《战地6》社区更新:按你的方式游玩

0 点赞
战地风云 6
转载

Hello everyone, In this Community Update we will share how we are translating insights from community feedback into changes and improvements for the launch of Battlefield 6 on October 10. What We Learned With over 30 Battlefield Labs sessions successfully completed alongside our community, and a total of 92,351,578 hours played during the Open Beta, Battlefield 6 is the most tested and iterated Battlefield game in history, and player agency remains at the heart of it. Battlefield 6 has more ways to play than ever, and through the Open Beta, we aimed to validate at scale that offering multiple playlists in parallel would not compromise the authentic Battlefield experience Here is a closer look at some of the most important data points we reviewed, and our summarized findings for each: Class Pick Rates: The map layout was the main deciding factor for class picks. For example, Support had a higher pick rate on Siege of Cairo which is a CQC focused map. On Iberian Offensive with more long distance combat opportunities, we saw an increased pick rate for Recon. Comparing between Open and Closed Weapon playlists we observed mostly identical class pick rates with 1-2% difference at most. Kills Per Hour: Kills Per Hour (KPH) also remained virtually consistent for both playlist types. Open Weapons players scored 0.2 more KPH in Conquest, and 0.1 in Breakthrough. Match Length: Match duration increased slightly within Closed Weapons playlists by up to 45 seconds, or about a 3.75% difference for both Breakthrough and Conquest. Revives: We also observed a slightly higher revive rate for Closed Weapons at 3% for Breakthrough, and 2% for Conquest, which coincides with the slightly longer match duration. Signature Weapon Usage: More players played with non-signature weapons in Open Weapon playlists. However, Recon players still favored Sniper Rifles over other weapons, and their pick rate was identical between both playlist types. There was not a single dominant weapon archetype, and we observed a consistent and well-distributed pick rate between them. This balance shows that even with different playlist types, players explored a wide variety of options without one class standing out above the rest. Time in Combat: There were no differences of note for time players spent in combat between Open and Closed Weapon playlist types. The actual differences were only fractions of a percentage where, rounded up, the results were identical. Lastly, another key insight from the Open Beta was that the vast majority of players, after trying both playlist types, chose to stick with Open Weapons. This reinforces our belief that Open Weapons is the right path forward for Battlefield 6. At the same time, we recognize that some players prefer the Closed Weapons experience. To support them, official Closed Weapons playlists will be available at launch. Additionally, Closed Weapons mutators will remain part of the Portal toolset, so players can create and share their own custom experiences. Menu and Playlist Updates For launch we are also making further changes and improvements to playlists and menus as a direct result of some of your feedback. All launch maps will be available across playlists from day one, giving you the freedom to play whichever map you prefer. We tested having multiple modes in a single playlist during the Open Beta and learned that players favored playlists with combined modes. We will continue to iterate and adjust playlists to deliver the best Battlefield experiences possible. You’ll have the flexibility to play in both single-mode and mixed-mode playlists. At launch, Conquest, Breakthrough, and Escalation will each have their own dedicated playlists. Alongside these, you will see combined playlists such as Conquest & Escalation and Breakthrough & Rush so you do not have to stop matchmaking when switching between those experiences. If you want to focus on a specific mode outside of playlists, you can always find it through Custom Search and the Server Browser. Custom Search enables you to select which map and/or mode combo you prefer and you will be matchmade into a match with these search criteria if available. You will have a higher chance to be matchmade into your preference the more you broaden your search. Portal remains the tool for creating and customizing experiences, while the section in the main menu previously called “Portal” is now called “Community”. This is where you will find the Server Browser, which is now prominently featured to make it easier to find and use. Separately, we will launch with Breakthrough, Conquest and Rush as verified modes within the Server Browser. This enables us to, for example, feature official Hardcore experiences that we know many of you are excited for. At launch, you will also find new custom experiences designed to add even more gameplay variety. This will be your first chance to dive into the new and improved Battlefield Portal toolset, now featuring powerful options like spatial editing. We cannot wait to see the creative ways in which you’ll use these tools to build and share your own experiences. Launch Playlist Rotations We’ve learned a lot from the Open Beta, and we’re using your feedback as our foundation for launching Battlefield 6. When the game goes live, you’ll find a range of playlist options to jump into, including: Single-mode playlists for favorites like Breakthrough and Conquest Closed Weapons experiences Intense close-quarters battle playlists Action-packed All-Out Warfare playlists We’ll be paying close attention to your feedback, adjusting playlists, and adding new options to make sure things always feel fresh and you can easily find a match that suits your style. Please keep sharing your thoughts—this is just the beginning! On the Horizon We are incredibly excited for you to join us on the battlefield at launch, and this is just the beginning for Battlefield 6 as shortly after launch we will launch Season 1 on October 28:

在《战地》系列游戏中,我们的赛季将包含比以往任何时候都更多的内容,我们将在即将到来的活动中为您详细介绍。 除了赛季内容外,还有更多值得期待的东西。我们的团队将继续分析战地实验室的数据、玩家反馈,并构思全新的未来创意,首先是令人兴奋的全新《战地》大逃杀模式。此外,关于海战的需求以及玩家对某款备受喜爱的小型直升机、 Platoons 等内容的呼声,我们都已注意到。 我们感谢您的所有建议,并希望您知道我们在倾听。随着第一赛季的开启和未来的路线图,我们很期待继续打造一款能反映玩家期望的《战地》游戏。我们将继续关注社区的反馈和建议,并期待与大家分享更多信息,欢迎大家持续提出反馈。 接下来 首发日补丁将包含以下游戏性更新,其中有超过200项改动,重点针对漏洞修复、平衡性调整以及优化,以确保游戏顺利发布。临近发售时,我们将公布完整的首发日更新说明,请大家保持关注! 玩家 移动体验将更加灵敏,我们对节奏进行了调整,并修复了多个移动相关问题,以保证游戏体验的流畅与平衡。 武器 自动武器的后坐力已重新调整,使远程射击更具特色,鼓励点射和连发射击控制。大量武器配件已修复,现在能在菜单和游戏内正确显示。 装备 LTLM II(激光指示器)经过优化,部署动画更流畅,视觉效果更新,并进行了多项修复以提升使用手感。 MBT-LAW 现在是工程师的默认发射器,弹道更精准,制导系统改进,瞄准具更清晰。 MAS 148 长柄刀的导弹飞行轨迹更真实,缩放和锁定功能优化,瞄准镜视觉效果更锐利,对载具的伤害也更稳定。 部署信标现在限制为每名玩家一次生成(每个小队共四次),以帮助维持平衡并防止过度使用。 地图与模式 突袭和突破模式的布局已调整,以更好地平衡进攻方和防守方。火风暴行动更新内容:改进了翻越、光照和性能表现,同时解决了开罗围城战中的出生点击杀和边界外问题。 UI与HUD: UI和HUD元素更加清晰,包括更新的覆盖层、动画 ping、新的小地图选项,以及更流畅的装备和部署导航。 设置: 设置和控制新增了多种选项,如语音音量滑块、减少 sprint 晃动、相机翻滚切换等辅助功能,同时跨平台进行了优化。 音频: 音频效果得到优化,ping 提示更易听见,武器和载具音效更清晰,修复了延迟音效缺失问题,避免影响玩家感知。 网络: