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《漫漫长夜》- 画面增强更新 - 现已上线!

2026-02-13 09:00:37
发布在The Long Dark
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《漫漫长夜》2.42版本及《漫漫长夜:寂静冬日》2.13版本已免费上线,面向拥有对应游戏的玩家。更新含高端系统视觉增强选项、错误修复与优化,还给出了开启全视觉增强的推荐配置,同时对食材 crafting、稀有交易品、雪橇等内容进行了调整修复。

各位玩家, 我们刚刚将《漫漫长夜》更新至2.42版本(Build 156298),并将《漫漫长夜:寂静冬日》更新至2.13版本(Build 156040)。 这是一项免费更新,所有拥有《漫漫长夜》或《漫漫长夜:生存版》的玩家均可获取,其中包含针对高端系统的视觉增强选项、各种错误修复以及调整优化。 有关视觉增强功能的详细说明,请观看最新的更新视频:

视觉增强

We have added a collection of visual enhancements targeting high-end systems, including Coloured Shadows, Terrain Blending, Improved Anti-Aliasing, and other features mentioned above. Keep in mind these are all optional features, to be enabled in the Display and Advanced Settings, and can be turned on or off depending on your preferences. RECOMMENDED SYSTEM SPEC If you would like to enable all visual enhancements and run at a target of 60FPS at 2560 x 1440 resolution, we recommend a PC using an Nvidia RTX 3060 GPU or equivalent, 3GHz or faster CPU, and 32GB of system RAM. Unfortunately, with so many different PC hardware combinations available, it’s impossible for us to guarantee your specific hardware combination will work. However, we believe these general hardware recommendations will result in a very consistent, graphically maximized experience. Please remember that these features are targeted at higher-end hardware, and we can offer no guarantees regarding performance on your specific combination of PC hardware. ALLOWING RUINED ITEMS IN CRAFTING/RECIPES Earlier this year, we updated the game to address a longstanding exploit around the use of Ruined food items in Cooking recipes. Our implementation was not very robust and introduced other issues. Fixing this issue correctly will involve overhauling various game systems related to food, Condition decay, how wildlife respond to raw meat, and risks involved with consuming low-Condition food items. These changes are likely to change various aspects of the game, including long-running strategies players have employed for years. As the team is focused on finishing Episode Five, we are postponing making these broader changes until the Episode is shipped. Until then, we have reverted back to the previous behaviour – which allowed Ruined food items to be used in Recipes – and we will revisit these systems post-Episode Five and provide longer-term fixes for them. RARE TRADE ITEMS & CANNED GOODS We also heard the feedback that many players with very long-running games ran into the issue of being locked out of some of the higher-end Recipes (in the Frontier Cooking system) due to key items like Canned Peaches having decayed in the world by the time you unlocked this system. To help address that, until we can make the bigger aforementioned changes, we have temporarily returned the Condition loss for several Canned items, making them last longer. We have also modified some of the Trader’s costs to balance against the availability of some of these key items (including Canned Peaches, Carrots, and Potatoes). These changes should make it more viable for you to benefit from some of these advanced Recipes in your long-running saves. TRAVOIS We are addressing multiple issues with the Travois, where it can rarely fall under specific locations in the game world. In the short-term, if you lose your Travois, you should be able to find it – along with any items in it – stored in the Lost & Found box in the Region you are in. We continue to monitor this issue and will make additional fixes as we get more information from players who have encountered this problem. There was a related issue where rarely, a Lost & Found box was itself hidden under the terrain or unreachable. We have fixed this issue as well. FINAL TRADER MISSION Many players had encountered an issue where they were blocked from completing Sutherland’s final quest, and were unable to complete the questline. While this didn’t block progression with the Trading system in general, it is still frustrating. We have fixed this issue, and it should now be possible to complete Sutherland’s quest (specifically, Special Request #5). Known Issues The team is currently aware of the following issues in the game. If you encounter one of these issues, there is no need to report it to the Support Portal. There are edge-cases where Safehouse Decorations can disappear from an interior, container, or the player’s inventory. Items lost this way should now appear in Lost and Found boxes. Players with Texture Resolution lower than “Full” and Terrain Blending “Enabled” may see black outlines along certain terrain features. This can be resolved by ensuring that Texture Resolution is set to “Full” when utilizing the Terrain Blending Advanced Visual Option. Mac players with Motion Blur set to “High” will find Carcasses become extremely blurred during Harvesting. Setting Motion Blur to Low will reduce this effect until a fix is applied. Rarely, the Survival home menu will load with missing items and assets. Changing any visual setting will resolve this issue. Bug Fixes This Major Update includes fixes for the following issues: GAMEPLAY, UI, CONTROLS Re-enabled (temporarily) the use of Ruined ingredients in Crafting and Cooking Recipes. Tuned several Canned food items to last much longer in the world. Tuned raw and cooked Meat types to last much longer in the world. Adjusted Tales From the Far Territory cooked fish to bring their decay rates in line with non-DLC cooked fish. Tuned Canned Dog Food, Condensed Milk, and Tomato Soup to bring outdoor decay rates into line with other canned items. Added Canned Peaches, Carrots, and Potatoes to Trader Requests. It is now possible to obtain these food types via the Trading system. Fixed an issue that resulted in the Trader's fifth Special Request becoming impossible to complete. Fixed an issue in Bleak Inlet where the Lost and Found box in that Region was too close to a cave transition volume, resulting in it being impossible to interact and open. Fixed an issue that resulted in the Lost and Found box in Keeper's Pass being inaccessible beneath terrain. The Lost and Found box is now located in front of the abandoned trailer on the road to Blackrock. Fixed an issue in Carter Hydroelectric Dam resulting in placed items being able to intersect chain-link fencing. ART & ENVIRONMENTS Fixed an issue in Blackrock Prison which caused large sections of the prison buildings to disappear when viewed from specific locations and angles. Fixed an issue in Blackrock where Rosehip bushes could be found floating above ground.

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