1.6.0.68更新内容

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武装突袭 重铸者
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Attention Soldiers, We updated the Steam, PlayStation, and Xbox versions of Arma Reforger. Visit our Dev Hub to read about Known Issues. You can help us to further improve the game by posting your feedback on the Feedback Tracker. 1.6.0.68 Changelog Assets Changed: Ruins for some houses Changed: Destruction configuration for 30+ objects Changed: MPL-50 entrenching tool added to a USSR Commander loadout Tweaked: Autumn leaves environment particle for Kolguyev Tweaked: Barbed wire damage applied to training course crawling obstacle Fixed: Multiple smaller assets didn't respect hierarchy and stayed afloat after building destruction Fixed: Mortar shells were stopped by camo netting when fired from underneath them Fixed: Ural-4320 roof marker lights were not working as hazard lights Fixed: Simulation of smoke grenades on delivery Fixed: Passengers in the back of the Šárka 1203 could get stuck when getting into the vehicle with open doors Fixed: Passengers' transforms were broken in UH-1H Fixed: Redeploying radios or detonators could cause them to be deployed inside an object on top of which they were placed Fixed: Weapon HUD was hidden when entering a LAV-25 turret through the commander's seat Fixed: Some binocular glass could glow at night Removed: Weapon Rack object and its references; it could cause replication issues and was not used in vanilla contentGeneral Added: Flying leaves to meadows on Kolguyev Changed: Communication hint gets triggered after the deployment menu Changed: Capped max camera shake so that large building destruction shakes are not reaching high and vision-breaking values Tweaked: Transport unit help task notification - limited to receiving notifications only every 1 minute Fixed: Nametags were not visible through 2D scopes at long distances Fixed: Map could sometimes close when entrenching tool was equipped Fixed: The rear gunner of Mi-8 gunships couldn't fire or aim the weapon Fixed: Birds were not being deleted after their flock was deleted Fixed: AI group no longer spawns inside the building Fixed: Character collision resolution doesn't aggressively push character out of collision if it would deepen another collision in opposite direction Fixed: Selecting supplies would instantly drop them back to the same storage, as focus was happening within same frame Fixed: It was possible to open both the task list and the journal when clicking on the map task icon Fixed: Titles of hints were overflowing in multiple languages Fixed: Loading a persistency save might not destroy destructibles Fixed: Placing items could cause issues when character got killed during the action Fixed: Face animations in Tutorial Fixed: Supplies on vehicles were getting destroyed upon destruction of any hit zone - i.e. destroying lights would disable all supplies Fixed: Player was unable to move the weapon from first to the second slot Fixed: Trying to assign a weapon to quickslots 5-9 would fail to deselect the weapon Fixed: A lot of the cases where focus was lost after doing actions in the inventory Fixed: Volunteer for Group Leader button was not visible after opening of Group Menu Removed: Extra supply cashes from higher tier harborsPlayable Content Added: Limit multiple HQ Tent hologram placements Added: Reinforce request - Added reward cooldown Added: Indicator if the speaker has a radio connection to HQ Changed: Reduced the rank reward for BASE_SEIZED event (not the objective) to 25 (down from 50) for FOBs and to 50 (down from 100) for source bases. Control point reward remains unchanged (150) Changed: Reduced rank progression required to reach Corporal (2) to 150, down from 250 Changed: Increased rank progression required to reach Captain (5) to 2100, up from 1900. (Lieutenant remains unchanged at 1200) Changed: Increased rank progression required to reach Major (6) to 3300, up from 2750 Changed: Increased rank progression reward for ESTABLISH_BASE_COMPLETED base objective to 150, up from 100 Changed: Reduced rank progression required to reach Sergeant (3) to 600, down from 650 Tweaked: Notification of creation or cancelation of Seize task only shows within a 2 km radius of the task Tweaked: Transport unit Assist task notification is now limited to one every 60 seconds Tweaked: Combat Ops Kolguyev - patrol bases Tweaked: Completed tasks are now visible on map if task visibility is set to all/map only Fixed: Combat Ops Kolguyev - Raid Area task sometimes could not be completed Fixed: Combat ops Kolguyev - Raid the air base task was completed after destruction of single helicopter Fixed: Lost rank progression upon reconnection Fixed: Loading saves did not work on dedicated servers Fixed: Group invitation bypassed the rank requirement Fixed: Opening the map while holding Tab was blocking zoom functionality Fixed: Predefined groups did not retain order in group menu after save/load Fixed: It was possible to sell supply storage and supply crates at the arsenal Fixed: Weapons with UGL had lower supply cost then their refund supply cost Fixed: Missing Objectives in debrief screen Fixed: Removed forgotten supply depot interfering with a Harbor and a wrong supply depot composition in Airfield Fixed: MOB could have been captured by enemy faction on loaded session Removed: Reward cooldown functionality from Conflict tasksStability and Performance Fixed: Crash when throwing something without GrenadeComponent as a grenade Fixed: Crash when saving character linked to deleted entity Fixed: Instability related to character linking when dead Fixed: Crash when checking if an entity can be an explosion member Fixed: Crash when loading save with changed map data Fixed: Crash when deleting weapon with attachment without InventoryItemComponent Fixed: Additional memory optimizations Fixed: Damage suffering system would continue to tick the damage effect even after character's death Fixed: Rare crash in inventory UIControls Fixed: When using a controller, moving items within inventory could result in arsenal being closed Fixed: When using a controller, entering an arsenal which wasn't on the first page could result in it being closed Fixed: In certain situations, inventory UI slots were not properly deselected, making them impossible to select with a controller Fixed: When using a controller inventory would fail to clear the focused state from weapon slot, resulting in them being refocused after quick weapon transfer from the arsenalAudio Fixed: PS5 surround sound issue if Linear PCM is not selected in PS5 settings Changed: Reimplementation of task notifications and HQ VO over radioModding Added: Configurable rank progression reward cooldown into CampaignXPRewards.conf Fixed: Crashes related to mod calling CharacterCommandClimb::DoClimbTest