really touched by a longtime Battlefield fan facing serious health issues who was worried they might not make it to see the BF6 release. Motive organized a visit so that they could play the game early, meet the team, tour the studio, and leave with a BF swag pack. Seeing everyone go the extra mile for a single community member was incredibly special. - Alexandra Lucas, Game Writer II My favorite moment was being at the multiplayer reveal event and hearing the crowd erupt when we announced Portal. I was blown away by the crowd’s reaction. After working on Portal for almost 5 years, from BF2042 to BF6, it was a little stressful but incredibly rewarding to see that reaction and feel the team’s hard work pay off. - Ricardo Rojas Avellaneda, Quality Designer I Celebrating the launch at the office with all my colleagues and watching the player-count graph fly up towards the sky as we opened the flood gates was unforgettable. - Oliver Andersen, Tech Lead Portal Recently, we began featuring community-made Portal experiences in-game, and we will continue highlighting creations that stand out for their innovation, fun, or unique twists on Battlefield gameplay. Here are a few experiences from the community that we have been thoroughly enjoying: FaithWalker’s Hardcore Conquest Created by: FaithWalker Experience Code: MPHD Features: Custom-set limited HUD, crawl when downed, 90% movement speed, open weapons with DMR’s removed, faster vehicle destruction, and fine-tuned damage that makes most weapons 1-2 shot kills depending on caliber and range. RPGs Vs Golf Carts Created by: Choanie Experience Code: Z85X9 Defend the platform with RPGs while waves of golf carts attempt to crash into you. Survive the assault or destroy every cart before it reaches your position. Gulf of Lyndon Conquest Created by: Kurtinthegrind, viperstudioandy, and Byarlant Experience Code: ZFBV2 A large-scale Conquest setup featuring vehicles, intense urban combat, air engagements, and naval warfare across the Gulf of Lyndon. Community Highlights One of the best parts of Battlefield 6 is seeing what you create on the battlefield. From clever plays to cinematic moments, you have been sharing incredible clips, stories, and creativity across our community spaces. Here are just a few of the many moments that made their way around the team this year: Zero-kill win in Battle Royale: https://www.reddit.com/r/Battlefield/comments/1ou8v3j/after_65_attempts_at_a_zerokill_win_in_redsec_i/ Amazing player using his mouth only to play BF6: https://www.instagram.com/reel/DQW9JPIEQ4t/?igsh=MXVoeW5kZmNieGt2cg== Pea playing Battlefield 6: https://www.tiktok.com/@poopernoodle/video/7578950861640994070 Battlefield 6 Photographs: The flank of the century: https://www.reddit.com/r/Battlefield/comments/1mn9hyh/excuse_me_guys_i_just_need_to_destroy_this_apc/ Please keep sharing your moments, experiments, and “did that really just happen?” plays. We love seeing them, and they continue to inspire the team. Looking Ahead to 2026 We’re already deep into planning what’s next for Battlefield 6 in 2026, and we’ll have more to share in the new year about the future of the game, upcoming seasons, and how we’ll keep evolving the experience with you. Some of the things we’re focused on right now include: Refining core gameplay, balance, and quality-of-life improvements across Multiplayer, REDSEC, and Portal. We are developing new maps and weapons that introduce fresh tactical opportunities and keep the experience evolving in meaningful ways. Preparing fresh experiences for future seasons so there is always something new to jump into. Exploring how we can expand Battlefield Labs by bringing more of its experimentation into the live experience. BR Solos: This is still on our minds. We are working through the technical details to deliver it at a quality level that feels right for Battlefield. Once we are confident in the plan and timing, we will share more. And for those keeping an eye on the skies… yes, a certain little bird is eager to say hi again. We’ll have more to share in the new year as Battlefield 6 continues to grow with your support. Holiday Quiet Time

随着假期的临近,请记得为自己和所爱的人留出一些时间。好好休息放松一下。如果你计划重返战场,请务必留意周围环境。 开发团队将短暂休整,为新的一年充电。在此期间,沟通可能会减少,但核心支持和反作弊工作将照常进行。如果遇到任何问题,你仍然可以在EA论坛上报告漏洞,我们的战地社区 Discord 也是与社区保持联系的好地方。 战地团队全体成员感谢大家度过了精彩的一年。节日快乐,注意安全,我们战场上再见。【战地】团队 本公告可能会根据社区反馈以及我们对实时服务和内容的持续开发与改进而发生变化。我们将始终努力让社区尽可能了解相关信息。

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