
Lord Captains, today we are releasing another post-release update that improves your experience with the Lex Imperialis expansion, adds some new dialogue options, a hefty chunk of new mechanical content for the Overseer and fixes a number of bugs and problems. As usual, consoles will receive this update with a possible delay up to 24-48 hours. Please be aware of the plot spoilers below! Highlights: Added 20 (!) new talents and features for the Overseer to boost its synergy with origins and first tier archetypes; Added some new reactivity bits and dialogue options; Operative’s Exploits are no longer consumed by dodged, parried and blocked attacks; Fixed the bug with Yrliet’s romance sending the player to Quetza Temer; Fixed the issue with inability to select the last two party members during the preparation phase on console and controller UI; And more! Note that https://steamcommunity.com/app/2186680/discussions/0/4027970580228219058/ always contains up-to-date information on known issues and the roadmap of upcoming patches. Patch Notes: System and stability An incorrect autosave at the Palace of Justice could cause the game to softlock when loaded - fixed; Removed the invisible unit that prevented the combat from continuing at the Lower Tunnels; Narrative Fixed a widely reported bug with Yrliet’s romance where instead of her inner world, you would get teleported to Quetza Temer; Added new reactivity bits to the player’s origin at Leethus, Thassera and the Heartless; Added another, more neutral dialogue option to continue the romance with Solomorne that does not involve ordering him to continue the affair; Added two new dialogue options to personally execute the governor at Thassera, one of them Heretical; Solomorne’s nightmare cutscene has received minor improvements; Some descriptions no longer forget which of Solomorne’s hands is augmented; Fixed a case of missing speaker at Rykad Philia in the dialogue with Winterscale; Minor adjustments to the dialogue with the Servo-skull Swarm; Fixed narrative inconsistencies in the epilogues for Solomorne and the Arbites; Glaito will no longer occupy the bath forever after inviting Solomorne there once; The Heartless mission retained the old difficulty after being moved to the beginning of Act II - this was fixed and the enemy stats will be now more appropriate; Reinforcements in the final battle in the Lex Imperialis DLC will now always correctly reflect the player’s narrative decisions; Fixed a case where it was possible to get the dialogue about the fate of the Heartless twice; Fixed a case of incorrect speaker in a dialogue with Chorda on Footfall; Fixed a bug that caused the hearing in Abelard’s second quest to never begin; You can now choose to delay the conversation with the Adeptus Arbites, rather than instantly being forced into it after arriving to Dargonus; Maive has received multiple additional versions of her portraits to reflect the player’s decisions about her and the consequences of the events at Thassera; If you decide not to deal with Solomorne’s problems on the voidship right away, Ravor and Vigdis will now properly offer new dialogue options to come back to this discussion; Mechanics Exploit stacks are no longer used up if the hit was dodged/parried/blocked; Exploits now only provide bonus damage to attacks and not other damage sources; Degraded Defence had its description clarified that the number of stacks increases the damage done by a %, not a flat amount; The Cyber-Mastiff's claws now should correctly be present and equipped even in the rarest cases for people that still had them missing after the last update; Arbitrator’s Public Sentencing talent will no longer proc during the preparation round; Debuff from Falconry now correctly applies until the end of the round; The Cyber-Eagle now goes Soaring even at the end of the extra turn given to its Overseer; Psyber-Raven’s Purification Discharge is now complemented by a new feature that also connects the enemies it damaged to each other for 1 round: any damage dealt to one is also partially transferred to others; A new feature was added exclusively for the Operative Overseer (Servo-skull Swarm): enemies in the Expanded area now receive Exploits automatically; A new feature was added exclusively for the Officer Overseer (Servo-skull Swarm): extra turns granted in the Expanded area let you spend AP more effectively; A new talent was added exclusively for the Officer Overseer (Servo-skull Swarm): extra turns granted in the Expanded area also strengthen the Overseer; A new feature was added exclusively for the Operative Overseer (Cyber-Eagle): the familiar's attacks while using Obstruct Vision