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更新日志 01.002.200

2025-03-18 10:00:43
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这是《地狱潜者2》01.002.200版本更新日志,包含大量主武器平衡性调整,如SMG-32 Reprimand、SG-8S Slugger等武器的伤害、射速、弹匣容量等参数优化,还有战略道具、敌人属性调整,以及大量崩溃、玩法、社交等问题修复。

Auspicious Tuesday fellow Helldivers. Release Captain Carlberg here with the latest and greatest from Super Earth High Command Overview Balancing Crash fixes Balancing Primary weapons SMG-32 Reprimand Spread decreased from 50 to 40 SG-8S Slugger Spread decreased from 20 to 6 Damage increased from 250 to 280 AR-23C Liberator Concussive Fire rate increased from 320 to 400 R-63 Diligence Magazine capacity increased from 20 to 25 MP-98 Knight Damage increased from 65 to 70 STA-11 SMG Damage increased from 65 to 70 SMG-37 Defender Damage increased from 75 to 80 SMG-72 Pummeler Damage increased from 65 to 70 Now requires less shots to apply stun on applicable targets, stun value increased from 1.0 to 1.25 per bullet AR-23 Liberator Damage increased from 70 to 80 STA-52 Assault Rifle Damage increased from 70 to 80 BR-14 Adjudicator Damage increased from 90 to 95 AR-61 Tenderizer Damage increased from 95 to 105 R-36 Eruptor Projectile armor penetration increased from Medium (3) to Heavy (4) Projectile lifetime increased from 0.7 to 1 sec Stratagems Eagle 110MM Rocket Pods Uses increased from 2 to 3 EXO-45 Patriot Exosuit Uses increased from 2 to 3 EXO-49 Emancipator Exosuit Uses increased from 2 to 3 TX-41 Sterilizer Ergonomics increased from 5 to 20 M-105 Stalwart Damage increased from 70 to 80 MG-206 Heavy Machine Gun Improved armor penetration across a wider range of angles before transitioning to glancing shots Enemies: A recent software autopsy has revealed an update to the Automatons' situational awareness protocol. They are now less distracted by each other, increasing their reaction speed in large groups. We’ve increased the number of AI calculations the game can perform. This primarily impacts scenarios with a high number of spawned enemies, improving their response times in those situations. However, this comes with a slight trade-off in game performance. According to recent intel, the enemies of Freedom are attempting to counter the Helldivers' anti-air capabilities. Newly-produced Automaton dropships show clear signs of hull reinforcement, allowing the main body to absorb significantly more damage. Illuminate Warp Ships have been observed deploying their shields mid-flight. Automaton Dropships: Main body health increased from 2500 to 3500 Illuminate Dropships: Utilizes the same shield as the ones that have landed Barrager Tank Turret Resolved an issue introduced recently where the armor value was incorrectly set to 0. Now has the correct armor value of 5 Additionally, the turret now features weak spots at the front and back, each with 750 HP and an armor value of 3 Gameplay Settings: Added new separate settings for inverting the gyro input instead of using the Invert Look settings The Stratagem loadout menu has undergone an updated categorization of the different stratagem groupings Fixes Resolved Top Priority issues: Fixed an issue with the extraction beacon sometimes being unreachable when landing on top of enemies General optimization improvements in the colonies environments Crash Fixes, Hangs and Soft-locks: Fixed a crash when playing against Terminids in poor network scenarios Fixed a rare crash that happened during game shut down on PC Fixed a crash that could occur when there was a high amount of particles on the screen at once Fixed an issue where players could be blocked from completing objectives requiring called-down equipment due to the required stratagem being unavailable Weapons and Stratagems Fixed the G-123 Thermite Grenade sometimes not arming Fixed a rare crash when using the LAS-17 Double-Edge Sickle Fixed a bug where switching weapons while reloading the CB-9 Exploding Crossbow would sometimes discard an entire magazine without actually reloading Social & Multiplayer Fixes Fixed an issue causing players in low-activity regions to see fewer lobbies on the planet hologram than expected Fixed an issue in low-activity regions where lobbies were not seeing players join as frequently or quickly as before Fixed an issue on low-activity planets where Quickplay would always join your friends game, even if they were not playing on the same difficulty Fixed a disconnection issue that could happen when playing Gloom missions with poor connection to the host Fixed some interactions not working properly after canceling the Raise Weapon emote Fixed an issue where adding, removing, blocking, or unblocking friends caused player cards in the friend list to display with white text and missing information until you close and open the panel again Fixed an issue that made it impossible to mute or kick players who were in the loadout when joining a squad Fixed an issue that caused some new Steam players' latest profile names to not display correctly in-game Miscellaneous Fixes Fixed some memory leaks to improve performance Fixed old text chat messages from re-appearing Fixed an issue with the Democracy Space Station progress bars being unintentionally curved in appearance Fixed a bug that prevented progression through the menus when the initial language selection was set to English (US) Fixed the raise weapon emote to properly fire projectiles in the direction of the weapon Fixed Helldivers sliding around on the ground after exiting the ragdoll state (despite it being the year of the snake and despite us trying to fix this previously) Known Issues Top Priority: Black box mission terminal may be unusable if it spawns clipped into the ground Stratagem balls bounce unpredictably off cliffs and some spots Balancing and functionality adjustments for DSS Pathfinding issues in Evacuate Colonists Illuminate missions Dolby Atmos does not work on PS5 Medium Priority: Players can get stuck on Pelican-1’s ramp during extraction Currently equipped capes don't display properly and show a blank grey cape in Armory tab Players who use the “This is Democracy” emote on their ship might unintentionally send their fellow Helldivers on unauthorized unscheduled spacewalks AX/TX-13 “Guard Dog” Dog Breath does not show when it is out of ammo Higher zoom functions do not zoom the camera in through the scope on the LAS-5 Scythe Weapons with a Charge-up mechanic can exhibit unintended behavior when firing faster than the RPM (Rounds Per Minute) limit That will be all. Go forth and spread democracy Release Captain Carlberg out

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