大家好,夏日即将结束,但我们为大家带来了一波热力十足的全新更新。快来看看吧!


首先,我们为大家带来一项新功能。现在你可以将衣物染成任何可能的颜色。无论是为了时尚,还是为了在混乱中让你和队友能分辨彼此,只需拿起油漆罐,选择你的物品,然后尽情喷涂即可!




为你呈现终极生存工具——铲斧。无论是用于制作还是近距离战斗,这款工具集切割、劈砍与钝击功能于一体!


说到挥砍武器,现在可以制作另一种斧头了:传奇战斧。这是一把出色的近战武器,同时也是投掷利器,让敌人看到你手持它时便心生畏惧。


说到武器,来一把新弓怎么样?“分解弓”完美诠释了“深藏不露”这句老话。它可以折叠后放入背包,取出展开就能搭箭射向目标!



我们都经历过这样的窘境:重新开始时,在路上发现了一辆完美的摩托车,可惜车轮不见了。这通常意味着它哪儿也去不了,但现在情况不同了!现在可以制作临时自行车轮,让拥有交通工具变得简单多了。


我们新增的另一项功能是限时任务。这些是我们设置的特殊任务,所有人都可以完成。本次的奖励是名为【Iron Petal】的M1加兰德步枪皮肤。所以,一旦登录游戏,拿起手机,前往最近的公告板或查看杂货商人,接取任务,为自己获取这款酷炫皮肤吧。不过要抓紧时间,毕竟这些任务是限时且仅能完成一次的!


Fixed the issue where it was possible to destroy level 1 and 2 modular BB elements with knives. Fixed the issue where extracting teeth and ears from the puppet's head would have the wrong head mesh. Fixed the issue where using the "full" version of the spawn vehicle command would mess up vehicle attachments on multiple vehicles. Multiple wrong icon fixes. Multiple level design fixes. Fixed the issue where, after a razor grapple event, using bows would become messed up. Fixed the issue where the Tractor carriage was not repairable with a toolbox. Fixed the issue where some car lifts were not interactable for certain quests. Fixed the issue where Human-to-human damage multiplier would not affect explosive arrows and flamethrowers. Fixed the issue where Human-to-human damage set to 0.0 would still apply injuries and other side effects to the receiver's body simulation. Fixed the issue where the hatch door frame would not be painted. Fixed the issue where puppets would still spot players through some foliage even though they shouldn't. Fixed the issue where quickly turning certain HUD elements on and off would show some other elements when they shouldn't. Fixed the issue where bullets would not go through the Laika windshield. Fixed the issue where, even though the supporting elements were destroyed, some BB elements would still be floating in the air. Removed obsolete items from traders. Fixed the issue where you could not cut up improvised shoes. Fixed the issue where cutting up improvised bulletproof armor would give rags, not metal scrap. Fixed the issue where you could not repair the tractor chassis. Fixed the issue where you could not remove the front storage rack from the RIS military chassis. Fixed the issue where you could not service the Rager vehicle on the car lift if it was missing 1 wheel. Fixed the issue where footwear was not losing durability when players were pushing vehicles. Fixed the issue where rain would still fall through the hatch door. Fixed the issue where the OKP sight could not be placed on any MP5 variant. Fixed the issue where NPCs would lose their pathfinding in some cases. Fixed the issue where the visibility indicator would sometimes show a wrong value. Fixed the issue where the interaction "window" for installing certain vehicle parts was too small. Fixed the issue where you could paint other player turrets. Fixed the issue where aiming from vehicles would break your arms. Fixed the issue where food and water indicators would lose their highlight upon relogging. Fixed the issue where some dances would not use stamina. Fixed the issue where admins could not remove locks in safe zones. Fixed the issue where you could slide around while crouching and in free look. Fixed the issue where the kinglet duster could not be flipped if the inventory was too heavy. Multiple quest completion issues fixed. Fixed the issue where the rastaman variation of the backpack had the wrong inventory size. Fixed the issue where you could remove the car battery while the car was running. Fixed the issue where some bodies of water would not give any wetness. Fixed the issue where there were some edge cases on the map, making BB possible where it should not be. Multiple fixes on wrong grips and animations. Fixed the issue where chest and vehicle owner text would not be properly updated when in drone mode. Fixed the issue where, in some cases, destroyed BB elements would still show up for some players. Fixed the issue where you could not place a pot on top of grills. Fixed the issue where using a sandbag for crafting directly from inventory would destroy it instead. Fixed the issue where animals would receive no fall damage. Fixed the issue where sometimes vehicles would clip into buildings. Fixed multiple wrong aiming offsets, making weapons inaccurate. Fixed the issue where Sentry damage blocking in custom zones would not work properly. Fixed the issue where some lockers would require multiple lockpicking successes in SP. Fixed the issue where you could remove BCU locks even though raid protection was active. Fixed the issue where some footwear would let water through even though it shouldn't. Fixed the issue where armed NPCs would continue to attack the dead Razor body. Fixed the issue where heat sources would not help dry clothes. Fixed the issue where grenades would not explode if players hit themselves with them. Fixed the issue where force dismount on vehicles could have players clip through some elements. Fixed the issue where players would sometimes rubber band when walking on BB elements. Fixed the issue where it was possible to insta-kill mechs with plane propellers. Multiple fixes for NPC and puppet spawners. Fixed the issue where traps would not deal BB damage when activated in a chain reaction. Fixed the issue where mines would sometimes get unburied on server restart. Fixed the issue where Brenner was not able to hit NPCs. Fixed the issue where players would sometimes be stuck when exiting photomode. Fixed the issue where abandoned bunker armories would not restart loot on bunker activation. Multiple fixes regarding weapon interactions. Fixed the issue where crafting a skin variant of an item would set the durability to 100.

