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更新版本1.4.0.38

2025-06-12 11:10:07
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《Arma Reforger》推送1.4.0.38版本更新,覆盖Steam、PlayStation和Xbox平台。本次更新对载具灯光、操控角度等进行调整,修复了弹药箱、载具仪表、UI显示等大量问题,新增直升机相关操作按键绑定,优化了多人模式规则与游戏稳定性。

Attention Soldiers, We updated the Steam, PlayStation, and Xbox versions of Arma Reforger. Visit our Dev Hub to read about Known Issues. You can help us to further improve the game by posting your feedback on the Feedback Tracker. 1.4.0.38 Changelog Assets Changed: Adjusted searchlights' light output to not cause bright hotspots during dark nights Changed: Increased the angle of helicopter lights Tweaked: Light output of the BRDM-2 searchlight to be in line with other searchlights Tweaked: Horizontal angles on BTR-70 and BRDM-2 commander turrets Tweaked: Incorrect building interior materials Tweaked: UI element to display current ripple quantity for helicopters Fixed: Ammoboxes (those with just loose ammo) didn't have inventory setup Fixed: Collider setup on UH-1H M60D weapon Fixed: LAV-25 fuel gauge was showing wrong values (interior and HUD) Fixed: Helmet M1 remap materials Fixed: Multi-phase destruction props received no collision damage after first hit Fixed: Some of the sandbags reacted wrongly to a melee attack Fixed: UAZ-452 FIA Cargo and Transport variants were missing the FIA coat of arms Fixed: Wavebreaker on LAV-25 had wrong LODs Fixed: Yemen and Eritrea presence on Globe asset Fixed: Missing animation event for the M15 AT mine Fixed: BTR-70 had two interactions for switching to the gunner Fixed: Reimported multiple animations to fix data warnings Fixed: Linoleum was set not to stop explosions Fixed: Transition of head and body, and orange tint on faces Removed: Rest of obsolete mine fuze dataGeneral Changed: MANW banner is now visible on PS5 Fixed: Grenade could sometimes get stuck in hand Fixed: Camera was stuck looking forward during vaulting/unconscious/entering vehicle/weapon inspection Fixed: Freelook camera snapping when releasing Left Alt in vehicles Fixed: Nearby action Heal/Repair hidden if the action requires a Repair Station Fixed: Players should no longer be able to mount a turret from the front Fixed: Radio transmission incorrectly toggled and got stuck after dropping radio backpack Fixed: Deployable radio was confused by players without a group Fixed: Group invite now closes if the group was deleted Fixed: Nametag icons had the wrong size Fixed: Sound of explosions when above the terrain Fixed: Toggle object ownership info button hints were incorrect or missing when a gadget was equipped Fixed: Being able to transfer a rank-locked item via the select option on the controller Fixed: Being able to unlock a rank-locked item with an equip action Fixed: Multiple issues related to assigning items to quick slots Fixed: Multiple issues related to hints about equip, use action, and item infoControls Added: Keybinds for changing the zeroing of the helicopter sight (default: click PageUp/PageDown, click DPAD Up/Down) Added: Keybind for switching helicopter selected fire mode (default: click V, click L.DPAD) Added: Keybind for switching helicopter selected weapon group (default: hold V, hold L.DPAD) Added: Keybinds for deploying the helicopter sight (default: click MMB, click R. Thumbstick) Added: Keybinds for switching helicopter selected ripple quantity (default: click R, click X/Square) Fixed: Switching from mouse and keyboard to controller would result in missing actionsPlayable Content Added: Conflict: "Capturing base" notification now clearly states if it is the player or their teammates taking part in the capturing Changed: Conflict: The player who originally loaded the supplies is now awarded the full rank progression for delivering them, regardless of who unloaded them. The player unloading the supplies gets a partial reward as well Changed: Training: Stage requiring player to take a backpack will now require specifically having an ALICE backpack equipped Fixed: Training: Passenger got ejected from the vehicle during the Driving course Fixed: Elimination: Possible doubled binocular with sniper loadout Fixed: Game Master: Camera couldn't go underwaterStability and Performance Changed: Small optimization to signals related to replication component Changed: Small optimization of inventory quick slots bar Fixed: Error related to rotor caused by collision after quickly spawning multiple helicopters Fixed: Optimization of roads processing related to children roads of different widths being connected Fixed: Possible crash related to BRDM2 commander turret horizontal limit Fixed: Possible deadlock when deactivated character changes a collision shape Fixed: Crash when interacting with turrets/vehicles with wrong or incomplete door configuration Fixed: Multiple script exceptions Fixed: Double hash command in chat could crash the game Removed: Unnecessary replication component on door prefabMultiplayer Changed: Ban is applied even if player is already disconnected Changed: Vote kick will not cancel when the voted player leaves the server, and if such a vote succeeds, it will result in a temporary ban Fixed: Boom barrier not opening properly for multiplayer clients Fixed: Personal belongings now display the name of the player in inventory if joined a dedicated server Fixed: Server Browser initial sorting refresh

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