now also apply Exploits; A new feature was added exclusively for the Officer Overseer (Cyber-Eagle): upon giving an extra turn to an ally, the Overseer also shares a bit of their familiar's key stats with them; A new talent was added exclusively for the Operative Overseer (Cyber-Eagle): while Soaring, it applies Exploits to all enemies on the battlefield; A new talent was added exclusively for the Operative Overseer (Servoskull Swarm): Exploits expended in the Expanded area now also make the familiar tougher; A new feature was added exclusively for the Operative Overseer (Cyber-Mastiff): stay in cover to make your familiar tougher! Also, it interacts with Exploits now; A new talent was added exclusively for the Operative Overseer (Cyber-Mastiff): your familiar no longer expends Exploits while still receiving bonus damage from them; A new feature added exclusively for the Servo-skull Swarm familiar if Pasqal picks it: his Machine Spirit Communion is now also duplicated, centered on the Servo-skull Swarm whenever this ability is used; A new feature was added exclusively for the Warrior Overseer (Cyber-Mastiff): each time they are attacked, their familiar grows in power; A new talent was added exclusively for the Warrior Overseer (Cyber-Mastiff): convert your temporary wounds into pure power! A new feature was added exclusively for the Officer Overseer (Cyber-Mastiff): each time an extra turn is received around the familiar, it attacks an enemy nearby; A new talent was added exclusively for the Officer Overseer (Cyber-Mastiff): using Voice of Command on an ally also applies it to the familiar; A new feature was added exclusively for the Soldier Overseer (Cyber-Mastiff): it works around applying and interacting with Prone more effectively; A new talent was added exclusively for the Soldier Overseer (Cyber-Mastiff): it decreases the Reload cost of all allies around it; A new feature was added exclusively for the Bladedancer Overseer (Cyber-Mastiff): the familiar can now Blade Dance, too!.. in a way; A new talent was added exclusively for the Bladedancer Overseer (Cyber-Mastiff): the Cyber-Mastiff gains in power depending on how many Wounds its Overseer lost; A new talent was added exclusively for the Officer Overseer (Cyber-Eagle): eliminating enemies that were Obstructed now restores AP and increases Resolve; Volatile Servitors now correctly die after using Volatile Self-Destruct. You could say they've become more… self-destructive; All features of Cinder are now consistently visible in the UI; Anver Specialist now correctly uses the Stun Grenade and drops it on death; Items Added a unique Theodora’s cloak to the orbital station in the Lex Imperialis expansion; The effect of High Spinner Armour will no longer proc during the preparation round; Kinetic Module's damage bonus was not scaling with ranks - fixed; Locations Some traps were impossible to disarm with the assistance of a Psyber-Raven at Kiava Gamma - fixed; Ulfar will now always be able to properly enter the combat with the Ambull; Chairs at Thassera are no longer illusionary and now have collision enabled; In rare cases, Solomorne could end up at the wrong side of the wall of fire during the boarding action - fixed; Fixed a number of objects lacking textures at the Palace of Justice on PS5; Fixed clipping in the cutscene of the first arrival to Footfall; Loading a save on Leethus no longer sometimes sends the party under the floor; Space Clarified that Fury interceptors require a torpedo launcher to be installed; Colony decisions proposed by Solomorne will now be correctly reflected in the colony chronicles; One of the rumours related to the familiars didn’t appear correctly - fixed, it will now be available; Co-op It is no longer possible to select and control a pet owned by another player, which caused the UI to lock in weird ways; UI After one of the recent updates, when playing on console or with a controller, the last two members of the party could become impossible to move during the preparation round - fixed; UI notifications during the combat with Sargona covered the Start Battle button; On console and when playing with a controller, it is now possible to trigger the dialogue with the familiars at the captain’s quarters without activating the mouse cursor; Added an icon for upgrading the service station for familiars; Talents picked by the Overseer are now always displayed in their familiar's feature screen, too; Miscellaneous Replaced incorrect legacy wording for Bring It Down! in the tutorial for Cassia’s abilities with the new version;
2025-08-06 09:07:25 发布在
Warhammer 40,000: 行商浪人
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