修改了腰射子弹散布。 使用弓箭瞄准现在会自动切换为第一人称瞄准视角,可在设置中更改。 大幅改进了音频效果,包括风向、山地自行车音效和蟋蟀叫声。 新增坐下时进食和饮水的功能。 空投物资中现在会生成满罐的汽油桶。 大幅减少了湿衣服和物品的干燥时间。 增加了火焰喷射器对NPC的伤害。 每次交易的最大取款金额现在为100000。 将NPC造成的玩家死亡记录添加到击杀日志中。 脸滚碎击者现在也可以当作撬棍使用。 将战术背心的携带重量增加至3千克。

将管理员命令RestartServer重命名为ShutdownServer。 销毁旗帜下的所有元素: #DestroyAllBaseBuildingElementsForFlag <旗帜ID> please 销毁指定旗帜下的所有基地建筑元素。 参数:旗帜ID(必填),"please"(确认关键词)。 示例: #DestroyAllBaseBuildingElementsForFlag 22 please 销毁半径范围内的所有元素: #DestroyAllBaseBuildingWithinRadius <半径[米]> <位置> 销毁给定半径范围内的所有基地建筑元素。 参数: • 半径(米)(必填,最大值100) • 位置(可选;未提供时默认为玩家位置) 示例: #DestroyAllBaseBuildingWithinRadius 55 (销毁玩家周围55米内的所有基地建筑元素) #DestroyAllBaseBuildingWithinRadius 55 X=333002375 Y=-327520.625 Z=16256.094 (摧毁指定位置55米范围内的所有基地建筑元素) 为玩家摧毁所有元素: #DestroyAllBaseBuildingElementsForPlayer <steamID> please 摧毁指定玩家在所有区域拥有的所有基地建筑元素。 示例: #DestroyAllBaseBuildingElementsForPlayer 76561198054402147 please 为小队摧毁所有元素: #DestroyAllBaseBuildingElementsForSquad <squadID> please 摧毁指定小队所有成员的所有基地建筑元素。 示例: #DestroyAllBaseBuildingElementsForSquad 14 please 其他改动: 所有摧毁命令现在会显示被摧毁元素的数量。#DestroyAllItemsWithinRadius 命令可接受参数"all",该参数会销毁半径范围内的所有物品(使用"all"时最大半径为100米)。 其他命令 切换雾效(仅无人机): #ToggleFog 为无人机客户端切换雾效的开启/关闭状态。无需参数。 切换环境音效(仅无人机): #ToggleAmbientSound 为无人机客户端切换环境音效的开启/关闭状态。无需参数。 重置玩家资产: #ResetPlayerBalances <steamID> please 将指定玩家的声望、金币和货币重置为0。需要steamID和确认词"please"。 示例:#ResetPlayerBalances 76561198054402140 please 小队信息: #SquadInfo <steamID> 显示小队名称、小队ID以及小队成员列表。参数:steamID(必填)。#队伍信息 76561198054402147 路径可视化 #可视化路径 开始<位置> 结束<位置> 显示两个位置之间的路径。 ##其他 #列出队伍 队伍列表现在按声望排序,而非名称。 玩家信息现在是管理员命令。 我们还添加了对服务器通知的支持。服务器解析文件“Notification.json”并从中创建通知。 文件路径: SCUM ServerSCUMSavedConfigWindowsServerNotifications.json 修改Notifcation.json不需要重启服务器。 “Notifications”:[]中的每个对象都是一个计划通知。 可用的键有: day→显示通知的时间。 可以是特定日期(“Monday”、“Tuesday”等)。 范围(“Monday-Friday”)。特殊分组(“周末”“每日”)。 时间→通知显示的时间。 单次时间(“7:00”)。 多次时间(数组:[“15:12”“11:14”“10:00-12:00”])。 时间范围(“14:00-15:00”)→在此范围内每分钟重复显示消息。 持续时间→消息可见时长(以秒为单位)。 颜色→文本颜色的RGB值(“R-G-B”)。 等待→时间窗口内重复显示的间隔(以分钟为单位)。 消息→玩家将看到的文本。 可包含占位符,例如: #NumPlayers→显示在线玩家数量。 #Date→当前服务器日期。 #Time→当前服务器时间。 #RestartIn(HH:MM)→重启倒计时。 #RestartAt(HH:MM)→特定时间的重启通知。




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